Check out Wanderer's Guide to Enchanted Emporiums right here, featuring a store and NPC created by me!! www.kickstarter.com/projects/eventyrgames/wanderers-guide-to-enchanted-emporiums?ref=cgoge9
I just wanted to know something. I signed up for the Ryoko's guide Kickstarter and it said that my Delivery would come to me in February of 2025. I wanted to know if the PDF would be coming much sooner than that. Over a year seems like a long wait and my brother and I really wanted to dig into the tome. also I was never asked for my address. will I be contacted later for those.
@@fynnkessels2488 you should always have at least ten intelligence just to not get negative modifiers on certain checks which are pretty important. People use intelligence as a dump stat but it’s actually super useful in checks
@@matthewletexier considering how passive checks work it’s better than negative. Intelligence comes up often enough in social situations, investigation, arcana and history are pretty common passive checks your charisma character is gonna need.
Pot of Awakening There's additional opportunity not explored here: You can plant different kinds of shrubs, which opens possibilities for things like various fruiting shrubs that can provide food, or poisonous shrubs - a small gang of poison ivy shrubs would make for an interesting low level encounter. Working at 'villain' scale,s imagine things like - the party travels through a forest, and find much of it overgrown. As they progress, they find themselves at a dead end and must retrace... but as they retrace, they cannot find the path they took, they are surrounded by thornbushes and poison ivy on all sides.
After you use three of this you now have ammunition for magic stone, if you can't sell the crystals you might as well make use of them after the magic is spent
@@Mushrooms683 if you defeat your foe you can absolutely pick them back up , I'm just saying that using what resources you have well, is a good strategy, and there is no guarantee that you will be able to sell the crystals after their magic is spent. And if comes down to it I'd rather miss out on some gold that reroll a character.
@@glitchking666 True. In some circumstances, it could be the optimal move. What I meant is that telling a good story is better than necessarily making the best move, and throwing post magic gems at unsuspecting enemies is ABSOLUTELY a good story.
@@Mushrooms683 Yes , a good story should always be the goal , and sometimes that requires out of the box thinking and sometimes it's practical thinking. And I apologize for misinterpreting your previous comment, it can be kind of hard to dicern meaning through text sometimes.
00:06 Subtle Mind Crystal 2:19 Cuddly Strixhaven Mascot 4:14 AD for Wanderer's Guide to Enchanted Emporiums, please watch and consider backing 5:30 Masquerade Tattoo 7:00 Pot of Awakening 9:20 Honorable Mentions 11:10 Perfume of Bewitching
As someone who is playing an Artificer that just hit 10th level and can now craft a common magic item for 25-50 gold and four hours, I think I'm going to have a lot of fun with this XD
From the Xanathar’s guide creating a common magic items takes 50 gold and 1 week. The artificer reduce the gold by half and time by a quarter, so it should take 2 days. What rule are you using for it to only takes 4h?
@@googloocraft12 DMG rules for crafting magic items determine time as 1 day, defined as 8 hours of work, per 25gp of the items cost. So a Common Item costing 100gp normally takes four days or 32 total hours of work. A 10th level Artificer can cut the cost in half, so that's 50gp for 16 total hours of work. THEN we quarter that to just 4 hours.
@@googloocraft12 It's a workweek, not actual week, which xanathar's defines as 5 days, each with 8 hours of work, so 40 hours in total, which reduced by a quarter gives just 10 hours, or 5 hours for consumables No idea how they got to 4 hours tho
Gave one of those pots to a player in the second or third session. Now a year or two later irl the shrub has graduated to a full sidekick. A really great arc as a helper and friend to the character (I didn’t even realize it could talk for like a year)
I've known for long the trick with thw pot of awakening. The truly way to make your players or NPCs terrified is place on the bush, before it awakens, the Magic Mouth spell, hide them all in a forest and when someone enters the forest the magic mouth triggers, maybe screams of agony, maybe the nowhere king song, maybe wispers, that follow you as the know aeakened bushes.
Added a lot of crafting in my campaign and the first ingredient we got was shrieker mushrooms, cuz I love a glowing blue mushroom that screams. Great image. Combined this with our alchemist NPC and he planted one in his pot of awakening. It’s maturing next session and im gonna make this thing just scream whenever something excites it. Idk how im gonna calm it down though, I’m thinking a squirt bottle filled with mushroom food (compost tea?) or something like that. Then RP the thing like a spoiled dog who learns he can bark for treats XD except it’s a mushroom screaming for rot water lol
A Masquerade Tattoos Fluid Ink feature can replicate a tattoo such as one used to identify a member of a faction or cult. For role play I said that being attuned it formed an image that the wearer was thinking about as well.
