The Ghoul from Fallout - creating a likeness, clothing, and accessories!

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  • Опубликовано: 24 июл 2024
  • Walton Goggins "Cooper" Likeness and VaultTec Suit Creation Livestream:
    • Sculpting a Likeness o...
    Download the free base meshes here!
    rebrand.ly/y5h457b
    ArtStation Resources: www.artstation.com/michaelpav...
    RUclips Resources: / pavlovich2005
    Intro to ZBrush:
    • Intro to ZBrush Series...
    Ref Switcher ZBrush Plugin:
    www.artstation.com/marketplac...
    Get Character Creator here: bit.ly/46Rb4op
    Get iClone here: bit.ly/3R99t7U
    Get Face Tools here: bit.ly/3GtC7vx
    All Reallusion products here: bit.ly/3NeneRj
    Character Creator Pipeline - Body, Accessories, and Clothing:
    • Character Creator Pipe...
    Character Creator Pipeline - Face and Headshot Mesh Conversion:
    • Character Creator Pipe...
    ZBrush Mesh and Character Creator Arbitrary Mesh Pose Management:
    • ZBrush Mesh & Reallusi...
    / @michaelpavlovich
    gumroad.com/pavlovich
    cubebrush.co/pavlovich
    / pavmike
    / pavlovich
    3d.cgmasteracademy.com/instruc...
    www.artstation.com/michaelpav...
    sketchfab.com/pavlovich
    / pavmike
    0:00 - Intro
    6:00 - VaultTec Suit Ribbing
    11:40 - ZModeler Extrude Edge Face
    18:30 - Spotlight Reference Setup
    19:20 - RefSwitcher Plugin Setup
    21:40 - Spotlight Projection and Likeness Landmarks
    23:25 - Base mesh likeness landmarks
    35:30 - Creating a ZRemesh Envelope for Projecting Suit Details
    40:52 - Rebuilding parts of a ZRemesh with ZSphere Topology
    45:25 - Recall History brush projection cleanup
    46:15 - UV Master and UV Seam Creation with Creasing
    53:00 - Walton Goggins likeness to The Ghoul likeness
    1:01:40 - Clothing overview
    1:04:50 - Likenesses and Symmetry
    1:11:25 - Subtool Visibility Sets
    1:12:05 - Reference Organization
    1:20:37 - Modeling a cowboy hat
    1:33:14 - Modeling a cowboy boot
    1:52:10 - ZTopology Brush Straps
    1:54:14 - ZRemeshing a custom strap
    1:59:00 - Modeling bandolier bullets
    2:04:06 - Modeling a fancy decorative belt buckle
    2:11:25 - Adding thickness to cloth with extrude
    2:13:30 - Adding thickness to cloth with dynamic thickness
    2:22:00 - ZBrush Guides cloth damage brush
    2:27:40 - Transpose Master, Layers, and ZBrush Pose Tools plugin
    2:31:30 - Cloth damage torn strips with ZModeler slice

Комментарии • 14

  • @Oscar-tw3uq
    @Oscar-tw3uq Месяц назад +4

    Holy knowledge, i learned a lot, thanks.

  • @musashidanmcgrath
    @musashidanmcgrath 19 дней назад

    In the distant future, when Pav leaves this mortal earth, there will be a gravestone. And the epitaph on that gravestone shall read:
    'Here lies Michael Pavlovich - his topology was modified, he was deleted, and here he lies hidden....

    • @MichaelPavlovich
      @MichaelPavlovich  15 дней назад

      A Geometry > Modify Topology > Delete Pav would be a scary button, I'd have to drag that into the viewport abyss in my custom UI!

  • @antoinebelga1024
    @antoinebelga1024 Месяц назад

    Hi Michael, really love your videos. It would be so helpfull if you could demonstrate a proper way to create high heel shoes for a CC character. The only workflow I can find right now seems really clunky.

  • @Ben-rz9cf
    @Ben-rz9cf Месяц назад +1

    Where do you usually get your reference from? Do you usually just scrub through the actual show itself and just screenshot stuff? How do you make sure your focal lengths are consistent with your viewport?

    • @MichaelPavlovich
      @MichaelPavlovich  Месяц назад +1

      You got it, google image search and screenshots from shows. I don't bother with focal lengths for quick little livestream fun time projects, I just eyeball it and hope for the best 😅

  • @BatwizGaming
    @BatwizGaming Месяц назад

    Where I’ll get that excel link?

  • @jakesparks1782
    @jakesparks1782 Месяц назад

    Hi michael random question for you but is there a way to adjust the color or boldness of edges that are creased in the viewport such as in maya the edge color is brighter and thicker i find it hard to see which edges are creased in zbrush with just the thin dotted line being the only indicator? thanks!

    • @MichaelPavlovich
      @MichaelPavlovich  Месяц назад

      Hmm... you can change the polyframe color and boldness under Preferences > Draw (all the pframe stuff), but not much more than thickness / color. Not really an answer, but fwiw I usually use polygroups to indicate where my creases are (I use crease PG for everything hard surface basically), mixed with turning on dynamic and dialing in my crease level and subdivision history so it's SUPER visual where my creases are

  • @WickedV3ng3nc3
    @WickedV3ng3nc3 Месяц назад +1

    Awesome do you have the total hours taken recorded?

    • @MichaelPavlovich
      @MichaelPavlovich  Месяц назад

      unfortunately no, just a bunch of disjointed nights and weekends around work. Probably 40 hours on VaultTec Goggins and another 40 on the modified Ghoul body, clothing, and accessories (?)

  • @jestemtostem
    @jestemtostem Месяц назад

    still dont understand how did you texture the skin 🙁

  • @Mind_ConTroll
    @Mind_ConTroll Месяц назад

    Every new technique is "cheating". Absolutely True,.... this is what I keep trying to explain to people complaining about AI.