It kinda makes sense tho since the Worms are flip monsters and it auto destroys any face-down monster it attacks, so it'd only self-destruct if your opponent is willing to miss out on the Worm's flip effect. From a lore PoV think of it as a mine sweeper: it's entire purpose is to destroy the Worms before they awaken so once one wakes up (is face-up) it's no longer any use so it shuts down.
anti-synergy is one of the main reasons why I stopped playing the game. I hated being forced to build within archetypes but what I hated more was when I could clearly feel that an archetype or cards within it was just made for chaff, or was rushed out to fill product.
Malacoda funnily enough DID see play and spawned a BA deck of his own... in the OCG. Djinn still roaming around meant that if you could mill Djinn Releaser of Rituals and get access to malacoda and good & evil it was a very good floodgate that you had... consitent-ish access to at the time. The text was completely irrelevant, it was just a perfect storm of djinn being legal, it being a ritual and it being a ba.
@@AbstractReplayer Yeah, in difference to most cards being just downright anti-synergistic, Malacoda is just a case of not being the best option to play, like half the other main deck BAs.
I wouldn’t even be surprised if Konami gave two fucks about it having a good effect. It’s a ritual monster in a deck that runs Tour Guide, which can fetch Djinn. It exists only to Djinn lock. It’s just that it didn’t take long before the REAL ritual deck showed up.
7:20 Ah, yes, my favorite reason to create anti-synergy, lore. The funniest part is that it's probably the least egregious case of it in the entire game since Nadir's Servant depicts Albaz falling into the Dogmatika Nation.
It actually makes even more sense, because the card art depicts Albaz falling from the sky *as Titaniklad* instead of his anime boy form. After the crash, he turns into the small boi Albaz. And the card intends for you to send Titaniklad from the ED to the GY, simulating his fall from the sky to the ground, then adds either a Dogmatika (cause they rush to the scene) or Albaz (cause he shrinks into his boy form) to hand.
Ironically, Crystron Halqifibrax is in a deck who's best way to summon its tuners from the deck locks you into machine type synchro monsters. There are ways around it but its funny to me crystrons specifically have it harder to use their link monster that every other deck effortlessly makes with one card.
@@luminous3558 yeah, popping him for accel or shooting riser could allow for an instant level 10 off of 1 card, but it left a lot of interesting routes to the side cuz of that restriction which is unfortunate
Yea. Thanks to it, all the level 4 or lower non-tuners have lost their on-field effects. Otherwise, no best boi for you. Though nowadays, no best boi for any of us. As a Crystron player, I cri.
My Cyber Angel deck makes it occasionally. It tributes itself to negate any effect, which enables you to remove it before it gets to your own turn, and still get its search.
Arc Light is so funny. It has 3 amazing effects, that all contradict each other. It’s floodgate effect needs it to be on field, while it’s negate takes it off the field, and it’s floating search is for rituals, a strategy that you can’t do with synchros and not use with it ob field And it saw play for all 3 effects multiple times
A lot of B.E.S. cards have the problem that the deck wants to cycle through its monsters by special summoning them with Boss Rush. The problem? Most of the names only get their counters if they're normal summoned, so you rapidly deplete your resources as they instantly die after combat. On top of Boss Rush actively preventing your normal summons.
You can use their lack of counters to your advantage. By attacking and losing one of the ships that doesnt get counters with special summoning, you can get one of the other better ships, sometimes multiple if you have multiple boss rushes in effect.
But that's why B.E.F. Zelos exists. It's specifically designed to synergize with Boss Rush by allowing you to special summon B.E.S. monsters, give them a free to counter and making them untargetable and immune to your opponent's destruction effects.
@@AZ-rl7pg so what you're telling me is that they made an archetype so bad they had to print a card specifically designed to make it so that you'd be able to get a neutered version of the intended effects of the other cards and that is considered the best card in the archetype.
@@BramLastname Kinda. I just really hope that someday all the Konami Arcade Games/Gradius archetypes get better support. Also it's called Boss Rush because B.E.S. are bosses from the Gradius games.
6:06 Galaxy Satellite Dragon wasn't designed for Galaxy/Photon, it was designed for Galaxy-Eyes Tachyon Dragon. This is apparent based on the art and its effect which is most effective when used with Number 107, the Number with the largest number in it's name other than the Numeronnious monsters. I was for a Mizar deck that uses various Dragon Monsters that can achieve Lvl 8 Xyz and Rank-Ups.
If it survive until the opponent's end phase, you got to place rank up magic the seventh one on top of your deck so you can draw and use the effect, so yeah it is a tachyon's support.
7:36 Looks like someone forgot that there are three sides to the Cubic archetype it has a stall side (Cubic Seeds), burn side (Cubic Kings) and OTK side (Cubic Beasts). Dark Cubic Deity is the combination of those: stalling by being unaffected by monster affects, burn damage from the Cubic Kings, and multi-attack from the Cubic Beasts.
Aren't cubic seeds not just stall but more just the fuel for the whole archetype besides Crimson Nova, since you can get out all three of them to summon Duza and Behemoth, and I feel like cubic seeds have to do with the cubic kings burn.
No, definitely a good support, I'll never forget how I won a losing game because my opponent decided to reborn my cydra and my extra deck lit up despite me having no cards in hand or monsters on field. Thank you Megafleet.
To be fair, the CB pends weren't actively anti-synergy until MR4 made the Pend zones part of the backrow. In MR3, they had the benefit of the Pend Zones being separate from the rest of the S/T Zones rather than claiming precious backrow space.
someone has already said it, but yeah the CB pendulums make sense for existing, if you know that they were made during MR3, when the Pendulum Zones still existed due to Konami being Konami, we didn't get them until Flames of Destruction, the 4th/5th set in MR4
@@jeredgibb5064 He means the other one… In formats when cydra is remotely playable your opponent can tribute all your machine types to summon Fortress Dragon for free.
Funnily enough: If you can get one batteryman C on the field and change it to machine you can use machine duplication (it will have exactly 500atk) to summon 2 more, who will (as machines) gain you 3 B-man C with each 4500Atk in a 3 card combo.
People always give Batteryman C a hard time. It’s cute! He’s a battery that powers up machines! The problem is that they didn’t lean more into the “electrical power boost” gimmick!
@@maxinator2869...or it would if batteryman C wasn't worded by a moron, and only buffs them by 1500 when you have three, not 4500 as it would make sense for it to work
I figured the Machine ATK boost was supposed to be for the archetype’s original boss monster, Super-Electromagnetic Voltech Dragon, but it turns out he’s ALSO Thunder. What the actual fuck.
I'm sure this was mentioned somewhere in the twitter thread but shoutout to the Fur Hire field spell. Skipping your draw phase to just add a Fur Hire monster and also being able to just nuke the board if you have five or more fur hire monsters which in theory is extremely easy, but there's so much wrong with the card. You have to send the field spell to the graveyard to clear the board, clearing the board stops your opponent from taking battle damage, and on top of that you have to DRAW THE FIELD SPELL cause the field spell does not have "fur hire" in it's name. Fandora, Fur Hire Flying Furtress is too long but we can have Training Fur Hire, Fur All Your Training Needs.
@@chaotixthefox and that's why this card hasn't been reprinted for 15 years in the tcg The lesson of the day folks! They want you to forget this guy ever existed
I know this doesn't exactly count because the cards were made before Dark Magician found out what it wanted to be, a fusion focused control deck, but there are SO many good cards that just aren't searchable because they don't explicitly mention "Dark Magician". Sorcerer Of Dark Magic is a pretty cool card with a nice effect but it's essentially a 4th,5th or 6th copy of Dark Magician as it bricks just as hard and isn't searchable. I'm especially mad about Eye Of Timaeus because it's so close to being everything the archetype needs but it mentions a "Dark Magician" *monster* not Dark Magician himself and thus, isn't searchable. There are only *three* Dark Magician monsters; DMOC doesn't have a fusion, Dark Magician Girl the Dragon Knight sucks ass and Amulet is just as bad. The only targets worth making are Dark Paladin, Dark Magician The Dragon Knight and, ofcourse, Red-eyes Dark Dragoon. You could change the card to work on Dark Magician and only Dark Magician without losing anything of value.
My personal favorite is Fabled Soulkius, which SENDS 2 cards from your hand to the graveyard in an archetype solely focused on discarding And then there is also The Fabled Peggulsus, which after being discarded summons itself in FACE DOWN DEFENSE in a synchro spam strategy Gotta love Hidden Arsenal archetypes
If we're talking about Fabled anti-synergy, I'd like to call out Obedience Schooled. A card that has Fables in the artwork, but locks you into beasts so you can't summon half your main deck mons or 90% of your extra deck mons.
To this day, I cannot explain Heraldic Beast Berners Falcon. It’s a card that drops all level 5+ monsters to level 4, IN AN ARCHETYPE WHICH ONLY HAS LEVEL 4 MONSTERS
Earthbound Immortal Cusillu's battle protection effect is a carry over from the anime. See, in the anime Earthbound Immortals do not destroy themselves when there is no field spell. Instead, they lose their effect that lets them attack directly and lose their E that prevents them from being attacked. So Cusillu could avoid being destroyed by battle when the field spell was down.
@@jackspicer5261 yeah. But the effect was used to avoid the monkey from dying after running straight into a damage step Limiter Removal courtesy of Power Tool Dragon.
As someone who tried Buster Blader Bystial: if Dragon Destroyer is on the board, Buster Dragon can’t revive anything, likely right before dying if it was summoned off Prologue. Not to mention my Buster Blader is likely to be banished because of Memories GY effect meaning it couldn’t be revived anyway
@dinosore_rs I was playing a ton of Branded Buster Blader when Branded Fusion was still at 3; nobody was excited to see Dragon Buster get sent from Deck for the Lubellion summon lol I'd still recommend checking it out; there are some fun interactions; like using Albaz while you have Buster Dragon on board to summon Alba-Lenatus for a board wipe (the old D-Link counter, but you can do it to anyone lol) There are a ton of inconsistencies in the archetype, but they aren't terribly hard to work around (I just really hate that Whelp's search is only on NS) And to be fair, a lot of the cards are very underrated; for example, have you read Destruction Swordsman Fusion? It's a good card, but there are just two options to summon off of it And Karma was the funniest card to run during Tear format (now that I think about it, Karma hits Snakes-Eyes pretty hard also...) P.S. Transaction Rollback could be some fun in the archetype
I'm pretty sure the Vehicroid Connection Zone restriction was intentional. The card artwork is a three way railroad turntable, implying that it wants 3+ materials to fuse things with. All the non-vehicroid Roid fusions are only 2 materials. We didn't get a proper Vehicroid fusion with only 2 materials until Mobile Base, but even he requires an entire fusion, rounding out the total materials to at least 3.
8:07 Making an archetype support card anti-synergistic with the rest of the archetype is 1 thing. Making a card anti-synergistic with itself is a completely different story of "wtf were they thinking?"
I posted this as a separate comment before scrolling, but it can probably apply here. You see, Earthbound Immortal Cusillu is actually Big Brain. You can run it into a big enemy beater to tribute a monster for 4k+ potential burn damage!!!!!! Which is more than the 2800 from it direct attacking... once. Sick 2-mat tribute summon with persistent requirements.
@@Talguy21 Since Cusilu doesn't mention it has to be a monster you control that gets tributed, can't you tribute the opponent's monster you just crashed into? So it's a kind of removal on top of burn?
@@Talguy21 Well that's lame. If it could tribute the opponent's monster that you just crashed into for the burn, then it could have been an interesting option: go around an opponent's boss monster for the direct attack damage, or crash into them for a removal effect + burn.
From my understanding of effect text: If an Armed Dragon Thunder's effects are negated for whatever reason, its name should be Armed Dragon Thunder on the field since the name change text is not in parenthesis and therefore isn't a constant. Would THAT let you pull out a ADT with the same name?
It's because the card doesn't say "This card is always treated as 'X'" that its name returns to normal. Not anything to do with parentheses. However yes, if it has its effect negated some way you'd be able to summon the same card with Blitz.
Ironically this is the reverse of the problem Harpies have, which is: if any Harpie card gets its effect negated on the field, they are no longer considered "Harpie Lady" but "Harpie Lady Perfumer," "Harpie Lady Oracle," etc, which means Elegant Egotist no longer works with them. Harpies getting their name change negated is devastating, but here in Armed Dragons it...works?
6:26 In the new Speed Duel box, they printed a Syrus skill card that lets you use Connection Zone to Fusion Summon any "roid" fusion, meaning Konami actually realized they messed up. Also, 7:53 Starving Venom isn't part of Predaplants, no? It's related to Z-Arc.
Starving venom is the boss of the anime character that uses predaplants. This is also referenced by how upgrade greedy venom needs a predaplant as material
@@ChampionMarx and the newly released ( actual boss monster of the deck) starving venom predapower fusion dragon( try to say that 3 times as fast) who is always treated as a predaplant btw
@@solobugg5087 If I remember right, Z-Arc (the archetype and villain) used other cards from the other characters in his deck, kind of like Malefics. I think the point of Z-Arc is that he is supposed to be made from the 'best' of each of those types of cards at the time, that's why the cards have things like fusion and synchro in their name (Starving Venom FUSION Dragon, Clear Wing SYNCHRO Dragon, Dark Rebellion XYZ Dragon, Odd-Eyes PENDULUM Dragon). I guess you could think about those specific cards as being part of their own archetypes as well as the Z-Arc archetype, where the point is to be splashable in other decks and be easy to get onto the field in order to summon Z-Arc.
