tyFlow Tutorial: Ripple Waves & Custom Properties in 3Ds Max | RedefineFX

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  • Опубликовано: 11 сен 2024

Комментарии • 61

  • @ytmelo
    @ytmelo 3 года назад +5

    Straight to the point and super useful and informative as usual! Thank you Jesse!!

  • @Charlie_Alpha_Lima
    @Charlie_Alpha_Lima 3 года назад +1

    Every tut you bring out, I know exactly which client is gon like it! Nice one Jesse! You are doing the Lord's work out here

  • @loveluach
    @loveluach 3 года назад +1

    short and sweet.............. thanks again

    • @RedefineFX
      @RedefineFX  3 года назад

      🙌🏻👌🏻🙇🏻‍♂️

  • @fuzzyshapesstudio596
    @fuzzyshapesstudio596 3 года назад +2

    Another amazing tutorial, Thank you so much!!

    • @RedefineFX
      @RedefineFX  3 года назад +1

      Thank you for coming back ;)

  • @invidios
    @invidios 3 года назад

    Great tutorial as usual.
    Tips: frame 0 is full color, then, from frame 1-> xyz became gradient and act perfect. Set birth surface (start/end) -1/-1 instead 0/0.
    p.s. frame 0 messed isn't the end of the road. But for "perfection"...chchchc :D

  • @StudioGraficoRotatori
    @StudioGraficoRotatori 3 года назад +1

    wonderful tutorial!

  • @BerndHaier_Keyframe
    @BerndHaier_Keyframe Год назад

    thx you very much ! the tutorial helped me a lot ! :D

  • @gintarasj.
    @gintarasj. 3 года назад

    Thank you!

  • @mxrtin_gali
    @mxrtin_gali 3 года назад

    Love the way you teach 😃👍🏾
    Thanks

    • @RedefineFX
      @RedefineFX  3 года назад

      So glad to hear it, thanks!

  • @shivavarma2329
    @shivavarma2329 3 года назад

    Thanks for the awesome tutorial....❤️

  • @michaelsama
    @michaelsama 3 года назад

    Dude, crazy!

  •  2 года назад

    Awesome! TY!!

  • @electroluxia
    @electroluxia 3 года назад

    More wonderfulness.

  • @levigideonamante4798
    @levigideonamante4798 2 года назад

    Thanks!!

  • @PelDaddy
    @PelDaddy 3 года назад

    Thanks.

  • @natalia8257
    @natalia8257 3 года назад

    Cool one, thanks!

  • @jimmwagner
    @jimmwagner 3 года назад

    awesome!

  • @ShoaibAQKhan
    @ShoaibAQKhan 2 года назад

    the exciting part is, it's Short and very effective.

  • @kamruzzaman8992
    @kamruzzaman8992 3 года назад

    Awesome....😍😍😍😍😍

  • @saqib3d
    @saqib3d 3 года назад

    really thanks for tutorial.i have one question how can i use animated material with opacity according to the birth of particle.

  • @stelltraveller
    @stelltraveller 3 года назад

    We would like to watch in the totorial about the fragmentation of stones hitting a surface. thanks

  • @nikijones1886
    @nikijones1886 3 года назад

    Thanks for the tutorial! I am having some problems, how should I animate laser marking or laser welding with tyflow, or do you have any other methods you can share ,thank you!

  • @F.Grinder
    @F.Grinder 3 года назад

    Very noice

  • @ShnHonour
    @ShnHonour 3 года назад

    Audio interaction and visulation could be cool.

  • @jonasmortensen1252
    @jonasmortensen1252 3 года назад

    Do you think you can do a tutorial on the tyflow path follow since I am struggling when I have to stop the particles not go further than where the line stop, they just go further and never stop

    • @RedefineFX
      @RedefineFX  3 года назад

      I’ve made several tutorials on path follow already 😉

    • @jonasmortensen1252
      @jonasmortensen1252 3 года назад

      @@RedefineFX I know and I am sorry, but my problem is just not in any of your free tutorials and I have skimmed through all of those free ones with path follow cannot find one where my problem is fixed

  • @paulmarshall3053
    @paulmarshall3053 2 года назад

    Super useful - thanks Jesse! Quick question - how do you clear a texture from Tyflow after you drop it on the Tyflow icon?

    • @RedefineFX
      @RedefineFX  2 года назад

      I had to google that too - there's a small script you type to the little script window in bottom left corner of max. Google "remove 3ds max material"

    • @paulmarshall3053
      @paulmarshall3053 2 года назад

      @@RedefineFX awesome! Thank you Jesse.

  • @John-mz8rj
    @John-mz8rj 3 года назад

    Great, maybe a tutorial on where to place the operator in the stack as it seems important.

    • @RedefineFX
      @RedefineFX  3 года назад

      Stuff like that is covered in the Basecamp

    • @John-mz8rj
      @John-mz8rj 3 года назад

      @@RedefineFX Basecamp?

