How to Make Lightning, The Procedural Way || Blender 2.90

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  • Опубликовано: 11 июл 2024
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Комментарии • 198

  • @JoeyCarlino
    @JoeyCarlino  2 года назад +4

    NEW lightning video with geometry nodes here:
    ruclips.net/video/r_J8i1eChBs/видео.html

  • @DoctorMadness
    @DoctorMadness 3 года назад +6

    Spent so long looking for lightning tutorials until I finally found yours, easily the best! Great work, subbed!

  • @aliensoup2420
    @aliensoup2420 3 года назад +4

    Good work. This is the best looking and controllable lightning tutorial I have yet seen.

  • @ramperture
    @ramperture 2 года назад

    I learned a lot of useful stuff in this video on top of learning how to make lightning. Really good tutorial, man. Definitely gonna sub.

  • @foorya4556
    @foorya4556 3 года назад +24

    If you cant use ctrl+shift+left mouse at 7:26 , you need to enable addon "node wrangler"

    • @melodyyy7954
      @melodyyy7954 3 года назад +4

      u r a life saver man....thank u so much

    • @qa38o54
      @qa38o54 2 года назад +1

      thank you ☺️

  • @hoangnuongnuong5338
    @hoangnuongnuong5338 3 года назад +8

    This is sooooo cool. I really appreciate this. Thank you so much

  • @dakotaridge
    @dakotaridge 2 года назад

    EXCELLENT across the board. Couldn't be easier to follow. Thank you for this!!!

  • @nevell6069
    @nevell6069 3 года назад +4

    With your tutorial I finally made these damn lightning bolts... Man, you deserve more follorwers ;-)

  • @notquitesure
    @notquitesure Год назад

    this is absolutely awesome, thank you

  • @juia7336
    @juia7336 3 года назад +5

    Great tutorial, thank you!!

  • @Fryzlr
    @Fryzlr 2 года назад

    Wow, what an awesome tutorial. This is beautiful. Thank you so much!!

  • @biblioteca3d618
    @biblioteca3d618 Год назад

    Yes sir this content is very worth producing! Thanks a lot for your time and knowledge! You are great!

  • @LearningCurveScience
    @LearningCurveScience 2 года назад +1

    Cool video, thank you. You have gained my sub for 2 reasons.
    1) you use the correct term vertex to refer to a single vertex.
    2) The obviously cool Spinal Tap reference

  • @g_niac
    @g_niac 2 года назад

    it’s bonkers how many possibilities this can be applied to. mind. blown.

  • @takeraparterer
    @takeraparterer 3 года назад +19

    if anyone is having trouble with the lightning becoming a straight cylinder when you set the vertex groups to focus, make sure they are inverted AND go into edit mode, select the bottom vertex, and go into the object data tab, select the focus and hit apply.

  • @qedqubit
    @qedqubit 2 года назад

    Best Lightning tutorial i've seen so far !

  • @ratzitrax
    @ratzitrax 2 года назад

    Pretty nice tutorial. Easy to understand and to follow along AND it works! Thanks!

  • @zandrewsonnemaker5579
    @zandrewsonnemaker5579 3 года назад +5

    Cheers man I'm using this for a channel intro and it'll help big boy time

  • @abololo2288
    @abololo2288 3 года назад +4

    WONDERFULL!

  • @thundercg9663
    @thundercg9663 3 года назад +1

    just amazing what i was looking for thanks man

  • @blackswan6386
    @blackswan6386 3 года назад +1

    just the best tutorial to make lightning bolts ...awesome + subscribed ! wohoo ! i am thor !!!

  • @karstenz.8754
    @karstenz.8754 3 года назад

    Amazing tutorial and well explained.

  • @Sstadd
    @Sstadd Год назад

    Thank you so much for this incredible tutorial

  • @toitanalexandru9664
    @toitanalexandru9664 3 года назад +3

    Just subscribed, keep up the good work!

  • @mralien9547
    @mralien9547 3 года назад +1

    Top tier video. Thank you.

