Also your fishing boat resources provide +1 adjacency to harbor districts even before you build the fishing boats. If you are planning to build a harbor city, you are always happy to see pearls, whales, and turtles, and their location will typically play a role in both city and harbor placement because of the adjacency bonus. Amber is more of a mixed bag because it can spawn on lake tiles where you aren't as interested in building a harbor.
Pearls themselves are trash, but enabling the building of fishing boats, which are a fantastic improvement, carries them hard. There's a floor on how bad a resource can be, based on the improvement you build over it, and Pearls have the cushiest improvement associated with them.
Citrus giving a military production bonus is a reference to how, in the past, the navy used to give lemon and lime juice to prevent scurvy amongst sailors.
I think that the desert/tundra luxuries are underrated - yes, for a starting spawn, most Civs would prefer to be around more food and production heavy tiles, but if there is a large area of tundra and/or desert, being able to settle a somewhat workable city there (due to the luxuries) is handy... especially if you have Maui to manually place the resources on the tiles of your choosing!
Yeah, that's why I made the caveat that you can see it as a positive that they spawn there. I also can't really say if being able to spawn on more different terrains makes a luxury spawn more, but the average tile with a luxury like that is going to be less valuable.
I played as Canada recently, and absolutely dominated the fur trade ( funny coincidence ) and used that to win an earlh Culture victory with corporations and monopolies on.
I believe you did the Coastal Luxuries a disservice by ignoring the context of Lighthouses. All of them will have +1 Food since you'll always get a Harbor in the cities they'd be worked in.
That's a district and building you have to build before the tiles are good. Let's say that a C-tier coastal luxury is actually more like E -tier before you get the Harbour up, and A-tier after the Lighthouse comes online.
Firstly, I would like to say that, your presentations are amazing! Also you got really great reasonings behind this list. In general, I almost fully agree with your ranking. The only thing surprised me was sugar. The overall synergy of sugar with its food bonus and base industry bonus is amazing. You got amazing growth boost in cities with adequate housings and culture (with selecting goddess of festivals). I get more excited when seeing sugar compared to dyes or turtles. I believe this is the only tier list based on luxury resources and you killed it :)
Thanks! Yeah, as far as I know nobody has made a tier-list, VB came the closest by explaining in-depth what makes a luxury good. I can definitely see how Sugar can be more exciting than Turtles, maybe Turtles should have come down into A tier because it's still a bit situational how good it is. For me, Sugar falls into the same trap as Citrus of just slightly overkilling it on Food while giving zero Production, which means it's only as good as the next tile you work, and only as long as your Housing allows.
I once had a city in tundra, full of forest hills, with spice corporation and 3 more spices, all while having an insane industrial zone (+5 bonus), St Basil’s cathedral, and playing as Russia That city managed to become the largest city in the world without a single farm in its workable range
I hope more people will find your videos, your slides, presentation reasoning etc. are definitely worth watching and I could easily see you exploding on the scene!
Thank you so much! For now, the growth is slow and steady, one or two subs a day on average, which I'm already happy with. But who knows, maybe one of the videos will really take off.
Whales can be pretty good, especially for island cities that need that extra production. Also, whales can go on lakes, which pairs excellently with Huey Teocalli
Thanks for the great video. One comment though, I find luxuries that spawn on desert or tundra are really good at salvaging an otherwise useless tile, so I think they're unfairly marked down a bit. I also feel that it's easier to get a monopoly with these luxuries, but that's just a feeling I haven't tested out.
Thanks for the comment! Fair enough, one detail I could have addressed it that flat tundra and desert are otherwise not even improvable. That second point might be true but I couldn't really test that.
this is a great tier list! there's never been a luxury tier list for civ vi around (i think) and you flesh it out so well that i think i pretty much agree with it completely.
Thanks! Yeah, I think VB's video, the one I refer to in the intro, does give you the tools to rank luxuries, but as far as I know I'm the first one who actually did.
In my experience spawning near spices is the best. It gives a huge growth boost at the start of the game, it means that you are in generally good terrain and you will properly find more spices nearby for more good places to settle. It also synergizes well with the Temple of Artemis wonder. Ideally you also want to have wheat or rice and a camp ressource nearby. Sugar and citrus fruits are also strong to get an early growth boost but spices are better because they also give production. It gets to ridiculous levels if such a tile happens to be located near some natural wonders like Torres or Kilimanjaro.
Certain Civs being mentioned such as Canada with mine luxuries or camp luxuries in the Tundra actually work out even better. Don't have to go overboard, but Spices & Furs in Tundra can create an impeccable Tundra start - particularly with a few Deer littered about. Double Camps + Plantations with Temple of Artemis I've had be easily 8+ Amenities before.
