Create a STAR SYSTEM with Kopernicus! | Kerbal Space Program

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  • Опубликовано: 25 июн 2024
  • This video should go over the basics of making a full star system with Kopernicus!
    REMEMBER: Failure is NOT the end! You are free to ask for help!
    Example Star System: spacedock.info/mod/3445/Examp...
    Notable resources:
    Kopernicus: github.com/Kopernicus/Koperni...
    KittopiaTech: github.com/Kopernicus/Kittopi...
    KittopiaDumps: github.com/Kopernicus/kittopi...
    Kopernicus Wiki: kopernicus.github.io/wiki/
    Tangrams: tangrams.github.io/heightmapper/
    Atmo Calculator: forum.kerbalspaceprogram.com/...
    High-Res Moon (I misread it's not 64k lol): svs.gsfc.nasa.gov/cgi-bin/det...
    Chapters:
    0:00 - Required Mods
    0:30 - Creating The Mod Folder
    0:50 - (PART 1) Creating a Gas Giant
    3:53 - Gas Giant Textures
    5:40 - Applying Textures
    5:58 - Adjusting Atmosphere With Kittopia
    6:48 - (PART 2) Creating a Star
    8:09 - Light Intensity Calculator
    8:34 - semimajorAxis Typo
    8:45 - Adjusting Star Visuals With Kittopia
    9:12 - Moving The Gas Giant to Our Star
    9:36 - (EXTRA) Custom Corona
    11:13 - (PART 3) Terrestrials
    12:06 - PQS (Procedural Quad Sphere (Terrain))
    14:22 - Moon-Like Height Map
    15:36 - Normal Map Filter
    15:42 - Colour Map
    16:41 - Applying Textures
    17:02 - How It Turned Out
    17:19 - VertexColorMap
    17:48 - Increasing Tiling
    18:05 - Fixing Flickering Terrain With LandControl
    18:50 - Adjusting Terrain With Kittopia
    19:14 - Fixing Kerbol's Infinite Light Range
    19:37 - Fixing Star Being Too Dark
    19:45 - Result (Terrestrial)
    20:00 - (PART 4) Atmospheres
    20:43 - Atmosphere Calculator
    21:52 - Changing Terrain Texture
    22:08 - Making Textures With Tangram
    23:01 - Tangram Colour Map
    23:28 - Result
    23:41 - Adjusting Atmosphere With Kittopia
    23:50 - Final Result (Atmospheric)
    24:06 - (Part 5) Oceans
    24:23 - Atmosphere Calculator Again But Not In Depth
    24:33 - Oceanic Maps With Tangram
    24:58 - Using Laythe's Ocean Node From KittopiaDumps
    25:15 - Adjusting Heightmap
    25:28 - Exporting Texures With Kittopia
    26:40 - Using Kittopia Exported Maps For Color & Normals
    27:30 - VertexColorMapAgain
    27:55 - Fixing PQS Fade.
    28:07 - Adjusting Atmosphere With Kittopia Again Lmao
    28:19 - Shiny Oceans
    28:41 - (PART 6) RINGS!!!!!
    29:04 - Ring Config
    29:19 - Rings Result
    29:25 - Messing With Rings
    29:31 - Adjusting Penumbra Multiplier
    29:36 - Final Rings
    29:53 - End
    Music Used:
    RetroFuture Clean - Kevin MacLeod
    Upbeat Forever - Kevin MacLeod
    The Builder - Kevin MacLeod
    Invisible - Vibe Tracks
    Look Busy - Kevin MacLeod
    Rocket - Kevin MacLeod
    Hustle - Kevin MacLeod
    Brightly Fancy - Oddities - Kevin MacLeod
    Drive Fast - Three Chain Links
    One-Eyed Maestro - Kevin MacLeod
    Monody - TheFatRat
    Killers - Kevin MacLeod
  • ИгрыИгры

Комментарии • 192

  • @2dfaceguyidk
    @2dfaceguyidk 10 месяцев назад +20

    why do those rings actually look cool

    • @zixiany
      @zixiany 9 месяцев назад +2

      they do! creating even basic ring maps in GIMP can look very good in KSP.

  • @FlyToSpace1001
    @FlyToSpace1001 Месяц назад +4

    Everyone Else: Earthlike
    Me: Hellfire, A Planet So Close To Its Star, It’s Cracking And Melting

  • @n_factor1al
    @n_factor1al 10 месяцев назад +5

    Nice. As a planet modder myself I already know how do stuff but I think I might take inspiration from the techniques used here!

  • @delaniangaming1797
    @delaniangaming1797 7 месяцев назад +1

    Great tutorial! The rings tutorial really helped me make my own rings for jool. You have explained in a simple way and I hope to create some better stuff in the future!

  • @zixiany
    @zixiany 9 месяцев назад +6

    great video! i discovered this after making LSR (which was my first mod, by the way). just something to add, a procedural noise map could be used and then stitched together to add some fine-grained noise without suffering polar distortion.

