So, in the stable 4.0 release, the texture node DOES work in the real-time compositor, but you're still limited to the texture panel, there aren't dedicated texture nodes like in the shader editor.
There is a dedicated texture nodes editor. 1. Change editor type to "texture node editor" 2. In the drop-down menu just beside the icon, click it and switch to "brush" mode 3. Click "Use nodes" check box 4. Plug something to the output.
I like how your videos have your animated persona take the stage for you physically when explaining different things in Blender. Great work, Joey. I salute you!
I always said RUclips needs 'version control'. It's essentially like a playlist thread, if someone clicks on the old video they are automatically taken to the latest updated one. If they really want to, they can check out the previous versions in the history thread
I graduated in digital character animation in 2012 and picked up Blender in 2021, without touching any animation software in between. It's videos like yours that have been instrumental in translating that basic animation knowledge from a decade ago into an understanding of how Blender works. As you can imagine, there were whole processes back then that have been replaced with a button click, but there's still so much value to be had in learning and particularly understanding the process, because the more you understand it the more control you have over it. Also one thing that hasnt changed in over a decade is sometimes your software just refuses to do the thing and you have to troubleshoot your way out. That 'outdated' information is suddenly real useful then.
You have such great content and we appreciate you not giving up and getting frustrated when all of your work becomes outdated by no fault of your own - (I think I would have). Definitely one of the top Blender resources today!
Seriously you are the best! Over the last few weeks I've gotten into geometry nodes because of your videos and even if they're outdated I've learned so much doing them, making art, and then making better versions of them crystals, wires, rocks, etc. As I learn. Thank you so much Joey!
I haven't touched Blender much since that old version you showed briefly at the start. You're making me really excited to try picking it up again! Blender has come so, so far! Especially the node types!
its so good of you to recycle all your cubes, landfills have really been filling up lately and its spilling out into the sea so its nice too see somebody try to make a difference
It is like the first time a blender video title like this isn't just clickbaiting. I don't even know why I am still watching those anymore. But today I was right to believe. 😎Congratulations! This really was such a dense video!
Blender is insane. HOLY COW I was there at the inception of it, when it was in beta, and now it's one of the best out there and STILL FREE. That's the insane part.
I have learnt a wealth of stuff from you and even if out of date that's just what happens with Blender being amazing and always evolving. Still love your tutorial style and hope Blender's fast update doesn't put you off sharing more fun and entertaining stuff.
Bro, Im literally watching your "Modeling in Blender for complete beginners" video right now and try to replicate your moves. I think your videos are still relevant since they mostly cover the fundamentals. At least the ones I watch right now can be perfectly applied to Blender's current version. BTW thank you for your tutorials. You are a saviour. You should make more.
You only display the character 30 seconds at the start of the video and 5 or 10 seconds a couple other places but I felt like the character itself was giving the tutorial the whole time. A great way to maximize the effect of adding 3D animations to tutorials.
Well as someone who’s currently using an outdated version of blender (because my potato computer can’t run the newer stuff) I actually appreciate finding outdated tutorials on the internet. And I’m sure I’m not the only one who hasn’t upgraded to Blenders latest updates, so don’t feel too bad m8.
Those nodes at 7:42 literally saved me and my project. I was starting to go insane of frustration. I made a werewolf and worked on the fur forever with particle systems. now I wanted to try out the hair system and if its any better. As I realized that the hair is not using the skin texture I was lost. you sir are my todays hero. why isn't something like this not already implemented in the hair systems asset browser? I didn't understand a thing what that nodes do, but they worked for me after some fiddling.
It's something that is automatic with the particle system, but a lot of geometry nodes still has to be built from scratch, so hopefully in the future geo nodes will have all of the same options more easily accessible
Thanks for the great videos. Just found out through some trial and error that the new hair system requires some decent uv layout at least(smart project). Overlapping UVs will mess with the generation. Also the subdivision in the curl hair curves modifier only works if Render Tab>Curves>Subdivision is set above 0
Never watched your videos but judging from this one I should watch whatever you put out next! So much character and personality on a tutorial. Love the intro.
