This idea actually makes so much sense. I've used black and white boards traditionally in the studio too, but somehow I didn't think of it using it in blender. Thanks!
0:00 Useful explanation behind the choice of Lighting used, based on material of product. + Why Area Light should be avoided. 6:05 Importance of setting up a wide backdrop 8:20 How to create 2nd lighting setup (E-commerce look) with reflective ground surface 11:25 3rd lighting setup with (Black) Flag P.S. I really like your tutorials! They are short, informative and very practical. Keep up the good work! I rewatched your video on how to deal with burnout when I felt like quitting and got motivated again!
hey wenbo, nice trick I discovered recently. you can use a gradient texture with a color ramp on the emission shader instead of an image. gives you nice quick controls and you can even make radial or linear gradients on the fly
I am so new to Blender I was able to create my packaging and it finally looks correct. But I have no idea how you actually created the acrylic base, the emission background, the lights with a gradient.... Thats where I am currently. But the image looks amazingly well lit. Coming from a product studio you did very good. If you could explain how to create these simple things in Blender that would awesome. Thank you.
Welcome buddy, I think you are referring cosmetic modelling, I have a full pro course about modelling, please feel free to check it out or you can search cometic modelling in RUclips for some free tutorials to start with🥰 hope this helps
@@WenboZhao What about all the logos/ branding and all the 2D graphic design elements on the products? Do you replicate from scratch or is there a trick where you pull everything off from a photograph or scan of the real thing etc? Thanks for the tutorial :)
Using this kind of light setup on reflective metal surface makes the black show in reflections, is there any way to remove that? I'm trying to make a light with one sharp side and one soft side to show in the reflections. Thanks for your efforts, nice to apply photography lighting to 3d.
Better to put the gradient on a real light. Using override materials to do a clay render won't work if you use a mesh as a light source, as one example.
Thank you! I've been struggling with the default lights for so long, I am surprised it's that easy to fix the sharpness from the area light.
This idea actually makes so much sense. I've used black and white boards traditionally in the studio too, but somehow I didn't think of it using it in blender. Thanks!
I never thought of using a gradient for lighting. Thank you for this tutorial.
Now you know it🤓 you’re so welcome mate
The best tutorial about lightning in blender I've ever seen!
Thank you mate🤓
Brotha! I really love what you are doing here, I think its such a wonderful bridge from photography to CGI product photography. Keep up the good work!
Thank you brother 😎
0:00 Useful explanation behind the choice of Lighting used, based on material of product. + Why Area Light should be avoided.
6:05 Importance of setting up a wide backdrop
8:20 How to create 2nd lighting setup (E-commerce look) with reflective ground surface
11:25 3rd lighting setup with (Black) Flag
P.S. I really like your tutorials! They are short, informative and very practical. Keep up the good work!
I rewatched your video on how to deal with burnout when I felt like quitting and got motivated again!
One of the best tutorials about lighting I have seen. Keep the great work up!
Thank you 😊
Thanks a lot Wenbo! It's amazing to see how you bring photography knowledge to 3D. Cheers!
Thanks Stephan 🤓
absolutely it is helpful,, I liked the way making white BG with white ground and reflection which is instead doing that in Photoshop. Thanks million
You’re welcome brother 🥰
This is better than any show! Thanks a lot!
wow thanks a lot 🥰 Ioanna
hey wenbo, nice trick I discovered recently. you can use a gradient texture with a color ramp on the emission shader instead of an image. gives you nice quick controls and you can even make radial or linear gradients on the fly
Sure thing bro, it works as well👍
The bottle looks super cool
Thank you🥰
Gold nugets of information. Thank you!
omg this video changed my life! Thank you!
wow glad to help!🥰
Another one gem tutorial
Thanks mate, glad you found it🤓
I found this kind of tutorial for a long time ,thank U so much.Keep going ......
Your welcome 🙏
Thanks a Lot Zhao! I´ve been trying to use gradients as lights, you´ve helped a lot!