  • @teamruddy611
    @teamruddy611 6 месяцев назад +5

    How to make a realistic star system (not ours) in a few easy steps:
    1. Make a Black Hole "Star" which is all black and has Yellow "Rings".
    2. Make Kerbol orbit this Black Hole.
    3. Pick at least 1 of the below options, and peform as many times as required.
    3a. Make a Custom Star System which also orbits the Black Hole.
    3b. Make another mod's Star System orbit the Black Hole, and require this mod as a dependency on the mod page.
    4. Debug.
    5. Repeat steps 4 and 5 until the game loads and you are happy with the result.
    6. (Optional) Add custom parts to allow travel to these star systems, or reccomend a mod which does the same.
    7. Publish the mod.

    • @pastaya
      @pastaya Месяц назад

      this is kcalbeloh system without 3b

  • @oprissmian153
    @oprissmian153 4 месяца назад +2

    The SunFix Config will be pretty useful for the mod I'm making. I'll of course credit you for it because it's only fair to do so.

  • @WorivpuqloDMogh
    @WorivpuqloDMogh 9 месяцев назад +10

    I definitely would love to try this. But it seems rather complex.
    Loving your current mod so far. Volumetric clouds are there, i requested them before and glad they are in the mod now
    I have one issue, the game often crashes when entering the SOI of a star.

    • @Sushut
      @Sushut  9 месяцев назад +3

      One of the required mods are KSP Community Fixes forum.kerbalspaceprogram.com/topic/204002-18-112-kspcommunityfixes-bugfixes-and-qol-tweaks/
      What you have to do is scroll down in the settings (the kind in the space center view) and turn off the maneuver tool with it. (The maneuver tool causes a lot of lag with large systems (also, the maneuver tool is not the maneuver node feature, it's the little thing on the sidebar that makes maneuvers for you))

    • @WorivpuqloDMogh
      @WorivpuqloDMogh 8 месяцев назад +2

      ​@Sushut wow sweet thanks mate 😅

  • @eekee6034
    @eekee6034 7 месяцев назад +1

    Aha! With this information I can create my masterpiece!

  • @comedyatitsworst
    @comedyatitsworst 10 месяцев назад +8

    we have been blessed by the lord of ksp mods yet again!
    i would like to say, though: this tutorial is incredibly understandable, even if i still kinda suck at ksp planet modding, so very great job! also, the fact that it's up-to-date instead of being 5 years old, like many other tutorials, just means that it's more useful. those old tutorials are still fine, but this is really good!
    now do binary orbits, trinary orbits, quadruple orbits, black holes and everything very difficult to do (evil laughter)
    im kidding

    • @_thresh_
      @_thresh_ 10 месяцев назад +2

      you can probably make binary orbits by making two planets orbit around another invisible planet with the same semi major axis

    • @MDE_never_dies
      @MDE_never_dies 10 месяцев назад +6

      @@_thresh_ Correct, it's not too difficult to do.
      Create a "Dummy planet" point mass with the same combined mass as the two bodies.
      Calculate the location of the barycenter between the two real planets with maths.
      Or just approximate it, if the two planets are about the same mass, just put it roughly equi-distant, if one mass is around double the other, put the barycentrer about 2/3's of the distance between them, closer to the largest mass, and so on.
      Ensure the two planets are tidally locked to the barycenter and have matching orbital periods.
      Give each of the planets the appropriate SOI so that when getting close enough to each individually they behave like normal, calculate the approximate hill sphere of each body with maths or just approximate.
      Ensure the two SOI's add up to the combined Semi-Major Axis to "overlap" the barycenter and avoid weird barycenter-blackhole f*ckery when transiting between planets.
      Feel free to add close moons to the planets or very distance moons that orbit the COM.
      Disable the Barycenter Orbital Icon.
      Enjoy.
      Edit: Keep in mind it's only an approximatiom for a binary system with KSP's Two-Body Gravity, if you want real binary behaviour, you'll need a mod like Principia.

    • @Sushut
      @Sushut  10 месяцев назад +3

      ​@@MDE_never_dies most real reply i've ever seen

    • @MDE_never_dies
      @MDE_never_dies 10 месяцев назад +1

      Thank you@@Sushut

    • @teamruddy611
      @teamruddy611 6 месяцев назад

      ​@@_thresh_I have this mod which adds story and another star system (Kerbol System UNMODDIFIED) as well as some planets. It has a binary planet and this is exactly what they do, they make a planet called "x and y" and make the planets x and y orbit it, with the planet "x and y" invisible, with no radius so you can't crash into it. (The original has gravity so it has a SOI, but it isn't necessary) X and Y are just the names of the planets in a Binary Orbit.

  • @cdz9400
    @cdz9400 10 месяцев назад +5

    I might get a PC just to play this mod. Imagine if consoles supported modding

  • @Sushut
    @Sushut  10 месяцев назад

    Example Mod: spacedock.info/mod/3445/Example%20Star%20System
    Feel free to ask any questions! I'm willing to help out!
    Another edit: When making oceanic planets, I'd really recommend outlining the continents instead of hoping random tangram mixing will look good. (Remember that your goal is to make something better than what is in the tutorial!)
    Also sorry for the christopher nolan volume at the end i uhhh umm uhh scrweed it up

    • @thesharky
      @thesharky 10 месяцев назад

      shut

    • @Sushut
      @Sushut  10 месяцев назад

      ​@@thesharky nuh uh

    • @thesharky
      @thesharky 10 месяцев назад

      shutup@@Sushut

    • @thesharky
      @thesharky 10 месяцев назад

      i wanted to congratulate you for not hearting my recent comments of saying shut@@Sushut

    • @n_factor1al
      @n_factor1al 10 месяцев назад

      @@thesharky move your oral cavity to be closed

  • @notfeedynotlazy
    @notfeedynotlazy 4 месяца назад +2

    Waiting for the Kopernicus version for KSP2 so the OPM can be added to it.

