How Nintendo makes Energy trails - Blender 3D!

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  • Опубликовано: 18 дек 2024

Комментарии • 65

  • @onionjedi
    @onionjedi Год назад +3

    Not only is this educational, but highly INSIGHTFUL - it opens my eyes and makes me realize how to further create things like these animated effects. Thanks so much!

  • @MattBixler
    @MattBixler Год назад +9

    Love the amount of attention you give to what each piece of the node tree is doing, lets me actually figure out how I can apply this to other projects, not just replicating the tutorial.

  • @kornelstrebl6782
    @kornelstrebl6782 Год назад +2

    I swear I learn more from guys like him and ducky 3D, polygon runway, polyfjord, kaizen, CG Boost, etc.. than college. Granted my college isn’t the best but still free RUclips with some bought courses from various people listed has been a lot more fruitful than college has been. Thank ya

  • @HampsterGirl
    @HampsterGirl Год назад +1

    That grass is gorgeous!!!!!!😍😍😍😍😍😍😍😍😍😍
    So beautiful! Just what I've been looking for all this time!!!!!
    Thank you!!!

  • @alaslipknot
    @alaslipknot Год назад +17

    around 9:55 when you were explaining the texture space thingy, youtube "suggestion" thumbnail covered everything, please always leave the last ~15 seconds of the video empty or prepared for that suggestions because youtube is too dumb to do it themselves.
    And as always, thanks a lot for the effort.

    • @sebastianodibusti
      @sebastianodibusti Год назад

      Yes, I cant see the final explanation, thnx for the video

    • @engelbrecht777
      @engelbrecht777 Год назад

      ... you can always download the video, then you will not see that.

    • @alaslipknot
      @alaslipknot Год назад +3

      @@engelbrecht777 at that point you can just "inspect" that element and delete its code.

    • @namdhis
      @namdhis Год назад +2

      It's his fault, not RUclips's. You're just trying to be nice.

    • @philmprod
      @philmprod Год назад

      yes

  • @zashigames
    @zashigames 7 месяцев назад

    Great, concise tutorial! Note: at 8:00, he changes the mix color node factor to 1 instead of the default 0.5 value. Without this change, the tips don't fade :)

    • @illusstream
      @illusstream 5 месяцев назад

      Thank you so much, I came to the comments looking for an answer to why my tips weren’t fading, thanks a lot ❤️‍🔥❤️‍🔥❤️‍🔥❤️‍🔥

  • @kingmedia2119
    @kingmedia2119 Год назад +3

    All what I can say is Just wooooooow !!😍

  • @NatashaClark-x1s
    @NatashaClark-x1s Год назад

    Thank you so much for this tutorial!

  • @Creepy_c
    @Creepy_c Год назад

    lovely toturail

  • @TutsKK
    @TutsKK Год назад

    Thank You! amazing tutorial and amazing result

  • @mrwhodini6141
    @mrwhodini6141 Год назад

    Great Tutorial SouthernShotty! Easy to follow with all the important info, Worked first time!

  • @Noctivant
    @Noctivant Год назад

    Thank you for the video!

  • @jikkermanccini
    @jikkermanccini Год назад +1

    This is awesome, I was needing a way to animate some magicy-stuff for a game model, and this is perfect for it!

  • @ihabyaareb3328
    @ihabyaareb3328 Год назад +1

    I would love to see more like this tutorial 😊

  • @DryadDryAgain
    @DryadDryAgain Год назад

    Thank you! This is so cool

  • @tournagauch1893
    @tournagauch1893 Год назад

    Merci pour ce petit tuto bien sympatique

  • @juancarlosuribe
    @juancarlosuribe Год назад +1

    i was just wondering how they did that on the game, you read my mind! loved the effect your content is great!

  • @MissSamGreen
    @MissSamGreen Год назад

    This is awesome! Thank you so much for making this~!

  • @ginescap
    @ginescap Год назад

    wow that was spectacular :)

  • @sebyta7040
    @sebyta7040 Год назад +1

    excellent tutorial, thank you very much. Can this effect be done in a loop?

  • @AlvaroDevLabs
    @AlvaroDevLabs Год назад +2

    Hey Shotty, thanks for once again, delivering a fantastic tutorial. Wanted to ask if you could do a tutorial for the grass that is not a short, it is really difficult to use the short since you can't rewind :(

  • @TrikaArts
    @TrikaArts Год назад

    love this !!

  • @lordbn0866
    @lordbn0866 Год назад +1

    hey, great video! was actually looking for something like this, so it helped a lot. not that its dire but there is an error in the description of the video. The Legend of Zelda: Trials of the Twin Kingdoms sounds like a great title for a Zelda game, but its not the one that recently released.
    again, thanks for the video and have a good one!

  • @SaniveK_
    @SaniveK_ Год назад +2

    I need to use this effect and convert it to a sprite sheet for a simple looped animation. All I really need help with is looping the noise. Any tips on how i might do it with this particular shader setup? SEND HELP!

  • @TheToillMainn
    @TheToillMainn Год назад +2

    how do you get to see the output above each node? that looks really handy. is it a plugin?

