Something to note as well is hitbox size and movement speed when it comes to pvp. Even if you are only dealt neutral damage, depending on your hitbox, you'd still be either a hard or easy target. What's more is the ability to maneuver quickly to evade or reposition would be beneficial in pvp as well. Good video btw
This is true. Sometimes if I need to regen health I just throw out my alpha Jormuntide because it takes up the whole screen and acts as a giant shield lol
@@nickmakescontent nah it ain’t cooldown literally sat and watched my pals do nothing for two mins checked the commands and everything. Pretty sure it’s a bug
Whether it’s a Bug or just dumb AI.. they have to make it where you can command your pal to attack .. like you can do with loupmoon otherwise PvP will be lame
For orserk, pick fire if you want to counter weakness especially pvp. Frostallion is going to be a fan favorite, freezing for ice is gonna be strong in pvp aswell as electric stun, and ground types arent that abundant and they arent really many strategies or powerful teams to choose from especially pvp. Counter the ice weakness not the ground. Keep in mind, we have to keep in mind what these weaknesses are and how much that actually weighs as a threat. There are very strong types for pvp and pve and there are meh types. Also consider how strong these types actually are to begin with and how much attack/defense yoy can actually achieve on them aswell. You can be an electric type with STAB bonus, and a non electric type pal can use an electric move and has so much more attack that it exceeds any stab bonus you bring because your attack is so much lower. Making pals that arent even that type, technically better as that type lmao
1.) people are just gonna do a 50/50 split of the "most ideal" pals and counters to those 2.) breeding traits will mix up and negate some strengths and weaknesses 3.) a massive factor will definitely be janky AI and no it's not just because they're waiting on cooldowns. 4.) Activatable attacks may be a huge deciding factor, as well as teleport attacks 5.) Anubis (if it ever works) having a dodge/i frame chance may also be quite dominant and just breed the trait for resisting grass moves into it
But damn Orserk is my favorite pal tho, about to try and breed a gigachad Jourmantide ignis with the legendary fire move tho. Appreciate the insight and explanation
@@protestantanon2534no problem! And honestly if you love Orserk, you could just try to breed one with insane IVs and a perfect set of combat based passive skills and maybe make it work
I agree with most of this. Although the picking of different moves to cover all bases, especially the one to cover against its only weakness, makes me hesitant. It specifically reminds me of when my friend and I were debating the idea of the last passive skill after legend/ferocious/musclehead or whatever your preference is. We were debating whether a trait that would defend from a weakness or a trait that would increase the attack/elemental damage would be better. Like for Orserk, i was struggling with whether or not he would be better with capacitor or earthquake resistant. Obviously i was wrong about capacitor and legend would be the better choice after already having lord of lightning/ferocious/musclehead. But earthquake resistant seems irrelevant because when you are actually in combat, you will ultimately want to kill the other pal/player faster rather than focus on preventing yourself from dying. Connecting this to your theory makes me think that it would ultimately be better to set orserk up with more lightning or dragon moves rather than a move that would work against ground/ice. Ultimately i think damage/critical damage will rule out even dual types or pals that try to cover their bases with different moves.
That's a super good idea. Pals that are bred rather than caught are more than likely going to have way better IVs like health, attack, and defense. Not to mention, its a great way to farm XP as well. Breeding your team for PvP is 100% the move.
Biggest problem is that most dual types are either Fire/Dark, Water/Dragon, Electric/Dragon or Ground/Grass while 22 other potential combination have no Pal at all.
i get the logic behind it but playing multiplayer PVP games since my childhood, i would say the most optimal way to play is to use counters and not cover for weakeneses. Usually jack of all trades = master of none. So your pal will be on average strong but will not be able to compete to fully stacked builds.