    • @FlyToSpace1001
      @FlyToSpace1001 Месяц назад

      OPM Is Ok, I Used To Use It. Might Give It Another Shot

  • @MDE_never_dies
    @MDE_never_dies 10 месяцев назад +10

    Better way to create star system:
    -Find a really high quality planet pack created by someone who actually knows what they're doing
    -Change their orbital parameters and place them in a location of your choice in your new system
    -Add Scatterer and Clouds
    -Rinse and repeat until you have a beautiful system of planets.
    -Profi-CRASH THE GAME FROM LACK OF MEMORY!

  • @CanalSiox
    @CanalSiox 10 месяцев назад +3

    After this i became a planet

  • @froggustusthe3rd69
    @froggustusthe3rd69 10 месяцев назад +1

    YESSSS I LOVE YOU POGG AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  • @MightySpaceman
    @MightySpaceman 7 месяцев назад +1

    btw 1:34 cache is mispelled but it'll work anyway

  • @novuscatland7550
    @novuscatland7550 10 месяцев назад +4

    I noticed the star orbited the Kerbol system. Is there anyway to do distant stars unaffiliated with the stock system like in the mod Galaxies Unbound?

    • @Sushut
      @Sushut  10 месяцев назад +4

      There's unfortunately no way to have the star be "on its own" because Kerbol is essentially the centre of the universe in KSP.
      What you can do is add a "Mode = OFF" value to your Orbit node to hide the orbit line, then set the period to a really high number (Period = 1000000000000000)
      This adds the illusion that the star is separate from the Kerbol system.

    • @teamruddy611
      @teamruddy611 6 месяцев назад

      Can you not just like make a black hole "star" which kerbol and any new stars are made to orbit? Since this is exactly like stars in real life (except they pull on each other)

    • @pastaya
      @pastaya Месяц назад

      @@teamruddy611 look at kcalbeloh systems KerbolAroundKcalbeloh.cfg

    • @pastaya
      @pastaya Месяц назад

      @@teamruddy611 you can, check KerbolAroundKcalbeloh.cfg in KcalbelohSystem/OtherFeatures

  • @thomasmcdevitt1600
    @thomasmcdevitt1600 9 месяцев назад +2

    I'm trying to change my gas giant's atmosphere color, but no matter what I put in the waveLength section, every time I reboot the game it becomes Jool-green again. I've added invWaveLength, checked through the Jool configs and can't seem to get it :/
    (I want to make the atmosphere beige, like Jupiter if that helps)

    • @thomasmcdevitt1600
      @thomasmcdevitt1600 9 месяцев назад +3

      I figured it out, I still had a Scatterer config folder installed in the GameData folder

    • @Sushut
      @Sushut  9 месяцев назад +1

      glad to see you figured it out, if you need help feel free to dm me on discord

  • @riryiskool
    @riryiskool 5 месяцев назад

    What VS Code addon are you using to add syntax highlights to the config files?

    • @Sushut
      @Sushut  5 месяцев назад +1

      i dont remember but it was smth like "ksp config highlighting" or similar

    • @riryiskool
      @riryiskool 5 месяцев назад +1

      @@Sushut Installed the addon made by al2me6 and that seems to be the one! Thank you!

  • @aaravaj9026
    @aaravaj9026 6 месяцев назад +1

    Sushut I have question, how to add parallax support and volumetric clouds?

    • @Sushut
      @Sushut  6 месяцев назад

      you can look on their wikis, they generally have info on how to use them: github.com/Gameslinx/Tessellation/wiki, github.com/LGhassen/EnvironmentalVisualEnhancements/wiki

    • @aaravaj9026
      @aaravaj9026 6 месяцев назад +1

      thx man!

  • @gamerfuel1164
    @gamerfuel1164 2 месяца назад +1

    Hi. The tutorial works like a charm, but there is a slight problem.
    When I make my gas giant orbit my custom star, the gas giant appears red. I'm not sure what's causing this, but I think it may be the light intensity curve calculator that I am using which seems to have different values than yours? And this only happens when it's orbiting my custom star, when it was orbiting Kerbol it was completely fine. I'm honestly quite confused as to why this is happening, so it would be highly appreciated if you could at least help me with this.

    • @Sushut
      @Sushut  2 месяца назад

      did you make the star's light red? remember that color values are from 0 to 1

    • @gamerfuel1164
      @gamerfuel1164 2 месяца назад

      Nvm I found the issue, It turns out I forgot to change some values to "1,1,1,1". Thanks for pointing me in the right direction!