  • @DanielGrovePhoto
    @DanielGrovePhoto Год назад

    Love this look and the proceduralness of it! You're in southern US? I'm in Texas!

  • @eduardoinke
    @eduardoinke Год назад +1

    Really nice!! But, how to use or integrate in game engine like Unreal or Unity?

  • @HampsterGirl
    @HampsterGirl Год назад

    Will you be doing more shader node FX tutorial?

  • @chiashengwujohnny5835
    @chiashengwujohnny5835 Год назад +1

    Love this, but 2 Quetions, appreaciate it if anyone knows any solutions
    1. Does anyone has problem with the curve's UV? it appears to have a sharp edge on one side of the surve geometry
    2. the movement of the texture doesnt follllow the curve, it just go virticle up and down

  • @ForlornCreature
    @ForlornCreature Год назад

    could you please make sure screencast keys is turned on

  • @Visleaf
    @Visleaf Год назад

    Please remember to increase the curve resolution to 64 or higher. This determines how accurately the curve is sampled. 12 is a bad default that causes jagged geometry.

  • @vaishnavisprakash6046
    @vaishnavisprakash6046 Год назад

    So how did you make the grass and dust particles?? Great Tutorial !

  • @ajstyles8998
    @ajstyles8998 Год назад

    Hey! I can see the noise sample above noise texture node and on other nodes too. How to do that?

  • @MartKart8
    @MartKart8 Год назад +1

    Does anyone know about those squares appearing above the nodes what they are, like the noise texture node and mix node have white squares what are they?

  • @CheeseDelivery
    @CheeseDelivery Год назад

    amazing video, but also, could you maybe do a tutorial of how to recreate the secret stones from totk?

  • @albababtout8158
    @albababtout8158 6 месяцев назад

    Do you konw I can do the glowing aura of the master sword ?

  • @theshadowunity8260
    @theshadowunity8260 4 месяца назад

    but how do you implement in game? like how you add it to the unity or unreal or Godot engine or any other game engine

  • @HampsterGirl
    @HampsterGirl Год назад

    How do you make the grass move?

  • @imjoebaker
    @imjoebaker Год назад

    Thanks for this - How would you go about animating this? Say you want it to start from a point, draw itself, then finish like a trim path?

    • @thelaw333
      @thelaw333 Год назад +1

      If you add another Mix (multiply) to the alpha set up, (after the 1st). you can animate the whole thing fading in and out with a Second Texture Cord. with that tex cord parented to an empty. Tex Cord (Object) > Color ramp > invert > into the B of the 2nd Mix Multiply. just moving the empty slowly allows you to make the whole thing fade. not really a drawing, but It can work in some cases, saving the need to draw it ;)

    • @imjoebaker
      @imjoebaker Год назад

      @@thelaw333 Thank you so much! I am going to try this now

    • @imjoebaker
      @imjoebaker Год назад

      @@thelaw333 Hi I found a much simpler solution by playing around. In the curve settings you can just keyframes the start and end mapping :) 2/3 keyframes. Job done.

  • @issonkiporto
    @issonkiporto Год назад

    how do you get an overview above each node?

  • @MikeMayArt
    @MikeMayArt Месяц назад

    I'm assuming Blender updated and moved menus since this version. I don't see any option to change the blend mode (EDIT: See my reply to myself ;p).

    • @MikeMayArt
      @MikeMayArt Месяц назад

      For anyone looking, I got this result in my search: "The 'Blend Mode' was replaced with a more simple 'Render Method'. You now have only 'Dithered' and 'Blended' options. Material > Blend Mode was replaced by Material > Render Method . Blended corresponds to the former Alpha Blend ."

  • @joqu3z
    @joqu3z Год назад

    i want to ask, the mapping doesn't allow me to move it past 2, why is that? and because of that the value doesn't work after the 3rd frame.

    • @joqu3z
      @joqu3z Год назад

      *update* if you have a problem like mine, the solution is by clicking in the mix node, remove the clamp and it will work just fine

  • @spacewalker0
    @spacewalker0 Год назад

    is the process the same in cycles ?

  • @soulr26
    @soulr26 Год назад

    My nodes don't look like yours. Do somebody know? I also don't have the "add" node.

  •  Год назад

    Wow!!!!!!!!!!!!!!

  • @FieryRed_BE
    @FieryRed_BE Год назад

    i tried and followed the tutorial but the animation won‘t play. i am using eevee 3.5

    • @ginapagnotta6073
      @ginapagnotta6073 Год назад +1

      You have probably already fixed this issue but if not I would double check that the mapping node that has the type set to point is connected to the "A" slot on the mix node. I had the same issue until I noticed this.

  • @Roosa_Makinen
    @Roosa_Makinen Год назад

    The only problem is that it's not a looping animation. Can anyone help me make it looping?

  • @humbertomoli99
    @humbertomoli99 Год назад

    nintendo: demandable 😡 xd

  • @nosferatu488
    @nosferatu488 Год назад

    my thing became pink for some reason

  • @margaretmcglynn5077
    @margaretmcglynn5077 Год назад +6

    Great tutorial! Such a cool effect. One thing, though: saying "go ahead and" in every sentence is kind of a bit much, and unfortunately, slightly irritating. Maybe try to leave that behind?