@@MarcoGarcia-lg5tl that would make sense, but I mean, either way if you reverse the spell and it doesn't do damage to them, it still won't do damage to you, and you've then successfully Burned one of their spell slots and effectively slapped them in the face with a wet noodle so it's still a win win in my eyes
For the armor of invulnerability, I’d like to point out that a tarasque’s attacks aren’t magical. Also, for black staff: Make a Wizard villain who took the school of enchantment, the arcanist feat, and black staff. Essentially free, twinned, power word kill, or psychic scream, or dominate monster.
@@tsaimathb.9214 Yeah that was what i was thinking. "Dragon can just scoop you up and throw you at the gr..oh right nevermind..well I guess it could just fly around with you for 10 minutes or send you away for 10 minutes if outdoor.
Which it did in 1st. But then! Dada da, it reveals it's colour and wrecks you if you aren't the right alignment! Why? Because Gygax says fuck you players that's why. lol
@@ourkeving Now a days I dont really think anyone gives a shit about alignment in the same level. I mean sure if your robe is coal black there might be a few concerns from fellow party members but overall I doubt most people would even be aware of a legendary items effects anyhow.
I'd house rule that the robes' colors can change to whatever the archmagus wants with their own Prestidigitation. Why would an archmagus limit themselves to white, gray, and black? The same blokes who invented Chromatic Orb, Prismatic Spray, and Color Spray? Come now, Stardust, a wizard without a little razzledazzle isn't living life to its fullest.
I agree. Dragons are magical creatures, and on my table, the dragon's breath weapon is a magical effect. Players have never - in 40 years of me DM'ing - ever complained about this.
oooh a warforged with the powerarmor. with the whole lore about them intergrating their self with the armor i feel like itd be interesting to rp an Ai in the suit talking to the warforged
@@diazinth Not AIs (well, one of them was), but the three linked minds sharing an augmented body thing reminds me of Sym-Bionic Titan. That show was dope, too bad they weren't able to get a toy license and got cancelled
In one game session where we were high level my GM gave me the armor of invulnerability, and in the distance we saw a town getting attacked by demons and we wouldn't get there in time to save it so I activated my armors invulnerability told the wizard to teleport to me and jumped down the mountain taking zero damage in the process allowing us to buff up are monk so he could speed demon the rest of the way there allowing us to save a great number of people in the process
thejesteramongfools I feel like they just wrote that in cause they couldn’t be bothered to go back and errata magic items to allow artificers to attune to them :P
Jeffery O'Neill as mentioned in prior comments, yes, but there’s a lot of class restricted items that would be amazing for artificers that can’t be used because of the class restrictions never mentioning artificers. It was both flavorful and a sly way to not have to go back and errata a shit load of times to say “also by Artificer”
To be fair there is an argument to be made that while attunement restrictions don't apply stuff like "must have 17 levels in Paladin to get this extra benefit" do. Most of these items are still pretty good without that but there are some that can screw you over. Edit: Also, alignment requirements still apply.
This is a wonderful starter list of legendary items. I'm lucky enough to play almost every weekend with someone who's played D&D since it was invented 50 years ago - he was 14 when it released, two others who have been playing for 30+ years, and a wonderful mix of mid (9th level and up) and newbs (1st level and up). So we have quite the adventures and there's a rich blend of 2e/3.5e/5e throughout but you've intrigued me with regard to pre-made campaigns, as it's usual amongst our games for each PC to, at some time, create a full campaign (outline - since we know we'll need to chalk a lot down to imagination and the rolls of the dice) for the DMs, which is either the original player or one of the other elder players - since we barely need to Google or D&D wiki any of it - they're living, breathing wiki's of it LOL. That said, your wonderful vids are helping me put twists in the sea campaign I'm creating 'Quest of the Ancient Mariners'. Three of the items from your legendary list will be on the choice of final prizes for said PCs, so thank you for that. Giants in the Playground site has been helpful as well, but I was hoping you might make a list of Top 10 places to find interactive support besides just the run of the mill reddits or WoC. "The only limit is your imagination!" - G. Gygax
16:30 our dm gave this to our crazy string barbarian and the effect that stops things from healing have straight up made some otherwise not possible fights possible.
What if the finger of death reflected back at the caster and created a unique undead? It retains its own free will, but because of the paradox it creates it could gain some new skills and spells
The thing that makes the armour of invulnerability so epic is that it works with non-magical *damage* not attacks, meaning you could fall from a thousand foot drop, activate your armour on the way down and be completely unharmed.