In my first ever campaign, the DM had us go up against a bunch of awakened shrubs as an introductory fight. My cleric charged into battle with a deafening cry of, "DON'T TRUST THE SHRUBBERY!"
Regarding the sponsor, it's nice to see a book with market prices for magic items. That's been very difficult to try pin down. Appreciate you making this list. People tend to forget that common items are actually good to have.
I'm running Frostmaiden. One of the starter quests has the party go after a frost druid who's awakening life in the forest. Upon killing her one of the awakened shrubs became their healer (healer sidkick) she's a holly bush so she's leaning towards druidic magic, and her name is Holly Berry (blame my players.)
I super appreciate this video, I hadn't gotten to reading the strixhaven book and didn't know about the mascot plushes and they fit perfectly into my upcoming campaign that's starting during a festival at a fairgrounds!
i love common items :) just wrote up a “potion of stinkiness” that smells and tastes like peaches and honey but makes the drinker super stinky to everyone but themselves, meaning they have disadvantage on charisma checks
I actually have a Pot of Awakening in a game I'm playing. We had done the Dragon Heist module to start off with and thus we have made the Trollskull Manor our home base and have made it a very popular drinking and eating establishment. My Pot of Awakening creates shrubs that make for lovely decoration....and part of my Bard's information network to always keep up on the pulse of Waterdeep. Since the whole party are former/current criminal type backgrounds (Bard was a spy for a major Waterdeep family) being a hub for information brokering just stays on brand with the party. The plants get to wander around after hours and help the Spirit Bartender clean up at night.
Once long ago my mage had a Pouch of Caltrops, it contained 36 'normal' caltrops that would last up to an hour, until the pouch moved out of range or until the pouch owner willed them to return. All caltrops returned to the pouch a few turns after vanishing, Return calls all the caltrops at once *(still took time to return). The caltrops themselves are non magical, it is the pouch that is magical. Poisons can be applied to the caltrops when deploying them but it takes time, and all poisons and other effects are removed when the caltrops vanish. The Pouch was one of several NPC crafted items our group had to adventure to find the rare components and ingredients to make (as a reward for our earlier efforts..).
The fact that _all_ of these can be made through Replicate Magic Item is just one more reason it's gonna be hard for me to _not_ make a character with 2 levels in Artificer from now on. Spellcaster? RMI some Subtle Mind Crystals and be sneaky with my spells (not to mention Mind Sharpener to help with concentration saving throws). Bard? RMI some Bewitching Perfume and be even _more_ of a pain in the ass (and maybe craft an electric guitar while I'm at it).
Consumables in general are a great use for RMI because without it they'd be an ongoing cost to replace. Spellwrought Tattoos are another classic example.
I would just like to say that your advertising service is excellent and entertaining. Very persuasive too. I hope you get the thousands of dollars you deserve for this every time. And I'm looking forward to seeing more of your advertisements in future.
My artificer-bard (he’s literally just taken a level in bard last session) in CoS has basically used his alchemy jug to start a cult of beer. Last session was the only time I’ve made something other than beer and it was mayonnaise that I used to set something on fire (it’s a running joke in our group about setting stuff on fire with mayonnaise)
about the subtle fireball: it still has a material component witch makes it perceptible (according to Xanathars) and the descriptions says ''A bright streak flashes from your pointing finger to a point you choose within range''. Witch means RAW it is still possible to know you casted the fireball
@@evanmitchell770 even if thats the case delayed blast fireball has a material conponent and the describtion is "A beam of yellow light flashes from your pointing finger,..."
@morrohir the material components and their relation to the casting of the spell is solely dependent on the DM/player and their description of how they cast their spell. Though RAW you're right, kinda hard to argue that you don't see a bright streak of light!
@@evanmitchell770 Well, not true... Tasha's Hideous laughter, for example, requires you to wave a feather in the air while also holding tiny tarts as it's material components... yeah, most people surely never read it ^^ And if you use a focus instead of material components, you'd still have to fiddle with it in some way like, pointing your wand toward the target, brandishing your holy symbol, your orb or the runes or your staff starts to glow... how you choose to flavor it is indeed up to you, but there's still something, and that something will be recognizable to another spellcaster, especially one with enough experience to cast level 3 spells such as counterspell...
I once used to subtle spell to occasionally attack my own party as my charactet was a follower of Cyric. I eventually framed a high-level wizard for the attacks as an excuse to raid his house and jack all his shit. Once we killed him and destroyed his gods temple I managed to convince the rest of the party that the temple we'd destroyed was actually a secret temple to Cyric, which earned me a boon from my god. The whole thing took place over about 6 months and I didn't own up to it until the campaign ended at level 20 over a year later.... I then found out that every other party member has similar stories that had gone on in the background
And i'll take that enchanted emporiums stuff and some add ons thank you... i was really hyped about it and so glad i can slide in with 40 hours left to pick it up for a campaign i'm starting up soon
I had a character once who made what we affectionately called the bag of death, it was simply a bag full of caltrops coated in drow poison, mixed with ball bearings, double trouble rough terrain with an added kick.
