How to Make Lightning, The Procedural Way || Blender 2.90
HTML-код
- Опубликовано: 11 июл 2024
- Instagram, Gumroad, Discord, and other stuff:
linktr.ee/Joeycarlino
🔗Links
2nd RUclips Channel: / @joeyc-quel
Patreon: / joeycarlino
Discord Server: / discord
Gumroad Shop: gumroad.com/joeycarlino?a=844...
Blender Market Shop: blendermarket.com/creators/jo...
Second Channel: / @joeyc-quel
TikTok: / joey_carlino
Instagram: / robospunk
Twitter: / joey_carlino
Personal Email: JoeyCarlino@gmail.com
Busniness Email: JoeyCarlino@makrwatch.com
💰Support me by checking out these affiliate links:
linktr.ee/joeycarlinoaffiliate
🧠Things I Recommend (not affiliated)
Blender Launcher: github.com/Victor-IX/Blender-...
Blender Beginner Playlist: • Blender Fundamentals 2.8
🫂Places To Donate:
www.nrdc.org/
wck.org/
blacklivesmatters.carrd.co/
www.catf.us/
www.evergreenaction.com/
350.org/
www.conservationfund.org/
www.nature.org/en-us/
communitychangeaction.org/
www.aclu.org/
www.wri.org/
www.edf.org/
⚙️What's On My Desk?
GPU: EVGA GeForce RTX 2070 SUPER
CPU: AMD Ryzen 9 3900X
Motherboard: Asus PRIME X570-PRO
Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200
Monitor: LG 25UM58-P 25.0" 2560x1080 60 Hz
Drawing Tablet: XP-PEN Artist 15.6Pro
Mouse: Logitec MX Master 3s
Keyboard: Redragon K580 VATA
Speakers: Mackie CR3-X
Headphones: Beyerdynamic DT 700 Pro X
Microphone: Beyerdynamic M70 Pro X
Audio Interface: Universal Audio Volt 2
NEW lightning video with geometry nodes here:
ruclips.net/video/r_J8i1eChBs/видео.html
Spent so long looking for lightning tutorials until I finally found yours, easily the best! Great work, subbed!
Good work. This is the best looking and controllable lightning tutorial I have yet seen.
I learned a lot of useful stuff in this video on top of learning how to make lightning. Really good tutorial, man. Definitely gonna sub.
If you cant use ctrl+shift+left mouse at 7:26 , you need to enable addon "node wrangler"
u r a life saver man....thank u so much
thank you ☺️
This is sooooo cool. I really appreciate this. Thank you so much
EXCELLENT across the board. Couldn't be easier to follow. Thank you for this!!!
With your tutorial I finally made these damn lightning bolts... Man, you deserve more follorwers ;-)
this is absolutely awesome, thank you
Great tutorial, thank you!!
Wow, what an awesome tutorial. This is beautiful. Thank you so much!!
Yes sir this content is very worth producing! Thanks a lot for your time and knowledge! You are great!
Cool video, thank you. You have gained my sub for 2 reasons.
1) you use the correct term vertex to refer to a single vertex.
2) The obviously cool Spinal Tap reference
it’s bonkers how many possibilities this can be applied to. mind. blown.
if anyone is having trouble with the lightning becoming a straight cylinder when you set the vertex groups to focus, make sure they are inverted AND go into edit mode, select the bottom vertex, and go into the object data tab, select the focus and hit apply.
thanks!!
gj
The myth the legend, the one making sure the tutorial still holds up.
Best Lightning tutorial i've seen so far !
Pretty nice tutorial. Easy to understand and to follow along AND it works! Thanks!
Cheers man I'm using this for a channel intro and it'll help big boy time
WONDERFULL!
just amazing what i was looking for thanks man
just the best tutorial to make lightning bolts ...awesome + subscribed ! wohoo ! i am thor !!!
Amazing tutorial and well explained.
Thank you so much for this incredible tutorial
Just subscribed, keep up the good work!
Top tier video. Thank you.
great content man!!!
Thank you very much man! It's the best tutorial!
When I was connecting nodes, the panel display was different from yours. I found that adding nodes by linking can be the same as you. Very useful, thank you for sharing.
I came here to learn about lighting. End up learning about a lot of really important awesome things. Thank you. Keep up the good work.
