Modeling a Scifi Injector Gun in Plasticity

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  • Опубликовано: 4 май 2023
  • Edon's page: www.artstation.com/guraziu
    ‪@EdonGuraziuOfficial‬
    Glenn Playlist:
    ‪@Glenn3D1993‬
    • 00 PLASTICITY 101 WHAT...
    Pixel Playlist:
    ‪@Pixelfondue‬
    • Plasticity | Create a ...
    My IG: sendokkz
    Tracks:
    Karl Casey ‪@WhiteBatAudio‬
  • ИгрыИгры

Комментарии • 49

  • @EdonGuraziuOfficial
    @EdonGuraziuOfficial Год назад +8

    Awesome

    • @sendokkz
      @sendokkz  Год назад +1

      Thank you for your great designs!

  • @Pixelfondue
    @Pixelfondue Год назад +22

    Something I learned recently that I wanted to share. After creating a line, if you want to bevel the points you dont need to select the points, you can simply select the line and press b without preselecting the points. Saves some clicks.

    • @sendokkz
      @sendokkz  Год назад +4

      Yap, that way is quicker. Especially if we already know that we will go for a uniform bevel. In my case, I'm still not sure because if I messed up, I can't readjust or go back except by ctrl+z

  • @Pixelfondue
    @Pixelfondue Год назад +3

    Excellent build. Picked up some great tips and techniques. Thanks for putting this together and sharing! Much Appreciated!

  • @mehrankhan7871
    @mehrankhan7871 2 месяца назад

    thank you this is very nice.

  • @dinisdesigncorner332
    @dinisdesigncorner332 Год назад +1

    this could go on forever.. nice music choice, very nice techniques.. super nice to watch!

  • @ThreeDFanatic
    @ThreeDFanatic Год назад +2

    Really nice work there and nice rendering, thanks for sharing!

  • @rsunghun
    @rsunghun Год назад +1

    Thank you for the video! I'm so glad that plasticity exists.

  • @SVisionary
    @SVisionary Год назад +4

    I'd like to see more of how such models are broken down into game ready assets. Awsome vid!

    • @harrysanders818
      @harrysanders818 Год назад +1

      Prolly the same as any other: retopo -> uv -> bake -> texture

  • @koganboss4874
    @koganboss4874 10 месяцев назад

    Plasticity is the best modeling program. I have never regretted buying it. Thank you for the inspiring video.

  • @localstout
    @localstout Год назад +3

    Great job here! Keep posting new vids!

    • @sendokkz
      @sendokkz  Год назад +1

      Thanks man, much appreciated!

  • @jaychou3208
    @jaychou3208 Год назад +2

    AWESOME!

  • @mrktirado
    @mrktirado Год назад +1

    This is awesome!, Muppet show for 3-D nerds, only it is absolutely informative, awesomely
    productive, yet entertaining

    • @alendysenda5728
      @alendysenda5728 Год назад +1

      I think this should go to Pixel Fondue video instead of this guy lol

  • @Stuff-3D-creations
    @Stuff-3D-creations Год назад +2

    Great!!!

  • @moondonghwa
    @moondonghwa Год назад +3

    nice work! :D

  • @MetalGearMk3
    @MetalGearMk3 Год назад +1

    Nice to see more people use Plasticity!

  • @DarkerCry
    @DarkerCry Год назад +1

    I feel like your voice is perfect for sci-fi product introductions somehow. I feel like you could read out tech specs and show off the functionality of a weapon in a game pretty well lol

    • @DarkerCry
      @DarkerCry Год назад

      @@symb0l1c only after I typed it :(

  • @StuffIMade
    @StuffIMade Год назад +1

    Hiya, what is the keyboard command / action that you do to split a face at 1:09 to 1:11 please? The commands available when you do it are Tab - U/V direction, Shift+Wheel+up add cut and Shift+Wheel+down Subtract cut.

  • @MrShiibbyy
    @MrShiibbyy 6 месяцев назад

    This would be perfect if you were also able to record/show your keystrokes so I know what hotkeys you are using!

  • @sqwert654
    @sqwert654 Год назад +1

    ill get this when 3d mouse support is added , cannot go back to kb and mouse after using pen and 3d mouse for the last 4 years

  • @sage_ryoncel
    @sage_ryoncel Год назад +4

    I just installed plasticity demo version. I'll look more into it. Thank you for sharing your process.
    Also, beautiful renders. Can I ask which engine?

    • @planetrift
      @planetrift Год назад +2

      Blender, and to be honest.. it says so right at the end of the video. You probably skipped past it?

