>Picked tavern brawler on my barbarian >Slapped a banshee into last week >Grapple the dead banshee >Swing the banshee into the guy who summoned it and one shot him Tavern Brawler 15/10
@@rizolo4585this guy gets it. I took mounted combatant because as I asked my dm “RAW the state of mounted can go both ways as mountee and mounted so as a druid, it would still work if someone mounts me” and said “that’s cool and a terrible misunderstanding of the feat, I’ll allow it”
Something important to note about Crossbow Expert is that "not missing at point blank range" doesn't just apply to crossbows, it applies to _all ranged attack rolls_ including spells.
no its not, you spazz. its refering to a male crossdresser who pulls it off so convincingly that other heterosexual males are attracted. its not an insult, so stop telling people to shut up
@@literallyjustrojorin680 with enough strength stat... You can lift up your half-orc barbarian who is also using a club.. the possibilities have just multiplied exponentially
The only part that bugged me was the heavy armor master, It negates 3 damage from every non-magical attack. DM: you take 10 damage from an arrow. Me: So 7 damage thanks to my armor. DM: Oh yeah, that's right. In ONE round, i negated 21 points of damage which saved my character from going down, its easily a 8/10 for me.
@@1matheuw That IS how it works. The feat's wording literally says that it reduces damage from non-magical attacks by 3 when wearing heavy armor. The reason that makes you immune to "cats, bats, and rats" is because those creatures can't hit for more than 3.
@@1matheuw When wearing heavy armor, bludgeoning, slashing and piercing damage you take from non-magical weapons is reduced by 3. Rules are very specific in 5e. if it would work the way you said it would say something along these lines: when wearing heavy armor, bludgeoning, slashing and piercing damage you take that is 3 damage or less is reduced to 0. but it doesn't say that.
Random poor sod:"I can't get beaten the shit out of with your reaction, action and bonus action without getting closer." (Bonus points ig you have sentinel. )
I can justify the Heavy Armor Proficiency feat. Step 1: Play Mountain Dwarf Step 2: Pick Wizard as your class Step 3: As Mountain Dwarf, pick up Heavy Armor Proficiency Step 4: Cast spells AND hit fools with axes or hammers
The drow feat should be rated higher. Because the way the feat is worded you not only get to cast levitate and dispel magic for free once per day, you LEARN the spells too. That's 3 free spells for a Cha based spellcaster and that's huge.
Actually, doesn't work like that. You would have to learn it as a spell from a list. You only get the spells as is without "as a [class] spell" This does work with magic initiate so you can chose a first level spell from your class list so you learn it, no money down, and get a free cast of it. If, however, you got the spell from a different list from your class, you only get it for once a day. This is because Spell casting features say "you can cast spells from the [class] spell list" but if you were a wizard and got magic initiate for warlock, the 1st level spell you get, if it isn't on your list of spells you got with a wizard ability, only gets the once a day casting. This is how all racial spells work, too.
I remember taking Keen Mind on my wizard so I'd always have a backup spellbook. Just read over it every so often and it's all committed to memory. Sure, it doesn't mean you can prepare more spells than normal, but I don't need to spend time and money making/protecting a backup.
I also played a Keen Mind wizard and my DM also let me commit my spellbook to memory for the purposes of copying it 'just in case'. We plan on playing that campaign again soon and the DM gave our characters some weeks of downtime to figure out with him that takes place before we start again. I wanted to start studying a new language and is letting me learn it twice as fast because of the feat. Keen Mind is such a subjective feat because it's 90% up to DM interpretation. And from what I've seen more often than not DMs barely even let it do what is written, the amount of people claiming "accurately recall doesn't mean perfect recall" is astounding. Definition of accurate "in a way that is correct in all details; exactly."
Vol7ar to be fair, accurately and perfectly are pretty distinctly different. Somethings can be accurate but nowhere near perfect. For example, perfect memory would be you being able to find a specific pebble on the ground from three days ago you took almost no notice of while accurately would only let you find the general area.
@@evannibbe9375 The memory portion of Keen Mind, verbatim: “You can accurately recall anything you have seen or heard within the past month”. Accurately does not mean perfectly
Miledly related fact: eggs were used as weapons in feudal Japan. “One type of metsubushi was a powder made up of ashes, ground-up pepper, mud, flour, and dirt. For severe damage, it could also include fine-ground glass. It was kept in hollowed-out eggs, bamboo tubes or other small containers.” (Metsubushi Wikipedia page)
The beauty of Keen Mind comes by playing a Conjuration Wizard: minor conjuration now becomes your Swiss Army knife of copied maps/keys/books/etc. Just get even a look at the guard’s ring of keys and no jail can hold you
@@lazerbeams2536 "You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn." - Final line of the spell, I would say yes simply because running into intriguing combinations like that as a DM is always awesome. Course if said key requires a magical signature aka you were captured by an evil wizard/lich that isn't dumb, I would say it depended on what they had you locked up in at the time of your attempted escape.
My dude! Diplomat gives you friends, WITHOUT THE DRAWBACK! It’s definitely not the best feat ever, but I’d say it’s really useful for human variant and charisma casters with an odd stat number.
was in one game where that feat toooooootally saved our asses at one point. we stumbled across a way too high level boss sorta on accident. and someone with the feat basically complimented the boss for a minute so the boss decided to just let us leave
It also basically gives you fucking expertise in Persuasion if you already have the proficency,which is something neither warlocks nor sorcerers have,so,any of those with fucking diplomat, you better run cause they're about to fuck all your npcs better than the bard
My favorite part of these videos is taking one feat Logan hates and one feat Logan loves and then mashing them together into one extremely adequate build. Gomar Holycrush, master of the flail and heavy armor, comin’ at you from wherever hill dwarves come from.
2:24 I disagree with the rating of Diplomat. Friends has the terrible downside of them turning hostile towards you after just one minute. One minute is barely any time at all (unless in combat, but why are you spending an action to talk better in combat?). This feat is just you being better at talking - nothing magical about that, and vitally no reason for any downsides associated with it. And by my same logic 1 minute is barely any time at all -- most characters introduce themselves in longer than a minute. Additionally, they get the other effect of being charmed -- not willing to attack you nor your allies. You can just see the bandit leader, stall for a minute, and then BAM: Combat avoided.
i put diplomat on my bard and it also has a nice part where it DOUBLES proficiency and add expertise to that my bard has like +12 to persuasion and i get advantage on anyone i charm in conversation it has become very difficult for me to fail a persuasion check. Our games tend to have a lot of RP so it works really well for my character. I guess if you play at a table where there is hardly any RP its not very good but at my table we do a lot of infiltration and dealings with NPCs so its very useful for us.
