The Shadowheart interaction is pretty much a frustrated Dungeon Master stopping just short of yelling at the players to "take the hint and bring her into your damned party already! ... Fine, there's something in your pocket now. No, don't roll, it's just there.'"
Yes that's a weak spot in the game, it's a pity that the devs did not take time to make something more believable and just tell you to that you have it, shut up it's magic! That was the same with the queen at the crèche, if you refuse to give the artefact and kill everybody it doesn't change anything.
This is so funny. The Emperor must have taken a break from his fight with giths to muster up all of his strength to carry the artefact. I never thought of it this way 😄.
Lae'zel: goes on a solo adventure spanning 3 separate zones and only meets her demise due to having nothing to bypass Shar's death curse Everyone else: dies in the immediate vicinity of where they're recruited, with Wyll actually managing to live for a few days until Minthara rolled over him with her grove raid force
@@kapitainein Astarion is canonically stupid :> I actually had Shadowheart show up for me before crossing into the Mountain Pass where I unceremoniously killed her. I think I saw her at the goblin camp too
Well i have played the game as intended 4 times and for the fifth i just did this, ignoring the "forced "companions and just hired some from Withers. Strangely it was more enjoyable for me to play with them, i felt so free, the constant banter and discussion had started to get on my nerves after 4 playthrough, i needed silence ! 😁For me Laezel was killed at the bridge, i did not intervene during that scene and went away, i found her corpse much later.
Well, my release playthrogh, was close to that. I've met everyone, but refuse them to join, since i roleplayed The Dark Urge paladin, that doesn't want to hurt anyone. The only origin characters in my party was Karlach and Wyll. I couldn't refuse her because of the bug. There was no dialog line that I didn't need her. And then Wyll has come to the camp for her, and Karlach asked him to join.
She does die at the bridge at the hands of the gith if you're not there to help her fight them, though, I'm pretty sure. You can also resurrect her right then, I think, but only if you haven't already recruited her. If you recruited her before, and then when she ran off to meet the gith you leave, she dies and can't be resurrected.
@@AlexisTheDragon lol until that dumb chicken met her own "dragon warriors or whatever" at the bridge, then they slaughter her like she is noone, (yeah i didn't interrupt, why would I? she is dumb as a brick)
@@cridow If you sneak into the mountain pass (Act 1.5) via the tunnel at the Goblin Camp you can find Lae'zel studying the gith markings looking for the creche. This gets her as far as Act 2...
So basically: Astarion - Caught and sacrificed by his Master. Gale - Vanishes from the Plot, along with his importance. Karlach - Presumably bleeds out. Lae'zel - Dies in the Shadowlands. Shadowheart - Vanishes from thr Plot, along with her importance. Wyll - Presumably contuines being an enslaved Warlock.
@@Boxkar24 not recruiting Shadowheart is kind of dark. You spend all of act 1 telling her to leave you alone and then the only thing protecting her from becoming a mind flayer latches onto you abandons her, leaving her to transform.
@@mrdr0161 It would be kind of cool if some of these characters showed up as MIndflayers or Absolute cultists in Act 3. But I guess the coincidence of them just showing up at Baldur's Gate is a bit much. I wonder why Wyll doesn't travel with the refugees to Last Light, though. I could see him making sure they get there safely, unless he succumbed to his parasite or the Absolute before that could happen.
Its really interesting seeing how much they put into Lae'zel traversing all of act one and into act two on her own almost a shame we couldn't see most of the other origin characters trying to make it on their own
@@kapitainein I think it would have been appropriate if Astarion had stayed at/around his spot on the coast, but making goofier and goofier lines to get attention. "Oh, look at that extremely attractive person over there! Won't you come help a poor, weak, equally-if-not-more-attractive elf?" And if you spawn the Hunter near Auntie Ethel, after a or two day you can find his corpse that rats on Astarion if you use speak with dead.
I think that's why they put her in a cage. It's the only time between the Nautiloid and act 2 she's not beelining it for the creche, so you can actually catch up to her.
It was mighty lucky for her the door was sturdy because she wouldn't have lasted a single turn had she stepped on a pressure plate. The sarcophagus area was fully booby trapped.
@@kapitainein Maybe not. She was usually the one to see those traps, probably because high Wisdom means a high Perception. They are all avoidable if you see them, you just can't get into the sarcophagus. I don't know if she could handle the undead on her own, though. Be interesting to find out.
@@seannemo8076 You can actually! If you open the sarcophagus, it will trigger the traps. But if you just shoot the button on the wall, it will disable them all again.
@@kapitainein also since posting this comment I remembered I did a run specifically to see if I could avoid Shart and the artifact. If you leave to the mountain without going to the goblin camp (or maybe I snuck in and didn’t cross the bridge?) then there’s a very interesting scene with her that… well I find it funny. Haha
@@cianakril I aggressivly avoided spoilers until I finished the game, that mixed with moving home, work and a terminal case of restartitis meant that I've only just recently started checking out BG3 videos.
I watched my brother kill Astarion at the very beginning because he was doing a solo honor mode run, then carry his body in his camp chest all the way till the beginning of act 3, then revived him and it played the dialogue as if you revived him right after killing him in act 1 except everything was super bright like you were speaking to Astarion in heaven or something
It is interesting to see that, Tav has a really critical role to play, which actually brings these origin characters together, and literally decides on their fate. Giving players this responsibility and power makes the game even more immersive.
So true. I also like how the party members automatically consider you leader of the group making it easier for you to forge your relationships with all them.
lae'zel lying there on the ground in the shadowlands nearly brought a tear to my eye. she's so capable and so full of determination and agency. they did such a good job with her character. i love that she comes to the realization that vlaakith is lying on her own (when you talk to voss at camp). you can let her make her own decisions and she usually comes out on top. given, she does kill innocent people but tbh i don't really fault her for killing people when she's been raised by space nazis and bred for war. her capacity for growth and change is immeasurable though. such an amazing character. i'm sure she could come to similar realizations about the sanctity of life and the value of innocents.
You excellently sum up why she's my favorite romance option and character. The development of her relationship with you, from scorn to respect and admiration, is incredibly well done.
My only problem with Lae'zel is her bickering about betraying Mr Squid: "We must free Orpheous! We must free Orpheous! We must free Orpheous! We must free Orpheous!". It's all she cares about! If you don't, she whines about it and becomes a hermit or a husk. If only Mr Squid and Orpheous worked together... Because of this, I never go with Orpheous.
@@soupstoreclothing makes it worse looking at her story and realizing that more than anything else, the reason she acts the way she does is because she is scared witless.
i already knew how sad and heartbreaking astarion's no-meet ending is, so i knew what i'll see, but laezel's genuinely broke my heart, and here i never even cared for her before. but to imagine this basically a child desperately wandering around, looking for clues, knowing that her people and the cure are so close somewhere, while her clock is on a countdown, and then attempting to go through shadow cursed lands because she was out of options and probably thought that it's her weakness that she wasn't strong and cunning enough to find the creche. and knowing that her biggest fear was to die without leaving a mark, not ascending, not riding a dragon, not having a silver sword... and that's exactly how she died. seriously, if we just didn't see her anymore and that's it, but the fact that she made it on her own so far makes it sadder.
True. She was a fighter, a strong woman who's aim was to ascend to be with her goddess Vla'kith. It would have been better if we could find her inside a mind flayer pod where Mizora was so we could rescue her and perhaps recruit her there. As Voss Kith'Rak rightly pointed out - 'Regal even'.
Shadowheart NPC is all, "Don't you _dare_ touch that smelly goblin corpse... that is _my_ loot! I saved you with my artifact, and I called dibs first!"
I know that in early access, Larian had Shadowheart attack you at camp if you didn't recruit her inside the Nautiloid, on the beach at the door of the crypt, or in the druids' grove. It is interesting that Larian changed it for the full game.
@@kapitaineinbasically what would happen she said a voice in her head wouldn’t stop talking and saying she HAD to travel with you. She starts going mildly insane from it and you either have to talk her down and recruit her (she’ll go back to normal) or reject her and she tries to stab you. There’s probably still some videos from various people who played EA 😊
@@kapitainein thank you for the video though, I knew what happened to Astarion and Gale, but not the others. If you leave Gale, it's sort of like what happened to Karsus if you think about it.
@@TheUglyFish I am not sure why but Gale liked me big time but Lazzel like "Kick puppies with me!" And Shadowheart was just a H a g. I physical hate her voice abd rather hang with Laz, atleast if you kick puppies you good. 😂
Lmao Mystra’s ultimate plan for Gale failing because he died in a random portal on a random cliffside, not even making it anywhere near the netherbrain is funny asf Might as well just hold on to that netherese bomb instead😂
In most instances Tav will probably be killed no long after reaching the Sword Coast, like those other origin characters. It's only through the magic of turn-based combat and saving/loading games they Tav becomes the hero that Fae'run needs.
@@Avantime Tav maybe, Dark Urge makes it all the way to act 3 if you don't play as him. Which is fitting because Durge and Gale are the candidates for being the "highest level" pre-mindflayers, or just look at the statlines for the other chosen and realize how far you've fallen.
I missed Gale, Karlach AND Wyll on my first playthrough. Didn’t explore enough to see Karlach, didn’t touch the portal to meet Gale and straight up walked past Wyll because I was interested in the Grove more 😂
Me too, the game taught me to fear dangerous looking things in the nautilus with the brine pool so I didnt dare touch the unstable crazy portal. I went straight past the Grove to the goblin camp, rescued halsin, never met Wyll. And some paladins told me, also a paladin, to murder a demon... so I did. Got a good sword for Lae'zel. Now I have to do the whole game again 😅
Fun fact, if you dont recruit Wyll and recruit Karlach first, then at night Wyll will come and hunt Karlach which leads to a reconciliation, basically being able to recruit Wyll
@@AuzzieAnxiety EXACTLY what I did too. That’s so funny! Never played DnD in my life and completely missed them and SO much more my first play through. 😆
Astarion objectively has the worst fate of the bunch while the others simply die. One could argue that Gale might come close what with him being trapped alone in that portal but poor Astarion was most likely tortured for days or weeks before potentially being sacrificed. That's the reason I could never do a completely solo run. I refuse to let my favorite character suffer more than he already has.
