If you wanted to add the facial animation later on in the process but didn't use the base mesh, how can one utiilize the facial rig within CC4? Is there an "accurig" for facial features like it does for the body? Thanks!
Kinda, you can wrap a CC compatible mesh to your sculpt using headshot (and a little extra ZBrush love), see this video: ruclips.net/video/4TTEJ8tC9Xc/видео.html If you want to wrap an entire body along with the head, I'd use something like wrap: ruclips.net/video/qi6IVtIrLC0/видео.html
@@MichaelPavlovich Thank you for your help! Do you happen to have any mentorships or online courses? I tried your CG Masters Academy link but it's invalid.
@@ComicsLegend shoot, I should probably update that link www.vfx.cgmasteracademy.com/courses/44-zbrush-for-concept-iteration ; it doesn't REALLY cover CC, but you can use it during the course if you want! But to answer your question, that's pretty much it, my extra curricular time is limited most months 😥
This is a great, informative series. I have been using Daz figures mainly because of their well developed automatic corrective morphs on their body rigs. Last time I checked, Character Creator /Iclone wasn't nearly as good in that area. Have things changed? The most tedious part of development is creating these corrective shapes to fix deformation problems in animation.
Hi Micheal, Im studying this pipeline but my reference character only have 3 toes. is it possible to lover the number of toes or fingers. If it is how its done or is there a video for it? The videos are awesome btw ^^!
I don't think so with the native CC topology as of this writing, since it would result in a change in the vert order, but if you're rigging an arbitrary mesh you can (here we're rigging a mouse type character with 4 fingers): ruclips.net/video/69fEaSs3OWM/видео.htmlsi=qyCYxOicmRMtWJCy&t=7261
Hi Michael, how did you get the custom Morphs in the list like, Elf Ears etc?.. did you make them, import them or is that from a Reallusion pack? Your videos are just insane, mind boggling how you get all this out. We love you for it.
Thanks for the kind words! You got it, I believe it's from the ultimate morphs pack unless I'm mistaken: www.reallusion.com/ContentStore/Character-Creator/Pack/Ultimate-Morphs/default.html
I can't position my 3d printing models made in zbrush, which I transferred to cc4. It seems like the skeleton is correct, but everything moves out anyway and it's unclear how to do everything with armor and clothes. Can you make a video please, where do you explain it by example?
Hi Michael! Is it possible to take a heavily stylized design (your Spongebob or Finn sculpt for example) and take advantage of the facial rigging in CC4? For example if you took your Finn design through Accurig for the body but wished to apply mocap data/animation to his face, would CC4 be a tool that could achieve this sucessfully? I've taken a look at the Coyote CC4 rig, but am still trying to wrap my head around how it would work for an even simpler character. Any advice would be greatly appreciated!
Taking advantage of the topology is the "low hanging fruit" approach if you can (like mario here: ruclips.net/video/k72j9r3yGC0/видео.htmlsi=E5xWJjhHH4vXUoki&t=359 ), but if you want to get creative and write something that'll...I dunno, take CC topology and shapes and wrap deform super zany topology (spongbob) to give you a starting point for your shapes, then fine tune your bespoke mesh, totally possible, just takes a little elbow grease, and you can still use CC as your organizational tool! Of course, I haven't actually DONE any of that yet, so I could be totally lying, but makes sense in my head! 😄
Thanks for the response! The mario example is fun, definitely cool to see CC handle that level of stylization. The idea of taking a character from Zbrush > CC for rigging > texture in SP > Animate via face capture in iClone > export performance into Blender/UE is what I'm trying to learn how to figure out in the grand scheme of things. Your videos have been super helpful to learn the Zbrush > CC part of the equation! @@MichaelPavlovich
I hope they are paying you for this, their own video content is really basic and doesn’t sell the product at all.
Awesome tutorial man, thanks a million. Gained a new sub and likes as I go along through your videos.
Michael you are the best
If you wanted to add the facial animation later on in the process but didn't use the base mesh, how can one utiilize the facial rig within CC4? Is there an "accurig" for facial features like it does for the body? Thanks!
Kinda, you can wrap a CC compatible mesh to your sculpt using headshot (and a little extra ZBrush love), see this video: ruclips.net/video/4TTEJ8tC9Xc/видео.html
If you want to wrap an entire body along with the head, I'd use something like wrap: ruclips.net/video/qi6IVtIrLC0/видео.html
@@MichaelPavlovich Thank you for your help! Do you happen to have any mentorships or online courses? I tried your CG Masters Academy link but it's invalid.