You probably already know this but for the fur there's a hair BSDF which gives you more control over how the hair looks (in cycles) as opposed to the principled BSDF
I also recently also found out through trial and error that I had material that was suspposed to mimic that purple-blue-greenish colored fresnel gradient effect that you see on a camera lens was needlesly overprocessed; I was using a slew of way overcomplicated sets of shader mixes trying to combine 3 principled BSDF shaders into one for the multicolor gradient, when I discovered that same fresnel effect could be done WAY less complicated, simply by creating a layer weight, attach it by facing to color ramp with the desired colors in order of my choice, and attach that ramp to the base color node of a Principled BSDF shader... and presto! a colored fresnel gradient!
It’s so hard to keep up with blender. I started using blender around 2005. For years it was easy to go in and out of using blender and I could still easily pick it back up. Now if I don’t use it for a few months everything is different. I miss the old blender development cycle. I’m hoping dev slows down again and it goes a few years without changing.
I still really can't move past 2.7x because I haven't found a way to make the menus horizontal. Thankfully for what I do, most of the actions I use have been the same actions for 16 years so I'm ok for some functions. Although going back to Blender 2.4 on my windows 98 machine is always a bit shocking lol
Oh lookie, a friend of Blender that doesn't shy from admitting mistakes or oversights. You got a new sub 👀 I'm on my path to make an animation with characters on Blender for the first time and I was wondering about digging on the RUclips search hell today or not, but I think I'll explore your videos directly and spare me the suffering 👍
I hear ya. But even though I came later to the game with 2.76, it was still the old Blender. Had I known it wasn't long until the big oberhaul, I would have waited. After having burned my brain with intensely learning Blender, the new version seemed so different and I didn't want to learn all the stuff new. So I was clinging to 2.79b for I guess 2 years longer. I finally got "coerced" into the new Blender, because tutorials for the old version were getting rarer and rarer. And afterall, the switch wasn't that hard. Understanding the node system took a little while, but today I am perfectly happy with the Switch and old Blender doesn't stand a chance. Sadly, new Blender won't even install on my old laptop with Windows 8.1 and lacking a graphics card, I can only use old Blender on it, but I refuse to try to do anything serious with old Blender, because so much is working differently, and I don't want to mess up my somewhat solid knowledge of current Blender with this old stuff. I am planning to get a new laptop, but since I am aiming at a serious work machine, I can't cough up that money right now, probably not even soon. So at least I got 2 desktop computers to do my stuff on. =) Damn, look at what your comment made me ramble about. XD
The color / fac tip is a good one . From what I have read the color output is vector and that is what you want but now I am scratching my head on the Fac output . Thanks for the tips . There are thousands of videos about blender that do not work in today's Blender . Transferring from the 7 series to the 8 series was a challenge for everyone and there are MORE CHALLENGES ! :O)
"fac" stands for "factor". its just a single number. so with a noise node, you input a 3D point and all the parameters of the noise, and you get out a single number. if you now input that single number into, say, a 3D displacement, what is blender supposed to do? it simply copies that number into the x, y and z coordinate. the reason that color works is because it simply copies the red into x, the green into y and the blue into z. these are 3 independant things, so everything is nice and good
I've been using blender forever but I've been waiting to get into geometry nodes since I knew it was changing so rapidly. I think maybe now is the time.
Keep them up for posterity. Also, don't worry, since things tend to come back into fashion every 20-30 years, it would be better if people had this as an archive. Have you any idea how difficult it is to make modern blender look like strata, povray, etc? If people had recorded and archived more, my artistic freedom wouldn't be as limited
This is what i hate about digital art, esspecially CGI. You always have to update and relearn at the expense of practicing to master what you already know or you know, producing Art. Also learning Blender from tutorials that made for 10 different versions is a huge pain in my back. Most of the time the issue is that the name of the features and how you can find them are rearranged. Just for the sake of mixing things up. When blender 2.8 came out i was like, duck... i have to spend a hour of learning how to use blender again. And tens of hours to get used to it and work quickly in it. It is something that dosen't happen when you are painting on a canves or drawing with a pencil.
