Create a STAR SYSTEM with Kopernicus! | Kerbal Space Program

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  • Опубликовано: 20 янв 2025

Комментарии • 241

  • @lyly_lei_lei
    @lyly_lei_lei 6 месяцев назад +13

    Thanks to you I made a red giant star 102x Kerbol’s size and eight times the mass and moved it to very far away and it still caused every planet to be razed by hellfire.

    • @1000-THR
      @1000-THR 5 месяцев назад

      move it even farther away

    • @lyly_lei_lei
      @lyly_lei_lei 5 месяцев назад +2

      @@1000-THR I tried and even though it was no longer visible it was still too damn bright.

    • @poatao-pe1ol
      @poatao-pe1ol 3 месяца назад

      You have to mak a custom keys set for kerbol's light mods like low light levels red do this I recommend using on of these keys eet for kerbol for your star system

    • @lyly_lei_lei
      @lyly_lei_lei 3 месяца назад +1

      @@poatao-pe1ol I used the KSP starlight modeler thing for it.

  • @coolandtotallyawesomeguy
    @coolandtotallyawesomeguy Год назад +27

    why do those rings actually look cool

    • @sphericalcat1434
      @sphericalcat1434 Год назад +4

      they do! creating even basic ring maps in GIMP can look very good in KSP.

  • @sphericalcat1434
    @sphericalcat1434 Год назад +7

    great video! i discovered this after making LSR (which was my first mod, by the way). just something to add, a procedural noise map could be used and then stitched together to add some fine-grained noise without suffering polar distortion.

  • @wombyy
    @wombyy Год назад +6

    Nice. As a planet modder myself I already know how do stuff but I think I might take inspiration from the techniques used here!

  • @comedyatitsworst
    @comedyatitsworst Год назад +10

    we have been blessed by the lord of ksp mods yet again!
    i would like to say, though: this tutorial is incredibly understandable, even if i still kinda suck at ksp planet modding, so very great job! also, the fact that it's up-to-date instead of being 5 years old, like many other tutorials, just means that it's more useful. those old tutorials are still fine, but this is really good!
    now do binary orbits, trinary orbits, quadruple orbits, black holes and everything very difficult to do (evil laughter)
    im kidding

    • @_thresh_
      @_thresh_ Год назад +2

      you can probably make binary orbits by making two planets orbit around another invisible planet with the same semi major axis

    • @MDE_never_dies
      @MDE_never_dies Год назад +7

      @@_thresh_ Correct, it's not too difficult to do.
      Create a "Dummy planet" point mass with the same combined mass as the two bodies.
      Calculate the location of the barycenter between the two real planets with maths.
      Or just approximate it, if the two planets are about the same mass, just put it roughly equi-distant, if one mass is around double the other, put the barycentrer about 2/3's of the distance between them, closer to the largest mass, and so on.
      Ensure the two planets are tidally locked to the barycenter and have matching orbital periods.
      Give each of the planets the appropriate SOI so that when getting close enough to each individually they behave like normal, calculate the approximate hill sphere of each body with maths or just approximate.
      Ensure the two SOI's add up to the combined Semi-Major Axis to "overlap" the barycenter and avoid weird barycenter-blackhole f*ckery when transiting between planets.
      Feel free to add close moons to the planets or very distance moons that orbit the COM.
      Disable the Barycenter Orbital Icon.
      Enjoy.
      Edit: Keep in mind it's only an approximatiom for a binary system with KSP's Two-Body Gravity, if you want real binary behaviour, you'll need a mod like Principia.

    • @Sushut
      @Sushut  Год назад +3

      ​@@MDE_never_dies most real reply i've ever seen

    • @MDE_never_dies
      @MDE_never_dies Год назад +1

      Thank you@@Sushut

    • @teamruddy611
      @teamruddy611 Год назад

      ​@@_thresh_I have this mod which adds story and another star system (Kerbol System UNMODDIFIED) as well as some planets. It has a binary planet and this is exactly what they do, they make a planet called "x and y" and make the planets x and y orbit it, with the planet "x and y" invisible, with no radius so you can't crash into it. (The original has gravity so it has a SOI, but it isn't necessary) X and Y are just the names of the planets in a Binary Orbit.

  • @oprissmian153
    @oprissmian153 11 месяцев назад +2

    The SunFix Config will be pretty useful for the mod I'm making. I'll of course credit you for it because it's only fair to do so.

  • @BattleCatsPro1
    @BattleCatsPro1 8 месяцев назад +12

    Everyone Else: Earthlike
    Me: Hellfire, A Planet So Close To Its Star, It’s Cracking And Melting

    • @Hiljaa_
      @Hiljaa_ 6 месяцев назад

      Oh yeah that reminds me, i wanted fo make a planet pack that adds in the analogue to the hypothetical planet vulcan, should probably get back on making that

    • @1000-THR
      @1000-THR 5 месяцев назад +1

      okay but what about, a planet called "execution sphere" that is 1km in size and has 30x the mass of kerbol, meaning if you enter its sphere of influence, you just die, oh and also it has the sphere of influence the size of jool

    • @Hiljaa_
      @Hiljaa_ 5 месяцев назад

      @@1000-THR that just sounds like the perfect body to use for gravity assists

  • @delaniangaming1797
    @delaniangaming1797 Год назад +1

    Great tutorial! The rings tutorial really helped me make my own rings for jool. You have explained in a simple way and I hope to create some better stuff in the future!

  • @WorivpuqloDMogh
    @WorivpuqloDMogh Год назад +14

    I definitely would love to try this. But it seems rather complex.
    Loving your current mod so far. Volumetric clouds are there, i requested them before and glad they are in the mod now
    I have one issue, the game often crashes when entering the SOI of a star.