You may not like a luxury but remember the amount of amenities can make up for it. Happy and ecstatic cities get an amazing production boost that surely makes up for lackluster luxuries
Really enjoyed the video. I leave lots of guides on in the background but with the presentation of the info I was engaged once we delved into the details. Definitely going to recommend it to my buddies who play civ6
Incense should be in F because it occupies space that could be used for different things. Whilst Cosmetics, Jeans etc. should be in at least E because they provide more amenity and don't occupy space, they're not something you rely on, you don't entirely need them, but when you have them, it's good
Thanks, great reminder of the industry benefits. I generally forget and put the industry at the first opportunity and neglect the actual benefits, which may be pertinent to a specific city. I’d love to see a synergy tier list (i.e. Valetta/Void Singers, Auckland/God of the Sea). Obviously you can't list them all, but if you’re running dry on content... :)
I really like the visualization of the Tier List and I definitely agree with most of the Tiers pf the Luxuries except that I might drop a few of the plantation resources because of how long it takes to actually be able to improve them (luckily, you don't need to clear the features just to be able to start the improvement like in previous civ titles 😂) Also, Spices are probably the most OP luxuries, seeing these spicy 4 Food/2 Production (probably even more with Natural Wonders) tiles makes your start so satisfying in comparison to incense 😭
Wow. I thought i knew civ 6 well but this taught me a lot i thought i already knew. Great editing and style Im really looking forward to what you put out in the future!
Unironically I don't think pearls or incense belong in E tier (maybe D instead) because their +1 faith yield allows you to boost ahead of other players and snag that first or second pantheon which can be super consequential in multiplayer games depending on your situation. Maybe it's less of a deal in singleplayer (I only play multiplayer) but locking a worker onto a faith-giving luxury even for one turn can be a great strategy for guaranteeing you get the pantheon you want.
I think it's less of a thing on singleplayer because you don't want to have that worker locked on an unproductive tile while the AI build three wonders per turn, but I can see why you value the Faith.
Quarry and mine luxuries can be useful in a domination game because they offer boosts to the wheel and masonry, and can be sold to the AI for early cashflow. I try and look for such luxuries when I go domination…
True, and I do value not having to put that first quarry on a stone tile that I'd rather chop. In a head-to-head ranking, I can argue that the same benefit applies to Fishing Boats (Celestial Navigation) and indirectly to Camps (Artemis for Drama & Poetry). But frankly I didn't remember to address the Eurekas.
I think it is worth noting that this tier list is asking how much you want to prioritize claiming each luxury resource if you see them during your exploration. If you instead ask how much each luxury improves the land you were already planning to claim, the answers would be slightly different but probably not as useful.
@jamesgarrett1300 I probably should have explained that by "not making sense" I mean it just doesn't synergise with the other yields. Everyone keeps making very valid arguments about the history and thematics, but I won't move Citrus up a tier because the bonus makes historic sense. 😂
Whales are for me at least A tier. Second best sea luxury and with the pantheon very good early game tiles. Had once a game with sea turtles and whales…. possibly the strongest combo.
God of the Sea is the one luxury pantheon I've ever even considered taking. The mali/Russian desert/tundra synergy guarantees those two, otherwise the free settler, bonus growth, or extra Great people points are too good to pass up. I'll have to consider the plantation one next time I play gran Columbia or Maya.
I think for this video I went a little more into the weeds than usual and it wasn't a huge influence of my ranking, but I'd say that the 'meta' that you want Turtles or Tea in a Monopolies Science game isn't too far-fetched. 🤓
Citrus gives military bonus because scurvy. Which isn't just a naval thing, btw. Also it ships well, because it comes prepacked in foam. Edit: you mean Vitamin C tier
@@Zondagskind.Gaming Yeah, historically speaking the No. one killer of soldiers... and civilians, in every conflict ever is malnutrition. It's not even close to the second killer. The first major war were this was not true was WWI, where disease was only 33% of military casualties... although for some armies like the Russians it still accounted for about 70%. This is one of the major reasons why Eastern soldiers are infamous for their bloodlust: dying in battle is less likely than dying from campaign... also if they 'win' they have to go back to Russia.
Any resource that adds any yield to desert and tundra is a plus for me, not a minus. But in terms or corporations, yeah of course you need all of them, and settling tundra just for silver is too bad.
If you get the city state that turns bonus resources to amenity giving ones (I forget honestly, I want to say it’s Buenos Aires or Singapore) then wheat becomes an S tier luxury lol
dont agree with your rankings, but your methodology is excellent. the tile spawn possibilities, the yields given, the industry synergies are great factors to consider. great video format, to have the technicals sorted out first, and then we have a speedthrough of the individual items! 👍👍
I see! I think I was more focused on the gameplay making sense: cotton plantations give food and gold, so the industry giving production doesn't really gel with it.
You better believe there’s gonna be some denouncing when the World Council inevitably bans the luxury I have 7 of. I was unaware of the industry percentage bonuses!! I think the game could’ve done a better job explaining amenities.