The nodes at 3:23 could use a set of noise textures for looping like shown in the original video -- I couldn't get the patch as shown to loop, I had to modify mine like the original. Other than that, I love your videos.
Great timing! I opened a client job this week done in 2.92 to make a "simple" quick edit and of course all of the geo node work was out of date. I tried to figure it out but eventually resorted to just downloading 2.92 again and quickly making the edit. Given the time crunch it was the simplest and easiest way to go. Good lesson learned. Thankfully Blender keeps all versions available for just such a scenario. 🙂 I hope you will be updating some of your now out of date content to the new stuff you give sneak peeks of in this video? Thanks for the awesome content Joey!
I wish blender was better for mechanical/physical design. I would use it more then. Also it would help if add ons was easier to manage/move to projects etc.
I made a video on nearest edge path, explaining it with the sample nearest and sample index bc some people asked me to on another vid, funny to see how many people was struggling with it
I've been using Blender 2.74 since I use it to make models to put into game engines, but boy howdy I now understand how the older generation views new technology...
YUS!! this might actually get me to do some Blendering again, its been a few months, i just kept stopping with blender when ever i do a project and i've finished it, it just makes me feel i am wasting my time, i love working in Blender but the work isn't getting me any bread on the table and im not sure if i ever will 😓
I don't know if I love or hate the glasses folding you're doing for the perspective thing. I'll at least say, it's an interesting way of doing that effect.
Haha, thanks for making me feel like an absolute noob in Blender. XD I am pretty comfortable with everything you need for general 3D stuff and animation, but I haven't dared to dive into geo nodes yet and a lot of other stuff shown here makes my brain go WTF........ But well, since I am a hobbyist and know exactly, what I want to achieve, I don't need to be the biggest specialist in the program. I am learning by doing. And afterall, things keep being interesting, when you don't yet know every tiny little detail about them. It's still a long time, within which I can have my moments of epiphany.
I am a c4d boy but it’s great that I can take the software knowledge from one to the other pretty efficiently don’t think it’ll translate that great to Houdini but I’ll get there one day I may have to start using blender for some user made plugins so it’s nice to know it’s not that different. I hope I can make some good tutorials just to help people too it can be a mess to learn don’t feel bad for messing up with old instructions these softwares are so deep you’ll still be learning 5 years later as well as it’s always updating
Of being more precise about texture node fac vs color: with fac you generate a 8bit resolution noise with color you generate a 24bit resolution noise. Use the one is more appropriate to your need.🎉
"when I started using blender in 2019 it looked like this" oh man, my heart. kids, go google what blender looked like in 2006. version 2.41. it has the blue windows XP bar in the screenshots. I was there when they added glossy reflections for the first time - before that the material slider was just "mirror or not mirror" and maybe a fresnel value. we wrote the then-wikibook and everyone made that gingerbread man before the doughnut. I remember when AO was this crazy amazing thing. I remember when material nodes were what geometry nodes are now, and the launch of cycles - we used to render everything on CPU back in the day, so GPUs felt so wicked fast - and then eevee was even faster than that... what an amazing ride it's been
With so many things you are able to do what is something specific you would recommend learning first, everything is so overwhelming and feels impossible to understand Blender Is just crazy but i wanna learn!!!
I have a playlist for beginners. Start with the 2 videos that say "for complete beginners" and after that you can branch out and go in whatever direction you want. There are other great channels too, like crossmind studio, grant abbitt, Cgboost, cgcookie. They have good beginner content
Honestly, I don't care what anyone says. The new Blender interface is so nice, you cannot believe how happy I was when I loaded Blender after a year of not touching it in 2020.
Crazy idea. What if you made a frame by frame remake of The Incredibles? I always found early 2000s animations interesting to look at given how far tech has evolved. The whole movie is quite the undertaking. So one scene would make a good tutorial/showcase of blender. I find "The Incredibles:No Capes!" scene (search on youtube) uses a variety of animation techniques.
So, in the stable 4.0 release, the texture node DOES work in the real-time compositor, but you're still limited to the texture panel, there aren't dedicated texture nodes like in the shader editor.
There is a dedicated texture nodes editor.