  • @zaviergoesboom9759
    @zaviergoesboom9759 Месяц назад +1

    Im having problems with my gas giant Tessler, the rings are a solid color and the orbit line is distorted and way out of the solar system but the planet is in the correct place

    • @Sushut
      @Sushut  Месяц назад

      do you have any way to send a screenshot of what you mean? it's kinda hard to troubleshoot with just words

    • @zaviergoesboom9759
      @zaviergoesboom9759 Месяц назад +1

      @@Sushut do discord cdn links work? let me try it

    • @Sushut
      @Sushut  Месяц назад

      @@zaviergoesboom9759 you could also just dm it to me lol (user is Sushut)

  • @aaravaj9026
    @aaravaj9026 6 месяцев назад +1

    also sushut I had another doubt with how to do the texturing for the ocean planet, I’m really confused about it

    • @aaravaj9026
      @aaravaj9026 6 месяцев назад +1

      I just can’t understand how to separate the land and water parts in the texture

    • @Sushut
      @Sushut  6 месяцев назад

      @@aaravaj9026 could you send some pictures of what you currently have to me on discord? (user is just sushut)

    • @aaravaj9026
      @aaravaj9026 6 месяцев назад +1

      @@Sushut i sent you everything

  • @randomperson-rn1gg
    @randomperson-rn1gg 9 месяцев назад

    awesome video! however what if you want replace the sun itself with a bigger star and different display name, is that possible? i've tried making my own custom star but it won't load in, even after deleting the sun or even when i place it in orbit further away. am i doing something wrong?

    • @Sushut
      @Sushut  9 месяцев назад

      I've done it a few times, but it's hard to explain, basically you have to edit the sun, not delete it

    • @randomperson-rn1gg
      @randomperson-rn1gg 9 месяцев назад +1

      @@Sushut i'm willing to try if you still remember how you did it

    • @Sushut
      @Sushut  9 месяцев назад

      @@randomperson-rn1gg it would be much easier for me to talk about this on discord

    • @randomperson-rn1gg
      @randomperson-rn1gg 9 месяцев назад +1

      @@Sushut nevermind i figured it out. i used @Body:HAS[@Template:HAS[#name[Sun]]] to change some properties!!

    • @Sushut
      @Sushut  9 месяцев назад

      @@randomperson-rn1gg you can also do @Body[Sun] but that works too (note that @Body:HAS[@Template:HAS[# name[Sun]]] will edit EVERY star in game, including ones added by mods)

  • @slowmow310
    @slowmow310 12 дней назад +1

    nice music, dont know what was in the video

  • @flightxstar5785
    @flightxstar5785 23 дня назад +1

    I can't get a .bin file to appear do you have any ideas?

    • @Sushut
      @Sushut  16 дней назад

      like the bin that kopernicus makes when your planet loads?
      usually, that's because your planet didn't load or your cache path is wrong

  • @VexWythe
    @VexWythe Месяц назад

    I'm having a great time making a custom system for myself with this tutorial! I'm having a bit of trouble with heightmaps though. No matter what I do or what settings I change, every planet uses the heightmap of the template planet instead of the heightmap I provide for it. Has anyone else had this issue, and does anyone have any advice for how to resolve this? Thank you!

    • @VexWythe
      @VexWythe Месяц назад +1

      To clarify, I have removeAllPQSMods set to True in the template section and I'm still getting the same result, even after removing and re-generating the cache file for the planet in question

    • @Sushut
      @Sushut  Месяц назад

      @@VexWythe you're having issues with PQS or the scaled mesh? PQS being the planet from the ground and scaled being the planet from map view / very far away

    • @VexWythe
      @VexWythe Месяц назад +1

      @@Sushut I actually didn't realize those were different things! I thought I was having trouble with PQS, but I just figured out that I'd set up my normal maps wrong! Thanks so much, I'm all good now!

  • @ChomcoIncorporated
    @ChomcoIncorporated 9 месяцев назад

    can you help? i already did what you did in the video and checked for typos but my planet still won't load, if needed i can send you the config file

    • @Sushut
      @Sushut  9 месяцев назад

      it's best if you can send the config to sushut on discord

  • @clonebricks483
    @clonebricks483 8 месяцев назад

    I did this and ksp won’t start how do I fix this

    • @Sushut
      @Sushut  8 месяцев назад +1

      can you DM me on discord with some more info on the issue?

    • @clonebricks483
      @clonebricks483 8 месяцев назад +1

      @@Sushut k

  • @SpaceNerd24
    @SpaceNerd24 7 месяцев назад +2

    I'm trying to make the atmosphere planet but whenever I add it to my mod the entire system does not appear and my ksp lot says
    "Object reference not set to an instance of an object", does anybody know what I did wrong?

    • @Sushut
      @Sushut  7 месяцев назад +1

      there's a ton of different reasons why, if you can, could you send me the kopernicus logs on discord (once it's back up, discord seems to be down atm)

    • @teamruddy611
      @teamruddy611 6 месяцев назад +1

      Please tell me the fix, i don't have that application and i have no idea what is wrong, my gas giant doesn't show up and the game crashes when trying to focus on a star from another mod i didn't make!

    • @teamruddy611
      @teamruddy611 6 месяцев назад +1

      The cache file i specified the path for wasn't there before but now it is there and i have no idea what it means.