    • @Sushut
      @Sushut  Год назад +3

      One of the required mods are KSP Community Fixes forum.kerbalspaceprogram.com/topic/204002-18-112-kspcommunityfixes-bugfixes-and-qol-tweaks/
      What you have to do is scroll down in the settings (the kind in the space center view) and turn off the maneuver tool with it. (The maneuver tool causes a lot of lag with large systems (also, the maneuver tool is not the maneuver node feature, it's the little thing on the sidebar that makes maneuvers for you))

    • @WorivpuqloDMogh
      @WorivpuqloDMogh Год назад +2

      ​@Sushut wow sweet thanks mate 😅

  • @JebFarAway
    @JebFarAway 6 месяцев назад

    Incredibly useful resource, used this to get started on my planet pack!

  • @teamruddy611
    @teamruddy611 Год назад +7

    How to make a realistic star system (not ours) in a few easy steps:
    1. Make a Black Hole "Star" which is all black and has Yellow "Rings".
    2. Make Kerbol orbit this Black Hole.
    3. Pick at least 1 of the below options, and peform as many times as required.
    3a. Make a Custom Star System which also orbits the Black Hole.
    3b. Make another mod's Star System orbit the Black Hole, and require this mod as a dependency on the mod page.
    4. Debug.
    5. Repeat steps 4 and 5 until the game loads and you are happy with the result.
    6. (Optional) Add custom parts to allow travel to these star systems, or reccomend a mod which does the same.
    7. Publish the mod.

    • @pastaya
      @pastaya 8 месяцев назад

      this is kcalbeloh system without 3b

    • @1000-THR
      @1000-THR 5 месяцев назад

      smh imagine publishing mods

  • @eekee6034
    @eekee6034 Год назад +1

    Aha! With this information I can create my masterpiece!

  • @novuscatland7550
    @novuscatland7550 Год назад +4

    I noticed the star orbited the Kerbol system. Is there anyway to do distant stars unaffiliated with the stock system like in the mod Galaxies Unbound?

    • @Sushut
      @Sushut  Год назад +4

      There's unfortunately no way to have the star be "on its own" because Kerbol is essentially the centre of the universe in KSP.
      What you can do is add a "Mode = OFF" value to your Orbit node to hide the orbit line, then set the period to a really high number (Period = 1000000000000000)
      This adds the illusion that the star is separate from the Kerbol system.

    • @teamruddy611
      @teamruddy611 Год назад

      Can you not just like make a black hole "star" which kerbol and any new stars are made to orbit? Since this is exactly like stars in real life (except they pull on each other)

    • @pastaya
      @pastaya 8 месяцев назад

      @@teamruddy611 look at kcalbeloh systems KerbolAroundKcalbeloh.cfg

    • @pastaya
      @pastaya 8 месяцев назад

      @@teamruddy611 you can, check KerbolAroundKcalbeloh.cfg in KcalbelohSystem/OtherFeatures

  • @Golden-Zealot
    @Golden-Zealot 23 дня назад +1

    how do i edit Proksimus Kirbani to make it visible during it being far away? and edit other stars so they dont shine so brightly against other planets there not supposed to?

    • @Sushut
      @Sushut  16 дней назад

      you can use something like distant object enhancement for the first one, and for the second you have to modify its light curve to have less distance (i think the video touches on that)

  • @cdz9400
    @cdz9400 Год назад +5

    I might get a PC just to play this mod. Imagine if consoles supported modding

  • @Blurgert
    @Blurgert 5 месяцев назад +1

    I have a problem. My gas giant lighting as all messed up (i have a normal map and stuff)

    • @Blurgert
      @Blurgert 5 месяцев назад +1

      I have contacted you in discord

  • @SpaceNerd24
    @SpaceNerd24 Год назад +2

    I'm trying to make the atmosphere planet but whenever I add it to my mod the entire system does not appear and my ksp lot says
    "Object reference not set to an instance of an object", does anybody know what I did wrong?

    • @Sushut
      @Sushut  Год назад +1

      there's a ton of different reasons why, if you can, could you send me the kopernicus logs on discord (once it's back up, discord seems to be down atm)

    • @teamruddy611
      @teamruddy611 Год назад +1

      Please tell me the fix, i don't have that application and i have no idea what is wrong, my gas giant doesn't show up and the game crashes when trying to focus on a star from another mod i didn't make!

    • @teamruddy611
      @teamruddy611 Год назад +1

      The cache file i specified the path for wasn't there before but now it is there and i have no idea what it means.

    • @joaquinserrano-armas666
      @joaquinserrano-armas666 Год назад

      @@teamruddy611 you need kopernicus

  • @gebo_x
    @gebo_x 4 месяца назад +1

    ok... so im not trying to make my own, but, im trying to install a systme made by another person. anyway i try to start the game, it loads, but a error pops up saying: korpencus couldnt load star system, and loading save will prob cause corruption or annhilation. something like that. how to fix?

    • @Sushut
      @Sushut  4 месяца назад

      try contacting the creator of the planet pack and see if they can help

    • @gebo_x
      @gebo_x 4 месяца назад +1

      @@Sushut im also trying to make my own system too, ill see if that works. also what picture editor do you use?

    • @Sushut
      @Sushut  4 месяца назад

      @@gebo_x GIMP but i heard krita is great too

  • @aaravaj9026
    @aaravaj9026 Год назад +1

    Sushut I have question, how to add parallax support and volumetric clouds?

