Hey man your presentation style is amazing! Hope you grow further. Idea for tier list: Governor promotions...was looking for something like this but it's not around, so just thought id float the idea.
The few times I get excited over a desert wonder outside of specialist civs: I have often rolled maps that have a smallish desert patch with greener lands around it. There have been a few games that I’ve been able to fan out around the wonder, and get 3-4 decent holy sites with good adjacency, while only sacrificing a few tiles to desert. It’s sometimes workable if you want to use work ethic to make holy sites into ancient era industrial zones. It doesn’t scale well to late game, but if you snowball 3-4 high production cities into a wider empire spam, you’ll be well set up by the time the pantheon loses its usefulness. All that being said desert wonders are definitely weakest, but I think I’d prefer a desert wonder settle in a lot of cases over a good volcano wonder spawn; where I’m gonna be battling environmental all game.
That was an incredible break down of the classic tier list video. I think breaking them down into wonder types then ranking them made the video really informative and well done. Good job!
@@Zondagskind.Gaming Yeah it's mostly great engineers, and merchants that would be interesting. The latter especially with monopolies since it does makes you think which ones you really need, and which ones you'd rather build an industry with
Damn bro your Icelandic pronunciation of the volcano was perfect, as an Icelander, I am very impressed, might as well be Icelanders yourself. I will subscribe you are amazing bro keep the videos going.
Great tier list!! I pretty much agree with what you said, though am *slightly more tolerant of the desert wonders because if they're not dead in the center, you can settle on them and add 2food/1prod to them.
Ok so i'm only at lakes, but imo something you 'overlook' here is that the ones that function as an actual lake (all besides Fountain, and Ik-Kil) benefit from the harbor, Auckland as well as Huey Teocalli. Besides that they also count as a feature, so they work with Reyna s forestry management, preserves, the Marae, and are the only lake tiles that can be part of a national park.
True. Most of those things also count for other wonders, however - Preserves especially. I also think that, if you're building a wonder to make a tile good, that tile isn't very good. The Harbour synergy is one I might have overlooked, since I do address it for Ocean Wonders.
@@Zondagskind.Gaming Most definitely, it's why i put overlook between apostrophe, since i didnt want it to sound as critique. I do however think it makes them fairly unique as a lake tile. Also it makes a lot more sense to adress it for Ocean wonders and not for lakes, since you do might have trouble finding a spot for an actual harbour :)
Something interesting on Lysefjord. It's the only wonder so far that i have noticed has a chance of not spawning at all if you custom add wonders to your game, and i have no idea why this is haha
Well done on the 300 subs! Do you have any idea how wonders which give yields to adjacent tiles work if they are next to mountains and you are the Inca? I imagine a situation where combined with terrace farms, they would be sensational…
Religious effects tier list? Just all of them, pantheons included. Would probably be a really long video though. Maybe splitting Pantheon in their own category.
Great Barrier Reef is imo way overrated here, and should be put down in the C or so. (Disclaimer: I'm judging wonders by their value assuming you settle them in the start of the game). You dont really want to work these tiles early in the game,because while you get good growth out of it, having production to start cranking out infrastructure or units is far more important in the early ancient era when you are behind the AI. Meanwhile getting tech faster will generally just bump up your district costs, without actually providing much of a real benefit anyway (since you need to produce stuff like settlers/units/builders pretty fast to catch up). And getting a +4 campus or holy site out of it is nice, but nothing that game breaking. Compare this to Roraima and especially Paititi, where settling near it early almost guarantees a win by default because of the absolute stupid yields you get for free. Also anything faith related I personally rate as a top wonder automatically deserving A (assuming you settle it in the early game as mentioned). This is because getting "free" faith early is tremendously important for getting the best pantheons early on, and it allows you to run Urban Planning over God King, which by itself is a very good choice as Urban Planning is a great policy card by itself in the early game due to how important production is for catching up to the AI.
Fair enough, I think with that frame of reference all the ocean wonders drop down considerably. I took more of a long-term approach on it, and I really rate that you can use the Great Barrier Reef to give adjacency on a district that doesn't get it from other natural wonders, so it's a bit more flexible than e.g. Ha Long Bay.