As a monk who is trying to be as close to a ninja that I can be without magic in the beginning ( Going to get some magic next level via multiclassing) I use Caltrops and even have special silver ones made to deal with fiends, and were creatures; while using the regular ones for corrupt guards and bar fights.
I love alchemy fire, is like a molotov. But I like to think they have other uses whenever you need fire or heat. Such as campfire, signal flares, survival in the cold, or if wanting to be macabre torture and execution tool
one of your other videos had something akin to message spell that was quite powerful and rarely used... and it would be hilarious to combine that with the shrub to make a perfect spy in someones organization! XD
Masquerade Tattoo fun use, see a signature and have it saved on your body. Later you copy it. We have a few commander and leaders so far. And with the all purpose tool, I can forge.
My party i was in came across a pot of awaking we put a Venus fly trap in it. Once it spawned we kept giving it magical items that we no longer needed i.e. Hat of disguise. which later came into play during our next campaign when we came across it disguised as a gnome bard
Next session I start playing with a 3 feet small Harengon Armorer Artificer, with one of his infusions I gave him the alchemist jug. But the pot of awakening sounds fun xD
My first campaign my Half-Orc Beastmaster Ranger/Druid got a free common item, went with Pot Of Awakenings. My awakened Shrub was called Knee…. To add to my beast pal a Wolf called Canny (managed to get a retinue of Kobolds 😁👍 as well)… good game
I gave my party a bag that drops caltrops at random, and a bag that was full of invisible caltrops. They had done 1 dungeon, but these sound fun for me to watch them use.
I'd allow mind gem resales. The players have to take time in town, and go to a shop every time. I can set up so many roleplay encounters and events that way, recurring characters, challenges, encounters. That loophole is a gift to the DM
Artificer villain has a giant garden of pots of awakening, not for his own use but because he smuggles them into the kings castle’s gardens whenever they’re ready and now there’s just a hundred of them waiting to take one the kingdom. Also imagine if you did this with kelp and left it in a moat or some other body of water the players had to cross. How easy would it be for a few of these to drown the party? Especially the weaker characters like the wizard who probably can’t escape a grapple to save his life nor cast underwater
I used the mascot in a different way. My party did a battle royale and I picked this for my common item. When I was cornered I stuck this to my attackers face and ran away since he was blinded and couldn't opportunity attack me.
Now I’m wondering if it’s possible to use the Pot of Awakening on mushrooms; if so, even the party (in some campaigns) could build up quite a communications network, given how far the mycelium could stretch beneath the ground
I once used a Masquerade Tattoo to record a coversation between myself and an individual before getting my mind wiped. Even if my memory didn't work, my tattoo gave me all the evidence we needed to bring that bastard in
You just gave me an evil idea on what to do with the Queen’s guardian in my Alice in Wonderland themed campaign. For the pot of awakening I mean. I shall now create an army of them and label (for my side) which rose bushes are just gonna so happen to be hidden sentries and spies.
i love the plushie one, i need it, im gonna add it to my extremeley dwarvish dwarf to ever dwarf in scottish , now with a plushie ...i welcome recomendations on how the plushie looks
My favourite meta magic are. Extended spell. Combine this with certain cleric(Devine soul sorcerer) or a multiclass/feature is amazing. How about an extended aid spell, death ward, mage armor. Actually any 8 hour duration spell that does not require you to concentrate is often enhanced. That and subtle spell since most illusion spells or some disguise spells are useless when the enemy is nearby... Let's say a chase.. You go around the corner and cast silent image to create a barrel around yourself... With normal casting they would notice the casting of a spell Eventhough they cannot see you. Or a charm spell like suggestion is noticed due to the components however with only verbal componentd you can covertly cast spells on people right next to you
at my tables me and the other players who DM give free feats at level 1 for every non free feat race so we could have subtle spell at level 2 if you wanna postpone it by 1 level
For DMs that either A) point out that you can only be so covered in acid, so multiple vials shouldn't stack linarly and/or B) are deeply worried about balance, just give the acid vial bundle launched with catapult a small (1-2d6) 5ft aoe effect, with a static DC (10-13) dex save for none. This would still leave Catapult being better than it is at base.
“Should be used as frequently as the common items, like healing potions” Lol. My 5e DMS hand out healing potions and gold coins like priceless artifacts. I’m level 6, in a huge party, and we have 2 healing potions between 8 of us….
thanks for the tip about the pot of awakening. I have a gnome artificer who is slowly trying to become a spymaster. This will give a nice tie in with it. Onwijs Bedankt(duth for thank you very much)
Not using somatic or verbal component doesn't automatically means you can't be seen casting a spell though, lots of spells still requires you to fiddle with material components or your focus, so another spellcaster can still recognize what you're doing...
