This Non-Euclidean Strategy Game Is SO CLEVER! - HyperRogue

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  • Опубликовано: 15 мар 2022
  • HyperRogue First Look - the puzzle is the movement. To master this game, you must master moving around a non-Euclidean hyperbolic space to defeat monsters - way easier said than done.
    Edited by: / benbenranger
    #aliensrock #hyperrogue #noneuclidean
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Комментарии • 236

  • @Aliensrock
    @Aliensrock  2 года назад +571

    Sweet game, I like it even more now that I understand the goal of the game - unlock new biomes which unlock more new biomes which unlock some end game stuff. Beat the end game stuff and you win. There's a lot more depth than what I first realized!

    • @briansun9261
      @briansun9261 2 года назад +5

      cool

    • @arandomcommenter6759
      @arandomcommenter6759 2 года назад +4

      Deez

    • @ned_arb
      @ned_arb 2 года назад +3

      Im so happy to have gotten this notification! I used to comment about this game because I knew you'd get a kick out of it, but stopped at some point, really glad you checked it out

    • @atmaweapon3958
      @atmaweapon3958 2 года назад +6

      one might say that there is exponentially more depth than in a euclidean game

    • @mistercookboom1899
      @mistercookboom1899 2 года назад

      Its like a normal game with a fish eye camera.

  • @calvinbarbanell2449
    @calvinbarbanell2449 2 года назад +335

    So here's just a general tip for the game: right clicking on things will tell you what they do: It explains how the biomes work and how you unlock them; it explains how the enemies' AIs work and how to defeat them (if, like the vizier, they are defeated in some way other than attacking them); and it will even explain many of the objects and obstacles in this world.

  • @SpriteGuard
    @SpriteGuard 2 года назад +217

    12:04 you found your way into a late-game area that combines mechanics and enemies from a bunch of other lands. There are lands in the game that just explore each one of those mechanics in depth. If you play more of the game and then come back to Eclectic City, it will make a lot more sense. Also remember you can right-click anything to see what it does!

    • @user-gr1vv4pk2i
      @user-gr1vv4pk2i 2 года назад +12

      Seconding. Right clicking is really useful to understand things about the game.
      I'd also recommend changing the setting to make it so ranged orbs (such as the Orb of the Frog) to require you to hold shift to use them. It makes it so you don't accidentally use the orb by clicking too far away from your current cell.

  • @justseffstuff3308
    @justseffstuff3308 2 года назад +89

    I think the Ice Wolves just follow the greatest source of heat, which is why they switched to you when you got close, then back to the campfire when you left again

    • @Fulgur14
      @Fulgur14 2 года назад +14

      Yes, this also means that they usually cannot follow you out of the biome because heat is only tracked in certain places.

    • @paradoxica424
      @paradoxica424 2 года назад +8

      it's more than that. they can only move to cells which are strictly warmer than the one they are standing on, and, they will actively move away from cells that are below freezing.

    • @justseffstuff3308
      @justseffstuff3308 2 года назад +4

      @@paradoxica424 Oooh, I see! Thanks for the info

  • @kalzekdor
    @kalzekdor 2 года назад +64

    About the treasure, it does 4 things:
    1. Increases your score.
    2. Each treasure you collect makes the Realm you collected it from more dangerous. (Each Realm has its own unique treasure.)
    3. Collecting 10 of a Treasure in an Realm allows a specific Orb to spawn in that Realm, like the Orb of Flash you used. Collecting 25 of the Treasure also allows the Orb to spawn outside of its native Realm.
    4. Some Realms are only accessible after meeting specific requirements. For example the Palace can only be accessed after collecting a total of 30 Treasure.

  • @columbus8myhw
    @columbus8myhw 2 года назад +11

    There's a hyperbolic sokoban (that is, block-pushing) game called Sokyokuban that you might enjoy.
    (The name is a pun; "sōkyoku" means "hyperbolic" in Japanese, and "sokoban" is the name of the block-pushing genre)

    • @Green24152
      @Green24152 2 года назад +3

      I would like a link to it.