    • @Sushut
      @Sushut  Год назад

      you can look on their wikis, they generally have info on how to use them: github.com/Gameslinx/Tessellation/wiki, github.com/LGhassen/EnvironmentalVisualEnhancements/wiki

    • @aaravaj9026
      @aaravaj9026 Год назад +1

      thx man!

  • @thomasmcdevitt1600
    @thomasmcdevitt1600 Год назад +2

    I'm trying to change my gas giant's atmosphere color, but no matter what I put in the waveLength section, every time I reboot the game it becomes Jool-green again. I've added invWaveLength, checked through the Jool configs and can't seem to get it :/
    (I want to make the atmosphere beige, like Jupiter if that helps)

    • @thomasmcdevitt1600
      @thomasmcdevitt1600 Год назад +3

      I figured it out, I still had a Scatterer config folder installed in the GameData folder

    • @Sushut
      @Sushut  Год назад +1

      glad to see you figured it out, if you need help feel free to dm me on discord

  • @Red_Unq
    @Red_Unq 4 месяца назад +1

    If I want to make eve tilted not the orbit what do I change in the orbit part

    • @Sushut
      @Sushut  4 месяца назад

      ksp doesn't have axial tilt

    • @Red_Unq
      @Red_Unq 4 месяца назад +1

      @@Sushut Aww shucks that annoying man it would be so cool

  • @CkspYT
    @CkspYT 6 месяцев назад +1

    Cant Wait For Part 3!

    • @Sushut
      @Sushut  6 месяцев назад

      people seem to really want part 3 more than i thought...

    • @CkspYT
      @CkspYT 6 месяцев назад

      @@Sushut lol

    • @CkspYT
      @CkspYT 6 месяцев назад

      @@Sushut How Most People Make Height Maps: Tangram Heightmapper, How I Make Heightmaps: ruclips.net/user/shortslVTC6fxjZg8

  • @jebediahmothman
    @jebediahmothman 8 месяцев назад +1

    Im having problems with my gas giant Tessler, the rings are a solid color and the orbit line is distorted and way out of the solar system but the planet is in the correct place

    • @Sushut
      @Sushut  8 месяцев назад

      do you have any way to send a screenshot of what you mean? it's kinda hard to troubleshoot with just words

    • @jebediahmothman
      @jebediahmothman 8 месяцев назад +1

      @@Sushut do discord cdn links work? let me try it

    • @Sushut
      @Sushut  8 месяцев назад

      @@jebediahmothman you could also just dm it to me lol (user is Sushut)

  • @clonebricks483
    @clonebricks483 Год назад

    I did this and ksp won’t start how do I fix this

    • @Sushut
      @Sushut  Год назад +1

      can you DM me on discord with some more info on the issue?

    • @clonebricks483
      @clonebricks483 Год назад +1

      @@Sushut k

  • @aaravaj9026
    @aaravaj9026 Год назад +1

    also sushut I had another doubt with how to do the texturing for the ocean planet, I’m really confused about it

    • @aaravaj9026
      @aaravaj9026 Год назад +1

      I just can’t understand how to separate the land and water parts in the texture

    • @Sushut
      @Sushut  Год назад

      @@aaravaj9026 could you send some pictures of what you currently have to me on discord? (user is just sushut)

    • @aaravaj9026
      @aaravaj9026 Год назад +1

      @@Sushut i sent you everything

  • @itz_n3uva
    @itz_n3uva 2 месяца назад +1

    I made a binary system but why do the stars seem to light each other up?

    • @Sushut
      @Sushut  2 месяца назад +1

      there isn't any real way to make stars exempt from another star's light, it probably makes sense to have them light each other up anyway (unless if it really looks unnatural, then maybe the light curves are a bit messed up?)

    • @itz_n3uva
      @itz_n3uva 2 месяца назад +1

      @@Sushut I don't think it looks too unnatural but having one side of a star be brighter than the other just looks wrong for some reason. I could send a screenshot of stuff so u can see what I mean if u want

    • @Sushut
      @Sushut  2 месяца назад +1

      ​@@itz_n3uva sure

    • @itz_n3uva
      @itz_n3uva 2 месяца назад +1

      @@Sushut okay, do u have anywhere I can send you them at like discord or something?

    • @Sushut
      @Sushut  2 месяца назад

      @@itz_n3uva sushut on discord works fine

  • @jebediahmothman
    @jebediahmothman 8 месяцев назад +1

    for some reason the surface of my planet fades out when zooming out and looks really weird, and the terrain is stepped and looks like stairs

    • @Sushut
      @Sushut  8 месяцев назад

      looks like you got something wrong in the pqs part of the config, make sure to double check it or send it to me so i can look over it (if you can't)