My DM let me start with Masquerade Tattoo... a terrible mistake. Reason #1: I used the tattoo to copy down information like recipes, runes and other spell-writing, and secret maps, letters, and so on -- even marking our path through a labyrinthine network of catacombs! Reason #2: Casting Disguise Self can potentially be used to set up an enemy to waste an action in combat. Purposefully making your enemy suspicious of you means that they'll WANT to make an investigation check, which can set them up for all sorts of nasty shenanigans from your crew.
Hmm, looking at Catapult, a DM would likely point out the 5 pound limit. This would mean you would be limited to 4 vials of acid (1 pound each) in a sack (0.5 pound). They might also say some of the acid damage is taken by the sack, but it might be hard to justify more than 1 point per vial (or alternatively, the damage from the Catapult spell needs to break the sack, then break each vial, but that's even more complicated). So you are probably still looking at 3d8+8d6-4 damage, average of 33 damage (9 bludgeoning, 24 acid)
You don't throw them in a sack, you tie them together, no sack breaking ideas needed and even if you need to take damage to the rope, I'd say it's only 1 point since there's not a lot of surface to receive the acid...
@@spiker.ortmann The part I worry about is that a DM could rule a rope breaks or rips in a way that some of the vials get flung about. Given, thats a table by table concern though. The only other significant concern I might be able to bring up is price. A sack costs 1 copper piece where as a 50 foot coil of hempen rope costs 1 gold piece, 100 times more, though you can likely cut the rope into much smaller segments, though even if you DM allows as small as 1 foot segments for these, that still is double the cost per bundle of a sack. I've also honestly been considering that flasks of Oil might be better. They cost 1 silver piece each as opposed to flasks of acid at 25 gold pieces, and if you can light to oil on fire after Catapulting it at someone it does only slightly less fire damage than acid does on average.
Check out Wanderer's Guide to Enchanted Emporiums right here, featuring a store and NPC created by me!! www.kickstarter.com/projects/eventyrgames/wanderers-guide-to-enchanted-emporiums?ref=cgoge9
Question Ring of 3 wishes once it's used up could it be used as a ring of spell storage?
Hey, quick question. I signed up for the last kickstarter and it never asked me for a mailing address. Is thatvweird? I'm just curious.
hi
thing that be usefull potion belt that just let you use one potion per battle for free so don,t take any action marials be love it
I just wanted to know something. I signed up for the Ryoko's guide Kickstarter and it said that my Delivery would come to me in February of 2025. I wanted to know if the PDF would be coming much sooner than that. Over a year seems like a long wait and my brother and I really wanted to dig into the tome. also I was never asked for my address. will I be contacted later for those.
“This thing has ten intelligence and can speak, it’s smarter than most martial characters” nailed me. My paladin in BG3 has 8 int.
To be fair, it's probably also smarter than most bards, clerics, druids, sorcerers, and warlocks.
@@fynnkessels2488 you should always have at least ten intelligence just to not get negative modifiers on certain checks which are pretty important. People use intelligence as a dump stat but it’s actually super useful in checks
All my characters in BG3 have 8 int. Only exception is gale. It's just not needed
@@matthewletexier considering how passive checks work it’s better than negative. Intelligence comes up often enough in social situations, investigation, arcana and history are pretty common passive checks your charisma character is gonna need.
Pot of Awakening
There's additional opportunity not explored here: You can plant different kinds of shrubs, which opens possibilities for things like various fruiting shrubs that can provide food, or poisonous shrubs - a small gang of poison ivy shrubs would make for an interesting low level encounter.
Working at 'villain' scale,s imagine things like - the party travels through a forest, and find much of it overgrown. As they progress, they find themselves at a dead end and must retrace... but as they retrace, they cannot find the path they took, they are surrounded by thornbushes and poison ivy on all sides.
Maybe the point of the subtle mind crystal transforming into a non magical gem is that it's NOT consumable.
After you use three of this you now have ammunition for magic stone, if you can't sell the crystals you might as well make use of them after the magic is spent
@@glitchking666Yeah, the best use for 3 valuable stones is ABSOLUTELY to chuck them at your fiendish foes.
@@Mushrooms683 if you defeat your foe you can absolutely pick them back up , I'm just saying that using what resources you have well, is a good strategy, and there is no guarantee that you will be able to sell the crystals after their magic is spent. And if comes down to it I'd rather miss out on some gold that reroll a character.
@@glitchking666 True. In some circumstances, it could be the optimal move. What I meant is that telling a good story is better than necessarily making the best move, and throwing post magic gems at unsuspecting enemies is ABSOLUTELY a good story.
