Watching those phoenixes battle the ground army was weirdly tense. Holding the levitate ability as long as possible to get damage off while still dodging corrosive biles looked like it took so much focus
10:15: This attack swung from extremely effective to extremely expensive in the few seconds the Nydus was killed and the Lurkers failed to evac... 12:00: Interceptors have never looked so impotent =0 14:00: The other Queens wanted to be mothers, but Brenda... she was born a hero. 33:05: Incredible battle of positioning! Dark was doing a great job, even doubling back to avoid the flank from the ground army, but fell apart when Mutas got ahead of the shield. 34:20: Daaaaamn, those forcefields! =O Absolutely pivotal. 35:35: Always painful to see someone leave themselves completely defenseless like this. Lost an entire Fing army to a half-dozen Pheonix. Jesus... 45:00: If those Lings had flanked the Stalkers instead of attacking the base, he could have held pretty well. 50:00: Lessons on anti-air still not learned it seems... Oracle was an interesting choice. I like it. 51:32: Awww man, that is just sad =( If not for ignoring anti-air, could have been a more competitive series. Still good though!
"The devil is in the details. The details are in the zerglings, and the zerglings are in Classic's base thus the problem." This made me laughed way more than it should've.
As long as vipers are a thing, I am not sure late game toss can really stand up to zerg. It seems like protoss just aren't learning the lesson (or have decided there is nothing better). I can't say how many casts i've seen where the protoss loses not with a bang, but with a whimper, slowly bleeding their (hopefully) powerful and (definitely) expensive units. Viper pulls a carrier, a tempest, an archon, a MOTHERSHIP? Just paid for itself with one ability. MaxPax has done it well, but playing hyper aggressive and fluid, abusing Warpgates and recalls to be everywhere at once. Obviously easier said than done. Despite being known for big, flashy units, Protoss is essentially a cheese race.
Feedback has a range of 10 Abduct has a Range of 9 On paper, you shouldn't be getting abducted at all with perfect play. Obviously, even top players aren't perfect, but Toss can't stand up to Zerg when there's obvious counterplay seems silly.
Imagine building a whole armada to have it fall to fungal and parasitic bomb in 5 seconds...Void Rays got so nerfed they can't even be used against mass corruptor.
You literally just saw a better player having no answer to skytoss rush wtf. Archons and storm are the counter to corrupters. Build too many corrupters and the ground transition wipes Z out. Broods have been so heavily nerfed that morphing them is a huge risk.
Very entertaining matchup to watch. In ZvP you feel like anyone get snatch the victory and the match is very dynamic. In TvP it feels like the Protoss is constantly pulling the shorter end of the stick and wins only if all the gimmicks stack in Ps favour.
❤ very very nice and funny again! Thx so much! And you are not giving away the winner too early anymore! PS I love Sky-Toss! There is only 1 rival for you on earth: Lowko but he's giving away the winner too early) :( !
So a small bug called viper pull entire mothership and battlecruisers but phoenixes with advanced protoss tech cannot lift ultralisks.. hard to see justice for protoss
How many hit points does an interceptor have? Does it have shields and HP? If it returns to the carrier does it get all its hi points back? The world needs to know
whenever I see only carrier compositions I wonder if its efficiant at all to put all your eggs in 1 basket, those mixed comps with phoenix and tempest look much scarier and stronger to me. But its so rare to see it. I wonder why because it seems to win more.
Dark in first game was playing with a little brother hitting him a little bit and running away until he got bored and grab classic arm and started the classic "why u hitting yuselve! Stop hitting yourselve" 😂 what a bully
What an incredible game to watch. Gotta say, no other player, including Serral, uses microbial shroud as well as Dark. Hell, most of them don't use it at all!
Highest tier protoss army can't hold a candle to Zerg. Supplies after that fight in G1 were 30 for protoss and 130 for zerg (25 vs 85 army supply). That shows you how crazy underpowered protoss units are.
Also the main defense against corruptors just jumping onto carriers is archons, which were out of position. Dark won that because classic is on a timer, and has to engage. Otherwise the archons won't be running into and dying to lurkers in the first place. If it's classic with the bank and dark without the eco, you'd be seeing a very different fight, even with the same units.