@@Zondagskind.Gaming Taking the approach of valuing over the whole game is fine, the reef is better in that case. That being said, I feel like most wonders are pretty inconsequential if you settle them in the mid game or later, simply because the impact on the game isn't there anymore. Zhangyie Dangxia (or however you spell it) is a good case. Super good on turn 1, but pretty meh in the mid game. My current game had me spawn near it, and so far it led me to getting one general and merchant for free in the ancient era, and another one of each early classical. Needless to say, having a great general for no effort makes an early rush many times easier on deity. I usually dont even bother settling near it in the mid game however, if it means passing up good terrain or a strategic location elsewhere. The only real exception to any evaluation of wonders are imo wonders like Fountain of Youth etc. I never really feel the need to settle Fountain of Youth early, but just having it in the game is great, almost regardless of when you discover it. Makes for a much easier domination game, whether that is in the ancient era or Renaissance. Matterhorn is still great just because of the adjacent yields it provides, while having an incredible ability bonus as well like Fountain does.
Love the Ranking, but i think you should reconsider Lysefjord. Before the buff it was certainly F Tier, but now with its 1 Production, it is sad to see it so low. In comparision to Mount Everest, it gives the same yields, but Production. To Piopiotahi, it gives "just one Gold less", but depending if you value culture or production more, still a very good yield. Afaik it has the same spawn mechanics. In comparison to the other production wonders, i think it's just slightly worse than Mato Tipila and Torres del Paine, but much better than Vesuvius. Honestly i think low B/strong C Tier should be the case.
Fair enough, maybe I'm too harsh. It just feels worse to have Lysefjord spawn in a place where you can't travel with a boat, than Everest in a place you can't travel with religious units. So my disappointments may weigh more than they should.
@@Zondagskind.Gaming The boat stuff, i would mostly skip, it's mostly a gimick, just like everest (normally, you got roads to other civs, or a road, even if not, it's not really something to consider using, if the civ to convert is on the other side). The 1 production on the other hand is very important and it's a 3 tile wonder just like Piopiotahi - 2 either amazing tiles or holy site spots. In case of production - 6 tiles with +1, 3 with +2 improving 12 - like 1 tile wonders with +2 as minor yields, in relation to Torres, surrounded with plains (no hills) would be 8 (and 8 food). But on the other hand, i do not remember, if Lysefjords base tile is allowed on tundra.
and please do not consider that as a negative - it took me multiple months, after they added the 1 production, to really appreciate this change (as with Giant's Causeway culture)
Hey man your presentation style is amazing! Hope you grow further. Idea for tier list: Governor promotions...was looking for something like this but it's not around, so just thought id float the idea.
Oooooooooh... 👀
The city park improvement is my favorite liang promotion
The few times I get excited over a desert wonder outside of specialist civs: I have often rolled maps that have a smallish desert patch with greener lands around it. There have been a few games that I’ve been able to fan out around the wonder, and get 3-4 decent holy sites with good adjacency, while only sacrificing a few tiles to desert. It’s sometimes workable if you want to use work ethic to make holy sites into ancient era industrial zones. It doesn’t scale well to late game, but if you snowball 3-4 high production cities into a wider empire spam, you’ll be well set up by the time the pantheon loses its usefulness. All that being said desert wonders are definitely weakest, but I think I’d prefer a desert wonder settle in a lot of cases over a good volcano wonder spawn; where I’m gonna be battling environmental all game.
That was an incredible break down of the classic tier list video. I think breaking them down into wonder types then ranking them made the video really informative and well done. Good job!
Thanks a lot, I've been on hiatus a bit, but I'll be back soon and this motivates me to press on with the next tier list.
Man, the final tierlist shape is so pleasing and the overall presentation is superb :)
Thank you so much!
The editing on these vids is great, very pleasing.
Thanks!
It's always great to see more Civ content creators
Thanks!
Just found this and loved it mate. I hope we see 500 soon so we can get another one! Good luck and have fun
That's the plan, but first I have to get back to uploading more consistently. Then I hope to have a pantheon video sometime in the coming two months.