Though fall damage caps out at 20d6 anyway for a maximum of 120 damage. By the time you're getting Legendary magic items anyone with Heavy Proficiency to actually use it could likely *survive* at least, though taking it from potentially inconvenient to utterly trivial (technically might not even be Prone since you didn't take any of the damage) is indeed pretty nice
@@alecioffi3173 "Magic Item Savant" - You ignore all CLASS, race, spell, and LEVEL requirements to attune or to use a magic item. "Battle Smith sub class" - Can use martial weapons. So tell me again how they can't? 🤔
Just a quick question : since the armor of invulnerability can make you immune to non-magical dammage ... can you just jump from any heights and not take damage ??
Since the robe of the archmagi doesn't limit the dexterity bonus that shit would be crazy on a multiclass wizard arcane tricster or even just a 13th level thief rogue, it'd be equivalent to +3 studded leather in addition to the other features.
Just finally got the powered armor in my friend’s campaign with where I’m a battle smith some changes and flavor thrown in. Can’t wait to use it next session.
The Infernal Tack in Mordenkainen's Tome of Foes that belongs to the Narzugon is pretty OP. It lets you summon a nightmare. Only challenge rating 3 being, but said nightmare will let your party enter the ethereal plane! So you can pretty much make your whole party in a sense invisible with the thing! Which can come in super handy.
I ended up with Hazirawn when playing Hoard of the Dragon Queen. DM never mentioned the spellcasting ability, nor did the sword ever speak to me. (He also made the sword try to take control of my character.) Very interesting, if you ask me.
THE DRAGON MASKS STACK WITH ROBE OF THE ARCHMAGI YOU CAN GAVE A ROBE OF THE ARCHMAGI AND A DRAGON MASK AND WITH A 20 CHARISMA 10 DEX DRAGONBORN WARLOCK YOU CAN GET 20 AC
As a side note, it also stack with any other unarmored defense or natural armor feature since it doesn't add a new way to calculate your AC but instead applies a bonus to your already existing AC.
I'm playing a high level Dragonborn monk. With proficiency in all saving throws and the mask of the dragon queen, i would be stupidly strong against saves. And the other abilities of these masks are just helping me even more!
Sage Advice: media.wizards.com/2019/dnd/downloads/SA-Compendium.pdf Check the section for monsters, there is a whole section dedicated to dragon breath weapons
The robe of the archmage is definitely a relic of the times. Bards didn't used to get higher level spells until now, and bards could wear heavier armor compared to other casters. I guess it makes sense that they still can't use it, but I get that it doesn't make complete sense nowadays. I'd argue that the powered armor is less Iron Man and more Bio-Booster Armor Guyver.
I'm playing a Yuan-Ti fighter (Eldritch Knight, built as a mutated pureblood who survived/escaped, and is a mage hunter). Snagging a Green Dragon Mask could be interesting. Her poison immunity would suddenly become healing. And could thwart, horribly, potential assassins. X3
Could someone help me understand the whole Resistance > Invulnerable > heal that would happen with the Dragon Mask for instance? (Where in what books and such)
I really don't like the alignment restriction on the robe, but mostly because it doesn't matter for the effects. All 3 versions do the exact same thing. It's not even a vaguely evil thing that would be weird for the average good character.
Even with Armour of Invulnerability a dragon could still carry you high into the sky and drop you though. Falling damage might be bludgeoning damage but it is not weapon damage and as such is not affected by the armour. Or the dragon could just fly away. That works too.
Cloak of invisibility is pretty sweet but i do not like the restrictions. i would rather get the elven robes instead. However they are not legendary. they are however an alternative and can be crafted by an artificer at level 6.
In my hotdq campaign we have a rule where after you kill a dragon you can roll a d100 and if you get a 100 you can roll in the dragon's blood and become a half dragon so obviously my party kills a black dragon and then immediately gets the black dragon mask so now I have someone immune to acid before we even start rise of tiamat
It is probably best compared to lighting oil on fire with something small but magical like firebolt or produce flame. The initial fire is magical, as is the ignition in the dragon's throat, but once it sets alight the surrounding fuel, oil or oxygen, that fire is no longer considered magical
@@TheLegoLord100 If my memory seves me right (it probably doesn't) even the initial fire (or whatever) isnt actually magical either. It should come from some weird chemical in their stomachs that they can send out and turn into the specific element. Not magic but rather chemistry apparently..IDK it is weird but I guess it isn't made from magic.