Dude you are so epic. I know I found this super late but like still, the way you explain how to do everything, how and why it works is really cool! I really appreciate it because this has actually taught me more about blender. Additionally, you could've just shown us the way to do the one lightning bolt and keep the bridging one just on your gumroad to sell, but no, you didn't you showed us how to do it and why it works, and that's what I like about you.
This is absolutely beautiful really well done
This is really true, i've seen people do 2h videos for much worse lighting 10/10
thank u so much for sharing!
it's been said, but yes, you are a Wizard!
THIS IS LIT AF -Thank you!
Great tutorial!
That's a good one! Love the procedural stuff. You're a wizard. Keep up the great work!
Super cool! Thank you!!
fantastic!! thanks
Goodness that was amazing - I am just a beginner but I could follow along - thank you, great tutorial.
Clean!
this is great thanks for teaching this
Thank You Soo much for this tutorial
Genius! Thanks.
Really good tutorial!
amazing tutorial man
Terrific, thank you!
Excellent! I'm glad I subbed now. I'm expecting more cool stuff!
Thank you very sharing this knowledge with us :D
Well done!
Brilliant !
Really great tutorial thank u
Whatever keeps the Demon happy!
thank you sir
thank you
Used this to make some tesla coil arms
Spasibo!!! its that method what i looking.
Good Job!
Killing the game! 400 to 11k followers. Thanks for all the time and effort.
Wow, great channel, good tutorial! Thank you. Big like!
I appreciate the emoji at 8:06 for "turn it to 11" lol, made me chuckle
Thank you : )
nice tutorial
this is cool
Epic thanks.
This is great! Super helpful and inspiring. I want to adopt this method to animate a river meander/erosion cycle. If you felt like making a tutorial about animating rivers, that would be amazing. But no pressure. Thanks for the great content! You're a wizard.
Thanks Henry!
Superb Joey. The only complaint is your audio. I think a lavalier mic would improve your sound greatly.
Also, love the Spinal Tap references! I love Big Bottoms!
New to your channel
Making Moonshine lightning Next
Excellent video
wow, 400 to 8.15k. I hope that's a good sign!
Bro this is sooo sick! Your tutorials helped me so much with realizing my projects and they are easy to understand even if i know that I never could come up with something like this by myself! Thank you so much for sharing!
I love it,.
When scaling with proportional editing make sure that the transform pivot point is set to 3d cursor not individual origins.
you saved my ass, thanks
Subbed
tanks
Beautiful #cgelectricity . Thank you for showing your workflow. #blender
SOLID
nice
good
super, viewers can strike in the middle with that tips
🤘
this is the best lightning tutorial ive seen. Thank you!!!
Is there a way to use vertex parents to be able to control where the lightning originates from and where it hits? like lightning coming from one point and striking another? Thanks!
I haven't tried it, but you could probably do this with a hook modifier or some bones and basic weight painting.
@@JoeyCarlino yeah I tried it myself after and using hooked you can animate it striking or just the position of the beginning and end. Thanks!
1-Select the Root Vertex
2-Hook to New Object
3-Select the vertex group it created
4-Weight-Paint
4-Profit- now you have a procural end point you can move anywhere and it deform perfectly.
4:09 after hitting CTRLA then 0, hold shift and scroll to adjust proportional size
For me, in Jan 2022, i had to enable Proportinal editing, and then from there hit the drop down menu for it and check "Connected only"
otherwise it was just changing the width of the whole bolt all at once
One way to get a super easy thunder bolt is by just using the ivy generator.
I've been using this method for a while if you remember from my posts a month or so ago. However I have run into a new problem. The setup you have in the nodes that allows us to control / animate the bolt length doesn't really work when the bolt is spiraling in 3 dimensions like a coil. It reveals itself sort of at an angle as oppose to straight top to bottom. Meaning the top of the bolt and middle of the bolt start revealing themselves at around the same time, then the rest gets filled in. I can't seem to find a fix, and was considering trying to actually animate the length of the bolt mesh somehow. Is there an easy fix for this that you can think of? Thanks in advance!
I'll let you know if I figure it out.
Could you export this? Like say apply modifiers and export it into a game engine?
when I made the node group, the factor slot was taken off my invert nodes so I can't plug anything into them, any tips to solve?
Jacob's ladder, movie like this - they don't do anymore ;(
Okay, so everything was fine until I went to change the vertex group under the displacement modifiers to "focus". Not only did the tip not match up with the origin point, but the whole like butt/thicker end of the bolt straightened out so only the first vertex or two were wavy/wiggly. Does that make sense? I have no idea how to fix it.