That Syrus skill card is fucking insane. When I read it my mouth dropped. They seriously took every problem with the Roid cards and went "What if we made a skill card to address every single one of the mistakes we made with roid design?"
About the last comment you made.... Tear actually can end on Macro Cosmos (Ariseheart) in OCG, and it's a play that they can side in. Thank you crossover lore cards, limiting Pelerino but printing the Kashtira field spell and a card that is both a Tear and a Kashtira :)
Shoutout to prior of the ice barrier, a monster in a synchro archetype that revives a monster from grave and locks you into lv4 or lower monsters for the turn...in a deck where even main deck monsters are lv5 and above.
That's another case of lore coming before playability. The entire reason it's called Ice Barrier is because Prior founded his tribe to PREVENT the dragons from being summoned. The entire point of their lore is that members of his own tribe voted to release the dragons to end the war, which was a mistake because Trishula ended their whole fucking world.
In Batteryman C's defense, back when it was printed, the only other Batteryman cards that existed were "Batteryman AA" and "Battery Charger" (C was printed in Cybernetic Revolution, the other two came in Lost Millenium and the archetype wouldn't actually see the rest of its cards until Light of Destruction)
I figured maybe they intended Batteryman C to power up the original boss monster for the archetype, Super-Electromagnetic Voltech Dragon. But no, that’s also a Thunder, despite one of its effects specifically calling out Batteryman C.
Luna Light Perfume is a great archtypal Monster Reborn and monster searcher by banishing from gy even in the same turn... But you have to draw it because Yellow Marten can't search it due the gab between Luna and Light in Perfume's name. Thanks Konami!
speedroids also have a good archtypal monster reborn with the same deal, it's called Speed Recovery so you can't grab it by synchroing into cork shooter (which can search a 'speedroid' s/t)
@@brotherentropySA Then again, I've yet to see Cork Shooter using the search effect, most of the time I ended up just reviving the materials cuz one of them is Red-Eyed Dice and the combo line I employ ends on Crystal Wing + Crystal Clear Wing (or Baronne)
@@kichiroumitsurugi4363 It comes up if you end up having to make it with Marble Machine as a material, but I think that's about the only time you would ever use it.
@@FakeHeroFang yeah exactly (it took me an embarrassingly long time to realize why MD wasn't letting me use the revive effect when doing dice+marble synchros)
Yeah I just hoped it's effect let it pend itself despite the scales( kinda like odd-eyes phantasma dragon) but...we can't always have nice things Looking at you volcanic/gate guardian support
@@idosarts_and_krafts I mean, it doesn't need to be Pendulum Summoned. It does everything is needs to as is. You can recur it from the Extra Deck with Melcaster/Counter, and from the GY/Extra Deck with Mithrilium, and tutor it from the Deck with Counter. In your hand you can drop it and trigger Mithrilium/Orichalc/Combination. Pendulum Summon is the worst you can do with it.
Vendreads all have antisynergy with themselves. All the ritual spells are crazy and let you use monsters from your graveyard, deck, etc. for rituals. The effect monsters give the ritual monsters bonus effects when they are used as tributes, BUT ONLY IF THEY ARE TRIBUTED ON THE FIELD.
You're supposed to fill up the graveyard with zombies and then special summon those zombies to the field. Basically, the way you're supposed to play the deck is to use the zombie engine to fill the graveyard with zombies to use as resources. If you're playing the deck right, all of the Vendread non-rituals should be in the graveyard ready to swarm the field or be used as resources for the effects, and the ritual monsters with their ritual spells should be in your hand.
@@ashblossomandjoyoussprung.9917 How exactly would you accomplish these copious special summons? So far it sounds as if Mezuki had to do some pretty heavy lifting.
@@xCorvus7x I think most of them have their own special summoning conditions from the GY. The one that has the best inherited effect, a quick effect monster banish, only revives if your opponent destroys it though lol
@@xCorvus7x it's actually pretty easy. The only one in the Archetype that can't summon itself back on your turn, which is the really good one, is Revenants. It requires it to be destroyed by battle. Core is a Banish to Special. Anima Banishes itself to special another. Stirges only has to be sent to the GY and reveal a Vendread. Houndhorde discards a Vendread to special. Scar only Summons itself if you Tribute a monster on the field which the new Ritual Spell let's you do so easily.
@@Lord_Phoenix95 Aha. So the problem is rather the amount of monsters you need to mill/pitch and how good the inherited effects are. It also sucks that Origin and Revolution are the only Spell/Trap cards with graveyard effects.
my favourite thing about reverse breaker is that for the downside of dying if there is a light monster it's a drillroid with less atk but has the marginal upside of destroying flip monsters before they flip face up
Literally the beetrooper fusion released in burst of destiny. Its counterproductive to the decks strategy of being a link climbing mid-range deck that can resource loop with strong toolbox by giving them a card that allows your opponent to SUPER POLY YOUR BOARD!! Plus, it's an "end of battle phase" effect that seems pointless when, if you are summoning a 4K body - the opponent should be dead by the time it can trigger. The second wave generally made me super triggered.
I had some fun with a copy of Metalfoes Vanisher during my brief stint of playing the deck casually in Master Duel. You mainly aim to tutor it with Counter to banish something, then Mithrilium can float into it for extra disruption. It definitely would've benefited from being a 6 or 7 with reduced stats though; being able to be Pendulum Summoned even if it can't trigger its effect would be nice
Uh you talking about anaconda right? It locks you out of special summoning in general, unless you talking about branded fusion which anaconda cannot use to summon albion/lubellion because they cannot summon anything afterwards.
@@CrnaStrela He's talking about Predapractice, the best spell for the Predaplant archetype that locks you into Fusion monsters, so the deck can't even go into Verte
Halq ands verte wernt really printed to be link monsters for their archetype, more like, broken synchro ands fusion support was designed and the it was theres around existing fusion and synchro heavy decks.
In their defense, fiend eagle exist and the lv 3 can be used to make wise strix, overall the archetype is well synergistic so I can think of 3 cards that at most inconvenient and almost anti-synergy for RR. 1. Necro vulture: it stops you from xyz summoning that doesn't use rank up magic. So you better use this the very last if you even gonna use it because typical blowing up/using arsenal falcon as material to summon ultimate falcon play won't work if you already used necro vulture beforehand. 2. Wild Vulture, how do you even special summon this when all of RR effects special summon lv 4 or lower? 3. Raptor's gust, this card is actually so useful in RR deck because it covers the thing RR desperately needs, spell/trap negation, not quite infernity barrier level but RR already has abudant monster negation if you combine it with PK to make 3 mats Requiem Dragon and usual cyber dragon infinity play with soul shave force. So what's the problem? This card is unsearchable for whatever reason because it doesn't have raidraptor on its name. So when they got new counter trap (Raidrapto's Phantom Knights Claw), I thought we finally got our own searchable infernity barrier, only to be disappointed as it only negates monster effect, something RR can already handle beforehand.
I use Vanisher in my metalfoes deck cause you can summon it on opponent's turn off Mythrilium effect after linking them with I.P. away for Unicorn and discarding it. I search it with Bismugear in the endphase.
Back when halq and celestial were legal i used to just summon vanisher off DPE in yang zing metalfoes with counter, card was doing enough work for me to run 2. This was a 60 card deck tho so two bricks wasn't as impactful as it could be.
I personally consider vanisher to be excellent support for metalfoes, as it gives the deck something to summon off of counter. The fact that it cannot be pendulum summoned in archetype is a non-issue, given that metalfoes is more focused on fusion summoning than on pendulum summoning.
@@Argenta_Rosa Also it can just SS itself with it's own effect if needed popping the scales that plus off getting popped so... I have found vanisher to be specially good in a format where eldlitch is dominant, grinding the game down to when all 3 golden lords are banished is priceless
I love that when BA was released on Duel Links, they only gave us Malacoda for a payoff. The ideal opener in the strategy in konamis eyes was open: BA, BA, Good and evil, malacoda. Ritual summon malacoda and just pass with no cards in hand.
id like to point out the Mecha Phantom Beast Counter Trap at the cost of destroying all your Mecha Phantom Beast Tokens you get 1 Omni Negate (I think its an Omni negate but I could be wrong) which sounds good and all but Mecha Phantom Beat effects usually rely on you having said Tokens on field
I have to disagree with the take on Air Neos. The Neos fusions aren't straight upgrades from the Neo-Spacians. They just tackle the same problems in a different way. You're not supposed to use both cards' effects simultaneously because they are designed to expect that you no longer have the Neo-Spacian in the field by the time you get the Neos fusion out. If your LP is low, Air Hummingbird says that you should heal up but Air Neos just straight up turns your disadvantage into an advantage. You can also see this in Dark Panther and Dark Neos. How do you deal with your opponent's effect monsters? Dark Panther copies their effects but Dark Neos just straight up negates them. Aqua Dolphin gives you information at the cost of not guaranteeing to destroy a card from your opponent's hand. Aqua Neos guarantees the destruction at the cost of information. Glow Moss gives your opponent a card but their monster gets a random effect that could be bad. Glow Neos gives you a destruction effect but it's Glow Neos that gets the potentially bad effect. Grand Mole bounces a monster during the damage step. Grand Neos bounces a monster during the main phase. There are pros and cons to either. The only exception is Flare Scarab, where Flare Neos is just a straight up upgrade of it. I personally think Flare Neos is the odd one out but others could argue that all Neos fusions should have been like Flare Neos where it's just a strictly better upgrade to the Neo-Spacians.
Another great example is the Beetrooper fusion. It's way too difficult to summon to ever be useful, instead just becoming a liability as a super poly target against them if they ever got good.
I've been playing Beetrooper in Master Duel lately and I can see where they were going with Ultra Hercules, it had the potential to be a great card but the fusion spell is just not good enough. If it worked with your banished Beetroopers it might've worked. It also should have worked like super poly, I could see combos involving turning your opponent's cards into insects (either using a Kaiju or something like Parasite Paranoid). But nope, it's just a generic fusion spell for a card which requires FOUR INSECTS in your hand/field to work. Heartbreaking! I still use it in my Beetrooper deck because Ultra Hercules has to be one of the coolest monsters ever. That animation is just epic
@@MoskalMedia if it could fuse banished insects (presumably by shuffling into the deck) it would be insane. Insects in general already have crazy recursion and recycling power, that would make it even better, and give them an easy to access ultimate falcon
Shout out to Mellow Madonna, an amazing scale 0 that can search any Abyss Actor from the deck and locks you into only Abyss Actor PENDULUM MONSTERS, meaning that if you use Madonna's effect first you can't even summon any of the 2 Links afterwards, just amazing
To be fair you usually go [any AA] -> link-1 -> madonna -> set other scale and go off Also the archetype has ways to make the link-2 as well before needing madonna's effect (i.e. curtain raiser + any normal summon) so it's not that big a deal; if you can search Superstar and then pend it to search Rise of the Abyss King you get a very funny field nuke They never see it coming
@@kichiroumitsurugi4363 I meant before the Abyss actor links existed. Also I think she appeared in the arc-V anime, but they change anime cards all the time.
@@ryanager8029 She didn't - None of the new cards in Legendary Duelists sets are cards that appeared in the anime. This is even made clearer by the fact that Mellow Madonna is a Scale 0, a scale number that only Z-ARC had in the anime
I’m a bit of a Nordic apologist. I won’t for a second try to convince anyone that the deck is GOOD, but it is FUN. Something I realized while labbing the deck is that Tyr, Fenrir, and Jormungardr along with Lights form the backbone of an alternate win condition. Again, it’s NOT good, but it exists: During your Main Phase 2, while you control any Aesir synchro, you can Special Summon Fenrir and Jormungardr to your opponent’s field. How these two work is: They both die without an Aesir on the field. Fenrir, at the start of the Battle Phase, forces all of its controller’s monsters in Defense position to change to Attack Position, AND both players take battle damage from battles involving it. Jormungardr, if it’s changed from face-up Defense position to Attack position, burns its controller for 3000. So here’s where the Tyr and Lights combo comes in. Tyr can protect other Nordics from being attacked, and dies if there aren’t any other Nordic monsters on the field. This isn’t a problem if your opponent controls Fenrir or Jormungardr, since THEY are named Nordics. The other part of this is Lights, which prevents Nordic on the field from being destroyed by battle. So what you do, and not all at once but over a few turns, is: Make your own Aesir Synchro monster and lower your opponent’s LP as much as you can. Then, summon Fenrir (in Attack position) or Fenrir and Jormungardr (in Defense position) to your opponent’s field. If your opponent turns Jormungardr to Attack during their Main Phase or they enter their Battle Phase while they still control Fenrir, they’ll get burned for 3000, and any battle damage they inflict with Fenrir will be dealt back to them. If they wise up, but don’t have a way to get rid of those two (much easier today than it was back when these cards were released, I know), then you can summon Tyr (or any Nordic) and attack into Fenrir yourself to reverse-OTK your opponent. Under Lights, all Nordics can’t be destroyed by battle, so if it is Tyr, you have an invincible wall that’s inflicting 2000 damage to both players every turn. Would you play this “combo” in a normal Nordic deck? No, absolutely not. But you could play a deck specifically designed to make this “reverse OTK” work, if you wanted to. So yeah, Lights ISN’T “Nordic” support: it’s “Tyr-Fenrir-Jormungardr-reverse OTK” support.
another way to otk is with odin and jormungardr- use megingjord on odin(you can set it with trap trick) and use enemy controller on jormungardr for 3k burn and atk with odin for 5k dmg =8k.