Even if it isn’t magical fire/acid/lightning those things would NOT be protected against by that armor of invulnerability which only give resistance to pierce bludgeoning and slashing damage
"Want to be iron man? This is the closest you'll ever get, powered armor" Scoffs from the future with the release of TCoE and the Armorer Artificer ... A (sub)class that makes you Tony Stark instead. Although yes it is a nice item, power armor that is...
What respectable dragon has non-magical natural weapons? My dragons, before leaving the hatchling ground, has aquired a talon polish or tooth ring that gives them magical enhancement to their tooth, tail, or claw. I've never played in a setting where a dragon isn't smarter than most characters in a party.
i love the hazirawn sword because in our campaing our rougue had the sword and he got alingment swaped and as did all his magic weapon so sudenly got a neutral good sword in our game but did get a lawful evil rougue wich brought its own problems but best rp we had all game was the evil sword bickering with our good rougue about killing and then the roll reversal
I think the armour is supposed to be (an homage to) the armour from Expedition to the Barrier Peaks: projects.inklesspen.com/fatal-and-friends/images/030b8b061b1cbca24f02cfd883f59c1998e1464a8ec5da8f7a9a94f56d31d669.jpeg
I had Hazirawn before I found those lousy bastards decided it wasn't allowed anymore. I would've preferred my Holy Avenger, but my Paladin basically owned the sword's will with his stupid charisma save.
I've always ruled that a robe of the archmagi's colour can be changed to match the new wearer after d4+1 days. keeps the alignment a factor but doesn't mean that it's useless to curtain characters
"I'm gonna go be evil because I want these sweet robes." By some interpretations of the alignment, you've been evil the whole time, my friend.
Haha fair enough!
Lich: "Finger of Death!"
Adventurer: *Holds up Ring* "Uno Reverse!"
Beowulf Odinson aren’t liches immunize to necrotic
@@MarcoGarcia-lg5tl that would make sense, but I mean, either way if you reverse the spell and it doesn't do damage to them, it still won't do damage to you, and you've then successfully Burned one of their spell slots and effectively slapped them in the face with a wet noodle so it's still a win win in my eyes
For the armor of invulnerability, I’d like to point out that a tarasque’s attacks aren’t magical.
Also, for black staff: Make a Wizard villain who took the school of enchantment, the arcanist feat, and black staff. Essentially free, twinned, power word kill, or psychic scream, or dominate monster.
I smell a BBEG...
Falling from the sky, hitting the planet - not a magical attack ;)
@@tsaimathb.9214 Yeah that was what i was thinking. "Dragon can just scoop you up and throw you at the gr..oh right nevermind..well I guess it could just fly around with you for 10 minutes or send you away for 10 minutes if outdoor.
bibbobella if someone is at the point where they’ve obtained that armor then at some point they’re probably going to kill that dragon mid air.
@@tsaimathb.9214 Suddenly a screaming barbarian falls from the sky shattering the terrasque in half
I'd house rule it so that the robe of the archmagi changes color depending on the character's alignment.
Which it did in 1st. But then! Dada da, it reveals it's colour and wrecks you if you aren't the right alignment! Why? Because Gygax says fuck you players that's why. lol
@@ourkeving Now a days I dont really think anyone gives a shit about alignment in the same level. I mean sure if your robe is coal black there might be a few concerns from fellow party members but overall I doubt most people would even be aware of a legendary items effects anyhow.
What are you from Krynn.
I'd house rule that the robes' colors can change to whatever the archmagus wants with their own Prestidigitation. Why would an archmagus limit themselves to white, gray, and black? The same blokes who invented Chromatic Orb, Prismatic Spray, and Color Spray? Come now, Stardust, a wizard without a little razzledazzle isn't living life to its fullest.
100%. Giving that to your players but not letting them use it is such a dick move as a dm
"A dragon's breath is nonmagical"
"I recognize the council has made a decision, but given that it’s a stupid-ass decision, I’ve elected to ignore it."
I mean, it ain't
@@the1uppers998 in what reality does rock melting fire not cause the dragons head to explode if "because magic" isn't the answer?
@@mhail7673 built up pressure
I agree. Dragons are magical creatures, and on my table, the dragon's breath weapon is a magical effect. Players have never - in 40 years of me DM'ing - ever complained about this.