  • @ahmedsheeraz
    @ahmedsheeraz 3 года назад

    hi nice tutorial, in my case all particles are getting whole gradient ramp mapped on each face of the cube rather than as in your tutorial, what went wrong in my case?

    • @RedefineFX
      @RedefineFX  3 года назад

      You didn't do the custom properties setup correctly

    • @ahmedsheeraz
      @ahmedsheeraz 3 года назад

      @@RedefineFX Thanks I will check again but I followed each and every step but still...anyway thanks for the amazing tut

  • @atasafarzadeh7110
    @atasafarzadeh7110 3 года назад

    Tnx mn as a professional user of Tyflow i have a Q: I'm max user for over a decade, now I'm into Houdini because of this type o procedural cinematic models. in U r opinion is it possible get rid of learning Houdini and replace it by Tyflow for max users?

    • @RedefineFX
      @RedefineFX  3 года назад

      I only use tyflow so can't compare.

  • @eudymaverickmentor
    @eudymaverickmentor 2 года назад

    Unfortunately the color is applied per particle. So the gradient doesn't work across all the particles as shown in the video. Using Arnold renderer.

    • @RedefineFX
      @RedefineFX  2 года назад

      You didn’t do the custom properties setup correctly

    • @eudymaverickmentor
      @eudymaverickmentor 2 года назад

      I wonder if this is an issue between tyFlow and the Arnold renderer or the Physical Material. In your demonstration your used VRay. A thought.

    • @tonyinseattle
      @tonyinseattle 2 года назад

      @@RedefineFX Hey there, I'm using Arnold, too, and in the viewport, I see the colors as I think they should be, but when I render, each particle is shaded with all of the colors of the gradient (rather than just one). I followed this video to a T and I'm still having the problem. Is there something we can change in our setup to make this work with Arnold and Standard Surface materials? Give it a shot and let us know if you find anything. I've combed all of the settings and can't figure it out. Thanks!

  • @420PunkyOG
    @420PunkyOG 3 года назад

    not entirely sure what's going on, but when I change the display to geometry I have wayyy too many cubes showing up, that essentially mask the entire ripple, not sure if you know how I might be able to fix this or even change the frequency or amount of cubes, and any advice is greatly appreciated as I love your tutorial, just don't understand why it's not showing up the same way for me as I have followed your instruction to the letter and yet still I have wayyy too many cubes covering the entire surface of the ripple.

    • @RedefineFX
      @RedefineFX  3 года назад +1

      Birth surface operator controls this. If you have too many cubes you must have too many segments in the plane.

    • @420PunkyOG
      @420PunkyOG 3 года назад

      @@RedefineFX thank you so much for the reply! It really means a ton to me as a beginner and only makes me happier I subscribed! :) Just as an update to where I am currently I have it all created and animated properly, now I've just been struggling with installing the Chaosgroup V-ray renderer haha XD But I have no doubt I will get it to work, for some reason 3DS Max isn't recognizing it in the install folder, I plan on looking into this later tonight! Thank you again so much for your reply!! I hope you have an excellent rest of your day! Also keep up the fantastic work!! :)

    • @420PunkyOG
      @420PunkyOG 3 года назад

      As a follow up to my last post, I have followed your instructions to the T, multiple times and even went as far as recreating another version of the same scene, yet whatever I do, the cubes are not rendering in vray, not sure what the problem is as everything is as you've shown in your awesome tutorial, yet still every time I render a frame the cubes are just not there, unfortunately I have done some digging into this and I cannot find any kind of answer to this problem, if you (or anyone else for that matter) happen to have any ideas or suggestions it would be GREATLY appreciated! Otherwise I guess I will have to move on as I cannot render out the cubes for whatever reason and I can't find any answer to this dilemma:(

    • @RedefineFX
      @RedefineFX  3 года назад +1

      @@420PunkyOG and you added a mesh operator?

    • @420PunkyOG
      @420PunkyOG 3 года назад

      @@RedefineFX Thank you so much for your help! It truly means a ton to me, when I get back home I will check and keep you updated, just wanted to say a massive THANK YOU!! As far as I am aware I do have a mesh operator, but I'll have to check :)

  • @highthoughtsgaming1552
    @highthoughtsgaming1552 3 года назад

    Please show your pc configuration. Make video.

  • @emirhantetik1996
    @emirhantetik1996 3 года назад

    now please use slide material editor

    • @RedefineFX
      @RedefineFX  3 года назад

      for advanced material setups sure but for something simple like this it's way faster to use compact editor...

    • @emirhantetik1996
      @emirhantetik1996 3 года назад

      @@RedefineFX I do not agree with you. The compact material editor is almost obsolete now.

    • @RedefineFX
      @RedefineFX  3 года назад +1

      @@emirhantetik1996 noted👌🏻