So MBT already mentioned Nekomusume, but I also wanted to throw shoutouts to Ghostrick Nights and Socuteboss since they, similar to Neko, require you to keep a Ghostrick face-up for their effects to apply.
Socuteboss was better in non-Ghostrick decks. You just played a deck that could summon three as fast as humanly possible and just zone lock your opponent. Shoutouts to Yugioh4RealMen for doing this with Nimbles and Frogs.
Vanisher is really good when you combo it with other cards that can summon it on the opponent's turn like Fullmetalfoes fusion fusing away mitrhilium a very standard play I like to do. Galaxy Satellite dragon is supposed to be a mizaar support card (the tachyon dragon guy that plays generic lev 8 dragon spam) and NOT for kite who plays photon/galaxy. The Ghoti synchro is meant to be a way to out something in a pinch that then tags back out so that you can still use all the material for something else.
In Junk Connector's defense, it is used to pump the Junk synchro monsters for otk, pretty hilarious from time to time if you ask me. As for Satelite Dragon, I believe it is Tachyon support more than galaxy-eyes support. If it survive until end phase of opponent's turn, it can fetch rank up magic the seventh one so you'll draw it on your draw phase to summon any chaos number of your choice (probably 107).
Metaphys executioner sort of fits the bill here. Its summoning condition is banishing 5 metaphys cards from your field or *GRAVEYARD* with different names. Which is counter intuitive to how the deck wants to be played, under Marco. So in the best case scenario you can't even summon their boss monster without going -5. Although the deck will recoup most of this with some of their banished effects.
I want people to know that _"Aesir"_ is in fact plural. Singular would be _"Ass"_ which means that when Loki called Odin an ass, he was indeed not offending him.
Given the occasion I want to quickly shout out EN - Engage Neo Space for the Neo-Spacian/HERO hybrid deck Konami wants to be played now. It’s a card which locks you into Fusions and forces, that’s right, forces you to search Polymerization in a deck that a.) has its best searcher for Neo-Spacians be a Link monster in Infernal Devicer, and b.) has none of its Neo-Spacian fusions summonable by Polymerization. Not to mention they printed Favorite Contact, a search for Spirit of Neos aka Engage’s number 1 fan, in the same set, which while absolutely fantastic cards, encourage you to summon Cosmo Neos on the opponent’s turn, which you can rarely do without going into Infernal Devicer. And the worst part is they didn’t even feel the need to give us a good fusion monster that’s summonable with Neo-Spacians and Elementals to, idk, make the Poly search matter, and instead leave us with Brave Neos which is a searcher, but only if it destroys a monster by battle. The POTE support is just a confused bunch of cards design wise that could’ve been hype for finally bridging together the Neo-Spacians and HEROs that Jaden used, and while it does technically do that, they didn’t need to put so many restrictions on cards for a deck as bad as Neo-Spacians
Maybe they were still worried that Neo-Spacians had Convert Contact? Convert Contact is a legitimately strong Pot of Greed whose main drawback is that you have to be playing Neo-Spacians.
I think a decent thread would be Archtype cards that were expensive because it was new support and the Archtype was meta relevant, but the card was mediocre. This is specific to when Archetypes were often released across 2 (usually 3) main sets. I'm thinking cards like Mermail Abyssleed or Inzektor Exa-Stag. Have to think of a few more examples.
Fun fact about Spygal Misty. She was actually played in Zoodiac Spyral pre-MACR as her alongside Resort, Agent, and Tough were a level 4 engine that helped you deal with your worst matchup being Paleo. Misty being unsearchable obviously still sucked but her effect was good enough that you just played her anyway.
As someone who constantly played ghostricks before links came out, nekomusume was one of the better cards i ran during the rank 4 spam era. I've had countless game won because my opponent couldn't use his normal summon to go into some rank 4 to break my board, you usually have a ghostrick xyz face up because they dont have the flip face down effect and if you get ghostrick nights on the field they literally couldnt do anything. Not to mention its one of the few ghostricks level 2s you had at the time if you wanted to summon socuteboss. Also a lot of the trap cards would flip your cards up during your opponents turn so the negative of having to have the card face up doesn't really apply because you were going to have to flip it up regardless.
Also Prologue GY effect only protect Destruction Sword cards in a deck where your end board is just Buster Dragon and fusion Buster Blader....2 monsters who are not Destruction Sword cards by name. It can protect the link... but you rather that die than have it sitting on the field being a target to OTK through
*My own entry* Frightfur nightmary: Ah yes, exactly what fluffal needs... a big beater on your turn only and mills your monsters that have NO MILL EFFECTS and doesn't mill the one card you WANT to be in the graveyard. Oh, and it only negates if that specific card is targeted.
3:20 The link DOES work with the fusion since it says "Buster blader" monster, the idea is that if your opponent doesn't summon any monsters you can just burn him since the fusion cannot attack directly. It was made to be used with the fusion and it does work
Literally every single one of the Buster cards are VERY synergistic with one another and the entire section about them was 100% false and only existed due to somebody's inability to read. The person who posted them to the twitter thread deleted the tweets entirely sometime between them being read on stream and now.
This hasn't fit in to any of these but something I found interesting was Rafflesia. It literally obsoleted Traptrix for a long time. The whole draw was that they could make 4s and back them up with a bottomless. But why normal to search a bottomless when you could just make a Rank4 with any 2 4s and achieve the same thing in a better archetype?
Destruction Sword Memories can summon Buster Blader, the Destruction Swordmaster from the deck. The trap says that it can summon from the deck "Buster Blader" monsters. Key term here "monsters". If it was just "Buster Blader", then Buster Blader, the Destruction Swordmaster could not be summoned.
There is a Blackwing monster that I can’t remember off the top of my head, that if it is special summoned cannot be used as a synchro material… IN A SYNCHRO DECK… it also can’t special summon itself so you have to put resources into special summoning it for no payoff…
5:58 Although Galaxy Satellite dragon has galaxy in his name he is a dark because in the anime there was a second character using the galaxy cards (but no photon cards) who had Number 107: Galaxy-eyes Tachyon Dragon as his ace monster and used a lot of dragons such as Schwarzschild Limit Dragon, Radius the Half-moon dragon, Parsec, the Interstellar Dragon, Heliosphere Dragon, Galaxy Stealth dragon and many more, many of which are indeed dark. The photon sanctuary card you mention was used by the regular Galaxy user in the show who only used Light monsters. In other words, since this card was clearly made to be used in a deck focused on Tachyon Dragon (and you may go check, he has about 15 support cards for that purpose alone) your argument and his inclusion on this video is simply invalid...
Also, Satellite Dragon has an effect that is stronger when used with Numbers with larger numbers in their name. Seeing as 107 is the largest Number of the archetype outside of the Numeronneous monsters, I don’t know how much more obvious it could have been.
you know, my favorite part about starving venom, is that in the anime yuri summon it one time using ultra poly, and brought back the materials to make clear wing, the synchro, however due to rulings in the tcg, if you make starving venom with ultra poly, you cannot bring back the materials because the materials used to make starving venom only count while they are on the field.
I want to give shoutouts to the Synchro retrain of Summoned Skull, Archfiend's Call. It floats into a Summoned Skull from your GY, which would be awesome if it wasn't a level 6 and therefore CANNOT BE SYNCHRO SUMMONED WITH SUMMONED SKULL.
Honesty all the retrains have this kind of issue. The archfiend archtype doesn't have a searchable fusion spell, an in-arctype tuner, or a searchable ritual spell. And the only one the deck can summon with questionable ease is the one that protects itself from destruction. That and all the retrains only trigger their floating effect off opponents card effects. A restriction none of the other floaters have
Here’s a fun interaction I learned, if you have a monster that requires a certain card to be on the field or they explode (say, malefic world for malefics). And then you remove that card in order to instantly active/summon that same card. Your monsters still blow up.
I mean, Vanisher is obviously made to be summoned from the deck with Counter and has a way of special summoning himself if you draw him, it is a pretty convoluted way of getting a monster with an okay effect on the field, but it's very obvious intentional design, they just made it way more fair than it needed to be. The one I posted (after the stream had ended, of course) is Shiranui Smith, the only card that can search "Shiranui" cards (not that many of them are any good, but if Swallowslash was more easily searchable Shiranui would actually have options going first), it only searches when sent to the GY as Synchro material, but since it doesn't special summon itself you have to get it on the field by jumping through a number of hoops: Using only Shiranui cards: - If you draw or dump it into the graveyard you can special summon it with Spiritmaster in which case it doesn't go to the GY, so it doesn't search and you would have to jump through even more hoops to get a tuner on the field in the first place. - You can use A Girl's Tale to get it from the deck, but for that the opponent has to have a monster on the field, meaning you have to be going second, in which case the whole point of searching traps is completely lost. Using generic zombie support you still have multiple hoops to jump through when you can accomplish a lot more by just setting up Balerdroch (yeah, I know, the release timing is off, but the point still stands), meaning the only feasible way of using this card while not completely running out of steam is by drawing it, a way of getting tuners on the field (realistically that would be a Squire or Solitaire, which takes the normal summon) and a way to get Gozuki + a card you can get advantage from banishing (Squire, Shinobi Necro or Solitaire if you have a banished Shiranui already i.e. more hoops) into the graveyard, I'm pretty sure best case scenario that's still a -1 just to search 1 (one) card. Shiranui in general has a lot of unneeded clunkiness that seems like they were just making shit without thinking how it works together, the best starters only have effects when normal summoned, so you have to decide very carefully which one to use, they have the most cards that zombie lock out of any of the zombie archetypes, the synchros all have "Can only be special summoned once per turn" when they're not even good and don't have quick effects (except Samuraisaga, switch cards to def if they have less atk than a card you shuffled from the banish zone, non-targeting tho LMAO and Skillsaga, I've played Shiranui more than any other deck and I haven't resolved Skillsaga's quick effect once, not that it accomplishes anything), the traps and spells seem like they meant for the archetype to be a stall value deck, but at the same time, why the fuck do they have 0 defense and a bunch of atk boosting effects then? TL;DR: Most of the Shiranui cards have no coherent design, Smith is just extremely egregious because it does the same as most archetypes starters, but you need to set it up with a handful of other cards first.
The worst one for me has to be the Beetrooper Fusion spell, "Beetrooper Landing" "You know what this Insect Link archetype based around swarming the field quickly and linking up into powerful monsters with powerful effects needs, a card that fusion summons Insect Fusion monsters, of which at the time of release there were only 2 of, one of which was already played in the deck with Ready Fusion and the other the only Beetrooper Fusion Monster, having a stupid 4 monster requirement. And let's also give it an effect that allows you to banish 2 monsters from the GY to add it back to the hand, and then what, chances are if its in the GY you've already used it to summon to the stupid Fusion monster, so what else can you use it for and there are better banishment cards in Beetrooper's." The only difference between this card and Polymerization is that it summons only Insect Fusions and has the 'recovery effect'. The Beetrooper Fusion monster is bad, but the dedicated Fusion spell is one of the worst cards in the game.
having the fusion summon bansih form the GY even if its just 2-3 materials and it shuffling banished insected into the deck for recovery would be way better. at least then the fusion monster is not a neg 4 and the fusion spell can recover itself with not too much set up.
7:34 ok i can explain this one. In the DSOD movie the character that plays cubics named Aigami uses the cubic stall strategy to burn and lock the opponent out of the game, however at the end of the movie Aigami becomes possesed by the evil spirit inside the millenium ring and turns into a monster that now changes his duel strategy to a hyper aggresive one creating Crimson Nova as well as the fusion crimson nova trinity, so Crimson nova feels like an outsider to its archetype's playstyle...because it's meant to.
I'd like to add Rinyan, Lightsworn Rogue. On flip it returns a Lightsworn from your graveyard to the deck and draws you a card. Just what the deck focused on sending cards to the graveyard to summon their big boss needed, a way to not deck out! /s
Shout out to all the melodious cards that need an empty field to special summon which turns the others off. Also the conflict between soprano and schuberta
Other than the usual main deck hieratics that saw competitive play (ie Su, Eset, Nebthet, Tefnuit) the others have basically non consistent effect with eachother. The funniest is the Gemini one, that cannot be brought to the field from the deck by tributing a hieratic monster, since it's a gemini. But at least it has a bad effect when it's normal summoned, that also doesn't synergise with the rest of the deck.
Don’t forget Asar. You summon it by banishing a Light Dragon and a normal Dragon from your graveyard. You know, the normal Dragons that you DON’T WANT TO BANISH because that takes them out of circulation?
The gemini monster was actually the payoff of an ftk since it counts as a normal monster in the graveyard, it creates a loop while raptinus is on the field.
As a Cyber Dragon fan, Cyber Ouroboros will misstime if used as fusion material with Overload Fusion for Chimeratech Overdragon, which is literally how it was used in the anime.
I got one. Looking at their main deck monsters shows that “ice barriers” was clearly meant to be a synchro control strategy, where you put multiple names on board to stun with your small guys and out value with their big guys from the main deck and extra deck. Their best swarming tool, “Prior of the Ice Barrier” is a lvl 2 water Aqua that specials himself if you have another name and can tribute himself to revive another “Ice Barrier”. Makes sense. Swarm for synchro plays and revive something large for value, like Gantala, a lvl 7 with 2700 atk that revives something during the end phase. Solid for its time and would make for a strong resource loop with Prior. Get Gantala to GY, revive with Prior, revive Prior with Gantala, repeat until you win. That is until you reread Prior and realize that this swarming tool for a synchro control deck, locks you out of lvl 5+ monsters if you use his special summon effect. This includes his own revival effect AND every Ice Barrier synchro. What?