@@the1uppers998 yes the heat Should vaporize the blood at minimum...unless the fire itself is magical. After it hits, the residual fire is mundane.
oooh a warforged with the powerarmor. with the whole lore about them intergrating their self with the armor i feel like itd be interesting to rp an Ai in the suit talking to the warforged
John black don’t warforged have access to another ai they can integrate as well? Would be a fun concept with two AI’s connected to the third :D
@@diazinth Yes, the Docent.
@@diazinth Not AIs (well, one of them was), but the three linked minds sharing an augmented body thing reminds me of Sym-Bionic Titan. That show was dope, too bad they weren't able to get a toy license and got cancelled
Now add on top of that the armorer artificer
Monk with the green dragon mask just starts drinking the top tier poisons XD
Saarthak Vinayak or a yuan ti of any class
Alcohol is a poison, so maybe start making bets at taverns.
In one game session where we were high level my GM gave me the armor of invulnerability, and in the distance we saw a town getting attacked by demons and we wouldn't get there in time to save it so I activated my armors invulnerability told the wizard to teleport to me and jumped down the mountain taking zero damage in the process allowing us to buff up are monk so he could speed demon the rest of the way there allowing us to save a great number of people in the process
Now that's what I call an entrance
Would be really interesting to do a worst magic items like items where the curse outweighs the benefits or items that are should be lower level items.
Added to the list!
Shield of Attraction and anything regarding Lycanthropy are the only ones I can think of that might go on such a list.
@@AvangionQ shield of missile attraction!? I love the shield that is a buff not a nerf
@@Razdasoldier Yes, those two "curses" are often actually beneficial.
Thanks for completing my shopping list for my thief rogue. Lvl 13 i'm coming!
I salute your subclass choice.
"this is the closest you'll ever get to iron man in D&D"
Armorer: "Let me introduce myself."
Well yeah, if it was a thing when I made this video, than sure.
10:07 But Power Word Kill isn't a save spell.
*Laughs in Artificer* Your requirements mean nothing. Hands down still my favorite class in D&D even in 5th edition
thejesteramongfools I feel like they just wrote that in cause they couldn’t be bothered to go back and errata magic items to allow artificers to attune to them :P
@@varasatoshi3961 Correct me if I'm wrong, but doesn't the thief archetype rogue also get an ability which allows it to attune to any magic item?
@@jefferyoneill1 Yes. Thief archetype gets Use Magic Device at 13th level. One level before Arti gets Magic Item Savant.
Jeffery O'Neill as mentioned in prior comments, yes, but there’s a lot of class restricted items that would be amazing for artificers that can’t be used because of the class restrictions never mentioning artificers. It was both flavorful and a sly way to not have to go back and errata a shit load of times to say “also by Artificer”
To be fair there is an argument to be made that while attunement restrictions don't apply stuff like "must have 17 levels in Paladin to get this extra benefit" do. Most of these items are still pretty good without that but there are some that can screw you over.
Edit: Also, alignment requirements still apply.
Some of Mercer's other classes might be interesting to see.
Potentially the mystic as well...possibly Rune Keeper along with it.
Top 10 party themes
IE:
Celestial (Zealot barb, celestial warlock, divine soul sorcerer, etc)
Damage mitigation/support (Ancestral guardian barb, cavalier/banneret fighter, etc)
Darkness (Shadow monk, shadow magic sorcerer, gloom stalker ranger), Elemental (Tempest cleric, storm/draconic sorcerer, evocation wizard, circle of the land druid, elemental monk)
This is a wonderful starter list of legendary items. I'm lucky enough to play almost every weekend with someone who's played D&D since it was invented 50 years ago - he was 14 when it released, two others who have been playing for 30+ years, and a wonderful mix of mid (9th level and up) and newbs (1st level and up). So we have quite the adventures and there's a rich blend of 2e/3.5e/5e throughout but you've intrigued me with regard to pre-made campaigns, as it's usual amongst our games for each PC to, at some time, create a full campaign (outline - since we know we'll need to chalk a lot down to imagination and the rolls of the dice) for the DMs, which is either the original player or one of the other elder players - since we barely need to Google or D&D wiki any of it - they're living, breathing wiki's of it LOL. That said, your wonderful vids are helping me put twists in the sea campaign I'm creating 'Quest of the Ancient Mariners'. Three of the items from your legendary list will be on the choice of final prizes for said PCs, so thank you for that. Giants in the Playground site has been helpful as well, but I was hoping you might make a list of Top 10 places to find interactive support besides just the run of the mill reddits or WoC. "The only limit is your imagination!" - G. Gygax
Sweet!!! So Legendary!! Great video thanks man, when are we gonna see a top ten of your favorite items?