Diplomat is also great cause it doesnt turn off unless you're 60 ft away from the charmed creature. Its basically just a free way to get advantage in all of your charisma checks in any conversation that's lasted one minute. Its like the ultimate bartering skill
I have a Paladin with a +17 to Persuasion. Diplomat is fucking amazing. 17th level, so 1d20+5(CHA)+6(PROF)+6(PROF). Meanwhile my level one party face has a +8 to Prof because of this feat.
@@ApolloBound I have a Rogue with it and a +23 to Persuasion, and due to really high rolls, and here's what she looks like with +5 Charisma, which is my secondary stat, and here's what she looks like max level. Persuasion 1d20+5(Cha)+6(Prof)+6(Expertise Prof)+6(Diplomat Prof)=1d20+23. That Natural 1 be looking like a natural 24.
Keen Mind and Observant would have more fans if their mechanics did more to support the idea that taking either of those feats makes your character into your favorite tv detective with photographic memory. If your character has keen mind and silent image they should be able to perfectly recreate a past scene and re roll a bunch of investigation and perception checks to get more info on the case, main bad guy, or whatever else they're trying to figure out.
Hm, no Almost all of the spells, abilities and feats have a clear statement of what it can or can't do. If the effect relies on the DM's discretion and narrative viewpoint for it to work properly, as Divination and some Illusion spells, than it's unreliable in some tables, therefore ineffective to use in most situations. A Fireball, for example, is reliable because you know what it does every single time and has a single purpose, no DM can argue with it. Major Image, otherwise, it's relative to how the DM aproach the rules and metagame shenanigans. "If your character has keen mind and silent image they should be able to perfectly recreate a past scene and re roll a bunch of investigation and perception checks to get more info on the case, main bad guy, or whatever else they're trying to figure out." ^^ This here is a subjective application of the rules, nowhere the PHB apprach this subject clearly, which means you would rely on the DM to use your character effectively every single time. It's a risky move and not worth it in most situations. Everything that's not mapped out in the rules is unreliable, although pretty fun. Imagine all your trouble to come up with those ideas just for your DM say, "No, you can't do that, sorry". And you wouldn't have anything to back it up. Another example: Observant feat relies on the DM's capabilities of planning ahead and actually having clues and informations prepared. Some clueless DM's won't have anything worthy for you to observe in the first place.
@Flowzerker If you have a good DM that would know what to do and allow all that stuff to work normally, then you're set. Go play and have some fun, there's no need to ask random people anything
I had this neat idea for a class that can turn enemies into cards to later use like spells. I had a similar idea where the class would collect custom cards based on experiences. For instance, you save a town called Townytown from burning. You get a card called Townytown, or The Thanks of Townytown, or The Burning of Townytown. You can use it later to do a thing. You come across the organization that was burning the town. You beat up some henchmen and get Organization Henchman, the card. One of the important, named baddies of the Organization - Bigbaddy Thefirst - and you beat him up too. Now you get the card Bigbaddy Thefirst, which does something very thematic to Bigbaddy. Bigbaddy shot cool dark energy orbs, so so does the card. You reuinite with your long-lost mother who was taken prisoner, and you get a healing-type spell called Motherly Reunion or something. All these cards could have art as well, possibly by the DM for that extra touch.
I admit to watching the video twice- once just letting it play and listening to the jokes, and the second time pausing while reading the actual descriptions.
I do feel Skulker gets unfairly maligned. It's honestly one of the best feats in the game for a Rogue with Darkvision, but many DMs are ineffective at tracking light level. Basically, the issue isn't that it's a bad Feat, it's that too many tables are too lazy for its boons to come into play.
I recall taking it on a ranged based rogue and doing really well. The whole not being revealed when ranged attacks missed thing? Basically could remain in stealth the whole encounter if I wanted. Hilarious.
Keen mind is for all the level 14 illusionists who want to temporarily summon the previous boss to fight the current boss until their reality bending ends.
Flail mastery is actually pretty good, you get to ignore shields and when you hit someone with an aoo you can knock them prone, combine this with sentinel and they're not moving anywhere
@@Raptorman0205 no it is garbage tier in the exact situation described in the video. If an enemy is fleeing melee range of a squishy character the one thing you don't want is to tickle it and convince it to stick around to have another go. There are honestly way better uses of that level up than taking Sentinel on a squishy character or non-melee characters. This means it alone is no go-tier. It is also just not good without a reach weapon.
@@ShiningDarknes May I present you: A rogue with the Sentinel feat. RAW makes its possible to get 2 sneak attacks in a round with that, and the enemy won't be running away. Use a whip for extra range and style points (1d4 damage aint that bad when you get the extra dice from the sneak attacks).
Eldritch Adept: Armour of Shadows. Essentially permanent mage armour (self only), plus free flavour of your wizard being so desperate for protection that they research pact magic. If your Dexterity is halfway decent, you’re now basically at the level of someone wearing medium armour, or at least, someone bearing a shield.
Me- triton fighter *uses trident Asks dm if I can home brew a trident feat “No” “Why” “Just no” “Then can I adapt spear mastery to it” “No” “Why” “Also you can’t use pole arm master” Plz help idk what to do
So if you combine Sentinel from the other video with polearm mastery from this one and place yourself at a chokepoint in a dungeon anything that approaches your will get stabbed by your spear and stunned and cant disengage (because setinel) and if they try to leave they get stabed again and you have a major bonus to opportunity attacks and protective reaction improvement
However, with Warcaster, and at least two levels of Warlock, you can use a Repelling Eldritch Blast as an AoO, effectively blocking anyone from getting close to, or by you.
One big problem that my fighter learned the hard way with that plan, standing in the doorway means everyone inside is rather limited since they can't easily shoot past you and everyone outside the doorway targets you and pretty much only you. You will find yourself eating a LOT of ranged attacks that even a really good AC can't stop the entirety of.
Tbh dragon fear is probably one of the best options for dragon born IMO, cus based off the text they not only allow you to replace your breath weapon single use with a potential condition, but the condition also doesn't have any repeated saves per round, and only if they're attacked do they make a save
Geezer here..... Must say some of the ideas you kids have come up with in the last 2 or 3 decades are good. Kudos. Anyway on the point of tavern brawler. Brings up memories of old. So in these new rules. Chubby the barbarian can get a bonus, using Smurdle the gnome as a weapon. Love it.
The amount of effort in this video is amazing. The fricken soundbites and jokes paired with each other for the images of things someone can be beat with is hilarious.
