Your channel with all the FX tutorials is worth like thousond dollars, and all of them are free, thank you very much for all you are doing for us. Greetings from Spain.
hi Jessie, can you use tyFlow to pour coffee powder or other powder objects on a flat surface and then blow it away by the wind? Can there be a video tutorial? Thank you
At 2:03 when i hide the hexa plain , my tyflow plain doesnt show any hexa geometry . Rather shows tyflow rect geometry with zero hexa. Any solution plz help
Thx for this Tut. I just can't figure it out how to combine it with a map based scale operator on top of it. Goal is to make the surface before and afterwards a bit uneven. Please help.
As always, awesome tutorial! I have problems with combining normal keyed animations (or baked using massfx) with tyFlow (when objects get fractured during animation and keep inertia from previous frames). Do you have any tips for that kind of shots?
Tried this method step by step with multiple pauses, but not able to make it work on an animated (simply rotate over 200f) Taurus knot. Any suggestions.
how would you make the extrusions follow the shrink inwards after the expanse? like make the cylinder pulse in and out. I can get them to go outwards, but the particles stop and return stationary after the first cylinder grow
Yes i have the same question... I made an voxel based particle system of a monitor where i centered the cylinder to make the ripple. But what i want is to have the ripple effect go on continuously. Is there an option to have it riple again after xx couple of frames? The cylinder is animated one time offcourse and making multiple cylinders is possible but how would i switch between them in tyflow. there must be an better way?? Hope to hear from you
@@RedefineFX I haven't gotten to VDB stuff just yet. But I figured out how to do something similar with wind. I'm thinking I could replicate by exporting to mesh, but then I'm not actually affecting voxels. Either way this is all super powerful!
Hey great tutorial. I have one issue. When I pick the object for a Surface Test and add the speed for the geometry to go up. All my hexagon go up at the same time. You get this pyramid like shape when you apply speed. I just get a building like shape
Having the same issue and my Surface Test settings are set exactly to what you show. Even the default just does the "whole house" look. Can't get it to work like you show.
There are a lot of people posting tips & projects on the forum and Facebook group. This tutorial is just a combination of a few techniques I’ve picked up by learning from everyone else.
Thank you for the tutorial. I am learning Tyflow in your tutorials. I have quastion, how do you think, how can create hologram effects using Tyflow. To make it clear, something like this template ruclips.net/video/ymRM_dMshHo/видео.html If making the appearance of an object is not so difficult, but here's how to make a glowing light in front of the object, so that the grid is noticable. Will be better use texture gradient for this manipulation? Thanks.
Very cool tutorial and to the point! Thanks!
Thanks 🙏🏻
Your channel with all the FX tutorials is worth like thousond dollars, and all of them are free, thank you very much for all you are doing for us.
Greetings from Spain.
Thank you very much.
Love this, However I dont get the ripple effect, but I want it, have not idea what to do
Another great tutorial! No fluff, just what is needed to get a great effect with the knowledge to customize it for yourself.
bravo! super duper great video. U deserve an award!
Haha maybe I’m getting one soon
Amazing node thanks for explaining it
Happy to help
Awesome effect and tutorial Jesse. Thank you. 😊
This is exactly what I need! Thank you!
Awesome one man, I'm hooked on hexagons!
great tutorial man its exactly what im working on ...excellent solution to this effect
can you share the work file?
Glad to hear!
Arimus from the world of TYflow!
He’s light years ahead of me but thank you
very nice. Make tutorial on cube particle moving in such a way like in the movie Ra.One to form a geometry or object.
Wow ..... very nice tutorial thanks bro
Thank you
wow great Tutorial ! I was able to learn a lot in the beginning :D you could have been a good teacher ! I share it ;)
Thanks Bernd!!
Jesse is the best
hi Jessie, can you use tyFlow to pour coffee powder or other powder objects on a flat surface and then blow it away by the wind? Can there be a video tutorial? Thank you
You can do that with grains yes. Adding this to the list of possible tutorials
very cool, do you ever plan on doing a tutorial for stitching appearing to create an object in tyflow?
this has been done and covered extensively in the tyflow facebook group
Thank You
very nice Jesse, how to make more shockwaves one after another?
yeah that would have to be a separate tutorial... :)
hi Jessie, can you use tyFlow to pour coffee powder or other powder objects on a flat surface and then blow it away by the wind?
