Modeling a Gun Grip in Plasticity | Advanced | Surface Modeling | Plasticity
HTML-код
- Опубликовано: 4 окт 2024
- Get Plasticity on www.plasticity... and save 10% discount code: "SWAGGER"
you can help me on patreon
/ kuechmeisterswagger
Modeling a Gun Grip in Plasticity | Advanced | Surface Modeling | Plasticity
www.artstation...
/ christianschweger - Кино
Using a beveled solid to create continuity between 2 sheets was awesome!!!
Always impressed by the interface design and your modeling put together. Love those continuity widgets!
I really need to find good learning material for Plasticity. I feel so lost with it, I can't even figure out why you do half the things in this video, like basically finish the shape then start deleting all of it and redoing it piece by piece
16:52 This is a brilliant solution. I'm adding it to my arsenal!
Very nice to watch the maestro at work - Thank you KS.
Beautiful techniques, as always.
amazing how the patch tool had no problem with that top area :D
thank you for this valuable insight on how to approach tricky shapes. but, it seems that Plasticity requires a lot of manual cleanup. namely, at 5:53, when joining two halves and requiring cutting out the area around the seam completely and reworking smooth transition between them... ironically, was just having the same problem with joining two halves of Iron Man helmet yesterday, and couldn't figure it out how to do it painlessly, lol. will try this method out ;)
When you have the new Plasticity r24 studio version you can try this xNURBS. Note Surfacing is one of the hardest things in CAD.
You are a master !!!
This video was exactly what I was looking for--unfortunately, I can't follow what you're doing well enough for it to be useful to me.
Which mouse shortcut set are you using in Plasticity? This would enable a greater understanding of your key presses.
why did you pipe only halfway down that edge loop?
*referring to the edge loop that runs down the length of the grip
*i was assuming to have surface continuity you would pipe all the way till the end?
ey, how you feel this software for game ready hard surface? or is it only for printing
It is 100% geared for making game assets. For printing it is lacking.
@@chrisf8584lacking for printing how?
Thank you so much for this analysis. This is what I was really looking for.
2:35
It's a loft press L