1. Change editor type to "texture node editor"
2. In the drop-down menu just beside the icon, click it and switch to "brush" mode
3. Click "Use nodes" check box
4. Plug something to the output.
Thanks, I'll check it out
Can't tell you how much we all appreciate these updates. 🎉
idk about stable that thing has some weird bugs lmao
Will you please tell me how to put sprinkles on my donut in blender?
Animating your character struggling to pronounce "Potential" was a nice touch.
Where?
@@XMonkTheGooberX Sorry I'm late but its at 9:15
Please show us how you setup your rig and animate your little character persona. It’s incredible.
+1 for this!
Yeah! I'm.especially loving the facial animation.
the KING
NO U
no u!@@JoeyCarlino
I like how your videos have your animated persona take the stage for you physically when explaining different things in Blender. Great work, Joey. I salute you!
10:36
I love this part XD
I always said RUclips needs 'version control'. It's essentially like a playlist thread, if someone clicks on the old video they are automatically taken to the latest updated one. If they really want to, they can check out the previous versions in the history thread
I graduated in digital character animation in 2012 and picked up Blender in 2021, without touching any animation software in between. It's videos like yours that have been instrumental in translating that basic animation knowledge from a decade ago into an understanding of how Blender works. As you can imagine, there were whole processes back then that have been replaced with a button click, but there's still so much value to be had in learning and particularly understanding the process, because the more you understand it the more control you have over it. Also one thing that hasnt changed in over a decade is sometimes your software just refuses to do the thing and you have to troubleshoot your way out. That 'outdated' information is suddenly real useful then.
This is a great video! Blender moves so fast its hard to keep up new features😩
You have such great content and we appreciate you not giving up and getting frustrated when all of your work becomes outdated by no fault of your own - (I think I would have). Definitely one of the top Blender resources today!
Count yourself lucky.
I've been using Blender since 1999.
Seriously you are the best! Over the last few weeks I've gotten into geometry nodes because of your videos and even if they're outdated I've learned so much doing them, making art, and then making better versions of them crystals, wires, rocks, etc. As I learn. Thank you so much Joey!
I haven't touched Blender much since that old version you showed briefly at the start. You're making me really excited to try picking it up again! Blender has come so, so far! Especially the node types!
0:47 Just this … This alone … THANK YOU!!!!!!
Ok, back to watching the rest of the video
man THANK YOU this channel has been saving my life with geonodes for years
its so good of you to recycle all your cubes, landfills have really been filling up lately and its spilling out into the sea so its nice too see somebody try to make a difference
I started out using blender in 2012 and use it pretty much daily and I still learn about stuff I didn't know I could do
It is like the first time a blender video title like this isn't just clickbaiting. I don't even know why I am still watching those anymore. But today I was right to believe. 😎Congratulations! This really was such a dense video!
Blender is insane. HOLY COW I was there at the inception of it, when it was in beta, and now it's one of the best out there and STILL FREE. That's the insane part.
I appreciate you make this open and it helps to learn from the most updated approach:)
I have learnt a wealth of stuff from you and even if out of date that's just what happens with Blender being amazing and always evolving. Still love your tutorial style and hope Blender's fast update doesn't put you off sharing more fun and entertaining stuff.
Bro, Im literally watching your "Modeling in Blender for complete beginners" video right now and try to replicate your moves. I think your videos are still relevant since they mostly cover the fundamentals. At least the ones I watch right now can be perfectly applied to Blender's current version. BTW thank you for your tutorials. You are a saviour. You should make more.
I feel your pain. I'm in the same situation with outdated videos and I'm way too busy (or simply not motived enough) to redo them.
You only display the character 30 seconds at the start of the video and 5 or 10 seconds a couple other places but I felt like the character itself was giving the tutorial the whole time. A great way to maximize the effect of adding 3D animations to tutorials.
Well as someone who’s currently using an outdated version of blender (because my potato computer can’t run the newer stuff) I actually appreciate finding outdated tutorials on the internet. And I’m sure I’m not the only one who hasn’t upgraded to Blenders latest updates, so don’t feel too bad m8.
your skin modifier character creation videos got me into blender and used to the software, really grateful for those videos
When Smeaf hits his Gen-1 Evolution, you best believe he will be walking n talking like this.