    • @columbus8myhw
      @columbus8myhw 2 года назад +3

      @@Green24152 I tried, but my comment kept on getting deleted (auto-flagged?).
      Google sends you straight to it.

    • @Tzizenorec
      @Tzizenorec Месяц назад +1

      So, if "Sokoban" is "Warehouse keeper" (Soko = warehouse, ban=management/accounting), then ""sōkyokuban" is "hyperbolic manager".
      The "So" part doesn't appear to be related between the two words. In "sōkyoku", it's represented by the character 双 ("Sō" meaning twin); in "sokoban" the "soko" bit is represented by the two characters 倉庫, which is basically saying "warehouse" twice, and the pronunciation of each character separately is unrelated.

  • @loganm2924
    @loganm2924 2 года назад +32

    Holy shit I’ve played this game for ages. Please play more of it, the amount of strategy is insane.

  • @CMP7778
    @CMP7778 2 года назад +69

    I think I've heard of this game before and it's supposed to be really good. I am excited to watch you play it! Keep up the great content Tyler!
    Tyler quote of the day: "let's hide in here, you can't get me ass- oh you can come in here!"

    • @paradoxica424
      @paradoxica424 2 года назад

      good if you can click with it, just like any other genre. some of my friends said they don't like having to restart from zero, but i like it that way.

  • @Personboiman
    @Personboiman 2 года назад +73

    Seems like a really cool game I think if this becomes a series it will be an enjoyable one

  • @godlyvex5543
    @godlyvex5543 2 года назад +26

    You can right click things to see what they do, by the way. The main goal is to collect as much treasure as possible, but as you collect treasure, the land that that treasure is from gets more difficult. I wouldn't mess with any of the alternate modes, aside from maybe orb strategy mode, which is more of a long term experience, where instead of finding lots of orbs on the ground, you save them up to use in dangerous situations.
    Also, next time you play, press F1 to see a short little guide on the general flow of the game.

  • @xSuperFryx
    @xSuperFryx 2 года назад +29

    I thought this looked stupid at first but man its really well made! Would love to see more and see end game stuff.

  • @AdrianWoodUK
    @AdrianWoodUK 2 года назад +7

    8:47 - So, another thing that happens from picking up treasures (apart from increasing difficulty in that area and unlocking new areas) is you start to get more of orbs like the one here. With another treasures collected, they'll even start to appear in other areas, which is why you also got Flash in the Palace later.

  • @justseffstuff3308
    @justseffstuff3308 2 года назад +141

    ...I didn't understand quite how screwy the hyperbolic space was until I saw the septagon surrounded by seven hexagons, that looks so wrong
    Must've been a massive pain to program, though then again I suppose computers are better at understanding non-Euclidean stuff than us

    • @sapphire--9375
      @sapphire--9375 2 года назад +41

      Computers probably dont care about weather things are euclidian or not. Of course we, the programmers, do, so it mustve been a big fukin pain to program yea

    • @TekExplorer
      @TekExplorer 2 года назад +12

      Look up hyperbolica devlogs

    • @tghy71
      @tghy71 2 года назад +11

      Think of it like a soccer ball, which has pentagons surrounded by hexagons. Except instead of a ball, it's a hyperboloid, and instead of pentagons, it's heptagons.

    • @shadowcween7890
      @shadowcween7890 2 года назад +5

      @@tghy71 just imagine it like a globe but klein bottle

    • @neopalm2050
      @neopalm2050 2 года назад +20

      @@sapphire--9375 No, the computers definitely care. If you tiled euclidean space with any tiling, you can very easily represent a tile with just a couple of numbers. e.g. a square tile in the normal square tiling can be represented with just an x coordinate and a y coordinate. Telling when tiles are adjacent is also pretty trivial.
      If you want the tiles to tile hyperbolic space though, you'd have to represent tiles in a different way that's not quite as easy as "the coordinates, orientation, and type of the tile" since coordinates are harder to use universally in hyperbolic space.
      (so basically, I agree it would be a massive pain to program compared to a euclidean version)

  • @Tehom1
    @Tehom1 2 года назад +5

    The Hypersian Rug is an in-joke. It's the name of a visualization of hyperbolic space. By the same guy, I think.