It's hard to tell by your comment, but make sure the vertex group has the right name, you might need more vertices too, if you only have a few.
Or maybe you need to invert the vertex group. There should be a little arrow button next to it on the displacement modifier.
@@JoeyCarlino I'll try these when I can sit down at the computer again! Thank you so much! So far everything else is absolutely perfect and I learned a lot from this tutorial!
@@JoeyCarlino It was definitely that I needed to invert the vertex group! Thanks!
Hello! I'm having a problem Exporting the PNG sequence, as my goal is to take my bolt and composite it onto some real footage. Problem is, Rendering the sequence with a transparent background (which I kinda need for compositing), makes the emission / bloom disappear. Any idea how to fix this? Thanks
Thats a tough one. You might have better luck keeping the bloom if you export it with a black background and then add it on top of your other footage. Add might not be the best blending mode, but it would keep the bloom.
@@JoeyCarlino Well, it sort of works! As far as slapping the sequence onto regular footage, blending it on using add does keep the bolt and bloom. I don't know how different it would be if I could have rendered it out normally (with transparent background) or if it's the same. After hours of scouring for a solution last night, what I can gather is that Eevee doesn't really support emissions like that, and getting it to work is a pain. I would've happily used cycles but It didn't seem to work either. Oh well, the search continues but at least I have this Add blend in the meantime. Thanks!
This is a great tutorial so far but I am struggling with the part at 4 minutes where you use ctrl+A with proportional editing on sharp, when I select a single vertex it still changes everything and not proportionally, so setting the first vertex to 0 makes everything 0 and trying to tune it controlling the strength affects all of them equally not the way seen in the video, is there a setting I perhaps missed?
Your area of influence is probably very large. Use the scroll wheel while scaling to make it smaller
@@JoeyCarlino Oh I finally figured it out, did the tutorial 3 times and on the third try I selected 'Connected only' for the proportional editing and it works as intended now, sorry for the hassle
Have you got a version of the lightning complete so everyone could download?
Not for free, but yeah, there's a file on Gumroad
I'm having trouble exporting it with a transparent background, it's just the emmission that's not exporting, please help!
how to get another top vertex also focus at a stable point
Hey uhh It's bananaboy with another question (hopefully less complicated than the last). I'm noticing in my bolts that the tips of the arcs tend to move around a lot. Sometimes When I make one the middle is stuck to the place like in your tutorial while the arcs are flopping all of the place, and other times they're just all flopping around. Is there a way to make ALL points of the lightning branches not be so affected by the displacements of the main bolt? 14:00 timestamp for reference.
You can turn the strength of the displacement modifiers down. Also make sure your vertex groups are set up right to control which points don't move.
@@JoeyCarlino Will give it a shot!
@@JoeyCarlino Okay so I just needed to take each individual branch endpoint and create a new Vertex group, then assign the displacements to that group and now all the branches are focusing where they should be
10:34 노드 그룹 묶기까지함
11:30 키프레임 설정하기
10:59 How does " Go Out" translate into what button to hit/where to click?
Tab, or the arrow in the top right
can i export them with animations and import into UE5 ?
14:18.....my top and bottom vertex does not stay in place....so when i move middle vertex the whole line moves......can u please help? i did exactly the way u did it....with like the proportional editing n smooth n connected only....i did the exact same thing
Make sure the top and bottom are selected, select the vertex groups and add them, then in the displacement modifiers (all 3) select the vertex group and click the little arrow to invert them.
If you're talking about proportional editing, use the scroll wheel to make the area of influence lower, otherwise, it'll move everything instead of just a few points.
This "Toggle Stack" button is a addon? (i'm using 2.93.3)
hey I have a small issue was wondering if you could help. I cant seem to get my emissions to glow when rendering. it looks like white lines.
If you mean it doesn't look right while rendering then make sure the little camera button is on for the displacement modifiers. That is the "enable when rendered" button.
@@JoeyCarlino yes I have them ticked on, just doesn't seem to "glow" so I had put a black pane in the background and turned on "bloom" for rendering to get the glow effect visible. Was curious if that's the way you did it in the end.
12:46 how did u add the top vertex in the vertex grp?
1:10
@@JoeyCarlino thank u so much