    • @jebediahmothman
      @jebediahmothman 8 месяцев назад

      @@Sushut PQS
      {
      fadeStart = 20000
      fadeEnd = 30000
      minLevel = 2
      maxLevel = 9
      materialType = AtmosphericTriplanarZoomRotation // Best one to use probably, don't change this.
      Material // I uhh, uhh... I don't... Know?
      {
      factor = 8
      factorBlendWidth = 0.05
      factorRotation = 135
      saturation = 1
      contrast = 1
      tintColor = 1,1,1,1
      specularColor = 0.1,0.1,0.1,1
      albedoBrightness = 1
      steepPower = 2
      steepTexStart = 10000
      steepTexEnd = 200000
      steepTex = BUILTIN/ikeSteep_diffuse
      steepTexScale = 1,1
      steepTexOffset = 0,0
      steepBumpMap = BUILTIN/ikeSteep_nrm
      steepBumpMapScale = 1,1
      steepBumpMapOffset = 0,0
      steepNearTiling = 50
      steepTiling = 50
      midTex = BUILTIN/EelooHighQuality-Mid_Diffuse
      midTexScale = 1,1
      midTexOffset = 0,0
      midTiling = 150000
      midBumpMap = BUILTIN/EelooHighQuality-Mid_Normal
      midBumpMapScale = 1,1
      midBumpMapOffset = 0,0
      midBumpTiling = 150000
      lowStart = -1
      lowEnd = -1
      highStart = 2
      highEnd = 2
      globalDensity = 1
      planetOpacity = 1
      oceanFogDistance = 1000
      }
      Mods
      {
      VertexHeightMap // Heightmap node.
      {
      map = KillihitPlanetPack/PluginData/bumperHgt.dds // Filepath to heightmap.
      offset = -1000 // Offset of the terrain.
      deformity = 6000 // Terrain deformity.
      scaleDeformityByRadius = False
      order = 100
      }
      VertexColorMap
      {
      map = KillihitPlanetPack/PluginData/bumperClr.dds
      order = 20
      enabled = True
      }
      VertexHeightNoiseVertHeightCurve2 // PQS noise, consult the wiki for this as it's too weird to explain.
      {
      deformity = 4000
      ridgedAddFrequency = 32
      ridgedAddLacunarity = 2
      ridgedAddOctaves = 8
      ridgedAddSeed = 456352342
      ridgedMode = Low
      ridgedSubFrequency = 32
      ridgedSubLacunarity = 2
      ridgedSubOctaves = 8
      ridgedSubSeed = 234352
      simplexFrequency = 24
      simplexHeightEnd = 6000
      simplexHeightStart = 0
      simplexOctaves = 8
      simplexPersistence = 0.5
      simplexSeed = 345463425
      order = 40
      enabled = True
      simplexCurve
      {
      key = 0 0 0 0
      key = 0.6311918 0.4490898 1.432598 1.432598
      key = 1 1 0 0
      }
      }
      }
      }

    • @jebediahmothman
      @jebediahmothman 8 месяцев назад +1

      @@Sushut sent it, also any idea on how to make a non spherical object like gilly or asteroids from MPE or JMP

    • @Sushut
      @Sushut  8 месяцев назад

      @@jebediahmothman a planet can have several heightmaps, what i recomment is making a lower-resolution "shape map" for the asteroid and adding it

    • @jebediahmothman
      @jebediahmothman 8 месяцев назад +1

      @@Sushut how do you add the multiple heightmaps? do you just put two in on the PQS or?

  • @VexWythe
    @VexWythe 8 месяцев назад

    I'm having a great time making a custom system for myself with this tutorial! I'm having a bit of trouble with heightmaps though. No matter what I do or what settings I change, every planet uses the heightmap of the template planet instead of the heightmap I provide for it. Has anyone else had this issue, and does anyone have any advice for how to resolve this? Thank you!

    • @VexWythe
      @VexWythe 8 месяцев назад +1

      To clarify, I have removeAllPQSMods set to True in the template section and I'm still getting the same result, even after removing and re-generating the cache file for the planet in question

    • @Sushut
      @Sushut  8 месяцев назад

      @@VexWythe you're having issues with PQS or the scaled mesh? PQS being the planet from the ground and scaled being the planet from map view / very far away

    • @VexWythe
      @VexWythe 8 месяцев назад +1

      @@Sushut I actually didn't realize those were different things! I thought I was having trouble with PQS, but I just figured out that I'd set up my normal maps wrong! Thanks so much, I'm all good now!

  • @FlightXstar
    @FlightXstar 7 месяцев назад +1

    I can't get a .bin file to appear do you have any ideas?

    • @Sushut
      @Sushut  7 месяцев назад

      like the bin that kopernicus makes when your planet loads?
      usually, that's because your planet didn't load or your cache path is wrong

  • @Sushut
    @Sushut  Год назад

    Example Mod: spacedock.info/mod/3445/Example%20Star%20System
    Feel free to ask any questions! I'm willing to help out!
    Another edit: When making oceanic planets, I'd really recommend outlining the continents instead of hoping random tangram mixing will look good. (Remember that your goal is to make something better than what is in the tutorial!)
    Also sorry for the christopher nolan volume at the end i uhhh umm uhh scrweed it up

    • @Sushut
      @Sushut  Год назад

      ​@@SharkyKSP nuh uh

    • @wombyy
      @wombyy Год назад

      @@SharkyKSP move your oral cavity to be closed

    • @loveskngm31hstsdaily1
      @loveskngm31hstsdaily1 Год назад +1

      I know I probably sound like an idiot, but in VS Code, your code appears with cool colors and mine doesn't. Is there some sort of "configure settings in VS before doing literally anything" step that I missed?

    • @wombyy
      @wombyy Год назад +1

      @@loveskngm31hstsdaily1I’m also a planet modder so I’ll answer this one - it’s an extension called KSP Config Support

    • @Sushut
      @Sushut  Год назад

      @@wombyy precisely that

  • @CanalSiox
    @CanalSiox Год назад +2

    After this i became a planet

  • @gosling-vc3
    @gosling-vc3 4 месяца назад +1

    ca you maybe go into more detail about what you do to the image

    • @Sushut
      @Sushut  4 месяца назад

      all the mapmaking is purely artistic and up to how you do it

    • @gosling-vc3
      @gosling-vc3 4 месяца назад

      @@Sushut yes but i don't understand the tools that you use like the eraser

  • @Martinos_Official
    @Martinos_Official Год назад +1

    how to make black hole in kksp?