Ive played a storm herald barbarian with this feat, can confirm. It makes you shit on most other creatures, and is hilarious. It's easily my favorite combat feat tbh. PLUS it makes disadvantage a lot less bad
I know this video is a bit old, but anyways I want to tell you. Thanks. Thanks for showing the world the tavern brawler feat and being the inspiration for thousands of joke characters who don't have any weapons and just fight with whatever they find (sometimes including the other members of the party) and grappling as a bonus action is especially powerfull in our games because our DM gives EVERYONE advantage against a creature that is grappled. That's how a barbarian becomes a support.
The armor feats usefulness are class dependent. The main draw though is the ability to add a shield in medium armor feat or wear heavy armor for poor dex builds. Learning to wield a shield is only available through medium armor feat. A shield can range from 2 to 5 bonus ac which is huge for any shieldless class. Coupled with Shield mastery it can grant evasion to non rogues. I think the resilience feat is under rated. It grants proficiency to saving throws on a stat other than your class. For spellcasters that can be huge if you take resilience in constitution. First theres an increase in constitution. Second theres a bonus to the constitution saving throw so concentration checks are easier. At high levels thats an extra 3 to 6 to your saving throws and assuming a decent constitution of 14 or more minor hits (DC 10) won't break concentration. Charisma is another place where resilient shines. The attacks that target charisma saving throws tend to be overwhelming when they occur. Prodigy is often overlooked. A prodigy in perception with basic Wisdom (10) can have anywhere from +4 to +12 to passive perception (14 to 22). Similarly it can be used in performance, persuasion, intimidation, stealth for massive gains regardless of which one you pick.
Skulker is a feat I've found to be very useful for a particular rogue build: the constantly hiding archer. It makes it so you can keep using your bonus action to hide in combat to gain advantage even when you're only partially obscured (some GMs are particular about that) as well as making it so those arrow shots don't matter if you miss. The final bonus is that if you're a level 11 Rogue with darkvision from some source, you will never be at disadvantage on a perception check, a skill I almost always have my Rogue's expertise into. Fun thing to do is also throw on elven accuracy since bows ARE DEX weapons :P
Depends. You can make for a very effective control tank if you go Barbarian for the advantage on STR checks/skills while raging. Choose to go totem warrior and tou can wield Medium sized creatures and grapple Large creatures w/o Enlarge and Huge creatures w/ Enlarge.
I personally think that resilient is really good, for a spell caster using concentration spells anyways. That along with war caster you basically never fail a concentration save
Ignore everything else for a second here, a team of lvl 20 wizards? I think that's already a DM's worst nightmare. At least when there's only one they're limited to their spell slots, but like quadruple that? Gives me shivers.
Bro, how tf is Medium Armor Master so low? As long as you've got +3 to dex, it literally eliminates the need for heavy armor. Hell, it makes wearing heavy armor WORSE for since you gain a disadvantage on stealth.
I am now very tempted to throw Tavern Brawler on my Leporfolk Barbarian. Always wanted to have her throw armor, so now it can happen! Thank you, Runesmith!
spear master is nuts. I played a grung monk with a spear. The only person displeased with me was the DM when a 3ft tall frog person stabbed a boss in the throat and yote him off the spear into a wall.
0:15 Champion fighter + Two-weapons-fighting + Archery fighting style + crossbow expert + two hand crossbows Machine crossbows Comes with more random critical hits for fairness and balance
My kobold Barbarian has the Squat Nimbleness, Tavern Brawler, and Brawny feats. Many a dumbass has gotten their butts handed to them by pissing off the little dude in the pub.
Minor nit-pick. The crossbow feat a 0:18. It doesn't have to be a sword for the combo move with the hand crossbow. It can be any weapon including another hand crossbow. This lets you dual wield pistols in a game with (normally) no guns. Let that sink in.
From a practical standpoint, yes. From a rules standpoint, no. It's listed as a one handed weapon, so you only need one had to work it. There's a few ways that this can be narratively worked around if the "rules at face value" explanation doesn't work for you. E.g. -Repeater hand crossbow. -If the character can make more that one attack as an action, use the bonus action to fire the second hand crossbow , drop it and use that now free hand to quick reload the main hand one. -The rule of cool. Because if it isn't braking the game, the DM hasn't outlawed it and is just making things more fun what's the problem?
The UA medicine skill feat “Medic” is one I love. I took it at 4th Level in a party of 6, and now at Level 16 my medicine checks get a +17. He is a monk and he also took the Healer and Mobile Feat. Since we don’t have a dedicated magic healer (no cleric) in the party, I play him like a field medic.
I got to agree with Tavern brawler. My fav character to make is the Bearbarian using it and Grappler as a Bear Totem Warrior so that I can weild whole Orcs and can suplex Young Dragons.
It give you the option of wither learning a bunch of proficiency or a fighting style. They errata a lot...like how spear master and polearm master work if using a pike...and they removed the within 5ft clause from sentinel.
@@ShiningDarknes But it is not in the errata. Don't know where this rule comes from. It is also present on the giger's homepage but it's homebrew. No official document states this. Unfortunately, because the feat is dog shit without it.
Finally! Someone else recognizes the sheer beauty and astonishment of Tavern Brawler. Remember all that shit I stole and packed into my bag of holding? It's not trash...
Fell Handed and Silver Tongued can combine to make a pretty hilarious build. I like taking it on a Paladin with a high Charisma to just punt enemies over and over with every attack.
Xbow expert also works on cantrips. Now it's possible to use Eldritch Blast up close at no Disadvantage. Keep in mind that if you still feel like you're better off with other feats or stat bumps, you only have Disadvantage on ranged cantrips up close (5ft) against targets who "can see you and aren't incapacitated". So Hold Person on a target or an ally grappling the target inside Darkness waves the Disadvantage away. I would argue, however, that the incapacitated part should be enough. It's not unreasonable to think that a it's harder to hit a moving target even when it's blinded, but imho if it's paralyzed the close quarters Disadvantage should be waived.
i know this is like a year and a half late but i dont think you realize how strong diplomat can be. it isnt like friends where it only lasts for a minute then they know they were charmed, it lasts for as long as you are within 60 feet of them, then when you leave its for another minute and they dont even know they were charmed. plus you gain expertise in persuasion. this essentially means you can talk your way through any situation and get out of a lotta sticky situations easily. Not to mention it doesnt have a limit on how many people can be charmed, you could literally walk into a war council room and convince every single person in there to go to war for you if you played your cards right. Idk thats just how i see the feat.
@@awakendtable1109 You are welcome. I was afraid you were having sleepless nights so I had to come to the rescue when I saw this post. It was a cry for help.