Gale is petmanently trapped in between material plane and astral plane... He does not age in there so he kinda is stuck forever. Idk if thats better than astarion
@@BlastOffer isn't the canon that he explodes inside the portal? like he can't get ahold of magical items so eventually he just self destructs, but doesn't harm anyone since it's contained?
@@poppygrimoire9520 Unless intention is confirmed by the developera and lead designer, time works differently in astral plane, aging, hunger, etc. Is halted or extremely slow depending on edition and that applies to the orb. So I guess EVENTUALLY it blows up ... But how many thousands or tens of thousands of years is that gonna be?
Something about everyone, except Lae'zel, just waiting for you to help them is just so funny. Karlach stands there bleeding for days; Wyll's important missing to hunt the dangerous devil is on hiatus; Gale is stuck in a portal for all eternity. And Shadowheart on her important mission for Lady Shar, now minus the artifact? Just waits for death I guess. I still wonder how Astarion made it to Baldur's Gate tho. Did he actually manage to get there on his own? Was he captured by Cazador's lackeys and brought back? I refuse to believe Astarion might be the most competent of the bunch 🥲
If this happens with Astarion, by the time you reach the Gur camp in act 3, I think the Gur are still all slaughtered. Like they'd be when you hand Astarion to Gandrel yourself. Because Cazador sends his other vampires after him. So it's likely that in this scenario, Gandrel still catches him even without your help and drags him to Baldur's Gate. And the Gur still die by Cazador's spawn
@@kapitainein Lol I guess he quite literally could... Apparently Gandrel is strong enough to one-punch Astarion into unconsciousness and then throw him over his shoulder like a sack of potatoes...
It’s weird how much more effort they put on laezel over all the others. She is the only to truly have her own path when ignored, and also the only one to have a dedicated cutscene on the endings.
Correct me if I'm wrong but isn't the Laezel cutscene (I assume you mean the one where she meets Vlakith) something that was added in a recent patch (honour mode patch iirc)?
@@exantiuse497 no idea, i played first after this patch was already rolling. But this don’t change the fact they flashed out her more than all other in the endings, even without the cutscene she have more to say and do depending on the choices, while the others is just a quick few seconds, and then a bunch of text in the dinner party before credits. If this isn’t Larian playing favorites i don’t know what is XD.
Idk... She doesn't have the most content, I'd say she's just the most related to the main story. I'd say they put in as much effort for her as Astarion. He has the most cutscenes and his character quests/romance require a lot of attention to succeed - not to mention they are only relevant to him and don't move the story forward. I do cazador, Raphael, and the gur everytime anyway. But he has plenty of content. Literally the most.
I was hoping Lae’Zel would be the hero of her own story. It would be really cool if she just kept making her way along and in the end being an ally or enemy depending on how you go about ending the game.
Or in one of the mind flayer pods waiting to be either released or be turned into a mind flayer. The story arc of Lae'zel suggested by you is brilliant.
For shadowheart, if you skipped goblin camp by going underdark via jumping into the chasm at the phase spiders, she appears instead at grymforge right before you try to take the elevator
What in the nine hells was she doing at the Grymforge? I suppose the 'voices' were guiding her all along. No, really, that's an interesting find. I guess the devs were thinking - "what if you try to take the underdark route to avoid Shadowheart?" 😃
So here's a weird thing. I have a play through where I intend to side with the Emperor. Now Lae'zel died on the Natoloid, and her body was laying on the beach. So I figured cool, I just won't bother resurrecting her. Her body managed to teleport all the way to the Shadowlands.
I have a similiar issue, but with Halsin. He was killed by Dror Ragzlin in my Honour mode run. I left his corpse in Goblin Camp, but game constantly puts his corpse in my camp (regardless of location). I guess I'll have to throw into chasm to fix it.
She died unrecruited in the battle with the Gith Patrol for me (her 12 hp never stood a chance). I found her body in the mountain pass and the Shadowlands :)
Companions dying causes wonky things to happen. Dead Laezel teleports between regions, Halsin's body appears in your camp in Act 2, and if Wyll dies and is revivified before you first recruit him he may disappear from your camp when you rest (although his cutscenes involving the devil will still play out - and he appears in his underwear)
@@Matriarchator Larion truly is the most railroading DM ever when it comes to "guys we paid these people so much money to do voicework for these characters please interact with them pleasepleaseplease." No and stop tossing their dead bodies at me.
Doesn’t surprise me that none of the origin characters get far without tav/durge’s help, they all have a tadpole in their heads and as much as a stuck up a-hole the Emperor is. His aid in using Orpheus is the only thing that’s keeping everyone from becoming Mindflayers. The prism ultimately ends up in tav/durge’s hands and no one else, so without it the other characters weren’t gonna make it far to begin with.
to be totally fair, only the holder of the prism would get far, so by that rule if Tav/Durge doesn't recruit any of them to the party.... they should die as well XD only Shadowheart would get to survive
@@dan_mnght well the thing is the game forces u to run into shadowheart once u get to the goblin camp. At that point u can still deny partnering up with her. However later that night, the prism ends up in tav/durge’s hands. Which means that the Emperor manages to swindle the prism away from Shadowheart and give it to u. Partnering with shadowheart still is optional but the prism itself ends up with tav/durge no matter what. The Emperor wants it in ur hands and no one else’s.
I didn’t find Laezel after the nautiloid fell, and I found her dead body where the giths were standing (near the Mountains path). I revived her after the fight and she continued her way with me.
@@kapitaineinon my first playthrough Laezel didn't say please when I found her in the cage so I left her, she died while fighting the gith, I could resurrect her and she joined
@@Synthia17 He had a trial? My ResistGithDurgyMonk told him that he would be her sacrifice over the goofy, pink, flying elephant, then proceeded to force Sarevok to dance while the party just obliterated him.
Lae’zel's story is saddening, she walked alone to the creche to be purified, somehow survived the operation but probably still carries the tadpole. Then she was sent either to search for the artifact or as a foot soldier towards Moorise tower... without any protection. if she had a shadow vestige, it could perfectly be the one that says: "In her former life, this girl played in the nearby woods. She was always the best at climbing trees." PS: her tadpole does not survive the curse either right?
Just finished reading your thoughts on Lae'zel. I don't know how but your reasoning about Lae'zel going to shadowland seemed very practical. The tadpole usually survives after death of the carrier but the tadpole surviving the Necrotic blight is completely different.
She still lives in Shadowlands, but the only problem is that she has no torch, therefore player must be fast to catch her before she dies. You can still recruit her if you are fast.
@@ardex9677 tracks with how they thought lae'zel couldnt get down from that basic tiefling trap and supposedly dies in it [they ended up fixing it bc it made no sene]
Astarion’s the only one that makes it to act 3 though. That’s the act when you get all the OP stuff so organically without plot armour he’s got the best chance imo.
I think the biggest let down of BG3 that seems like a weird oversight is that if you don't recruit the companions they don't really appear significantly later. And Shart is thrust upon the player. It would have been cooler to meet them in act 2 or 3 but in some sort of horrible fate but still able to converse. It's also weird that Astarion would just sit and wait for two acts at the beach when he knows he's being hunted. Same with Karlach. For all the checks and balances for reactivity, Larian seemed to assume we'd recruit them all in act 1 in every single playthrough.
Fun fact: Astarion stays in the Ravaged Beach and yet the exsanguinated boar would appear in the blighted village. Hmm curious. The devs made sure Wyll was in a timer mode, he would disappear from the map if we never met him.
@@kapitainein I do wonder now ... what if you ignore Karlach and Wyll. Do the story until he disappears, then you recruit Karlach. Will he still pop-up in camp?
shouldn't everyone be controlled by the absolute by a certain point too? I think it would be cool to have origin characters show up as true souls, forced to work for the absolute.
Hey, just wanted to use your most recent video to say this: Thank you for posting all of the crazy, wild, different outcomes on your channel. I don't have the time to go through every single possibility - and saving and reloading at every critical conversation immensely breaks my immersion and enjoyment. I appreciate you for what you do.
You forgot the interaction with Wyll if you have recruited Karlach but have ignored him. He shows up at your camp and you have to choose between Wyll, Karlach, or deescalation.
Happened to me my first playthrough cause I couldn’t figure out how to recruit him (I didn’t notice him training the Tiefling boy after the battle at the gate and kept walking past him)
I feel like Shadowheart should have had one more chance of being recruited-- Act 2, since she's immune to most of the curse. And you find her right by the Underdark entrance to the Shadow Cursed Lands as soon as you get off the lift. The artifact still appears in your inventory if you go into the Mountain Pass without her, but if you go through to Act 2 via the Underdark first, she still has it on her person, as you run into her right at the start, when you get off the lift. If you still refuse her here, then the artifact appears to you during your next long rest (or when you change regions the first time) or right as you enter the Gaunlet of Shar if you somehow haven't done either by then. At that point, in either case, and only then, does she stop being recruitable and disappears (implying she met her demise offscreen somewhere) That would have been cool since that'd have made her the only companion to survive till Act 2, which makes sense considering what the artifact does and that she holds it. Although I very much see why Larian didn't go with this route as already my suggestions add a lot more routes to account for 😅
Shes just a little girl at the end of the day being told what to do by her goddess. Not even having the self respect to have her own memories, there is ofc no way she should ever make it to act 2.
Astarion - Zombie Gale - Erupted while trapped between dimension due to inability to consume magic artifacts. Karlach - Probably still evading Zariels goons and Wyll. Lae'zel - Killed by the shadow curse. Shadowheart - Legend tells that she is still standing on that bridge to this day. Wyll - Probably still chasing Karlach.
