Modeling a Gun Grip in Plasticity | Advanced | Surface Modeling | Plasticity

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  • Опубликовано: 4 окт 2024
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    Modeling a Gun Grip in Plasticity | Advanced | Surface Modeling | Plasticity
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Комментарии • 19

  • @nelspotts5311
    @nelspotts5311 11 месяцев назад +4

    Using a beveled solid to create continuity between 2 sheets was awesome!!!

  • @modelenginerding6996
    @modelenginerding6996 11 месяцев назад +1

    Always impressed by the interface design and your modeling put together. Love those continuity widgets!

  • @Xathian
    @Xathian 10 месяцев назад +4

    I really need to find good learning material for Plasticity. I feel so lost with it, I can't even figure out why you do half the things in this video, like basically finish the shape then start deleting all of it and redoing it piece by piece

  • @slavadojdewick6368
    @slavadojdewick6368 10 месяцев назад +1

    16:52 This is a brilliant solution. I'm adding it to my arsenal!

  • @TAH1712
    @TAH1712 11 месяцев назад

    Very nice to watch the maestro at work - Thank you KS.

  • @nikita.kapustin
    @nikita.kapustin 11 месяцев назад +1

    Beautiful techniques, as always.

  • @MetalGearMk3
    @MetalGearMk3 11 месяцев назад

    amazing how the patch tool had no problem with that top area :D

  • @denisrakaric9951
    @denisrakaric9951 4 месяца назад

    thank you for this valuable insight on how to approach tricky shapes. but, it seems that Plasticity requires a lot of manual cleanup. namely, at 5:53, when joining two halves and requiring cutting out the area around the seam completely and reworking smooth transition between them... ironically, was just having the same problem with joining two halves of Iron Man helmet yesterday, and couldn't figure it out how to do it painlessly, lol. will try this method out ;)

    • @Kuechmeister
      @Kuechmeister  4 месяца назад +1

      When you have the new Plasticity r24 studio version you can try this xNURBS. Note Surfacing is one of the hardest things in CAD.

  • @dimitrispappas2411
    @dimitrispappas2411 11 месяцев назад

    You are a master !!!

  • @Omnivore21
    @Omnivore21 10 месяцев назад

    This video was exactly what I was looking for--unfortunately, I can't follow what you're doing well enough for it to be useful to me.

  • @Argyll9846
    @Argyll9846 8 месяцев назад

    Which mouse shortcut set are you using in Plasticity? This would enable a greater understanding of your key presses.

  • @bakamund
    @bakamund 10 месяцев назад

    why did you pipe only halfway down that edge loop?
    *referring to the edge loop that runs down the length of the grip
    *i was assuming to have surface continuity you would pipe all the way till the end?

  • @ElRixSape
    @ElRixSape 10 месяцев назад

    ey, how you feel this software for game ready hard surface? or is it only for printing

    • @chrisf8584
      @chrisf8584 10 месяцев назад

      It is 100% geared for making game assets. For printing it is lacking.

    • @anab0lic
      @anab0lic 10 месяцев назад

      ​@@chrisf8584lacking for printing how?

  • @slavadojdewick6368
    @slavadojdewick6368 10 месяцев назад

    Thank you so much for this analysis. This is what I was really looking for.

  • @Zilagar
    @Zilagar 11 месяцев назад

    2:35