Plasticity 3D - Collection of quick methods and help request responses

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  • Опубликовано: 11 сен 2024

Комментарии • 47

  • @cosmicconstructs
    @cosmicconstructs Год назад +3

    Awesome video! at 0:23 you added an edge to a face, how did you do it?

    • @NullPointerEcho
      @NullPointerEcho  Год назад +7

      Thank you! And that's "Add Isoparm" which is CTRL+R, it adds edges based on the UV span layout of the face. Sorry for not including the keys on that one, it's a very old help video, future vids will all have keys.
      Also, I like your username :)

    • @cosmicconstructs
      @cosmicconstructs Год назад +3

      @@NullPointerEcho thank you! you Star! this has been bugging me for ages!

  • @Pixelfondue
    @Pixelfondue Год назад +3

    Nice collection of tips and workflow

    • @NullPointerEcho
      @NullPointerEcho  Год назад +1

      Thanks! Will see about more when able, have a lot from the previous months, but they're even rougher than these clips are.
      Appreciate all your latest parts videos as well!

  • @alanokamura6250
    @alanokamura6250 Год назад +1

    THANK YOU!! This video is much needed!

    • @NullPointerEcho
      @NullPointerEcho  Год назад +1

      Glad if it helps! Any requests you have for small things like this are welcome too :)

  • @sendokkz
    @sendokkz Год назад +1

    Saved!
    Nice collection!

    • @NullPointerEcho
      @NullPointerEcho  Год назад

      Glad if it helps! :) If you have any requests for small things like this, let me know.

  • @Stuff-3D-creations
    @Stuff-3D-creations 10 месяцев назад +1

    just like the videos!!!!

  • @localstout
    @localstout Год назад +1

    Very good, Thank you!

  • @sebastienmorere6925
    @sebastienmorere6925 Год назад +1

    Hello, what is your version of Plasticity? I have 1.0.29 but I don't have the same buttons and tools configuration. Thanks

    • @NullPointerEcho
      @NullPointerEcho  Год назад

      Ah, afraid I've been doing these sorts of helps requests for months, so a number will be on an older version. If there are any specific timestamps you're having trouble with, I'll answer with the updated information :)

  • @4D_art
    @4D_art Год назад +1

    Great video , was able to follow along ,except the last part. I cant figure out how to snap on object to another. for example i want to align a face of a cube to a face of another cube and snap directly to it.

    • @NullPointerEcho
      @NullPointerEcho  Год назад +1

      Thanks! :) And there I'm using the "Place" tool (CTRL+D as the shortcut). It'll duplicate your selection and then allow you to snap it to other objects (if snapping is on). And you can adjust it's orientation with the shortcuts that will show up in the bottom right and the gizmo in the viewport (for example: after initial click placement, the yellow arrow will allow you to offset it).

  • @clay-sculpting
    @clay-sculpting 4 месяца назад

    It would be much easier, if you would show us the shortkeys and commands you use 😅

    • @NullPointerEcho
      @NullPointerEcho  4 месяца назад +1

      Hi, commands are all in the description for each section - Press "F" then type in a few letters of the command to see the shortcut/assign one with a right-click.
      My other slower videos have keypresses, but some shortcuts may be outdated. And the above video was done before release, before I had that software and while talking people through it on Discord.
      I'd recommend the main channel:
      www.youtube.com/@getplasticity
      And these channels for more:
      www.youtube.com/@LearnEverythingAboutDesign
      www.youtube.com/@Munsplit
      www.youtube.com/@Pixelfondue
      www.youtube.com/@Glenn3D1993

  • @3d_Nik__
    @3d_Nik__ Год назад +1

    bro very good))

  • @Bingbangbong28
    @Bingbangbong28 Год назад +1

    Hi! Im a blender user and am new to the ui of plasticity. I created a cylinder and am trying to scale down the size of the face on the top part of the cylinder but when i press S to scale, it doesnt scale the face down. Could you please assist me on this! Thanks!!

    • @NullPointerEcho
      @NullPointerEcho  Год назад

      Hi there! You're running into the difference between polygons and nurbs geometry there I think. There aren't really what you'd consider traditional vertices or edges, it's more that the edges are visually trimmed boundaries of a face. So, you to need to redefine the connecting boundaries (probably sounds a bit complicated, it takes a bit of a mindset change, everyone has to go through it :) ).
      So to taper an existing cylinder, what you actually would be adjusting is the wall of the cylinder. So, to taper inward/scale down, you select a reference face (in this case, the face on the opposite end that you want to be tapered), click the "Draft Face" (bottom right toolbar), then select the cylinder wall (the face being adjusted), then use the white circle (or degrees in the dialogue box) to adjust the degree of taper.
      Hope that helps. Feel free to ask more, though there's both a public (trial) and private (license purchased) Discord server available which might help, the Wiki link in my about page, and @pixelfondue videos as additional resources.
      Good luck! :)

    • @Bingbangbong28
      @Bingbangbong28 Год назад +1

      @@NullPointerEcho firstly, thank u so freaking much for the fast and indepth reply, i am eternally grateful:) i will take some time to digest everything u just said and experiment with it. Yes i do agree, a mindset change will take some time coming from polygon modelling but im up for this :) do u have discord by any chance! Would u love connect with u if thats cool w u! Thanks again pal!