So, most of their fates are confirmed. The ones we can only speculate on? Karlach - Gets killed by Wyll, or kills Wyll but burns up later, or gets dragged back to Avernus by those devils hunting her, or gets taken control of by the cult and eventually transforms into Illithid... Shadowheart - Loses the artifact so gets punished to death by Shar, or gets taken control of by the cult and eventually transforms into Illithid... Wyll - Gets killed by Karlach, or kills Karlach but gets taken control of by the cult and eventually transforms into Illithid...
@@kapitainein it would've been cool if after the celebration, if you go back to Karlach, you find one of their bodies, showing they fought. And then maybe you find the survivor with the tieflings and harpers in act 2
If you rescue the Duke without ever having met Wyll, the Duke is just bonkers happy to be alive and he calls you a friend and thanks you for saving Florrick. But zero mention of Ansur.
Hmm... interesting. I distinctly remember him saying he wanted to raise Ansur from his slumber all by himself if, Wyll is present with you. Good find .
@@JohnMcTrollson When a female Tav says this, I'm like - O my goddo let's get her a bag. When a male Tav speaks these words - Listen buddy, that is only an 8 kg armour.
For whatever reason Lae'zel's makes me the saddest...she gets so far on her own and then fails in the saddest place to fail. ;_; She's really the only one who had any hope of making it without you.
Nah. He is horribly evil for sure, as fitting for a vampire, but he's got nothing on devils. The game isn't too explicit about it but DnD devils like to do some truly disgusting stuff - and they're much more capable of it than a vampire since they don't need to stop the torture when the victim dies, given that they torment the soul. You do get a taste of it if you look around the House of Hope - my "favorite" is the guy that's forced to take a dump in a pot, then eat it, over and over... for all of eternity
In my first playthrough I was scared silly and avoided anything that looked like trouble. The moment my Tav got a shock from the portal, I was like - eff this thing, Imma outta here asap.
I've seen that you can actually save lae'zel in the shadowlands, but you need to get to her asap once you get there, or she runs out of self healing, and than you find her dead.
@@Wrestler101HD True. Durge is also the only Origin character who can't be recruited. It would have been so much interesting to see Durge as a party member 😃.
You can skip the Shadowheart interaction near the goblin camp. Use Druid wildshape before you approach the bridge. Note, your whole party must be in an animal form or far away from the bridge.
My first playthrough was a real sh*tshow, and I never found Lae’zel. I kept pursuing all the Emerald Grove quests because I naively thought that the tadpole wasn’t the main quest and just really wanted to get rid of it, so I was desperate to find Halsin. It only occurred to me very late in Act 1 that I still hadn’t seen her again, and I googled to figure out where to look for her. And then I also didn’t go to the Mountain Pass because 1. I didn’t have a Gith in my party constantly saying we needed to go there, and 2. I thought you had to choose either the Underdark or the Mountain Pass, I didn’t realize it could be both. 😂😅 Needless to say, from this point forward I started prioritizing fully expanding the map starting in Act 2. And yes, because I didn’t head to the part of the map Lae’zel was on for a long while, I also didn’t get to the Dank Crypt or get Withers for quite some time. I was freaked out when suddenly there was a zombie chilling at my campsite.
I missed out on Gale and didn't travel to Underdark and Githiyanki Cre'che on my first run. I had to save scum a lot during my fight with Ketheric because I was at level 6 😅.
i remember finding lae’zel after talking with kith’rak in the mountains, she was dead, used a revive scroll to see what would happen and she joined me as if i didnt completely miss her in the crash site
In my first playthrogh I never got Gale cause like… suspicious portal? Nah, not touching that, what if I get hurt? Learned that from the worm incubation crib on the nautiloid.
2:01 this is actually how i found gale - near the end of act 2. when i first saw the portal in act 1 and the narrator said that it looks dangerous, i just kinda accepted that and moved on. only learned of gale's existence after i let some friends start a new save file. they, of course, interacted with the sigil like normal people would.
Gale can technically also make it to Act 3 if you play as Durge and go to the murder tribunal HAHAHA Thank you for posting the vids! I thought Wyll just bugged out for me when I failed to recruit him after the Tiefling party and just moved to the next region whew.
This playthrough was a tough one. I expected Astarion to make witty comments just around the corner but the silence that followed after that...the banters and interactions with the party members were sorely missed.
Interesting) In my playthrough I never found Lae'zel after prologue, and this was not intentional. I accidently bypassed her cage on my way to the grove and when I returned to scout I just ran past a couple of dead tieflings, didn't even know she had been there until watched some videos. And after exploring the Underdark I saw no reason to check the alternative route - by that time I was thinking the opportunity to recruit her was somehow gone, so I ventured forth. Never found her corpse either - I guess, if you don't help her in Act 1, she never makes it to the Shadowlands.
Lae'zel would've died if Tav didn't approach Kith'rak. Also, I didn't expect to see her in the Mountain pass. After doing some trading with the Scholar from the Baldur's Gate, I just happened to notice Lae'zel walk past by me. This was all new to me. Every time I play this game, new mechanics are unlocked and it amazes me to see how great Larian Studios are.
If you don't help or find her she dies to the gith in the bridge near the entrance to the mountain pass. If you save her or revive her in there but do not recruit her she goes all the way to the shadow curse lands and dies after entering, at which point you can't revive her anymore because she died to the curse
If you never recruit Karlach and Wyll both, it's unlikely Karlach would survive past Act 1, even if she survives her wounds. Either the nearby "paladins" would find and kill her, or Wyll would follow Mizora's orders to look for Karlach, and if he finds her kill her. (Or kill her if she makes her way to the Tiefling camp.) Even if Wyll never finds her or she persuades him that she's no demon, Karlach's days are numbered due to her infernal engine heart. Without the player character helping her and gathering the ingredients for the Tiefling smith to (temporarily) repair Karlach's heart, she likely would've burned up before the group even reaches Act 3. Wyll would also look for his father if he made it to Waukeen's Rest and heard his father the Duke had been abducted, but I'm not sure Wyll could make it through the Shadowlands or the Underdark to Baldur's Gate on his own. Technically, if the player never recruits Astarion, Karlach, Wyll who all have a tadpole in their heads, without the protection of Shadowheart's artifiact wouldn't they fall under the mental control of the Absolute at some point?
Thank you for your insight regarding the characters. I completely agree with you on Karlach and Wyll's fate. The game devs have made it abundantly clear about Astarion's fate. No matter whether he's killed or discarded as a corpse or even if Tav kills Gandrel in Act 1, he'll become a part of the Vampiric Ascension ritual.
I thought there was a cutscene where shadowheart appears in your camp and are either forced to take her or kill her as she goes slightly insane? I’ve seen it before so it’s probably trigged by a amount of long rest
Sure thing. I cannot think of leaving Karlach alone down by the river and Wyll is the embodiment of righteousness who'll tell you to attack the enemies when it's least required.
This is so funny to me - on my first playthrough, I completely missed Wyll somehow. No idea he was a potential companion. I also never found the whole Risen Road area, so I totally missed Karlach. It wasn't until my 2nd playthrough I talked to Wyll, and he told me where to find Karlach - I was so full of /facepalm lololol
If you're fast enough you can save Lae Zel in the shadowlands! She spawns in alive and only starts dying to the curse then, so if you reach her with a light source before she dies she's fine!
First time i ever saw will was when he made his grand entrance at the gate...And then got killed almost immediately. First playthrough really was charmed.
If you blast through the cutscene with the goblin while entering the shadow cursed area (like starting a fight outright) you can actually reach laezel and hold a light up so she won't die to the shadow curse. You can even leave a lit torch near so she won't die. However she doesn't appear to move from this spot if saved this way and seems to be otherwise done at that point.
Thank you for sharing this with us. I've even updated the situation regarding recruitment of Lae'zel in the Shadowland after the end of Myrkul in the latest video .
I know you didn’t do minthara so I’m gonna say what happens and that in the near end of act 2 she’s found at the bottom of the castle when you are about to fight the final boss, but if you roam around and end up in a room where you have to fight some monsters she will be found as a zombie, but that’s only if you didn’t kill her in act 1 and only knocked her out
The game doesn't consider her as an Origin character and I needed her in my party. I tried to steal something from the goblins which made her temporary hostile, then knocked her out. I recruited her because she proved to be a valuable ally. Hirelings don't consume parasites so you now know I badly needed The Luck Of Far Realm😃.
@@kapitainein fair enough, also person opinion but maybe you’d like it too you should try giving her a warlock build, she’s amazing with it, and maybe mix it with necro wizard class so she can control the undead, it also feels more lore accurate for revenge if you give her kethrics armor while she controls the undead
I remember that in previous patches if you avoided interacting with Shadowheart at all, once you got at the Goblin camp you were simply turned into a Mind Flayer and it was a game over
Yeah, There also used to be a scene where she came to your camp dazed/confused clearly The emperor's doing you can either talk her down and she'll join you like normal or you'll have to fight her, there should be a few videos from early access on here @@exantiuse497
its so strange and dont have any sense, if you meet and recruit them they become semi gods but if you never talk with them they are just random people on the road?
@@LagunaKramer but just because they are with the main character but they alone cant do It? I try a run with just gale and I was expecting laez become a champion of her queen or astarion become a vampire I even think karlach and Will become heroes together
Yeah, cause they have the advantage of other people fighting at their side. Gale not making it out of the portal makes sense, he wasn't getting out without someone pulling him out Astarion makes sense, Cazador would send countless lackeys after him to bring him back until it was successful. Lae'zel makes sense. She would have been too gung-ho charging into the Shadowlands and thus would have been overcome by it. The others we don't have enough info on what happened to them to say for sure, but anything can happen when you're alone.
The fact that you can actually miss Astarion completely... How many ppl did I see now that didn't even go to where he is standing, because they rather want to investigate the ruins? This game rly gives so many opportunities to the player to either miss him or be wary of him to kick him out of the party, etc. At least Karlach has a quest that leads to her (luckily). On the other hand, everyone knows Astarion and I think most will look where he is if they shouldn't have him after a few hours.
I agree with you when it comes to finding Karlach through a quest. This game is so well made and riddled with abundant choices to make. Thank you for sharing your thought and insight .