@@Mushrooms683 Yes , a good story should always be the goal , and sometimes that requires out of the box thinking and sometimes it's practical thinking. And I apologize for misinterpreting your previous comment, it can be kind of hard to dicern meaning through text sometimes.
00:06 Subtle Mind Crystal
2:19 Cuddly Strixhaven Mascot
4:14 AD for Wanderer's Guide to Enchanted Emporiums, please watch and consider backing
5:30 Masquerade Tattoo
7:00 Pot of Awakening
9:20 Honorable Mentions
11:10 Perfume of Bewitching
+
As someone who is playing an Artificer that just hit 10th level and can now craft a common magic item for 25-50 gold and four hours, I think I'm going to have a lot of fun with this XD
I play a Artificer 2 / Rogue 3 (Thief) and I’m rubbing my Fast Hands together 👏
From the Xanathar’s guide creating a common magic items takes 50 gold and 1 week. The artificer reduce the gold by half and time by a quarter, so it should take 2 days. What rule are you using for it to only takes 4h?
@@googloocraft12 DMG rules for crafting magic items determine time as 1 day, defined as 8 hours of work, per 25gp of the items cost. So a Common Item costing 100gp normally takes four days or 32 total hours of work.
A 10th level Artificer can cut the cost in half, so that's 50gp for 16 total hours of work. THEN we quarter that to just 4 hours.
@@googloocraft12 It's a workweek, not actual week, which xanathar's defines as 5 days, each with 8 hours of work, so 40 hours in total, which reduced by a quarter gives just 10 hours, or 5 hours for consumables
No idea how they got to 4 hours tho
Gave one of those pots to a player in the second or third session. Now a year or two later irl the shrub has graduated to a full sidekick. A really great arc as a helper and friend to the character (I didn’t even realize it could talk for like a year)
I've known for long the trick with thw pot of awakening. The truly way to make your players or NPCs terrified is place on the bush, before it awakens, the Magic Mouth spell, hide them all in a forest and when someone enters the forest the magic mouth triggers, maybe screams of agony, maybe the nowhere king song, maybe wispers, that follow you as the know aeakened bushes.
Added a lot of crafting in my campaign and the first ingredient we got was shrieker mushrooms, cuz I love a glowing blue mushroom that screams. Great image. Combined this with our alchemist NPC and he planted one in his pot of awakening. It’s maturing next session and im gonna make this thing just scream whenever something excites it. Idk how im gonna calm it down though, I’m thinking a squirt bottle filled with mushroom food (compost tea?) or something like that. Then RP the thing like a spoiled dog who learns he can bark for treats XD except it’s a mushroom screaming for rot water lol
A Masquerade Tattoos Fluid Ink feature can replicate a tattoo such as one used to identify a member of a faction or cult.
For role play I said that being attuned it formed an image that the wearer was thinking about as well.
In my first ever campaign, the DM had us go up against a bunch of awakened shrubs as an introductory fight. My cleric charged into battle with a deafening cry of, "DON'T TRUST THE SHRUBBERY!"
Regarding the sponsor, it's nice to see a book with market prices for magic items. That's been very difficult to try pin down.
Appreciate you making this list. People tend to forget that common items are actually good to have.
I'm running Frostmaiden. One of the starter quests has the party go after a frost druid who's awakening life in the forest. Upon killing her one of the awakened shrubs became their healer (healer sidkick) she's a holly bush so she's leaning towards druidic magic, and her name is Holly Berry (blame my players.)
I super appreciate this video, I hadn't gotten to reading the strixhaven book and didn't know about the mascot plushes and they fit perfectly into my upcoming campaign that's starting during a festival at a fairgrounds!
A barbarian with a plushie is the most doom Slayer thing in dnd.
"The Pot of Awakening"
My mind: "So the coffee pot?"
i love common items :) just wrote up a “potion of stinkiness” that smells and tastes like peaches and honey but makes the drinker super stinky to everyone but themselves, meaning they have disadvantage on charisma checks
Maybe a bonus when dealing with troglodytes?
@@tomkerruish2982 thats an awesome idea :)
@@dogfromotgw Thank you!
I actually have a Pot of Awakening in a game I'm playing. We had done the Dragon Heist module to start off with and thus we have made the Trollskull Manor our home base and have made it a very popular drinking and eating establishment. My Pot of Awakening creates shrubs that make for lovely decoration....and part of my Bard's information network to always keep up on the pulse of Waterdeep. Since the whole party are former/current criminal type backgrounds (Bard was a spy for a major Waterdeep family) being a hub for information brokering just stays on brand with the party. The plants get to wander around after hours and help the Spirit Bartender clean up at night.