I do agree zerg are busted, but Classic played it wrong that first game. He should've finished his upgrades and used a prism to drop zealots for harassment
Classic played a hell of a game 3 blink and mass oracle to fry those lings. To maximize, I would’ve held off on 8 stalkers and made 8 phoenix and steamrolled dark much quicker if I had the APM of classic
If I get 271 likes on this comment, I’ll comment again on another series… and it’s statically likely I’ll do it again anyways. I hope seeing this makes your day just a *little.* *bit.* better.
I love how the corrupter u mass it kill all the air units of toss have 30 left over corrupters then u move them away cause they “fast a f**k boy” and then if u got the gas u morph them all to broods and then come back and wipe the ground army who just beat ur ground army like The toss can’t max air army again that fast unless they got multiple buildings to build one at a time Ur ground forces Zerg just beat half the toss ground army during fight U morph come right back and finish the other half I find it Hardly fair But I digress it is StarCraft what is fair
Protoss has been nerfed into the ground over time...they're upgrades take longer just cuz, carriers are not effective at all w/o upgrade to fast release interceptors, Ray's need speed upgrade and big air units of all races I feel fungal shouldnt effect them (only bio and small units...I mean whats a fungus gonna do to a large ship stain its paint???), also massive end game things like carrier, battlecruiser, thor, voids, etc...shouldnt b able to b controlled by investors. If so, it should at least take the same amt of supply to control it; carrier w 6 supply should require 3 investors to tenticle it simultaneously to gain control (maybe one slows a bit, 2 blocks it in place and 3 makes it turn on u)...its bs a few cheap units w 8 supply can from a safe distance not only remove 24 supply of 4 carriers from your army, but also add 24 supply to theirs to attack you. Instantly making a 100 supply fight go to 124/76; obvious the victor. How do u mi d control a Capitol ship anyway....its a ship not a person/living thing. Zergs book of spells is fine, but they should b altered. What if storm caused units to be paralyzed to move for its duration how would ppl cry unfair!! OP!! why'd we loose dark arching mind control but zerg got it, wtf removing carrier interceptor fast launch?? This was crucial for late game to make them actually strong somewhat (still weaker than other final air but tradeoff was range advantage and int. swarm distraction). Without this, they're completely useless late game and theres no air power without them. Considering it's also the ONLY unit that costs mins to build its attackers (why dont broods pay for b.lings? Battleships pay to reload etc) time to rebuild fair but this tradeoff of downtime if int get killed for big insta strike dmg is now only onesided since ints exit slowly AND costs so much to replace; u cant negate big losses w/o insta int release so paying mins to build then mins for ints can easily make a carriers cost 600+ minerals each when they're useless. Carrier nerf is my main complaint cuz it was massive, while baty lm ships do more dps, have more hp AND armor, AND a spell for insta 250dmg that cannot b dodged all while able to teleport out b4 dying....but just one thing for carriers is too much?? That seems fair....and I wont even start on making their upgrades take longer or I'll b here all night. No one should loose after clearly winning by destroying their bases and tech, economy gone, most all army dead with FAR superior army and obviously its gg....but 4 casters emerge w mind control, take ur most powerful expensive end game units over and kill u w them...that's stupidity. At the least, make controlling 5he unit take the same supply of Infestors to control it....1 for stalkers, vikings, etc...2 for tanks, colesseues, libs, immortal, 3 for bc's, carriers, tempests, thor's etc. U should have to use the supply ur gaining control of else u control way over 200 and that's bs
@@Qaos2 clown...there was no 'game specific' instance that would've made the difference Zerg is OBVIOUSLY more than ever broken and they just buffed them again in the upcoming patch...the Toss player can play a perfect game and will more than likely lose.
You know what Winter? My day did get a little... bit... better. Thank you!
"I scouted you good sir, and I see you are going for the everything bagel build."
I can never get tired of watching Dark and Serral with Winter narration. Its like the secret recipe or something
Watching those phoenixes battle the ground army was weirdly tense. Holding the levitate ability as long as possible to get damage off while still dodging corrosive biles looked like it took so much focus
Yes. Phoenixes. Or as I like to call it Phoenai
I love the way toss waited zerg get enough units to Deal with carriers
Every game you post could have Dark in it and I would always watch.