Pearls is insanely op if you have martime focus playstyle - god of see + suzeren of Auckland + playing Victoria + focusing on martime tech = your economy is so strong you can do whatever you want, most rewarding on maps with decent amount of water
Maybe, if you looking 1vs1 comparison, but pearls are much more common then turtles and easier to collect from early game, in my game for example i have 0 turtles and 5 or 6 pearls, but I'm playing with Sukritact's Ocean so dk
I think you are undervaluing camp luxuries, they all give great stat bonuses and if you spawn on a continent with camp luxuries you are almost always in a position to run the pantheon due to the way resources spawn in.
Pearls go from really bad to really good if you're already committed to harbours. But it isn't pearls being good, it's just that you want to put a fishing boat on anything you can and harbours are stupid strong.
I don't know if the synergy between the yield and industry bonus matters that much. A single extra science or culture means you get what? 0.15 of an extra science from the synergy? The industry bonus' value will depend on what else is going on with the city (like district spots) moreso than the luxury itself, most likely.
Yeah, I mean, it's only one science more or less, but there's often a good chance you'll have two copies of the luxury in the same city and, like you said, it can add to the yields you're getting from districts. That's what makes Turtles so amazing: the tile gives science, adjacent tiles are good for campuses, *and* you get a science modifier for the industry.
@DECSECT I like it better when they're in good tiles to start with, because in the end every improvement costs the same build charge, so I want a tile to be as good as possible. Especially the ones that *only* spawn in desert and tundra aren't great in my opinion.
@Zondagskind.Gaming I very agree with you, usually what I do is use hero mauri to spawn those resources around a plan preserve since ai and player avoid those land then build a Petra or saint basile bonus if there is a world wonders, usually those city produce ridiculous yields 👀
I think that putting terrain into the consideration process is an error. Yes, the terrain is better or worse... but the resource doesn't CHANGE the terrain it's on. If you're in the desert, Dyes don't change the terrain into Plains, they just don't appear. That's not only not a bonus for dyes, that's a point against them, arguably.
Yeah, like I said in the video, you might just prefer a resource to spawn on lots of different terrains because it means that it spawns more often in theory - although I'm not sure that's how that works. But the ratings are more reflective of the question: how strong is the average tile with this luxury? In a Petra city, I am happy to see any resource I can find on those desert tiles, but early on, if I see a tile with Spices and a tile with Incense and I have one build charge to allocate, that builder is always going to go to the Spices.
I agree with most of the list, but I think Diamonds should be bumped to A tier, Turtles should be brought down to A tier, and Mercury should be in E tier. Turtles are good, but not game changing if you're not playing coastal science. It's top of A tier. Mercury is just bad, you never wanna work them and seeing them on your continent just makes you sad. No yields, takes up district tiles, and the science bonus isn't even that worth it. Diamonds is the best mining luxury by a lot, and it only spawns on hills, or hills with woods and rainforest. That alone makes it a great tile to just work, even without an improvement. The improvement gives more production that scales throughout the game, making it a good late game tile too. But perhaps the most significant value of diamonds is being able to settle it. You get a 2/2/3 base in most instances, along with a luxury you can sell, which is absurd.
Thank you! I can definitely see your points about Diamonds, and I'd say it's on the cusp of A tier for me. Two things make it worse in my opinion than the luxuries in S and A tier. Mines give negative appeal, meaning I'd rather not have too many of them in ~10% of my games. Then, other than Ivory, non of the S/A-tiers spawn in desert or tundra, and Diamonds spawn in both. That's probably actually more meaningful with Monopolies and Corporations, where you have a reason to want to improve all copies of Diamonds and there aren't many civs that like spawning in desert AND tundra. So probably A tier in normal rulesets, let's say, then feels the terrain penalty a little harder in Monopolies Mode. Very fair on Turtles, my perception might be skewed by just how excited I am when it does show up. The gap between Whales and Turtles especially might be a little too big. Mercury is 100% E tier in normal rulesets - even worse than Jade - but in Monopolies Mode, at least a Mercury Industry is substantially better than a Jade or Silver Industry in my opinion, and that's what I was specifically asked to take into account. So that's why it just claws its way up out of the trash can.
Would be much better if you wouldn't biased it towards how you play the game (only culture matters?) Secondly Corporations if I recall the last state of the game are still broken (the AI will not improve those resources) so basically you can forget about tiering the resources based on this cause no matter what industry or corporations you pick you are still better than AI...
No, not only culture matters. Turtles are in S-tier because I reroll for them in science games. Also, the viewer who suggested this specifically asked me to take into account industries.
