For anyone wondering... You need to change the scale of the Wave texture to achieve the look of Dham's render from the point where he finishes explaining.
@@DikkeHamster Hi just reporting back for your interest! I spent some time creating some test ideas and I achieved what I was looking for using an image as displace for the beer bottle top concept I had in mind - this was to produce a "pressed in" look on the bottom side of the metal tops - worked out great! I posted a short article on LinkedIn www.linkedin.com/posts/johnleigh_freelancelife-blender3d-figma-activity-6577895207067627520-LJy-
Tremendous! Thank you for making this. Really love you putting your own take on this and then taking the extra time to show how you did this part.
Hey Derek! Thanks for checking out my vid & also many thanks for making such awesome tutorials!
For anyone wondering... You need to change the scale of the Wave texture to achieve the look of Dham's render from the point where he finishes explaining.
Good idea. And a nice result of the tutoral as well. Thx for taking the time to share this!
nice one. i always modeled it myself. never thought of doing it like this!
I was looking for a way to do this and i'm not very good at modeling. Problem solved. Thanks for this!
Wow. Super useful tutorial. Thank you!
Omg this is perfect! Thank you
thanks! been looking for this too! never thought you can do this on this flow. Thanks!
Brilliant!! Dude keep up the great work.. So helpful.
elegantly
thats great the glass looks crisp and solid too - thanks for sharing the bump technique is there a way to use it as a dispclacement too i wonder
I guess you can use the displacement too, but I haven't tried it.
@@DikkeHamster Hi just reporting back for your interest! I spent some time creating some test ideas and I achieved what I was looking for using an image as displace for the beer bottle top concept I had in mind - this was to produce a "pressed in" look on the bottom side of the metal tops - worked out great! I posted a short article on LinkedIn
www.linkedin.com/posts/johnleigh_freelancelife-blender3d-figma-activity-6577895207067627520-LJy-
Thanks for this. How did you bring up the smart UV project dialog?
By default, blender >=2.8 sets spacebar as 'Play'. To set it as 'Search', go to Preferences -> Keymap -> Preferences -> Spacebar Action.
@@DikkeHamster Awesome, thanks for that. Great tutorial too.
@@ZyncInteractive Or you could just use the new hotkey which is f3
Hi, nice work! I wonder how you made that golden "fluid" ring in the scene at the end of the video. Could you give me a hint? Thanks
Thanks! It's a bezier curve with volume. blender.stackexchange.com/a/22935/76231
@@DikkeHamster Wow, that reply was crazy fast :D Thanks, appreciate it! I thought its using soft body physics and I couldn't make it work.
nice one
Netjes :)
and you know how i modal it ..by extruding it