Tyflow Ground Explosion

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  • Опубликовано: 7 фев 2025

Комментарии • 81

  • @---iy8xz
    @---iy8xz Год назад

    2:00 pbomb
    5:43 physx shape
    6:01

  • @angryjungles
    @angryjungles 4 года назад

    very nice, thanks for such a awesome tutorial

  • @JonCG
    @JonCG 5 лет назад +4

    this is cool! could you please make some snow simulation tutorial effects because its hard to find.exploding is a lot already

  • @FOANCinematics
    @FOANCinematics 7 дней назад

    When adding the PhysX Shape it cancels out the Pbomb...why does this happen? I cannot start the Physx shape node on a frame because it ends up lagging and I have to force close.
    When you add the Phyx Shape, your Pbomb is not cancelled out. Why?

  • @vinitwo
    @vinitwo Год назад +2

    Nice brow. How to apply material to the object? I mean a matte material to the surface and other to the inner fractures

    • @fxmaniac2839
      @fxmaniac2839  Год назад

      Yah , you can do it if you want to composite it on a footage , otherwise in my case just a general material

    • @aqelahmed12
      @aqelahmed12 Месяц назад

      Make a tuteriol on this topic

  • @mhddd2003
    @mhddd2003 4 года назад

    thank you.. so can we use Tyflow to add volumetric smoke?

  • @charujangraphiste6093
    @charujangraphiste6093 5 лет назад +4

    hi
    i dont have the same result than yours, the physx shape breaking all my ground not only the fbomb
    can you advice me
    thank you

  • @saifaliksa8085
    @saifaliksa8085 4 года назад +1

    Amazing thanks a lot...I wanna know how we can add bevel to the edges of the broken pieces?

    • @fxmaniac2839
      @fxmaniac2839  4 года назад

      Thanks for comment ! Yah I think you possibly can with an edge fracture operator

    • @saifaliksa8085
      @saifaliksa8085 4 года назад

      @@fxmaniac2839 Okay I'll try

  • @Hartproduktie
    @Hartproduktie 3 года назад

    thanks a lot learned so much , now in combination with phoenix fd for smoke

    • @fxmaniac2839
      @fxmaniac2839  3 года назад

      Appreciate it ! OK will try to do the phoenix sim too

    • @Hartproduktie
      @Hartproduktie 3 года назад

      Great thanks

  • @raheel_qureshi
    @raheel_qureshi 4 года назад

    such a cool tutorial

  • @rorymayne2190
    @rorymayne2190 5 лет назад +1

    Such a cool tutorial. Thank you! Could you possibly do a follow up tutorial on applying motion tracked footage and applying the materials to the Tylow fracture?

  • @deepman4898
    @deepman4898 2 года назад

    Thank you so much ❤️❤️

  • @bobankrsmanovic9398
    @bobankrsmanovic9398 5 лет назад +1

    Very cool man.

  • @hahmadi637
    @hahmadi637 5 лет назад +1

    All d best for next

    • @fxmaniac2839
      @fxmaniac2839  5 лет назад

      🙏🙏💓 thank you hamsaya Jan

  • @anirbankundu6512
    @anirbankundu6512 5 лет назад +1

    Hi Syed, the simulation is good, but when it comes to geometry - upres i.e adding the inner detail, how to achieve that in Tyflow? I mean Tyflow has Subdivide and Displace nodes, but i found an issue with material id. Can you you shade some light in this matter!! Thanks

    • @fxmaniac2839
      @fxmaniac2839  5 лет назад

      Hey , I haven't tried geometry with upres and inner details yet , but sure if get the chance to do , will surely inform you , thanks for the feedback

  • @kobiohanna
    @kobiohanna 4 года назад

    great! thank you! when I render out my screen show brown color only....strange...need to figure it out. A Q...can I export the scene to FBX and texture it in other SW?

    • @kobiohanna
      @kobiohanna 4 года назад

      OK I figure it out...that was fast :)

  • @Pampero-33
    @Pampero-33 Год назад

    Спасибо за отличный урок👍

  • @fxshindabangtv
    @fxshindabangtv 5 лет назад +1

    very cool

  • @KUNAL7995
    @KUNAL7995 4 года назад

    Thank You So much

  • @jonasmortensen1252
    @jonasmortensen1252 3 года назад +1

    my fractures objects are going way to slow, how would you stop that?

    • @fxmaniac2839
      @fxmaniac2839  3 года назад

      You can increase the Force strength for a stronger effect

    • @jonasmortensen1252
      @jonasmortensen1252 3 года назад +1

      @@fxmaniac2839 I figured it was the gravity, but how would you make the explosion only affect some of the voronoi?

    • @fxmaniac2839
      @fxmaniac2839  3 года назад

      @@jonasmortensen1252 only the places while affected by the explosion that the bomb is , watch the tutorial carefully It is mentioned

    • @jonasmortensen1252
      @jonasmortensen1252 3 года назад

      @@fxmaniac2839 I know but still some of the voronoi outside the range also gets affected a little bit, how would you make them static?

    • @fxmaniac2839
      @fxmaniac2839  3 года назад

      @@jonasmortensen1252 there are some different methods to do that , but I think it's more realistic that the other pieces behave like that , but you try adding a slow operator , increase the value a little bit it will slow the pieces down a bit and hopefully slow those other pieces too !

  • @Nibbarese7
    @Nibbarese7 4 года назад

    Hey, i have the same problem @CHARUJAN has, when I add the PhysX Shape the all the pieces start shaking

  • @whitescape
    @whitescape 5 лет назад +1

    What's the keyboard shortcut for the popup list of tyflow operators?