I've added it to the list, I'm working in the scheduling now!
@@NerdImmersion But it would just be the Winged Boots 10 times.
@@AmariieMaerthos :P
Happy New Year! :D Thanks for all the hard work on these videos! Love 'em!
16:30 our dm gave this to our crazy string barbarian and the effect that stops things from healing have straight up made some otherwise not possible fights possible.
So I would have the robes of the archmagi change colors based on your alignment rather than the robes requiring you to have a particular alignment
Hazirawn is an absolute beast. I use it as a Hexblade Warlock, with the black dragon mask. Its so good for Warlocks too!
I didn't think about it for a hexblade, even better!
X20 Adam Pick up robes of the archmagi to get 20 AC 0-0
Artillerist Artificer with the Powered Armor would work so well!!
What if the finger of death reflected back at the caster and created a unique undead? It retains its own free will, but because of the paradox it creates it could gain some new skills and spells
Captain Thorrek this is how you get zombie wizards
@@diazinth or liches maybe, hmm...
I smell unique enemy
The spells on Harizawn don’t require saves. They just let you see and know things.
Doesn't Detect Thoughts have the option to read deeper into their mind that forces a save?
@@jordanwolfe607 that's only if you forcefully pry into there mind you can see the basic things they are thinking about without it though
@@theflameofcorruption984 but it still doesn't provide a spell save dc for the spell it lets you cast
The thing that makes the armour of invulnerability so epic is that it works with non-magical *damage* not attacks, meaning you could fall from a thousand foot drop, activate your armour on the way down and be completely unharmed.
Though fall damage caps out at 20d6 anyway for a maximum of 120 damage. By the time you're getting Legendary magic items anyone with Heavy Proficiency to actually use it could likely *survive* at least, though taking it from potentially inconvenient to utterly trivial (technically might not even be Prone since you didn't take any of the damage) is indeed pretty nice
Nerd Immersion 10K giveaway:
gleam.io/4VmG1/10k-youtube-subscriber-giveaway
Not allowed for the bard, because critical role taught us well that a bard does not need increased spell DC
You know what I really love about Artificer? A battle Smith can use a Holy Avengers and get its lvl 17 boost. So cool.
No it can't
@@alecioffi3173 "Magic Item Savant" - You ignore all CLASS, race, spell, and LEVEL requirements to attune or to use a magic item.
"Battle Smith sub class" - Can use martial weapons.
So tell me again how they can't? 🤔
Lord Tofu well.... the increase isn’t a “requirement”. It’s an enhancement
Hazirawn! Good call.
Thanks for the videos and all this good info. What would your top ten non attunement magic items
It's on my list for future videos!
@@NerdImmersion well thank you in advance and thanks for all the work you put into the all your videos. Have a good day
Just a quick question : since the armor of invulnerability can make you immune to non-magical dammage ... can you just jump from any heights and not take damage ??
You absolutely can
"Not weapons that have simpler versions" *adds blackstaff*
i'm glad someone has the same thoughts on the holy avenger as i do lol
Since the robe of the archmagi doesn't limit the dexterity bonus that shit would be crazy on a multiclass wizard arcane tricster or even just a 13th level thief rogue, it'd be equivalent to +3 studded leather in addition to the other features.
the idea of a 14th level thief rogue stealing and using the blackstaff I excellent to me
Just finally got the powered armor in my friend’s campaign with where I’m a battle smith some changes and flavor thrown in. Can’t wait to use it next session.
The fact that the neutral arch mage robe isn't red hurts my dragonlance sensibility.
Don't know if this video was before or after artificer was released but artificers can, at a certain level, use the holy avenger
Great stuff friend 👏 👍
Always tell your DM you put your Ring of Spell Turning on your middle finger.
Why don't you use the d10 for your top 10 list?
I think it's not gonna break the game if the holy avenger is an axe or warhammer :P.
