Great tutorial as usual. Tips: frame 0 is full color, then, from frame 1-> xyz became gradient and act perfect. Set birth surface (start/end) -1/-1 instead 0/0. p.s. frame 0 messed isn't the end of the road. But for "perfection"...chchchc :D
Thanks for the tutorial! I am having some problems, how should I animate laser marking or laser welding with tyflow, or do you have any other methods you can share ,thank you!
Do you think you can do a tutorial on the tyflow path follow since I am struggling when I have to stop the particles not go further than where the line stop, they just go further and never stop
@@RedefineFX I know and I am sorry, but my problem is just not in any of your free tutorials and I have skimmed through all of those free ones with path follow cannot find one where my problem is fixed
hi nice tutorial, in my case all particles are getting whole gradient ramp mapped on each face of the cube rather than as in your tutorial, what went wrong in my case?
Tnx mn as a professional user of Tyflow i have a Q: I'm max user for over a decade, now I'm into Houdini because of this type o procedural cinematic models. in U r opinion is it possible get rid of learning Houdini and replace it by Tyflow for max users?
@@RedefineFX Hey there, I'm using Arnold, too, and in the viewport, I see the colors as I think they should be, but when I render, each particle is shaded with all of the colors of the gradient (rather than just one). I followed this video to a T and I'm still having the problem. Is there something we can change in our setup to make this work with Arnold and Standard Surface materials? Give it a shot and let us know if you find anything. I've combed all of the settings and can't figure it out. Thanks!
not entirely sure what's going on, but when I change the display to geometry I have wayyy too many cubes showing up, that essentially mask the entire ripple, not sure if you know how I might be able to fix this or even change the frequency or amount of cubes, and any advice is greatly appreciated as I love your tutorial, just don't understand why it's not showing up the same way for me as I have followed your instruction to the letter and yet still I have wayyy too many cubes covering the entire surface of the ripple.
@@RedefineFX thank you so much for the reply! It really means a ton to me as a beginner and only makes me happier I subscribed! :) Just as an update to where I am currently I have it all created and animated properly, now I've just been struggling with installing the Chaosgroup V-ray renderer haha XD But I have no doubt I will get it to work, for some reason 3DS Max isn't recognizing it in the install folder, I plan on looking into this later tonight! Thank you again so much for your reply!! I hope you have an excellent rest of your day! Also keep up the fantastic work!! :)
As a follow up to my last post, I have followed your instructions to the T, multiple times and even went as far as recreating another version of the same scene, yet whatever I do, the cubes are not rendering in vray, not sure what the problem is as everything is as you've shown in your awesome tutorial, yet still every time I render a frame the cubes are just not there, unfortunately I have done some digging into this and I cannot find any kind of answer to this problem, if you (or anyone else for that matter) happen to have any ideas or suggestions it would be GREATLY appreciated! Otherwise I guess I will have to move on as I cannot render out the cubes for whatever reason and I can't find any answer to this dilemma:(
@@RedefineFX Thank you so much for your help! It truly means a ton to me, when I get back home I will check and keep you updated, just wanted to say a massive THANK YOU!! As far as I am aware I do have a mesh operator, but I'll have to check :)
Straight to the point and super useful and informative as usual! Thank you Jesse!!
Thanks!
Every tut you bring out, I know exactly which client is gon like it! Nice one Jesse! You are doing the Lord's work out here
short and sweet.............. thanks again
🙌🏻👌🏻🙇🏻♂️
Another amazing tutorial, Thank you so much!!
Thank you for coming back ;)
Great tutorial as usual.
Tips: frame 0 is full color, then, from frame 1-> xyz became gradient and act perfect. Set birth surface (start/end) -1/-1 instead 0/0.
p.s. frame 0 messed isn't the end of the road. But for "perfection"...chchchc :D
wonderful tutorial!
thx you very much ! the tutorial helped me a lot ! :D
Thank you!
Love the way you teach 😃👍🏾
Thanks
So glad to hear it, thanks!
Thanks for the awesome tutorial....❤️
Dude, crazy!
Awesome! TY!!
More wonderfulness.
Thanks!!
Thanks.
Cool one, thanks!
awesome!
the exciting part is, it's Short and very effective.
Awesome....😍😍😍😍😍
really thanks for tutorial.i have one question how can i use animated material with opacity according to the birth of particle.