  • @zacharybarbanell1064
    @zacharybarbanell1064 2 года назад +8

    Believe it or not, this game does have a first person mode (as well as VR support), if you really want to go through that for some reason. You can play the normal 2d game from a 3d perspective, or play it in a 3d geometry,

  • @canadian_grim_reaper
    @canadian_grim_reaper 2 года назад +29

    A non adventure game in non-euclidean space? Hyperbolica could never

    • @columbus8myhw
      @columbus8myhw 2 года назад +4

      I think Hyperbolica achieved its goal of being a tech demo. It always felt like the gameplay was treated as secondary by the developer (which is a shame)

    • @pvic6959
      @pvic6959 2 года назад +1

      i was so upset when he said he didnt like hyperbolica. i dont care that he doesnt like it, it was the way he said it and how he said it. he didnt have to be so harsh
      ive been watching the dev logs for so long and i know how much love and thought went into the game just for him to say something like "i despise it" (i dont remember the exact words but he could have just said its not for him)

    • @columbus8myhw
      @columbus8myhw 2 года назад

      @@pvic6959 He didn't say that. He said "It was very intriguing, but ultimately it was an adventure game, and adventure games disgust me"

  • @JacoTheDeadRuler
    @JacoTheDeadRuler 2 года назад +11

    Definitely quite nasueating to watch at first, feels like you are on top a mountain/about to fall down, but definitely a really interesting concept. Especially for a math major like me.

  • @pedroff_1
    @pedroff_1 2 года назад +7

    The moevent-based strategy aspect made me remember Crypt of the Necrodancer. Except, of course, without the whole "on the beat of the music" thing

    • @paradoxica424
      @paradoxica424 2 года назад +2

      Warped Coast was specifically inspired by parity-dependent gameplay in Crypt of the NecroDancer.

    • @sakesaurus1706
      @sakesaurus1706 2 года назад

      @@paradoxica424 parity huh? I called it parity before, I knew it's the reason i can't smack that goblin. Still, it's kinda cool others use math to describe game mechanics

  • @jlco
    @jlco 2 года назад +17

    Oh man, I remember playing this back when I first installed Ubuntu on my laptop, since it was one of the only games I saw on the Synaptic Package Manager.
    Pretty funky concept, basically top-down Hyperbolica (of course, Hyperbolica released two days ago, whereas this has been around for at least five years to my knowledge).

    • @user-gr1vv4pk2i
      @user-gr1vv4pk2i 2 года назад +4

      Also Hyperbolica is finite and has a premade map, whereas this is procedurally generated and infinite. So it explores hyperbolic space in two rather different ways.

  • @viviainusher4766
    @viviainusher4766 2 года назад +6

    The music is such a vibe and just I really enjoyed this. I don't know your plans on it but I would love to see more of this. This was cool as heck.

  • @imjustwolf
    @imjustwolf 2 года назад +2

    Definitely do more of this game! It was really interesting to watch you figure out what to do.

  • @CntRational
    @CntRational 2 года назад +3

    HyperRogue is one of my favorite games, I'm excited to see you play it!

  • @ridiculouspyro64
    @ridiculouspyro64 2 года назад +5

    Glad to see such a good game getting more recognition!

  • @jherboss2516
    @jherboss2516 2 года назад

    I started playing this game and I was thinking to myself that you would like this. I am so exited to see you play this.

  • @giakobbo
    @giakobbo 2 года назад +1

    would love to see more of this

  • @VeryRGOTI
    @VeryRGOTI 2 года назад +1

    Hey i was fairly recently thinking about reinstalling this game but didnt exactly remember what the name of it was, thanks for the upload and gameplay tyler!