Just so we know Jormuntide Ignis is not better than Blazamut solely because of the fact that you can only inbreed it making it impossible to give Legend and Flame Emperor to a Jormuntide Ignis. But I appreciate your effort in making PvP related videos since breeeding the best pvp pals are (currently) the only endgame thing you can really do
Like your theory crafting brother, but id advice you using jetdragon due to shere movement capabilities and also targeting... Then think outside of a box ^^ Unique skills and dmg traits for pure single ele pals that are mobile etc is strong.
@@nickmakescontent mmmmhm ☺️ good luck on battlefield my brother! Love to see good preparations ^^ also i wonder how the bosses will work... No penguin nor j. Ignis gonna beat 16k hp boss horsie (frostalion)
Using different elements on a Pal may have some merit , if you inflict a target grass bind status via a grass move , then that target will take even more damage from Fire move . The same goes for using water move to soak the target and then zap it . However this won't sustain for long as enemy will build up status resistance over time .
Something to note as well is hitbox size and movement speed when it comes to pvp. Even if you are only dealt neutral damage, depending on your hitbox, you'd still be either a hard or easy target. What's more is the ability to maneuver quickly to evade or reposition would be beneficial in pvp as well. Good video btw
This is true. Sometimes if I need to regen health I just throw out my alpha Jormuntide because it takes up the whole screen and acts as a giant shield lol
We can all agree pvp will rely on the AI of your pal screaming at the enemy or standing there with their back turned.
I explained in the video that typically that’s a cooldown issue….unless your trying to defend a raid….then they genuinely just do nothing 😂
@@nickmakescontent nah it ain’t cooldown literally sat and watched my pals do nothing for two mins checked the commands and everything. Pretty sure it’s a bug
Whether it’s a Bug or just dumb AI.. they have to make it where you can command your pal to attack .. like you can do with loupmoon otherwise PvP will be lame
@@DarkKnight-zk5cx mine just jump off the turrets and go melee
Yeah sometimes even the pals I'm fighting and the pals I'm using just sit there and stare at each other doing random emote animations
Nick your criminally underrated man!. Much love
Thank you so much! Appreciate that a lot fr. Hopefully I won’t stay underrated for long. Just gonna keep grinding. 💯
@@nickmakescontent with great friends like tony behind you and with your dedication you'll be huge this year!
For real. Keep grinding and explaining stuff how you do and you’ll be at 500k by end of year. Palworld will make you rich.
@@protestantanon2534let’s hope so haha thank you
@@ElricBrightsoulHopefully your right!
For orserk, pick fire if you want to counter weakness especially pvp. Frostallion is going to be a fan favorite, freezing for ice is gonna be strong in pvp aswell as electric stun, and ground types arent that abundant and they arent really many strategies or powerful teams to choose from especially pvp. Counter the ice weakness not the ground. Keep in mind, we have to keep in mind what these weaknesses are and how much that actually weighs as a threat. There are very strong types for pvp and pve and there are meh types. Also consider how strong these types actually are to begin with and how much attack/defense yoy can actually achieve on them aswell. You can be an electric type with STAB bonus, and a non electric type pal can use an electric move and has so much more attack that it exceeds any stab bonus you bring because your attack is so much lower. Making pals that arent even that type, technically better as that type lmao
1.) people are just gonna do a 50/50 split of the "most ideal" pals and counters to those 2.) breeding traits will mix up and negate some strengths and weaknesses 3.) a massive factor will definitely be janky AI and no it's not just because they're waiting on cooldowns. 4.) Activatable attacks may be a huge deciding factor, as well as teleport attacks 5.) Anubis (if it ever works) having a dodge/i frame chance may also be quite dominant and just breed the trait for resisting grass moves into it
Damn, you’re actually goated for this.
Need more views.
But damn Orserk is my favorite pal tho, about to try and breed a gigachad Jourmantide ignis with the legendary fire move tho. Appreciate the insight and explanation
I appreciate you! The views will come eventually. I’m just gonna keep grinding
@@protestantanon2534no problem! And honestly if you love Orserk, you could just try to breed one with insane IVs and a perfect set of combat based passive skills and maybe make it work
@@nickmakescontent definitely, would the Axel and Orserk variant be a good base pal to breed lolololol
I agree with most of this. Although the picking of different moves to cover all bases, especially the one to cover against its only weakness, makes me hesitant.