The worst part is that it kinda makes sense from a lore perspective, since Prior is the ancestor of the Ice Barrier tribe and the guy who originally sealed the dragons, so it makes sense he would seal their summon. Except he also locks you out of the generals. Thanks granpa. Prior is not there to help Ice Barriers with any of their game plans, he's there to make Toadally Awesome.
@@mateusrp1994 but he also seals the other main deck ice barriers Like I said the worst part is that the card otherwise would have been perfect for the deck and part of a strong resource loop a lot like the ligthpulsar DMD loop from the same time
Twilightsworn almost seem tailor made for this kind of Twitter thread, because out of their 5 monsters that were printed all the way back in 2017 you don't really see any of them outside of some casual experimentation or Chaos jank
Junk connector was printed when you couldn't summon extra deck monsters to Maine monster songs without a link arrow pointing to them. Although I wish that speeder read "for the rest of the turn after you activate this ability you can only Synchro summon.". But I guess it would be a little too good with a Link and Synchro Synchron strategy for Konami.
The F.A. link gains counters that can be used on a HOPT monster negate when F.A. spell/traps are activated, when most of the F.A. spell/traps you'd use after getting it on board require changing the battle position of and level modulating an F.A. you control, and gains the attack equal to the levels of F.A.s it is pointed to, when the archetype has a hard enough time getting bodies on board on its own that would likely be wasted on the link instead of going into their synchros.
The Buster Blader ones aren’t exactly accurate. The only one that doesn’t fully synergize is Whelp with Destruction Swordsman due to the name. The Link has perfect synergy with the fusion as the whole point of it aside from summoning a regular Buster Blader, it lets you burn your opponent with the fusion since it can’t attack directly. It’s the only way to deal damage with the fusion when it’s an open field. Also all the others do work together if you aren’t just doing Prologue Turbo.
Shout out to springans branga, a card that banishes itself and another one of your monsters from the gy to search the whole archetype. The problem ? You want them in the gy to recycle as xyz material. I guess the idea was that you'd use exblower to pop stuff then banish and search for a trap. It's not a bad card at all but it horribly drains you of resources unless you open well. It'd be leagues better if it only banished itself.
One of my favorite things to do with Branga is to activate Machine Dupe on it and use all 3 copies to summon Coach King Giantrainer. Not the best play, but still fun when it goes off.
You can banish it with one of the Xyzs summoned off Golgonda, since you can't bring them back cause they weren't properly summoned. I play Branga at 2 still, but rarely use its search eff lol
Flamvell magician was played a lot in flamvell decks. Because it was a level 4 tuner. It's effect to boost ally of justice monsters can be used on the occasional catastor played in the same deck.
Tbf, Galaxy Satellite Dragon was never supposed to support Kaito but Mizael, the other Galaxy Eyes user from ZeXal. Same goes for the LV8 Chaos Dragons.
My candidate is the quick-play spell Strike of the Monarchs. To Tribute Summon a Monarch is difficult enough to tribute it in order to activate the effect of this card. Yes, you get a negate, you draw a card and you can banish it from the GY to change the attribute of your monsters (nobody cares about this effect) but you loose the monster that would had kept in effect Domain of the Monarch and Monarchs Erupt, for example.
oh boy here we go -the timelord synchro -the windwitch fusion that u summon by being evil in arc-v since the deck focuses on synchros whose effect really only is used in cyberstein ftk -Shoutout to star GT by becoming the absolute biggest powerhouse of the F.A. archetype and with a negation, but cant deal damage -The non effect metalfoes fusion monsters whose only real purpouse is being a bad super poly target -red wyvern by being fire cant be summoned under most of the resonator deck since most good effects locks you onto DARK dragons -Raidraptor wild vulture by special summoning 2 raidraptor monsters! whose total level equal 6... on a mostly rank 4 and higher deck... and vulture himself is a level6... -wattkey and wattcastle by existing and i cant come up with more
Shoutouts to Guardian Eatos, who does not have anti-synergy with Guardians because they were never meant to synergize with themselves, but there is no synergy with her equip spell Celestial Sword - Eatos. Eatos can send a equip spell that was equipped to her to banish up to 3 monsters to on grave to gain Atk. Celestial Sword has the effect that, when it is send to grave, it gives the monster that was equipped to it more Atk for each banish monster. The catch? The effect of the spell is a "When" and not "If" Which means that Eatos cannot send her Sword to gain more atk by her effect and her Sword's effect because the sword will miss the timing. The one time Guardians get a decent monster that can actually use the specific equip spell just to not synergize at all, despite that it should. Gotta love game mechanics.
I am very surprised that nobody mentioned Aurkus, Lightsworn Druid. That card is literally an anti-Lightsworn card, built right into the Lightsworn archetype, for whatever ungodly reason.
@@JonSJohnny I wonder if there was a lore reason lol. Lightsworn really piss me off sometimes. Its bad enough Wulf and Catgirl brick you up but some of those effects just suck even by 2005 standards.
I think some "Trains" support can be here. Revolving Switchyard allow based as fuck searches and summons, but you can't attack at all during the turn you use one of its effect, which is bad for an OTK deck. Urgent Schedule is great, but you cannot use it 1st turn or against Trap decks, because you need opponents to have monsters on the field, not to mention monsters summoned by it are put in Defense Position with their effects negated, meaning if you don't have another Pegasus in hand for level modulation or another Lv 10 for XYZ play, your "go 2nd" play ends on an Anger Knuckle. Its actual good effect (add 1 Level 10 Machine, no fuss) only activate IF it was sent from field to GY. Which is insanely specific and hard to do in-archetype.
Shout outs to Red-Eyes Archfiend of Lightning. Archfiend of Lighting is supposed to be used to fusion summon Archfiend Black Skull Dragon but for some reason Black Skull specifically states it needs a Archfiend Normal monster and Gemini's don't count as normal monsters in the deck. so the only way you can summon Black Skull Dragon with Red-Eyes Fusion is to use Vanilla Summon Skull.
Shoutout to 'Centrefrog'. A frog that cannot be used to xyz summon is about as useful as a chocolate teapot. Not to mention the weird ojama shit where it can lock out opponent monster zones (?). I just have no idea why it exists, and that sucks, because it's a really cool looking frog
The buster blader section was almost completely wrong. Memories can summon any buster blader monster and the link 2 does work with the fusion, it literally has the burn effect because he can't attack directly. Buster blader best deck :)
I mean, the link can only activate at the end of the BP if the monster didn't attack. but swordman benefit from having monsters on the on the opponent side and attacking them. Honestly it's clunky.
@@Atryion yeah, but there will be situations where your opponent has few monsters, so it would be more damage if you kill them with something else and then burn for the whole attack of the fusion. It's a very cool addendum which comes up more often then one might think
Amorphactor Pain of the amorphage archetype: Their ultimate monster is not part of their archetype and thus is actually HARMED BY its own cards(amorphage spell/traps lower the atk/def of monsters that aren't amorphage and raise the atk/def of monsters that are... ALL ON THE FIELD and if you're really unlucky, its ability might be negated as well), its ability harms your own cards (should you happen to have an Xyz, Synchro or fusion monster on the field unless you WANT the card's effects to be negated for some reason), it can only summon TWO cards that seem as though they were not designed for anything and are for some reason part of a completely different archetype.. that... could for some reason summon it to the field(at the cost of losing them and EVERY OTHER CARD YOU HAVE ON THE FIELD and not even via graveyard... it's a shuffle into deck effect) For some reason, its main effect may as well be : "your opponent skips their next battle phase if it's turn 1" because for some reason, its effect is: "skip the main phase 1 of your opponent's next turn" which does absolutely nothing unless you get it onto the field turn 1 of the game. I guess you could say that it makes them have a weaker front-line to rush you with? but that's a stretch. to top it off... the only ritual spell other than "any" ritual spells that summons it... IS A FIELD SPELL THAT HAS TO BE IN THE GRAVEYARD TO DO SO.
I just came from Jank because I remembered one. During MR4, the Super Quantal Link 3, made summoning Great Magnus using only material from the field (which was needed to get all the effects) impossible
I think a huge one that MBT missed being a hero player, is cross keeper. The little bugger let’s you extend hero plays through hand traps or if they stop your normal summon, and gets you more cards if you fusion summon (which the deck spams out like no one’s business) AND YET HE DOES NOT HAVE “HERO” IN HIS NAME SO HE CAN’T BE SEARCHED BY OTHER “HERO” EFFECTS!!!!!!!!!!!
One that I thought of too late to add to the thread was Cards for Black Feathers. Blackwings are an archetype all about spamming out Synchro monsters through special summoning. So what does Cards for Black Feathers do? It’s a worse Allure of Darkness that locks you out of special summoning the turn you use it. Amazing.
Chronomaly has a "treat as 2 tributes" monster and zero monsters that take 2 tributes
It's got the wind effigy issue going on I see
Not just that.
The tribute monsters they do have are rocks.
And the 2 tribute thing only works on machines
Chronomaly was *clearly* meant to be an engine for Monarchs, duh
@@earlsaverson5387 make it happen.
@@frankwest5388 Ancient Gear Chronomolies?
Never forget that Infernity Randomizer forces Infernity Archfiend to miss timing if it draws one, thanks to its burn effect. Criminally insane.
Thats not just bad card design, thats missing the timing being a dumb thing that can happen.
Never mind that why the fuck would 0hand.dek want a draw in the first place?
@@lilsunny7399 to topdeck archfiend
My Infernity example was going to be Infernity Knight,
*laughs in manga pawn*
I absolutely adore the Ally of Justice monster that is allergic to light monsters.
Its trying its best.
"It's the reverse of its archetype, and it breaks."
-Legacy of the Worthless
@@molanogan7409 That train boi always has a way with words.
It kinda makes sense tho since the Worms are flip monsters and it auto destroys any face-down monster it attacks, so it'd only self-destruct if your opponent is willing to miss out on the Worm's flip effect. From a lore PoV think of it as a mine sweeper: it's entire purpose is to destroy the Worms before they awaken so once one wakes up (is face-up) it's no longer any use so it shuts down.
@@AZ-rl7pg bro please dont try to justify bad card design. Lore should never be a priority
anti-synergy is one of my biggest pet peeves, mainly because I'm testing it and then discover "oh it's bad"
Agreed
I dont so much mind anti synergy as much as when they clearly should synergise such as the vehicroid fusion card
anti-synergy is one of the main reasons why I stopped playing the game. I hated being forced to build within archetypes but what I hated more was when I could clearly feel that an archetype or cards within it was just made for chaff, or was rushed out to fill product.
@@Yous0147 that makes sense, it can be awful
This is my main problem with so many would be fun decks. Konami I don't need this deck to be good. I just want it to be!
Malacoda funnily enough DID see play and spawned a BA deck of his own... in the OCG. Djinn still roaming around meant that if you could mill Djinn Releaser of Rituals and get access to malacoda and good & evil it was a very good floodgate that you had... consitent-ish access to at the time. The text was completely irrelevant, it was just a perfect storm of djinn being legal, it being a ritual and it being a ba.
Even effect wise it's clearly designed with BA in mind. I know it sucks in general in a BA deck but that card doesn't deserve a place here
@@AbstractReplayer My friend literally used malacoda to play djinn lock in his burning abyss
@@AbstractReplayer Yeah, in difference to most cards being just downright anti-synergistic, Malacoda is just a case of not being the best option to play, like half the other main deck BAs.
I wouldn’t even be surprised if Konami gave two fucks about it having a good effect. It’s a ritual monster in a deck that runs Tour Guide, which can fetch Djinn. It exists only to Djinn lock. It’s just that it didn’t take long before the REAL ritual deck showed up.
7:20 Ah, yes, my favorite reason to create anti-synergy, lore. The funniest part is that it's probably the least egregious case of it in the entire game since Nadir's Servant depicts Albaz falling into the Dogmatika Nation.
Card text: "Add a Fallen of Albaz"
What actually happen: Maximus pointing at Albaz falling from the sky and saying "lol, he fell off"
It actually makes even more sense, because the card art depicts Albaz falling from the sky *as Titaniklad* instead of his anime boy form.
After the crash, he turns into the small boi Albaz.
And the card intends for you to send Titaniklad from the ED to the GY, simulating his fall from the sky to the ground, then adds either a Dogmatika (cause they rush to the scene) or Albaz (cause he shrinks into his boy form) to hand.
@@skeletonwar4445 basically Branded lore stays goated
I think the added Albaz was supposed to be summoned on the next turn with Dogmatika Encounter
Ironically, Crystron Halqifibrax is in a deck who's best way to summon its tuners from the deck locks you into machine type synchro monsters. There are ways around it but its funny to me crystrons specifically have it harder to use their link monster that every other deck effortlessly makes with one card.
also their field spell can't be searched out by their spell/trap search, which is just another kick in the teeth for the archetype.
He was still the best way to play crystrons and allowed the deck to access its strongest archetypal lines.
@@luminous3558 yeah, popping him for accel or shooting riser could allow for an instant level 10 off of 1 card, but it left a lot of interesting routes to the side cuz of that restriction which is unfortunate
Yea. Thanks to it, all the level 4 or lower non-tuners have lost their on-field effects. Otherwise, no best boi for you.