  • @teomankaranfil5269
    @teomankaranfil5269 2 года назад +1

    "They took Hyperbolica and did what Tametsi did to Hexcells."
    -Tyler 2022

  • @Thatwasademo
    @Thatwasademo 2 года назад +4

    The Seep that you saw in the Living Wall zone is a reference to Deadly Rooms of Death (DROD), a game series which I would highly recommend based on the amount you've previously enjoyed Baba is You and seem to like the combat of this game. (DROD is about similarly chess-ish turn-based combat, but in ordinary taxicab geometry instead of hyperbolic geometry and in designed puzzles rather than random terrain; also featuring a Really Big Sword reminiscent of the fork from Stephen's Sausage Roll)

  • @turtleshelley7577
    @turtleshelley7577 2 года назад

    Great vid! Love the Seinfeld reference btw

  • @Lucian4694
    @Lucian4694 2 года назад +1

    yooo its the og hyperbolic game, i never thought he'd actually play this

  • @nickknack2623
    @nickknack2623 2 года назад +8

    Kinda crazy how this game has the same premise as Hyperbolica, doesn't look as polished, and yet is much better gameplay wise.

    • @JacoTheDeadRuler
      @JacoTheDeadRuler 2 года назад +1

      Triple a games vs indie devs in a nutshell

    • @EmeraldEmsiron
      @EmeraldEmsiron 2 года назад +7

      @@JacoTheDeadRuler im pretty sure both are indie just with vastly different intentions

    • @paradoxica424
      @paradoxica424 2 года назад +1

      HyperRogue is over a decade old and the developer is an active geometer in academia, it's kinda hard to polish a game visually, mechanically, and juggle an academic day job trimultaneously.

  • @Intrebute
    @Intrebute 2 года назад +2

    There are some areas that explore different ideas and how they play out in hyperbolic geometry. For example, there's at least 4 different biomes that explore what gravity might look like, all in completely different ways. This game is fun, and if this is as much as you're going to cover, I personally recommend you explore all the biomes with the debug menu just so you can see how _much_ variety there is and how unique every feature gets.

  • @notbaconzzzzzzz
    @notbaconzzzzzzz 2 года назад

    I would love to see more of this game on this channel.

  • @thesatelliteslickers907
    @thesatelliteslickers907 11 месяцев назад

    if you right click on an enemy or tile. you get a short blurb about how that enemy or biome works, the eclectic city combines the mechanics of several other biomes at the same time

  • @tritoner1221
    @tritoner1221 2 года назад +1

    finally someone covered this gem!

  • @Tiggy227
    @Tiggy227 2 года назад

    wow! I would love to see more of this ngl

  • @KaiserMattTygore927
    @KaiserMattTygore927 2 года назад +1

    Cool concept, creative game.

  • @Captain_Willlow
    @Captain_Willlow 2 года назад +1

    Please play more of this :)

  • @lukatolstov5598
    @lukatolstov5598 6 месяцев назад

    0:01 Intro and Icy Land
    1:12 Hunting ground
    2:23 Jungle 2:30 I didn't knew that when active ivy has no space to move it dies.
    3:35 6:22 Living Cave
    4:42 Alchemist Lab
    6:54 Stuck
    7:17 Crystal World
    8:07 Game over

  • @scronchgoose7403
    @scronchgoose7403 2 года назад +3

    Honestly, this doesn’t mess with my eyes at all

  • @poemes
    @poemes 2 года назад

    Very nice

  • @bradgould215
    @bradgould215 2 года назад

    this looks cool

  • @Luiscpiii
    @Luiscpiii 2 года назад +1

    13:49
    "im where i need to be right now, killing minors"
    lol

  • @jocrane01
    @jocrane01 2 года назад +1

    More of this game please.