On my playthrough I didn't know where to find Lae'zel at all so I kept going and once I got to the mountain area she was dead on the ground since I never saw her at the bridge either lol
I thought recruiting these characters was inevitable and if I did miss them another opportunity would come, glad I cant help but look at every corner of the map. Minthara was the only character I needed help recruiting during my first playthrough.
Yes, this game can be played without characters in your party with stories of their own. I will never leave them behind enemy lines, ever again, including Minthara.
So without Tav the Origin characters/companions are completely lost without he or she to the point none of them finish each character story arc personal to them. That's kinda sad. Tav is truly the foundation that holds them all together. This makes me very happy our personal character is so important in this universe. Makes my decision for inserting a certain underrated female fighting game character as my main Tav especially important.
Yes, right from the introduction of Tav to the development of character, earning acolytes and doing deeds a normal person from Baldur's gate would never believe if they ever heard about it. That's why Tav says - *No one back home will ever believe this*.
I incidentally left Laezel in the wooden cage on my first playthrough and did most of act 1, Laezel was instantly found dead when I went to the githyankis and I think they were immediately aggro towards me. I did manage to revive her and keep her as a companion though regardless. It's interesting how you can't revive her at the mountain path though.
My best guess of what would likely happen to each party member solo without Player influence. Astarion: We don't have to guess I assume the Gur from Act 1 gets him and brings him to Cazador as we see from his appearance in Act 3. Regardless he was never escaping Cazador on his own. Gale: Also obvious one he ends up dying in the malfunctioned portal similar to his Durge death, an ironic and anticlimatic end for the master of magic. Karlach: Most likely would eventually be found and killed by Will, I don't see her beating him at that point should they come to blows. In the event that they don't meet or she beats him she would certainly die to the "Paladins of Tyr" they're just too strong for her in her current state. She's another one very likely to die in Act1 with no help. Lae'zel: We actually see her ending, while she makes it to Act 2 and dies in this video that's only if the player helps her kill the Gith, If you don't help her fight the Gith she ends up dead in Act 1. Shadowheart: She has a good chance of surviving until Act 2. If she's not careful she'd die to Yurgir in the gauntlet of Shar otherwise I'd think she'd stand a pretty good chance, to make it to Act 3 since she'd kill the Nightsong and then just leave. She'd then join the Shar cult as a dark justicar, end of story for her. Wyll: He'd make it to Act 2 if he survives the Shadow Curse which I assume he will since he's with the tieflings, they'd then head to Act 3. I think with Wyll and Jaheria they can beat Markus though it'd be tough. I think it's safe to assume Wyll heads to Act 3 but he'd end up dead to Gortash trying to save his father. All in all solo there was no chance for most the companions.
Shadowheart sure is more willing to discuss the artifact when you act like you don't want her around.
@@KindredEmotions Shadowheart in camp - This doesn't concern you.
Shadowheart outside the camp - Here, see this? It's what keeping us alive.
@@cnfier Accurate lol
Chicks typically want your attention when you play hard to get... 😊
@@MetalGamer666what is bro yapping about
She’s trying so hard to be a Sharran but she’s so bad at it.
The Shadowheart interaction is pretty much a frustrated Dungeon Master stopping just short of yelling at the players to "take the hint and bring her into your damned party already! ... Fine, there's something in your pocket now. No, don't roll, it's just there.'"
Lol.
Yes that's a weak spot in the game, it's a pity that the devs did not take time to make something more believable and just tell you to that you have it, shut up it's magic!
That was the same with the queen at the crèche, if you refuse to give the artefact and kill everybody it doesn't change anything.
@@kukipettearly ending with transforming into mind flayers would be fine 😂
@@bulbigood6558 This happens in ch 2 if you do the end battle then try to go back to ch1
No I won't
i can see emperor cursing while manually hauling that artefact to your backpack across the plains like a snail
This is so funny. The Emperor must have taken a break from his fight with giths to muster up all of his strength to carry the artefact. I never thought of it this way 😄.
@@TheOblivionFan damn i could pretty much spare shadowheart... now i feel like a freaking maniac killing poor girl for nothing....
@@kk111-1 Did you kill her for the artefact? 😂
@@termidk9565 yeah.... 🫣
Like that chef boyardee commercial
Lae’zel had a whole ass adventure on her own
Amazing, isn't it? I wish every origin character would do the same instead of staying at one place.
Minthara deserved/s better and Origin status...
@@Ravagerblade OH MY GOSH YES; or at LEAST a scene to yell at Orin
Lae'zel: goes on a solo adventure spanning 3 separate zones and only meets her demise due to having nothing to bypass Shar's death curse
Everyone else: dies in the immediate vicinity of where they're recruited, with Wyll actually managing to live for a few days until Minthara rolled over him with her grove raid force
@@kapitainein Astarion is canonically stupid :> I actually had Shadowheart show up for me before crossing into the Mountain Pass where I unceremoniously killed her. I think I saw her at the goblin camp too
This has to be the saddest playthrough. Thanks for seeing what happens.
It was a torture to let astarion and Karlach die alone and sad.
@@kapitainein Was also sad seeing that Laezel died and turned to stone
@@aliburney4072 She was a 'fighter'. She fought the shadows to the end but couldn't save herself from those Necrotic blights.
Well i have played the game as intended 4 times and for the fifth i just did this, ignoring the "forced "companions and just hired some from Withers. Strangely it was more enjoyable for me to play with them, i felt so free, the constant banter and discussion had started to get on my nerves after 4 playthrough, i needed silence ! 😁For me Laezel was killed at the bridge, i did not intervene during that scene and went away, i found her corpse much later.
Well, my release playthrogh, was close to that. I've met everyone, but refuse them to join, since i roleplayed The Dark Urge paladin, that doesn't want to hurt anyone. The only origin characters in my party was Karlach and Wyll. I couldn't refuse her because of the bug. There was no dialog line that I didn't need her. And then Wyll has come to the camp for her, and Karlach asked him to join.
Really just shows they couldn't make it without you.
Karlach was right, Lae'zel was a force of nature, the only one to manage herself more or less.
It makes a lot of sense now doesn't it? Karlach speaking this about Lae'zel 🥲.
Indeed, it seems Githyanki’s brutal training for their kids really did helped Lae’zal to make it that far then.
She does die at the bridge at the hands of the gith if you're not there to help her fight them, though, I'm pretty sure.
You can also resurrect her right then, I think, but only if you haven't already recruited her. If you recruited her before, and then when she ran off to meet the gith you leave, she dies and can't be resurrected.
@@AlexisTheDragon lol until that dumb chicken met her own "dragon warriors or whatever" at the bridge, then they slaughter her like she is noone, (yeah i didn't interrupt, why would I? she is dumb as a brick)
@@cridow If you sneak into the mountain pass (Act 1.5) via the tunnel at the Goblin Camp you can find Lae'zel studying the gith markings looking for the creche. This gets her as far as Act 2...
I think Zombie Astarion is the most cursed thing I’ve seen in this game.
True.
Haven't seen headless karlach glitch 🥲
@@ct8347 nah that’s kinda funny, this is horrific
This is how i found him in my first playthrough bc i literally forgot he existed
The only good ending for asterion
So basically:
Astarion - Caught and sacrificed by his Master.
Gale - Vanishes from the Plot, along with his importance.
Karlach - Presumably bleeds out.
Lae'zel - Dies in the Shadowlands.
Shadowheart - Vanishes from thr Plot, along with her importance.
Wyll - Presumably contuines being an enslaved Warlock.
You summarized the whole video perfectly, and in alphabetical order too .
I've always surmised that a few of them (or perhaps only Wyll and Shadowheart) become mind flayers without the artefact's protection.
Karlach shoulda explode with unrepair engine
@@Boxkar24 not recruiting Shadowheart is kind of dark. You spend all of act 1 telling her to leave you alone and then the only thing protecting her from becoming a mind flayer latches onto you abandons her, leaving her to transform.
@@mrdr0161 It would be kind of cool if some of these characters showed up as MIndflayers or Absolute cultists in Act 3. But I guess the coincidence of them just showing up at Baldur's Gate is a bit much. I wonder why Wyll doesn't travel with the refugees to Last Light, though. I could see him making sure they get there safely, unless he succumbed to his parasite or the Absolute before that could happen.
Its really interesting seeing how much they put into Lae'zel traversing all of act one and into act two on her own almost a shame we couldn't see most of the other origin characters trying to make it on their own
Every origin character traversing throughout the map on their own would make it so much more interesting.
@@kapitainein I think it would have been appropriate if Astarion had stayed at/around his spot on the coast, but making goofier and goofier lines to get attention.
"Oh, look at that extremely attractive person over there! Won't you come help a poor, weak, equally-if-not-more-attractive elf?"
And if you spawn the Hunter near Auntie Ethel, after a or two day you can find his corpse that rats on Astarion if you use speak with dead.
I think that's why they put her in a cage. It's the only time between the Nautiloid and act 2 she's not beelining it for the creche, so you can actually catch up to her.
@@Anergyne lmfao so true
'Blessed mother smite the obstacles in my path'....*locked wooden door*
It was mighty lucky for her the door was sturdy because she wouldn't have lasted a single turn had she stepped on a pressure plate. The sarcophagus area was fully booby trapped.
@@kapitainein Maybe not. She was usually the one to see those traps, probably because high Wisdom means a high Perception. They are all avoidable if you see them, you just can't get into the sarcophagus.
I don't know if she could handle the undead on her own, though. Be interesting to find out.
every dnd party be like:
@@seannemo8076 You can actually! If you open the sarcophagus, it will trigger the traps. But if you just shoot the button on the wall, it will disable them all again.
She can't miss a sacred flame on that door thus has no idea what to do.
"Shadowheart was last seen standing alone outside the Goblin Camp"...chilling
Shadowheart standing alone in midst of all goblin corpses was a sight I'm not going to forget easily 😮.