  • @adityarajput9904
    @adityarajput9904 3 года назад +2

    great content man!!!

  • @nicolasdionne7237
    @nicolasdionne7237 3 года назад +1

    Thank you very much man! It's the best tutorial!

  • @user-tt9tr4vx1n
    @user-tt9tr4vx1n 3 года назад +2

    When I was connecting nodes, the panel display was different from yours. I found that adding nodes by linking can be the same as you. Very useful, thank you for sharing.

  • @apeirostudio2993
    @apeirostudio2993 2 года назад

    I came here to learn about lighting. End up learning about a lot of really important awesome things. Thank you. Keep up the good work.

  • @TechMaster-ug4ft
    @TechMaster-ug4ft 3 года назад +10

    Dude you are so epic. I know I found this super late but like still, the way you explain how to do everything, how and why it works is really cool! I really appreciate it because this has actually taught me more about blender. Additionally, you could've just shown us the way to do the one lightning bolt and keep the bridging one just on your gumroad to sell, but no, you didn't you showed us how to do it and why it works, and that's what I like about you.

  • @icarusswitkes6833
    @icarusswitkes6833 3 года назад +30

    This is absolutely beautiful really well done

    • @tdgchan
      @tdgchan 2 года назад +1

      This is really true, i've seen people do 2h videos for much worse lighting 10/10

  • @phanjam
    @phanjam 3 года назад +3

    thank u so much for sharing!
    it's been said, but yes, you are a Wizard!

  • @Lance_G
    @Lance_G 2 года назад

    THIS IS LIT AF -Thank you!

  • @Alex-tn7pv
    @Alex-tn7pv 2 года назад

    Great tutorial!

  • @galenlathrem8584
    @galenlathrem8584 3 года назад +9

    That's a good one! Love the procedural stuff. You're a wizard. Keep up the great work!

  • @zapfsaeule2
    @zapfsaeule2 3 года назад +1

    Super cool! Thank you!!

  • @jiki3d
    @jiki3d 2 года назад

    fantastic!! thanks

  • @caram6589
    @caram6589 2 года назад

    Goodness that was amazing - I am just a beginner but I could follow along - thank you, great tutorial.

  • @enasirkofi
    @enasirkofi Год назад

    Clean!

  • @cyborganic
    @cyborganic 3 года назад +1

    this is great thanks for teaching this

  • @nithinkumara2305
    @nithinkumara2305 3 года назад +1

    Thank You Soo much for this tutorial

  • @andrewrichard3490
    @andrewrichard3490 3 года назад +1

    Genius! Thanks.

  • @DragyDZN
    @DragyDZN 3 года назад +1

    Really good tutorial!

  • @khalidlam3647
    @khalidlam3647 3 года назад +1

    amazing tutorial man

  • @Jham3D
    @Jham3D 2 года назад

    Terrific, thank you!

  • @Srcsqwrn
    @Srcsqwrn 3 года назад

    Excellent! I'm glad I subbed now. I'm expecting more cool stuff!

  • @ahmedhamoda2748
    @ahmedhamoda2748 2 года назад

    Thank you very sharing this knowledge with us :D

  • @spottedhyenaOwO
    @spottedhyenaOwO 2 года назад

    Well done!

  • @sobreaver
    @sobreaver 3 года назад

    Brilliant !

  • @demon4734
    @demon4734 3 года назад +2

    Really great tutorial thank u

    • @JoeyCarlino
      @JoeyCarlino  3 года назад +1

      Whatever keeps the Demon happy!

  • @brett_fitz4569
    @brett_fitz4569 3 года назад +1

    thank you sir

  • @JGMorin
    @JGMorin 3 года назад +1

    thank you

  • @Lqvy1
    @Lqvy1 Год назад

    Used this to make some tesla coil arms

  • @mensoon6038
    @mensoon6038 3 года назад +1

    Spasibo!!! its that method what i looking.

  • @blasterfish2372
    @blasterfish2372 3 года назад +1

    Good Job!

  • @Bad_Chad
    @Bad_Chad 2 года назад +1

    Killing the game! 400 to 11k followers. Thanks for all the time and effort.