Three months late, but Drow High Magic is legit af. I'm running a Drow with it and Elven Accuracy and honestly, access to both feats just makes me fall in love with the playable race. You get a free Warlock invocation (and one of the better ones imo), 1/day Magic-B-Gon, and 1/day "look ma I'm flying"
@@diegovargas8375 and why wouldn't you? they are great and frankly 5e needs as much variety as it can get. I mean "playtest" material still needs to be played with in order to be tested properly. Only reason not to allow it is if you are a new DM and don't want to have to deal with the potential unbalanced nature of UA material.
>Picked tavern brawler on my barbarian
>Slapped a banshee into last week
>Grapple the dead banshee
>Swing the banshee into the guy who summoned it and one shot him
Tavern Brawler 15/10
Wat? Banshee's are immune to grapple, they dont have enough of a physical form
@@michaelcross7665 not if you're cool enough
@@rizolo4585this guy gets it. I took mounted combatant because as I asked my dm “RAW the state of mounted can go both ways as mountee and mounted so as a druid, it would still work if someone mounts me” and said “that’s cool and a terrible misunderstanding of the feat, I’ll allow it”
Something important to note about Crossbow Expert is that "not missing at point blank range" doesn't just apply to crossbows, it applies to _all ranged attack rolls_ including spells.
And the otherwise very difficult to use net, which is actually a really solid weapon if you can get it to work.
Sean Murphy you can also make it work with sharpshooter at long range
Sinper with a net
Wait, spells fail at Close Quarters?
@@mamneo2 ranged attack spells get disadvantage in close range. crossbow expert negates that disadvantage.
So elves get advantage on advantage
Works best at the beginning of your combat by yelling, "It's a trap!" as you surprise your enemy.
@@jeffheun5258 If it's an elf, it probably is a trap.
Add in Rogues “Reliable Talent” and even if all three somehow roll low, you can still take a 10.
no its not, you spazz. its refering to a male crossdresser who pulls it off so convincingly that other heterosexual males are attracted. its not an insult, so stop telling people to shut up
@@sburbtube6766 what he meant by it was a physical trap, like a spike pit or an ambush.
Tavern brawler, the feat that let's you smack people with bows and throw broadswords at your enemies
Strictly speaking you could already do so, now you can do so without disadvantage.
@@KageRyuu6 well, now you are an expert at doing so
If I didn't already laugh at how it was presented in the video, this definitely sealed it, thank you for the hilarious image
@@darkos1012 no problem, also, you might want to consider using your party members as weapons.
@@literallyjustrojorin680 with enough strength stat... You can lift up your half-orc barbarian who is also using a club.. the possibilities have just multiplied exponentially
The only part that bugged me was the heavy armor master, It negates 3 damage from every non-magical attack. DM: you take 10 damage from an arrow. Me: So 7 damage thanks to my armor. DM: Oh yeah, that's right. In ONE round, i negated 21 points of damage which saved my character from going down, its easily a 8/10 for me.
Exactly. Combine with Champion or Oath of Redemption's passive healing ability, and you become quite bothersome for most rank-and file foes to fell.
thats not how it works, it doesnt reduce damage it nullifies an attack that isnt strong enough
Well, in my book it say it reduce damage by 3, so yeah, it works like that
@@1matheuw That IS how it works. The feat's wording literally says that it reduces damage from non-magical attacks by 3 when wearing heavy armor. The reason that makes you immune to "cats, bats, and rats" is because those creatures can't hit for more than 3.
@@1matheuw When wearing heavy armor, bludgeoning, slashing and piercing damage you take from non-magical weapons is reduced by 3. Rules are very specific in 5e. if it would work the way you said it would say something along these lines: when wearing heavy armor, bludgeoning, slashing and piercing damage you take that is 3 damage or less is reduced to 0. but it doesn't say that.
"...the jawbone of a donkey...."
Awe, Samson, reference!
Polearm master: Oho, you're approaching me?
Polearm Master Sentinel: "Stay."
Is that a JoJo reference???
Random poor sod:"I can't get beaten the shit out of with your reaction, action and bonus action without getting closer."
(Bonus points ig you have sentinel. )
@@ZenFr0g Polearm Master Sentinel: "I think the fuck not"
@@Cultureghost no
polearm master Sentinel paladin
I used minor ilusion to offer people a seat, then laught to their face when they drop
The only person I’ve seen use Keen Mind effectively is Liam O’Brien, and BOI howdy does he make that shit work!
my fav is when he takes pictures of stuff on his phone. "Aaaaand keen mind"
"It's three o'clock."
"Liam doesnt know this but Caleb does." And Matt just looks at Liam with the greatest "Im tired of your shit" face. Its perfect
komrad822 And he can’t do a goddamn thing about it.
No it's still useless he could just take notes
0:02 blade mastery
0:16 crossbow expert
1:29 weapon master
1:33 moderately armored
1:35 heavily armored
1:38 medium armor master
1:42 heavy armour master
4:31 prodigy
I can justify the Heavy Armor Proficiency feat.
Step 1: Play Mountain Dwarf
Step 2: Pick Wizard as your class
Step 3: As Mountain Dwarf, pick up Heavy Armor Proficiency
Step 4: Cast spells AND hit fools with axes or hammers
dont forget about the spell that gives you a TON of armor, forget name
@@d4s0n282 shield
You just described my character!
I played an Abjurer w/this feat ... stupid party made me the tank ...
or you decrease your ac by one by getting 14 dex and use half plate armor. saves you the feat...
"You learn one of the best cantrips and one of the most useful 1st level spells...."
"4/10"
The drow feat should be rated higher. Because the way the feat is worded you not only get to cast levitate and dispel magic for free once per day, you LEARN the spells too. That's 3 free spells for a Cha based spellcaster and that's huge.
Drow warlock or shadow sorcerer essentially ignore their weakness whenever
@@conradkorbol pretty much
Actually, doesn't work like that. You would have to learn it as a spell from a list. You only get the spells as is without "as a [class] spell" This does work with magic initiate so you can chose a first level spell from your class list so you learn it, no money down, and get a free cast of it. If, however, you got the spell from a different list from your class, you only get it for once a day. This is because Spell casting features say "you can cast spells from the [class] spell list" but if you were a wizard and got magic initiate for warlock, the 1st level spell you get, if it isn't on your list of spells you got with a wizard ability, only gets the once a day casting. This is how all racial spells work, too.
I remember taking Keen Mind on my wizard so I'd always have a backup spellbook. Just read over it every so often and it's all committed to memory.