  • @PaulyPop
    @PaulyPop 2 года назад

    Damn another video I have to take a back seat on because of motion sickness

  • @d3ofol
    @d3ofol 2 года назад +1

    I haven't seen this game in FOREVER

  • @ilovehumongoushonkers
    @ilovehumongoushonkers 2 года назад +1

    Finally he plays it

  • @JacoTheDeadRuler
    @JacoTheDeadRuler 2 года назад +3

    Gameplay seems similar to pixel dungeon with the letting the enemies approach you and then attack style gameplay. Might be interesting to see Tyler do a playthrough of pixel dungeon.

    • @ZenoRogue
      @ZenoRogue 2 года назад +2

      You mention Pixel Dungeon in particular, but that's how basically most roguelikes (in the traditional sense) work. I mean, this particular thing is a consequence of the general idea of a character moving in turns on a grid. Fans of this genre are annoyed by how "roguelike" popularly means something totally different now. Any good trad roguelike should be cool too! Dungeon Crawl Stone Soup is one of the most popular ones currently.

  • @popahglo3609
    @popahglo3609 2 года назад

    Tyler is on a hyperbolic roll right now

  • @flamesdiamond
    @flamesdiamond 2 года назад

    Yessssssssss

  • @joshburleigh8252
    @joshburleigh8252 2 года назад

    The palace guards look like captain sauce!

  • @itioticginger9520
    @itioticginger9520 2 года назад +4

    Have you looked into Recursed? It's a game totally up your alley.

    • @paradoxica424
      @paradoxica424 2 года назад

      Meta-nested programmatic interactions. Putting the Cursed in Recursed.

  • @WanderTheNomad
    @WanderTheNomad 2 года назад

    Oh so the further the radius, the further ahead in the future you can plan your moves.
    Like how in tetris you can see which pieces are coming up.

  • @Nauriek
    @Nauriek 2 года назад +2

    Man, i wish i could take this game and import it's mechanics into special dungeons of a fleshed-out Roguelike game.

    • @paradoxica424
      @paradoxica424 2 года назад

      Zeno didn't like that direction of development because of grinding being a potential issue. So instead we have what would be considered an "experimental roguelike" (ignoring the part where this game has been fully fleshed out for a very long time) Of course, some people like grinding but it's not for everyone.

  • @maxmeek8923
    @maxmeek8923 2 года назад

    Not for me, but I still dropped a like because I love your channel

  • @AAAAAAAAAAAAAAAAAAAAAAAAAA6948
    @AAAAAAAAAAAAAAAAAAAAAAAAAA6948 2 года назад

    Hey I love your vids and I found a really cool rougelike game that I really want you to check out it's a game about you living in a dome and mining ores to upgrade your defenses it's called Dome Romantik it's only has a demo but it still has a lot of depth in it

  • @TheAgamemnon911
    @TheAgamemnon911 2 года назад +1

    It's such a unique game. Where else is geometry itself your best friend and your worst enemy at the same time?

  • @esosaenakoya5807
    @esosaenakoya5807 2 года назад +1

    Have you ever tried to play "the pedestrian" its a puzzle platformer in 2.5D and I was suprised when I saw the art en how the puzzle mechanics work

    • @EmeraldEmsiron
      @EmeraldEmsiron 2 года назад

      iirc he played it on one of his mega variety streams

  • @FlameRat_YehLon
    @FlameRat_YehLon 2 года назад

    This is one of those rare moments for a Steam gamer that, out of boredom you launch a random game in your Steam library full of bundled games, and it's actually good. To me it's a bit less random though, since it's also available in VR, making it show up in a way smaller list. My only complain about this game, though, is that the VR mode is like, almost works, but isn't, and they really should get a working VR mode so that we can enjoy the game in dumb but fun first person view.

  • @greenbirdmusic7495
    @greenbirdmusic7495 2 года назад

    suggestion status: success
    unless you found it through a different suggestion, but YEEEE

    • @paradoxica424
      @paradoxica424 2 года назад

      i never thought this was up his alley so i didn't even bother.

  • @JacobTheCroc
    @JacobTheCroc 2 года назад

    Nice game, music reminds me of RuneScape.