First time I see a correction and what the correction can be video. Very handy!
I love the animated intro in this video! Thanks for all the knowledge that you share so effectively!
This is the reason why blender version should always be mentioned when talking about it ;)
The bottom right corner usually says the version number
Those nodes at 7:42 literally saved me and my project. I was starting to go insane of frustration. I made a werewolf and worked on the fur forever with particle systems. now I wanted to try out the hair system and if its any better. As I realized that the hair is not using the skin texture I was lost. you sir are my todays hero. why isn't something like this not already implemented in the hair systems asset browser? I didn't understand a thing what that nodes do, but they worked for me after some fiddling.
It's something that is automatic with the particle system, but a lot of geometry nodes still has to be built from scratch, so hopefully in the future geo nodes will have all of the same options more easily accessible
Thanks for the great videos. Just found out through some trial and error that the new hair system requires some decent uv layout at least(smart project). Overlapping UVs will mess with the generation. Also the subdivision in the curl hair curves modifier only works if Render Tab>Curves>Subdivision is set above 0
Never watched your videos but judging from this one I should watch whatever you put out next! So much character and personality on a tutorial. Love the intro.
Thank you so much for the color instead of fac for making noise distortion! I’ve been trying to get rid of that diagonal shift for months 😭
Great stuff, the struggle of outdated content is real 😅 I think you have a good take on it, always learning, always progressing!
Thanks for making this one. Nice to see a big overview of so many new features :)
literally just started using ur animation tutorials yesterday so nice timing
You probably already know this but for the fur there's a hair BSDF which gives you more control over how the hair looks (in cycles) as opposed to the principled BSDF
Man this is so cool in so many ways, im subbing
8:51 Duck like sound, good content
unmatched video quality
Thank you for this update, really appreciated
I also recently also found out through trial and error that I had material that was suspposed to mimic that purple-blue-greenish colored
fresnel gradient effect that you see on a camera lens was needlesly overprocessed;
I was using a slew of way overcomplicated sets of shader mixes trying to combine 3 principled BSDF shaders into one for the multicolor gradient, when I discovered that same fresnel effect could be done WAY less complicated, simply by creating a layer weight, attach it by facing to color ramp with the desired colors in order of my choice,
and attach that ramp to the base color node of a Principled BSDF shader... and presto! a colored fresnel gradient!
I still havent even opened blender, but now i know where i want to go when i do use it
thank you so much for doing this!
You just convinced me to try out blender after 3 years of using maya and max
It’s so hard to keep up with blender. I started using blender around 2005. For years it was easy to go in and out of using blender and I could still easily pick it back up. Now if I don’t use it for a few months everything is different. I miss the old blender development cycle. I’m hoping dev slows down again and it goes a few years without changing.
I love how much work they put into the updates. All the old versions are still public if you don't want to upgrade
I apprecate your videos.I never leave!!
I still really can't move past 2.7x because I haven't found a way to make the menus horizontal. Thankfully for what I do, most of the actions I use have been the same actions for 16 years so I'm ok for some functions. Although going back to Blender 2.4 on my windows 98 machine is always a bit shocking lol
Wow, your content is so clean ! I wish you a great day !
Oh lookie, a friend of Blender that doesn't shy from admitting mistakes or oversights. You got a new sub 👀 I'm on my path to make an animation with characters on Blender for the first time and I was wondering about digging on the RUclips search hell today or not, but I think I'll explore your videos directly and spare me the suffering 👍
It makes me feel so old to hear people say they started using blender after the first huge design overhaul. I started when it was Blender 2.49b.
I hear ya. But even though I came later to the game with 2.76, it was still the old Blender. Had I known it wasn't long until the big oberhaul, I would have waited. After having burned my brain with intensely learning Blender, the new version seemed so different and I didn't want to learn all the stuff new. So I was clinging to 2.79b for I guess 2 years longer. I finally got "coerced" into the new Blender, because tutorials for the old version were getting rarer and rarer.
