Top 10 D&D 5e Magic Items For Bards: Introduction 00:00 Rules 00:45 10. Glamoured Studded Leather 02:27 9. Hat of Disguise 04:00 8. Wand of Lightning Bolts/Fireball 05:18 7. Gloves of Thievery 06:49 6. Staff of Charming 7:59 5. Staff of Healing 09:24 4. Lyre of Building 11:13 3. Elven Chain 12:54 2. Rythm-Maker's Drum 14:19 1. Instruments of the Bard 16:03 Outro 19:14
Is there anything better that Rhythm-Makers Drum to get Bardic Inspiration back? Also I fully expect Gloves of Thievery to appear on the Rogues list where it belongs; here it seems kind of an odd extra.
@@Cassius335 with Jack of All Trades you can be pretty decent at sleight of hand and even picking locks without being proficient. I've also played in many games with Bards and no Rogue, so it makes sense to me
I just recently gave my Party's bard a homebrewed feature based loosely on the Rhythm-maker's drum. She encountered the horse that once belonged to a great master bard who has since passed away. The horse's name is Rhythm, and as an action, Rhythm can play an enlightening hoofbeat once per day (at will or by request) which acts to inspire a nearby bard of her choice. My big tweak was that the horse's inspiring hoofbeat can either restore one use of bardic inspiration to that bard, or actually give that bard one bardic inspiration die to use themselves (using the bard's own features as if the bard gave itself an inspiration die, for simplicity). At some point I think Bards maybe just have to carry around way too many instruments to get a lot of cool magic item usage... this to me sounded way more fun and interactive.
I love my Doss Lute! All I want it for is that disadvantage on charm effects. The extra spells are delicious cherries on top! My bard has some problems with 🔥
Elven chain shirt is bedder than glammed Studded leather. same rarity 1 more AC and can very easily hide under normal clothing. Basically Mithril from LOTR.
By the numbers Elven chain is better but for role playing purposes I prefer the glamored studded armor with being able to so easily change its appearance.
Interesting list... I'm guessing your tables bards play very differently than mine! I dont think the drums are really ever worth it. Bards are experts at boosting effective spell save DC (by reducing enemy saves). Mind Sliver + Unsettling Words + Silvery Barbs + next turn cast a charm from your instrument? That guy down and out unless he rolls a 20 or has legendary resistance. That's like a -15 on his save. I think the sleeper for bards is the Saddle of the Cavalier. You're going to get magic secrets, and let's be real you're going to take find greater steed. The saddle is a huge boon for that, both on offense and defense. That and mounted combatant can make a valor or swords bard pretty scary in melee with auto-advantage on medium or smaller creatures. And it was on the main list but I think of the casters the bard benefits from a ring of spell storing best. Partially because you can make your DM cry by using it to give everyone griffons and also because it leans into your versatile casting options. Also I find bards tend to burn through low level spells much faster than other casters, while not using the level 4+ stuff as often. That's also why I think the Staff of Charming is a trap choice-- you're either going to be using your OMG persuasion modifier or for combat charms, you're better off using a slot and imposing disadvantage with your instrument. I find the biggest threat to bards generally is enemy magic, moreso than melee. You can avoid that somewhat with your Steed and skirmishing, but I value magic resistance of some kind very highly as a bard.
@@Trial88 Right, I gathered that from the context of Ted's comment. I just don't think it is a logical feature for rogues, or really any character class. I mean, sure, magic, but why should the power of something not be drained by a rogue?
Bards aren't rogues anymore in D&D. If I had a Bard and Rogue playing in my game, I'd fund it hard to justify giving some of these items to the Bard over the Rogue.
Top 10 D&D 5e Magic Items For Bards:
Introduction 00:00
Rules 00:45
10. Glamoured Studded Leather 02:27
9. Hat of Disguise 04:00
8. Wand of Lightning Bolts/Fireball 05:18
7. Gloves of Thievery 06:49
6. Staff of Charming 7:59
5. Staff of Healing 09:24
4. Lyre of Building 11:13
3. Elven Chain 12:54
2. Rythm-Maker's Drum 14:19
1. Instruments of the Bard 16:03
Outro 19:14
Is there anything better that Rhythm-Makers Drum to get Bardic Inspiration back?
Also I fully expect Gloves of Thievery to appear on the Rogues list where it belongs; here it seems kind of an odd extra.