  • @markzupancic3717
    @markzupancic3717 2 года назад +1

    Play Don't touch anything in VR. It's a great puzzle game with.

  • @sethwyrzykowski9176
    @sethwyrzykowski9176 2 года назад

    Ow, again my brain but I’m too high this time I need sleep hahaha.

  • @vehicleboi5598
    @vehicleboi5598 2 года назад +1

    hyperbolica’s grandpa

  • @ricardsmuncis2858
    @ricardsmuncis2858 2 года назад

    You should try Rogue Tower

  • @tuopi27
    @tuopi27 2 года назад

    if you liked the non-euclidian madness of hyperrogue, you should try out the new game hyperbolica. i have been following its development in the devlogs for a while, and it just came out.

    • @cantonripfist
      @cantonripfist 2 года назад +2

      He already made a video on hyperbolica it came out a few days ago

  • @fishthefishbro3403
    @fishthefishbro3403 2 года назад

    I guess the guy really doesn’t like to step on the lines on the floor

  • @user-AADZ
    @user-AADZ 2 месяца назад

    4:28 hazbin hotel writing

  • @columbus8myhw
    @columbus8myhw 2 года назад

    If I post a comment with a link, does it get held for review? I was confused why a comment I wrote kept on disappearing

  • @Abominus2
    @Abominus2 2 года назад +1

    at 3pm???

  • @Manstrual
    @Manstrual 2 года назад

    Damn

  • @itsBenjamon
    @itsBenjamon 2 года назад +2

    is this game gonna give me a headache like the last non-Euclidean game?
    edit: yes

  • @nathanielflear9045
    @nathanielflear9045 2 года назад +5

    in what ways does the game need to be played differently as a result of the non-euclidean geometry. why couldnt it be on a grid of hexagons for example?

    • @jlco
      @jlco 2 года назад +1

      A grid of only hexagons- rather than the hexagons interspersed with heptagons as seen in a few biomes here- would give you a euclidian 2D playing field.
      Using hexagons and pentagons together gives you spherical geometry- as you may have noticed from some soccer ball designs.

    • @Jack-lp3gc
      @Jack-lp3gc 2 года назад +7

      unique properties of hyperbolic space, particularly the stupidly massive amount of space it provides (for example a circle in hyperbolic space has 10's - 100's of times more area than a circle of same circumference in Euclidean space), Alot of the biomes involve puzzles that take advantage of or show off these properties like the is a holonomy biome where you have to walk in circles to reorientate the world around you. and the biomes like the one with the vines wouldn't work in Euclidean space because it would fill too quickly.

    • @mach5620
      @mach5620 2 года назад +4

      In hyperbolic space, straight lines diverge. This means that if you run away from enemies, they start to line up, allowing you to hit them one by one. You simply couldn't do that in euclidean space, they would all keep the same distance. You couldn't do 1:30 with a grid of hexagons (in euclidean space, you can have hyperbolic hexagon grids), both hunting dogs would always be right next to you.

    • @godlyvex5543
      @godlyvex5543 2 года назад +3

      The game actually has several examples of how the game would work differently in euclidean space. It would be much harder to find other areas, it would be more difficult to escape, and the gimmicks of several areas simply wouldn't work at all.