Sure, it doesn't mean you can prepare more spells than normal, but I don't need to spend time and money making/protecting a backup.
I also played a Keen Mind wizard and my DM also let me commit my spellbook to memory for the purposes of copying it 'just in case'. We plan on playing that campaign again soon and the DM gave our characters some weeks of downtime to figure out with him that takes place before we start again. I wanted to start studying a new language and is letting me learn it twice as fast because of the feat. Keen Mind is such a subjective feat because it's 90% up to DM interpretation. And from what I've seen more often than not DMs barely even let it do what is written, the amount of people claiming "accurately recall doesn't mean perfect recall" is astounding. Definition of accurate "in a way that is correct in all details; exactly."
Maybe if they renamed the feat "Photographic Memory+" people would get the idea. I think it is an amazing feat for any intellectual PC
Vol7ar to be fair, accurately and perfectly are pretty distinctly different. Somethings can be accurate but nowhere near perfect. For example, perfect memory would be you being able to find a specific pebble on the ground from three days ago you took almost no notice of while accurately would only let you find the general area.
Logan Sanders Keen Mind reads that it is remembering Everything in the past month Perfectly!
@@evannibbe9375 The memory portion of Keen Mind, verbatim:
“You can accurately recall anything you have seen or heard within the past month”.
Accurately does not mean perfectly
This satisfies my feat fetish.
*featish
So I heard you're into feats eh?
Thanks I hate it
When
Take your like and get out
1:15 OR AN EGG! YOU CAN KILL WITH AN EGG!
I cast egg
YOU CANT KILL ME IN MY BIG CLOTHES!
NL would be proud
YOU WILL GIVE ME AN EGG
Miledly related fact: eggs were used as weapons in feudal Japan.
“One type of metsubushi was a powder made up of ashes, ground-up pepper, mud, flour, and dirt. For severe damage, it could also include fine-ground glass. It was kept in hollowed-out eggs, bamboo tubes or other small containers.”
(Metsubushi Wikipedia page)
The beauty of Keen Mind comes by playing a Conjuration Wizard: minor conjuration now becomes your Swiss Army knife of copied maps/keys/books/etc. Just get even a look at the guard’s ring of keys and no jail can hold you
That's evil. I love it
Aren't you also able to make small objects with prestidigitation?
@@lazerbeams2536 "You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn." - Final line of the spell, I would say yes simply because running into intriguing combinations like that as a DM is always awesome.
Course if said key requires a magical signature aka you were captured by an evil wizard/lich that isn't dumb, I would say it depended on what they had you locked up in at the time of your attempted escape.
My dude! Diplomat gives you friends, WITHOUT THE DRAWBACK!
It’s definitely not the best feat ever, but I’d say it’s really useful for human variant and charisma casters with an odd stat number.
was in one game where that feat toooooootally saved our asses at one point. we stumbled across a way too high level boss sorta on accident. and someone with the feat basically complimented the boss for a minute so the boss decided to just let us leave
It also basically gives you fucking expertise in Persuasion if you already have the proficency,which is something neither warlocks nor sorcerers have,so,any of those with fucking diplomat, you better run cause they're about to fuck all your npcs better than the bard
Just became a Rogue Swashbuckler, they can do it at-will... :-P
So, one could say that it is "Friends with benefits"
Masamuda You won the comment chain
My favorite part of these videos is taking one feat Logan hates and one feat Logan loves and then mashing them together into one extremely adequate build. Gomar Holycrush, master of the flail and heavy armor, comin’ at you from wherever hill dwarves come from.
The hills?
@@hugofontes5708 Nah he obviously means the plains
Hugo Fontes are you being for real right now? The hills? That's the most ridiculous thing I've ever heard.
@@Tigercup9 take me as seriously as it pleases or amuses you the most
2:24 I disagree with the rating of Diplomat. Friends has the terrible downside of them turning hostile towards you after just one minute. One minute is barely any time at all (unless in combat, but why are you spending an action to talk better in combat?). This feat is just you being better at talking - nothing magical about that, and vitally no reason for any downsides associated with it. And by my same logic 1 minute is barely any time at all -- most characters introduce themselves in longer than a minute. Additionally, they get the other effect of being charmed -- not willing to attack you nor your allies. You can just see the bandit leader, stall for a minute, and then BAM: Combat avoided.
i put diplomat on my bard and it also has a nice part where it DOUBLES proficiency and add expertise to that my bard has like +12 to persuasion and i get advantage on anyone i charm in conversation it has become very difficult for me to fail a persuasion check. Our games tend to have a lot of RP so it works really well for my character. I guess if you play at a table where there is hardly any RP its not very good but at my table we do a lot of infiltration and dealings with NPCs so its very useful for us.
Diplomat is also great cause it doesnt turn off unless you're 60 ft away from the charmed creature. Its basically just a free way to get advantage in all of your charisma checks in any conversation that's lasted one minute. Its like the ultimate bartering skill
@@kc3d777 expertise does not stack with proficiency doubling. Sage advice states this
I have a Paladin with a +17 to Persuasion. Diplomat is fucking amazing.
17th level, so 1d20+5(CHA)+6(PROF)+6(PROF).
Meanwhile my level one party face has a +8 to Prof because of this feat.
@@ApolloBound
I have a Rogue with it and a +23 to Persuasion, and due to really high rolls, and here's what she looks like with +5 Charisma, which is my secondary stat, and here's what she looks like max level.
Persuasion 1d20+5(Cha)+6(Prof)+6(Expertise Prof)+6(Diplomat Prof)=1d20+23. That Natural 1 be looking like a natural 24.
Of all things I expected in this video, an Old Testament reference certainly wasn't one of them.
Keen Mind and Observant would have more fans if their mechanics did more to support the idea that taking either of those feats makes your character into your favorite tv detective with photographic memory.
If your character has keen mind and silent image they should be able to perfectly recreate a past scene and re roll a bunch of investigation and perception checks to get more info on the case, main bad guy, or whatever else they're trying to figure out.
Everything that is DM dependant is bad. If you have to have a good DM or players for it to be good, than it's not good. Simple as that
Hm, no
Almost all of the spells, abilities and feats have a clear statement of what it can or can't do. If the effect relies on the DM's discretion and narrative viewpoint for it to work properly, as Divination and some Illusion spells, than it's unreliable in some tables, therefore ineffective to use in most situations. A Fireball, for example, is reliable because you know what it does every single time and has a single purpose, no DM can argue with it. Major Image, otherwise, it's relative to how the DM aproach the rules and metagame shenanigans.
"If your character has keen mind and silent image they should be able to perfectly recreate a past scene and re roll a bunch of investigation and perception checks to get more info on the case, main bad guy, or whatever else they're trying to figure out."