@@ComicsLegend shoot, I should probably update that link www.vfx.cgmasteracademy.com/courses/44-zbrush-for-concept-iteration ; it doesn't REALLY cover CC, but you can use it during the course if you want! But to answer your question, that's pretty much it, my extra curricular time is limited most months 😥
@@MichaelPavlovich Thank you Michael. I will consider signing up next year in the spring. Love this series of CC4 workflow it just saves so much time.
pls answer it to me...why when i do like you until 6:40 but in Actor list i dont have any item like body or etc in there...that item is empty for me
keep watching video, explanation is further
This is great! You must have been up late doing this! :)
nice, thanks for quick overview
Do you cover the new Zbrush tools?
Scroll down to the "What's New" section for all ZBrush updates: www.youtube.com/@MichaelPavlovich/featured
This is a great, informative series. I have been using Daz figures mainly because of their well developed automatic corrective morphs on their body rigs. Last time I checked, Character Creator /Iclone wasn't nearly as good in that area. Have things changed? The most tedious part of development is creating these corrective shapes to fix deformation problems in animation.
Hi Micheal, Im studying this pipeline but my reference character only have 3 toes. is it possible to lover the number of toes or fingers. If it is how its done or is there a video for it? The videos are awesome btw ^^!
I don't think so with the native CC topology as of this writing, since it would result in a change in the vert order, but if you're rigging an arbitrary mesh you can (here we're rigging a mouse type character with 4 fingers): ruclips.net/video/69fEaSs3OWM/видео.htmlsi=qyCYxOicmRMtWJCy&t=7261
@@MichaelPavlovich thank you ^^
Hi Michael, how did you get the custom Morphs in the list like, Elf Ears etc?.. did you make them, import them or is that from a Reallusion pack?
Your videos are just insane, mind boggling how you get all this out. We love you for it.
Thanks for the kind words! You got it, I believe it's from the ultimate morphs pack unless I'm mistaken: www.reallusion.com/ContentStore/Character-Creator/Pack/Ultimate-Morphs/default.html
hello I installed Character Creator v4.4 Trial . I cant morphs the body . i can see only base eyes occlusion tear line that also i cant edit .
All we'll need for this whole process is Character Creator 4, Headshot, Zbrush and Substance painter? Is that correct?
No headshot in this workflow
Soo PavMike ...when are we going to see Character Creator slide into Maxon One so I can finally start learning? ;)
I can't position my 3d printing models made in zbrush, which I transferred to cc4. It seems like the skeleton is correct, but everything moves out anyway and it's unclear how to do everything with armor and clothes. Can you make a video please, where do you explain it by example?
Yes, clothing and accessories coming soon-ish EDIT: starting at video 05 in this playlist: ruclips.net/p/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0
Mike P!!!
Hi Michael! Is it possible to take a heavily stylized design (your Spongebob or Finn sculpt for example) and take advantage of the facial rigging in CC4? For example if you took your Finn design through Accurig for the body but wished to apply mocap data/animation to his face, would CC4 be a tool that could achieve this sucessfully? I've taken a look at the Coyote CC4 rig, but am still trying to wrap my head around how it would work for an even simpler character. Any advice would be greatly appreciated!
Taking advantage of the topology is the "low hanging fruit" approach if you can (like mario here: ruclips.net/video/k72j9r3yGC0/видео.htmlsi=E5xWJjhHH4vXUoki&t=359 ), but if you want to get creative and write something that'll...I dunno, take CC topology and shapes and wrap deform super zany topology (spongbob) to give you a starting point for your shapes, then fine tune your bespoke mesh, totally possible, just takes a little elbow grease, and you can still use CC as your organizational tool! Of course, I haven't actually DONE any of that yet, so I could be totally lying, but makes sense in my head! 😄
Thanks for the response! The mario example is fun, definitely cool to see CC handle that level of stylization. The idea of taking a character from Zbrush > CC for rigging > texture in SP > Animate via face capture in iClone > export performance into Blender/UE is what I'm trying to learn how to figure out in the grand scheme of things. Your videos have been super helpful to learn the Zbrush > CC part of the equation! @@MichaelPavlovich
zbrush 2023 o zbrush 2024 plugns face tools????