80% do....
DarkCraft 2: Legacy of the Dark
Gold league: Offensive gg, tells their opponent to leave
Dark: 17 brood lords
10:15: This attack swung from extremely effective to extremely expensive in the few seconds the Nydus was killed and the Lurkers failed to evac...
12:00: Interceptors have never looked so impotent =0
14:00: The other Queens wanted to be mothers, but Brenda... she was born a hero.
33:05: Incredible battle of positioning! Dark was doing a great job, even doubling back to avoid the flank from the ground army, but fell apart when Mutas got ahead of the shield.
34:20: Daaaaamn, those forcefields! =O Absolutely pivotal.
35:35: Always painful to see someone leave themselves completely defenseless like this. Lost an entire Fing army to a half-dozen Pheonix. Jesus...
45:00: If those Lings had flanked the Stalkers instead of attacking the base, he could have held pretty well.
50:00: Lessons on anti-air still not learned it seems... Oracle was an interesting choice. I like it.
51:32: Awww man, that is just sad =(
If not for ignoring anti-air, could have been a more competitive series. Still good though!
"The number one ranked player in the world by Dark...it's Dark"
LOL makes me laugh every time!🤣
"The devil is in the details. The details are in the zerglings, and the zerglings are in Classic's base thus the problem." This made me laughed way more than it should've.
As long as vipers are a thing, I am not sure late game toss can really stand up to zerg. It seems like protoss just aren't learning the lesson (or have decided there is nothing better). I can't say how many casts i've seen where the protoss loses not with a bang, but with a whimper, slowly bleeding their (hopefully) powerful and (definitely) expensive units. Viper pulls a carrier, a tempest, an archon, a MOTHERSHIP? Just paid for itself with one ability. MaxPax has done it well, but playing hyper aggressive and fluid, abusing Warpgates and recalls to be everywhere at once. Obviously easier said than done.
Despite being known for big, flashy units, Protoss is essentially a cheese race.
Gouda, or Havarti?
@@Nulli_Di I juicy 6 supply and 300 gas. That's like hiding a stack of bills under a pile of diamonds!
tell that to 99% of everyone on the ladder. I keep getting rekt by mass carriers. It's getting old. Been like this for like 6 years now
One thing we can all agree on, is that abduct shouldn't work on the Mothership
Feedback has a range of 10
Abduct has a Range of 9
On paper, you shouldn't be getting abducted at all with perfect play. Obviously, even top players aren't perfect, but Toss can't stand up to Zerg when there's obvious counterplay seems silly.
you know, it just NOW occured to me that the Tempest is modeled after the player's ship in the old atari video game "Tempest"
Thanks for your daily content winter !
35:14 - Why no spore forest? Great anti-air, doesn't cost supply, immune to phoenixes...
That first game victory was golden.
Thanks for the video...
Burrowed zerglings are truly the embodiment of a pain in the ass
Imagine building a whole armada to have it fall to fungal and parasitic bomb in 5 seconds...Void Rays got so nerfed they can't even be used against mass corruptor.
Mass corrupter kill all air
Then morph them kill all ground win game ez mode
this is why you won seven GSL CODE S as zerg, well done!@@johnwaddles6718
You literally just saw a better player having no answer to skytoss rush wtf.
Archons and storm are the counter to corrupters. Build too many corrupters and the ground transition wipes Z out. Broods have been so heavily nerfed that morphing them is a huge risk.
@@Gredddfe I'm just being sarcastic.
@@empese1127 Ok
Very entertaining matchup to watch. In ZvP you feel like anyone get snatch the victory and the match is very dynamic. In TvP it feels like the Protoss is constantly pulling the shorter end of the stick and wins only if all the gimmicks stack in Ps favour.
lovely to see protoss fight again!
❤ very very nice and funny again! Thx so much!
And you are not giving away the winner too early anymore!
PS
I love Sky-Toss!
There is only 1 rival for you on earth: Lowko but he's giving away the winner too early) :( !