    • @SpriteGuard
      @SpriteGuard 2 года назад +6

      The Alchemy Lab and Living Cave are both far easier to navigate because of the geometry, they branch and branch without looping back on themselves or hitting dead ends. Alchemy Lab in particular would have way, way more dead ends. There are some later lands that explore other aspects of hyperbolic geometry, with infinitely large structures that couldn't exist in Euclidean geometry like the Clearing (an infinitely large mutant ivy) and the Haunted Woods, which is a "bigger on the inside" trap where you can become lost forever.
      There's also a process called holonomy where you can change the orientation of things around you by walking in a circle. This is used in the Burial Grounds to dig for treasure with a sword that always points the same direction.
      There's the Round Table, which is a circle that is only 28 tiles in radius, but contains more area than most cities. Finding the center is an extremely difficult puzzle, whereas it would be trivial (and much smaller area to search) in Euclidean geometry.
      There's the orb of Yendor, which has a key 100 paces away, and then you have to find your way back. In Euclidean geometry it would be simple enough to retrace your steps accurately enough just by memory, but in hyperbolic geometry, even a single error in retracing your steps can lead you someplace very far from where you were trying to go.
      In the Land of Eternal Motion and the Hunting Ground, you would never be able to escape the dogs in Euclidean geometry. The lack of parallel lines in hyperbolic geometry makes it so that dogs can't run alongside you, they have to run on exactly the same line as you or get left behind, so they line up nicely in Hunting Ground and get left behind in LOEM.
      Every land in the game has some way that it interacts with the geometry to create situations that couldn't exist in Euclidean geometry, those are just a few.

  • @tdubmorris5757
    @tdubmorris5757 2 года назад +1

    Still a bit sad hyperbolica didn't get a full playthrough but hyperrouge should also be fun.

  • @watamatafoyu
    @watamatafoyu Год назад +1

    The music sounds non-euclidean

  • @dom7899
    @dom7899 2 года назад +1

    Tyler yesterday: i loathe adventure games, they are garbage.
    Tyler today playing an adventure game: I like this. i think its pretty fun

    • @godlyvex5543
      @godlyvex5543 2 года назад

      maybe cause it was a bad adventure game, really shallow with few puzzles or gameplay elements in general, while this game is deep with all of those things

    • @paradoxica424
      @paradoxica424 2 года назад

      is this adventure though? it has a different flavour

  • @shubanvarkar7080
    @shubanvarkar7080 2 года назад +2

    great vid also i would recommend playing bendy and the ink mechine it is a puzzle game mixed with horror , i watched other youtubers play it and tried to replace their reactions with yous and IT WAS PERFECT. pls give it a try

  • @victorvirgili4447
    @victorvirgili4447 Год назад

    Kinda reminds me of Ardor

  • @bamaxdaws6459
    @bamaxdaws6459 2 года назад

    13:50 Nobody take this out of context, please.

  • @Coolwaterdragon1
    @Coolwaterdragon1 2 года назад

    Check out neon sundown

  • @BlueberryCats_
    @BlueberryCats_ 2 года назад

    Legit just read a comment on another of your videos about this lol

  • @kosbebot6360
    @kosbebot6360 2 года назад

    I agree, the distortion of the tiles isn't a great experience x(

    • @paradoxica424
      @paradoxica424 2 года назад +2

      there is no way of projecting a hyperbolic surface onto a euclidean one without some form of distortion. it's a theorem of differential geometry. (also true for spherical surfaces)

    • @legendgames128
      @legendgames128 Год назад

      You have to choose how you want the tiles to be distorted, whether it'd be in a disk, in the entire Euclidean plane, or embedding it in 3d.

  • @EichiNemoto.
    @EichiNemoto. 2 года назад

    Oh god, this is one video i cant watch when sleepy. Started to hurt my brain haha

  • @greyghost9721
    @greyghost9721 2 года назад +1

    How is this not an adventure game lol. Great vid tho

    • @paradoxica424
      @paradoxica424 2 года назад

      is this adventure though? it has a different flavour

  • @scratezzz
    @scratezzz 2 года назад

    I can’t believe I can’t enjoy the game cos it literally hurts my head looking at the surrounding shifts as you move ; -;

  • @Shlarp42
    @Shlarp42 2 года назад +1

    Imagine not being early

  • @EvanG529
    @EvanG529 2 года назад

    Would be nice if they could beautify the game a little. It's a bit of a bore to look at. Maybe some textures that warp around the polygons.

  • @praisethyjeebus
    @praisethyjeebus 2 года назад +1

    Never been this early, what do I do?

  • @EmeraldEmsiron
    @EmeraldEmsiron 2 года назад +1

    does anyone know if the individual sections are infinite or just stupidly fuckin large?