    • @joaquinserrano-armas666
      @joaquinserrano-armas666 5 месяцев назад

      @@teamruddy611 you need kopernicus

  • @MatteoProductionsStudio
    @MatteoProductionsStudio 8 месяцев назад +1

    WHERE YOU GONNA SHOW HOW TO DO THE BIOME MAPS?

    • @Sushut
      @Sushut  8 месяцев назад

      kopernicus.github.io/wiki/content/Properties/Biome.html you can see it here, and you can also go to kittopiadumps for examples, AND you can also ask people in the kopernicus discord!

    • @MatteoProductionsStudio
      @MatteoProductionsStudio 2 месяца назад

      I have idea for a planet mod called "Sternenfront"

  • @zaviergoesboom9759
    @zaviergoesboom9759 Месяц назад +1

    for some reason the surface of my planet fades out when zooming out and looks really weird, and the terrain is stepped and looks like stairs

    • @Sushut
      @Sushut  Месяц назад

      looks like you got something wrong in the pqs part of the config, make sure to double check it or send it to me so i can look over it (if you can't)

    • @zaviergoesboom9759
      @zaviergoesboom9759 Месяц назад

      @@Sushut PQS
      {
      fadeStart = 20000
      fadeEnd = 30000
      minLevel = 2
      maxLevel = 9
      materialType = AtmosphericTriplanarZoomRotation // Best one to use probably, don't change this.
      Material // I uhh, uhh... I don't... Know?
      {
      factor = 8
      factorBlendWidth = 0.05
      factorRotation = 135
      saturation = 1
      contrast = 1
      tintColor = 1,1,1,1
      specularColor = 0.1,0.1,0.1,1
      albedoBrightness = 1
      steepPower = 2
      steepTexStart = 10000
      steepTexEnd = 200000
      steepTex = BUILTIN/ikeSteep_diffuse
      steepTexScale = 1,1
      steepTexOffset = 0,0
      steepBumpMap = BUILTIN/ikeSteep_nrm
      steepBumpMapScale = 1,1
      steepBumpMapOffset = 0,0
      steepNearTiling = 50
      steepTiling = 50
      midTex = BUILTIN/EelooHighQuality-Mid_Diffuse
      midTexScale = 1,1
      midTexOffset = 0,0
      midTiling = 150000
      midBumpMap = BUILTIN/EelooHighQuality-Mid_Normal
      midBumpMapScale = 1,1
      midBumpMapOffset = 0,0
      midBumpTiling = 150000
      lowStart = -1
      lowEnd = -1
      highStart = 2
      highEnd = 2
      globalDensity = 1
      planetOpacity = 1
      oceanFogDistance = 1000
      }
      Mods
      {
      VertexHeightMap // Heightmap node.
      {
      map = KillihitPlanetPack/PluginData/bumperHgt.dds // Filepath to heightmap.
      offset = -1000 // Offset of the terrain.
      deformity = 6000 // Terrain deformity.
      scaleDeformityByRadius = False
      order = 100
      }
      VertexColorMap
      {
      map = KillihitPlanetPack/PluginData/bumperClr.dds
      order = 20
      enabled = True
      }
      VertexHeightNoiseVertHeightCurve2 // PQS noise, consult the wiki for this as it's too weird to explain.
      {
      deformity = 4000
      ridgedAddFrequency = 32
      ridgedAddLacunarity = 2
      ridgedAddOctaves = 8
      ridgedAddSeed = 456352342
      ridgedMode = Low
      ridgedSubFrequency = 32
      ridgedSubLacunarity = 2
      ridgedSubOctaves = 8
      ridgedSubSeed = 234352
      simplexFrequency = 24
      simplexHeightEnd = 6000
      simplexHeightStart = 0
      simplexOctaves = 8
      simplexPersistence = 0.5
      simplexSeed = 345463425
      order = 40
      enabled = True
      simplexCurve
      {
      key = 0 0 0 0
      key = 0.6311918 0.4490898 1.432598 1.432598
      key = 1 1 0 0
      }
      }
      }
      }

    • @zaviergoesboom9759
      @zaviergoesboom9759 Месяц назад +1

      @@Sushut sent it, also any idea on how to make a non spherical object like gilly or asteroids from MPE or JMP

    • @Sushut
      @Sushut  Месяц назад

      @@zaviergoesboom9759 a planet can have several heightmaps, what i recomment is making a lower-resolution "shape map" for the asteroid and adding it

    • @zaviergoesboom9759
      @zaviergoesboom9759 Месяц назад +1

      @@Sushut how do you add the multiple heightmaps? do you just put two in on the PQS or?

  • @sythosz1571
    @sythosz1571 10 месяцев назад +1

    I salute you, fellow GIMP user

  • @ronno7660
    @ronno7660 7 месяцев назад +1

    What site are you using to get all of that code..

    • @Sushut
      @Sushut  7 месяцев назад

      as in? im using vscode to write it, and a bunch of other sites i linked in the description to use as reference

    • @ronno7660
      @ronno7660 7 месяцев назад +1

      at 2:23 @@Sushut I couldn't find the source for the code you copied and pasted in the description, am I missing something or am I dumb?