@@Cassius335 with Jack of All Trades you can be pretty decent at sleight of hand and even picking locks without being proficient. I've also played in many games with Bards and no Rogue, so it makes sense to me
perfect timing I was wondering what the best item was to give my bard player as a reward. Thanks for the video!
I just recently gave my Party's bard a homebrewed feature based loosely on the Rhythm-maker's drum. She encountered the horse that once belonged to a great master bard who has since passed away. The horse's name is Rhythm, and as an action, Rhythm can play an enlightening hoofbeat once per day (at will or by request) which acts to inspire a nearby bard of her choice. My big tweak was that the horse's inspiring hoofbeat can either restore one use of bardic inspiration to that bard, or actually give that bard one bardic inspiration die to use themselves (using the bard's own features as if the bard gave itself an inspiration die, for simplicity). At some point I think Bards maybe just have to carry around way too many instruments to get a lot of cool magic item usage... this to me sounded way more fun and interactive.
I might steal that, that's dope.
Perfect timing! My group is starting Ghosts of Saltmarsh next week and it'll be my first time playing as a Bard!
I love my Doss Lute!
All I want it for is that disadvantage on charm effects.
The extra spells are delicious cherries on top! My bard has some problems with 🔥
so glad one for my favorite class
wish I could like it twice for the ace of spades in the back ground also a big destiny fan !!!!
The Bandor is my favorite mostly because Foclucan Lyrist was a really cool prestige class in 3.5
Gloves of Thievery sing on a bard filling a thief role- but they are great for any party looking to increase their sticky fingers.
Good list
I like the staves
Elven chain shirt is bedder than glammed Studded leather. same rarity 1 more AC and can very easily hide under normal clothing. Basically Mithril from LOTR.
Better
That's probably why Elven Chain got the number 3 slot and Glamoured Studded Leather is 10.
By the numbers Elven chain is better but for role playing purposes I prefer the glamored studded armor with being able to so easily change its appearance.
Might explain the higher ranking on this list, I think you're onto something here. 🤔
@@PuppetMaster1791 you could make a glammored elven chain it would just be 1 higher rarity and have higher gold value.
Interesting list... I'm guessing your tables bards play very differently than mine! I dont think the drums are really ever worth it. Bards are experts at boosting effective spell save DC (by reducing enemy saves). Mind Sliver + Unsettling Words + Silvery Barbs + next turn cast a charm from your instrument? That guy down and out unless he rolls a 20 or has legendary resistance. That's like a -15 on his save.
I think the sleeper for bards is the Saddle of the Cavalier. You're going to get magic secrets, and let's be real you're going to take find greater steed. The saddle is a huge boon for that, both on offense and defense. That and mounted combatant can make a valor or swords bard pretty scary in melee with auto-advantage on medium or smaller creatures.
And it was on the main list but I think of the casters the bard benefits from a ring of spell storing best. Partially because you can make your DM cry by using it to give everyone griffons and also because it leans into your versatile casting options. Also I find bards tend to burn through low level spells much faster than other casters, while not using the level 4+ stuff as often. That's also why I think the Staff of Charming is a trap choice-- you're either going to be using your OMG persuasion modifier or for combat charms, you're better off using a slot and imposing disadvantage with your instrument.
I find the biggest threat to bards generally is enemy magic, moreso than melee. You can avoid that somewhat with your Steed and skirmishing, but I value magic resistance of some kind very highly as a bard.
👍🏻
FYI, Mac-Fuirmidh and Ollamh look like gaelic spellings, so they would be pronounced Mac-furm-ih (i as in it) and oll-av, respectively.
I was actually wondering about that. Thanks!
Particular reason the revelers concertina didn't grace your list?
A huge DC buff and a free cast of one of the best CC spells in the game per day? I agree with you, it should've showed up somewhere.
"Savages, savages, barely even human."
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I'm trying to build a dps bard. It's proving to be very hard tho...
But what about the golden rod? ;)
Surprised Reveler's Concertina didn't make the list
Oh damn, that was on my list too and somehow I missed it
Ignoring charge costs for the rogue? I don't see the logic is that.
In the newest UA the thief rogue has a feature that lets you roll to see if you can ignore using a charge.
@@Trial88 Right, I gathered that from the context of Ted's comment. I just don't think it is a logical feature for rogues, or really any character class. I mean, sure, magic, but why should the power of something not be drained by a rogue?
5
Bards aren't rogues anymore in D&D. If I had a Bard and Rogue playing in my game, I'd fund it hard to justify giving some of these items to the Bard over the Rogue.
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