And afterall, the switch wasn't that hard. Understanding the node system took a little while, but today I am perfectly happy with the Switch and old Blender doesn't stand a chance. Sadly, new Blender won't even install on my old laptop with Windows 8.1 and lacking a graphics card, I can only use old Blender on it, but I refuse to try to do anything serious with old Blender, because so much is working differently, and I don't want to mess up my somewhat solid knowledge of current Blender with this old stuff. I am planning to get a new laptop, but since I am aiming at a serious work machine, I can't cough up that money right now, probably not even soon. So at least I got 2 desktop computers to do my stuff on. =)
Damn, look at what your comment made me ramble about. XD
Your videos make blender way less terrifying lol thank you for making these :3
well done. great update
Thank you!
The color / fac tip is a good one . From what I have read the color output is vector and that is what you want but now I am scratching my head on the Fac output . Thanks for the tips . There are thousands of videos about blender that do not work in today's Blender . Transferring from the 7 series to the 8 series was a challenge for everyone and there are MORE CHALLENGES ! :O)
"fac" stands for "factor". its just a single number. so with a noise node, you input a 3D point and all the parameters of the noise, and you get out a single number. if you now input that single number into, say, a 3D displacement, what is blender supposed to do? it simply copies that number into the x, y and z coordinate.
the reason that color works is because it simply copies the red into x, the green into y and the blue into z. these are 3 independant things, so everything is nice and good
I've been using blender forever but I've been waiting to get into geometry nodes since I knew it was changing so rapidly. I think maybe now is the time.
Every time I look up a blender tutorial I'm like,
"Why do I not have that button?"
"WHY DOES THE KEY DO NOTHING WHEN I PRESS IT!?!?"
Keep them up for posterity. Also, don't worry, since things tend to come back into fashion every 20-30 years, it would be better if people had this as an archive.
Have you any idea how difficult it is to make modern blender look like strata, povray, etc? If people had recorded and archived more, my artistic freedom wouldn't be as limited
This is what i hate about digital art, esspecially CGI. You always have to update and relearn at the expense of practicing to master what you already know or you know, producing Art.
Also learning Blender from tutorials that made for 10 different versions is a huge pain in my back.
Most of the time the issue is that the name of the features and how you can find them are rearranged. Just for the sake of mixing things up.
When blender 2.8 came out i was like, duck... i have to spend a hour of learning how to use blender again. And tens of hours to get used to it and work quickly in it.
It is something that dosen't happen when you are painting on a canves or drawing with a pencil.
Still my favorite blender teacher
0:52 good god, I could have used this so many times to save my sanity
The nodes at 3:23 could use a set of noise textures for looping like shown in the original video -- I couldn't get the patch as shown to loop, I had to modify mine like the original. Other than that, I love your videos.
You are the man, man!
Ha ha, I did 4:27 when you first released it. Time to update.
Great timing! I opened a client job this week done in 2.92 to make a "simple" quick edit and of course all of the geo node work was out of date. I tried to figure it out but eventually resorted to just downloading 2.92 again and quickly making the edit. Given the time crunch it was the simplest and easiest way to go. Good lesson learned. Thankfully Blender keeps all versions available for just such a scenario. 🙂 I hope you will be updating some of your now out of date content to the new stuff you give sneak peeks of in this video? Thanks for the awesome content Joey!
love the videos! i cant stop watching, my entire blender career has been watching your videos and learning from them
What i like about blender is that u can, largly do it the old ways even if the new was are better
I'm not here for Blender tips - I'm just here because your thumbnail has an Amiga 1000 in it.
Incredible value in this video, thanks ! Good teaching, humility and skill, you've got a new subscriber !
Very informative, feel thankful you took the time to make this. thanks!
I wish blender was better for mechanical/physical design. I would use it more then. Also it would help if add ons was easier to manage/move to projects etc.
I made a video on nearest edge path, explaining it with the sample nearest and sample index bc some people asked me to on another vid, funny to see how many people was struggling with it
This video is a gold mine! 🦗
I've been using Blender 2.74 since I use it to make models to put into game engines, but boy howdy I now understand how the older generation views new technology...
May I have those used bones and recycled cubes, I might have a use for them! Please!