    • @Sushut
      @Sushut  Год назад

      using thr singularity mod

    • @Martinos_Official
      @Martinos_Official Год назад +1

      @@Sushut ok and how to make black hole configs?

    • @Sushut
      @Sushut  Год назад

      @@Martinos_Official the mod has a wiki that can show you how to use it github.com/LGhassen/Singularity/wiki

    • @Martinos_Official
      @Martinos_Official Год назад

      @@Sushut Thanks!

  • @notfeedynotlazy
    @notfeedynotlazy 11 месяцев назад +2

    Waiting for the Kopernicus version for KSP2 so the OPM can be added to it.

    • @BattleCatsPro1
      @BattleCatsPro1 8 месяцев назад

      OPM Is Ok, I Used To Use It. Might Give It Another Shot

  • @Countryballsandstuff999
    @Countryballsandstuff999 6 месяцев назад

    I wonder how to replace the stock planets with custom ones

    • @Sushut
      @Sushut  6 месяцев назад

      you can just delete them and then make new ones
      just put
      @Kopernicus
      {
      !Body[Eve]{}
      }
      or something to delete Eve (replace Eve with whatever you want to delete)
      also note that replacing kerbin is much harder and more nuanced.

    • @notjebbutstillakerbal
      @notjebbutstillakerbal 5 месяцев назад +1

      If you want to replace Kerbin or Kerbol, you need to edit them directly.

  • @animationman9509
    @animationman9509 4 месяца назад +1

    how do i make a .bin file?

    • @Sushut
      @Sushut  4 месяца назад +1

      Kopernicus does it for you. All you need to do is specify the path to put it in

    • @animationman9509
      @animationman9509 4 месяца назад +1

      @@Sushut thank you! :)

    • @animationman9509
      @animationman9509 3 месяца назад +1

      @@Sushut One question, how do i fix my craft falling (slightly clipping) into the ground through the ground a little bit when i'm landed?

    • @Sushut
      @Sushut  3 месяца назад

      @@animationman9509 I haven't heard about that issue in a while, are you using the latest kopernicus version?

  • @MDE_never_dies
    @MDE_never_dies Год назад +13

    Better way to create star system:
    -Find a really high quality planet pack created by someone who actually knows what they're doing
    -Change their orbital parameters and place them in a location of your choice in your new system
    -Add Scatterer and Clouds
    -Rinse and repeat until you have a beautiful system of planets.
    -Profi-CRASH THE GAME FROM LACK OF MEMORY!

  • @gamerfuel1164
    @gamerfuel1164 9 месяцев назад +1

    Hi. The tutorial works like a charm, but there is a slight problem.
    When I make my gas giant orbit my custom star, the gas giant appears red. I'm not sure what's causing this, but I think it may be the light intensity curve calculator that I am using which seems to have different values than yours? And this only happens when it's orbiting my custom star, when it was orbiting Kerbol it was completely fine. I'm honestly quite confused as to why this is happening, so it would be highly appreciated if you could at least help me with this.

    • @Sushut
      @Sushut  9 месяцев назад

      did you make the star's light red? remember that color values are from 0 to 1

    • @gamerfuel1164
      @gamerfuel1164 9 месяцев назад

      Nvm I found the issue, It turns out I forgot to change some values to "1,1,1,1". Thanks for pointing me in the right direction!

  • @KingdomOfSaulo
    @KingdomOfSaulo Год назад

    is there a way to remove the stock planets?

    • @Sushut
      @Sushut  Год назад

      im pretty sure it goes like:
      (put in a .cfg)
      @Kopernicus
      {
      !Body[Duna]{}
      }
      just replace "duna" with whatever planet you want gone (except kerbin, that's a bit more complicated)

    • @KingdomOfSaulo
      @KingdomOfSaulo Год назад +1

      @@Sushut so for kerbin I could just modify it?

    • @Sushut
      @Sushut  Год назад +1

      @@KingdomOfSaulo yes, you have to modify kerbin since the game absolutely requires that kerbin exists

    • @KingdomOfSaulo
      @KingdomOfSaulo Год назад +1

      @@Sushut alright, thanks man!

    • @KingdomOfSaulo
      @KingdomOfSaulo Год назад +1

      @@Sushut also do you have any tips on black holes? i may be taking this too far (this is my frst mod) but the star system is a binary so yeaj

  • @ChomcoIncorporated
    @ChomcoIncorporated Год назад

    can you help? i already did what you did in the video and checked for typos but my planet still won't load, if needed i can send you the config file

    • @Sushut
      @Sushut  Год назад

      it's best if you can send the config to sushut on discord

  • @delaniangaming1797
    @delaniangaming1797 Год назад +1

    Can someone please help me make this work this EVE and Scatterer?

    • @Sushut
      @Sushut  Год назад

      check out the wikis for those mods, or check out other planet packs that do have configs for them

  • @gosling-vc3
    @gosling-vc3 4 месяца назад +1

    how to soft eraser

    • @Sushut
      @Sushut  4 месяца назад

      any search engine will help you more than i can in this topic, because I don't remember

  • @randomperson-rn1gg
    @randomperson-rn1gg Год назад

    awesome video! however what if you want replace the sun itself with a bigger star and different display name, is that possible? i've tried making my own custom star but it won't load in, even after deleting the sun or even when i place it in orbit further away. am i doing something wrong?