    • @sendokkz
      @sendokkz  Год назад +1

      Yap he's right. I'm using Cycles in Blender

  • @pioterekl
    @pioterekl Год назад

    great tutorial, can you add somewhere on the screen key tracker? so we can see what you clicking

  • @2s2Wizard
    @2s2Wizard Год назад +2

    Столько мелких бесполезных элементов. Мммм... Идеально для того, чтобы этот прибор было сложно изготовить, но зато туда легко забивалась грязь, которую потом сложно было бы оттуда очистить. Самое то для инжектора. Прекрасно!

    • @floodmachine1868
      @floodmachine1868 Год назад

      пистолет макарова: подержи мое дуло.

  • @karts_n_crafts
    @karts_n_crafts Год назад

    Amazing! Did you render it out in Cycles or Octane? Is it possible to make a short tut about the lighting and the materials. The result is really awesome!

    • @sendokkz
      @sendokkz  Год назад

      Hi, thank you!
      The render was done in Cycles, the lighting (HDRI) and the materials are from a paid pack so basically just slapping things until I'm happy with the results.

  • @Milan23_
    @Milan23_ Год назад

    Man this software is like dream coming true! Is possible to change keyboard keys?

  • @soicowboy1451
    @soicowboy1451 11 месяцев назад +1

    @sendokkz How did u add edge in 1:12 ?

  • @velstorios9473
    @velstorios9473 Год назад

    After I made a not so complex shape and wanted to export to as an OBJ, even after experimenting with the exporting parameters, the resulting topology was pretty bad, if I am not able to get a good export topology then most of my need for the program is gone, because I will have to spend lots of times cleaning or even retopologizing, what do you think?

    • @sendokkz
      @sendokkz  Год назад +1

      Really sorry for this late reply. So basically you're correct, you will need a ton of time or maybe a specific workflow for this (I'm assuming you will go for game asset) but in my case, I just going for a cool looking render. So for the topology I don't care if it's a disaster as long as the shading is perfect (which is always). Perhaps sometime in the future there will be a feature / addons / workflow to tackle this issue for people that work for game asset as this software really cater for hard surface 3D artist.

    • @velstorios9473
      @velstorios9473 Год назад

      @@sendokkz I was actually going for a render, I wanted to get it into blender to UV unwrap and do some nice texturing, but there were two issues, the minor issue is the topology not being great for unwrapping, the major issue is that the topology was not able to give the same look as in plasticity and even giving some clear artifacts, specially on lofts and some bevels
      I did spend good time on the export parameters as well.

  • @namefull7610
    @namefull7610 Год назад

    Hi, where did you do the texturing and rendering?😊

  • @bwhity
    @bwhity Год назад

    what does the geometry look like when all is said and done? or is this just for high poly speed modeling

    • @TheGooGaming
      @TheGooGaming Год назад

      It looks insanely dense, if you want to put this into a game you need to basically "retopo" the model and then use the original to bake

    • @Knightbreaker107
      @Knightbreaker107 Год назад

      @@TheGooGaming When exporting, there is a handy density slider. It's not perfect; but I've been experimenting with different complex objects straight from plasticity to substance painter, and it seems promising.

  • @dunnowhattodo8610
    @dunnowhattodo8610 7 месяцев назад

    What about texturing and rendering?😕

  • @All2D-BaL
    @All2D-BaL Год назад

    Plasticity does seem like a great program but i don't undersant what all the fuss is about. Isn't Blender, Max, Maya etc, all capable of doing these things?

    • @gopalv7546
      @gopalv7546 Год назад +2

      It's CAD but tailored for artists.

    • @marsmotion
      @marsmotion Год назад +3

      so what plasticity is bringing to the table is making this kind of thing easy and produce super high quality surfaces. yes the other apps can do but way harder to get good results and you will find yourself fighting bad polygons and complex interfaces to make it possible to do all this. plasticity is bringing simplicity back to 3d modeling. really should be called simplicity...and in this world thats damn hard to achieve. its real competitor might be hyper cursor by machine tools

  • @Ulexcool
    @Ulexcool Год назад

    Very nice modeling and video, two minor things if you really want to blowup:
    · Drop the 60fps. People with low spec PCs/phones cannot watch it bacause it buffers and wont even play right. _(You want the maximum amount of people to watch your videos and now you are limiting it without knowing it.)_
    · Is this your real voice tone? Sounds like you are lowering it and its pretty weird/tryhard. _(My apologies if this is not the case.)_
    Anyways, you got a new sub 🤘