Once long ago my mage had a Pouch of Caltrops, it contained 36 'normal' caltrops that would last up to an hour, until the pouch moved out of range or until the pouch owner willed them to return. All caltrops returned to the pouch a few turns after vanishing, Return calls all the caltrops at once *(still took time to return). The caltrops themselves are non magical, it is the pouch that is magical. Poisons can be applied to the caltrops when deploying them but it takes time, and all poisons and other effects are removed when the caltrops vanish.
The Pouch was one of several NPC crafted items our group had to adventure to find the rare components and ingredients to make (as a reward for our earlier efforts..).
The fact that _all_ of these can be made through Replicate Magic Item is just one more reason it's gonna be hard for me to _not_ make a character with 2 levels in Artificer from now on.
Spellcaster? RMI some Subtle Mind Crystals and be sneaky with my spells (not to mention Mind Sharpener to help with concentration saving throws).
Bard? RMI some Bewitching Perfume and be even _more_ of a pain in the ass (and maybe craft an electric guitar while I'm at it).
Consumables in general are a great use for RMI because without it they'd be an ongoing cost to replace. Spellwrought Tattoos are another classic example.
Hahahaha that Fireball after Mass Healing Word is funny AF
I would just like to say that your advertising service is excellent and entertaining. Very persuasive too. I hope you get the thousands of dollars you deserve for this every time. And I'm looking forward to seeing more of your advertisements in future.
Congrats on being one of only a handful of channels whose ad reads I actually listen to. 😀
My artificer-bard (he’s literally just taken a level in bard last session) in CoS has basically used his alchemy jug to start a cult of beer. Last session was the only time I’ve made something other than beer and it was mayonnaise that I used to set something on fire (it’s a running joke in our group about setting stuff on fire with mayonnaise)
Me to my D&D group next session: "Get in loosers, we're going to build-a-bear, we'll stop by the tattooist on the way back"
about the subtle fireball: it still has a material component witch makes it perceptible (according to Xanathars) and the descriptions says ''A bright streak flashes from your pointing finger to a point you choose within range''. Witch means RAW it is still possible to know you casted the fireball
If I recall he said detonate meaning delayed blast fireball
@@evanmitchell770 even if thats the case delayed blast fireball has a material conponent and the describtion is "A beam of yellow light flashes from your pointing finger,..."
@morrohir the material components and their relation to the casting of the spell is solely dependent on the DM/player and their description of how they cast their spell. Though RAW you're right, kinda hard to argue that you don't see a bright streak of light!
@@evanmitchell770 Well, not true... Tasha's Hideous laughter, for example, requires you to wave a feather in the air while also holding tiny tarts as it's material components... yeah, most people surely never read it ^^
And if you use a focus instead of material components, you'd still have to fiddle with it in some way like, pointing your wand toward the target, brandishing your holy symbol, your orb or the runes or your staff starts to glow... how you choose to flavor it is indeed up to you, but there's still something, and that something will be recognizable to another spellcaster, especially one with enough experience to cast level 3 spells such as counterspell...
Just means that the caster was holding their orb under their robe. Don’t really see that if you’re watching a priest cast a big spell.
" the cuddly mascot is great for x races....except halflings, as you are your own cuddly fear breaker"
❤ how he always brings fun stuff.
I never heard of half of those items and I love this list. Gives me a lot of ideas for comboing with other characters.
Barbarian spritzing perfume of bewitching on before an intimidation check: "Would you like to push up the daisy that makes my next perfume?"
I once used to subtle spell to occasionally attack my own party as my charactet was a follower of Cyric.
I eventually framed a high-level wizard for the attacks as an excuse to raid his house and jack all his shit. Once we killed him and destroyed his gods temple I managed to convince the rest of the party that the temple we'd destroyed was actually a secret temple to Cyric, which earned me a boon from my god. The whole thing took place over about 6 months and I didn't own up to it until the campaign ended at level 20 over a year later....
I then found out that every other party member has similar stories that had gone on in the background
Okay, now I want to play a 6 int barbarian who takes orders from a mini-groot that thinks its the boss. XD
That subtle fireball... Silent but deadly. Definitely using that cuddly strixhhaven mascot.
My half orc barb carries a strixhaven mascot that looks like a big waterbear and he sticks it to his neck before he runs into combat haha
And i'll take that enchanted emporiums stuff and some add ons thank you... i was really hyped about it and so glad i can slide in with 40 hours left to pick it up for a campaign i'm starting up soon
I had a character once who made what we affectionately called the bag of death, it was simply a bag full of caltrops coated in drow poison, mixed with ball bearings, double trouble rough terrain with an added kick.
When you realize that you might have to send the “good guys” after your players.
