PS: Sky-junk and Sky Lantern of Grand Cathay are always flying! Check out our blog article for more details: www.totalwar.com/blog/total-war-warhammer-3-quality-of-life-updates/
From the blog: "In standard campaign field battles, an army’s formation at the end of the deployment phase will be snapshotted and used as the default in that army’s next battle. " This is by far the best new feature CA introduced
Time slow/stop on ability use is generally something that makes using abilities much more efficient in a hectic environment in any game, so I strongly support this change.
Idle unit hot key? Flying units that can land at will? GENIUS! All they need to do now is add a Hotseat mode, and all my dreams for this franchise will have been realized.
@@FilipMoncrief It’s a mode that lets you control multiple factions from one computer. The older Total War games had this feature, like Medieval 2 and Rome 1. It allowed for things like local coop.
@@mj91212 So what happens if your "coop" parten's army is next to enemy army and you attack it with your army? How does he play his faction when it's on one PC lmao?
Imagine landing your Pegasus Knights for running things down instead of that lame "one unit landing at a time hitting nothing" chasing units off the map!
@@gretje2896 flying units don't currently run as fast as they fly and will be unlikely they'd change that. 110, 120 ground speed not buffed would be broken
Awesome updates, I just wish you would add a “mop up” button that when you win your battle tells all your units to ride down the closest retreating enemy unit
Great job with this, really nice. If I could offer some constructive feedback, it would be nice if "braced" units had animations for their braced stance so that they dont look like they are idle. Braced means ready to take a charge, but if you look at a unit in warhammer total war that is braced, it looks like its just standing, chilling, until the very last second where the enemy charges then the braced unit has an animated reaction.
I think that was the purpose of the brace indicator above the units card at the bottom of the screen, so all you have to do to check if a unit is braced is highlight it and look for the indicator.
In older games I think units entered a braced animation when they were somewhat near the enemy (roughly in archer range) so if they expanded the proximity at which the brace animation triggers that would do the trick
Warhammer has too many units, giving over a 100+ units brace animations would be a huge amount of work. And you can't make humans brace looks the same as Orks or Skaven.
They already do this in warhammer they brace when an enemy unit is within Bow/any ranged weapon range for example shield units with brace their shields and spears etc however with the amounts of units for all the races it would be a massive task
@@claytonclaymagic i think its because it gives it a much more table top battle feel to it, the vast majority of the units throughout Fantasy's life were set and fought in rectangular formations
Me, and probably every bretonnian player ever: So... You are saying that I can run like the rest of the peasants instead of flying? BRILLIANT! The foe will never expect such baseborn tactics!
it really is really a giant buff to flying melee units, one of the biggest weakened of flyers is how they can struggle with routing units, with this they should be able to properly run down units effectively
I know “lazy health bars” are a useful mechanic, but when I heard the narrator say that in his voice, my first thoughts were “Okay, thanks Dad.” “They’re trying okay!” “You can’t call them lazy!”
Wow, nice to see Great Longma Riders actually fighting and not just flying and dying like flies. Ability slow-mo is definitely going to be very useful.
Starts well but there are more changes WE need... That Units on the second line on Walls can choose in which direction they Look , so u can use the second battle Line... Would be a nice Option
Thank you for all these changes! 😊 Can we also have longer battles? I love the warhammer series but the battles can sometimes happen so fast. The units are defeated or broken so quickly that I cant stop and appreciate the fight like in Rome 2 or Attilla, or like medieval 2. I like watching my units fight and to really take in the battle. Hope you guys do this. Cant wait for warhammer 3. 😊
@@piipperi273 id be happy if there ws a mod but i hope its in vanilla since mods can go outdated. Like now i cant find a mod for longer battles in warhammer 2. 😞
1:04 I can't help but laugh at how goofy that sudden stop in the charge was when they slammed into a spaced out group of infantry. If it was a shieldwall sure, but they're just standing there like it's nothing lol
absolutely sexy changes. now if you could open up the coop mode for more than 2 players and reintroduce the ability to burn houses and forrests (like in attilla and Three Kingdoms) now THAT would make me very happy.
These seem like some great features! I like the 'lazy' health bars. I wonder if they're adding tall grass and mud like they did in Troy? I also hope they add unit formations: line, spread, V, box.
With unit flyings being able to land, all they need to add is a dismount option for non-flying cavalry, so armies with mostly cavalry can have a better chance at sieging too.