Though nowadays, no best boi for any of us. As a Crystron player, I cri.
@@murx8983 A lot of field spells are unsearchable by the very archetypes they support.
Shout out to Pend Call for protecting my scales from destruction in a deck where my scales want to be destroyed
I've found it surprisingly useful due to my opponents' inability to read.
It's honestly a rather clever way to nerf the card.
@@kylianos3907 Also, it was made back when the only scale that popped itself was Wisdom-Eye
That's more of a way of balacing the card instead of the petty "you can't special summon, except your archetype" clause
Don't forget how it synergizes with Time Pendulumgraph.
I do love that Herald Of The Arc Light is an amazing card on its own but is awful to have on the board for ritual decks
My Cyber Angel deck makes it occasionally. It tributes itself to negate any effect, which enables you to remove it before it gets to your own turn, and still get its search.
We're never really summoning it in Rituals.
@@Lord_Phoenix95 Especially not with Halqidon banned
@@TheREALTheRealAdam Herald Of the Arc Light: *exists*
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Diviner of the Herald: Y e e t
Arc Light is so funny.
It has 3 amazing effects, that all contradict each other.
It’s floodgate effect needs it to be on field, while it’s negate takes it off the field, and it’s floating search is for rituals, a strategy that you can’t do with synchros and not use with it ob field
And it saw play for all 3 effects multiple times
A lot of B.E.S. cards have the problem that the deck wants to cycle through its monsters by special summoning them with Boss Rush. The problem? Most of the names only get their counters if they're normal summoned, so you rapidly deplete your resources as they instantly die after combat. On top of Boss Rush actively preventing your normal summons.
You can use their lack of counters to your advantage. By attacking and losing one of the ships that doesnt get counters with special summoning, you can get one of the other better ships, sometimes multiple if you have multiple boss rushes in effect.
But that's why B.E.F. Zelos exists. It's specifically designed to synergize with Boss Rush by allowing you to special summon B.E.S. monsters, give them a free to counter and making them untargetable and immune to your opponent's destruction effects.
Boss Rush literally locks yourself if your BES gets popped.
@@AZ-rl7pg so what you're telling me is that they made an archetype so bad they had to print a card specifically designed to make it so that you'd be able to get a neutered version of the intended effects of the other cards and that is considered the best card in the archetype.
@@BramLastname Kinda. I just really hope that someday all the Konami Arcade Games/Gradius archetypes get better support. Also it's called Boss Rush because B.E.S. are bosses from the Gradius games.
6:06 Galaxy Satellite Dragon wasn't designed for Galaxy/Photon, it was designed for Galaxy-Eyes Tachyon Dragon. This is apparent based on the art and its effect which is most effective when used with Number 107, the Number with the largest number in it's name other than the Numeronnious monsters. I was for a Mizar deck that uses various Dragon Monsters that can achieve Lvl 8 Xyz and Rank-Ups.
(dragon link): look what they have to do in order to mimic a fraction of my power
Yeah. Galaxy-eyes has multiple sub archetypes/related archetypes and not just galaxy and photons.
If it survive until the opponent's end phase, you got to place rank up magic the seventh one on top of your deck so you can draw and use the effect, so yeah it is a tachyon's support.
@@CodaBlairLucarioEmperor Lies!
@@Merilirem *Looks at Cipher cards* You were saying?
7:36 Looks like someone forgot that there are three sides to the Cubic archetype it has a stall side (Cubic Seeds), burn side (Cubic Kings) and OTK side (Cubic Beasts). Dark Cubic Deity is the combination of those: stalling by being unaffected by monster affects, burn damage from the Cubic Kings, and multi-attack from the Cubic Beasts.
🤓
So which side is Duza?
Where's the behemoth?
@@idosarts_and_krafts OTK
Aren't cubic seeds not just stall but more just the fuel for the whole archetype besides Crimson Nova, since you can get out all three of them to summon Duza and Behemoth, and I feel like cubic seeds have to do with the cubic kings burn.
Crazy how no one talked about crystal beasts pendulum cards or chimeratech being literally a support and the best counter to cyber dragons
No, definitely a good support, I'll never forget how I won a losing game because my opponent decided to reborn my cydra and my extra deck lit up despite me having no cards in hand or monsters on field. Thank you Megafleet.
To be fair, the CB pends weren't actively anti-synergy until MR4 made the Pend zones part of the backrow. In MR3, they had the benefit of the Pend Zones being separate from the rest of the S/T Zones rather than claiming precious backrow space.
someone has already said it, but yeah the CB pendulums make sense for existing, if you know that they were made during MR3, when the Pendulum Zones still existed
due to Konami being Konami, we didn't get them until Flames of Destruction, the 4th/5th set in MR4
I would just like to point out that the Crystal Beast Pendulums are, in fact, not Crystal Beasts and thus completely unsearchable by the deck.
@@jeredgibb5064 He means the other one… In formats when cydra is remotely playable your opponent can tribute all your machine types to summon Fortress Dragon for free.
Batteryman C is still the wildest to me. It wasn’t a bad design, they just literally didn’t look at the other monsters when reviewing the archetype
Funnily enough:
If you can get one batteryman C on the field and change it to machine you can use machine duplication (it will have exactly 500atk) to summon 2 more, who will (as machines) gain you 3 B-man C with each 4500Atk in a 3 card combo.
People always give Batteryman C a hard time. It’s cute! He’s a battery that powers up machines! The problem is that they didn’t lean more into the “electrical power boost” gimmick!
@@maxinator2869...or it would if batteryman C wasn't worded by a moron, and only buffs them by 1500 when you have three, not 4500 as it would make sense for it to work
@@lefthandedscout9923That can be fixed with DNA Surgery, which makes them ALL machines.
I figured the Machine ATK boost was supposed to be for the archetype’s original boss monster, Super-Electromagnetic Voltech Dragon, but it turns out he’s ALSO Thunder. What the actual fuck.
I'm sure this was mentioned somewhere in the twitter thread but shoutout to the Fur Hire field spell. Skipping your draw phase to just add a Fur Hire monster and also being able to just nuke the board if you have five or more fur hire monsters which in theory is extremely easy, but there's so much wrong with the card. You have to send the field spell to the graveyard to clear the board, clearing the board stops your opponent from taking battle damage, and on top of that you have to DRAW THE FIELD SPELL cause the field spell does not have "fur hire" in it's name. Fandora, Fur Hire Flying Furtress is too long but we can have Training Fur Hire, Fur All Your Training Needs.
No, it’s be “Fandora, Flying Fortress Fur Hire”. Gotta keep the dumb pun going
as a fur hire player it does make me furious
also
i want rafale and wiz to negate and destroy to proc folgo
but they just negate, so no folgo proc
In defense of Air Neos, you can at least cut your Life Points in half with A Hero Lives.
But yeah, the effects are still odd.
Air Neos OTK is reportedly a fine fun strategy.
@@chaotixthefox and that's why this card hasn't been reprinted for 15 years in the tcg
The lesson of the day folks! They want you to forget this guy ever existed
What is this "Air Neos" you speak of? I have never seen that card. Was it an anime exclusive?
I know this doesn't exactly count because the cards were made before Dark Magician found out what it wanted to be, a fusion focused control deck, but there are SO many good cards that just aren't searchable because they don't explicitly mention "Dark Magician". Sorcerer Of Dark Magic is a pretty cool card with a nice effect but it's essentially a 4th,5th or 6th copy of Dark Magician as it bricks just as hard and isn't searchable. I'm especially mad about Eye Of Timaeus because it's so close to being everything the archetype needs but it mentions a "Dark Magician" *monster* not Dark Magician himself and thus, isn't searchable. There are only *three* Dark Magician monsters; DMOC doesn't have a fusion, Dark Magician Girl the Dragon Knight sucks ass and Amulet is just as bad. The only targets worth making are Dark Paladin, Dark Magician The Dragon Knight and, ofcourse, Red-eyes Dark Dragoon. You could change the card to work on Dark Magician and only Dark Magician without losing anything of value.
My personal favorite is Fabled Soulkius, which SENDS 2 cards from your hand to the graveyard in an archetype solely focused on discarding
And then there is also The Fabled Peggulsus, which after being discarded summons itself in FACE DOWN DEFENSE in a synchro spam strategy
Gotta love Hidden Arsenal archetypes
Found the dzeef viewer
Dzeef: "broken"
On top of that, Peggulsus' SS eff is capable of MISS TIMING, while other Fabled that SS itself after being discarded don't.
If we're talking about Fabled anti-synergy, I'd like to call out Obedience Schooled. A card that has Fables in the artwork, but locks you into beasts so you can't summon half your main deck mons or 90% of your extra deck mons.
Sending in Fabled would be fine IF Fabled had a variant of the deck made for this specifically
To this day, I cannot explain Heraldic Beast Berners Falcon. It’s a card that drops all level 5+ monsters to level 4, IN AN ARCHETYPE WHICH ONLY HAS LEVEL 4 MONSTERS
Earthbound Immortal Cusillu's battle protection effect is a carry over from the anime. See, in the anime Earthbound Immortals do not destroy themselves when there is no field spell. Instead, they lose their effect that lets them attack directly and lose their E that prevents them from being attacked. So Cusillu could avoid being destroyed by battle when the field spell was down.
I thought they did?….. it wasn’t instant destruction but after the end phase ?
@@jackspicer5261 yeah. But the effect was used to avoid the monkey from dying after running straight into a damage step Limiter Removal courtesy of Power Tool Dragon.
@@joanaguayoplanell4912 oh ok
Buster Blader the Dragon Destroyer Swordsman only negates your opponents dragon monsters, so the dragon monsters in its archetype do still work.
As someone who tried Buster Blader Bystial: if Dragon Destroyer is on the board, Buster Dragon can’t revive anything, likely right before dying if it was summoned off Prologue. Not to mention my Buster Blader is likely to be banished because of Memories GY effect meaning it couldn’t be revived anyway
@dinosore_rs I was playing a ton of Branded Buster Blader when Branded Fusion was still at 3; nobody was excited to see Dragon Buster get sent from Deck for the Lubellion summon lol
I'd still recommend checking it out; there are some fun interactions; like using Albaz while you have Buster Dragon on board to summon Alba-Lenatus for a board wipe (the old D-Link counter, but you can do it to anyone lol)
There are a ton of inconsistencies in the archetype, but they aren't terribly hard to work around (I just really hate that Whelp's search is only on NS)
And to be fair, a lot of the cards are very underrated; for example, have you read Destruction Swordsman Fusion? It's a good card, but there are just two options to summon off of it
And Karma was the funniest card to run during Tear format (now that I think about it, Karma hits Snakes-Eyes pretty hard also...)
P.S. Transaction Rollback could be some fun in the archetype
I'm pretty sure the Vehicroid Connection Zone restriction was intentional. The card artwork is a three way railroad turntable, implying that it wants 3+ materials to fuse things with. All the non-vehicroid Roid fusions are only 2 materials. We didn't get a proper Vehicroid fusion with only 2 materials until Mobile Base, but even he requires an entire fusion, rounding out the total materials to at least 3.
Good catch with Vehicroid Connection Zone's art, I never made the connection until reading this comment
8:07 Making an archetype support card anti-synergistic with the rest of the archetype is 1 thing. Making a card anti-synergistic with itself is a completely different story of "wtf were they thinking?"
_Loooooooore!_
I posted this as a separate comment before scrolling, but it can probably apply here.
You see, Earthbound Immortal Cusillu is actually Big Brain. You can run it into a big enemy beater to tribute a monster for 4k+ potential burn damage!!!!!!
Which is more than the 2800 from it direct attacking... once. Sick 2-mat tribute summon with persistent requirements.
@@Talguy21 Since Cusilu doesn't mention it has to be a monster you control that gets tributed, can't you tribute the opponent's monster you just crashed into? So it's a kind of removal on top of burn?
@@Jack_Rakan Usually if it doesn't specify any monster, it means yours.
@@Talguy21 Well that's lame. If it could tribute the opponent's monster that you just crashed into for the burn, then it could have been an interesting option: go around an opponent's boss monster for the direct attack damage, or crash into them for a removal effect + burn.
From my understanding of effect text:
If an Armed Dragon Thunder's effects are negated for whatever reason, its name should be Armed Dragon Thunder on the field since the name change text is not in parenthesis and therefore isn't a constant.
Would THAT let you pull out a ADT with the same name?
I'm, like, 90% sure it would, yes.
It's because the card doesn't say "This card is always treated as 'X'" that its name returns to normal. Not anything to do with parentheses.
However yes, if it has its effect negated some way you'd be able to summon the same card with Blitz.
Ironically this is the reverse of the problem Harpies have, which is: if any Harpie card gets its effect negated on the field, they are no longer considered "Harpie Lady" but "Harpie Lady Perfumer," "Harpie Lady Oracle," etc, which means Elegant Egotist no longer works with them. Harpies getting their name change negated is devastating, but here in Armed Dragons it...works?
@@MoskalMedia Because the harpies want to be the originals while the thunders are basically just upgraded better versions with their own stuff.
6:26 In the new Speed Duel box, they printed a Syrus skill card that lets you use Connection Zone to Fusion Summon any "roid" fusion, meaning Konami actually realized they messed up.
Also, 7:53 Starving Venom isn't part of Predaplants, no? It's related to Z-Arc.