Big problem with your list is your inherent bias against Coast, Tundra and Desert means you downgrade Luxuries that make said tiles significantly better. You weren't judging the Luxuries themselves but rather the tiles they exist on. You didn't take into account how those Luxuries alter what might otherwise be an ordinary location. By doing that you rendered your list pretty much useless. You may just have said I hate Coast, Desert and Tundra and have no real interest in playing a game where the challenge is making them work. Nice attempt but ultimately your bias just means that your list is kind of F tier.
I believe I addressed this when I said that I rate a luxury basically by the average yield a tile with it will have. And saying a luxury is E tier doesn't mean I don't want to try and make them work. Petra Desert Incense is glorious, but a tile that you need Petra to make work isn't S tier. Judging the luxuries separate from the tiles they exist on would be kind of meaningless in my opinion. They don't exist in a vacuum.
@@Zondagskind.Gaming I know that but inherently what you have done is not rate the Luxury but the tiles themselves. Rather than analyse how much BETTER the Luxury makes a tile you have made the Luxury worse in your rating based on not liking the tiles it spawns on. Your logic seems inherently flawed. I'd argue Whales for instance is much better than you ranked it for instance because it takes largely useless tiles and adds something significant to them. Get God of the Sea and Shipyards and those tiles become inherently some of the most powerful thanks to the whales. The change and the potential in that Luxury is significantly better than many of the other Luxuries. Something that spawns on Desert or Tundra isn't bad - it gives you the potential to take a garbage location and make it really good. Meanwhile some that you have rated highly because they spawn on tiles you like dont really offer much over and above what those tiles already give you - they are still good but NOT because of the Luxury. In a lot of cases here you HAVEN'T rated the Luxury you've rated the tiles. I love the idea of your list I just think your logic is inherently flawed here.
@alphaomega2117 A tile with Spices will have better yields than a tile with Citrus. It won't matter for your game that that is due to the terrain they spawn on. The only part I can concede is that a resource in flat desert and tundra makes a tile improvable that wasn't improvable before. I actually addressed that in the video and said you could see that as a positive. But you're saying Whales are good if you 'just' take a specific pantheon and build Shipyards. Yeah, sure, by then you've added two production, more than the luxury does itself, and you've already gone to a Renaissance tech. By that logic, Incense is great if you 'just' build Petra.
Also worth noting that turtles receive +2 science after building the aquarium every time. Definitely my favourite luxury
True, with Harbour buildings, Auckland, God of the Sea, and, for one lucky city, Mausoleum at Halicarnassus, the yields go insane.
Praise the dog! 🐢
@@Paramecium13 dog ahead
Pearls should probably escape E tier because it will rarely block anything else you wanted to do with the tile.
Also your fishing boat resources provide +1 adjacency to harbor districts even before you build the fishing boats. If you are planning to build a harbor city, you are always happy to see pearls, whales, and turtles, and their location will typically play a role in both city and harbor placement because of the adjacency bonus. Amber is more of a mixed bag because it can spawn on lake tiles where you aren't as interested in building a harbor.
Pearls themselves are trash, but enabling the building of fishing boats, which are a fantastic improvement, carries them hard. There's a floor on how bad a resource can be, based on the improvement you build over it, and Pearls have the cushiest improvement associated with them.
Citrus giving a military production bonus is a reference to how, in the past, the navy used to give lemon and lime juice to prevent scurvy amongst sailors.
Thanks, I mostly meant that it didn't make sense gameplay-wise - it doesn't synergise - but it's good to know.
Cotton makes sense too for manufacturing military uniforms and bandages.
I think that the desert/tundra luxuries are underrated - yes, for a starting spawn, most Civs would prefer to be around more food and production heavy tiles, but if there is a large area of tundra and/or desert, being able to settle a somewhat workable city there (due to the luxuries) is handy... especially if you have Maui to manually place the resources on the tiles of your choosing!
Yeah, that's why I made the caveat that you can see it as a positive that they spawn there. I also can't really say if being able to spawn on more different terrains makes a luxury spawn more, but the average tile with a luxury like that is going to be less valuable.
I played as Canada recently, and absolutely dominated the fur trade ( funny coincidence ) and used that to win an earlh Culture victory with corporations and monopolies on.
I believe you did the Coastal Luxuries a disservice by ignoring the context of Lighthouses. All of them will have +1 Food since you'll always get a Harbor in the cities they'd be worked in.
That's a district and building you have to build before the tiles are good. Let's say that a C-tier coastal luxury is actually more like E -tier before you get the Harbour up, and A-tier after the Lighthouse comes online.
Firstly, I would like to say that, your presentations are amazing! Also you got really great reasonings behind this list.
In general, I almost fully agree with your ranking. The only thing surprised me was sugar. The overall synergy of sugar with its food bonus and base industry bonus is amazing. You got amazing growth boost in cities with adequate housings and culture (with selecting goddess of festivals). I get more excited when seeing sugar compared to dyes or turtles.