Now fix it so that when flying units take to the air again, if a straggler is caught and unable to lift up you won't have to micro the unit until the straggler is dead. So tired of vargheists and other flying units being completely sacrificed due to a single straggler not being able to go up in the air again, forcing the whole unit down on the ground to die with the straggler.
Unmounting your troops would be also a great enhancement. Specially after we all know that your devs know how to do it CA, and i believe they know it since TW:Empire(and damn i miss those cool naval battles).
Total War: Warhammer is a series where I constantly buy every expansion, never play them, and then find myself excited to repeat the process with each new installment, lol. 🤣
I was really not expecting the ability to land ALL flyers, this is great for bats to avoid focus fire... i could do without the highlight thru woods tho
I'm liking that you can land units now. Before, there were times when I really wanted to bring a flying lord but couldn't take the risk because the opponent might have Tempest and would just snipe me. This change probably makes flying monsters and lords a more viable choice for factions that can't really support their own airborne units.
@@MaledictGaming true but they did say they were getting a rework for game three. For example they did reveal in one of the tzeentch blogs that warriors of chaos can occupy cities now. I was thinking that they would show them off when they revealed th 9th legendary lord...who I'm assuming is belakor at this point.
@@azazelnoise6561 Still hope so. Who knows maybe the last LL will have all the mortal champions + the old WoC roster mixed in. And WoC (whille unplayble) will recieve some updates, like being able to occupy settlements. That would be nice.
@@pimsou1 nah if you pause just before the cursor covers the first few lord selections you can see sigvald so he's still in the warriors of chaos roster(specifically he's two unit cards in from the left of the lords section)
The idle unit hotkey is a great addition. I think everyone can agree that we've had battles where we could have had lower losses if we knew there were a few idle units around
@@ninetailedfox579121 I think it's pretty accurate to the lore finding a unit of clan rats that ran off after the first charge hiding in some trees. :D
I wish you could toggle maximum army sizes. If you could set the maximum at say 10 (rather than 20) units, battles could be quick and dirty, and you wouldn't have to auto-complete so much.
I know this was for Battles, but for campaigns I have a simple wish: Before ending a turn offer to check boxes of those factions you want to see the respective turns of. Everybody else just gets fast forwarded. Doing this manually is a huge pain...
nice really.i like the effect of this slow-motion spell. i hope u reduce the number of clickable skills on the screen and give the player more time to focus on battle. maybe use the auto-trigger option or make then passive
I’m so glad that we can easily see units in trees or other areas it was always so frustrating trying to look at the battlefield from a top point of you and barely able to see anything
Main thing I like is how the banner of a unit becomes more ragged and damaged the more damage the unit has taken adds some theme and might be useful to show how damaged and close to defeat a unit is in cinematic mode
The idle unit hotkey will come in clutch! The lazy health bar, the braced unit indicator and the highlighting of concealed units sound neat too, more help to track units and their situation.
Great updates. Any chance you can add a unit toggle to be AI controlled? One of my biggest wish in this game is that i can choose most of my army to be AI controlled so i can focus on skirmishing etc. I dont care if its in multiplayer, but it would be lovley in the campaign at least! :)
Braced icon and lazy health bar are cool. Idle unit button is great for huge battles where you control two armies and lose track. Spell slo-mo is not really needed, but it's still super cool for people who want to watch the carnage in slow motion. Game is looking great so far!
This is exactly what I want to see for a 3rd iteration of the game. Will there be a campaign QoL as well? The biggest thing to me would be allowing multiple players to que up there actions in coop campaign so one player isn't just waiting the whole time before they can do anything
Great! There's an idea I had in this category: can artillery units have a toggle for level of concern about friendly fire? There are situations where you want to risk hitting your own side (because the enemy will easily kill your artillery if they break your line, for example), and situations where you don't want to chance FF at all (like firing artillery at a broken enemy running away). Each artillery unit would have 3 settings: Danger Close (fire as long as you think you'll do more damage to them than us), Fire for Effect (fire as long as risk of hitting friendlies is small), and Range Safety (do not fire if there is any chance whatsoever of hitting friendly units). You could then easily switch your artillery to Range Safety at victory's end and not have to worry about killing your own troops with fire at will while shooting at the fleeing foe.