No worries, glad to help 🤓
Beautiful detail Wenbo, thank you for sharing your expertise.
thank you agaiiiin !!!! going to practice it now. this is really help me a lot! :)
You’re welcome ☺️
Awesome tutorial, thank you super much for this. Here i am trying to light my objects with regular lights like a Donkey.
lol your are so welcome 🥰
Very high quality content, thank you!
you are so welcome
YOU ARE AMAZING!
😊 thank you
Thank you for sharing your techniques!!!
Such a informative video!
Thank you🤓
Very informative tutorial. How you made this red black gradient liquid inside the bottle? Can you share this Tip? I'm new to Blender. Thanks Wenbo!!
Aaaaaand subscribed
lol thaaaaaanks
Fantastic!!
I am so new to Blender I was able to create my packaging and it finally looks correct. But I have no idea how you actually created the acrylic base, the emission background, the lights with a gradient.... Thats where I am currently. But the image looks amazingly well lit. Coming from a product studio you did very good. If you could explain how to create these simple things in Blender that would awesome. Thank you.
Welcome buddy, I think you are referring cosmetic modelling, I have a full pro course about modelling, please feel free to check it out or you can search cometic modelling in RUclips for some free tutorials to start with🥰 hope this helps
Very useful information. Thank you.
You’re welcome ☺️
Really nice details!
thank you😊
Excelent work! This video is so helpfull. Thank you for sharing your knowledge
You’re so welcome 😉
It's help me a lot, thankyou 👍
Glad to hear 🥰
Very helpful!!! thank you sir
You’re welcome ☺️
ooh... so instead of just light object, you use a gradient emissive plane for lighting? pretty cool. thanks for the insight
You’re welcome ☺️ it is a much softer light
amazing!!!
Thanks 😊
Great tutorial! Learned a lot!
Glad to see you here🥰
Amazing man! Thank you! 😊
Fantastic work as usual Wenbo!
Thanks ☺️
Amazing! Thank you!
you are so welcome😁
I would love a (paid) tutorial about how you designed this product, it looks fantastic !
Check out my course on Gumroad, you can find the link from the video description
@@WenboZhao i saw it but it seemed more focused on the wine bottle, will buy it anyway :)
You should be able to design similar products that have cylinder shapes
@@WenboZhao What about all the logos/ branding and all the 2D graphic design elements on the products? Do you replicate from scratch or is there a trick where you pull everything off from a photograph or scan of the real thing etc? Thanks for the tutorial :)
Hello, Wenbo, thank you for this kind of tutorial, i was curious how do you manage to have a transparent logo on the bottle? thank you
create a png file of your logo, then load in as an image texture, then connect color and alpha to the principles bsdf shader
Thank you
You’re welcome ☺️
Thanks a lot
you’re welcome ☺️
Using this kind of light setup on reflective metal surface makes the black show in reflections, is there any way to remove that? I'm trying to make a light with one sharp side and one soft side to show in the reflections. Thanks for your efforts, nice to apply photography lighting to 3d.
you are so welcome😁
Thanks
You’re welcome ☺️
hi Zhao! Thanks for the great job here!
can use that kind of gradient effect on the light area?
Yes you can
Thanks a lot🙏 Where do you find labels? Thx
You can create the label on your own, just find references images and similar typeface
@@WenboZhao Ok I'm creating my own. Thank you. Jennifer
I see nobody mentioned this but man what the hell is your gpu setup? that 1024 samples rendered in 2 sec :D
Lol 😂 my gpu is RTX 3080
which graphics card you have? its rendering 1k samples so fast on both viewport.
How do you create your own lights?
this is amazing ty, if you ever feel like doing anything on beer and wine wink wink nudge nudge
Lol gotcha
Conteúdo precioso
thanks
are u doing something special with the print? or its just a png on 3d object?
do you mean label?
Better to put the gradient on a real light. Using override materials to do a clay render won't work if you use a mesh as a light source, as one example.
Can i know your computer specs?
in my project i can't create this light,here just don't work, i set to emission surface, but don´t work
Do you use cycles engine?
@@WenboZhao oh no, I found a tutorial about it, that was exactly it.
支持!
谢谢
请问博主是中国人嘛?看名字像~
哈哈哈 是的🤓
It's really useful,thank you for your sharing
You’re welcome ☺️
thanks
😉 You’re welcome