^^ This here is a subjective application of the rules, nowhere the PHB apprach this subject clearly, which means you would rely on the DM to use your character effectively every single time. It's a risky move and not worth it in most situations. Everything that's not mapped out in the rules is unreliable, although pretty fun. Imagine all your trouble to come up with those ideas just for your DM say, "No, you can't do that, sorry". And you wouldn't have anything to back it up.
Another example: Observant feat relies on the DM's capabilities of planning ahead and actually having clues and informations prepared. Some clueless DM's won't have anything worthy for you to observe in the first place.
@Flowzerker If you have a good DM that would know what to do and allow all that stuff to work normally, then you're set. Go play and have some fun, there's no need to ask random people anything
Tavern Brawling:
DM:
"It's just you, your buddy, and the guard."
Me:
*Starts giggling maliciously
DM after shenanigans: "He is no longer your buddy"
1:15 ... Ok gimme a sec; just gotta make a PC who fights by flinging cards...
I am legitimately working on a card-based class where one of their abilities is throwing cards
I had this neat idea for a class that can turn enemies into cards to later use like spells.
I had a similar idea where the class would collect custom cards based on experiences. For instance, you save a town called Townytown from burning. You get a card called Townytown, or The Thanks of Townytown, or The Burning of Townytown. You can use it later to do a thing. You come across the organization that was burning the town. You beat up some henchmen and get Organization Henchman, the card. One of the important, named baddies of the Organization - Bigbaddy Thefirst - and you beat him up too. Now you get the card Bigbaddy Thefirst, which does something very thematic to Bigbaddy. Bigbaddy shot cool dark energy orbs, so so does the card. You reuinite with your long-lost mother who was taken prisoner, and you get a healing-type spell called Motherly Reunion or something. All these cards could have art as well, possibly by the DM for that extra touch.
@@Adam-cq2yo Ooh, that sounds interesting but a large load on the DM
@@Adam-cq2yo That sounds a bit like the Blue Mage from the final fantasy series, but with a bit more flavour. Cool!
I too would like to play Gambit
Sentinal + flail mastery = *all fall to the feet of your comrades*
I can't be the only one who was dizzied by trying to keep up with both the spoken narration and the written descriptions...
I admit to watching the video twice- once just letting it play and listening to the jokes, and the second time pausing while reading the actual descriptions.
some of us are weebs and watch subbed anime...for us this is not a problem :D
I appreciate that "jawbone of a donkey" reference on the Tavern Brawler one.
I do feel Skulker gets unfairly maligned. It's honestly one of the best feats in the game for a Rogue with Darkvision, but many DMs are ineffective at tracking light level.
Basically, the issue isn't that it's a bad Feat, it's that too many tables are too lazy for its boons to come into play.
I like taking it with a V. Human Warlock with Devil's Sight.
I recall taking it on a ranged based rogue and doing really well. The whole not being revealed when ranged attacks missed thing? Basically could remain in stealth the whole encounter if I wanted. Hilarious.
Skulker on anyone with darkvision turns darkness into bright light for them within their darkvision range
I haven't used it but I read over it and it seems pretty solid
Keen mind is for all the level 14 illusionists who want to temporarily summon the previous boss to fight the current boss until their reality bending ends.
Polearm Mastery: Oh ho! You're approaching me? Instead of running away, you're coming right to me?
Tavern Brawler: I can't beat the shit out of you without coming closer.
@@atriumgamesmore4336 *gets close to the mic* "Then come as close as you like"
Flail mastery is actually pretty good, you get to ignore shields and when you hit someone with an aoo you can knock them prone, combine this with sentinel and they're not moving anywhere
Sentinel is really just god-tier when combined with a lot of things.
@@ShiningDarknes Could throw a period at the end of "tier" and get rid of the words after it and your comment would be just as accurate.
@@Raptorman0205 no it is garbage tier in the exact situation described in the video. If an enemy is fleeing melee range of a squishy character the one thing you don't want is to tickle it and convince it to stick around to have another go. There are honestly way better uses of that level up than taking Sentinel on a squishy character or non-melee characters. This means it alone is no go-tier.
It is also just not good without a reach weapon.
@@ShiningDarknes May I present you: A rogue with the Sentinel feat. RAW makes its possible to get 2 sneak attacks in a round with that, and the enemy won't be running away.
Use a whip for extra range and style points (1d4 damage aint that bad when you get the extra dice from the sneak attacks).
look man,i just want a feat that can give wizards shield prof directly
why is this that hard
They made one. "Shield Training" UA feat, even allows a wizard to use the shield as a spell focus.
1 level in cleric or fighter. Probably better as well.
Eldritch Adept: Armour of Shadows. Essentially permanent mage armour (self only), plus free flavour of your wizard being so desperate for protection that they research pact magic.
If your Dexterity is halfway decent, you’re now basically at the level of someone wearing medium armour, or at least, someone bearing a shield.
Me- triton fighter
*uses trident
Asks dm if I can home brew a trident feat
“No”
“Why”
“Just no”
“Then can I adapt spear mastery to it”
“No”
“Why”
“Also you can’t use pole arm master”
Plz help idk what to do
Any particular reasons you need it to be a trident aside from the fact the character is a Triton?
Get a better DM.
If your dm ever says "just no" to a genuine question they're a shit dm and you should leave the group.
@@FatalKitsune beat me to it
Get a less shitty DM, problem solved.
So if you combine Sentinel from the other video with polearm mastery from this one and place yourself at a chokepoint in a dungeon anything that approaches your will get stabbed by your spear and stunned and cant disengage (because setinel) and if they try to leave they get stabed again and you have a major bonus to opportunity attacks and protective reaction improvement
Simon le Clercq If you then add the “Tunnel Fighter” fighting style from UA, you also have an unlimited number of opportunity attacks. Yeah.
It doesn't Stun. It just reduces their speed to zero.
You're right that Sentinel and Polearm Master have amazing synergy though.
However, with Warcaster, and at least two levels of Warlock, you can use a Repelling Eldritch Blast as an AoO, effectively blocking anyone from getting close to, or by you.
@@quantumforest7905 If UA isn't permitted then the Cavalier from Xanathar's has the OAs built in at higher levels.
One big problem that my fighter learned the hard way with that plan, standing in the doorway means everyone inside is rather limited since they can't easily shoot past you and everyone outside the doorway targets you and pretty much only you. You will find yourself eating a LOT of ranged attacks that even a really good AC can't stop the entirety of.
"Smurfette Goblin Magic" had me wheezing and in tears. You, sir, are a national treasure!