Me: "These common sense, quality of life improvements will make TWW3 the best in the trilogy, and hopefully one of my all time favorite games" Average forum troll: "changed player unit UI color from yellow to green? game basically unplayable, CA scam artists, ill never buy another product again."
Flying units being able to ground themselves is amazing. Imagine as vampire counts, no longer picking a single flying lord is going to be risky vs Brettonia anymore. 😬
you need to add a warning signal for when your lord is getting melted! Cant believe how many times I look away for just a second only for him to get melted by some op unit I was not aware of and dies.
Good changes, really hope you have reinforcement and composition selection for large armies as well as the rally flag from S2 again. Otherwise it becomes pot luck what units you field when you outnumber the enemy past 20
good job! absolutely fantastic, l love the fact that u made it optional to have the slow-motion on or of because it makes it a lot easier and some may or may not want it. Everything else is also super good, l especially love the forest changes.
You can pick where reinforcements come from in WH3! But the further you move the marker from the original placement, the more time it will take for the army to arrive. They mentioned it in a blog some time ago
PS: Sky-junk and Sky Lantern of Grand Cathay are always flying! Check out our blog article for more details: www.totalwar.com/blog/total-war-warhammer-3-quality-of-life-updates/
I hope this applies to things like bats as well.
@@nakenmil well technically you could argue both ways. I mean a bat can fly so low that for all Purpose it is "grounded".
:O
not after i shot them down though
The horrible paint jobs for the mortal followers of Tzeentch are still on play I see
From the blog:
"In standard campaign field battles, an army’s formation at the end of the deployment phase will be snapshotted and used as the default in that army’s next battle. "
This is by far the best new feature CA introduced
The Dwarfs will love that
Wow, that's a great feature
Well damn, that means checkerboard formation will get a lot easier to setup.
They didn't mention saving unit groups. Do you think they include that in the snapshots?
Finally! Sick of redoing my formation every battle with my killer army!
The idle unit hotkey is great, i've had way too many units take a nap in the corner of the map
You planning on streaming/making videos on WH3 Pat?
I never typically comment on these but that idle unit hotkey is the most fantastic addition outside of grounding air units.
Wait, I think what you meant to say was, those units were "Waiting in tactical reserves"
it also might make that ai mod general able to do neat stuff and work better
i like sometimes sitting back and seeign how it goes ....this is good but will make it intense
That hot key for idle units is a god send (or sigmar send, whatever)
Yes! OMG Yes!
Sigmarsend, Khornesend, Tzeentchsend, Ursunsend... Take your pick!
What do you meant by "Whatever", citizen? *Raises Sigmarite Warhammer with Holy intent.*
@@LucianCanad I PICK GORK AND MORK
NO TIME TO IDLI BOYZ
LETS WAAAGH
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!!!!!!!!!!!!!!!!!!!!!!!!!
I can’t wait to find out how many times I can get my wizards killed by mistake with this feature lol
The idle unit mechanic is probably the most helpful of them all, it basically happens every match that i just forget certain units
Flying units changes gonna be huge as well. The amount of tactics that alone opens up is crazy.
My Cav all the time lol
imagine seeing what happens in the Tree of ages maps!
You know what? Time slow for spell casting is actually a really cool idea. Good one CA!
I wonder if it will still work in legendary, when you normally can’t slow time
Time slow/stop on ability use is generally something that makes using abilities much more efficient in a hectic environment in any game, so I strongly support this change.
@@abominatus6742 it shouldn't work in legendary imo
@@abominatus6742 i assume that since we can't slow the game down in legendary currently, we can't use this feature either
Y in campaign but if u get used to it will be your downfall in Multiplayer where it will be 100% disabled
These are all pretty good features, well done CA.
Fingers crossed for a great, bug-absent launch.
I'd be accepting of bug-minimal, to be honest. As long as all the features work, I can accept a small amount of jank.
You're going to need more fingers. It's going to have some "features" for sure.
There’s going to be bugs. Always is in any game. Just be patient as they will fix them as soon as possible
im expecting bugs for sure
@@Eshenaleros This, a few minor bugs are fine it's when game breaking bugs happen that there is a problem.
Idle unit hot key? Flying units that can land at will? GENIUS!
All they need to do now is add a Hotseat mode, and all my dreams for this franchise will have been realized.
What’s a hotseat mode?
@@FilipMoncrief Multiplayer where the players play on 1 machine and take their turns after eachother.
