Houdini 20 | Easy way to start modeling with Booleans

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  • Опубликовано: 30 июн 2024
  • Stay a while and listen! 🖖
    This tutorial is probably most fun and easiest way to understand how Modeling works in Houdini. 😎
    But there is more than just modeling, you will also learn some other things you might want to know.
    Scene File: drive.google.com/file/d/1Bk5D...
    Follow me on Twitter: / iseveric
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Комментарии • 21

  • @thedimensionxyzv1
    @thedimensionxyzv1 12 дней назад

    Great intro to Booleans. Thank you!

  • @raincole
    @raincole 9 дней назад +1

    Great tutorial!
    But I think it would be even more helpful if you show how one to get from this blockout to proper topology. I think it's what most people struggle with

    • @polymarvels
      @polymarvels  9 дней назад +1

      I could do that to, as part 2, great idea, thank you. ☺️

  • @nemanjabubalo3216
    @nemanjabubalo3216 10 дней назад

    Vratija se Shime :)

  • @miadoesvfx
    @miadoesvfx 13 дней назад

    Really great video as always! Helps a lot to hear the theory about which bits of the mesh to reuse and how to think about it. Much more useful than just following steps. I can really recommend to everyone to install the polymarvels shortcuts and work set up as well, the radial menus are really good!

    • @polymarvels
      @polymarvels  12 дней назад

      Thank you Mia, we gonna make that building a reality, I hope. ☺️

  • @gcharb2d
    @gcharb2d 13 дней назад +1

    Great video, thanks man, have you looked into the SideFX Lab Boxcutter for Boolean, and if yes, could you share your thoughts on it? 🤔

    • @polymarvels
      @polymarvels  13 дней назад +1

      Thank man. Unfortunately to buggy to be taken seriously.

    • @gcharb2d
      @gcharb2d 13 дней назад

      @@polymarvels Yeah, lab's tools can be buggy as hell, hopefully it will find its way into Houdini very soon!

  • @bobc4d
    @bobc4d 5 дней назад +1

    so Booleans work differently from C4D? I remember modeling using Booleans was really frowned on because of the nasty geometry it leaves behind.
    terrific tutorial.

    • @polymarvels
      @polymarvels  4 дня назад +1

      In which sense differently? What I can say is, that's differently obvious, is the workflow and how you see your setup/network of nodes. Plus, I would say it's more capable and convenient to use due to automatic selections. Also, you have few checkboxes you can check and you'll get the same nasty geometry like in C4D. I guess it's a standard option to have with Booleans. And yes, I would say it is much faster tool from C4D.

  • @gungeonsynth3842
    @gungeonsynth3842 13 дней назад

    Great video like always bro. Gonna dig into this ASAP!

    • @polymarvels
      @polymarvels  12 дней назад

      Hope you enjoy it! Feel free to give some feedback so I know what to improve. And thanks a lot for the comment. ☺️

  • @Kranos_CG
    @Kranos_CG 10 часов назад

    very nice! coming from a 3ds max and Maya background. I wonder how good is the auto retopology solution provided by Houdin compared to Max and May retopo modifier added some time ago. For hard surface and organic modeling respectively. I found this is quite important for a Boolean approach and max retopo solution to complement it seems to be the best out there. I just wonder how far behind is the Houdini version. Maybe you can do some episodes on that!

    • @polymarvels
      @polymarvels  9 часов назад

      Regarding Houdini remesher, it's not there yet when it comes to hard surface remeshing. It's much more adjusted for organic stuff. We can only hope SideFX will work on hard surface algorithms. On the other hand, I would suggest Exodise Quadremesher for Houdini as it's super cheap for what it do. If you look at my sword model, it's all quads due to EQR. It's really great addition to Houdini toolset, pretty much must have.

    • @polymarvels
      @polymarvels  9 часов назад

      I might record a tutorial about that, thanks for the idea. Is there anything particular you would like me to cover?

  • @actofmelt
    @actofmelt 7 дней назад

    Why does 'ctrl + alt + s' only change the visibility of shelf tools on my houdini and not do boolean?

    • @polymarvels
      @polymarvels  6 дней назад

      Shortcuts only work if you have my own environment, if not you need to set your own shortcut for the Booleans.

  • @Bbentley81
    @Bbentley81 День назад

    Is there a convenient list of modeling hotkeys for Houdini anywhere?

    • @polymarvels
      @polymarvels  19 часов назад +1

      If you are looking that from SideFX side, there is non, that's why I created my own modeling shortcuts and environment. If you are interested, let me know.

    • @Bbentley81
      @Bbentley81 2 часа назад

      @@polymarvels yes please and thank you! Cheers!