Character Creator GoZ PLUS - one button baking for bodies, clothing, accessories, props, and more!!

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  • Опубликовано: 24 июл 2024
  • Convert base color maps and normal maps in Character Creator to polypaint and detail layers in ZBrush, and send Polypaint and high res details from ZBrush to Character Creator as baked color and normal maps respectively! Use for props, clothing, accessories, and more! We'll also use this in conjunction with ZBrush Pose Tools to pose our high res source assets for 3D printing!
    GoZ & GoZ Plus: www.reallusion.com/character-...
    Download the free base meshes here!
    rebrand.ly/y5h457b
    Get Character Creator here: bit.ly/46Rb4op
    Get iClone here: bit.ly/3R99t7U
    Get Face Tools here: bit.ly/3GtC7vx
    All Reallusion products here: bit.ly/3NeneRj
    ZRemesh and Project - quick game res:
    • ZRemesh and Project Hi...
    UV Master and UV Create Unwrap:
    • ZBrush 2023 - UV Map U...
    Livesteam Playlist - making of the Fallout Characters, Ultramarine, Voorhees Mask, and more! • Livestream Full Episodes
    Character Creator Pipeline - Body, Accessories, and Clothing:
    • Character Creator Pipe...
    Character Creator Pipeline - Face and Headshot Mesh Conversion:
    • Character Creator Pipe...
    ZBrush Mesh and Character Creator Arbitrary Mesh Pose Management:
    • ZBrush Mesh & Reallusi...
    ArtStation Resources: www.artstation.com/michaelpav...
    RUclips Resources: / pavlovich2005
    Intro to ZBrush:
    • Intro to ZBrush Series...
    / @michaelpavlovich
    gumroad.com/pavlovich
    cubebrush.co/pavlovich
    / pavmike
    / pavlovich
    3d.cgmasteracademy.com/instruc...
    www.artstation.com/michaelpav...
    sketchfab.com/pavlovich
    / pavmike
    0:00 - Intro
    1:58 - PART 1 - GOZ PLUS - CC Prop to ZBrush
    2:19 - GoZ Plus Installation
    3:48 - GoZ Plus CC Settings
    6:30 - GoZ Plus CC to ZBrush
    7:05 - CC Detail Layer
    8:17 - Sculpting lion head to eagle head
    9:49 - CC Launch Base Color and Save
    10:05 - ZBrush Base Color Texture Import
    11:28 - Brush Chisel Organic Feather Brush
    12:08 - Topological Mask
    13:08 - Polypainting for a Base Color Texture
    13:42 - Masking and Mask by Cavity
    15:20 - ZPlugin CC GoZ Plus
    16:38 - CC GoZ Options on Import
    17:39 - Custom Metallic and Roughness with Launch
    19:13 - Adjust Color Settings
    20:40 - Morph UV
    21:24 - Zbrush Polypaint to Texture
    21:40 - ZBrush Create Normal Map
    22:37 - PART 2 - GOZ PLUS - ZBrush Asset to Character Creator
    25:50 - Creating UVs in ZBrush
    26:49 - Loading a Character into Character Creator
    27:15 - GoZ Plus Hockey Mask to Character Creator
    28:24 - Attach Pick Parent Pivot for Accessories
    29:30 - Applying an animation
    29:52 - Edit Pose
    31:00 - Custom Metallic Map
    32:40 - Basic Roughnes Adjustment
    32:58 - Custom Roughness Map
    36:58 - Saving a Custom Head Accessory to the Content Library
    38:21 - PART 3 - GOZ PLUS - Body, Clothing & Accessories
    39:00 - Loading up a neutral male base body
    39:52 - GoZ base body NOT Plus to ZBrush
    41:00 - Detailing your character base body
    42:15 - GoZ PLUS Polypainted Detailed Base Body to Character Creator
    43:26 - Sending a relaxed A-Pose back to ZBrush
    44:00 - Clothing and Accessories in ZBrush
    45:31 - GoZ Plus Clothing and Accessories to CC
    47:55 - Modify Skin Weights - Smooth Brush
    49:05 - Modify Skin Weights - Flood 1
    49:43 - Converting Clothing item to Accessory
    50:48 - Making a default gray texture for Roughness and Metallic
    52:30 - Transfer Skin Weights - Accessory to a Clothing Item
    52:59 - Transfer Weight Boot and Glove template
    53:52 - Hide Body Mesh Tool
    56:21 - Appying an animation or pose to your character
    56:39 - Edit Motion Pose
    59:00 - Relink Mesh Changes in New Layer
    59:34 - ZBrush Pose Tools Pose Library
    1:01:10 - Outro

Комментарии • 26

  • @giovannimontagnana6262
    @giovannimontagnana6262 Месяц назад +1

    Damn Pavlovich is on fire with these new camera and light set up :)

  • @AAOFigures
    @AAOFigures Месяц назад

    Didn't have that much time this couple of weeks to fully watch everything as I usually do, just finished switching my account and re-subscribing on this new account. Just wanted to thank you for sharing this one, so much knowledge!
    When things go rough first place to try and find out if there is possible solution is your channel!
    Keep on rocking!

  • @Kuziminski
    @Kuziminski Месяц назад +1

    ARRRRGGGHHH. I love the tools and bridges for CC to Zbrush. I just wish I could afford Zbrush. Reh!!
    I unintentionally created a workflow similar to yours, so I'm loving these videos. They help me get better with it.