So a small bug called viper pull entire mothership and battlecruisers but phoenixes with advanced protoss tech cannot lift ultralisks.. hard to see justice for protoss
How many hit points does an interceptor have? Does it have shields and HP? If it returns to the carrier does it get all its hi points back? The world needs to know
Jimmy! 😂🎉
whenever I see only carrier compositions I wonder if its efficiant at all to put all your eggs in 1 basket, those mixed comps with phoenix and tempest look much scarier and stronger to me. But its so rare to see it. I wonder why because it seems to win more.
Dark in first game was playing with a little brother hitting him a little bit and running away until he got bored and grab classic arm and started the classic "why u hitting yuselve! Stop hitting yourselve" 😂 what a bully
Segue sufficiently smooth. Liked.
49:20 Trogdoracles?
A man need a new car every now and then :) thx or wonderful commenting on, that phoenixbattle in game 2 was orgasmic to watch
What an incredible game to watch. Gotta say, no other player, including Serral, uses microbial shroud as well as Dark. Hell, most of them don't use it at all!
Another Protoss struggle session. 😂
We need a WinterSC and Uthermal collaboration.
Throwing unchewed gum
"Was that you, Susan?" 😅
i'm 50% here for the great games and casting, 50% for winter voice-ascting queens :3
Nothing but love Winter, stay chill
Highest tier protoss army can't hold a candle to Zerg. Supplies after that fight in G1 were 30 for protoss and 130 for zerg (25 vs 85 army supply). That shows you how crazy underpowered protoss units are.
Well, i'm not saying you are wrong, but to be accurate, 2/3 of that surviving supply were red health corruptors one storm away from death.
Also the main defense against corruptors just jumping onto carriers is archons, which were out of position. Dark won that because classic is on a timer, and has to engage. Otherwise the archons won't be running into and dying to lurkers in the first place.
If it's classic with the bank and dark without the eco, you'd be seeing a very different fight, even with the same units.
I do agree zerg are busted, but Classic played it wrong that first game. He should've finished his upgrades and used a prism to drop zealots for harassment
Carriers are like Ultralisks... you make them if you like to lose
I have a great idea...nerf terran
Thank You
Om nom nom
130 likes on this comment and I’ll comment on another video… and I’ll probably do it anyways. JIMMY!
69 was yesterday
Corruptors are very resistent. Is that fair?
What is that screaming around 9:00 mate?
starting around 8:55
noice Winter, thx!
Ok .. another day, another game of the year 🤣🤣
Starcraft is the game of the unexpected. Except for when carriers are on the field. Then, you know the protoss will lose.
I just want winter make a mistake one and say “ a little bit gooder”😂😂
Classic played a hell of a game 3 blink and mass oracle to fry those lings. To maximize, I would’ve held off on 8 stalkers and made 8 phoenix and steamrolled dark much quicker if I had the APM of classic
Those eyes 👀
Game 1 hurt my head.
I like and sometimes even comment just to mark for myself that I've already watched a Winter video.
I really wish they would buff mutas in some fashion. I feel like every game they get played is lost in half a second
It's a harassment unit and it's fine enough for it.
How does Dark continuously give us epic matches?
I really enjoy your videos....but like 80% of them have dark in them can you versify a bit i do love me some dark but still variety is cool
watching carriers is the road to disappointment 99% of times
ranked no. 1 in the world...
... by dark:
it's dark!
if dark play seriously, he can just abduct and mind control easily
If I get 271 likes on this comment, I’ll comment again on another series… and it’s statically likely I’ll do it again anyways. I hope seeing this makes your day just a *little.* *bit.* better.
At least copy me correctly. If you would have asked Jimmy you would know that the count is at 130.
Made me chuckle. My day just got a little. Bit. Better.