    • @Sushut
      @Sushut  7 месяцев назад

      @@ronno7660 it's in the kopernicus wiki under the "orbit" section

    • @ronno7660
      @ronno7660 7 месяцев назад +1

      @@Sushut Ah I am stupid, Thanks for the help!

    • @ronno7660
      @ronno7660 7 месяцев назад

      Yo I hate to be a pest but, Any reason to why this isnt working?​@@Sushut
      @Culton
      {
      Body
      {
      name = Culton
      cacheFile = ElpmaxeSystem/Cahce/Culton.bin
      Template
      {
      name = Jool
      }
      Properties
      {
      displayName = Culton^N
      description = A smaller gas giant that use to be a rogue planet, but entered the Kerbol System not to long ago.. This isnt bad, right?
      radius = 2250000
      geeASL = 0.89
      rotates = true
      rotationPeriod = 5000
      tidallyLocked = False
      }
      Orbit
      {
      referenceBody = Sun
      color = 1,0.984,0,1
      inclination = 49.5
      eccentricity = 0.25
      semiMajorAxis = 620000000000
      longitudeOfAscendingNode = 40
      argumentOfPeriapsis = 10
      meanAnomalyAtEpoch = 2.01
      epoch = 0
      }
      ScaledVersion
      {
      type = Atmospheric
      Material
      {
      //texture = False
      //normals = False
      color = 1,1,1,1
      specColor = 0,0,0,0
      shininess = 0.9
      rimPower = 1
      rimBlend = 1
      Gradient
      {
      0.0 = 0.89, 0.4, 0, 1
      0.5 = 0.89, 0.631, 0, 1
      0.7 = 0, 0, 0, 0
      }
      }
      Atmosphere
      {
      enabled = True
      oxygen = True
      ambientColor = 1, 0.902, 0, 1
      AtmosphereFromGround
      {
      DEBUG_alwaysUpdateAll = False
      doScale = False
      waveLength = 0, 0.902, 1, 1
      samples = 2
      innerRadius = 595626.9
      outerRadius = 635865.6
      innerRadiusMult = 0.9563388
      outerRadiusMult = 1.045001
      transformScale = 1.095,1.095,1.095
      }
      }
      }
      }
      }

  • @adolfstalin1945
    @adolfstalin1945 8 месяцев назад +2

    Part 7: blsck holes

  • @danzstuff
    @danzstuff 16 дней назад +1

    this is a sigma

    • @Sushut
      @Sushut  16 дней назад

      the madness consumes me

  • @jeffhaspowerz6771
    @jeffhaspowerz6771 10 месяцев назад +1

    how did you get such a high-quality jupiter texture? mine are all blurry
    Also, how do i create good names for planets?

    • @Sushut
      @Sushut  10 месяцев назад

      i found the jupiter image from nasa, just searched up high res jupiter
      and for names, just be creative i guess

    • @jeffhaspowerz6771
      @jeffhaspowerz6771 10 месяцев назад +1

      @@Sushut Thanks :D

    • @jeffhaspowerz6771
      @jeffhaspowerz6771 10 месяцев назад +1

      @@Sushut I'm having problems with atmospheres, they are all stuck green, I have tried to change the wavelength, lightcolour and ambient. It changes in kittopia, but whe i copy in the values, it doesnt's change.

    • @Sushut
      @Sushut  10 месяцев назад

      @@jeffhaspowerz6771 what specifically is stuck? like the sky effect or the rim around the scaled model?
      for the rim you have to edit the gradient inside scaledversion material

    • @jeffhaspowerz6771
      @jeffhaspowerz6771 10 месяцев назад +1

      @@Sushut Oh also the rim looks off.
      I will proide screenshots of the things

  • @GreymonEdits07
    @GreymonEdits07 10 месяцев назад +2

    Is this custom star system?

    • @Sushut
      @Sushut  10 месяцев назад

      I don't know.

    • @teamruddy611
      @teamruddy611 6 месяцев назад

      No. The tutorial makes a very hot planet orbiting Kerbol in a very large orbit. It has moons and some of those moons have moons. (Satalites are the official term, if you are orbiting the mün, you are kinda like those moons of moons of planets, except those have a SOI when you don't)

  • @user-kr1vf2ph6w
    @user-kr1vf2ph6w 10 месяцев назад +1

    wait tell the skin walkers or alternets come

  • @delaniangaming1797
    @delaniangaming1797 7 месяцев назад +1

    Can someone please help me make this work this EVE and Scatterer?

    • @Sushut
      @Sushut  7 месяцев назад

      check out the wikis for those mods, or check out other planet packs that do have configs for them

  • @KingdomOfSaulo
    @KingdomOfSaulo 6 месяцев назад

    is there a way to remove the stock planets?

    • @Sushut
      @Sushut  6 месяцев назад

      im pretty sure it goes like:
      (put in a .cfg)
      @Kopernicus
      {
      !Body[Duna]{}
      }
      just replace "duna" with whatever planet you want gone (except kerbin, that's a bit more complicated)

    • @KingdomOfSaulo
      @KingdomOfSaulo 6 месяцев назад +1

      @@Sushut so for kerbin I could just modify it?