YUS!! this might actually get me to do some Blendering again, its been a few months, i just kept stopping with blender when ever i do a project and i've finished it, it just makes me feel i am wasting my time, i love working in Blender but the work isn't getting me any bread on the table and im not sure if i ever will 😓
I don't know if I love or hate the glasses folding you're doing for the perspective thing. I'll at least say, it's an interesting way of doing that effect.
omg it's almost like they're giving you more content to work for RUclips in perpetuity. enjoy
I spread your work like a madman to my fellow students in my current advanced game course. o7
I need to write a cheat sheet of my favorite geonodes, I fail to remember "sample index" often
I started using Blender back around 2008, and HOO BOY was the pre-2.5 interface rough 😂
Haha, thanks for making me feel like an absolute noob in Blender. XD I am pretty comfortable with everything you need for general 3D stuff and animation, but I haven't dared to dive into geo nodes yet and a lot of other stuff shown here makes my brain go WTF........ But well, since I am a hobbyist and know exactly, what I want to achieve, I don't need to be the biggest specialist in the program. I am learning by doing. And afterall, things keep being interesting, when you don't yet know every tiny little detail about them. It's still a long time, within which I can have my moments of epiphany.
I am a c4d boy but it’s great that I can take the software knowledge from one to the other pretty efficiently don’t think it’ll translate that great to Houdini but I’ll get there one day I may have to start using blender for some user made plugins so it’s nice to know it’s not that different. I hope I can make some good tutorials just to help people too it can be a mess to learn don’t feel bad for messing up with old instructions these softwares are so deep you’ll still be learning 5 years later as well as it’s always updating
Of being more precise about texture node fac vs color: with fac you generate a 8bit resolution noise with color you generate a 24bit resolution noise. Use the one is more appropriate to your need.🎉
"when I started using blender in 2019 it looked like this" oh man, my heart. kids, go google what blender looked like in 2006. version 2.41. it has the blue windows XP bar in the screenshots. I was there when they added glossy reflections for the first time - before that the material slider was just "mirror or not mirror" and maybe a fresnel value. we wrote the then-wikibook and everyone made that gingerbread man before the doughnut. I remember when AO was this crazy amazing thing. I remember when material nodes were what geometry nodes are now, and the launch of cycles - we used to render everything on CPU back in the day, so GPUs felt so wicked fast - and then eevee was even faster than that...
what an amazing ride it's been
I think that's around the time I first heard about blender, but then I didn't touch it for over a decade.
Aha I watch Blender live with Pablo to stay updated with Blender.
Good stuff! thank you for this. besides a few silly comments, we all looove your videos! keep them coming!
Actually learned some good stuff about GeoNones from this video, lol. 😸
With so many things you are able to do what is something specific you would recommend learning first, everything is so overwhelming and feels impossible to understand Blender
Is just crazy but i wanna learn!!!
I have a playlist for beginners. Start with the 2 videos that say "for complete beginners" and after that you can branch out and go in whatever direction you want.
There are other great channels too, like crossmind studio, grant abbitt, Cgboost, cgcookie. They have good beginner content
lots of good stuff here.
Your videos are always awesome ❤😂
I only watched your character creation videos, I hope they aren't outdated
No, they still work fine
Honestly, I don't care what anyone says. The new Blender interface is so nice, you cannot believe how happy I was when I loaded Blender after a year of not touching it in 2020.
Please tell me how you did the noise distortion! Also great video!
Crazy idea. What if you made a frame by frame remake of The Incredibles? I always found early 2000s animations interesting to look at given how far tech has evolved. The whole movie is quite the undertaking. So one scene would make a good tutorial/showcase of blender. I find "The Incredibles:No Capes!" scene (search on youtube) uses a variety of animation techniques.
just found your channel! so helpful! thanks!
Thanks! I like your work too
I tried this but had to go back to your old method. I want smoothing based on selection groups and that didn't work at all with blur node.
thanks for the new fur technique.
How did you rig the curved arms? Is it bendy bones, or is there a different way?
Yeah, I used bendy bones. There are only 2 bones in the arm for this rig