#civ6 #civilization6 #tierlist Me and Aaron create a Natural Wonders Tier List for Civilization 6 Music: Paul Sumpter - "King of Kingston" (Club Penguin Coffee Shop)
Well, there's some stuff I disagree with on this list: 1)Cliffs of Dover I'd definitely rate below Chocolate Hills in the lower parts of B tier. There's just no real good time to work it's tiles for an amazing gain unless you literally spawn on it. You just need too much production in the early and mid game to be worth consistently working the Cliffs tiles outside of cases where you can grow a city 1-2 turns earlier. And later on +3 Culture is not quite as impressive when you already make around 150 culture per turn. 2)Galapagos I would also rate B tier, because most of the time it spawns in a very awkward spot where you can only take advantage of 2-3 tiles, and you can basically never take advantage of both +4 Science tiles it gives. It is definitely worse than Barrier Reef. Realistically, for working the 3 tiles that you have access to, most of the time will just give the city +8 Science +3 food +3 gold. The Reef gives +4 Science +6 Food, and will also let you get at least a +2 Campus, making it a +6 Science +6 Food bonus to the city with just 2 pops. 3) Lysefjord by default can't be in S tier because naval warfare is almost completely irrelevant in Civ 6, and in a majority of games you just don't build more than 1-3 boats. I would put it below the Ik-kil, because they both give the same feeling of 'great when you can abuse it, irrelevant if you can't', with the difference being that it's way less common to be able to use the Lysefjord. 4) Mount Everest I'd put in F Tier with the Arch and the Triangle, it's just completely irrelevant most games, unless you spawn directly next to it AND are playing a civ that wants an early religion at the same time. 5)Minor gripe but Vesuvius is better than Kilimanjaro because it's much more likely to erupt and improve those tiles around it. Even if the starting yields are worse, by turn 100 the bonuses from eruptions will make the tiles around Vesuvius will be on par or better than the ones around Kilimanjaro.
This is why I LOVE making these civ videos cause other people will point things out that me and Aaron don't think about 1) True didn't think of production 2) Also true, it does spawn weird sometime 3) Navies are weaker but 1 plus production to adjacent tiles is still nice, and if you do have a use for navy it is really good, probably low A tier 4) Both me and Aaron never go religion so we don't know how strong or unstrong religious stuff is 5) Valid
@@Atol I also don't play a lot of religious games, but I did have a game where I happened to play a religious Civ and had mount Everest within around 15-20 tiles of my Capital. And even then it was almost never worth sending the new Acolytes to the Everest to get the buff if I wasn't sending them in that general direction anyway. Why waste 8-10 turns going to the Everest and back again (5-6 turns to it, 3-4 turns returning) unless the Apostle also had the Pilgrim (+3 charges when visiting a natural wonder for the first time) promotion? And as for settling a city nearby for instant promotions, generally speaking for a similar setting, most of the time you can't really settle a city that far from the capital without 2-3 cities in between them because of loyalty pressure, which heavily delays getting use out of Everest.
I don’t think you realize how good Bermuda is. Just don’t send naval units there. Set up defenses around it and enemy ships get teleported away from your city when attacking. Pog
Nah, it was overrated if anything. Completely useless when not going for a Religious Victory, and even when going for that type of win, it's limited use if it's more than 15 tiles from the Capital. And you can't rate wonders as if you got the best case scenario with it, because then every wonder would be S tier.
for me I’ll take Mt. Roraima over Yosemite, then you have all type of yields included 1. Torres del Paine (food+production) 2. Mt.Roraima (faith+science) 3. Paititi (culture+gold)
Yo Atol fix your editing software it fucks up my voice
Someone fix my audio please every mic I use is bad
Well, there's some stuff I disagree with on this list:
1)Cliffs of Dover I'd definitely rate below Chocolate Hills in the lower parts of B tier. There's just no real good time to work it's tiles for an amazing gain unless you literally spawn on it. You just need too much production in the early and mid game to be worth consistently working the Cliffs tiles outside of cases where you can grow a city 1-2 turns earlier. And later on +3 Culture is not quite as impressive when you already make around 150 culture per turn.
2)Galapagos I would also rate B tier, because most of the time it spawns in a very awkward spot where you can only take advantage of 2-3 tiles, and you can basically never take advantage of both +4 Science tiles it gives. It is definitely worse than Barrier Reef. Realistically, for working the 3 tiles that you have access to, most of the time will just give the city +8 Science +3 food +3 gold. The Reef gives +4 Science +6 Food, and will also let you get at least a +2 Campus, making it a +6 Science +6 Food bonus to the city with just 2 pops.
3) Lysefjord by default can't be in S tier because naval warfare is almost completely irrelevant in Civ 6, and in a majority of games you just don't build more than 1-3 boats. I would put it below the Ik-kil, because they both give the same feeling of 'great when you can abuse it, irrelevant if you can't', with the difference being that it's way less common to be able to use the Lysefjord.
4) Mount Everest I'd put in F Tier with the Arch and the Triangle, it's just completely irrelevant most games, unless you spawn directly next to it AND are playing a civ that wants an early religion at the same time.
5)Minor gripe but Vesuvius is better than Kilimanjaro because it's much more likely to erupt and improve those tiles around it. Even if the starting yields are worse, by turn 100 the bonuses from eruptions will make the tiles around Vesuvius will be on par or better than the ones around Kilimanjaro.
This is why I LOVE making these civ videos cause other people will point things out that me and Aaron don't think about
1) True didn't think of production
2) Also true, it does spawn weird sometime
3) Navies are weaker but 1 plus production to adjacent tiles is still nice, and if you do have a use for navy it is really good, probably low A tier
4) Both me and Aaron never go religion so we don't know how strong or unstrong religious stuff is
5) Valid
@@Atol I also don't play a lot of religious games, but I did have a game where I happened to play a religious Civ and had mount Everest within around 15-20 tiles of my Capital. And even then it was almost never worth sending the new Acolytes to the Everest to get the buff if I wasn't sending them in that general direction anyway. Why waste 8-10 turns going to the Everest and back again (5-6 turns to it, 3-4 turns returning) unless the Apostle also had the Pilgrim (+3 charges when visiting a natural wonder for the first time) promotion?
And as for settling a city nearby for instant promotions, generally speaking for a similar setting, most of the time you can't really settle a city that far from the capital without 2-3 cities in between them because of loyalty pressure, which heavily delays getting use out of Everest.
I don’t think you realize how good Bermuda is. Just don’t send naval units there. Set up defenses around it and enemy ships get teleported away from your city when attacking. Pog
only problem with it is that it usually spawns in the middle of the ocean surrounded by nothing
Good vid but ur friends voice is super annoying and is making the video unbearable to watch
buy me a mic pls
@@fudgiecakes9183 you're voice is stupid, shut up 💀💀
Lol
Mount everest was absolutely SLEPT ON
Nah, it was overrated if anything. Completely useless when not going for a Religious Victory, and even when going for that type of win, it's limited use if it's more than 15 tiles from the Capital. And you can't rate wonders as if you got the best case scenario with it, because then every wonder would be S tier.
1. Torres
2. Yosemite
3. Paittiti
for me I’ll take Mt. Roraima over Yosemite, then you have all type of yields included
1. Torres del Paine (food+production)
2. Mt.Roraima (faith+science)
3. Paititi (culture+gold)
Nice vid, but your buddy needs to stop rasping his voice into the mic it makes it near unwatchable. I learned a lot as a new civ player from this tho.
buy me a mic pls