My paladin uses a holy avenger reflavoured as a axe we just call it a holy executioner
Just throwing this out there if I find Robes of the archmagi and I'm playing a caster that isn't on that list I'm multiclassing so I can wear them lol
The Infernal Tack in Mordenkainen's Tome of Foes that belongs to the Narzugon is pretty OP. It lets you summon a nightmare. Only challenge rating 3 being, but said nightmare will let your party enter the ethereal plane! So you can pretty much make your whole party in a sense invisible with the thing! Which can come in super handy.
Can a artificer armor where the armor of invulnerability with all the bells and whistles ?
Happy New Year! From Tromsø !
I ended up with Hazirawn when playing Hoard of the Dragon Queen. DM never mentioned the spellcasting ability, nor did the sword ever speak to me. (He also made the sword try to take control of my character.) Very interesting, if you ask me.
THE DRAGON MASKS STACK WITH ROBE OF THE ARCHMAGI
YOU CAN GAVE A ROBE OF THE ARCHMAGI AND A DRAGON MASK AND WITH A 20 CHARISMA 10 DEX DRAGONBORN WARLOCK YOU CAN GET 20 AC
As a side note, it also stack with any other unarmored defense or natural armor feature since it doesn't add a new way to calculate your AC but instead applies a bonus to your already existing AC.
bouboulroz I would grab bracers of defense but that would be my third attunement slot ;-;
bouboulroz DRAGON MASK TORTLELOCK
In my High magic world Powered Armor is made for non-warforged Admirals and Generals of the Warforged nation
I'm playing a high level Dragonborn monk.
With proficiency in all saving throws and the mask of the dragon queen, i would be stupidly strong against saves.
And the other abilities of these masks are just helping me even more!
Can you cite where you got the nonmagical dragon breath ruling?
Sage Advice: media.wizards.com/2019/dnd/downloads/SA-Compendium.pdf
Check the section for monsters, there is a whole section dedicated to dragon breath weapons
The robe of the archmage is definitely a relic of the times. Bards didn't used to get higher level spells until now, and bards could wear heavier armor compared to other casters. I guess it makes sense that they still can't use it, but I get that it doesn't make complete sense nowadays.
I'd argue that the powered armor is less Iron Man and more Bio-Booster Armor Guyver.
I'm playing a Yuan-Ti fighter (Eldritch Knight, built as a mutated pureblood who survived/escaped, and is a mage hunter). Snagging a Green Dragon Mask could be interesting. Her poison immunity would suddenly become healing. And could thwart, horribly, potential assassins. X3
Dragon fire is magical, so is their ability to fly. And bumblebees are magical too.
Could someone help me understand the whole Resistance > Invulnerable > heal that would happen with the Dragon Mask for instance? (Where in what books and such)
Why is the rod of loudly might not on here?
Green Dragon Mask can make me resistant/immune to/absorb poison eh?
Can't wait to get to lvl 10 with my Monk and hopefully come across it.
Armor of Invulnerability. It's the orbital landing time!
I'm a newer sub and I love the longer videos, just an FYI!
Robe of the archmage on a bladesinger. AC while in bladesong can be 25. Now add Shield spell to 30.
redoo for Tasha?
I really don't like the alignment restriction on the robe, but mostly because it doesn't matter for the effects. All 3 versions do the exact same thing. It's not even a vaguely evil thing that would be weird for the average good character.
Even with Armour of Invulnerability a dragon could still carry you high into the sky and drop you though. Falling damage might be bludgeoning damage but it is not weapon damage and as such is not affected by the armour.
Or the dragon could just fly away. That works too.
You're immune to nonmagical damage period, not just nonmagical weapon damage.
You are correct, my mistake. RAW you would not take any falling damage.
Nope it's ALL non-magical damage even fall damage
@@linnlock7958 Why didn't you look through the responses? It's already been addressed.
I know i saw it right after but i didn't feel the need to delete my comment
Cloak of invisibility is pretty sweet but i do not like the restrictions. i would rather get the elven robes instead. However they are not legendary. they are however an alternative and can be crafted by an artificer at level 6.
Vengeance paladin aasimar 17+ 3 lvls of celestial soul sorcerer = Witcher ! ^^
Dragons would do magical dmg at my table though
In my hotdq campaign we have a rule where after you kill a dragon you can roll a d100 and if you get a 100 you can roll in the dragon's blood and become a half dragon so obviously my party kills a black dragon and then immediately gets the black dragon mask so now I have someone immune to acid before we even start rise of tiamat
Looking back on the past, and remembering when Ted had a hair cut.