Starving venom is the boss of the anime character that uses predaplants. This is also referenced by how upgrade greedy venom needs a predaplant as material
@@ChampionMarx Ah, that makes sense, haven't watched Arc-V yet.
@@ChampionMarx and the newly released ( actual boss monster of the deck) starving venom predapower fusion dragon( try to say that 3 times as fast) who is always treated as a predaplant btw
@@solobugg5087 If I remember right, Z-Arc (the archetype and villain) used other cards from the other characters in his deck, kind of like Malefics.
I think the point of Z-Arc is that he is supposed to be made from the 'best' of each of those types of cards at the time, that's why the cards have things like fusion and synchro in their name (Starving Venom FUSION Dragon, Clear Wing SYNCHRO Dragon, Dark Rebellion XYZ Dragon, Odd-Eyes PENDULUM Dragon).
I guess you could think about those specific cards as being part of their own archetypes as well as the Z-Arc archetype, where the point is to be splashable in other decks and be easy to get onto the field in order to summon Z-Arc.
That Syrus skill card is fucking insane. When I read it my mouth dropped. They seriously took every problem with the Roid cards and went "What if we made a skill card to address every single one of the mistakes we made with roid design?"
About the last comment you made.... Tear actually can end on Macro Cosmos (Ariseheart) in OCG, and it's a play that they can side in. Thank you crossover lore cards, limiting Pelerino but printing the Kashtira field spell and a card that is both a Tear and a Kashtira :)
Shoutout to prior of the ice barrier, a monster in a synchro archetype that revives a monster from grave and locks you into lv4 or lower monsters for the turn...in a deck where even main deck monsters are lv5 and above.
@@gregoryford2532 That's why the only cards that were playable was the extra deck. Sadly Trishula's effect is no longer worth the -2.
That's another case of lore coming before playability. The entire reason it's called Ice Barrier is because Prior founded his tribe to PREVENT the dragons from being summoned. The entire point of their lore is that members of his own tribe voted to release the dragons to end the war, which was a mistake because Trishula ended their whole fucking world.
6:35 the funniest thing is that they made a whole speed duel skill to allow you to fusion summon any roid fusion with it
In Batteryman C's defense, back when it was printed, the only other Batteryman cards that existed were "Batteryman AA" and "Battery Charger" (C was printed in Cybernetic Revolution, the other two came in Lost Millenium and the archetype wouldn't actually see the rest of its cards until Light of Destruction)
I figured maybe they intended Batteryman C to power up the original boss monster for the archetype, Super-Electromagnetic Voltech Dragon. But no, that’s also a Thunder, despite one of its effects specifically calling out Batteryman C.
Luna Light Perfume is a great archtypal Monster Reborn and monster searcher by banishing from gy even in the same turn... But you have to draw it because Yellow Marten can't search it due the gab between Luna and Light in Perfume's name. Thanks Konami!
speedroids also have a good archtypal monster reborn with the same deal, it's called Speed Recovery so you can't grab it by synchroing into cork shooter (which can search a 'speedroid' s/t)
@@brotherentropySA Then again, I've yet to see Cork Shooter using the search effect, most of the time I ended up just reviving the materials cuz one of them is Red-Eyed Dice and the combo line I employ ends on Crystal Wing + Crystal Clear Wing (or Baronne)
@@kichiroumitsurugi4363 It comes up if you end up having to make it with Marble Machine as a material, but I think that's about the only time you would ever use it.
@@FakeHeroFang yeah exactly (it took me an embarrassingly long time to realize why MD wasn't letting me use the revive effect when doing dice+marble synchros)
Vanisher is 9 for VFD. He absorbed True King Vanisher's power. It has the same effect. You're not meant to Pend it.
Yeah
I just hoped it's effect let it pend itself despite the scales( kinda like odd-eyes phantasma dragon) but...we can't always have nice things
Looking at you volcanic/gate guardian support
@@idosarts_and_krafts I mean, it doesn't need to be Pendulum Summoned. It does everything is needs to as is.
You can recur it from the Extra Deck with Melcaster/Counter, and from the GY/Extra Deck with Mithrilium, and tutor it from the Deck with Counter.
In your hand you can drop it and trigger Mithrilium/Orichalc/Combination.
Pendulum Summon is the worst you can do with it.
@@flackenstien i know
But wouldn't it be neat if it could?
@@idosarts_and_krafts Eh.
It's be neat if you could Normal Summon a Raigeki but it has no need for it.
@@flackenstien ok you got a point there 🤣
Vendreads all have antisynergy with themselves. All the ritual spells are crazy and let you use monsters from your graveyard, deck, etc. for rituals. The effect monsters give the ritual monsters bonus effects when they are used as tributes, BUT ONLY IF THEY ARE TRIBUTED ON THE FIELD.
You're supposed to fill up the graveyard with zombies and then special summon those zombies to the field.
Basically, the way you're supposed to play the deck is to use the zombie engine to fill the graveyard with zombies to use as resources. If you're playing the deck right, all of the Vendread non-rituals should be in the graveyard ready to swarm the field or be used as resources for the effects, and the ritual monsters with their ritual spells should be in your hand.
@@ashblossomandjoyoussprung.9917 How exactly would you accomplish these copious special summons?
So far it sounds as if Mezuki had to do some pretty heavy lifting.
@@xCorvus7x I think most of them have their own special summoning conditions from the GY. The one that has the best inherited effect, a quick effect monster banish, only revives if your opponent destroys it though lol
@@xCorvus7x it's actually pretty easy. The only one in the Archetype that can't summon itself back on your turn, which is the really good one, is Revenants. It requires it to be destroyed by battle.
Core is a Banish to Special.
Anima Banishes itself to special another.
Stirges only has to be sent to the GY and reveal a Vendread.
Houndhorde discards a Vendread to special.
Scar only Summons itself if you Tribute a monster on the field which the new Ritual Spell let's you do so easily.
@@Lord_Phoenix95 Aha.
So the problem is rather the amount of monsters you need to mill/pitch and how good the inherited effects are.
It also sucks that Origin and Revolution are the only Spell/Trap cards with graveyard effects.
my favourite thing about reverse breaker is that for the downside of dying if there is a light monster it's a drillroid with less atk but has the marginal upside of destroying flip monsters before they flip face up
Like drill roid
Basically mystic swordsman lv2
Nadir Servant/Fallen of Albaz were definetely meant to be like that for both balance and lore. Still a shame, though.
Literally the beetrooper fusion released in burst of destiny. Its counterproductive to the decks strategy of being a link climbing mid-range deck that can resource loop with strong toolbox by giving them a card that allows your opponent to SUPER POLY YOUR BOARD!! Plus, it's an "end of battle phase" effect that seems pointless when, if you are summoning a 4K body - the opponent should be dead by the time it can trigger. The second wave generally made me super triggered.
I had some fun with a copy of Metalfoes Vanisher during my brief stint of playing the deck casually in Master Duel. You mainly aim to tutor it with Counter to banish something, then Mithrilium can float into it for extra disruption. It definitely would've benefited from being a 6 or 7 with reduced stats though; being able to be Pendulum Summoned even if it can't trigger its effect would be nice
I'm still salty at how they made Verte Anaconda - the archetype's best spell locks you into fusions, but every other deck ever can abuse it.
Uh you talking about anaconda right? It locks you out of special summoning in general, unless you talking about branded fusion which anaconda cannot use to summon albion/lubellion because they cannot summon anything afterwards.
@@CrnaStrela He's talking about Predapractice, the best spell for the Predaplant archetype that locks you into Fusion monsters, so the deck can't even go into Verte
Also remember though that anaconda was made in master rule 4. It aged waaaay too well
Halq ands verte wernt really printed to be link monsters for their archetype, more like, broken synchro ands fusion support was designed and the it was theres around existing fusion and synchro heavy decks.
For Raidraptors, there's the entire rank 3 branch of the deck with the exception of maybe Heel Eagle.
In their defense, fiend eagle exist and the lv 3 can be used to make wise strix, overall the archetype is well synergistic so I can think of 3 cards that at most inconvenient and almost anti-synergy for RR.
1. Necro vulture: it stops you from xyz summoning that doesn't use rank up magic. So you better use this the very last if you even gonna use it because typical blowing up/using arsenal falcon as material to summon ultimate falcon play won't work if you already used necro vulture beforehand.
2. Wild Vulture, how do you even special summon this when all of RR effects special summon lv 4 or lower?
3. Raptor's gust, this card is actually so useful in RR deck because it covers the thing RR desperately needs, spell/trap negation, not quite infernity barrier level but RR already has abudant monster negation if you combine it with PK to make 3 mats Requiem Dragon and usual cyber dragon infinity play with soul shave force. So what's the problem? This card is unsearchable for whatever reason because it doesn't have raidraptor on its name. So when they got new counter trap (Raidrapto's Phantom Knights Claw), I thought we finally got our own searchable infernity barrier, only to be disappointed as it only negates monster effect, something RR can already handle beforehand.
I use Heel Eagle. It's a good Free Summon and a great way to keep that one of Nest reccuring.
I use Vanisher in my metalfoes deck cause you can summon it on opponent's turn off Mythrilium effect after linking them with I.P. away for Unicorn and discarding it. I search it with Bismugear in the endphase.
Back when halq and celestial were legal i used to just summon vanisher off DPE in yang zing metalfoes with counter, card was doing enough work for me to run 2. This was a 60 card deck tho so two bricks wasn't as impactful as it could be.
I personally consider vanisher to be excellent support for metalfoes, as it gives the deck something to summon off of counter. The fact that it cannot be pendulum summoned in archetype is a non-issue, given that metalfoes is more focused on fusion summoning than on pendulum summoning.
@@Argenta_Rosa Also it can just SS itself with it's own effect if needed popping the scales that plus off getting popped so...
I have found vanisher to be specially good in a format where eldlitch is dominant, grinding the game down to when all 3 golden lords are banished is priceless
I love that when BA was released on Duel Links, they only gave us Malacoda for a payoff. The ideal opener in the strategy in konamis eyes was open:
BA, BA, Good and evil, malacoda.
Ritual summon malacoda and just pass with no cards in hand.
id like to point out the Mecha Phantom Beast Counter Trap
at the cost of destroying all your Mecha Phantom Beast Tokens you get 1 Omni Negate (I think its an Omni negate but I could be wrong) which sounds good and all but Mecha Phantom Beat effects usually rely on you having said Tokens on field
I have to disagree with the take on Air Neos. The Neos fusions aren't straight upgrades from the Neo-Spacians. They just tackle the same problems in a different way. You're not supposed to use both cards' effects simultaneously because they are designed to expect that you no longer have the Neo-Spacian in the field by the time you get the Neos fusion out.
If your LP is low, Air Hummingbird says that you should heal up but Air Neos just straight up turns your disadvantage into an advantage.
You can also see this in Dark Panther and Dark Neos. How do you deal with your opponent's effect monsters? Dark Panther copies their effects but Dark Neos just straight up negates them.
Aqua Dolphin gives you information at the cost of not guaranteeing to destroy a card from your opponent's hand. Aqua Neos guarantees the destruction at the cost of information.
Glow Moss gives your opponent a card but their monster gets a random effect that could be bad. Glow Neos gives you a destruction effect but it's Glow Neos that gets the potentially bad effect.
Grand Mole bounces a monster during the damage step. Grand Neos bounces a monster during the main phase. There are pros and cons to either.
The only exception is Flare Scarab, where Flare Neos is just a straight up upgrade of it. I personally think Flare Neos is the odd one out but others could argue that all Neos fusions should have been like Flare Neos where it's just a strictly better upgrade to the Neo-Spacians.
Another great example is the Beetrooper fusion. It's way too difficult to summon to ever be useful, instead just becoming a liability as a super poly target against them if they ever got good.
I've been playing Beetrooper in Master Duel lately and I can see where they were going with Ultra Hercules, it had the potential to be a great card but the fusion spell is just not good enough. If it worked with your banished Beetroopers it might've worked. It also should have worked like super poly, I could see combos involving turning your opponent's cards into insects (either using a Kaiju or something like Parasite Paranoid). But nope, it's just a generic fusion spell for a card which requires FOUR INSECTS in your hand/field to work. Heartbreaking!
I still use it in my Beetrooper deck because Ultra Hercules has to be one of the coolest monsters ever. That animation is just epic
@@MoskalMedia if it could fuse banished insects (presumably by shuffling into the deck) it would be insane. Insects in general already have crazy recursion and recycling power, that would make it even better, and give them an easy to access ultimate falcon
5:35 Shoutout to the stray pube on The Nordic Lights' effect text box.
Shout out to Mellow Madonna, an amazing scale 0 that can search any Abyss Actor from the deck and locks you into only Abyss Actor PENDULUM MONSTERS, meaning that if you use Madonna's effect first you can't even summon any of the 2 Links afterwards, just amazing
To be fair you usually go [any AA] -> link-1 -> madonna -> set other scale and go off
Also the archetype has ways to make the link-2 as well before needing madonna's effect (i.e. curtain raiser + any normal summon) so it's not that big a deal; if you can search Superstar and then pend it to search Rise of the Abyss King you get a very funny field nuke
They never see it coming
Tbf Mellow Madonna was designed before Links existed. It’s not like Junk Speedster/Connector issues.
@@ryanager8029 Not true. Mellow Madonna came out DURING Master Rule 4, in 2018. To be fair, the Abyss Actor Link 1 wasn't made yet, but still
@@kichiroumitsurugi4363 I meant before the Abyss actor links existed. Also I think she appeared in the arc-V anime, but they change anime cards all the time.