Now I know what I can exploit
As a monk who is trying to be as close to a ninja that I can be without magic in the beginning ( Going to get some magic next level via multiclassing) I use Caltrops and even have special silver ones made to deal with fiends, and were creatures; while using the regular ones for corrupt guards and bar fights.
You have so many cool stories and great knowledge of the game, I wish I could watch a campaign of yours
Congrats on 3.3 mil on Ryokos!
These videos have me really excited for the BG3 mod tools.
I love alchemy fire, is like a molotov. But I like to think they have other uses whenever you need fire or heat. Such as campfire, signal flares, survival in the cold, or if wanting to be macabre torture and execution tool
Thanks for another great video! Giving me yet another reason to want to try a artificer
Man...I love this series so much
5 MORE Underrated But AMAZING Common Items In D&D
(@0:06) Item 1
(@2:19) Item 2
(@5:29) Item 3
(@7:00) Item 4
(@11:09) Item 5
if you're a barbarian with a cuddly rabbit plush and don't name it daisy you found a way to lose at DnD
I use caltraps a lot in my game if we have to defend an area, create a choke point or to set up outside the party camp in the wilderness.
one of your other videos had something akin to message spell that was quite powerful and rarely used... and it would be hilarious to combine that with the shrub to make a perfect spy in someones organization! XD
I just keeping backing whatever you say…I’m poor because of this channel…and I love it.
I've used the Cuddly Strixhaven Mascot. It helped me resist the frightened condition against a dragon, then I stuck it on our bard.
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My favorite underrated common magic item is Clockwork Amulet. Very cool for low level and could be interesting flavor choice too.
It's all the artificer love for me ♥
The whole party has plushies, they swap when they use one
The dm cries (or uses the few monsters with perpetual fear saves to use them up)
Masquerade Tattoo fun use, see a signature and have it saved on your body. Later you copy it. We have a few commander and leaders so far. And with the all purpose tool, I can forge.
Love these underrated items videos
Hmmm. The Pot of Awakening looks like a great way for a Druid to get a familiar (and a familiar that's appropriate to their class).
More like 5 more ways to break Artificer at level 2 lol
My party i was in came across a pot of awaking we put a Venus fly trap in it. Once it spawned we kept giving it magical items that we no longer needed i.e. Hat of disguise. which later came into play during our next campaign when we came across it disguised as a gnome bard
Witch of those two eggs are for sale?
my Chaotic evil side. xD
"the trees have ears" literally
Fluffy bunny rabbit? Don't you mean miniature giant space hamster called Boo?
4:29 this is a mood
Next session I start playing with a 3 feet small Harengon Armorer Artificer, with one of his infusions I gave him the alchemist jug. But the pot of awakening sounds fun xD
*giggles in artificer* "I've got some crazy ideas now"
My first campaign my Half-Orc Beastmaster Ranger/Druid got a free common item, went with Pot Of Awakenings. My awakened Shrub was called Knee…. To add to my beast pal a Wolf called Canny (managed to get a retinue of Kobolds 😁👍 as well)… good game
Ohhh I'm def using the army of sentient shrubs :D
Don't forget, Awakened shrubs are one of the few legal options for a spellcasting Sidekick that's not a humanoid.
I gave my party a bag that drops caltrops at random, and a bag that was full of invisible caltrops. They had done 1 dungeon, but these sound fun for me to watch them use.
The way he sounded so happy to say "One of which was created by me! :D"
I really wish we could watch your group play. Heh. Sounds like they are a blast.
im gonna need 5 more amazing videos of your "5 more amazing X" series
I'd allow mind gem resales. The players have to take time in town, and go to a shop every time. I can set up so many roleplay encounters and events that way, recurring characters, challenges, encounters.
That loophole is a gift to the DM
Artificer villain has a giant garden of pots of awakening, not for his own use but because he smuggles them into the kings castle’s gardens whenever they’re ready and now there’s just a hundred of them waiting to take one the kingdom.
Also imagine if you did this with kelp and left it in a moat or some other body of water the players had to cross. How easy would it be for a few of these to drown the party? Especially the weaker characters like the wizard who probably can’t escape a grapple to save his life nor cast underwater
I used the mascot in a different way. My party did a battle royale and I picked this for my common item. When I was cornered I stuck this to my attackers face and ran away since he was blinded and couldn't opportunity attack me.
tactical teddy bear go!
Nice. Cool list
Now I’m wondering if it’s possible to use the Pot of Awakening on mushrooms; if so, even the party (in some campaigns) could build up quite a communications network, given how far the mycelium could stretch beneath the ground
I once used a Masquerade Tattoo to record a coversation between myself and an individual before getting my mind wiped. Even if my memory didn't work, my tattoo gave me all the evidence we needed to bring that bastard in
Emotional Support Demons for everyone!