  • @sim2g
    @sim2g 2 года назад

    Wow, great channel, good tutorial! Thank you. Big like!

  • @alexmellor9455
    @alexmellor9455 2 года назад

    I appreciate the emoji at 8:06 for "turn it to 11" lol, made me chuckle

  • @sashank_gl
    @sashank_gl 3 года назад +1

    Thank you : )

  • @mr.handsome2455
    @mr.handsome2455 3 года назад +1

    nice tutorial

  • @nonrealitymotions9081
    @nonrealitymotions9081 3 года назад +1

    this is cool

  • @json9865
    @json9865 3 года назад

    Epic thanks.

  • @henrycowdery2688
    @henrycowdery2688 3 года назад +10

    This is great! Super helpful and inspiring. I want to adopt this method to animate a river meander/erosion cycle. If you felt like making a tutorial about animating rivers, that would be amazing. But no pressure. Thanks for the great content! You're a wizard.

  • @marcdraco2189
    @marcdraco2189 2 года назад

    Superb Joey. The only complaint is your audio. I think a lavalier mic would improve your sound greatly.
    Also, love the Spinal Tap references! I love Big Bottoms!

  • @drzigzag8985
    @drzigzag8985 3 года назад +2

    New to your channel
    Making Moonshine lightning Next
    Excellent video

  • @deucejm
    @deucejm 3 года назад

    wow, 400 to 8.15k. I hope that's a good sign!

  • @manmadeartists
    @manmadeartists 2 года назад +1

    Bro this is sooo sick! Your tutorials helped me so much with realizing my projects and they are easy to understand even if i know that I never could come up with something like this by myself! Thank you so much for sharing!

  • @baiqnursih6717
    @baiqnursih6717 3 года назад

    I love it,.

  • @cookiecatman1699
    @cookiecatman1699 2 года назад +1

    When scaling with proportional editing make sure that the transform pivot point is set to 3d cursor not individual origins.

  • @StarlasAiko
    @StarlasAiko 3 года назад

    Subbed

  • @aranhamiles5648
    @aranhamiles5648 3 года назад

    tanks

  • @lebenin3604
    @lebenin3604 3 года назад

    Beautiful #cgelectricity . Thank you for showing your workflow. #blender

  • @axelgimonneau7808
    @axelgimonneau7808 3 года назад

    SOLID

  • @whatidoinmyfreetime2289
    @whatidoinmyfreetime2289 3 года назад +1

    nice

  • @abiyyupanggalih854
    @abiyyupanggalih854 3 года назад

    good

  • @rotajulien140
    @rotajulien140 Год назад

    super, viewers can strike in the middle with that tips

  • @Wije
    @Wije 7 месяцев назад

    🤘

  • @PolyRidge
    @PolyRidge 3 года назад +2

    this is the best lightning tutorial ive seen. Thank you!!!
    Is there a way to use vertex parents to be able to control where the lightning originates from and where it hits? like lightning coming from one point and striking another? Thanks!

    • @JoeyCarlino
      @JoeyCarlino  3 года назад +1

      I haven't tried it, but you could probably do this with a hook modifier or some bones and basic weight painting.

    • @PolyRidge
      @PolyRidge 3 года назад +1

      @@JoeyCarlino yeah I tried it myself after and using hooked you can animate it striking or just the position of the beginning and end. Thanks!

  • @MrSofazocker
    @MrSofazocker 3 года назад

    1-Select the Root Vertex
    2-Hook to New Object
    3-Select the vertex group it created
    4-Weight-Paint
    4-Profit- now you have a procural end point you can move anywhere and it deform perfectly.

  • @mallekgarson9127
    @mallekgarson9127 11 месяцев назад

    4:09 after hitting CTRLA then 0, hold shift and scroll to adjust proportional size

  • @kyletheinilater4235
    @kyletheinilater4235 2 года назад

    For me, in Jan 2022, i had to enable Proportinal editing, and then from there hit the drop down menu for it and check "Connected only"
    otherwise it was just changing the width of the whole bolt all at once

  • @dominicpond
    @dominicpond Год назад

    One way to get a super easy thunder bolt is by just using the ivy generator.