@@ryanager8029 She didn't - None of the new cards in Legendary Duelists sets are cards that appeared in the anime. This is even made clearer by the fact that Mellow Madonna is a Scale 0, a scale number that only Z-ARC had in the anime
I’m a bit of a Nordic apologist. I won’t for a second try to convince anyone that the deck is GOOD, but it is FUN. Something I realized while labbing the deck is that Tyr, Fenrir, and Jormungardr along with Lights form the backbone of an alternate win condition.
Again, it’s NOT good, but it exists: During your Main Phase 2, while you control any Aesir synchro, you can Special Summon Fenrir and Jormungardr to your opponent’s field.
How these two work is: They both die without an Aesir on the field. Fenrir, at the start of the Battle Phase, forces all of its controller’s monsters in Defense position to change to Attack Position, AND both players take battle damage from battles involving it. Jormungardr, if it’s changed from face-up Defense position to Attack position, burns its controller for 3000.
So here’s where the Tyr and Lights combo comes in. Tyr can protect other Nordics from being attacked, and dies if there aren’t any other Nordic monsters on the field. This isn’t a problem if your opponent controls Fenrir or Jormungardr, since THEY are named Nordics. The other part of this is Lights, which prevents Nordic on the field from being destroyed by battle.
So what you do, and not all at once but over a few turns, is: Make your own Aesir Synchro monster and lower your opponent’s LP as much as you can. Then, summon Fenrir (in Attack position) or Fenrir and Jormungardr (in Defense position) to your opponent’s field. If your opponent turns Jormungardr to Attack during their Main Phase or they enter their Battle Phase while they still control Fenrir, they’ll get burned for 3000, and any battle damage they inflict with Fenrir will be dealt back to them.
If they wise up, but don’t have a way to get rid of those two (much easier today than it was back when these cards were released, I know), then you can summon Tyr (or any Nordic) and attack into Fenrir yourself to reverse-OTK your opponent. Under Lights, all Nordics can’t be destroyed by battle, so if it is Tyr, you have an invincible wall that’s inflicting 2000 damage to both players every turn.
Would you play this “combo” in a normal Nordic deck? No, absolutely not. But you could play a deck specifically designed to make this “reverse OTK” work, if you wanted to.
So yeah, Lights ISN’T “Nordic” support: it’s “Tyr-Fenrir-Jormungardr-reverse OTK” support.
Great analysis! I did not know this, excellent insight here!
another way to otk is with odin and jormungardr- use megingjord on odin(you can set it with trap trick) and use enemy controller on jormungardr for 3k burn and atk with odin for 5k dmg =8k.
So MBT already mentioned Nekomusume, but I also wanted to throw shoutouts to Ghostrick Nights and Socuteboss since they, similar to Neko, require you to keep a Ghostrick face-up for their effects to apply.
Socuteboss was better in non-Ghostrick decks. You just played a deck that could summon three as fast as humanly possible and just zone lock your opponent. Shoutouts to Yugioh4RealMen for doing this with Nimbles and Frogs.
Vanisher is really good when you combo it with other cards that can summon it on the opponent's turn like Fullmetalfoes fusion fusing away mitrhilium a very standard play I like to do.
Galaxy Satellite dragon is supposed to be a mizaar support card (the tachyon dragon guy that plays generic lev 8 dragon spam) and NOT for kite who plays photon/galaxy.
The Ghoti synchro is meant to be a way to out something in a pinch that then tags back out so that you can still use all the material for something else.
In Junk Connector's defense, it is used to pump the Junk synchro monsters for otk, pretty hilarious from time to time if you ask me. As for Satelite Dragon, I believe it is Tachyon support more than galaxy-eyes support.
If it survive until end phase of opponent's turn, it can fetch rank up magic the seventh one so you'll draw it on your draw phase to summon any chaos number of your choice (probably 107).
Metaphys executioner sort of fits the bill here. Its summoning condition is banishing 5 metaphys cards from your field or *GRAVEYARD* with different names. Which is counter intuitive to how the deck wants to be played, under Marco. So in the best case scenario you can't even summon their boss monster without going -5. Although the deck will recoup most of this with some of their banished effects.
I want people to know that _"Aesir"_ is in fact plural.
Singular would be _"Ass"_ which means that when Loki called Odin an ass, he was indeed not offending him.
You're fucking kidding me.
The "Armed Dragon Sneeches" is the hardest ive laughed in a bit
Given the occasion I want to quickly shout out EN - Engage Neo Space for the Neo-Spacian/HERO hybrid deck Konami wants to be played now. It’s a card which locks you into Fusions and forces, that’s right, forces you to search Polymerization in a deck that a.) has its best searcher for Neo-Spacians be a Link monster in Infernal Devicer, and b.) has none of its Neo-Spacian fusions summonable by Polymerization. Not to mention they printed Favorite Contact, a search for Spirit of Neos aka Engage’s number 1 fan, in the same set, which while absolutely fantastic cards, encourage you to summon Cosmo Neos on the opponent’s turn, which you can rarely do without going into Infernal Devicer. And the worst part is they didn’t even feel the need to give us a good fusion monster that’s summonable with Neo-Spacians and Elementals to, idk, make the Poly search matter, and instead leave us with Brave Neos which is a searcher, but only if it destroys a monster by battle.
The POTE support is just a confused bunch of cards design wise that could’ve been hype for finally bridging together the Neo-Spacians and HEROs that Jaden used, and while it does technically do that, they didn’t need to put so many restrictions on cards for a deck as bad as Neo-Spacians
Maybe they were still worried that Neo-Spacians had Convert Contact? Convert Contact is a legitimately strong Pot of Greed whose main drawback is that you have to be playing Neo-Spacians.
I think a decent thread would be Archtype cards that were expensive because it was new support and the Archtype was meta relevant, but the card was mediocre. This is specific to when Archetypes were often released across 2 (usually 3) main sets. I'm thinking cards like Mermail Abyssleed or Inzektor Exa-Stag. Have to think of a few more examples.
Fun fact about Spygal Misty. She was actually played in Zoodiac Spyral pre-MACR as her alongside Resort, Agent, and Tough were a level 4 engine that helped you deal with your worst matchup being Paleo. Misty being unsearchable obviously still sucked but her effect was good enough that you just played her anyway.
Abyss Actors locking you out of summoning Abyss Actor link monsters will forever plague me
As someone who constantly played ghostricks before links came out, nekomusume was one of the better cards i ran during the rank 4 spam era. I've had countless game won because my opponent couldn't use his normal summon to go into some rank 4 to break my board, you usually have a ghostrick xyz face up because they dont have the flip face down effect and if you get ghostrick nights on the field they literally couldnt do anything. Not to mention its one of the few ghostricks level 2s you had at the time if you wanted to summon socuteboss. Also a lot of the trap cards would flip your cards up during your opponents turn so the negative of having to have the card face up doesn't really apply because you were going to have to flip it up regardless.
Shoutout to Destiny Hero Departed for just giving the opponent a free body with no draw backs.
And having anti-synergy with D Draw lmao.
Also Prologue GY effect only protect Destruction Sword cards in a deck where your end board is just Buster Dragon and fusion Buster Blader....2 monsters who are not Destruction Sword cards by name. It can protect the link... but you rather that die than have it sitting on the field being a target to OTK through
The ursarctic fusion monster that is meant to work with drytron, but drytron uses xys monsters natively which the ursarctics lock you out of
Bzzt, Drytrons are mainly Ritual, with XYZ being a bridge to protect Ritual material
Here is the thing. The Fusion still works well with Ursarctic, simply by virtue of being high level and a searcher
@@kichiroumitsurugi4363 yea just got a lot of strings attached so yea didn’t think so… level difference is not cracked up to be with restrictions
@@kitelanford The high level thing matters since it can still be used with other Ursarctics to make Polari
*My own entry*
Frightfur nightmary:
Ah yes, exactly what fluffal needs... a big beater on your turn only and mills your monsters that have NO MILL EFFECTS and doesn't mill the one card you WANT to be in the graveyard. Oh, and it only negates if that specific card is targeted.
3:20 The link DOES work with the fusion since it says "Buster blader" monster, the idea is that if your opponent doesn't summon any monsters you can just burn him since the fusion cannot attack directly. It was made to be used with the fusion and it does work
Literally every single one of the Buster cards are VERY synergistic with one another and the entire section about them was 100% false and only existed due to somebody's inability to read. The person who posted them to the twitter thread deleted the tweets entirely sometime between them being read on stream and now.
This hasn't fit in to any of these but something I found interesting was Rafflesia. It literally obsoleted Traptrix for a long time. The whole draw was that they could make 4s and back them up with a bottomless. But why normal to search a bottomless when you could just make a Rank4 with any 2 4s and achieve the same thing in a better archetype?
Destruction Sword Memories can summon Buster Blader, the Destruction Swordmaster from the deck. The trap says that it can summon from the deck "Buster Blader" monsters. Key term here "monsters". If it was just "Buster Blader", then Buster Blader, the Destruction Swordmaster could not be summoned.
There is a Blackwing monster that I can’t remember off the top of my head, that if it is special summoned cannot be used as a synchro material… IN A SYNCHRO DECK… it also can’t special summon itself so you have to put resources into special summoning it for no payoff…
Kochi the daybreak.
Was an early BW monster, & lvl 4 tuner, a rare sight those days
5:58 Although Galaxy Satellite dragon has galaxy in his name he is a dark because in the anime there was a second character using the galaxy cards (but no photon cards) who had Number 107: Galaxy-eyes Tachyon Dragon as his ace monster and used a lot of dragons such as Schwarzschild Limit Dragon, Radius the Half-moon dragon, Parsec, the Interstellar Dragon, Heliosphere Dragon, Galaxy Stealth dragon and many more, many of which are indeed dark. The photon sanctuary card you mention was used by the regular Galaxy user in the show who only used Light monsters. In other words, since this card was clearly made to be used in a deck focused on Tachyon Dragon (and you may go check, he has about 15 support cards for that purpose alone) your argument and his inclusion on this video is simply invalid...
Also, Satellite Dragon has an effect that is stronger when used with Numbers with larger numbers in their name. Seeing as 107 is the largest Number of the archetype outside of the Numeronneous monsters, I don’t know how much more obvious it could have been.
you know, my favorite part about starving venom, is that in the anime yuri summon it one time using ultra poly, and brought back the materials to make clear wing, the synchro, however due to rulings in the tcg, if you make starving venom with ultra poly, you cannot bring back the materials because the materials used to make starving venom only count while they are on the field.
I want to give shoutouts to the Synchro retrain of Summoned Skull, Archfiend's Call. It floats into a Summoned Skull from your GY, which would be awesome if it wasn't a level 6 and therefore CANNOT BE SYNCHRO SUMMONED WITH SUMMONED SKULL.
Honesty all the retrains have this kind of issue. The archfiend archtype doesn't have a searchable fusion spell, an in-arctype tuner, or a searchable ritual spell. And the only one the deck can summon with questionable ease is the one that protects itself from destruction. That and all the retrains only trigger their floating effect off opponents card effects. A restriction none of the other floaters have
Here’s a fun interaction I learned, if you have a monster that requires a certain card to be on the field or they explode (say, malefic world for malefics). And then you remove that card in order to instantly active/summon that same card. Your monsters still blow up.
I mean, Vanisher is obviously made to be summoned from the deck with Counter and has a way of special summoning himself if you draw him, it is a pretty convoluted way of getting a monster with an okay effect on the field, but it's very obvious intentional design, they just made it way more fair than it needed to be.
The one I posted (after the stream had ended, of course) is Shiranui Smith, the only card that can search "Shiranui" cards (not that many of them are any good, but if Swallowslash was more easily searchable Shiranui would actually have options going first), it only searches when sent to the GY as Synchro material, but since it doesn't special summon itself you have to get it on the field by jumping through a number of hoops:
Using only Shiranui cards:
- If you draw or dump it into the graveyard you can special summon it with Spiritmaster in which case it doesn't go to the GY, so it doesn't search and you would have to jump through even more hoops to get a tuner on the field in the first place.
- You can use A Girl's Tale to get it from the deck, but for that the opponent has to have a monster on the field, meaning you have to be going second, in which case the whole point of searching traps is completely lost.
Using generic zombie support you still have multiple hoops to jump through when you can accomplish a lot more by just setting up Balerdroch (yeah, I know, the release timing is off, but the point still stands), meaning the only feasible way of using this card while not completely running out of steam is by drawing it, a way of getting tuners on the field (realistically that would be a Squire or Solitaire, which takes the normal summon) and a way to get Gozuki + a card you can get advantage from banishing (Squire, Shinobi Necro or Solitaire if you have a banished Shiranui already i.e. more hoops) into the graveyard, I'm pretty sure best case scenario that's still a -1 just to search 1 (one) card. Shiranui in general has a lot of unneeded clunkiness that seems like they were just making shit without thinking how it works together, the best starters only have effects when normal summoned, so you have to decide very carefully which one to use, they have the most cards that zombie lock out of any of the zombie archetypes, the synchros all have "Can only be special summoned once per turn" when they're not even good and don't have quick effects (except Samuraisaga, switch cards to def if they have less atk than a card you shuffled from the banish zone, non-targeting tho LMAO and Skillsaga, I've played Shiranui more than any other deck and I haven't resolved Skillsaga's quick effect once, not that it accomplishes anything), the traps and spells seem like they meant for the archetype to be a stall value deck, but at the same time, why the fuck do they have 0 defense and a bunch of atk boosting effects then?