Overall a nice tierlist, and well presented. Something that might make for fun tierlists are greatpeople :)
Although it might be too weird since a lot of them might be too basic
A lot of them simply have the same effect, but I think a non-tier-list comparison could work for some categories.
@@Zondagskind.Gaming Yeah it's mostly great engineers, and merchants that would be interesting. The latter especially with monopolies since it does makes you think which ones you really need, and which ones you'd rather build an industry with
@@jaakbonenstaak8041 types of great people is a possible alternative.
You deserve so much more subs. Amazing video amazing presentation 😊
Thank you so much!
Damn bro your Icelandic pronunciation of the volcano was perfect, as an Icelander, I am very impressed, might as well be Icelanders yourself. I will subscribe you are amazing bro keep the videos going.
RUclipsr lifehack: learn to pronounce all words in the world's languages, and you'll pick up free subscribers. 😎
hard to lose when you spawn next to piopiohottie. Tremendous start
Very true!
Great tier list!! I pretty much agree with what you said, though am *slightly more tolerant of the desert wonders because if they're not dead in the center, you can settle on them and add 2food/1prod to them.
WOW only 397 Subsricers, your a gemstone. Good Video love the way you present it.
Thank you so much!
Ok so i'm only at lakes, but imo something you 'overlook' here is that the ones that function as an actual lake (all besides Fountain, and Ik-Kil) benefit from the harbor, Auckland as well as Huey Teocalli. Besides that they also count as a feature, so they work with Reyna s forestry management, preserves, the Marae, and are the only lake tiles that can be part of a national park.
True. Most of those things also count for other wonders, however - Preserves especially. I also think that, if you're building a wonder to make a tile good, that tile isn't very good. The Harbour synergy is one I might have overlooked, since I do address it for Ocean Wonders.
@@Zondagskind.Gaming Most definitely, it's why i put overlook between apostrophe, since i didnt want it to sound as critique. I do however think it makes them fairly unique as a lake tile. Also it makes a lot more sense to adress it for Ocean wonders and not for lakes, since you do might have trouble finding a spot for an actual harbour :)
Something interesting on Lysefjord. It's the only wonder so far that i have noticed has a chance of not spawning at all if you custom add wonders to your game, and i have no idea why this is haha
Oh, that's weird!
Here before 400.
I have the feeling this channel is going to blow up
Until then, slow and steady growth. 🙂
@@Zondagskind.Gaming I use terra mirabilis, so this tier list is basically useless for me, but I liked your video so much I watched it anyway lol
Vesuvius can give a lot of science and culture, i think it should be a little higher. It's definitely higher than all other volcanos for me
Hey man, love your content. Really appreciate it.
Could you do builds for specific type of victory or for specific leaders?
Thanks! I want to get a little better at explaining my plays, there's a playlist with Abe Lincoln coming up where I can hopefully do that. 👍
Amazing video
Thank you so much!
Nice job. Whenever i find pantanal I try to encircle with preserves
That's very satisfying indeed!
You're playing a religious game. The dead sea should have been a lot higher, but otherwise, you have it right
Well done on the 300 subs!
Do you have any idea how wonders which give yields to adjacent tiles work if they are next to mountains and you are the Inca? I imagine a situation where combined with terrace farms, they would be sensational…
IIRC they get the yields, just like with Preserves. TheGameMechanic might have a series online where he had Mount Everest as the Inca.
Just suscribed job well done on the video
Thank you so much, and welcome to the channel!
Subbed. Would you ever do a unique unit tier list?
For sure, I'd love that!
keep it going
Religious effects tier list? Just all of them, pantheons included. Would probably be a really long video though. Maybe splitting Pantheon in their own category.
Definitely I'd split pantheons and religious effects into separate videos. Pantheons have been suggested before and I like the idea.
There's a couple of Pantheon tier lists floating around youtube already but I've yet to find one for Beliefs.. ..opportunity awaits!
Honestly that could be a short series, since there are four categories of them.