Armor of invulnerability.. activate and sky dive! What's the fall damage to land on something from 600ft up?
20d6 i believe
My personal favourite legendary magic item is Wave, that trident is just fucking nuts
thanks for the list. as a new god with *very* few followers, i find myself as a sardine among whales looking for any edge i can get
So Ring of Spell turning is bascially a "No U" Uno Card
So where is that source of the Dragon's Weapon/Breath Weapon not being Magical? That is something I'd like to know about.
Right here, in the monster section dnd.wizards.com/articles/features/rules-answers-february-2016
Yup J Williams has the answer right here
It is probably best compared to lighting oil on fire with something small but magical like firebolt or produce flame. The initial fire is magical, as is the ignition in the dragon's throat, but once it sets alight the surrounding fuel, oil or oxygen, that fire is no longer considered magical
@@TheLegoLord100 If my memory seves me right (it probably doesn't) even the initial fire (or whatever) isnt actually magical either.
It should come from some weird chemical in their stomachs that they can send out and turn into the specific element.
Not magic but rather chemistry apparently..IDK it is weird but I guess it isn't made from magic.
Even if it isn’t magical fire/acid/lightning those things would NOT be protected against by that armor of invulnerability which only give resistance to pierce bludgeoning and slashing damage
What about moondblade?
15:06 I definitely see a black and blue robe, not a white and gold robe.
Nystul's Magic Aura should let you change alignment to equip the robes. Just saying.
You remind me of someone, but i cant place my finger on it; a year late, but still a very informative video ty.
surprisees me to not see the luck blade in here. you can cast wish up to three times a day. that is sooooo usefull in utility and in battle.
Level 10+ Monk with the Green Dragon Mask - heal from poison and have AC of 10 + Dex mod + Wis mod + Cha mod...
A monk propably wouldn’t have good cha (probably below 10). But it is worth for the pure healing acid :P
No vorpal?
What about the Staff of the Magic?
Bookmark from TOA is pretty good.
That cloak of invisibility looks a lot like The Apparatus of Kwalish. Weird.
Heh.
"Want to be iron man? This is the closest you'll ever get, powered armor"
Scoffs from the future with the release of TCoE and the Armorer Artificer ... A (sub)class that makes you Tony Stark instead.
Although yes it is a nice item, power armor that is...
How about top 10 metamagics for the sorcerer
Armor of invulnerablity: jump off a mountain and become a human cannon ball
*Ok shoot me guys* that day the terrasque died by a screaming cannonball
What respectable dragon has non-magical natural weapons? My dragons, before leaving the hatchling ground, has aquired a talon polish or tooth ring that gives them magical enhancement to their tooth, tail, or claw. I've never played in a setting where a dragon isn't smarter than most characters in a party.
i love the hazirawn sword because in our campaing our rougue had the sword and he got alingment swaped and as did all his magic weapon so sudenly got a neutral good sword in our game but did get a lawful evil rougue wich brought its own problems but best rp we had all game was the evil sword bickering with our good rougue about killing and then the roll reversal
I think the armour is supposed to be (an homage to) the armour from Expedition to the Barrier Peaks:
projects.inklesspen.com/fatal-and-friends/images/030b8b061b1cbca24f02cfd883f59c1998e1464a8ec5da8f7a9a94f56d31d669.jpeg
Best legendary Item: the Head of Vecna
If a dragon takes a potion of dragon breath then his breath is magical...
Dragons are supposed to be one of the most magical creatures in fantasy lore, yet D&D 5E treats their attacks as non-magical?! Wow, that's so wrong.
If you have the Armor Of Invulnerability and a Vorpal Weapon and you roll a 1 for an attack role, do you cut off your own head? 😄🤣
My favorito legendary object is Blackrazor
I had Hazirawn before I found those lousy bastards decided it wasn't allowed anymore. I would've preferred my Holy Avenger, but my Paladin basically owned the sword's will with his stupid charisma save.
I had the Black Dragon Mask too. It was a powerful pair.
My DM made Hazirawn a +2 great sword with attunement Because he thought it was "too powerful for 6th level"
Hm, sword of zariel?
It’s not new years because it’s 4 years in the future
I've always ruled that a robe of the archmagi's colour can be changed to match the new wearer after d4+1 days. keeps the alignment a factor but doesn't mean that it's useless to curtain characters
Comment for the Algods
No instruments of the bards? They trump a lot of these.
Hello from exactly 2 years in the future