@@FilipMoncrief It’s a mode that lets you control multiple factions from one computer. The older Total War games had this feature, like Medieval 2 and Rome 1.
It allowed for things like local coop.
@@mj91212 So what happens if your "coop" parten's army is next to enemy army and you attack it with your army? How does he play his faction when it's on one PC lmao?
@@2veki Typically either one player controls both armies, or the army of the player who’s turn it is not gets controlled by an AI.
See flying cavalary landing. Me aftewards "FOR ZE LADY !!!!" My god I want to test that with bretonnia.
Imagine landing your Pegasus Knights for running things down instead of that lame "one unit landing at a time hitting nothing" chasing units off the map!
I wonder if they will have the same movement speed while running as if they are flying
Pumped for Hippogryph Knights on the ground
@@gretje2896 flying units don't currently run as fast as they fly and will be unlikely they'd change that. 110, 120 ground speed not buffed would be broken
Awesome updates, I just wish you would add a “mop up” button that when you win your battle tells all your units to ride down the closest retreating enemy unit
That foliage change is big, I have lost track of my troops in woods more times than I should have.
Will make forrest battles good
now you know why Teutoburg Forest was so hectic
Always hated fighting in forests, even with the hide option they already had.
Great job with this, really nice. If I could offer some constructive feedback, it would be nice if "braced" units had animations for their braced stance so that they dont look like they are idle. Braced means ready to take a charge, but if you look at a unit in warhammer total war that is braced, it looks like its just standing, chilling, until the very last second where the enemy charges then the braced unit has an animated reaction.
I think that was the purpose of the brace indicator above the units card at the bottom of the screen, so all you have to do to check if a unit is braced is highlight it and look for the indicator.
In older games I think units entered a braced animation when they were somewhat near the enemy (roughly in archer range) so if they expanded the proximity at which the brace animation triggers that would do the trick
@@Farseer15 I'd be super cool if they used the Medieval 2 pike brace animation
Warhammer has too many units, giving over a 100+ units brace animations would be a huge amount of work. And you can't make humans brace looks the same as Orks or Skaven.
They already do this in warhammer they brace when an enemy unit is within Bow/any ranged weapon range for example shield units with brace their shields and spears etc however with the amounts of units for all the races it would be a massive task
what about different stances for infantry like in other titles? I'd love to see spear or shield walls make a return.
General: "Make a Phalanx!"
Halberds: "Whats a Phalanx?"
No way.
Do you know how broken it was for titles like Rome 2?
Wish this guy was my math teacher, he makes equations sound epic.
Literally the most basic putting on an epic voice ever 😭
“If a someone buys 20 apples, and an apple cost 2 gold pieces, how many Gelt jokes can we make?”
Bruh his voice is cringe, he's trying so hard 😭😭
ONEEEEEE PLUS ONEEEEE EQUATES INEVITABLY TO TWOOOOO
@@sauldownbadman876 For real, it's so annoying.
Good to see some quality of life improvements
Wait… The Emperor of Mankind? I thought you were stuck in a Golden Throne.
all of this is great, the only thing missing for me would maby be some basic unit formations that most units can use
yea the lack of formations for units do suck, every total war can do it accept warhammer :/ and its clearly on purpose at this point.
@@claytonclaymagic
Banners, Officers and drummers/Musicians are missed:/
@@claytonclaymagic i think its because it gives it a much more table top battle feel to it, the vast majority of the units throughout Fantasy's life were set and fought in rectangular formations
Me, and probably every bretonnian player ever:
So... You are saying that I can run like the rest of the peasants instead of flying? BRILLIANT! The foe will never expect such baseborn tactics!
it really is really a giant buff to flying melee units, one of the biggest weakened of flyers is how they can struggle with routing units, with this they should be able to properly run down units effectively
FOR THE LADY!
That sounds so Monty Python
What I like the most is how they are upfront with game optimisation and performance by showing 20 fps zoomed out battle footage.
So the game still uses the crap one core only engine ?
@@niksarass yep. And we won't see an improvement until after WH franchise, sadly
Yeap this game looks and runs identically to 2016 game.
ugh. Well, I guess it makes sense if they want to carry over previous games factions to Mortal Empires.
@@CheekiTiki No they could upgrade engine and import assets. Poor decision making by the team
Wow I'm impressed, these look like great changed and additions
PLEEEAAASSSEEE release the soundtrack for this game!