    • @Fulgur14
      @Fulgur14 2 года назад

      Most are infinite. Camelot, though, is the SFL type.

    • @ZenoRogue
      @ZenoRogue 2 года назад +1

      In practice infinite.
      Technically every game is limited by (1) player patience, (2) computer RAM, (3) used number representations (think Far Lands in Minecraft).
      HyperRogue uses a 16-bit signed integer to store the distance from the origin, so if you are patient enough (and have enough RAM) to spend a few hours to go about 30000 steps from the start, weird things start to happen (inspired by Far Lands).
      Which means that the size of the world is a number with about 7000 digits. Not sure about the individual sections, but they are definitely larger than, say, No Man's Sky (about 20 digits.)

    • @EmeraldEmsiron
      @EmeraldEmsiron 2 года назад +1

      @@ZenoRogue gotya, so limited moreso by computation than geometry. intuitively its really weird to think like, a space can have 3 or more non parallel lines and still be infinitely large, byt thats hyperbolic space for ya I guess

    • @legendgames128
      @legendgames128 Год назад

      @@ZenoRogue It's funny to think that every zone you encounter are like areas of chords in a hyperbolic circle that has radius of 30000 steps and they never intersect except at Crosslands 3 and 4.

  • @legendgames128
    @legendgames128 Год назад

    Goal of the game: Get the Orb of Yendor by unlocking lots of lands, defeating tons of monsters, and get the key to obtain the orb of Yendor. Exponentially easier said than done.

  • @lukatolstov5598
    @lukatolstov5598 6 месяцев назад

    I HAVE THAT GAME!!!!! =D

  • @huang111
    @huang111 2 года назад

    That title is just firing shots at hyperbolica

    • @paradoxica424
      @paradoxica424 2 года назад

      i mean everyone in the hyperbolic video game scene agrees that hyperbolica is just a small tech demo of a nearly-complete game engine for hyperbolic space. that's just the unfortunate nature of re-inventing the wheel. (granted codeparade's engine is more suited to continuous movements, and has better visuals)

    • @huang111
      @huang111 2 года назад

      @@paradoxica424 I was making a joke about how the original title had something to do with “non-euclidean non-adventure game is so clever”. Which was literally just firing shots at hyperbolica because he said he hates adventure games

    • @legendgames128
      @legendgames128 Год назад

      @@huang111 Ironically, Hyperrogue is an adventure game.

  • @problemsolver3254
    @problemsolver3254 2 года назад

    13:50 kinda sus not gona lie

  • @mattferrigno9750
    @mattferrigno9750 2 года назад

    Did he really just say that point A to B is faster then going in a circle... a 5 year old knows this man lol

    • @paradoxica424
      @paradoxica424 2 года назад +3

      significantly faster, not just "faster" (lapse in language, it's forgiveable). for a disk of radius 20 units that's the difference between pi*20^2 ~ 1257 and pi*1.722^5 ~ 165125 units.

    • @godlyvex5543
      @godlyvex5543 2 года назад +1

      It's WAY faster, as the other guy said. A circle with a diameter of 56 would have a circumference of over 10 million.

  • @blainebortuga1611
    @blainebortuga1611 2 года назад

    I'm too high for this shit

  • @loganbaker007
    @loganbaker007 2 года назад +1

    This game is a lot better than hyperbolica

    • @paradoxica424
      @paradoxica424 2 года назад

      it's been continuously polished in its mechanical depth for over a decade, so naturally it's going to be better.

  • @terabyte6903
    @terabyte6903 6 месяцев назад

    Did you know you can play minesweeper in HyperRogue?

  • @RickyRatte
    @RickyRatte 2 года назад

    Is it just me or is the music way to loud in this video?

  • @sunbleachedangel
    @sunbleachedangel 2 года назад

    what a weird game

  • @justsomecheesecake
    @justsomecheesecake 2 года назад

    So early I never get to say high

    • @newman4660
      @newman4660 2 года назад +1

      but do get to say low