Sounds like what you'd read on a "MISSING!" poster haha
Straight outta true crime podcast about unsolved mysteries and disappearances
Cleric last seen alone outside the goblin camp sounds like one of them hentais
They're probably forcing her to worship Selune there
The Lae’zel one is so funny. The devs are like “PLEASE NOTICE HER. HOW HAVE YOU NOT NOTICED HER.” As an IRL dm I feel this pain. Haha
The devs - I can't believe you haven't recruited her yet, she's right there!
@@kapitainein also since posting this comment I remembered I did a run specifically to see if I could avoid Shart and the artifact. If you leave to the mountain without going to the goblin camp (or maybe I snuck in and didn’t cross the bridge?) then there’s a very interesting scene with her that… well I find it funny. Haha
@@legomojo I hate you, because of this comment I'm going to mentally refer to Shadowheart as Shart from now on.
@@amc2004ukhow did you last for a year, encountering "Shart" only now? You are the pinnacle of the video.
@@cianakril I aggressivly avoided spoilers until I finished the game, that mixed with moving home, work and a terminal case of restartitis meant that I've only just recently started checking out BG3 videos.
I watched my brother kill Astarion at the very beginning because he was doing a solo honor mode run, then carry his body in his camp chest all the way till the beginning of act 3, then revived him and it played the dialogue as if you revived him right after killing him in act 1 except everything was super bright like you were speaking to Astarion in heaven or something
Wow.
I think your brother broke the game
I don't think it was supposed to go like this.
Ah, joys of human creativity. "Find me a story and I find holes in it!"
That's one way to keep his corpse from finding its way into Cazador's hands 😂
I always ignore him.
It is interesting to see that, Tav has a really critical role to play, which actually brings these origin characters together, and literally decides on their fate. Giving players this responsibility and power makes the game even more immersive.
So true. I also like how the party members automatically consider you leader of the group making it easier for you to forge your relationships with all them.
True, but I do wish Tav had more grounding in the story
Unless of course you're playing as an origin character.
@@channel45853 no. This would lock you out of your own created Tav backstory to base your decisions on.
Every character can do what Tav does. They are playable.
Did my first play through without ever encountering Gale. Always wondered when I was going to meet that magic man.
same here. I was wondering about it until I reached Act - 3 and then saw some videos about Gale being trapped inside a portal.
I would’ve missed him if I didn’t see a TikTok telling me where he was 😂
I actually left him there on purpose my 1st because someone told me he eats loot to stay alive
@@S1Lent_Wanderer lmao I’m dead did they leave out the part that he doesn’t need it long term? 😂
@@Dwuta This is news to me, maybe I'll finally add Gale to a play through
lae'zel lying there on the ground in the shadowlands nearly brought a tear to my eye. she's so capable and so full of determination and agency. they did such a good job with her character. i love that she comes to the realization that vlaakith is lying on her own (when you talk to voss at camp). you can let her make her own decisions and she usually comes out on top. given, she does kill innocent people but tbh i don't really fault her for killing people when she's been raised by space nazis and bred for war. her capacity for growth and change is immeasurable though. such an amazing character. i'm sure she could come to similar realizations about the sanctity of life and the value of innocents.
Thank you for your insight. It is true, Lae'zel is shown as a strong and independent character capable of making decisions of her own.
You excellently sum up why she's my favorite romance option and character. The development of her relationship with you, from scorn to respect and admiration, is incredibly well done.
My only problem with Lae'zel is her bickering about betraying Mr Squid:
"We must free Orpheous! We must free Orpheous! We must free Orpheous! We must free Orpheous!". It's all she cares about! If you don't, she whines about it and becomes a hermit or a husk.
If only Mr Squid and Orpheous worked together... Because of this, I never go with Orpheous.
@@soupstoreclothing makes it worse looking at her story and realizing that more than anything else, the reason she acts the way she does is because she is scared witless.
Same and damn, now I feel compelled to do a Lae’zel solo run
In act 2 if you move really fast you can actually find Lae'zel alive but taking shadow damage. You can speak to her then.
Yes that's true. She keeps on healing herself until the blight consumes her completely.
i already knew how sad and heartbreaking astarion's no-meet ending is, so i knew what i'll see, but laezel's genuinely broke my heart, and here i never even cared for her before. but to imagine this basically a child desperately wandering around, looking for clues, knowing that her people and the cure are so close somewhere, while her clock is on a countdown, and then attempting to go through shadow cursed lands because she was out of options and probably thought that it's her weakness that she wasn't strong and cunning enough to find the creche. and knowing that her biggest fear was to die without leaving a mark, not ascending, not riding a dragon, not having a silver sword... and that's exactly how she died. seriously, if we just didn't see her anymore and that's it, but the fact that she made it on her own so far makes it sadder.
True. She was a fighter, a strong woman who's aim was to ascend to be with her goddess Vla'kith. It would have been better if we could find her inside a mind flayer pod where Mizora was so we could rescue her and perhaps recruit her there. As Voss Kith'Rak rightly pointed out - 'Regal even'.
@@kapitainein They actualy could have let her be killed in the machine in the creeche as an additional hint for the player.
i feel a little bad but i kill her in all playthroughs i kill every gith i see i dont know why i just hate them all
Shadowheart NPC is all, "Don't you _dare_ touch that smelly goblin corpse... that is _my_ loot! I saved you with my artifact, and I called dibs first!"
This is hilarious. That Goblin had a very valuable loot indeed. A ring that increases one's movement speed by 4 feet or more 😃.
@@kapitaineinI might have thrown this particular goblin into the chasm without knowing about his loot. 🥲
Seems like a bug
I know that in early access, Larian had Shadowheart attack you at camp if you didn't recruit her inside the Nautiloid, on the beach at the door of the crypt, or in the druids' grove. It is interesting that Larian changed it for the full game.
Wow. So many things got changed from Early access to Official release of the game. Its a pity I didn't play BG3 in it's early stages.
@@kapitaineinbasically what would happen she said a voice in her head wouldn’t stop talking and saying she HAD to travel with you. She starts going mildly insane from it and you either have to talk her down and recruit her (she’ll go back to normal) or reject her and she tries to stab you. There’s probably still some videos from various people who played EA 😊
@@kapitainein thank you for the video though, I knew what happened to Astarion and Gale, but not the others. If you leave Gale, it's sort of like what happened to Karsus if you think about it.
@@kapitainein Shadowheart had as much disdain for Tav in early access as Lae'zel does now
@@TheUglyFish I am not sure why but Gale liked me big time but Lazzel like "Kick puppies with me!" And Shadowheart was just a H a g.
I physical hate her voice abd rather hang with Laz, atleast if you kick puppies you good. 😂
Lmao Mystra’s ultimate plan for Gale failing because he died in a random portal on a random cliffside, not even making it anywhere near the netherbrain is funny asf
Might as well just hold on to that netherese bomb instead😂
Well... As Gale wasn't in Fae'run to start with, Mystra had no need of Gale. Poor Gale.
i liked the starter one that rips gales arm off in the portal at the start you know the mass murdering dragon you create at the start
In most instances Tav will probably be killed no long after reaching the Sword Coast, like those other origin characters. It's only through the magic of turn-based combat and saving/loading games they Tav becomes the hero that Fae'run needs.
@@Avantime Tav maybe, Dark Urge makes it all the way to act 3 if you don't play as him. Which is fitting because Durge and Gale are the candidates for being the "highest level" pre-mindflayers, or just look at the statlines for the other chosen and realize how far you've fallen.
@@Avantimehm. There are enough solo honour modes - some insane players need no safe files to reload to get that far xD
Other companions at end of Act 1: my journey ends here
Laezel: brute force through the beggining of act 2 🗿
The indomitable Gith Lae'zel: Proud, Regal even. Kith'Rak Voss described her quite accurately.
The reason Astarion is zombie is because Cazador got so mad at him for escaping his control that he flayed him so hard he died
@@angelstarlight6030 I hauled Cazador's body all the way to house of hope and left it over there.
@@kapitainein nice 👌
@@kapitainein I must remember to do that to Cazzy in my present playthrough, might even get Astarion be the one to carry him there 😅
@@angelstarlight6030 😆
Is there a single hint for it you just made this up?
I missed Gale, Karlach AND Wyll on my first playthrough. Didn’t explore enough to see Karlach, didn’t touch the portal to meet Gale and straight up walked past Wyll because I was interested in the Grove more 😂
Understandable. The game doesn't tell you from where the characters are 🙂.
@@kapitainein it does actually give you karlach's location as a quest marker if you agree to help wyll kill her
Me too, the game taught me to fear dangerous looking things in the nautilus with the brine pool so I didnt dare touch the unstable crazy portal.
I went straight past the Grove to the goblin camp, rescued halsin, never met Wyll. And some paladins told me, also a paladin, to murder a demon... so I did. Got a good sword for Lae'zel.
Now I have to do the whole game again 😅
Fun fact, if you dont recruit Wyll and recruit Karlach first, then at night Wyll will come and hunt Karlach which leads to a reconciliation, basically being able to recruit Wyll
@@AuzzieAnxiety EXACTLY what I did too. That’s so funny! Never played DnD in my life and completely missed them and SO much more my first play through. 😆
Astarion objectively has the worst fate of the bunch while the others simply die. One could argue that Gale might come close what with him being trapped alone in that portal but poor Astarion was most likely tortured for days or weeks before potentially being sacrificed.
That's the reason I could never do a completely solo run. I refuse to let my favorite character suffer more than he already has.
At least Astarion died long before being turned into a mind flayer.
Cazador didn't lie when he promised to skin him 💀
Gale is petmanently trapped in between material plane and astral plane... He does not age in there so he kinda is stuck forever. Idk if thats better than astarion
@@BlastOffer isn't the canon that he explodes inside the portal? like he can't get ahold of magical items so eventually he just self destructs, but doesn't harm anyone since it's contained?
@@poppygrimoire9520 Unless intention is confirmed by the developera and lead designer, time works differently in astral plane, aging, hunger, etc. Is halted or extremely slow depending on edition and that applies to the orb. So I guess EVENTUALLY it blows up ... But how many thousands or tens of thousands of years is that gonna be?