I believe this is the only tier list based on luxury resources and you killed it :)
Thanks! Yeah, as far as I know nobody has made a tier-list, VB came the closest by explaining in-depth what makes a luxury good. I can definitely see how Sugar can be more exciting than Turtles, maybe Turtles should have come down into A tier because it's still a bit situational how good it is. For me, Sugar falls into the same trap as Citrus of just slightly overkilling it on Food while giving zero Production, which means it's only as good as the next tile you work, and only as long as your Housing allows.
I once had a city in tundra, full of forest hills, with spice corporation and 3 more spices, all while having an insane industrial zone (+5 bonus), St Basil’s cathedral, and playing as Russia
That city managed to become the largest city in the world without a single farm in its workable range
@@Audisknfj Love it! 😄
A lot of the desert ones can save a game when there's a lot of desert tiles but you found out too far into a game
I was surprised when you said you were trying to get 900 subs man with this video quality you should have thousands keep it up man
Well, we're past 2'000 now, so the growth is real.
I hope more people will find your videos, your slides, presentation reasoning etc. are definitely worth watching and I could easily see you exploding on the scene!
Thank you so much! For now, the growth is slow and steady, one or two subs a day on average, which I'm already happy with. But who knows, maybe one of the videos will really take off.
Your presentation style is realy nice, great job!
Thank you so much!
Whales can be pretty good, especially for island cities that need that extra production. Also, whales can go on lakes, which pairs excellently with Huey Teocalli
Great video! Very high quality, you're an underrated channel
Tea is in C
*angry spiffing sounds*
Come at me, Spiff.
And under coffee, no less!
I peed nally don't mind, but...he would 😅
My favourite way someone has done a tier list. Its like assigning grades.
10:22
Feudalism is also an important breakpoint for spamming builders so it’s a civic you want to rush asap
Thanks for the great video. One comment though, I find luxuries that spawn on desert or tundra are really good at salvaging an otherwise useless tile, so I think they're unfairly marked down a bit. I also feel that it's easier to get a monopoly with these luxuries, but that's just a feeling I haven't tested out.
Thanks for the comment! Fair enough, one detail I could have addressed it that flat tundra and desert are otherwise not even improvable. That second point might be true but I couldn't really test that.
this is a great tier list! there's never been a luxury tier list for civ vi around (i think) and you flesh it out so well that i think i pretty much agree with it completely.
Thanks! Yeah, I think VB's video, the one I refer to in the intro, does give you the tools to rank luxuries, but as far as I know I'm the first one who actually did.
Love your organized presentation and explanations. Keep up the good work
Thank you so much!
In my experience spawning near spices is the best. It gives a huge growth boost at the start of the game, it means that you are in generally good terrain and you will properly find more spices nearby for more good places to settle. It also synergizes well with the Temple of Artemis wonder. Ideally you also want to have wheat or rice and a camp ressource nearby.
Sugar and citrus fruits are also strong to get an early growth boost but spices are better because they also give production.
It gets to ridiculous levels if such a tile happens to be located near some natural wonders like Torres or Kilimanjaro.
Hard agree!
Certain Civs being mentioned such as Canada with mine luxuries or camp luxuries in the Tundra actually work out even better. Don't have to go overboard, but Spices & Furs in Tundra can create an impeccable Tundra start - particularly with a few Deer littered about. Double Camps + Plantations with Temple of Artemis I've had be easily 8+ Amenities before.
You may not like a luxury but remember the amount of amenities can make up for it. Happy and ecstatic cities get an amazing production boost that surely makes up for lackluster luxuries
@azimuthclark462 sure, but that goes for all luxuries, so when comparing different luxuries, the fact that you get amenities cancels out.
Really enjoyed the video. I leave lots of guides on in the background but with the presentation of the info I was engaged once we delved into the details. Definitely going to recommend it to my buddies who play civ6
Thanks, great to hear you liked it!
Incense should be in F because it occupies space that could be used for different things. Whilst Cosmetics, Jeans etc. should be in at least E because they provide more amenity and don't occupy space, they're not something you rely on, you don't entirely need them, but when you have them, it's good
Thanks, great reminder of the industry benefits. I generally forget and put the industry at the first opportunity and neglect the actual benefits, which may be pertinent to a specific city.
I’d love to see a synergy tier list (i.e. Valetta/Void Singers, Auckland/God of the Sea). Obviously you can't list them all, but if you’re running dry on content... :)
Citrus military bonus: eliminates scurvy.
Cotton: good quality uniforms
Or at least that's my headcanon lol
14:44
The Incans used cotton to make strongly woven armour which was lightweight easy to move in and highly resistant to attack
I really like the visualization of the Tier List and I definitely agree with most of the Tiers pf the Luxuries except that I might drop a few of the plantation resources because of how long it takes to actually be able to improve them (luckily, you don't need to clear the features just to be able to start the improvement like in previous civ titles 😂)
Also, Spices are probably the most OP luxuries, seeing these spicy 4 Food/2 Production (probably even more with Natural Wonders) tiles makes your start so satisfying in comparison to incense 😭
Yeah, fair enough, I used to be a lot harsher about Plantations being on a leaf tech, and currently I'm on the plantation hype train.