You just gave me an evil idea on what to do with the Queen’s guardian in my Alice in Wonderland themed campaign. For the pot of awakening I mean. I shall now create an army of them and label (for my side) which rose bushes are just gonna so happen to be hidden sentries and spies.
Honestly, next time my party is preparing for a haunted house I'm getting a mascot teddybear😂
I'm totally flavouring the plushie as a Mesprit plushie.
i love the plushie one, i need it, im gonna add it to my extremeley dwarvish dwarf to ever dwarf in scottish , now with a plushie ...i welcome recomendations on how the plushie looks
Too much Lord of the rings lore in my head I guess, but I can totally see Gimly with a Smaug plushie over the helmet when I read your comment... 😂
My favourite meta magic are.
Extended spell. Combine this with certain cleric(Devine soul sorcerer) or a multiclass/feature is amazing.
How about an extended aid spell, death ward, mage armor. Actually any 8 hour duration spell that does not require you to concentrate is often enhanced.
That and subtle spell since most illusion spells or some disguise spells are useless when the enemy is nearby... Let's say a chase.. You go around the corner and cast silent image to create a barrel around yourself... With normal casting they would notice the casting of a spell Eventhough they cannot see you.
Or a charm spell like suggestion is noticed due to the components however with only verbal componentd you can covertly cast spells on people right next to you
Thank you for the video.
at my tables me and the other players who DM give free feats at level 1 for every non free feat race so we could have subtle spell at level 2 if you wanna postpone it by 1 level
Don’t forget the healers kit which is 10 spare the dyings for 10 gold
For DMs that either A) point out that you can only be so covered in acid, so multiple vials shouldn't stack linarly and/or B) are deeply worried about balance, just give the acid vial bundle launched with catapult a small (1-2d6) 5ft aoe effect, with a static DC (10-13) dex save for none. This would still leave Catapult being better than it is at base.
The pot, in a tavern would be insane
“Should be used as frequently as the common items, like healing potions”
Lol. My 5e DMS hand out healing potions and gold coins like priceless artifacts. I’m level 6, in a huge party, and we have 2 healing potions between 8 of us….
thanks for the tip about the pot of awakening. I have a gnome artificer who is slowly trying to become a spymaster. This will give a nice tie in with it. Onwijs Bedankt(duth for thank you very much)
did i just saw "going postal" and "hogsfather" in the background.
The pot would definitely suit my Minotaur Druid. He is looking to make himself into a living tree (and eventually the rest of the world)
Pot of awakening+deck of many things= profit.
You sick bastard. I like it.
Not using somatic or verbal component doesn't automatically means you can't be seen casting a spell though, lots of spells still requires you to fiddle with material components or your focus, so another spellcaster can still recognize what you're doing...
My DM let me start with Masquerade Tattoo... a terrible mistake.
Reason #1: I used the tattoo to copy down information like recipes, runes and other spell-writing, and secret maps, letters, and so on -- even marking our path through a labyrinthine network of catacombs!
Reason #2: Casting Disguise Self can potentially be used to set up an enemy to waste an action in combat. Purposefully making your enemy suspicious of you means that they'll WANT to make an investigation check, which can set them up for all sorts of nasty shenanigans from your crew.
When your pledge for ryoko's is delayed, and you finally get it through and pledged at the start for online deluxe....yeah, I got it through
Hey i was wondering if you could do a video on zeal clerics, super strong, setting specific,i think you'll like them.
My man went from a kickstarter to another so fking quickly 😂
Hmm, looking at Catapult, a DM would likely point out the 5 pound limit. This would mean you would be limited to 4 vials of acid (1 pound each) in a sack (0.5 pound). They might also say some of the acid damage is taken by the sack, but it might be hard to justify more than 1 point per vial (or alternatively, the damage from the Catapult spell needs to break the sack, then break each vial, but that's even more complicated). So you are probably still looking at 3d8+8d6-4 damage, average of 33 damage (9 bludgeoning, 24 acid)
You don't throw them in a sack, you tie them together, no sack breaking ideas needed and even if you need to take damage to the rope, I'd say it's only 1 point since there's not a lot of surface to receive the acid...
@@spiker.ortmann The part I worry about is that a DM could rule a rope breaks or rips in a way that some of the vials get flung about. Given, thats a table by table concern though. The only other significant concern I might be able to bring up is price. A sack costs 1 copper piece where as a 50 foot coil of hempen rope costs 1 gold piece, 100 times more, though you can likely cut the rope into much smaller segments, though even if you DM allows as small as 1 foot segments for these, that still is double the cost per bundle of a sack.
I've also honestly been considering that flasks of Oil might be better. They cost 1 silver piece each as opposed to flasks of acid at 25 gold pieces, and if you can light to oil on fire after Catapulting it at someone it does only slightly less fire damage than acid does on average.