    • @Sushut
      @Sushut  Год назад

      I've done it a few times, but it's hard to explain, basically you have to edit the sun, not delete it

    • @randomperson-rn1gg
      @randomperson-rn1gg Год назад +1

      @@Sushut i'm willing to try if you still remember how you did it

    • @Sushut
      @Sushut  Год назад

      @@randomperson-rn1gg it would be much easier for me to talk about this on discord

    • @randomperson-rn1gg
      @randomperson-rn1gg Год назад +1

      @@Sushut nevermind i figured it out. i used @Body:HAS[@Template:HAS[#name[Sun]]] to change some properties!!

    • @Sushut
      @Sushut  Год назад

      @@randomperson-rn1gg you can also do @Body[Sun] but that works too (note that @Body:HAS[@Template:HAS[# name[Sun]]] will edit EVERY star in game, including ones added by mods)

  • @MatteoProductionsStudio
    @MatteoProductionsStudio Год назад +1

    WHERE YOU GONNA SHOW HOW TO DO THE BIOME MAPS?

    • @Sushut
      @Sushut  Год назад

      kopernicus.github.io/wiki/content/Properties/Biome.html you can see it here, and you can also go to kittopiadumps for examples, AND you can also ask people in the kopernicus discord!

    • @MatteoProductionsStudio
      @MatteoProductionsStudio 9 месяцев назад

      I have idea for a planet mod called "Sternenfront"

  • @citernstuff8761
    @citernstuff8761 8 месяцев назад +1

    im trying to make a gas giant but for some reason the planet is almost pure white, theres a few visible bands but its mainly just a pure white planet with a yellow atmosphere and idk why

    • @Sushut
      @Sushut  8 месяцев назад

      could it be the Color parameter in the ScaledVersion node? the R G B values are meant to go from 0 to 1 so if you set it to smth like 255,255,255 it's gonna look like what you described

    • @citernstuff8761
      @citernstuff8761 8 месяцев назад +1

      @@Sushut ive changed it now but its now a yellow planet with a few visible bands and a yellow atmosphere, does using a low quality texture and normal map do anything since thats the only thing i can think is causing it

    • @Sushut
      @Sushut  8 месяцев назад

      @@citernstuff8761 could you be able to send the config and textures so i can look over them?

    • @citernstuff8761
      @citernstuff8761 8 месяцев назад +1

      oops sorry i completely forgot about this anyways sure

    • @citernstuff8761
      @citernstuff8761 8 месяцев назад

      oh btw send where

  • @ronno7660
    @ronno7660 Год назад +1

    What site are you using to get all of that code..

    • @Sushut
      @Sushut  Год назад

      as in? im using vscode to write it, and a bunch of other sites i linked in the description to use as reference

    • @ronno7660
      @ronno7660 Год назад +1

      at 2:23 @@Sushut I couldn't find the source for the code you copied and pasted in the description, am I missing something or am I dumb?

    • @Sushut
      @Sushut  Год назад

      @@ronno7660 it's in the kopernicus wiki under the "orbit" section

    • @ronno7660
      @ronno7660 Год назад +1

      @@Sushut Ah I am stupid, Thanks for the help!

    • @ronno7660
      @ronno7660 Год назад

      Yo I hate to be a pest but, Any reason to why this isnt working?​@@Sushut
      @Culton
      {
      Body
      {
      name = Culton
      cacheFile = ElpmaxeSystem/Cahce/Culton.bin
      Template
      {
      name = Jool
      }
      Properties
      {
      displayName = Culton^N
      description = A smaller gas giant that use to be a rogue planet, but entered the Kerbol System not to long ago.. This isnt bad, right?
      radius = 2250000
      geeASL = 0.89
      rotates = true
      rotationPeriod = 5000
      tidallyLocked = False
      }
      Orbit
      {
      referenceBody = Sun
      color = 1,0.984,0,1
      inclination = 49.5
      eccentricity = 0.25
      semiMajorAxis = 620000000000
      longitudeOfAscendingNode = 40
      argumentOfPeriapsis = 10
      meanAnomalyAtEpoch = 2.01
      epoch = 0
      }
      ScaledVersion
      {
      type = Atmospheric
      Material
      {
      //texture = False
      //normals = False
      color = 1,1,1,1
      specColor = 0,0,0,0
      shininess = 0.9
      rimPower = 1
      rimBlend = 1
      Gradient
      {
      0.0 = 0.89, 0.4, 0, 1
      0.5 = 0.89, 0.631, 0, 1
      0.7 = 0, 0, 0, 0
      }
      }
      Atmosphere
      {
      enabled = True
      oxygen = True
      ambientColor = 1, 0.902, 0, 1
      AtmosphereFromGround
      {
      DEBUG_alwaysUpdateAll = False
      doScale = False
      waveLength = 0, 0.902, 1, 1
      samples = 2
      innerRadius = 595626.9
      outerRadius = 635865.6
      innerRadiusMult = 0.9563388
      outerRadiusMult = 1.045001
      transformScale = 1.095,1.095,1.095
      }
      }
      }
      }
      }

  • @froggustusthe3rd69
    @froggustusthe3rd69 Год назад +1

    YESSSS I LOVE YOU POGG AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  • @MightySpaceman
    @MightySpaceman Год назад +1

    btw 1:34 cache is mispelled but it'll work anyway

  • @destroyergaming6833
    @destroyergaming6833 5 месяцев назад +1

    One more thing is that my planets "scaled mesh" (forgot what its called) Isnt aligned/anchored to the regular surface.
    Btw : didnt mean to delete my other comment lol.

    • @destroyergaming6833
      @destroyergaming6833 5 месяцев назад +1

      To sum it up : The lower res part when zooming out isnt level with actual ground.