Something about everyone, except Lae'zel, just waiting for you to help them is just so funny. Karlach stands there bleeding for days; Wyll's important missing to hunt the dangerous devil is on hiatus; Gale is stuck in a portal for all eternity. And Shadowheart on her important mission for Lady Shar, now minus the artifact? Just waits for death I guess. I still wonder how Astarion made it to Baldur's Gate tho. Did he actually manage to get there on his own? Was he captured by Cazador's lackeys and brought back? I refuse to believe Astarion might be the most competent of the bunch 🥲
He got abducted either by Gandrel and was brought to the Gur camp or Cazador (or his lackeys) appeared one night and snatched him.
If this happens with Astarion, by the time you reach the Gur camp in act 3, I think the Gur are still all slaughtered.
Like they'd be when you hand Astarion to Gandrel yourself. Because Cazador sends his other vampires after him.
So it's likely that in this scenario, Gandrel still catches him even without your help and drags him to Baldur's Gate. And the Gur still die by Cazador's spawn
@@snowpoler I just visualized Gandrel dragging Astarion all the way to Baldur's Gate 🙀.
@@kapitainein Lol I guess he quite literally could... Apparently Gandrel is strong enough to one-punch Astarion into unconsciousness and then throw him over his shoulder like a sack of potatoes...
@@snowpoler Plus he was going to the Hag for assistance, she might have helped him
Zombie Astarion standing in his spot, reading a book breaks my heart.
At least he's there 🥲.
@@kapitainein Can you talk to him?
@@hoorting No... but here's another fun-fact: The Oathbreaker Paladin does not attack zombie Astarion.
I ignored him in my first playthrough, only to find him killed in Act 3, or drowned. How does he appear in Cazador's Palace?
@@ForceOfUru Probably the gur in the swamp found him. Cazador out of anger for escaping lashed him so hard he died.
It’s weird how much more effort they put on laezel over all the others. She is the only to truly have her own path when ignored, and also the only one to have a dedicated cutscene on the endings.
That is true.
she is kind of the main character, since the game is about mindflayers and she is the only gith in the party
Correct me if I'm wrong but isn't the Laezel cutscene (I assume you mean the one where she meets Vlakith) something that was added in a recent patch (honour mode patch iirc)?
@@exantiuse497 no idea, i played first after this patch was already rolling. But this don’t change the fact they flashed out her more than all other in the endings, even without the cutscene she have more to say and do depending on the choices, while the others is just a quick few seconds, and then a bunch of text in the dinner party before credits. If this isn’t Larian playing favorites i don’t know what is XD.
Idk... She doesn't have the most content, I'd say she's just the most related to the main story. I'd say they put in as much effort for her as Astarion. He has the most cutscenes and his character quests/romance require a lot of attention to succeed - not to mention they are only relevant to him and don't move the story forward. I do cazador, Raphael, and the gur everytime anyway. But he has plenty of content. Literally the most.
I was hoping Lae’Zel would be the hero of her own story. It would be really cool if she just kept making her way along and in the end being an ally or enemy depending on how you go about ending the game.
Or in one of the mind flayer pods waiting to be either released or be turned into a mind flayer. The story arc of Lae'zel suggested by you is brilliant.
For shadowheart, if you skipped goblin camp by going underdark via jumping into the chasm at the phase spiders, she appears instead at grymforge right before you try to take the elevator
What in the nine hells was she doing at the Grymforge? I suppose the 'voices' were guiding her all along. No, really, that's an interesting find. I guess the devs were thinking - "what if you try to take the underdark route to avoid Shadowheart?" 😃
So here's a weird thing. I have a play through where I intend to side with the Emperor. Now Lae'zel died on the Natoloid, and her body was laying on the beach. So I figured cool, I just won't bother resurrecting her. Her body managed to teleport all the way to the Shadowlands.
Wot? Teleporting of a dead Lae'zel within one region is acceptable but a different region is not.
I have a similiar issue, but with Halsin. He was killed by Dror Ragzlin in my Honour mode run. I left his corpse in Goblin Camp, but game constantly puts his corpse in my camp (regardless of location). I guess I'll have to throw into chasm to fix it.
She died unrecruited in the battle with the Gith Patrol for me (her 12 hp never stood a chance). I found her body in the mountain pass and the Shadowlands :)
Companions dying causes wonky things to happen. Dead Laezel teleports between regions, Halsin's body appears in your camp in Act 2, and if Wyll dies and is revivified before you first recruit him he may disappear from your camp when you rest (although his cutscenes involving the devil will still play out - and he appears in his underwear)
@@Matriarchator Larion truly is the most railroading DM ever when it comes to "guys we paid these people so much money to do voicework for these characters please interact with them pleasepleaseplease." No and stop tossing their dead bodies at me.
Doesn’t surprise me that none of the origin characters get far without tav/durge’s help, they all have a tadpole in their heads and as much as a stuck up a-hole the Emperor is. His aid in using Orpheus is the only thing that’s keeping everyone from becoming Mindflayers. The prism ultimately ends up in tav/durge’s hands and no one else, so without it the other characters weren’t gonna make it far to begin with.
Durge/tav*
True and this is the reason why all origin characters should at least be brought to the camp.
@@AlexisTheDragon. Tav/Durge.
to be totally fair, only the holder of the prism would get far, so by that rule if Tav/Durge doesn't recruit any of them to the party.... they should die as well XD only Shadowheart would get to survive
@@dan_mnght well the thing is the game forces u to run into shadowheart once u get to the goblin camp. At that point u can still deny partnering up with her. However later that night, the prism ends up in tav/durge’s hands. Which means that the Emperor manages to swindle the prism away from Shadowheart and give it to u. Partnering with shadowheart still is optional but the prism itself ends up with tav/durge no matter what. The Emperor wants it in ur hands and no one else’s.
I like how wyll even has the marker over his head like “hey this guys like important please talk to him already!”
During this particular playthrough, the marker over his head was a big red flag for me 😅.
I didn’t find Laezel after the nautiloid fell, and I found her dead body where the giths were standing (near the Mountains path). I revived her after the fight and she continued her way with me.
I didn't know you could revive her after that incident. I learn new things about this game everyday .
@@kapitainein You can cast speak with the dead on pretty much all of them too and use Gale's hand in Sarevok's trial too.
@@kapitaineinon my first playthrough Laezel didn't say please when I found her in the cage so I left her, she died while fighting the gith, I could resurrect her and she joined
@@Synthia17 He had a trial? My ResistGithDurgyMonk told him that he would be her sacrifice over the goofy, pink, flying elephant, then proceeded to force Sarevok to dance while the party just obliterated him.
Lae’zel's story is saddening, she walked alone to the creche to be purified, somehow survived the operation but probably still carries the tadpole. Then she was sent either to search for the artifact or as a foot soldier towards Moorise tower... without any protection. if she had a shadow vestige, it could perfectly be the one that says:
"In her former life, this girl played in the nearby woods. She was always the best at climbing trees."
PS: her tadpole does not survive the curse either right?
Just finished reading your thoughts on Lae'zel. I don't know how but your reasoning about Lae'zel going to shadowland seemed very practical. The tadpole usually survives after death of the carrier but the tadpole surviving the Necrotic blight is completely different.
So lae'zel is the only capable member of the group, solo.
(up to a reasonable point)
- this checks out imo .
She's a fighter.
She still lives in Shadowlands, but the only problem is that she has no torch, therefore player must be fast to catch her before she dies. You can still recruit her if you are fast.
Clearly developers overlooked that outcome and forgot to give her that torch.
@@ardex9677 tracks with how they thought lae'zel couldnt get down from that basic tiefling trap and supposedly dies in it [they ended up fixing it bc it made no sene]
Astarion’s the only one that makes it to act 3 though. That’s the act when you get all the OP stuff so organically without plot armour he’s got the best chance imo.
I think the biggest let down of BG3 that seems like a weird oversight is that if you don't recruit the companions they don't really appear significantly later. And Shart is thrust upon the player. It would have been cooler to meet them in act 2 or 3 but in some sort of horrible fate but still able to converse. It's also weird that Astarion would just sit and wait for two acts at the beach when he knows he's being hunted. Same with Karlach. For all the checks and balances for reactivity, Larian seemed to assume we'd recruit them all in act 1 in every single playthrough.
Fun fact: Astarion stays in the Ravaged Beach and yet the exsanguinated boar would appear in the blighted village. Hmm curious. The devs made sure Wyll was in a timer mode, he would disappear from the map if we never met him.
@@kapitainein I do wonder now ... what if you ignore Karlach and Wyll. Do the story until he disappears, then you recruit Karlach. Will he still pop-up in camp?
shouldn't everyone be controlled by the absolute by a certain point too? I think it would be cool to have origin characters show up as true souls, forced to work for the absolute.
Hey, just wanted to use your most recent video to say this:
Thank you for posting all of the crazy, wild, different outcomes on your channel. I don't have the time to go through every single possibility - and saving and reloading at every critical conversation immensely breaks my immersion and enjoyment.
I appreciate you for what you do.
You are so kind. Thank you .
You forgot the interaction with Wyll if you have recruited Karlach but have ignored him. He shows up at your camp and you have to choose between Wyll, Karlach, or deescalation.
I laughed a lot when Wyll said, "The blade of frontiers at your service" (after de-escalation of course) ☺.
Yeah he showed up for me when I took a long rest in the underdark after I got Karlach
Happened to me my first playthrough cause I couldn’t figure out how to recruit him (I didn’t notice him training the Tiefling boy after the battle at the gate and kept walking past him)
I feel like Shadowheart should have had one more chance of being recruited-- Act 2, since she's immune to most of the curse. And you find her right by the Underdark entrance to the Shadow Cursed Lands as soon as you get off the lift.