    • @Sushut
      @Sushut  6 месяцев назад +1

      @@KingdomOfSaulo yes, you have to modify kerbin since the game absolutely requires that kerbin exists

    • @KingdomOfSaulo
      @KingdomOfSaulo 6 месяцев назад +1

      @@Sushut alright, thanks man!

    • @KingdomOfSaulo
      @KingdomOfSaulo 6 месяцев назад +1

      @@Sushut also do you have any tips on black holes? i may be taking this too far (this is my frst mod) but the star system is a binary so yeaj

  • @oberonpanopticon
    @oberonpanopticon 5 месяцев назад +1

    This is definitely more complicated than New Horizons for Outer Wilds 😭

  • @citernstuff8761
    @citernstuff8761 Месяц назад +1

    im trying to make a gas giant but for some reason the planet is almost pure white, theres a few visible bands but its mainly just a pure white planet with a yellow atmosphere and idk why

    • @Sushut
      @Sushut  Месяц назад

      could it be the Color parameter in the ScaledVersion node? the R G B values are meant to go from 0 to 1 so if you set it to smth like 255,255,255 it's gonna look like what you described

    • @citernstuff8761
      @citernstuff8761 Месяц назад +1

      @@Sushut ive changed it now but its now a yellow planet with a few visible bands and a yellow atmosphere, does using a low quality texture and normal map do anything since thats the only thing i can think is causing it

    • @Sushut
      @Sushut  Месяц назад

      @@citernstuff8761 could you be able to send the config and textures so i can look over them?

    • @citernstuff8761
      @citernstuff8761 Месяц назад +1

      oops sorry i completely forgot about this anyways sure

    • @citernstuff8761
      @citernstuff8761 Месяц назад

      oh btw send where

  • @Martin62038
    @Martin62038 5 месяцев назад +1

    how to make black hole in kksp?

    • @Sushut
      @Sushut  5 месяцев назад

      using thr singularity mod

    • @Martin62038
      @Martin62038 5 месяцев назад +1

      @@Sushut ok and how to make black hole configs?

    • @Sushut
      @Sushut  5 месяцев назад

      @@Martin62038 the mod has a wiki that can show you how to use it github.com/LGhassen/Singularity/wiki

    • @Martin62038
      @Martin62038 5 месяцев назад

      @@Sushut Thanks!

  • @delaniangaming1797
    @delaniangaming1797 7 месяцев назад +1

    Love how the names are just backwards 😂

  • @OfficialFortCraft
    @OfficialFortCraft 10 месяцев назад +1

    Day Jeb: make a jet base 👍👍👌👌🔥🔥 (add very much geeeeeeee)

    • @jeffhaspowerz6771
      @jeffhaspowerz6771 9 месяцев назад +1

      a dannodraws viewer

    • @OfficialFortCraft
      @OfficialFortCraft 9 месяцев назад

      @@jeffhaspowerz6771 yes #raiseriggy

    • @OfficialFortCraft
      @OfficialFortCraft 9 месяцев назад

      OH MY MR.GOD OF KSP HEARTED IT HE IS GONNA MAKE IT JAAAAA
      kraken needs a sacrifice now

  • @sneakbox2048
    @sneakbox2048 5 месяцев назад

    How to change Atmosphere nodes in star configs? my star's texture is gone.
    Star cfg
    @Kopernicus
    {
    Body
    {
    name=KAO1
    cacheFile=KAO1System/Cache/KAO1.bin
    Template
    {
    name=Sun
    }
    Properties
    {
    displayName=KAO-1
    description=A M type main sequence star.
    radius=26160000 // in meter
    mass=1.75654591319326E+27
    rotates=True
    rotationPeriod=720000
    tidallyLocked=False
    }
    Orbit
    {
    referenceBody=Sun
    Mode=OFF
    color=1,1,1,1
    inclination=0
    eccentricity=0.0005
    semiMajorAxis=19800000000000
    longitudeOfAscendingNode = 0
    argumentOfPeriapsis = 0
    meanAnomalyAtEpoch = 0
    epoch = 0
    }