    • @Sushut
      @Sushut  5 месяцев назад

      delete the cache file that the planet generated, that stores the scaled mesh and should be remade if it's missing

    • @destroyergaming6833
      @destroyergaming6833 5 месяцев назад +1

      @@Sushut okay i will do that

    • @destroyergaming6833
      @destroyergaming6833 5 месяцев назад +1

      :O Wow, you just saved me days of trying to figure this out when it was just a config file all along. Thank you!

  • @DarkKnightEditz07
    @DarkKnightEditz07 Год назад +2

    Is this custom star system?

    • @Sushut
      @Sushut  Год назад

      I don't know.

    • @teamruddy611
      @teamruddy611 Год назад

      No. The tutorial makes a very hot planet orbiting Kerbol in a very large orbit. It has moons and some of those moons have moons. (Satalites are the official term, if you are orbiting the mün, you are kinda like those moons of moons of planets, except those have a SOI when you don't)

  • @riryiskool
    @riryiskool Год назад

    What VS Code addon are you using to add syntax highlights to the config files?

    • @Sushut
      @Sushut  Год назад +1

      i dont remember but it was smth like "ksp config highlighting" or similar

    • @riryiskool
      @riryiskool Год назад +1

      @@Sushut Installed the addon made by al2me6 and that seems to be the one! Thank you!

  • @sneakbox2047
    @sneakbox2047 Год назад

    How to change Atmosphere nodes in star configs? my star's texture is gone.
    Star cfg
    @Kopernicus
    {
    Body
    {
    name=KAO1
    cacheFile=KAO1System/Cache/KAO1.bin
    Template
    {
    name=Sun
    }
    Properties
    {
    displayName=KAO-1
    description=A M type main sequence star.
    radius=26160000 // in meter
    mass=1.75654591319326E+27
    rotates=True
    rotationPeriod=720000
    tidallyLocked=False
    }
    Orbit
    {
    referenceBody=Sun
    Mode=OFF
    color=1,1,1,1
    inclination=0
    eccentricity=0.0005
    semiMajorAxis=19800000000000
    longitudeOfAscendingNode = 0
    argumentOfPeriapsis = 0
    meanAnomalyAtEpoch = 0
    epoch = 0
    }

    ScaledVersion
    {
    type=Star

    Material
    {
    noiseMap = BUILTIN/sunnoisenew
    emitColor0 = 1.0,0.17,1
    emitColor1 = 1.0,0.17,1
    sunspotTex = BUILTIN/sunsurfacenew
    sunspotPower = 0.75
    sunspotColor = 0.28,0.12,0.02,1
    rimColor = 1.0,0.17,1
    rimPower = 0.79
    rimBlend = 2.25
    }
    Light
    {
    sunlightColor = 1.0,0.17,1
    sunlightShadowStrength = 1
    scaledSunlightColor = 1.0,0.17,1
    IVASunColor = 1.0,0.17,1
    ambientLightColor = 0,0,0,0
    sunLensFlareColor = 1.0,0.17,1
    givesOffLight = True
    sunAU = 13599840
    luminosity = 136
    insolation=0.15
    brightnessCurve
    {
    //empty
    }
    IntensityCurve
    {
    key = 1000000000 0.116618353 -5.83092E-11 -5.83092E-11
    key = 2000000000 0.082461628 -2.06154E-11 -7.28865E-12
    key = 4000000000 0.058309176 -7.28865E-12 -7.28865E-12
    key = 5263138304 0.050832856 -4.82914E-12 -4.82914E-12
    key = 9832684544 0.0371904 -1.89116E-12 -1.89116E-12
    key = 13599840256 0.031622777 -1.16262E-12 -1.16262E-12
    key = 20726155264 0.025615777 -6.17958E-13 -6.17958E-13
    key = 40839348203 0.018248514 -2.23418E-13 -2.23418E-13
    key = 68773560320 0.014062293 -1.02236E-13 -1.02236E-13
    key = 90118820000 0.012284547 -6.81575E-14 -6.81575E-14
    key = 1.00119E+11 0.011654913 -5.82054E-14 -5.82054E-14
    key = 2E+11 0.008246163 -2.06154E-14 -2.06154E-14
    key = 3E+11 0.006732964 -1.12216E-14 -1.12216E-14
    key = 6E+11 0.004760924 -3.96744E-15 -3.96744E-15
    key = 1.2E+12 0.003366482 -1.4027E-15 -1.4027E-15
    key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17
    key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17
    key = 1.2E+14 0.000336648 -1.4027E-18 -1.4027E-18
    key = 4.26073E+15 5.64969E-05 -6.62996E-21 -6.62996E-21
    key = 9.46073E+15 3.79144E-05 -2.00378E-21 -2.00378E-21
    }
    ScaledIntensityCurve
    {
    key = 166666.6667 0.116618353 -3.49855E-07 -3.49855E-07
    key = 333333.3333 0.082461628 -1.23692E-07 -4.37319E-08
    key = 666666.6667 0.058309176 -4.37319E-08 -4.37319E-08
    key = 877189.7173 0.050832856 -2.89748E-08 -2.89748E-08
    key = 1638780.757 0.0371904 -1.1347E-08 -1.1347E-08
    key = 2266640.043 0.031622777 -6.97569E-09 -6.97569E-09
    key = 3454359.211 0.025615777 -3.70775E-09 -3.70775E-09
    key = 6806558.034 0.018248514 -1.34051E-09 -1.34051E-09
    key = 11462260.05 0.014062293 -6.13417E-10 -6.13417E-10
    key = 15019803.33 0.012284547 -4.08945E-10 -4.08945E-10
    key = 16686470 0.011654913 -3.49232E-10 -3.49232E-10
    key = 33333333.33 0.008246163 -1.23692E-10 -1.23692E-10
    key = 50000000 0.006732964 -6.73296E-11 -6.73296E-11
    key = 100000000 0.004760924 -2.38046E-11 -2.38046E-11
    key = 200000000 0.003366482 -8.4162E-12 -8.4162E-12
    key = 2000000000 0.001064575 -2.66144E-13 -2.66144E-13
    key = 2000000000 0.001064575 -2.66144E-13 -2.66144E-13
    key = 20000000000 0.000336648 -8.4162E-15 -8.4162E-15
    key = 7.10122E+11 5.64969E-05 -3.97798E-17 -3.97798E-17
    key = 1.57679E+12 3.79144E-05 -1.20227E-17 -1.20227E-17
    }
    IVAIntensityCurve
    {
    key = 1000000000 0.116618353 -5.83092E-11 -5.83092E-11
    key = 2000000000 0.082461628 -2.06154E-11 -7.28865E-12
    key = 4000000000 0.058309176 -7.28865E-12 -7.28865E-12
    key = 5263138304 0.050832856 -4.82914E-12 -4.82914E-12
    key = 9832684544 0.0371904 -1.89116E-12 -1.89116E-12
    key = 13599840256 0.031622777 -1.16262E-12 -1.16262E-12
    key = 20726155264 0.025615777 -6.17958E-13 -6.17958E-13
    key = 40839348203 0.018248514 -2.23418E-13 -2.23418E-13
    key = 68773560320 0.014062293 -1.02236E-13 -1.02236E-13
    key = 90118820000 0.012284547 -6.81575E-14 -6.81575E-14
    key = 1.00119E+11 0.011654913 -5.82054E-14 -5.82054E-14
    key = 2E+11 0.008246163 -2.06154E-14 -2.06154E-14
    key = 3E+11 0.006732964 -1.12216E-14 -1.12216E-14
    key = 6E+11 0.004760924 -3.96744E-15 -3.96744E-15
    key = 1.2E+12 0.003366482 -1.4027E-15 -1.4027E-15
    key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17
    key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17
    key = 1.2E+14 0.000336648 -1.4027E-18 -1.4027E-18
    key = 4.26073E+15 5.64969E-05 -6.62996E-21 -6.62996E-21
    key = 9.46073E+15 3.79144E-05 -2.00378E-21 -2.00378E-21
    }
    }
    }
    Atmosphere //???
    {
    enabled=True
    oxygen=False
    ambientColor=1.0,0.17,1
    }
    }
    }