  • @bananaboy1100
    @bananaboy1100 3 года назад

    I've been using this method for a while if you remember from my posts a month or so ago. However I have run into a new problem. The setup you have in the nodes that allows us to control / animate the bolt length doesn't really work when the bolt is spiraling in 3 dimensions like a coil. It reveals itself sort of at an angle as oppose to straight top to bottom. Meaning the top of the bolt and middle of the bolt start revealing themselves at around the same time, then the rest gets filled in. I can't seem to find a fix, and was considering trying to actually animate the length of the bolt mesh somehow. Is there an easy fix for this that you can think of? Thanks in advance!

    • @JoeyCarlino
      @JoeyCarlino  3 года назад +1

      I'll let you know if I figure it out.

  • @Greenman4890
    @Greenman4890 3 года назад

    Could you export this? Like say apply modifiers and export it into a game engine?

  • @trjvail
    @trjvail 2 года назад

    when I made the node group, the factor slot was taken off my invert nodes so I can't plug anything into them, any tips to solve?

  • @genesis2303
    @genesis2303 3 года назад

    Jacob's ladder, movie like this - they don't do anymore ;(

  • @chubbydunkers78
    @chubbydunkers78 3 года назад +3

    Okay, so everything was fine until I went to change the vertex group under the displacement modifiers to "focus". Not only did the tip not match up with the origin point, but the whole like butt/thicker end of the bolt straightened out so only the first vertex or two were wavy/wiggly. Does that make sense? I have no idea how to fix it.

    • @JoeyCarlino
      @JoeyCarlino  3 года назад +2

      It's hard to tell by your comment, but make sure the vertex group has the right name, you might need more vertices too, if you only have a few.

    • @JoeyCarlino
      @JoeyCarlino  3 года назад +2

      Or maybe you need to invert the vertex group. There should be a little arrow button next to it on the displacement modifier.

    • @chubbydunkers78
      @chubbydunkers78 3 года назад +1

      @@JoeyCarlino I'll try these when I can sit down at the computer again! Thank you so much! So far everything else is absolutely perfect and I learned a lot from this tutorial!

    • @chubbydunkers78
      @chubbydunkers78 3 года назад +2

      @@JoeyCarlino It was definitely that I needed to invert the vertex group! Thanks!

  • @bananaboy1100
    @bananaboy1100 3 года назад +1

    Hello! I'm having a problem Exporting the PNG sequence, as my goal is to take my bolt and composite it onto some real footage. Problem is, Rendering the sequence with a transparent background (which I kinda need for compositing), makes the emission / bloom disappear. Any idea how to fix this? Thanks

    • @JoeyCarlino
      @JoeyCarlino  3 года назад +1

      Thats a tough one. You might have better luck keeping the bloom if you export it with a black background and then add it on top of your other footage. Add might not be the best blending mode, but it would keep the bloom.

    • @bananaboy1100
      @bananaboy1100 3 года назад +1

      @@JoeyCarlino Well, it sort of works! As far as slapping the sequence onto regular footage, blending it on using add does keep the bolt and bloom. I don't know how different it would be if I could have rendered it out normally (with transparent background) or if it's the same. After hours of scouring for a solution last night, what I can gather is that Eevee doesn't really support emissions like that, and getting it to work is a pain. I would've happily used cycles but It didn't seem to work either. Oh well, the search continues but at least I have this Add blend in the meantime. Thanks!

  • @adl1719
    @adl1719 2 года назад

    This is a great tutorial so far but I am struggling with the part at 4 minutes where you use ctrl+A with proportional editing on sharp, when I select a single vertex it still changes everything and not proportionally, so setting the first vertex to 0 makes everything 0 and trying to tune it controlling the strength affects all of them equally not the way seen in the video, is there a setting I perhaps missed?