Great Barrier Reef is imo way overrated here, and should be put down in the C or so. (Disclaimer: I'm judging wonders by their value assuming you settle them in the start of the game). You dont really want to work these tiles early in the game,because while you get good growth out of it, having production to start cranking out infrastructure or units is far more important in the early ancient era when you are behind the AI. Meanwhile getting tech faster will generally just bump up your district costs, without actually providing much of a real benefit anyway (since you need to produce stuff like settlers/units/builders pretty fast to catch up). And getting a +4 campus or holy site out of it is nice, but nothing that game breaking. Compare this to Roraima and especially Paititi, where settling near it early almost guarantees a win by default because of the absolute stupid yields you get for free.
Also anything faith related I personally rate as a top wonder automatically deserving A (assuming you settle it in the early game as mentioned). This is because getting "free" faith early is tremendously important for getting the best pantheons early on, and it allows you to run Urban Planning over God King, which by itself is a very good choice as Urban Planning is a great policy card by itself in the early game due to how important production is for catching up to the AI.
Fair enough, I think with that frame of reference all the ocean wonders drop down considerably. I took more of a long-term approach on it, and I really rate that you can use the Great Barrier Reef to give adjacency on a district that doesn't get it from other natural wonders, so it's a bit more flexible than e.g. Ha Long Bay.
@@Zondagskind.Gaming Taking the approach of valuing over the whole game is fine, the reef is better in that case. That being said, I feel like most wonders are pretty inconsequential if you settle them in the mid game or later, simply because the impact on the game isn't there anymore.
Zhangyie Dangxia (or however you spell it) is a good case. Super good on turn 1, but pretty meh in the mid game. My current game had me spawn near it, and so far it led me to getting one general and merchant for free in the ancient era, and another one of each early classical. Needless to say, having a great general for no effort makes an early rush many times easier on deity. I usually dont even bother settling near it in the mid game however, if it means passing up good terrain or a strategic location elsewhere.
The only real exception to any evaluation of wonders are imo wonders like Fountain of Youth etc. I never really feel the need to settle Fountain of Youth early, but just having it in the game is great, almost regardless of when you discover it. Makes for a much easier domination game, whether that is in the ancient era or Renaissance. Matterhorn is still great just because of the adjacent yields it provides, while having an incredible ability bonus as well like Fountain does.
Love the Ranking, but i think you should reconsider Lysefjord. Before the buff it was certainly F Tier, but now with its 1 Production, it is sad to see it so low.
In comparision to Mount Everest, it gives the same yields, but Production.
To Piopiotahi, it gives "just one Gold less", but depending if you value culture or production more, still a very good yield. Afaik it has the same spawn mechanics.
In comparison to the other production wonders, i think it's just slightly worse than Mato Tipila and Torres del Paine, but much better than Vesuvius.
Honestly i think low B/strong C Tier should be the case.
Fair enough, maybe I'm too harsh. It just feels worse to have Lysefjord spawn in a place where you can't travel with a boat, than Everest in a place you can't travel with religious units. So my disappointments may weigh more than they should.
@@Zondagskind.Gaming The boat stuff, i would mostly skip, it's mostly a gimick, just like everest (normally, you got roads to other civs, or a road, even if not, it's not really something to consider using, if the civ to convert is on the other side).
The 1 production on the other hand is very important and it's a 3 tile wonder just like Piopiotahi - 2 either amazing tiles or holy site spots.
In case of production - 6 tiles with +1, 3 with +2 improving 12 - like 1 tile wonders with +2 as minor yields, in relation to Torres, surrounded with plains (no hills) would be 8 (and 8 food).
But on the other hand, i do not remember, if Lysefjords base tile is allowed on tundra.
and please do not consider that as a negative - it took me multiple months, after they added the 1 production, to really appreciate this change (as with Giant's Causeway culture)
@be1gl true, and Cliffs of Dover also still has a bad reputation. Natural Wonders are harder to engineer games around than civs and wonders.
Pantanal is especially great if you get Charles Darwin.
Next tierlist WHEEENNNNNNNNN????
At 500 subs, I hope we reach that next month. :)
@@Zondagskind.GamingI hope you make a Leader Tier List next.
Props to pronouncing them all correctly
I need an Icelander to confirm that Eyjafjallajökull was also right. 😄
City states!
Are you Dutch? Child of Sunday
Indeed!