Wow. I thought i knew civ 6 well but this taught me a lot i thought i already knew. Great editing and style Im really looking forward to what you put out in the future!
I definitely wouldn't have known half the information by heart, so I learnt a lot as well. Thanks for the compliments!
Nothing makes me happier than spawning next to that sweet sweet 4 food 2 production spice tile 😂
Playing civ pvp really made me realize how op amenities are.
I can’t stay long but I’m excited to see some of this live!
Thanks a million! A little bit now and a little bit later.
Yess! Glad to see this tier list 🙂
Thanks for suggesting it!
Quite sure that you gonna make a great list
Unironically I don't think pearls or incense belong in E tier (maybe D instead) because their +1 faith yield allows you to boost ahead of other players and snag that first or second pantheon which can be super consequential in multiplayer games depending on your situation. Maybe it's less of a deal in singleplayer (I only play multiplayer) but locking a worker onto a faith-giving luxury even for one turn can be a great strategy for guaranteeing you get the pantheon you want.
I think it's less of a thing on singleplayer because you don't want to have that worker locked on an unproductive tile while the AI build three wonders per turn, but I can see why you value the Faith.
@@Zondagskind.Gaming Totally fair. Just found you by the way and loving your videos thanks for the insightful content :)
Quarry and mine luxuries can be useful in a domination game because they offer boosts to the wheel and masonry, and can be sold to the AI for early cashflow. I try and look for such luxuries when I go domination…
True, and I do value not having to put that first quarry on a stone tile that I'd rather chop. In a head-to-head ranking, I can argue that the same benefit applies to Fishing Boats (Celestial Navigation) and indirectly to Camps (Artemis for Drama & Poetry). But frankly I didn't remember to address the Eurekas.
I think it is worth noting that this tier list is asking how much you want to prioritize claiming each luxury resource if you see them during your exploration. If you instead ask how much each luxury improves the land you were already planning to claim, the answers would be slightly different but probably not as useful.
Citrus gives a Military production bonus because it's used to combat Scurvy, that bane of sailors and soldiers.
@jamesgarrett1300 I probably should have explained that by "not making sense" I mean it just doesn't synergise with the other yields. Everyone keeps making very valid arguments about the history and thematics, but I won't move Citrus up a tier because the bonus makes historic sense. 😂
Whales are for me at least A tier.
Second best sea luxury and with the pantheon very good early game tiles. Had once a game with sea turtles and whales…. possibly the strongest combo.
Jade spawns only on flat land?? Can I introduce the Civ team to my home province of British Columbia, FAMOUS FOR ITS MOUNTAINS, AND HILLY TERRAIN.
Oh wow, no kidding. Today I learnt about Jade City. Yeah, Jade got done dirty.
God of the Sea is the one luxury pantheon I've ever even considered taking. The mali/Russian desert/tundra synergy guarantees those two, otherwise the free settler, bonus growth, or extra Great people points are too good to pass up. I'll have to consider the plantation one next time I play gran Columbia or Maya.
Wait, you guys are actually strategizing with the yield/corporation synergy? I'm just giving my corporations funny names. (spices = SPICE! by Kagamine Len; coffee = Kathryn Janeway Coffee; wine = Chateaux Picard Wine; amber = Amber [my friend's surname redacted for privacy reasons], Inc.; diamonds = The Diamond Authority)
I think for this video I went a little more into the weeds than usual and it wasn't a huge influence of my ranking, but I'd say that the 'meta' that you want Turtles or Tea in a Monopolies Science game isn't too far-fetched. 🤓
"There's coffee in that nebula!"
~Kathryn Janeway corporate slogan.
Citrus gives military bonus because scurvy. Which isn't just a naval thing, btw. Also it ships well, because it comes prepacked in foam.
Edit: you mean Vitamin C tier
Orange you glad I didn't say banana.
Ah, I guess it makes thematic sense then. An army marches on its stomach, you might say. Gameplay-wise, still a little awkward.
@@Zondagskind.Gaming Yeah, historically speaking the No. one killer of soldiers... and civilians, in every conflict ever is malnutrition. It's not even close to the second killer. The first major war were this was not true was WWI, where disease was only 33% of military casualties... although for some armies like the Russians it still accounted for about 70%. This is one of the major reasons why Eastern soldiers are infamous for their bloodlust: dying in battle is less likely than dying from campaign... also if they 'win' they have to go back to Russia.
Any resource that adds any yield to desert and tundra is a plus for me, not a minus. But in terms or corporations, yeah of course you need all of them, and settling tundra just for silver is too bad.
