01 Character Creator Neutral Body and Morphs - get your custom character started here!

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  • Опубликовано: 9 июл 2024
  • Get Character Creator here: bit.ly/46Rb4op
    Get iClone here: bit.ly/3R99t7U
    Get Face Tools here: bit.ly/3GtC7vx
    All Reallusion products here: bit.ly/3NeneRj
    Character Creator & Arbitrary ZBrush Character Animation Playlist:
    • ZBrush Mesh & Reallusi...
    Free Intro to ZBrush Series:
    • Intro to ZBrush - New ...
    Artstation Resources:
    www.artstation.com/michaelpav...
    / @michaelpavlovich
    / pavmike
    gumroad.com/pavlovich
    cubebrush.co/pavlovich
    3d.cgmasteracademy.com/instruc...
    www.artstation.com/artist/mic...
    sketchfab.com/pavlovich
    0:00 - Intro
    0:33 - Reallusion Hub and Maxon App Installer
    1:40 - Load Neutral Base
    2:20 - Motion Pose A-Pose
    4:59 - Brief Material Overview
    6:29 - Viewport Bone Display
    7:04 - Morphs Tab
    8:50 - Viewport Morph Button & Morph Sliders
    12:50 - Animation Player Motion Animations
    13:26 - Currently Used Morphs

Комментарии • 28

  • @romulino
    @romulino 8 месяцев назад +10

    I hope they are paying you for this, their own video content is really basic and doesn’t sell the product at all.

  • @user-it3us4vi3v
    @user-it3us4vi3v 4 месяца назад

    Michael you are the best

  • @jonusiak5123
    @jonusiak5123 8 месяцев назад +1

    This is great! You must have been up late doing this! :)

  • @alexpurkhalo711
    @alexpurkhalo711 19 дней назад

    nice, thanks for quick overview

  • @bad_uncle
    @bad_uncle 8 месяцев назад +1

    This is a great, informative series. I have been using Daz figures mainly because of their well developed automatic corrective morphs on their body rigs. Last time I checked, Character Creator /Iclone wasn't nearly as good in that area. Have things changed? The most tedious part of development is creating these corrective shapes to fix deformation problems in animation.

  • @videomarknet
    @videomarknet 8 месяцев назад

    Soo PavMike ...when are we going to see Character Creator slide into Maxon One so I can finally start learning? ;)

  • @plaguedoctor4621
    @plaguedoctor4621 3 месяца назад

    hello I installed Character Creator v4.4 Trial . I cant morphs the body . i can see only base eyes occlusion tear line that also i cant edit .

  • @terry9183
    @terry9183 10 часов назад

    Hi Michael, how did you get the custom Morphs in the list like, Elf Ears etc?.. did you make them, import them or is that from a Reallusion pack?
    Your videos are just insane, mind boggling how you get all this out. We love you for it.

    • @MichaelPavlovich
      @MichaelPavlovich  2 часа назад

      Thanks for the kind words! You got it, I believe it's from the ultimate morphs pack unless I'm mistaken: www.reallusion.com/ContentStore/Character-Creator/Pack/Ultimate-Morphs/default.html

  • @Dpate10
    @Dpate10 7 месяцев назад

    Can some of the finer face details like skin folds be represented as actual geometry on the mesh rather than a normal map? You can really tell on close-ups what is being faked vs. what isn't.

    • @MichaelPavlovich
      @MichaelPavlovich  6 месяцев назад

      As of this writing I don't think so, but maybe in the future!

  • @potsu1659
    @potsu1659 7 месяцев назад +1

    Hi Micheal, Im studying this pipeline but my reference character only have 3 toes. is it possible to lover the number of toes or fingers. If it is how its done or is there a video for it? The videos are awesome btw ^^!

    • @MichaelPavlovich
      @MichaelPavlovich  6 месяцев назад +1

      I don't think so with the native CC topology as of this writing, since it would result in a change in the vert order, but if you're rigging an arbitrary mesh you can (here we're rigging a mouse type character with 4 fingers): ruclips.net/video/69fEaSs3OWM/видео.htmlsi=qyCYxOicmRMtWJCy&t=7261

    • @potsu1659
      @potsu1659 6 месяцев назад

      @@MichaelPavlovich thank you ^^

  • @Metal1599Pro
    @Metal1599Pro 8 месяцев назад

    I can't position my 3d printing models made in zbrush, which I transferred to cc4. It seems like the skeleton is correct, but everything moves out anyway and it's unclear how to do everything with armor and clothes. Can you make a video please, where do you explain it by example?

    • @MichaelPavlovich
      @MichaelPavlovich  8 месяцев назад +2

      Yes, clothing and accessories coming soon-ish EDIT: starting at video 05 in this playlist: ruclips.net/p/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0

  • @aliamini4297
    @aliamini4297 3 месяца назад +1

    pls answer it to me...why when i do like you until 6:40 but in Actor list i dont have any item like body or etc in there...that item is empty for me

    • @alexpurkhalo711
      @alexpurkhalo711 19 дней назад

      keep watching video, explanation is further

  • @Ptah1130
    @Ptah1130 8 месяцев назад

    Do you cover the new Zbrush tools?

    • @MichaelPavlovich
      @MichaelPavlovich  8 месяцев назад +1

      Scroll down to the "What's New" section for all ZBrush updates: www.youtube.com/@MichaelPavlovich/featured

  • @patricksurace1399
    @patricksurace1399 8 месяцев назад

    All we'll need for this whole process is Character Creator 4, Headshot, Zbrush and Substance painter? Is that correct?

  • @Ptah1130
    @Ptah1130 8 месяцев назад

    Mike P!!!

  • @iZeStudio
    @iZeStudio 8 месяцев назад

    Hi Michael! Is it possible to take a heavily stylized design (your Spongebob or Finn sculpt for example) and take advantage of the facial rigging in CC4? For example if you took your Finn design through Accurig for the body but wished to apply mocap data/animation to his face, would CC4 be a tool that could achieve this sucessfully? I've taken a look at the Coyote CC4 rig, but am still trying to wrap my head around how it would work for an even simpler character. Any advice would be greatly appreciated!

    • @MichaelPavlovich
      @MichaelPavlovich  8 месяцев назад

      Taking advantage of the topology is the "low hanging fruit" approach if you can (like mario here: ruclips.net/video/k72j9r3yGC0/видео.htmlsi=E5xWJjhHH4vXUoki&t=359 ), but if you want to get creative and write something that'll...I dunno, take CC topology and shapes and wrap deform super zany topology (spongbob) to give you a starting point for your shapes, then fine tune your bespoke mesh, totally possible, just takes a little elbow grease, and you can still use CC as your organizational tool! Of course, I haven't actually DONE any of that yet, so I could be totally lying, but makes sense in my head! 😄

    • @iZeStudio
      @iZeStudio 7 месяцев назад

      Thanks for the response! The mario example is fun, definitely cool to see CC handle that level of stylization. The idea of taking a character from Zbrush > CC for rigging > texture in SP > Animate via face capture in iClone > export performance into Blender/UE is what I'm trying to learn how to figure out in the grand scheme of things. Your videos have been super helpful to learn the Zbrush > CC part of the equation! @@MichaelPavlovich

  • @LordLuigi_Rigs
    @LordLuigi_Rigs 8 месяцев назад

  • @RECFILMA
    @RECFILMA 6 месяцев назад

    zbrush 2023 o zbrush 2024 plugns face tools????