Create spline world | Tyflow Tutorial

Поделиться
HTML-код
  • Опубликовано: 21 дек 2024

Комментарии • 47

  • @fabienescudero
    @fabienescudero  3 года назад

    Check out my Patreon for all my scene files, textures, or just to support this channel :-)
    www.patreon.com/fabienescudero

  • @danilmelekhin9020
    @danilmelekhin9020 3 года назад +3

    Oh... no words! brilliant!

  • @kamruzzaman8992
    @kamruzzaman8992 3 года назад +3

    Awesome tutorial.... Thank you so much for sharing your bast knowledge..🥰🥰🥰🥰

  • @felipegl5000
    @felipegl5000 3 года назад +3

    Thanks for share Fabien!

  • @amandineoli4
    @amandineoli4 3 года назад +4

    You are the best . Your tutorials are always amazing 🤩

  • @elibowes4801
    @elibowes4801 3 года назад +4

    This is great! I was trying to work out how to do this today, one day after you made this video! Which is pretty lucky timing on my part.

    • @fabienescudero
      @fabienescudero  3 года назад +1

      Haha. I hope this tutorial was usefull for you

  • @ramdpshah
    @ramdpshah 3 года назад +3

    thanks for the tips and tutorial

  • @fawadfarooq
    @fawadfarooq 3 года назад +3

    Wow ! Thank you So much .

  • @tomyoda
    @tomyoda 3 года назад +4

    Fabien, please tell me, how to convert the result obtained on the desired (selected) frame to Editable Spline and (or) to Edit Poly?
    Thank you!

    • @fabienescudero
      @fabienescudero  3 года назад +3

      I'm not in front of my pc but if you want to select a frame you can just select the frame you want in the retimer option in your tyspline and if you want to create your result in spline you can just scroll down and you will see the " export spline" option to convert you simulation in 3dsmax spline

    • @tomyoda
      @tomyoda 3 года назад +1

      @@fabienescudero thank you for the detailed answer!
      I'm stupid and I was looking for a way in a completely different place :)
      but my 3d max crashes when pressed - extract splines.

    • @fabienescudero
      @fabienescudero  3 года назад +2

      Hum I didn't had crash but try maybe to decrease your spline step interpolation .

    • @tomyoda
      @tomyoda 3 года назад +4

      @@fabienescudero now the object (edit Spline) is being created (with interpolation=4),
      but it is empty (display in the viewport and rendering enabled). If you move it, then 3ds Max crashes.
      I have 32 gigabytes of RAM, an i7 3930k processor.
      If you use the tyMesher object, and add tyFlow or tySpline to it, it works great.

    • @fabienescudero
      @fabienescudero  3 года назад +3

      Yeah it's a good idea to use the tymesher!

  • @stevewilson2499
    @stevewilson2499 Год назад

    Fantastic but how do you stop the splines from overlapping and intersecting each other?

  • @jimmwagner
    @jimmwagner 3 года назад +3

    Nice!

    • @lirimhoxha9464
      @lirimhoxha9464 3 года назад +5

      Who's that asshole that presed down vote, I love your way of explaining things man. Keep it up 🔥🤘

    • @fabienescudero
      @fabienescudero  3 года назад +4

      @@lirimhoxha9464 thanks for your wonderful support man. It's nothing. I will continue for people who like my content :)

    • @tomyoda
      @tomyoda 3 года назад +2

      ​@@lirimhoxha9464 these are the individuals who make a tempting preview (from images downloaded on Instagram), but in the video they can show only two spheres that have each other.
      and at the same time they have a lot of subscribers.
      and also those people who only brag on RUclips about how cool they are, and never answer questions.

  • @damiengeso8815
    @damiengeso8815 2 года назад

    Thank you very much for your tutorial!

  • @tomyoda
    @tomyoda 3 года назад +2

    Thank you, bro !!!

  • @mazin3d
    @mazin3d 2 года назад

    thanks for this great tutorial

  • @RosBroz3D
    @RosBroz3D Год назад

    Can you do a quick tutorial on extracting spline data from a spline paths with the tySpline Cache? Unable to get it working so that after i've created TySPlines, I can use those splines as the target for a path follow operator.

    • @RosBroz3D
      @RosBroz3D Год назад

      You can upload it to your patreon!

  • @drumSick66
    @drumSick66 3 года назад +1

    Great, thank you!
    Just my little spheres won't show up in my rendering :-/ Seems not to have anything to do with material - they don't even appear in the alpha channel.

    • @fabienescudero
      @fabienescudero  3 года назад +1

      Check if you didn't forget to add a mesh operator to activate the particle in your render

    • @drumSick66
      @drumSick66 3 года назад +1

      @@fabienescudero Ah yes, that's it :-) Thanks so much for your support!!!

  • @ingameswetrust9812
    @ingameswetrust9812 3 года назад +1

    very good love it

  • @ingameswetrust9812
    @ingameswetrust9812 3 года назад +2

    when i change the ungle value on discretance parametre (speed tab) the ungle don`t change :(

    • @fabienescudero
      @fabienescudero  3 года назад +2

      Don't forget to set the timing to continuous in the speed operator

    • @LCHSketch
      @LCHSketch 2 года назад +1

      @@fabienescudero ooooooo my GOD, I spent 2 hours to understand what is the cause of the pattern error

  • @ediskujovic898
    @ediskujovic898 3 года назад

    Hey thank you again. When I try and give it Gradient Ramp Material it applies to the whole object as one and not to each individual spline. I use Mapping with Object (cylindar) that I applied the Material and looks good for one Cylinder (spline). When applied to tyflow it just maps the whole Spline "mess" as one object. Thank you

    • @fabienescudero
      @fabienescudero  3 года назад

      I don't know if it possible to map a color to different spline without using the material id . set to random. And apply a material sub object. I think the mapping operator will not map each spline differently

    • @ediskujovic898
      @ediskujovic898 3 года назад

      @@fabienescudero yes that works fine. I have sphere and Surface Force with splines. I want the same texture (gradient ramp) to be applied to each spline (on birth its black on end is white). Now ot just applies the gradient ramp on whole object of splines. Bottom splines on sphere are black, top ones are white

  • @echopathy
    @echopathy Год назад

    Very HelpfuL! Cheers!

  • @jameshill2043
    @jameshill2043 2 года назад

    Can't seem to make the splines avoid objects in my scene, the particles do but sometimes the splines will intersect other geometry in the scene. Any tips?

    • @fabienescudero
      @fabienescudero  2 года назад

      You can use the Collision operator to collide with your spline or the flock operator to avoid your mesh

  • @baijuksrgd
    @baijuksrgd 3 года назад +1

    nice bro

  • @niazahmedkhan4201
    @niazahmedkhan4201 2 года назад

    hi is there any way to talk to u?

    • @fabienescudero
      @fabienescudero  2 года назад

      You can contact me on my Instagram. Link in description

    • @niazahmedkhan4201
      @niazahmedkhan4201 2 года назад

      Will you help me to create animation that I am looking for using tyflow? I kinda need your help to make something. I am also using 3ds max tyflow.

    • @niazahmedkhan4201
      @niazahmedkhan4201 2 года назад

      It is really hard to find good tutorial behind the magical simulation work