I must become a dark souls boss and slay the rest of my party!
"Tavern Brawler: 11/10"
I approve of this video.
Tbh dragon fear is probably one of the best options for dragon born IMO, cus based off the text they not only allow you to replace your breath weapon single use with a potential condition, but the condition also doesn't have any repeated saves per round, and only if they're attacked do they make a save
Jawbone of a donkey? Was that a Samson reference?
Yep
Geezer here.....
Must say some of the ideas you kids have come up with in the last 2 or 3 decades are good. Kudos.
Anyway on the point of tavern brawler. Brings up memories of old. So in these new rules. Chubby the barbarian can get a bonus, using Smurdle the gnome as a weapon. Love it.
DIPLOMAT LETS YOU CHARM PEOPLE JUST BY TALKING TO THEM FOR A MINUTE WTF
Thanks for these videos Logan I honestly don't read through them so this helps quite a bit
Don't take his word as gospel, a lot of these ratings are not representative imo. The best way is to read through them and judge for yourself.
@@greatestoldone7658 I just never took the time to read through them is what I was talking about
The amount of effort in this video is amazing. The fricken soundbites and jokes paired with each other for the images of things someone can be beat with is hilarious.
So there’s this Monk right? He has both Sentinel and Polearm Master. Most annoying thing I ever walked past.
How did you manage to escape
1:15 Anything you say... *Pulls out a cold cut*
DEATH BY HAM
>>>not stunlocking enemies with fell handed barbarian/vengence paladin
The feat is atleast a 8/10
Ive played a storm herald barbarian with this feat, can confirm. It makes you shit on most other creatures, and is hilarious. It's easily my favorite combat feat tbh. PLUS it makes disadvantage a lot less bad
So funny I can actually sit through 7 minutes of feat explanation. Well done.
I know this video is a bit old, but anyways I want to tell you. Thanks.
Thanks for showing the world the tavern brawler feat and being the inspiration for thousands of joke characters who don't have any weapons and just fight with whatever they find (sometimes including the other members of the party) and grappling as a bonus action is especially powerfull in our games because our DM gives EVERYONE advantage against a creature that is grappled. That's how a barbarian becomes a support.
The armor feats usefulness are class dependent. The main draw though is the ability to add a shield in medium armor feat or wear heavy armor for poor dex builds.
Learning to wield a shield is only available through medium armor feat. A shield can range from 2 to 5 bonus ac which is huge for any shieldless class. Coupled with Shield mastery it can grant evasion to non rogues.
I think the resilience feat is under rated. It grants proficiency to saving throws on a stat other than your class. For spellcasters that can be huge if you take resilience in constitution. First theres an increase in constitution. Second theres a bonus to the constitution saving throw so concentration checks are easier. At high levels thats an extra 3 to 6 to your saving throws and assuming a decent constitution of 14 or more minor hits (DC 10) won't break concentration.
Charisma is another place where resilient shines. The attacks that target charisma saving throws tend to be overwhelming when they occur.
Prodigy is often overlooked. A prodigy in perception with basic Wisdom (10) can have anywhere from +4 to +12 to passive perception (14 to 22). Similarly it can be used in performance, persuasion, intimidation, stealth for massive gains regardless of which one you pick.
THAT SAVAGE PUNCH CONFIRMS YOU'RE A MAGIC PLAYER.
Skulker is a feat I've found to be very useful for a particular rogue build: the constantly hiding archer. It makes it so you can keep using your bonus action to hide in combat to gain advantage even when you're only partially obscured (some GMs are particular about that) as well as making it so those arrow shots don't matter if you miss. The final bonus is that if you're a level 11 Rogue with darkvision from some source, you will never be at disadvantage on a perception check, a skill I almost always have my Rogue's expertise into.
Fun thing to do is also throw on elven accuracy since bows ARE DEX weapons :P
I use brawny on my large-sized Halfdragon barbarian and it's incredible. Also double proficiency in athletics means nothing can escape his grapples.
Tavern brawler seems like one of the more fun feats.
Its fun for a grappler but theres very little reason to take it outside of just wanting to have remotely decent punches
Michael Reap I said fun, not really effective
Depends. You can make for a very effective control tank if you go Barbarian for the advantage on STR checks/skills while raging. Choose to go totem warrior and tou can wield Medium sized creatures and grapple Large creatures w/o Enlarge and Huge creatures w/ Enlarge.
If only you knew the power of the fell handed barbarian, i only reckless attacked and it worked out, somehow
I personally think that resilient is really good, for a spell caster using concentration spells anyways. That along with war caster you basically never fail a concentration save
Love your videos help me get through stuff, right now helping me get through a huge blackout
Tavern Brawler to use a shield as a weapon and a shield as a shield
My redemption Paladin just got a whole lot more passive aggressively pacifistic.
Imagine a team divination halfing wizards that have the lucky, feat and Bountiful Luck, Squat Nimbleness, second chance and there level 20
Ignore everything else for a second here, a team of lvl 20 wizards? I think that's already a DM's worst nightmare. At least when there's only one they're limited to their spell slots, but like quadruple that? Gives me shivers.
Thank you for this video. I haven’t laughed this hard in months.
Diplomat literally makes your character become friends with everyone you meet.
Bro, how tf is Medium Armor Master so low? As long as you've got +3 to dex, it literally eliminates the need for heavy armor. Hell, it makes wearing heavy armor WORSE for since you gain a disadvantage on stealth.
unless you get heavy armor master for that THICC -3 damage from non-magical sources.
@@ShiningDarknes Variant human paladin lvl 1, Barbarians BTFO
If only Tavern Brawler actually was that good.
You can muay thai and judo paladins to the ground, and if you get grappler you can do that as a goblin if I read everything right. Its the best feat.
I am now very tempted to throw Tavern Brawler on my Leporfolk Barbarian. Always wanted to have her throw armor, so now it can happen! Thank you, Runesmith!
spear master is nuts. I played a grung monk with a spear. The only person displeased with me was the DM when a 3ft tall frog person stabbed a boss in the throat and yote him off the spear into a wall.
0:15
Champion fighter + Two-weapons-fighting + Archery fighting style + crossbow expert + two hand crossbows
Machine crossbows
Comes with more random critical hits for fairness and balance
Two-Weapon Fighting requires that both weapons be melee weapons.
@@deffdefying4803 oh right fair point
I wish wood elves and high elves got more innate utility magics, long strider and a misty step are thematic but not worth a limited feat/asi
As someone playing as a changeling, having keen mind and being able to mimic anyone that I've interacted within the last month is quite fun.