And the previous ones, too!
ESPECIALLY WARDEN&PAUNCH
Lol who ever buys soundtracks??? I see paradox DLC and think looks interesting only to find it's some Scandi death metal!
The greatest improvement to this is Imrik’s ability to ride Miao Ying into battle.
the ship we all wanted lol
@@claytonclaymagic b-but there is no naval combat in .... oh... Ohhhhh
I know “lazy health bars” are a useful mechanic, but when I heard the narrator say that in his voice, my first thoughts were
“Okay, thanks Dad.”
“They’re trying okay!”
“You can’t call them lazy!”
I had no idea those were called 'Lazy' healthbars. That's funny.
@@jiado6893 Tapping that Rogal Dorn energy there. “That is funny.”
I felt passive agressive Dad when he mentioned slow motion spell casting. So i am not fast enough for you dad!?
Wow, nice to see Great Longma Riders actually fighting and not just flying and dying like flies.
Ability slow-mo is definitely going to be very useful.
Wow, this is all amazing for strategically challenged people like me. Thanks CA!
tactically* strategy is what you do in the campaign map.
Quality of life be looking great, specially that idle unit toggle, actual godsend!
Great stuff - focusing on accesibility like this has made me more excited than lord variety, they make such a difference.
honestly, the idle unit hotkey is so excellent for me. i tend to forget alot of the units in big battles, especially recently rallied ones
Starts well but there are more changes WE need...
That Units on the second line on Walls can choose in which direction they Look , so u can use the second battle Line...
Would be a nice Option
Doesn't clicking and dragging allow you to face direction currently on a wall?
Building multiple streams of income exactly what everyone should be pursuing right now
Thank you for all these changes! 😊 Can we also have longer battles? I love the warhammer series but the battles can sometimes happen so fast. The units are defeated or broken so quickly that I cant stop and appreciate the fight like in Rome 2 or Attilla, or like medieval 2. I like watching my units fight and to really take in the battle. Hope you guys do this. Cant wait for warhammer 3. 😊
We are many that like longer battles, but there are many people out there who doesn't want it. A toggle for it would be nice
@@TheBarser that would be awesome. I just wanna see the fights. The amazing different army models just fighting.
@@polarbear6241 Would a mod that multiplies health and vigor of all units do the job?
@@piipperi273 id be happy if there ws a mod but i hope its in vanilla since mods can go outdated. Like now i cant find a mod for longer battles in warhammer 2. 😞
@@polarbear6241 There is a mod that doubles the health at least which should make a huge impact in battle duration.
1:04 I can't help but laugh at how goofy that sudden stop in the charge was when they slammed into a spaced out group of infantry. If it was a shieldwall sure, but they're just standing there like it's nothing lol
Yeah that was my first thought immediately! Hopefully they make it a little more cinematic.
I’ve gotta say this is the first thing I’ve seen that’s actually gotten me excited for the game
absolutely sexy changes.
now if you could open up the coop mode for more than 2 players and reintroduce the ability to burn houses and forrests (like in attilla and Three Kingdoms) now THAT would make me very happy.
These seem like some great features! I like the 'lazy' health bars.
I wonder if they're adding tall grass and mud like they did in Troy?
I also hope they add unit formations: line, spread, V, box.
With unit flyings being able to land, all they need to add is a dismount option for non-flying cavalry, so armies with mostly cavalry can have a better chance at sieging too.
Please make a Total War Lord of the ring your next fantasy IP!
Now fix it so that when flying units take to the air again, if a straggler is caught and unable to lift up you won't have to micro the unit until the straggler is dead.
So tired of vargheists and other flying units being completely sacrificed due to a single straggler not being able to go up in the air again, forcing the whole unit down on the ground to die with the straggler.
Well for air they did fix that, the unit has to be out of combat for several seconds before it can take to the air again.
Unit needs to be out of harm's way for several seconds before you can even toggle on flight mode, so they will work more like ground cav now.
@@theholyavenger So effectively, flying units are now even more trash. Got it.
Unmounting your troops would be also a great enhancement. Specially after we all know that your devs know how to do it CA, and i believe they know it since TW:Empire(and damn i miss those cool naval battles).