TL;DR: Most of the Shiranui cards have no coherent design, Smith is just extremely egregious because it does the same as most archetypes starters, but you need to set it up with a handful of other cards first.
The worst one for me has to be the Beetrooper Fusion spell, "Beetrooper Landing"
"You know what this Insect Link archetype based around swarming the field quickly and linking up into powerful monsters with powerful effects needs, a card that fusion summons Insect Fusion monsters, of which at the time of release there were only 2 of, one of which was already played in the deck with Ready Fusion and the other the only Beetrooper Fusion Monster, having a stupid 4 monster requirement. And let's also give it an effect that allows you to banish 2 monsters from the GY to add it back to the hand, and then what, chances are if its in the GY you've already used it to summon to the stupid Fusion monster, so what else can you use it for and there are better banishment cards in Beetrooper's."
The only difference between this card and Polymerization is that it summons only Insect Fusions and has the 'recovery effect'. The Beetrooper Fusion monster is bad, but the dedicated Fusion spell is one of the worst cards in the game.
That's a bad card, not anti-synergy
having the fusion summon bansih form the GY even if its just 2-3 materials and it shuffling banished insected into the deck for recovery would be way better. at least then the fusion monster is not a neg 4 and the fusion spell can recover itself with not too much set up.
7:34 ok i can explain this one.
In the DSOD movie the character that plays cubics named Aigami uses the cubic stall strategy to burn and lock the opponent out of the game, however at the end of the movie Aigami becomes possesed by the evil spirit inside the millenium ring and turns into a monster that now changes his duel strategy to a hyper aggresive one creating Crimson Nova as well as the fusion crimson nova trinity, so Crimson nova feels like an outsider to its archetype's playstyle...because it's meant to.
I'd like to add Rinyan, Lightsworn Rogue. On flip it returns a Lightsworn from your graveyard to the deck and draws you a card. Just what the deck focused on sending cards to the graveyard to summon their big boss needed, a way to not deck out! /s
Shout out to all the melodious cards that need an empty field to special summon which turns the others off. Also the conflict between soprano and schuberta
Other than the usual main deck hieratics that saw competitive play (ie Su, Eset, Nebthet, Tefnuit) the others have basically non consistent effect with eachother. The funniest is the Gemini one, that cannot be brought to the field from the deck by tributing a hieratic monster, since it's a gemini. But at least it has a bad effect when it's normal summoned, that also doesn't synergise with the rest of the deck.
Don’t forget Asar. You summon it by banishing a Light Dragon and a normal Dragon from your graveyard. You know, the normal Dragons that you DON’T WANT TO BANISH because that takes them out of circulation?
The gemini monster was actually the payoff of an ftk since it counts as a normal monster in the graveyard, it creates a loop while raptinus is on the field.
@@xatuyou8045 wait that is low key interesting
As a Cyber Dragon fan, Cyber Ouroboros will misstime if used as fusion material with Overload Fusion for Chimeratech Overdragon, which is literally how it was used in the anime.
I got one.
Looking at their main deck monsters shows that “ice barriers” was clearly meant to be a synchro control strategy, where you put multiple names on board to stun with your small guys and out value with their big guys from the main deck and extra deck.
Their best swarming tool, “Prior of the Ice Barrier” is a lvl 2 water Aqua that specials himself if you have another name and can tribute himself to revive another “Ice Barrier”. Makes sense.
Swarm for synchro plays and revive something large for value, like Gantala, a lvl 7 with 2700 atk that revives something during the end phase. Solid for its time and would make for a strong resource loop with Prior. Get Gantala to GY, revive with Prior, revive Prior with Gantala, repeat until you win.
That is until you reread Prior and realize that this swarming tool for a synchro control deck, locks you out of lvl 5+ monsters if you use his special summon effect. This includes his own revival effect AND every Ice Barrier synchro.
What?
The worst part is that it kinda makes sense from a lore perspective, since Prior is the ancestor of the Ice Barrier tribe and the guy who originally sealed the dragons, so it makes sense he would seal their summon.
Except he also locks you out of the generals. Thanks granpa.
Prior is not there to help Ice Barriers with any of their game plans, he's there to make Toadally Awesome.
gramps wanna do a post-power syndrome
"you duel terminal millenials cant do shit bout the dragons"
@@mateusrp1994 but he also seals the other main deck ice barriers
Like I said the worst part is that the card otherwise would have been perfect for the deck and part of a strong resource loop a lot like the ligthpulsar DMD loop from the same time
@@frankwest5388 ....I know he seals the generals. I said it in my post. Again, all he helps with is making Toad.
@@mateusrp1994 sorry only read the first part.
I am completely with you
Performapals. What is the focus of the archetype even? Pendulum summoning? Battle tricks? Extra deck summoning
Twilightsworn almost seem tailor made for this kind of Twitter thread, because out of their 5 monsters that were printed all the way back in 2017 you don't really see any of them outside of some casual experimentation or Chaos jank
Junk connector was printed when you couldn't summon extra deck monsters to Maine monster songs without a link arrow pointing to them. Although I wish that speeder read "for the rest of the turn after you activate this ability you can only Synchro summon.". But I guess it would be a little too good with a Link and Synchro Synchron strategy for Konami.
The F.A. link gains counters that can be used on a HOPT monster negate when F.A. spell/traps are activated, when most of the F.A. spell/traps you'd use after getting it on board require changing the battle position of and level modulating an F.A. you control, and gains the attack equal to the levels of F.A.s it is pointed to, when the archetype has a hard enough time getting bodies on board on its own that would likely be wasted on the link instead of going into their synchros.
The Buster Blader ones aren’t exactly accurate. The only one that doesn’t fully synergize is Whelp with Destruction Swordsman due to the name. The Link has perfect synergy with the fusion as the whole point of it aside from summoning a regular Buster Blader, it lets you burn your opponent with the fusion since it can’t attack directly. It’s the only way to deal damage with the fusion when it’s an open field. Also all the others do work together if you aren’t just doing Prologue Turbo.
2:34 “Duos Megistius” where does the extra i come from?
Shout out to springans branga, a card that banishes itself and another one of your monsters from the gy to search the whole archetype. The problem ? You want them in the gy to recycle as xyz material. I guess the idea was that you'd use exblower to pop stuff then banish and search for a trap. It's not a bad card at all but it horribly drains you of resources unless you open well. It'd be leagues better if it only banished itself.
One of my favorite things to do with Branga is to activate Machine Dupe on it and use all 3 copies to summon Coach King Giantrainer. Not the best play, but still fun when it goes off.
You can banish it with one of the Xyzs summoned off Golgonda, since you can't bring them back cause they weren't properly summoned. I play Branga at 2 still, but rarely use its search eff lol
Flamvell magician was played a lot in flamvell decks. Because it was a level 4 tuner. It's effect to boost ally of justice monsters can be used on the occasional catastor played in the same deck.
Tbf, Galaxy Satellite Dragon was never supposed to support Kaito but Mizael, the other Galaxy Eyes user from ZeXal. Same goes for the LV8 Chaos Dragons.
My candidate is the quick-play spell Strike of the Monarchs.
To Tribute Summon a Monarch is difficult enough to tribute it in order to activate the effect of this card. Yes, you get a negate, you draw a card and you can banish it from the GY to change the attribute of your monsters (nobody cares about this effect) but you loose the monster that would had kept in effect Domain of the Monarch and Monarchs Erupt, for example.
oh boy here we go
-the timelord synchro
-the windwitch fusion that u summon by being evil in arc-v since the deck focuses on synchros whose effect really only is used in cyberstein ftk
-Shoutout to star GT by becoming the absolute biggest powerhouse of the F.A. archetype and with a negation, but cant deal damage
-The non effect metalfoes fusion monsters whose only real purpouse is being a bad super poly target
-red wyvern by being fire cant be summoned under most of the resonator deck since most good effects locks you onto DARK dragons
-Raidraptor wild vulture by special summoning 2 raidraptor monsters! whose total level equal 6... on a mostly rank 4 and higher deck... and vulture himself is a level6...
-wattkey and wattcastle by existing
and i cant come up with more
Shoutouts to Guardian Eatos, who does not have anti-synergy with Guardians because they were never meant to synergize with themselves, but there is no synergy with her equip spell Celestial Sword - Eatos.
Eatos can send a equip spell that was equipped to her to banish up to 3 monsters to on grave to gain Atk. Celestial Sword has the effect that, when it is send to grave, it gives the monster that was equipped to it more Atk for each banish monster.
The catch? The effect of the spell is a "When" and not "If"
Which means that Eatos cannot send her Sword to gain more atk by her effect and her Sword's effect because the sword will miss the timing.
The one time Guardians get a decent monster that can actually use the specific equip spell just to not synergize at all, despite that it should. Gotta love game mechanics.
I am very surprised that nobody mentioned Aurkus, Lightsworn Druid. That card is literally an anti-Lightsworn card, built right into the Lightsworn archetype, for whatever ungodly reason.
Looks more like Aurkus, Lightsworm Traitor
@@JonSJohnny I wonder if there was a lore reason lol. Lightsworn really piss me off sometimes. Its bad enough Wulf and Catgirl brick you up but some of those effects just suck even by 2005 standards.
I think some "Trains" support can be here.
Revolving Switchyard allow based as fuck searches and summons, but you can't attack at all during the turn you use one of its effect, which is bad for an OTK deck.
Urgent Schedule is great, but you cannot use it 1st turn or against Trap decks, because you need opponents to have monsters on the field, not to mention monsters summoned by it are put in Defense Position with their effects negated, meaning if you don't have another Pegasus in hand for level modulation or another Lv 10 for XYZ play, your "go 2nd" play ends on an Anger Knuckle. Its actual good effect (add 1 Level 10 Machine, no fuss) only activate IF it was sent from field to GY. Which is insanely specific and hard to do in-archetype.
Shout outs to Red-Eyes Archfiend of Lightning.
Archfiend of Lighting is supposed to be used to fusion summon Archfiend Black Skull Dragon but for some reason Black Skull specifically states it needs a Archfiend Normal monster and Gemini's don't count as normal monsters in the deck.
so the only way you can summon Black Skull Dragon with Red-Eyes Fusion is to use Vanilla Summon Skull.
Shoutout to 'Centrefrog'. A frog that cannot be used to xyz summon is about as useful as a chocolate teapot. Not to mention the weird ojama shit where it can lock out opponent monster zones (?). I just have no idea why it exists, and that sucks, because it's a really cool looking frog
centerfrog is very funny with level resist wall
crash a lv4 level resist wall summon 2 centerfrog then mp2 snatch steal your opponents entire board
How the hell did no one mention Royal Knight of the Ice Barrier? DID RATA TEACH US NOTHING!?
Don't forget Verte Anaconda. Being the Halq of fusion decks, it, too, is a link monster in a deck that locks you out of them.
The buster blader section was almost completely wrong. Memories can summon any buster blader monster and the link 2 does work with the fusion, it literally has the burn effect because he can't attack directly. Buster blader best deck :)
I mean, the link can only activate at the end of the BP if the monster didn't attack. but swordman benefit from having monsters on the on the opponent side and attacking them. Honestly it's clunky.
@@Atryion yeah, but there will be situations where your opponent has few monsters, so it would be more damage if you kill them with something else and then burn for the whole attack of the fusion. It's a very cool addendum which comes up more often then one might think
Amorphactor Pain of the amorphage archetype: Their ultimate monster is not part of their archetype and thus is actually HARMED BY its own cards(amorphage spell/traps lower the atk/def of monsters that aren't amorphage and raise the atk/def of monsters that are... ALL ON THE FIELD and if you're really unlucky, its ability might be negated as well), its ability harms your own cards (should you happen to have an Xyz, Synchro or fusion monster on the field unless you WANT the card's effects to be negated for some reason), it can only summon TWO cards that seem as though they were not designed for anything and are for some reason part of a completely different archetype.. that... could for some reason summon it to the field(at the cost of losing them and EVERY OTHER CARD YOU HAVE ON THE FIELD and not even via graveyard... it's a shuffle into deck effect) For some reason, its main effect may as well be : "your opponent skips their next battle phase if it's turn 1" because for some reason, its effect is: "skip the main phase 1 of your opponent's next turn" which does absolutely nothing unless you get it onto the field turn 1 of the game. I guess you could say that it makes them have a weaker front-line to rush you with? but that's a stretch.
to top it off... the only ritual spell other than "any" ritual spells that summons it... IS A FIELD SPELL THAT HAS TO BE IN THE GRAVEYARD TO DO SO.
I just came from Jank because I remembered one.
During MR4, the Super Quantal Link 3, made summoning Great Magnus using only material from the field (which was needed to get all the effects) impossible
I think a huge one that MBT missed being a hero player, is cross keeper.
The little bugger let’s you extend hero plays through hand traps or if they stop your normal summon, and gets you more cards if you fusion summon (which the deck spams out like no one’s business)
AND YET HE DOES NOT HAVE “HERO” IN HIS NAME SO HE CAN’T BE SEARCHED BY OTHER “HERO” EFFECTS!!!!!!!!!!!
One that I thought of too late to add to the thread was Cards for Black Feathers. Blackwings are an archetype all about spamming out Synchro monsters through special summoning. So what does Cards for Black Feathers do? It’s a worse Allure of Darkness that locks you out of special summoning the turn you use it. Amazing.