We would like to watch in the totorial about the fragmentation of stones hitting a surface. thanks
Thanks for the tutorial! I am having some problems, how should I animate laser marking or laser welding with tyflow, or do you have any other methods you can share ,thank you!
Very noice
Audio interaction and visulation could be cool.
Do you think you can do a tutorial on the tyflow path follow since I am struggling when I have to stop the particles not go further than where the line stop, they just go further and never stop
I’ve made several tutorials on path follow already 😉
@@RedefineFX I know and I am sorry, but my problem is just not in any of your free tutorials and I have skimmed through all of those free ones with path follow cannot find one where my problem is fixed
Super useful - thanks Jesse! Quick question - how do you clear a texture from Tyflow after you drop it on the Tyflow icon?
I had to google that too - there's a small script you type to the little script window in bottom left corner of max. Google "remove 3ds max material"
@@RedefineFX awesome! Thank you Jesse.
Great, maybe a tutorial on where to place the operator in the stack as it seems important.
Stuff like that is covered in the Basecamp
@@RedefineFX Basecamp?
hi nice tutorial, in my case all particles are getting whole gradient ramp mapped on each face of the cube rather than as in your tutorial, what went wrong in my case?
You didn't do the custom properties setup correctly
@@RedefineFX Thanks I will check again but I followed each and every step but still...anyway thanks for the amazing tut
Tnx mn as a professional user of Tyflow i have a Q: I'm max user for over a decade, now I'm into Houdini because of this type o procedural cinematic models. in U r opinion is it possible get rid of learning Houdini and replace it by Tyflow for max users?
I only use tyflow so can't compare.
Unfortunately the color is applied per particle. So the gradient doesn't work across all the particles as shown in the video. Using Arnold renderer.
You didn’t do the custom properties setup correctly
I wonder if this is an issue between tyFlow and the Arnold renderer or the Physical Material. In your demonstration your used VRay. A thought.
@@RedefineFX Hey there, I'm using Arnold, too, and in the viewport, I see the colors as I think they should be, but when I render, each particle is shaded with all of the colors of the gradient (rather than just one). I followed this video to a T and I'm still having the problem. Is there something we can change in our setup to make this work with Arnold and Standard Surface materials? Give it a shot and let us know if you find anything. I've combed all of the settings and can't figure it out. Thanks!
not entirely sure what's going on, but when I change the display to geometry I have wayyy too many cubes showing up, that essentially mask the entire ripple, not sure if you know how I might be able to fix this or even change the frequency or amount of cubes, and any advice is greatly appreciated as I love your tutorial, just don't understand why it's not showing up the same way for me as I have followed your instruction to the letter and yet still I have wayyy too many cubes covering the entire surface of the ripple.
Birth surface operator controls this. If you have too many cubes you must have too many segments in the plane.
@@RedefineFX thank you so much for the reply! It really means a ton to me as a beginner and only makes me happier I subscribed! :) Just as an update to where I am currently I have it all created and animated properly, now I've just been struggling with installing the Chaosgroup V-ray renderer haha XD But I have no doubt I will get it to work, for some reason 3DS Max isn't recognizing it in the install folder, I plan on looking into this later tonight! Thank you again so much for your reply!! I hope you have an excellent rest of your day! Also keep up the fantastic work!! :)
As a follow up to my last post, I have followed your instructions to the T, multiple times and even went as far as recreating another version of the same scene, yet whatever I do, the cubes are not rendering in vray, not sure what the problem is as everything is as you've shown in your awesome tutorial, yet still every time I render a frame the cubes are just not there, unfortunately I have done some digging into this and I cannot find any kind of answer to this problem, if you (or anyone else for that matter) happen to have any ideas or suggestions it would be GREATLY appreciated! Otherwise I guess I will have to move on as I cannot render out the cubes for whatever reason and I can't find any answer to this dilemma:(
@@420PunkyOG and you added a mesh operator?
@@RedefineFX Thank you so much for your help! It truly means a ton to me, when I get back home I will check and keep you updated, just wanted to say a massive THANK YOU!! As far as I am aware I do have a mesh operator, but I'll have to check :)
Please show your pc configuration. Make video.
I literally already did that
@@RedefineFX ok sir I search your playlists
now please use slide material editor
for advanced material setups sure but for something simple like this it's way faster to use compact editor...
@@RedefineFX I do not agree with you. The compact material editor is almost obsolete now.
@@emirhantetik1996 noted👌🏻