My kobold Barbarian has the Squat Nimbleness, Tavern Brawler, and Brawny feats. Many a dumbass has gotten their butts handed to them by pissing off the little dude in the pub.
Minor nit-pick. The crossbow feat a 0:18.
It doesn't have to be a sword for the combo move with the hand crossbow. It can be any weapon including another hand crossbow. This lets you dual wield pistols in a game with (normally) no guns.
Let that sink in.
You don't even have to dual wield the hand crossbows, if you have one, and you attack with it, you are "holding" one, so you can just attack again
True, but be honest here. Dual wielding is so much cooler.
@@Amanoob105 but you need a free hand to reload.
From a practical standpoint, yes. From a rules standpoint, no.
It's listed as a one handed weapon, so you only need one had to work it.
There's a few ways that this can be narratively worked around if the "rules at face value" explanation doesn't work for you. E.g.
-Repeater hand crossbow.
-If the character can make more that one attack as an action, use the bonus action to fire the second hand crossbow , drop it and use that now free hand to quick reload the main hand one.
-The rule of cool. Because if it isn't braking the game, the DM hasn't outlawed it and is just making things more fun what's the problem?
0:36 im very much trying to separate the combo of polearm master + sentinel, but i think polearm master is worth at least a 7/10 on its own
The UA medicine skill feat “Medic” is one I love. I took it at 4th Level in a party of 6, and now at Level 16 my medicine checks get a +17. He is a monk and he also took the Healer and Mobile Feat. Since we don’t have a dedicated magic healer (no cleric) in the party, I play him like a field medic.
Cats , Rats and Bats! That is hilarious good sir.
Wait, since when did Weapon Master give you a fighting style? O.O
Tavern brawler = Jason Bourne
In defense of the Skulker feat, it does let you hide in darkness, even when other people have darkvision.
I got to agree with Tavern brawler. My fav character to make is the Bearbarian using it and Grappler as a Bear Totem Warrior so that I can weild whole Orcs and can suplex Young Dragons.
Since when does Weapon Master give you the option of picking a fighting style?
It does?
It give you the option of wither learning a bunch of proficiency or a fighting style. They errata a lot...like how spear master and polearm master work if using a pike...and they removed the within 5ft clause from sentinel.
@@ShiningDarknes But it is not in the errata. Don't know where this rule comes from. It is also present on the giger's homepage but it's homebrew. No official document states this. Unfortunately, because the feat is dog shit without it.
@@jalle88 it really is terrible. I briefly considered taking it just to flesh out my battlemaster more but the D6 doesnt scale and gets pretty shitty.
6/10 on crossbow expert? Is this guy actually crazy?
Finally! Someone else recognizes the sheer beauty and astonishment of Tavern Brawler. Remember all that shit I stole and packed into my bag of holding? It's not trash...
A battering ram makes an excellent great club in the correct hands.
Can you do this but for eldritch invocations?
Sentinel + Polearm Master and, if your lucky, Spear Master: What I call the longboi tri-fecta
Or sentinel + polearm master + great weapon master
Glaives and halberds are heavy so you can get +10 damage bonus action and reaction attacks.
Battle master fighter gives you access to the required number of feats, plus tripping attack which is op when you drop movement to 0
Fell Handed and Silver Tongued can combine to make a pretty hilarious build. I like taking it on a Paladin with a high Charisma to just punt enemies over and over with every attack.
Fell handed on a Barbarian, just rage and knock EVERYTHING DOWN!!!
can someone tell me where that last part of weapon master comes from? since when can you choose a fighting style?
1:26, and I don't know where that option comes from.
It says it on Giger's 5e, but I can't figure out where that comes from in the books. I definitely house rule it though, its a good idea imo.
No views....5 comments 12 likes
Xbow expert also works on cantrips. Now it's possible to use Eldritch Blast up close at no Disadvantage. Keep in mind that if you still feel like you're better off with other feats or stat bumps, you only have Disadvantage on ranged cantrips up close (5ft) against targets who "can see you and aren't incapacitated". So Hold Person on a target or an ally grappling the target inside Darkness waves the Disadvantage away. I would argue, however, that the incapacitated part should be enough. It's not unreasonable to think that a it's harder to hit a moving target even when it's blinded, but imho if it's paralyzed the close quarters Disadvantage should be waived.
I can't believe I fell asleep to this mans... beautiful... voice
*puts down rag* You're welcome. Happy to wash any videos you make.
Crossbow Expert essentially doubles your damage per round at low levels. Should be above 6/10 imo.
ALSO elven accuracy and polearm master are definitely higher than 8/10. I'm disappointed.
"jawbone of a donkey" Samson approves of this message.
i know this is like a year and a half late but i dont think you realize how strong diplomat can be. it isnt like friends where it only lasts for a minute then they know they were charmed, it lasts for as long as you are within 60 feet of them, then when you leave its for another minute and they dont even know they were charmed. plus you gain expertise in persuasion. this essentially means you can talk your way through any situation and get out of a lotta sticky situations easily. Not to mention it doesnt have a limit on how many people can be charmed, you could literally walk into a war council room and convince every single person in there to go to war for you if you played your cards right. Idk thats just how i see the feat.
I've been scrolling through comments for a year now and can't find out why weapon Master gives you one fighting style?
It doesnt
@@shawnm7246 After two years, my question has been answered. I may now rest...
@@awakendtable1109 You are welcome. I was afraid you were having sleepless nights so I had to come to the rescue when I saw this post. It was a cry for help.
0:26 anyone know what anime that is? @.@
Magi: labyrinth of something something
Three months late, but
Drow High Magic is legit af. I'm running a Drow with it and Elven Accuracy and honestly, access to both feats just makes me fall in love with the playable race.
You get a free Warlock invocation (and one of the better ones imo), 1/day Magic-B-Gon, and 1/day "look ma I'm flying"
Didn't he say that it's once a day? Warlocks can use it like a cantrip
Imagine you punch a gnome and they just vanish and you think you punched him so hard his existence was destroyed entirely.
I love wearing big clothes
Two-Ton Tunic!
Why are Unearthed Arcana Feats in a 2019 Video?
Because some people play with unearthed arcana feats.
@@diegovargas8375 and why wouldn't you? they are great and frankly 5e needs as much variety as it can get. I mean "playtest" material still needs to be played with in order to be tested properly. Only reason not to allow it is if you are a new DM and don't want to have to deal with the potential unbalanced nature of UA material.
ME AND YOU CAN RULE THIS CITY, SPIDAHMAN!
00:42 oh ho? You're approaching me? Fine, come as close as you'd like