Thumbs down ➰️💺
Ye olde blink all-in😅
I love how the corrupter u mass it kill all the air units of toss have 30 left over corrupters then u move them away cause they “fast a f**k boy” and then if u got the gas u morph them all to broods and then come back and wipe the ground army who just beat ur ground army like
The toss can’t max air army again that fast unless they got multiple buildings to build one at a time
Ur ground forces Zerg just beat half the toss ground army during fight
U morph come right back and finish the other half
I find it Hardly fair
But I digress it is StarCraft what is fair
Protoss has been nerfed into the ground over time...they're upgrades take longer just cuz, carriers are not effective at all w/o upgrade to fast release interceptors, Ray's need speed upgrade and big air units of all races I feel fungal shouldnt effect them (only bio and small units...I mean whats a fungus gonna do to a large ship stain its paint???), also massive end game things like carrier, battlecruiser, thor, voids, etc...shouldnt b able to b controlled by investors. If so, it should at least take the same amt of supply to control it; carrier w 6 supply should require 3 investors to tenticle it simultaneously to gain control (maybe one slows a bit, 2 blocks it in place and 3 makes it turn on u)...its bs a few cheap units w 8 supply can from a safe distance not only remove 24 supply of 4 carriers from your army, but also add 24 supply to theirs to attack you. Instantly making a 100 supply fight go to 124/76; obvious the victor. How do u mi d control a Capitol ship anyway....its a ship not a person/living thing.
Zergs book of spells is fine, but they should b altered. What if storm caused units to be paralyzed to move for its duration how would ppl cry unfair!! OP!! why'd we loose dark arching mind control but zerg got it, wtf removing carrier interceptor fast launch?? This was crucial for late game to make them actually strong somewhat (still weaker than other final air but tradeoff was range advantage and int. swarm distraction). Without this, they're completely useless late game and theres no air power without them. Considering it's also the ONLY unit that costs mins to build its attackers (why dont broods pay for b.lings? Battleships pay to reload etc) time to rebuild fair but this tradeoff of downtime if int get killed for big insta strike dmg is now only onesided since ints exit slowly AND costs so much to replace; u cant negate big losses w/o insta int release so paying mins to build then mins for ints can easily make a carriers cost 600+ minerals each when they're useless.
Carrier nerf is my main complaint cuz it was massive, while baty lm ships do more dps, have more hp AND armor, AND a spell for insta 250dmg that cannot b dodged all while able to teleport out b4 dying....but just one thing for carriers is too much?? That seems fair....and I wont even start on making their upgrades take longer or I'll b here all night.
No one should loose after clearly winning by destroying their bases and tech, economy gone, most all army dead with FAR superior army and obviously its gg....but 4 casters emerge w mind control, take ur most powerful expensive end game units over and kill u w them...that's stupidity. At the least, make controlling 5he unit take the same supply of Infestors to control it....1 for stalkers, vikings, etc...2 for tanks, colesseues, libs, immortal, 3 for bc's, carriers, tempests, thor's etc. U should have to use the supply ur gaining control of else u control way over 200 and that's bs
😮
❤🤘🏻
Is it just me or do carriers suck?
Would have been a world of a difference if he actually got his upgrades.
@@AHAPPYBANNANA that makes sense.
Yeah it was 2/0/1 vs 3/3 wasn’t it?
They have been nerfed to death 🤷🏽♂️
Even with upgrades, they are still over-nerfed. Vipers are too easy a counter
10:09 I mean, how stupid is this play? I give it 8/10
Classic classic
After watching Reynor play Protoss, watching anyone else play Protoss feels like watching platinum Protoss play.
Hydralisks need + extra dmg vs Air and Parasitic Bomb needs more dmg vs shields. Zerg has an anti-air problem for sure
😂😂😂
Why always carriers? It's just not a good unit at pro level.
PvZ is the best match
The number of subscribers and likes don't lie 🤥 and they spell disaster for you
First
second
Second
protoss air is trash
ill like the video if you never say 'segway' again. LTT's channel has scarred me.
What a mess of a series. Dark underestimated Classic, he shouldn't have won this.
Protoss no match to Zerg the cap so imbalance to Zerg vs Protoss
Not building any zealots or stalkers and letting a nydus live in base doesn’t help either!
Yes, poor protoss, they must have at least 1 apm to be functional, its so unfair.
@@Qaos2 clown...there was no 'game specific' instance that would've made the difference Zerg is OBVIOUSLY more than ever broken and they just buffed them again in the upcoming patch...the Toss player can play a perfect game and will more than likely lose.