1:54 "TICKING THIS BOX" - in badass voice just sounds funny and silly as hell :,)
Total War: Warhammer is a series where I constantly buy every expansion, never play them, and then find myself excited to repeat the process with each new installment, lol. 🤣
That's an expensive hobby, but I get it. I own all DLC for both games and mostly end up playing the same factions that were already there.
The idle unit hotkey is nice.
Landing air forces, we've been waiting this so long!
Some kind of very visible marker over units that have been idle for too long would make the idle unit hotkey even better.
As a toggle able feature sure. Not sure I would personally use it.
I love it all, especially that auto half speed casting. In the heat of battle I missed a few for sure xD
I was really not expecting the ability to land ALL flyers, this is great for bats to avoid focus fire... i could do without the highlight thru woods tho
It's toggleable, so you won't have to use it if you don't want to do so.
don think bats will land honestly :/
@@claytonclaymagic i think they will land how they fight, with that low hover
I feel that Total War: Warhammer III will be the perfect ending to the trilogy.
I'm liking that you can land units now. Before, there were times when I really wanted to bring a flying lord but couldn't take the risk because the opponent might have Tempest and would just snipe me. This change probably makes flying monsters and lords a more viable choice for factions that can't really support their own airborne units.
Glad they are finally putting in occlusion highlights. It's something that should have already been in the game.
1:28 Wasn't expecting them to show the warriors of chaos at all even if its only in a custom battle unit selection screen
Well they explicitely stated that they won't be updated before the game release, but it's nice that they show us, they haven't forgotten them.
@@MaledictGaming true but they did say they were getting a rework for game three. For example they did reveal in one of the tzeentch blogs that warriors of chaos can occupy cities now. I was thinking that they would show them off when they revealed th 9th legendary lord...who I'm assuming is belakor at this point.
@@azazelnoise6561 Still hope so. Who knows maybe the last LL will have all the mortal champions + the old WoC roster mixed in. And WoC (whille unplayble) will recieve some updates, like being able to occupy settlements.
That would be nice.
@@pimsou1 nah if you pause just before the cursor covers the first few lord selections you can see sigvald so he's still in the warriors of chaos roster(specifically he's two unit cards in from the left of the lords section)
@@azazelnoise6561 Oh yeah, you're right. So much for that theory then. I was expecting him to show up next to the other WoC LLs.
The idle unit hotkey is a great addition.
I think everyone can agree that we've had battles where we could have had lower losses if we knew there were a few idle units around
Especially when playing as the Skaven having to deal with units coming back from routing every 10 seconds.
@@ninetailedfox579121 I think it's pretty accurate to the lore finding a unit of clan rats that ran off after the first charge hiding in some trees. :D
2:00 that is actually brilliant.
3:07 Kislev City looks nice!
Alright. This is some nice quality of life improvement.
These Quality of Life ideas are absolutely fantastic. Keep them coming!
1:54 - "TICKING THIS BOX!" Why'd he make it sound so tough!
1:55 - This is EXACTLY the feature I have been dreaming about for so long. I hated having to pause the game to aim every spell.
I really like the ability to land with flying units. Thanks CA
Cool, this along with other qol stuff is really positive. Looking forward to diplomacy rework.
I wish you could toggle maximum army sizes. If you could set the maximum at say 10 (rather than 20) units, battles could be quick and dirty, and you wouldn't have to auto-complete so much.
I know this was for Battles, but for campaigns I have a simple wish: Before ending a turn offer to check boxes of those factions you want to see the respective turns of. Everybody else just gets fast forwarded. Doing this manually is a huge pain...
True that would be nice
nice really.i like the effect of this slow-motion spell. i hope u reduce the number of clickable skills on the screen and give the player more time to focus on battle. maybe use the auto-trigger option or make then passive
They're actually listening! I'm gonna cry D':
i love the spell part where it will slowmo then return to normal, especially when battling 2 stack armies
I’m so glad that we can easily see units in trees or other areas it was always so frustrating trying to look at the battlefield from a top point of you and barely able to see anything
So, did you hire this guy as a voice actor, or did one of your employees just happen to have an awesome voice?
I'm so hyped for Cathay and tzeentch, by far the factions i'm the most hyped for.
Main thing I like is how the banner of a unit becomes more ragged and damaged the more damage the unit has taken
adds some theme and might be useful to show how damaged and close to defeat a unit is in cinematic mode
The idle unit hotkey will come in clutch!