    ScaledVersion
    {
    type=Star

    Material
    {
    noiseMap = BUILTIN/sunnoisenew
    emitColor0 = 1.0,0.17,1
    emitColor1 = 1.0,0.17,1
    sunspotTex = BUILTIN/sunsurfacenew
    sunspotPower = 0.75
    sunspotColor = 0.28,0.12,0.02,1
    rimColor = 1.0,0.17,1
    rimPower = 0.79
    rimBlend = 2.25
    }
    Light
    {
    sunlightColor = 1.0,0.17,1
    sunlightShadowStrength = 1
    scaledSunlightColor = 1.0,0.17,1
    IVASunColor = 1.0,0.17,1
    ambientLightColor = 0,0,0,0
    sunLensFlareColor = 1.0,0.17,1
    givesOffLight = True
    sunAU = 13599840
    luminosity = 136
    insolation=0.15
    brightnessCurve
    {
    //empty
    }
    IntensityCurve
    {
    key = 1000000000 0.116618353 -5.83092E-11 -5.83092E-11
    key = 2000000000 0.082461628 -2.06154E-11 -7.28865E-12
    key = 4000000000 0.058309176 -7.28865E-12 -7.28865E-12
    key = 5263138304 0.050832856 -4.82914E-12 -4.82914E-12
    key = 9832684544 0.0371904 -1.89116E-12 -1.89116E-12
    key = 13599840256 0.031622777 -1.16262E-12 -1.16262E-12
    key = 20726155264 0.025615777 -6.17958E-13 -6.17958E-13
    key = 40839348203 0.018248514 -2.23418E-13 -2.23418E-13
    key = 68773560320 0.014062293 -1.02236E-13 -1.02236E-13
    key = 90118820000 0.012284547 -6.81575E-14 -6.81575E-14
    key = 1.00119E+11 0.011654913 -5.82054E-14 -5.82054E-14
    key = 2E+11 0.008246163 -2.06154E-14 -2.06154E-14
    key = 3E+11 0.006732964 -1.12216E-14 -1.12216E-14
    key = 6E+11 0.004760924 -3.96744E-15 -3.96744E-15
    key = 1.2E+12 0.003366482 -1.4027E-15 -1.4027E-15
    key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17
    key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17
    key = 1.2E+14 0.000336648 -1.4027E-18 -1.4027E-18
    key = 4.26073E+15 5.64969E-05 -6.62996E-21 -6.62996E-21
    key = 9.46073E+15 3.79144E-05 -2.00378E-21 -2.00378E-21
    }
    ScaledIntensityCurve
    {
    key = 166666.6667 0.116618353 -3.49855E-07 -3.49855E-07
    key = 333333.3333 0.082461628 -1.23692E-07 -4.37319E-08
    key = 666666.6667 0.058309176 -4.37319E-08 -4.37319E-08
    key = 877189.7173 0.050832856 -2.89748E-08 -2.89748E-08
    key = 1638780.757 0.0371904 -1.1347E-08 -1.1347E-08
    key = 2266640.043 0.031622777 -6.97569E-09 -6.97569E-09
    key = 3454359.211 0.025615777 -3.70775E-09 -3.70775E-09
    key = 6806558.034 0.018248514 -1.34051E-09 -1.34051E-09
    key = 11462260.05 0.014062293 -6.13417E-10 -6.13417E-10
    key = 15019803.33 0.012284547 -4.08945E-10 -4.08945E-10
    key = 16686470 0.011654913 -3.49232E-10 -3.49232E-10
    key = 33333333.33 0.008246163 -1.23692E-10 -1.23692E-10
    key = 50000000 0.006732964 -6.73296E-11 -6.73296E-11
    key = 100000000 0.004760924 -2.38046E-11 -2.38046E-11
    key = 200000000 0.003366482 -8.4162E-12 -8.4162E-12
    key = 2000000000 0.001064575 -2.66144E-13 -2.66144E-13
    key = 2000000000 0.001064575 -2.66144E-13 -2.66144E-13
    key = 20000000000 0.000336648 -8.4162E-15 -8.4162E-15
    key = 7.10122E+11 5.64969E-05 -3.97798E-17 -3.97798E-17
    key = 1.57679E+12 3.79144E-05 -1.20227E-17 -1.20227E-17
    }
    IVAIntensityCurve
    {
    key = 1000000000 0.116618353 -5.83092E-11 -5.83092E-11
    key = 2000000000 0.082461628 -2.06154E-11 -7.28865E-12
    key = 4000000000 0.058309176 -7.28865E-12 -7.28865E-12
    key = 5263138304 0.050832856 -4.82914E-12 -4.82914E-12
    key = 9832684544 0.0371904 -1.89116E-12 -1.89116E-12
    key = 13599840256 0.031622777 -1.16262E-12 -1.16262E-12
    key = 20726155264 0.025615777 -6.17958E-13 -6.17958E-13
    key = 40839348203 0.018248514 -2.23418E-13 -2.23418E-13
    key = 68773560320 0.014062293 -1.02236E-13 -1.02236E-13
    key = 90118820000 0.012284547 -6.81575E-14 -6.81575E-14
    key = 1.00119E+11 0.011654913 -5.82054E-14 -5.82054E-14
    key = 2E+11 0.008246163 -2.06154E-14 -2.06154E-14
    key = 3E+11 0.006732964 -1.12216E-14 -1.12216E-14
    key = 6E+11 0.004760924 -3.96744E-15 -3.96744E-15
    key = 1.2E+12 0.003366482 -1.4027E-15 -1.4027E-15
    key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17
    key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17
    key = 1.2E+14 0.000336648 -1.4027E-18 -1.4027E-18
    key = 4.26073E+15 5.64969E-05 -6.62996E-21 -6.62996E-21
    key = 9.46073E+15 3.79144E-05 -2.00378E-21 -2.00378E-21
    }
    }
    }
    Atmosphere //???
    {
    enabled=True
    oxygen=False
    ambientColor=1.0,0.17,1
    }
    }
    }

    • @Sushut
      @Sushut  5 месяцев назад

      Mess with the color values in the material node im guessing?

  • @config8640
    @config8640 9 месяцев назад +1

    When new video drops? 🥵