    • @Sushut
      @Sushut  Год назад

      Mess with the color values in the material node im guessing?

  • @jeffhaspowerz6771
    @jeffhaspowerz6771 Год назад +1

    how did you get such a high-quality jupiter texture? mine are all blurry
    Also, how do i create good names for planets?

    • @Sushut
      @Sushut  Год назад

      i found the jupiter image from nasa, just searched up high res jupiter
      and for names, just be creative i guess

    • @jeffhaspowerz6771
      @jeffhaspowerz6771 Год назад +1

      @@Sushut Thanks :D

    • @jeffhaspowerz6771
      @jeffhaspowerz6771 Год назад +1

      @@Sushut I'm having problems with atmospheres, they are all stuck green, I have tried to change the wavelength, lightcolour and ambient. It changes in kittopia, but whe i copy in the values, it doesnt's change.

    • @Sushut
      @Sushut  Год назад

      @@jeffhaspowerz6771 what specifically is stuck? like the sky effect or the rim around the scaled model?
      for the rim you have to edit the gradient inside scaledversion material

    • @jeffhaspowerz6771
      @jeffhaspowerz6771 Год назад +1

      @@Sushut Oh also the rim looks off.
      I will proide screenshots of the things

  • @delaniangaming1797
    @delaniangaming1797 Год назад +2

    Love how the names are just backwards 😂

  • @slowmow310
    @slowmow310 7 месяцев назад +1

    nice music, dont know what was in the video

  • @MishaBrunson-u7t
    @MishaBrunson-u7t Год назад +1

    wait tell the skin walkers or alternets come

  • @oberonpanopticon
    @oberonpanopticon Год назад +1

    This is definitely more complicated than New Horizons for Outer Wilds 😭

  • @gosling-vc3
    @gosling-vc3 4 месяца назад +2

    pls help mine make ksp shit itself pls help

    • @Sushut
      @Sushut  4 месяца назад

      i want a bit more info than that

    • @gosling-vc3
      @gosling-vc3 4 месяца назад +1

      @@Sushut yea it says kopernicus failed to load the custom planetrary system whatever that means '_' edit: i got it to load but not the texture

  • @sythosz1571
    @sythosz1571 Год назад +1

    I salute you, fellow GIMP user

  • @danzstuff
    @danzstuff 7 месяцев назад +1

    this is a sigma

    • @Sushut
      @Sushut  7 месяцев назад

      the madness consumes me

  • @fortcraft_snv
    @fortcraft_snv Год назад +1

    Day Jeb: make a jet base 👍👍👌👌🔥🔥 (add very much geeeeeeee)

    • @jeffhaspowerz6771
      @jeffhaspowerz6771 Год назад +1

      a dannodraws viewer

    • @fortcraft_snv
      @fortcraft_snv Год назад

      @@jeffhaspowerz6771 yes #raiseriggy

    • @fortcraft_snv
      @fortcraft_snv Год назад

      OH MY MR.GOD OF KSP HEARTED IT HE IS GONNA MAKE IT JAAAAA
      kraken needs a sacrifice now

  • @config8640
    @config8640 Год назад +1

    When new video drops? 🥵