Basics of Shunting! - Update 17 | Rail Route

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  • Опубликовано: 20 июл 2024
  • In today's video we look at the brand new feature of shunting, which was introduced in the recent update, update 17. Shunting is a brand new mechanic added to the game in order to help with the intermission period between the legs regional contracts. I briefly discuss regional trains and the benefits of using shunting in your network. In the rest of the video I cover the basics of shunting, how it works and how you can implement it for both the manual and automated cases. this includes looking at: shunting commands, shunting circuits, shunting track and stabling sensors. A live construction of a brand new shunting group and how you can successfully interact with it is also included.
    If you do enjoy the video don't forget to like the video and subscribe as it really helps me out!
    Additionally, if you have any suggestions related to the gameplay or have any suggestions for ideas and other games you would like to see you can always leave a comment!
    Chapters if you're looking for a certain aspect:
    0:00 Intro
    0:45 Regional Trains
    2:39 The New Shunting Objects
    5:11 Constructing a Shunting Group
    9:46 Manual Shunting
    18:32 Automated Shunting
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Комментарии • 12

  • @KSMBond
    @KSMBond 7 дней назад

    Danke für das Video. es war, trotz meine linguistischen Schwierigkeiten gut gemacht und gezeigt worden.

  • @equitime77
    @equitime77 7 месяцев назад

    Thanks, this video is really needed. Shunting is very confusing. It took me ages to learn what i did before watching your video

  • @moab5102
    @moab5102 8 месяцев назад

    Thanks Jamie, it took me few hours to figure it out, but I learned few things today, please do more tutorial like that

  • @grenk
    @grenk 7 месяцев назад

    Thanks 🙏🏼

  • @JamieTheEpicz
    @JamieTheEpicz  8 месяцев назад

    To let you all know there is a minor mistake with the design of the shunting yard/group built at Osaka which I found after testing more after this was posted. It seems that the game requires having only one way in and one way out of the yard (from what I can tell, I'm not certain on the requirements though). I will mention this and how I fixed it at the start of the next Washington video, Washington #7.
    EDIT: After going back and testing it again, (a few weeks after this upload) the design I had does in fact now work, I don't know whether this was fixed in any of the hot fixes following this update. I don't believe I made any mistakes for it not to work originally, but do let me know if you spot any!

  • @petermiddo
    @petermiddo 8 месяцев назад +1

    THANK YOU SO MUCH! The "1 minute BEFORE the train is required" is not well explained in the tutorial.
    And, without the automation, you need to queue the shunting commands on EACH TRAIN. Which is a pain....

    • @petermiddo
      @petermiddo 8 месяцев назад +2

      Both liked and subscribed, this was sensational. I'd love to see more of these in-depth dives interspersed with playthroughs, please!

    • @JamieTheEpicz
      @JamieTheEpicz  8 месяцев назад +1

      I'm glad it has helped! I am more than happy to make more tutorial-style videos on different aspects of the game, if there are any in particular that you'd like to see do let me know!

  • @JCPowerfull
    @JCPowerfull 7 месяцев назад

    Question. When you get your first 3 red research points, you have to choose between freights and regional trains, as they are the only way to get more red research points. When you however choose regional trains and spend these 3 red points, you dont have any research points left to research shunting command etc. So you are supposed to stable your regional trains outside the platform without using the shunting commands. How?

    • @JamieTheEpicz
      @JamieTheEpicz  7 месяцев назад +1

      There are solutions to this! Shunting commands are used to store regional trains off of platforms i.e. on other designated sections of track laid out. However, earlier on before you have the luxury of shunting circuits and commands one solution is to simply let the train sit at a platform (similar to how you would with a freight train) it will move to one end of the platform but other than that just leave it be. Then 1 minute before it is required to begin it's next leg (starting at the same station it finished the previous one at) a notification will pop up to accept the contracts next leg, click this and then another will pop up (on top of the train) with two arrows and then click on this one (this is to reuse this train for the next leg). It should then change to the colour of the next station on it's schedule and after it's sat for a minute (if required by its schedule) it'll want to depart. Departure sensors will automatically dispatch it and reverse it (if needed) but do keep an eye out to just make sure it does.
      This above is the simplest I can think of, you can make make shift shunting yards without the circuits similar to what I did in this video, probably even simpler but beware you will need to manage each step of it moving around at the right time since you can't queue anything. And I'm not sure this would be worth it or really even necessary.
      In short I think the easiest way is to leave them sitting on platforms and repeat this enough times to build up enough xp to unlock shunting commands and circuits. I hope this helps!

    • @JCPowerfull
      @JCPowerfull 7 месяцев назад

      @@JamieTheEpicz Thank you, I will give it a try. I didnt know there is a pop-up coming. I always sent the train manually directly to the "second" platform to wait there for the second leg to start, but it never stopped in the middle of the platform, it went to the end of the platform. So it ignored the schedule and it didnt even trigger the departure sensor.
      I think this might be a problem for players not knowing how to do this, because if they research regional trains before freights, and they dont know how to stable manually, they get stucked and its basically game over for them. So I thought maybe it was intention to have players choose freights first and do at least 3 freights before continuing with regional trains.

  • @Randych
    @Randych 4 месяца назад +1

    Don't want to sound rude, but amount of times you lose your thought and forget what you're saying is quite big.