If you get the city state that turns bonus resources to amenity giving ones (I forget honestly, I want to say it’s Buenos Aires or Singapore) then wheat becomes an S tier luxury lol
dont agree with your rankings, but your methodology is excellent. the tile spawn possibilities, the yields given, the industry synergies are great factors to consider. great video format, to have the technicals sorted out first, and then we have a speedthrough of the individual items! 👍👍
Cotton industry not making sense: Cotton is used in artillery shell production IRL. ;)
I see! I think I was more focused on the gameplay making sense: cotton plantations give food and gold, so the industry giving production doesn't really gel with it.
You better believe there’s gonna be some denouncing when the World Council inevitably bans the luxury I have 7 of.
I was unaware of the industry percentage bonuses!! I think the game could’ve done a better job explaining amenities.
Salty about salt
You missed that foxes are the goodest, cutest boys and that means they should be moved up to S tier
Solid list. The real path to victory? Economics.
True!
16:06 -Mone!- Honey!
H O N N A Y ! If it does not bring you happiness, it will at least help you be miserable in comfort.
Pearls is insanely op if you have martime focus playstyle - god of see + suzeren of Auckland + playing Victoria + focusing on martime tech = your economy is so strong you can do whatever you want, most rewarding on maps with decent amount of water
With that setup, Turtles are still multiple tiers above that. 😇
Maybe, if you looking 1vs1 comparison, but pearls are much more common then turtles and easier to collect from early game, in my game for example i have 0 turtles and 5 or 6 pearls, but I'm playing with Sukritact's Ocean so dk
I think you are undervaluing camp luxuries, they all give great stat bonuses and if you spawn on a continent with camp luxuries you are almost always in a position to run the pantheon due to the way resources spawn in.
@Groblinmode well, I already rank them as the second-best type, so go figure how good they are.
Pearls go from really bad to really good if you're already committed to harbours. But it isn't pearls being good, it's just that you want to put a fishing boat on anything you can and harbours are stupid strong.
All I know is if there's BEES, I'm getting BEEEEEES
"The government is BEES."
I don't know if the synergy between the yield and industry bonus matters that much. A single extra science or culture means you get what? 0.15 of an extra science from the synergy? The industry bonus' value will depend on what else is going on with the city (like district spots) moreso than the luxury itself, most likely.
Yeah, I mean, it's only one science more or less, but there's often a good chance you'll have two copies of the luxury in the same city and, like you said, it can add to the yields you're getting from districts. That's what makes Turtles so amazing: the tile gives science, adjacent tiles are good for campuses, *and* you get a science modifier for the industry.
Doesn't marble also give bonus production towards ancient and classical wonders? Or is that only Civ 5?
That has to be Civ V or maybe modded Civ VI, I don't know any resource that does that.
You should make a tier list for heroes
I'll keep it in mind, that's definitely one that I can do in a free week.
A question isn't resources that can spawn on tundra and desert good ? Like it help you salvage the bad land 🤔 if you get bad luck and start near those
@DECSECT I like it better when they're in good tiles to start with, because in the end every improvement costs the same build charge, so I want a tile to be as good as possible. Especially the ones that *only* spawn in desert and tundra aren't great in my opinion.
@Zondagskind.Gaming I very agree with you, usually what I do is use hero mauri to spawn those resources around a plan preserve since ai and player avoid those land then build a Petra or saint basile bonus if there is a world wonders, usually those city produce ridiculous yields 👀
Why am I hearing Canada's national anthem in the background at 12:00
Because I wanted background music.
I think that putting terrain into the consideration process is an error. Yes, the terrain is better or worse... but the resource doesn't CHANGE the terrain it's on. If you're in the desert, Dyes don't change the terrain into Plains, they just don't appear. That's not only not a bonus for dyes, that's a point against them, arguably.
Yeah, like I said in the video, you might just prefer a resource to spawn on lots of different terrains because it means that it spawns more often in theory - although I'm not sure that's how that works. But the ratings are more reflective of the question: how strong is the average tile with this luxury? In a Petra city, I am happy to see any resource I can find on those desert tiles, but early on, if I see a tile with Spices and a tile with Incense and I have one build charge to allocate, that builder is always going to go to the Spices.
I agree with most of the list, but I think Diamonds should be bumped to A tier, Turtles should be brought down to A tier, and Mercury should be in E tier.
Turtles are good, but not game changing if you're not playing coastal science. It's top of A tier. Mercury is just bad, you never wanna work them and seeing them on your continent just makes you sad. No yields, takes up district tiles, and the science bonus isn't even that worth it.
Diamonds is the best mining luxury by a lot, and it only spawns on hills, or hills with woods and rainforest. That alone makes it a great tile to just work, even without an improvement. The improvement gives more production that scales throughout the game, making it a good late game tile too. But perhaps the most significant value of diamonds is being able to settle it. You get a 2/2/3 base in most instances, along with a luxury you can sell, which is absurd.