At 2:03 when i hide the hexa plain , my tyflow plain doesnt show any hexa geometry .
Rather shows tyflow rect geometry with zero hexa.
Any solution plz help
I really don’t know please ask in the tyflow forum
@@RedefineFX could u share the file , to study
Using the 24th April tyflow update
Thank You very much
Thx for this Tut. I just can't figure it out how to combine it with a map based scale operator on top of it. Goal is to make the surface before and afterwards a bit uneven. Please help.
thank you
As always, awesome tutorial!
I have problems with combining normal keyed animations (or baked using massfx) with tyFlow (when objects get fractured during animation and keep inertia from previous frames). Do you have any tips for that kind of shots?
I don’t have any tuts for that but they’re planned for later this year
Thank you...
Tried this method step by step with multiple pauses, but not able to make it work on an animated (simply rotate over 200f) Taurus knot. Any suggestions.
Super
how would you make the extrusions follow the shrink inwards after the expanse? like make the cylinder pulse in and out. I can get them to go outwards, but the particles stop and return stationary after the first cylinder grow
Yes i have the same question... I made an voxel based particle system of a monitor where i centered the cylinder to make the ripple. But what i want is to have the ripple effect go on continuously. Is there an option to have it riple again after xx couple of frames? The cylinder is animated one time offcourse and making multiple cylinders is possible but how would i switch between them in tyflow. there must be an better way?? Hope to hear from you
Muito bom, valeu.
Hello, how to use TYflow to make car flow lines
what unit setup did you used sir ?
I don’t remember but probably same as all my other tuts which is metric and 1cm
@@RedefineFX thank you sir, yur tuts awesome :)
Thank you, cool! By the way, what does "TM" mean in "Custom TM"? Thanks!
Transform matrix
@@RedefineFX Ah, thank you very much!
I've been trying to replicate this effect with with voxels in tyFlow but I haven't figured it out yet.
Voxels? You mean VDB? It won’t work, at least not yet.
@@RedefineFX I haven't gotten to VDB stuff just yet. But I figured out how to do something similar with wind. I'm thinking I could replicate by exporting to mesh, but then I'm not actually affecting voxels. Either way this is all super powerful!
Can you make planet hit by a Meteor, just basics
Thanks for the request I’m working on some new training
@@RedefineFX 😢
Can you please make a Tutorial on Meteor strike with pheonix fd
Love you bro
very nice~~!!
How you rander those videos in high quality
I have a course called the Product Animation Masterclass where I cover my lighting, rendering & compositing workflow
Hey great tutorial. I have one issue. When I pick the object for a Surface Test and add the speed for the geometry to go up. All my hexagon go up at the same time. You get this pyramid like shape when you apply speed. I just get a building like shape
Your surface test must not be set up correctly
@@RedefineFX yep it wasnt. thank you.
Having the same issue and my Surface Test settings are set exactly to what you show. Even the default just does the "whole house" look. Can't get it to work like you show.
ah , found the issue. Some of the "Default" settings are different in newer version so I had to make adjustments to match what I saw in the video :)
hi Jesse how would you do it with a texture(noise texture) that drives the waves ,instead of the geometry?
The scale operator has a texmap option ;)
@@RedefineFX mmm but your flow dosnt use any scale operator ..i try the text map in the surface test but its acting really weird...any thoughts ?
@@yevgeni4259 well yeah my tutorial is created in a different way. Check the facebook group it was just explained there witht he scale
How the hell do you work that out. I mean what operators and there settings.
There are a lot of people posting tips & projects on the forum and Facebook group. This tutorial is just a combination of a few techniques I’ve picked up by learning from everyone else.
@@RedefineFX Nice work. Cheers.
Sorry for simple question but what does TM stand for?
is it "transform"?
Transform matrix
RedefineFX thanks!! Your videos are fantastic and have helped me a lot on my Tyflow journey thus far
Glad to hear. Thanks for watching
Thank you for the tutorial.
I am learning Tyflow in your tutorials.
I have quastion, how do you think, how can create hologram effects using Tyflow.
To make it clear, something like this template ruclips.net/video/ymRM_dMshHo/видео.html
If making the appearance of an object is not so difficult, but here's how to make a glowing light in front of the object, so that the grid is noticable.
Will be better use texture gradient for this manipulation?
Thanks.
thank you