    • @MichaelPavlovich
      @MichaelPavlovich  Месяц назад +1

      Glad the videos are (kinda) helping, you're right that manual steps can always be streamlined, I wish I was better at scripting stuff!

  • @iluhli
    @iluhli Месяц назад

    As soon as I saw the video about the plugin update on the Reallusion channel, I immediately started looking forward to your video! It's amazing, and thank you for the detailed explanation.

  • @orthovasky
    @orthovasky Месяц назад

    great job as always, thanks!

  • @da_drood-digitalart
    @da_drood-digitalart Месяц назад

    This is super useful and helpful, thank you so much Michael!

  • @Ptah1130
    @Ptah1130 Месяц назад

    Appreciate this, Mike P!!

  • @MP6art
    @MP6art Месяц назад +1

    Thanks men for all the knoledge👽

  • @noosman16
    @noosman16 Месяц назад

    impressive!

  • @MrYoungfly1
    @MrYoungfly1 Месяц назад

    Excellent! Right on time per usual. Question, I wanted to export an asset back to Painter for more detailing. I used GOZ Plus and was able to continue work just fine but ran into an error when I attempted to export character back into Substance Painter due to the meshes created in ZBrush . Any ideas on what I'm doing wrong?

  • @Ptah1130
    @Ptah1130 Месяц назад

    Yes!!!

  • @NicholasReyniers
    @NicholasReyniers 24 дня назад

    Hi Mike, incredible video, thank you for your time. I'm having an issue where I make changes tot he mesh in Zbrush and send it back the correct way, but there aren't any changes? Any thoughts? thank youu

    • @MichaelPavlovich
      @MichaelPavlovich  15 дней назад

      usually when things get weird I clear my cache and that usually gets things running again: ruclips.net/video/JZLYS7DmPqQ/видео.htmlsi=MMiEsLFHQSLdW5Ru&t=37

  • @ComicsLegend
    @ComicsLegend Месяц назад

    Is there a way that Quads can be selected instead of Triangles in the GoZ settings?

  • @ComicsLegend
    @ComicsLegend Месяц назад

    For your section on prepping your hockey mask within ZBrush and then bringing into CC4 and essentially have that accessory saved within the CC4 assets to be used with other characters. Can you then sell this mask on the CC4 Marketplace for others to purchase? Will you ever create a tutorial on how to create and sell assets on the CC4 Marketplace?

    • @MichaelPavlovich
      @MichaelPavlovich  Месяц назад +2

      You can totally sell your creations on the CC4 Marketplace (whether or not there's copyright issues with this PATICULAR "Voorhees-esque" mask I'm not certain, but just a general asset, no problemo). I'm not sure on a timeline for me to cover that info, might be a while, but in the meantime I think this guide covers it all! magazine.reallusion.com/2023/12/13/cc-content-development-guide-for-reallusion-stores-actorcore-marketplace/

  • @ComicsLegend
    @ComicsLegend Месяц назад

    Is there a reason why you don't check the box that says "Match CC Model Scale (x100)" at time 42:42 when you import your ZBrush files back into CC4? Also why you don't check the box that says "Match ZBrush Model Scale (x0.01) at time 43:43 when you export back into ZBrush. I have seen different tutorials say you have to check those boxes, some others don't. It just gets a bit confusing when and when not to check those boxes for scaling. Thanks.

  • @zZ-Wipeout-Zz
    @zZ-Wipeout-Zz Месяц назад

    the worst thing i hate about CC4 is the lack of places to get support :(, is there a discord or something... im having issues with cloth weights on my characters clothing :(

  • @elartistadelosartistas
    @elartistadelosartistas Месяц назад

    Does this GozPlus addon fixes all traditional GoZ issues like relinking from CC4 to Zbrush issues?

    • @MichaelPavlovich
      @MichaelPavlovich  Месяц назад +2

      I haven't had any issues with relinking with the update, in fact, you can now clear your ZB cache files (Preferences > GoZ), traditional GoZ over your ZB subtool assets, hit Cancel in the warning dialog box in CC as a kind of "prime the pump" for GoZ cache rebuild, then if you GoZ from CC to ZB, it'll look at the updated cache files you just made, and have far less chance of having a relink error!

  • @da_drood-digitalart
    @da_drood-digitalart Месяц назад

    Also, i've got a question: is there any reason now to keep using the old GoZ button even if it's just for changing shape/proportions and not involving diffuse/normal maps? Or would it be better to still keep using that old button and only use GoZ Plus if i need to work on the diffuse/normal maps as well? I hope i was clear and thank you in advance for any clarification.

    • @MichaelPavlovich
      @MichaelPavlovich  Месяц назад +1

      I still use the old GoZ if I'm just doing SDiv1 updates, don't have to worry about remembering to turn off diffuse / normal and ending up wasting time cluttering up my work session with unwanted bakes...but really it's not a huge deal, might be more of a peek into my psychosis than anything 😅

    • @da_drood-digitalart
      @da_drood-digitalart Месяц назад

      Ahah ok gotcha, thanks again for quickly replying and clarifying 🙏 have a good weekend

  • @2Dead2Live
    @2Dead2Live Месяц назад

    The future is now