The lazy health bar, the braced unit indicator and the highlighting of concealed units sound neat too, more help to track units and their situation.
The future is now.
And it was long overdue.
Great updates. Any chance you can add a unit toggle to be AI controlled? One of my biggest wish in this game is that i can choose most of my army to be AI controlled so i can focus on skirmishing etc. I dont care if its in multiplayer, but it would be lovley in the campaign at least! :)
"TICKING THIS BOX" jesus never thought someone could say that line in such a hardcore way lol
The VA reading about idle unit hotkeys in an epic voice... :-)
Awesome, realy good implements. Hope the graph optimization is good like in Troy.
Kislev.
Braced icon and lazy health bar are cool. Idle unit button is great for huge battles where you control two armies and lose track. Spell slo-mo is not really needed, but it's still super cool for people who want to watch the carnage in slow motion. Game is looking great so far!
No way! They have made forest battles playable after so many years! No leaves! I cannot believe. I can see units! OMG!!!
This is exactly what I want to see for a 3rd iteration of the game. Will there be a campaign QoL as well? The biggest thing to me would be allowing multiple players to que up there actions in coop campaign so one player isn't just waiting the whole time before they can do anything
When the dev can't even run their own game at a decent fps...
Great!
There's an idea I had in this category: can artillery units have a toggle for level of concern about friendly fire? There are situations where you want to risk hitting your own side (because the enemy will easily kill your artillery if they break your line, for example), and situations where you don't want to chance FF at all (like firing artillery at a broken enemy running away). Each artillery unit would have 3 settings: Danger Close (fire as long as you think you'll do more damage to them than us), Fire for Effect (fire as long as risk of hitting friendlies is small), and Range Safety (do not fire if there is any chance whatsoever of hitting friendly units). You could then easily switch your artillery to Range Safety at victory's end and not have to worry about killing your own troops with fire at will while shooting at the fleeing foe.
Finally, micro'ing the constantly routing-and-returning Skaven units won't be damn near impossible lol
Me: "These common sense, quality of life improvements will make TWW3 the best in the trilogy, and hopefully one of my all time favorite games"
Average forum troll:
"changed player unit UI color from yellow to green? game basically unplayable, CA scam artists, ill never buy another product again."
is it just me or looks like the footage is in 30 fps?
Flying units being able to ground themselves is amazing. Imagine as vampire counts, no longer picking a single flying lord is going to be risky vs Brettonia anymore. 😬
Damn, these are same really good improvements, some of which I wouldn't even have thought of...
Combat animations please!!!!
This narrator puts massive emphasis on every phrase so nothing he says ends up sounding especially important.
How horrific, you may actually need to comprehend what is being said instead of relying on tone!
Formations like Three Kingdoms would be great. Especially like the ones where there would be shield and spears, looks so good.
you need to add a warning signal for when your lord is getting melted! Cant believe how many times I look away for just a second only for him to get melted by some op unit I was not aware of and dies.
Hahaha, the dramatic voice while reading qol-features realy got a laugh out of me. Love your work and looking forward to the finished product.
Hopefully they add formations for units as previously in their historical titles.
Good changes, really hope you have reinforcement and composition selection for large armies as well as the rally flag from S2 again. Otherwise it becomes pot luck what units you field when you outnumber the enemy past 20
Love the dramatic voiceover for pressing backslash.
Oh my god, I've always wanted that flying to grounded toggle. I hope that goes for game 1 & 2 characters/units as well
it will, soon as they get mortal empires running for III '.'
good job! absolutely fantastic, l love the fact that u made it optional to have the slow-motion on or of because it makes it a lot easier and some may or may not want it. Everything else is also super good, l especially love the forest changes.
Thank for the slow time feature was added, it always felt like I had to micromanaging and not and never had time to plan spells
The option to switch flying into ground usage is awesome
Warhammer 3: Air units can now land on the ground!
Warhammer 4: You can now pick where your reinforcements will come from!
You can pick where reinforcements come from in WH3!
But the further you move the marker from the original placement, the more time it will take for the army to arrive. They mentioned it in a blog some time ago
Did I see that unit at @3:00 do a 180 degree turn? If so, that's a much welcomed feature returning from previous TW titles.
Idle unit hotkey and saving deployment formations are super useful additions
"you can now toggle flying on flying troops" FINALLY! "we also added bracing" Shield wall!