  • @marijnkarsten7323
    @marijnkarsten7323 5 лет назад

    Super nice! Do you think its possible to get this result, but instead the pBombs as "a source" of force, can that be done with an other birth event ( bullets/balls/physX shape) ?
    Thanks!

  • @ApexArtistX
    @ApexArtistX 5 лет назад

    Can u do speedtree destruction

  • @Zoe-cd1nk
    @Zoe-cd1nk 4 года назад +1

    How to turn the result (last animated frame) into edit poly? I just want the models

    • @fxmaniac2839
      @fxmaniac2839  4 года назад

      First export your particles as an alembic sequence , then you can take any frame you want and export it as an obj or any other format and bring it back !!

    • @Zoe-cd1nk
      @Zoe-cd1nk 4 года назад

      @@fxmaniac2839 hey thanks for replying. I'm making a 3d environment for my school project. Any idea how to texture the particles?

  • @BudayaUrangSunda
    @BudayaUrangSunda 4 года назад +1

    how to export tyflow animation to maya?

    • @fxmaniac2839
      @fxmaniac2839  4 года назад

      U can export tyflow particles as an alembic file and import it in Maya

    • @BudayaUrangSunda
      @BudayaUrangSunda 4 года назад

      @@fxmaniac2839 i am using Export Particles operator to convert particles to object then export from 3ds max as alembic file, but how to combine all mesh to one object? this is very scary, because there are thousands of mesh.

  • @misterdoctor9688
    @misterdoctor9688 5 лет назад +2

    how about to make ground explosion in Maya?

    • @fxmaniac2839
      @fxmaniac2839  5 лет назад

      You use cloth , or use plugins like fracture fx to do it

  • @shenashir
    @shenashir 3 года назад

    کارت درسته داداش

    • @fxmaniac2839
      @fxmaniac2839  3 года назад +1

      تشکر ! لطف دارید!!

  • @SherifMousa3dcgSherif
    @SherifMousa3dcgSherif 4 года назад

    Thanks and شكرا

  • @kerryniekdam
    @kerryniekdam Год назад +1

    can you make a buiding explosion like this

    • @fxmaniac2839
      @fxmaniac2839  Год назад

      Yes you can , but the work flow is different

    • @kerryniekdam
      @kerryniekdam Год назад

      I hope that you will make it

  • @mrtalky460
    @mrtalky460 4 года назад

    Sir, is it possible to create this with maya?

    • @fxmaniac2839
      @fxmaniac2839  4 года назад +1

      Yes it can be done using maya , maybe not this level of detail but still good , probably going to do a tutorial about this subject in maya soon... So stay tuned !!

  • @ICongameplay8466
    @ICongameplay8466 4 года назад

    Tyflow is this a plugin for 3ds max sir!?

  • @ChrissonatorOFL
    @ChrissonatorOFL 4 года назад

    Ah, it works, I just can't see the outlines of the fractures, even with edged faces on...

  • @ChrissonatorOFL
    @ChrissonatorOFL 4 года назад

    The fracture modifier didn't work... O_o

  • @kianoushayazi6246
    @kianoushayazi6246 Месяц назад

    میدونم ایرانی هستی واقعا ممنون از این همه زحمت چجور میتونم باهات در ارتباط باشم؟از خیلی سال دنبال کننده ی آموزش های شما هستم و میخواستم صحبتی داشته باشم امکانش هست؟

    • @fxmaniac2839
      @fxmaniac2839  Месяц назад

      سلام ! تشکر از کمنت زیبای شما !!
      من افغانستانی هستم !! بله میتوانید در واتساپ پیام بدین !!
      0093798546610

  • @fxshindabangtv
    @fxshindabangtv 5 лет назад

    goog~

  • @rasheddadoush8029
    @rasheddadoush8029 2 года назад

    Pls if u have anything to show like a smoke scaling in top speed for example rocket firing make a tutorial becoz no1 did this tutorial be4

  • @arshbeatz8919
    @arshbeatz8919 2 года назад +1

    Are you iranian

    • @fxmaniac2839
      @fxmaniac2839  2 года назад

      I'm Afghan! ✌️ Same language and culture 😊

  • @rhamazan
    @rhamazan 3 года назад

    Doesn't work with corona render(

    • @fxmaniac2839
      @fxmaniac2839  3 года назад

      I haven't really used Corona Renderer but I am very sure Tyflow Supports it. even if it doesn't you can still export your particles as objects and Render them out using Corona.

    • @rhamazan
      @rhamazan 3 года назад

      ​@@fxmaniac2839 Yes, it work with Corona. I didnt't add "Mesh" and thats why it wasn't be seen at render

  • @thetransformstudio
    @thetransformstudio 3 года назад

    please share project file

  • @rasheddadoush8029
    @rasheddadoush8029 2 года назад

    All tutorial of this stuff's r Amazing. but how to make a tutorial about a rocket moving on 1.mAch speed and show us the smoking and fire/fuel burning out of it . Guess nobody can do this experience ...all the tutorial's in RUclips take about simple things ..

  • @kyozhan7172
    @kyozhan7172 4 года назад

    hello,can you make a tut for water bomb?

  • @deepaklohra9913
    @deepaklohra9913 4 года назад

    Please remake thik video for maya

  • @juancarlosgzrz
    @juancarlosgzrz Год назад

    Where's the max tho?