The artifact still appears in your inventory if you go into the Mountain Pass without her, but if you go through to Act 2 via the Underdark first, she still has it on her person, as you run into her right at the start, when you get off the lift. If you still refuse her here, then the artifact appears to you during your next long rest (or when you change regions the first time) or right as you enter the Gaunlet of Shar if you somehow haven't done either by then. At that point, in either case, and only then, does she stop being recruitable and disappears (implying she met her demise offscreen somewhere)
That would have been cool since that'd have made her the only companion to survive till Act 2, which makes sense considering what the artifact does and that she holds it. Although I very much see why Larian didn't go with this route as already my suggestions add a lot more routes to account for 😅
@@santosic The developers never took rest while making this gem of a game. 😀
Shes just a little girl at the end of the day being told what to do by her goddess.
Not even having the self respect to have her own memories, there is ofc no way she should ever make it to act 2.
Astarion - 0:17
Gale - 1:24
Karlach - 2:25
Lae'zel - 2:47
Shadowheart - 6:06
Wyll - 9:20
Astarion - Zombie
Gale - Erupted while trapped between dimension due to inability to consume magic artifacts.
Karlach - Probably still evading Zariels goons and Wyll.
Lae'zel - Killed by the shadow curse.
Shadowheart - Legend tells that she is still standing on that bridge to this day.
Wyll - Probably still chasing Karlach.
"Legends tell that she's still standing on that bridge" 😂.
10:27 hmm I missed Wyll in the grove and then found him in the burning mansion (where Wyll's father was supposed to be)
Really? Wow.. I've got to check it out 😃.
So, most of their fates are confirmed. The ones we can only speculate on?
Karlach - Gets killed by Wyll, or kills Wyll but burns up later, or gets dragged back to Avernus by those devils hunting her, or gets taken control of by the cult and eventually transforms into Illithid...
Shadowheart - Loses the artifact so gets punished to death by Shar, or gets taken control of by the cult and eventually transforms into Illithid...
Wyll - Gets killed by Karlach, or kills Karlach but gets taken control of by the cult and eventually transforms into Illithid...
This is a nice take on the three Origin character's fate.
Everyone dies horrifically except Wyll and Karlach, the two trying to kill each other.
I wonder what happened to Wyll afterwards. I couldn't find him anywhere after the tiefling party celebration at the camp.
@@kapitainein it would've been cool if after the celebration, if you go back to Karlach, you find one of their bodies, showing they fought. And then maybe you find the survivor with the tieflings and harpers in act 2
To be fair, if you don't help Wyll in front of the grove apparently he'll die like 90% of the time
@@queequegtheater6093 Lol, bro had high ground and abandoned it just to look cool
@@RemedieX he doesn't even always kill the first goblin which is just stupid
If you rescue the Duke without ever having met Wyll, the Duke is just bonkers happy to be alive and he calls you a friend and thanks you for saving Florrick. But zero mention of Ansur.
Hmm... interesting. I distinctly remember him saying he wanted to raise Ansur from his slumber all by himself if, Wyll is present with you. Good find .
I wish I had a bag of holding.
@@JohnMcTrollson When a female Tav says this, I'm like - O my goddo let's get her a bag.
When a male Tav speaks these words - Listen buddy, that is only an 8 kg armour.
Thanks for the video bro, I would never think to check something like that but it was fun to see what happens
Thank you. This playthrough was an experience of the 4'th kind 😅.
For whatever reason Lae'zel's makes me the saddest...she gets so far on her own and then fails in the saddest place to fail. ;_; She's really the only one who had any hope of making it without you.
@@becominghero9754 Yes, this is a tragedy. Honestly, I was hoping to find her inside one of the mind flayer pods while chasing Ketheric Thorm.
Cazador is a 1000 times more vile than the devils or even the absolute
Agreed.
Nah. He is horribly evil for sure, as fitting for a vampire, but he's got nothing on devils. The game isn't too explicit about it but DnD devils like to do some truly disgusting stuff - and they're much more capable of it than a vampire since they don't need to stop the torture when the victim dies, given that they torment the soul. You do get a taste of it if you look around the House of Hope - my "favorite" is the guy that's forced to take a dump in a pot, then eat it, over and over... for all of eternity
In my first playthrough i completely missed Gale cuz i was scared of his portal xd
In my first playthrough I was scared silly and avoided anything that looked like trouble. The moment my Tav got a shock from the portal, I was like - eff this thing, Imma outta here asap.
Yep, me too!
I've seen that you can actually save lae'zel in the shadowlands, but you need to get to her asap once you get there, or she runs out of self healing, and than you find her dead.
Yes, that's true.
The Dark Urge’s body is found inside Orins room, next to her bed, surrounded by a blood circle.
@@Wrestler101HD True. Durge is also the only Origin character who can't be recruited. It would have been so much interesting to see Durge as a party member 😃.
something about Lae’zel’s dead body laying alone in the shadowlands made my heart break, also Astarion’s fate… never playing without him like EVER
I understand .
Just showing appreciation for your effort on replying all comments
Aww... that's mighty sweet of you. Thank you for being in here 🥲.
You can skip the Shadowheart interaction near the goblin camp. Use Druid wildshape before you approach the bridge. Note, your whole party must be in an animal form or far away from the bridge.
I can't imagine a wild cat dropping down on it's knees when the Absolute infiltrated their mind 😃.
why does this make me sad like their lives would be completely different if we didn't find them
@@sewafina It is because you empathize with the characters regardless of their Origin 😇.
@@kapitainein oh for sure especially they all grow and develop on you! cool vid though, thank you
My first playthrough was a real sh*tshow, and I never found Lae’zel. I kept pursuing all the Emerald Grove quests because I naively thought that the tadpole wasn’t the main quest and just really wanted to get rid of it, so I was desperate to find Halsin. It only occurred to me very late in Act 1 that I still hadn’t seen her again, and I googled to figure out where to look for her. And then I also didn’t go to the Mountain Pass because 1. I didn’t have a Gith in my party constantly saying we needed to go there, and 2. I thought you had to choose either the Underdark or the Mountain Pass, I didn’t realize it could be both. 😂😅 Needless to say, from this point forward I started prioritizing fully expanding the map starting in Act 2.
And yes, because I didn’t head to the part of the map Lae’zel was on for a long while, I also didn’t get to the Dank Crypt or get Withers for quite some time. I was freaked out when suddenly there was a zombie chilling at my campsite.
I missed out on Gale and didn't travel to Underdark and Githiyanki Cre'che on my first run. I had to save scum a lot during my fight with Ketheric because I was at level 6 😅.
9:17 would've been cool to later have seen Shadowheart as an Absolutist since the artefact is no longer protecting her from its influence
You are right. I think it would be a cool add-on to the gameplay element.
i remember finding lae’zel after talking with kith’rak in the mountains, she was dead, used a revive scroll to see what would happen and she joined me as if i didnt completely miss her in the crash site
She's also called Bae'zel for a reason. I need a fighter in my party and Lae'zel is the perfect Sentry .
Lae'Zel .... that crushes me, truly.
I hear you. I also felt bad finding her that way.
This was fascinating to watch and very well done. Nice work!
Thank you 😃.
In my first playthrogh I never got Gale cause like… suspicious portal? Nah, not touching that, what if I get hurt? Learned that from the worm incubation crib on the nautiloid.
Same here. I didn't know Gale existed until I saw the community posts 😅.
Investigating that crib really blows up in your face.
2:01 this is actually how i found gale - near the end of act 2. when i first saw the portal in act 1 and the narrator said that it looks dangerous, i just kinda accepted that and moved on. only learned of gale's existence after i let some friends start a new save file. they, of course, interacted with the sigil like normal people would.
Well we aren't normal. I didn't touch the sigil during my first playthrough because it was scary. I mean, why would anyone touch it anyway 😅?!
Gale can technically also make it to Act 3 if you play as Durge and go to the murder tribunal HAHAHA
Thank you for posting the vids! I thought Wyll just bugged out for me when I failed to recruit him after the Tiefling party and just moved to the next region whew.
Did you pull Gale out of the portal? If not, then its very interesting to know that.
@@kapitainein As Durge, you can cut off the hand. When in the murder tribunal, you can use Gale’s hand and you can summon his spirit there.
I thought that evil durge playthrough is the saddest, but this one has won. The fact that they can't make it on their own and die is killing me.
This playthrough was a tough one. I expected Astarion to make witty comments just around the corner but the silence that followed after that...the banters and interactions with the party members were sorely missed.
Interesting) In my playthrough I never found Lae'zel after prologue, and this was not intentional. I accidently bypassed her cage on my way to the grove and when I returned to scout I just ran past a couple of dead tieflings, didn't even know she had been there until watched some videos. And after exploring the Underdark I saw no reason to check the alternative route - by that time I was thinking the opportunity to recruit her was somehow gone, so I ventured forth. Never found her corpse either - I guess, if you don't help her in Act 1, she never makes it to the Shadowlands.
Lae'zel would've died if Tav didn't approach Kith'rak. Also, I didn't expect to see her in the Mountain pass. After doing some trading with the Scholar from the Baldur's Gate, I just happened to notice Lae'zel walk past by me. This was all new to me. Every time I play this game, new mechanics are unlocked and it amazes me to see how great Larian Studios are.
If you don't help or find her she dies to the gith in the bridge near the entrance to the mountain pass.
If you save her or revive her in there but do not recruit her she goes all the way to the shadow curse lands and dies after entering, at which point you can't revive her anymore because she died to the curse
5:22 people say Laezel is stupid and reckless but she is smart enough to understand that elevators end runs.
I really hoped she'd hop on to the elevator with us.
If you never recruit Karlach and Wyll both, it's unlikely Karlach would survive past Act 1, even if she survives her wounds. Either the nearby "paladins" would find and kill her, or Wyll would follow Mizora's orders to look for Karlach, and if he finds her kill her. (Or kill her if she makes her way to the Tiefling camp.) Even if Wyll never finds her or she persuades him that she's no demon, Karlach's days are numbered due to her infernal engine heart. Without the player character helping her and gathering the ingredients for the Tiefling smith to (temporarily) repair Karlach's heart, she likely would've burned up before the group even reaches Act 3.
Wyll would also look for his father if he made it to Waukeen's Rest and heard his father the Duke had been abducted, but I'm not sure Wyll could make it through the Shadowlands or the Underdark to Baldur's Gate on his own.