    • @NullPointerEcho
      @NullPointerEcho  Год назад

      @@Bingbangbong28 No worries at all and always glad if it helps :) And took me a bit to figure it out too, but yeah, worth it I think. And I'm same name on Discord and Twitter, feel free to add/message me on either, and I'll make sure you get into the public server too :)

    • @tomlaionyt
      @tomlaionyt 5 месяцев назад

      @@NullPointerEcho Is there a way to loft between 2 different shaped ellipses so that the lofted surface connecting both ellipses remains straight without a visible concave bowing? Even with several guide points or intermediary loft ellipses some distortion is present. Plasticity 1.4

    • @NullPointerEcho
      @NullPointerEcho  4 месяца назад

      @@tomlaionyt Generally a straight loft like that would be a G0 setting (tangent connection). But, it might be impacted by the geometry itself as well, based on the edges, etc. Hard to tell without seeing it. Best bet would be to post in the help channel on the discord with that part of the file/screenshots (link is at the bottom of your purchase email, or I believe there's mention of the free one for trials somewhere too)

  • @Fasimedes
    @Fasimedes Год назад +1

    Can you make a tutorial about construction planes? 😀

    • @NullPointerEcho
      @NullPointerEcho  Год назад

      Hi Jose, for specific tools I'd recommend either the Wiki (see link in the about page, then "All Tools" and search for "construction"), or @pixelfondue videos and search the same there (think they have at least 3 last I checked). If what you'd like to know isn't covered there though, just reply again with what you're missing and I'll look into it for you :)

  • @sqwert654
    @sqwert654 Год назад

    after years of using a 3d mouse and 3 button pen . I find using a mouse to zoom and kb to navigate too annoying

    • @NullPointerEcho
      @NullPointerEcho  Год назад

      Connexion support is often requested, though I have no idea if it's planned. Recommend getting the canny link from the discord (invite in your purchase email) and voting for it there.

    • @sqwert654
      @sqwert654 Год назад

      @@NullPointerEcho would not buy without 3d mouse support

    • @NullPointerEcho
      @NullPointerEcho  Год назад +1

      @@sqwert654 I double checked and Nick (the developer) has said he'd hoping to support it for version 2.

  • @VICTOR_MODELISTA_DE_CALZADO
    @VICTOR_MODELISTA_DE_CALZADO Год назад

    please make a shoe last with upper and lower side photo please!!

    • @NullPointerEcho
      @NullPointerEcho  Год назад

      I haven't watched it, but based on the thumbnail, this video from PolyPaul might help?
      ruclips.net/video/s_TMc4v3gR0/видео.html

  • @TheSyado
    @TheSyado 7 месяцев назад

    more!

  • @orangevfxlab
    @orangevfxlab Год назад

    hot key????

    • @NullPointerEcho
      @NullPointerEcho  Год назад

      I think the description lists them all now that weren't captured, is there a timestamp for the one you need?

  • @kevinm3751
    @kevinm3751 Год назад +1

    This was supposed to be helpful???

    • @modelenginerding6996
      @modelenginerding6996 4 месяца назад +1

      For me this is extremely helpful, as I can watch, do some warmup exercises, and model what I want using workflows that I've forgotten about.

  • @Demosophist
    @Demosophist Год назад

    No voice??? This is pretty much useless.

    • @NullPointerEcho
      @NullPointerEcho  Год назад

      It's all pretty straightforward though? I'll be including voice for a surfacing collection since that requires background. But, for these examples if you're having trouble following I'd recommend learning the basics of the functions with the Wiki I made (link in the about page), and that also includes a video tutorial page for resources if you need a non-written format. Pixelfondue's are the most popular.

    • @Demosophist
      @Demosophist Год назад

      @@NullPointerEcho Yeah, it's like hand signals for the blind. Gestural communication without voice is very old, but you really can't do much gesturing with a little arrow flitting around. It's just not very expressive.

    • @Bingbangbong28
      @Bingbangbong28 Год назад +1

      @@Demosophistif u find it useless, it means u still need to work on ur fundamentals. This video is clearly not for beginners.
      Also it wouldnt hurt to use a nicer tone as this user who made this tutorial pit in time and effort into making something that would help others.
      Be better and not blame others for ur lack of knowledge.

    • @Demosophist
      @Demosophist Год назад

      @@Bingbangbong28 Well, communication is sort of my business and the way this is communicated isn't really for anyone, unless you're actually trying to hide the content... like from censors or something. It's like the signals between the catcher and the pitcher, intended to keep the batter in the dark.

    • @Bingbangbong28
      @Bingbangbong28 Год назад +1

      @@Demosophist again, ur missing the point here. The issue here isnt abt the content being delivered. Its the mismatch in knowledge. If u have a strong background in 3d modelling, seeing the shapekeys that he has shown in the video would be enough for u to get a grasp of what he is doing.
      Most advanced 3d modelling tutorials do not include voice and only show shapekeys that are used. Some even show a sped up workflow. This is normal. But if u are a beginner, which u clearly are, this video is not for you as the level of communication in this case involves too big of a skill gap for u to comprehend.
      This tutorial isnt useless. Ur just not there yet buddy.