    • @JoeyCarlino
      @JoeyCarlino  2 года назад

      Your area of influence is probably very large. Use the scroll wheel while scaling to make it smaller

    • @adl1719
      @adl1719 2 года назад

      @@JoeyCarlino Oh I finally figured it out, did the tutorial 3 times and on the third try I selected 'Connected only' for the proportional editing and it works as intended now, sorry for the hassle

  • @kirbydreamlanddeluxe9906
    @kirbydreamlanddeluxe9906 3 года назад

    Have you got a version of the lightning complete so everyone could download?

    • @JoeyCarlino
      @JoeyCarlino  3 года назад

      Not for free, but yeah, there's a file on Gumroad

  • @jackwolfmedia4015
    @jackwolfmedia4015 2 года назад

    I'm having trouble exporting it with a transparent background, it's just the emmission that's not exporting, please help!

  • @kodurishiva
    @kodurishiva Год назад

    how to get another top vertex also focus at a stable point

  • @bananaboy1100
    @bananaboy1100 3 года назад

    Hey uhh It's bananaboy with another question (hopefully less complicated than the last). I'm noticing in my bolts that the tips of the arcs tend to move around a lot. Sometimes When I make one the middle is stuck to the place like in your tutorial while the arcs are flopping all of the place, and other times they're just all flopping around. Is there a way to make ALL points of the lightning branches not be so affected by the displacements of the main bolt? 14:00 timestamp for reference.

    • @JoeyCarlino
      @JoeyCarlino  3 года назад +1

      You can turn the strength of the displacement modifiers down. Also make sure your vertex groups are set up right to control which points don't move.

    • @bananaboy1100
      @bananaboy1100 3 года назад

      @@JoeyCarlino Will give it a shot!

    • @bananaboy1100
      @bananaboy1100 3 года назад

      @@JoeyCarlino Okay so I just needed to take each individual branch endpoint and create a new Vertex group, then assign the displacements to that group and now all the branches are focusing where they should be

  • @user-ug7zp8mm5m
    @user-ug7zp8mm5m 10 месяцев назад

    10:34 노드 그룹 묶기까지함

  • @mallekgarson9127
    @mallekgarson9127 11 месяцев назад

    10:59 How does " Go Out" translate into what button to hit/where to click?

    • @JoeyCarlino
      @JoeyCarlino  11 месяцев назад +1

      Tab, or the arrow in the top right

  • @lntredits9486
    @lntredits9486 3 месяца назад

    can i export them with animations and import into UE5 ?

  • @melodyyy7954
    @melodyyy7954 3 года назад

    14:18.....my top and bottom vertex does not stay in place....so when i move middle vertex the whole line moves......can u please help? i did exactly the way u did it....with like the proportional editing n smooth n connected only....i did the exact same thing

    • @JoeyCarlino
      @JoeyCarlino  3 года назад +1

      Make sure the top and bottom are selected, select the vertex groups and add them, then in the displacement modifiers (all 3) select the vertex group and click the little arrow to invert them.

    • @JoeyCarlino
      @JoeyCarlino  3 года назад

      If you're talking about proportional editing, use the scroll wheel to make the area of influence lower, otherwise, it'll move everything instead of just a few points.

  • @danielluisfranco
    @danielluisfranco 2 года назад

    This "Toggle Stack" button is a addon? (i'm using 2.93.3)

  • @flapjacksauce8934
    @flapjacksauce8934 2 года назад

    hey I have a small issue was wondering if you could help. I cant seem to get my emissions to glow when rendering. it looks like white lines.

    • @JoeyCarlino
      @JoeyCarlino  2 года назад

      If you mean it doesn't look right while rendering then make sure the little camera button is on for the displacement modifiers. That is the "enable when rendered" button.

    • @flapjacksauce8934
      @flapjacksauce8934 2 года назад

      @@JoeyCarlino yes I have them ticked on, just doesn't seem to "glow" so I had put a black pane in the background and turned on "bloom" for rendering to get the glow effect visible. Was curious if that's the way you did it in the end.

  • @melodyyy7954
    @melodyyy7954 3 года назад

    12:46 how did u add the top vertex in the vertex grp?