Technically, if the player never recruits Astarion, Karlach, Wyll who all have a tadpole in their heads, without the protection of Shadowheart's artifiact wouldn't they fall under the mental control of the Absolute at some point?
Thank you for your insight regarding the characters. I completely agree with you on Karlach and Wyll's fate. The game devs have made it abundantly clear about Astarion's fate. No matter whether he's killed or discarded as a corpse or even if Tav kills Gandrel in Act 1, he'll become a part of the Vampiric Ascension ritual.
I thought there was a cutscene where shadowheart appears in your camp and are either forced to take her or kill her as she goes slightly insane? I’ve seen it before so it’s probably trigged by a amount of long rest
I believe it was in the Early Access.
Zombie Astarion still reads in camp. What a nerd
I think he reads a Law Book or something related to it 🤔.
i think the dev was sure karlach or wyll would be found by then...no one would do "Let me solo them"
Sure thing. I cannot think of leaving Karlach alone down by the river and Wyll is the embodiment of righteousness who'll tell you to attack the enemies when it's least required.
This is so funny to me - on my first playthrough, I completely missed Wyll somehow. No idea he was a potential companion. I also never found the whole Risen Road area, so I totally missed Karlach. It wasn't until my 2nd playthrough I talked to Wyll, and he told me where to find Karlach - I was so full of /facepalm lololol
If you're fast enough you can save Lae Zel in the shadowlands!
She spawns in alive and only starts dying to the curse then, so if you reach her with a light source before she dies she's fine!
Yes, I've tried it recently and it works 😃.
First time i ever saw will was when he made his grand entrance at the gate...And then got killed almost immediately. First playthrough really was charmed.
Lol. The blade of frontiers... Argh!
I just missed Wyll in the grove on my first playthrough and he showed up in my camp as soon as I went to the mountain pass. I was so confused lol
Did you recruit Karlach and changed region?
@@kapitainein yeah that's what happened
If you blast through the cutscene with the goblin while entering the shadow cursed area (like starting a fight outright) you can actually reach laezel and hold a light up so she won't die to the shadow curse. You can even leave a lit torch near so she won't die. However she doesn't appear to move from this spot if saved this way and seems to be otherwise done at that point.
Thank you for sharing this with us. I've even updated the situation regarding recruitment of Lae'zel in the Shadowland after the end of Myrkul in the latest video .
I know you didn’t do minthara so I’m gonna say what happens and that in the near end of act 2 she’s found at the bottom of the castle when you are about to fight the final boss, but if you roam around and end up in a room where you have to fight some monsters she will be found as a zombie, but that’s only if you didn’t kill her in act 1 and only knocked her out
The game doesn't consider her as an Origin character and I needed her in my party. I tried to steal something from the goblins which made her temporary hostile, then knocked her out. I recruited her because she proved to be a valuable ally. Hirelings don't consume parasites so you now know I badly needed The Luck Of Far Realm😃.
@@kapitainein fair enough, also person opinion but maybe you’d like it too you should try giving her a warlock build, she’s amazing with it, and maybe mix it with necro wizard class so she can control the undead, it also feels more lore accurate for revenge if you give her kethrics armor while she controls the undead
There's something hilarious about Shadowheart banging on the Temple Dorr for hours, shouting for Shar to strike it down.
"Blessed mother smite the obstacles in my path" 😊.
Larian made a masterpiece just to play it solo, nice
They thought of players who'll leave everyone behind.
Wyll isn’t much of a hunter if he never finds Karlach, even when she’s staying in one spot for forever, lol
This is what happens when you make deals with the devil 😅.
I remember that in previous patches if you avoided interacting with Shadowheart at all, once you got at the Goblin camp you were simply turned into a Mind Flayer and it was a game over
Whoa that's sick and I like this option to be turned into a mind flayer in early game 😅.
Wait when was this? I don't remember that being a thing. Was it in early access?
Yeah, There also used to be a scene where she came to your camp dazed/confused clearly The emperor's doing you can either talk her down and she'll join you like normal or you'll have to fight her, there should be a few videos from early access on here @@exantiuse497
@@exantiuse497 No, I don't remember it being in early access either... hmmm weird.
I don’t remember this being a thing in EA
it's me again :D thx for showing that anyway, it was awesome to see that one and well cut. :) Cheers
Thank you so much ☺.
its so strange and dont have any sense, if you meet and recruit them they become semi gods but if you never talk with them they are just random people on the road?
that's the classic evolution of a d&d character, you begin as a normal civilian and at the end of the campaign you are a demigod
@@LagunaKramer but just because they are with the main character but they alone cant do It? I try a run with just gale and I was expecting laez become a champion of her queen or astarion become a vampire I even think karlach and Will become heroes together
One of the random person on the road - Shadowheart: I wonder how she got into the Goblin camp.
It's all thanks to the power of friendship!
Yeah, cause they have the advantage of other people fighting at their side.
Gale not making it out of the portal makes sense, he wasn't getting out without someone pulling him out
Astarion makes sense, Cazador would send countless lackeys after him to bring him back until it was successful.
Lae'zel makes sense. She would have been too gung-ho charging into the Shadowlands and thus would have been overcome by it.
The others we don't have enough info on what happened to them to say for sure, but anything can happen when you're alone.
The fact that you can actually miss Astarion completely... How many ppl did I see now that didn't even go to where he is standing, because they rather want to investigate the ruins?
This game rly gives so many opportunities to the player to either miss him or be wary of him to kick him out of the party, etc.
At least Karlach has a quest that leads to her (luckily).
On the other hand, everyone knows Astarion and I think most will look where he is if they shouldn't have him after a few hours.
I agree with you when it comes to finding Karlach through a quest. This game is so well made and riddled with abundant choices to make. Thank you for sharing your thought and insight .
The best part of this video is when NPC Shadowheart gets mad at you for looting a dead goblin
"Tempers are rising" lol 😆.
On my playthrough I didn't know where to find Lae'zel at all so I kept going and once I got to the mountain area she was dead on the ground since I never saw her at the bridge either lol
Ah, so you must have taken the Goblin camp route to get to the mountain pass, is it not 🙂?
@kapitainein Yeah I did the whole goblin camp then went to the mountains
Notice me! Tav senpai 😭
*Adds you to the party* (Level Up)
This is really well made. Wait till it hits a million views!
I... thank you for your kind words .
Do you ever feel like a ghost being passed up in someone elses story?
Uhh... well 🙂
I thought recruiting these characters was inevitable and if I did miss them another opportunity would come, glad I cant help but look at every corner of the map. Minthara was the only character I needed help recruiting during my first playthrough.
Yes, this game can be played without characters in your party with stories of their own. I will never leave them behind enemy lines, ever again, including Minthara.
Lae'zel's was heartbreaking. Tough cookie on her own... but nobody makes it through the shadow cursed lands by themselves.
If only the devs had her body stored in the 'ghai'k making machine' where we find Ketheric where all the Fist soldiers were kept.
So without Tav the Origin characters/companions are completely lost without he or she to the point none of them finish each character story arc personal to them.
That's kinda sad. Tav is truly the foundation that holds them all together.
This makes me very happy our personal character is so important in this universe. Makes my decision for inserting a certain underrated female fighting game character as my main Tav especially important.
Yes, right from the introduction of Tav to the development of character, earning acolytes and doing deeds a normal person from Baldur's gate would never believe if they ever heard about it. That's why Tav says - *No one back home will ever believe this*.
Anyone else get sad while watching?
Me, while playing without origin party members. It sucks.
I incidentally left Laezel in the wooden cage on my first playthrough and did most of act 1, Laezel was instantly found dead when I went to the githyankis and I think they were immediately aggro towards me. I did manage to revive her and keep her as a companion though regardless. It's interesting how you can't revive her at the mountain path though.
I think the players are given chances to recruit her only when you're in Act 1.
I missed Wyll in my first run, but i found Karlach and took her to camp.
One night Wyll arrived at my camp, wanting to take Karlachs Head
Yes this happened with me too. He arrived with a sword in his hand and I was like - You touch her and you'll go went gone pal.
My best guess of what would likely happen to each party member solo without Player influence.
Astarion: We don't have to guess I assume the Gur from Act 1 gets him and brings him to Cazador as we see from his appearance in Act 3. Regardless he was never escaping Cazador on his own.
Gale: Also obvious one he ends up dying in the malfunctioned portal similar to his Durge death, an ironic and anticlimatic end for the master of magic.
Karlach: Most likely would eventually be found and killed by Will, I don't see her beating him at that point should they come to blows. In the event that they don't meet or she beats him she would certainly die to the "Paladins of Tyr" they're just too strong for her in her current state. She's another one very likely to die in Act1 with no help.
Lae'zel: We actually see her ending, while she makes it to Act 2 and dies in this video that's only if the player helps her kill the Gith, If you don't help her fight the Gith she ends up dead in Act 1.
Shadowheart: She has a good chance of surviving until Act 2. If she's not careful she'd die to Yurgir in the gauntlet of Shar otherwise I'd think she'd stand a pretty good chance, to make it to Act 3 since she'd kill the Nightsong and then just leave. She'd then join the Shar cult as a dark justicar, end of story for her.
Wyll: He'd make it to Act 2 if he survives the Shadow Curse which I assume he will since he's with the tieflings, they'd then head to Act 3. I think with Wyll and Jaheria they can beat Markus though it'd be tough. I think it's safe to assume Wyll heads to Act 3 but he'd end up dead to Gortash trying to save his father.
All in all solo there was no chance for most the companions.
"Wyll has something to say" "I'll ignore him again" 😂😂😂
😄
I just can't believe they had the time to code all of this
These kinds of details, the storyline and the painful task of enveloping them altogether are very difficult to see in video games nowadays.
Wow so cool, my favorite end for Astarion from now on.
Wot?! 😮
C...Can you romance the zombie.
Hmm very interesting. I tried to recruit him as zombie but the game doesn't let me do it and one cannot romance Astarion unless he's in the party 😅.