It specifically reminds me of when my friend and I were debating the idea of the last passive skill after legend/ferocious/musclehead or whatever your preference is. We were debating whether a trait that would defend from a weakness or a trait that would increase the attack/elemental damage would be better. Like for Orserk, i was struggling with whether or not he would be better with capacitor or earthquake resistant. Obviously i was wrong about capacitor and legend would be the better choice after already having lord of lightning/ferocious/musclehead. But earthquake resistant seems irrelevant because when you are actually in combat, you will ultimately want to kill the other pal/player faster rather than focus on preventing yourself from dying. Connecting this to your theory makes me think that it would ultimately be better to set orserk up with more lightning or dragon moves rather than a move that would work against ground/ice. Ultimately i think damage/critical damage will rule out even dual types or pals that try to cover their bases with different moves.
im gonna start mass creating eggs to make perfect pals for combat
That's a super good idea. Pals that are bred rather than caught are more than likely going to have way better IVs like health, attack, and defense. Not to mention, its a great way to farm XP as well. Breeding your team for PvP is 100% the move.
I started doing that the other day, I'm getting ready for pvp haha
Biggest problem is that most dual types are either Fire/Dark, Water/Dragon, Electric/Dragon or Ground/Grass while 22 other potential combination have no Pal at all.
I realized this very quickly while making this video. I’m positive that we’re going to get a ton more pals in the future though
bro is ahead of the game lol
i get the logic behind it but playing multiplayer PVP games since my childhood, i would say the most optimal way to play is to use counters and not cover for weakeneses. Usually jack of all trades = master of none. So your pal will be on average strong but will not be able to compete to fully stacked builds.
Maybe. But this is assuming you’ll have to lock 3 pals without knowing what you’re going up against
Just so we know Jormuntide Ignis is not better than Blazamut solely because of the fact that you can only inbreed it making it impossible to give Legend and Flame Emperor to a Jormuntide Ignis.
But I appreciate your effort in making PvP related videos since breeeding the best pvp pals are (currently) the only endgame thing you can really do
You can breed for legend, it’s just insanely rare. It is possible though. Same with lucky
Like your theory crafting brother, but id advice you using jetdragon due to shere movement capabilities and also targeting... Then think outside of a box ^^
Unique skills and dmg traits for pure single ele pals that are mobile etc is strong.
Fair enough. Movement might be important as well I agree, however plenty of moves have a homing effect or can track
@@nickmakescontent mmmmhm ☺️ good luck on battlefield my brother! Love to see good preparations ^^ also i wonder how the bosses will work... No penguin nor j. Ignis gonna beat 16k hp boss horsie (frostalion)
Using different elements on a Pal may have some merit , if you inflict a target grass bind status via a grass move , then that target will take even more damage from Fire move . The same goes for using water move to soak the target and then zap it . However this won't sustain for long as enemy will build up status resistance over time .
A slight type advantage but using Pals with average combat stats (such as Penking) isn't going to overule using Pals with much better stats.
You can breed for better IVs than if you capture. Level 50 alphas are still going to have ridiculous health pools though
I'm just here cause I want the best and up to date content and game information.
Appreciate you bro 😂
It would be great if you could actually play as your pal in PVP (arena style).
That would be awesome 😂
if your theory is right, Reptyro have 3 strength and 1 weakness as well but the base stats is a lot lower 👍
Everything i need to know but when is it coming its not everything if you dont know when its coming out
My fault boss. I guess it’s ALMOST everything you need to know then 😅
So pvp you can only have 3 pals?
There isn't anything confirmed yet. I'll be surprised if this type of PVP is released before the games officially releases.
Gorirat megaton meta
I disagree with Jormuntide's they got a huge ass hitboxes