Thank you!
I can definitely see your points about Diamonds, and I'd say it's on the cusp of A tier for me. Two things make it worse in my opinion than the luxuries in S and A tier. Mines give negative appeal, meaning I'd rather not have too many of them in ~10% of my games. Then, other than Ivory, non of the S/A-tiers spawn in desert or tundra, and Diamonds spawn in both. That's probably actually more meaningful with Monopolies and Corporations, where you have a reason to want to improve all copies of Diamonds and there aren't many civs that like spawning in desert AND tundra. So probably A tier in normal rulesets, let's say, then feels the terrain penalty a little harder in Monopolies Mode.
Very fair on Turtles, my perception might be skewed by just how excited I am when it does show up. The gap between Whales and Turtles especially might be a little too big. Mercury is 100% E tier in normal rulesets - even worse than Jade - but in Monopolies Mode, at least a Mercury Industry is substantially better than a Jade or Silver Industry in my opinion, and that's what I was specifically asked to take into account. So that's why it just claws its way up out of the trash can.
Im not understanding why luxuries on desert or tundra is bad, is it not more helpful so you can actually settle those places?
No, I'd rather have more luxuries in the places I was going to settle anyway.
I would downgrade incense further into F tier, even with abundancy mods It only pops in desert tiles.
Me spawning next to salt and silver :/
Get the silver and rule the world 🎉
I really dont understand how a resource is "unusable", why would you not improve every resource in your territory??
"Unworkable", as in: working the tile is worse than working a tile without a resource but better yields.
Don’t Dyes also appear on ocean?
Not in unmodded gameplay, you might be playing with Sukritact's Oceans mod. The only amphibious resource we have without mods is Amber.
I don't like the fact that you can't harvest them
COCOA SUPREMECY
Would be much better if you wouldn't biased it towards how you play the game (only culture matters?) Secondly Corporations if I recall the last state of the game are still broken (the AI will not improve those resources) so basically you can forget about tiering the resources based on this cause no matter what industry or corporations you pick you are still better than AI...
No, not only culture matters. Turtles are in S-tier because I reroll for them in science games. Also, the viewer who suggested this specifically asked me to take into account industries.
Put 2 sugar plantations down with corp and you will struggle for housing. S
Big problem with your list is your inherent bias against Coast, Tundra and Desert means you downgrade Luxuries that make said tiles significantly better. You weren't judging the Luxuries themselves but rather the tiles they exist on. You didn't take into account how those Luxuries alter what might otherwise be an ordinary location. By doing that you rendered your list pretty much useless. You may just have said I hate Coast, Desert and Tundra and have no real interest in playing a game where the challenge is making them work. Nice attempt but ultimately your bias just means that your list is kind of F tier.
I mean, they are garbage tiles tho. And he is ranking it. So its not really wrong
I believe I addressed this when I said that I rate a luxury basically by the average yield a tile with it will have. And saying a luxury is E tier doesn't mean I don't want to try and make them work. Petra Desert Incense is glorious, but a tile that you need Petra to make work isn't S tier. Judging the luxuries separate from the tiles they exist on would be kind of meaningless in my opinion. They don't exist in a vacuum.
Also I refer you to my games with Tokugawa and Sundiata Keita to show that I don't shy away from deserts or coast.
@@Zondagskind.Gaming I know that but inherently what you have done is not rate the Luxury but the tiles themselves. Rather than analyse how much BETTER the Luxury makes a tile you have made the Luxury worse in your rating based on not liking the tiles it spawns on. Your logic seems inherently flawed. I'd argue Whales for instance is much better than you ranked it for instance because it takes largely useless tiles and adds something significant to them. Get God of the Sea and Shipyards and those tiles become inherently some of the most powerful thanks to the whales. The change and the potential in that Luxury is significantly better than many of the other Luxuries. Something that spawns on Desert or Tundra isn't bad - it gives you the potential to take a garbage location and make it really good. Meanwhile some that you have rated highly because they spawn on tiles you like dont really offer much over and above what those tiles already give you - they are still good but NOT because of the Luxury. In a lot of cases here you HAVEN'T rated the Luxury you've rated the tiles. I love the idea of your list I just think your logic is inherently flawed here.
@alphaomega2117 A tile with Spices will have better yields than a tile with Citrus. It won't matter for your game that that is due to the terrain they spawn on. The only part I can concede is that a resource in flat desert and tundra makes a tile improvable that wasn't improvable before. I actually addressed that in the video and said you could see that as a positive. But you're saying Whales are good if you 'just' take a specific pantheon and build Shipyards. Yeah, sure, by then you've added two production, more than the luxury does itself, and you've already gone to a Renaissance tech. By that logic, Incense is great if you 'just' build Petra.
Plantation is so weak wtf
Nope, it gives Housing, Gold, and pretty early on it gives Food as well.