Making My Dream Zombie Roguelike | Devlog #2

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  • Опубликовано: 28 дек 2024

Комментарии • 49

  • @GugerIsMe
    @GugerIsMe 11 месяцев назад +11

    door.

    • @Flipaca
      @Flipaca 10 месяцев назад +1

      Door door.

    • @daxy5778
      @daxy5778 10 месяцев назад +1

      Door door door.

  • @nt_gianma9352
    @nt_gianma9352 10 месяцев назад +2

    Dani, we miss you , your mom jokes, your milk and your Unity Particle System, thx for this great reference. Btw, great video, the game looks really promising, hope it does well

  • @PaahtimoGames
    @PaahtimoGames 11 месяцев назад +3

    The game looks really polished already!

  • @reg255
    @reg255 10 месяцев назад +2

    good job bro you got this!

  • @dinomight88
    @dinomight88 11 месяцев назад +1

    Looks great dude!

  • @superpugsbro58
    @superpugsbro58 11 месяцев назад +6

    Finished game abt to go so hard

  • @KyleBowder
    @KyleBowder 11 месяцев назад +1

    Man you are so cool this game is great don't beat your self up your doing great

  • @Churagawa
    @Churagawa 10 месяцев назад +1

    Nice project!
    Subbed :3

  • @Quiet-Coder
    @Quiet-Coder 2 месяца назад

    Where did you get that 3D grass and vegetation models from?

    • @thegooberator
      @thegooberator  2 месяца назад

      The grass and the bush are samples from The Visual Engine, and the rest was from Synty's POLYGON - Nature Pack. assetstore.unity.com/packages/tools/utilities/the-visual-engine-286827 syntystore.com/products/polygon-nature-pack?_pos=8&_sid=e8a76257d&_ss=r

  • @Soulbreaker_2
    @Soulbreaker_2 11 месяцев назад +2

    Can't wait for the finished game

  • @LonelyTurtle-xd5yb
    @LonelyTurtle-xd5yb 11 месяцев назад +1

    Looks great!

  • @HerSheKiss
    @HerSheKiss 11 месяцев назад +3

    I think it'd make sense if your max health would permanently decrease when you get infected rather than being able to recover that when you cure infection levels.

    • @thegooberator
      @thegooberator  11 месяцев назад +1

      I do feel like it needs to change but I feel like that would be very punishing because a full run where you win will take 1-2 hours.

    • @HerSheKiss
      @HerSheKiss 11 месяцев назад +1

      @@thegooberator I mean with how it is now yeah that'd be way too punishing, but maybe you have more bars of health (that maybe are just worth a bit less) and you only loose a bar when all 3 infection fill up. Maybe after getting all 3 infection full (and then getting hit one more time) it applies the health cut and then resets to 1 bar. Still urging you to take medicine, but not like on the edge of losing another bar?

    • @thegooberator
      @thegooberator  11 месяцев назад

      @HerSheKiss I was going to make it slowly remove max hp after hitting an infection bar and after using meds it would also slowly give back max hp. But I will still experiment more when I do a UI overhaul.

    • @alvin_row
      @alvin_row 10 месяцев назад +1

      ​@@thegooberatorIt would be punishing, but there's nothing wrong with that! It depends on the game you want to make and the audience you're looking for. There's many people who like more methodical and punishing games.

    • @thegooberator
      @thegooberator  10 месяцев назад

      @alvin_row I agree. You'll just have to stay tuned to see what I have in store for the player in the coming weeks. Because I plan on hordes being hard enough.

  • @niuage
    @niuage 11 месяцев назад +1

    I liked the reverbe idea.

  • @00Snek00
    @00Snek00 11 месяцев назад +2

    Plez tell me this game is gonna have a building mechanic

  • @Gyro-721
    @Gyro-721 10 месяцев назад +1

    I Goob to this Video every day.

  • @bandit.studio
    @bandit.studio 11 месяцев назад +1

    how did you implement the focus outline when looking at items?

    • @thegooberator
      @thegooberator  11 месяцев назад +1

      theres a free asset that does outlines and i turn it on when im looking at it and turn off when i look away(turn on when raycast enter and turn off when raycast exit). asset link: assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488

    • @bandit.studio
      @bandit.studio 11 месяцев назад +1

      @@thegooberator fantastic, exactly what I’m looking for! Thank you!
      Looking forward to seeing more of your game.
      ✌️

  • @yatangaki1840
    @yatangaki1840 11 месяцев назад

    amazing job
    +1 sub

  • @niuage
    @niuage 11 месяцев назад +1

    You're quite productive :)

  • @Lowandbeholdshow
    @Lowandbeholdshow 11 месяцев назад +1

    Interesting.

  • @melgibsonfan9082
    @melgibsonfan9082 11 месяцев назад +1

    Someone told me to check out your game then posted an angry cat

  • @Golden_games
    @Golden_games 11 месяцев назад +1

    pls did you use the new ui system for your hud

    • @thegooberator
      @thegooberator  11 месяцев назад

      yes lol. I use all of the new packages. Edit: apparently not.

    • @thegooberator
      @thegooberator  11 месяцев назад

      Are you talking about the ui toolkit or tmp because I didn’t know ui toolkit existed till 5 minutes ago

  • @bernatrosello4375
    @bernatrosello4375 6 месяцев назад

    sounds outside rooms having reverb makes no sense...

    • @thegooberator
      @thegooberator  6 месяцев назад

      Caves. Also there is no reverb outside of a room.

    • @bernatrosello4375
      @bernatrosello4375 6 месяцев назад

      @@thegooberator it might not be the case, but in the video it feels like the reverb is also being applied to sound sources outside the room, like the ambient sounds of birds and the wind, which would be physically incorrect and feels off.

    • @thegooberator
      @thegooberator  6 месяцев назад

      @@bernatrosello4375 oh I understand now. That’s just because every sound you hear when in a building is revered, a bit of an over sight. I will fix that in my next video. Sorry for being mean in my other comment.

    • @bernatrosello4375
      @bernatrosello4375 6 месяцев назад +1

      @@thegooberator You're all good, happy to provide feedback! Sorry if was a bit unclear and harsh with my first comment.

  • @jujhar.
    @jujhar. 10 месяцев назад +1

    Mark Rober ahh player model

    • @thegooberator
      @thegooberator  10 месяцев назад +1

      How come I haven't seen that until now XD

  • @миииц
    @миииц 11 месяцев назад +1

    Compass are great, but too big
    Btw, instead words in wear buttons use icons

    • @thegooberator
      @thegooberator  11 месяцев назад +2

      Thanks for the feedback. And yes I do plan on having icons but I'm going to wait until I know all of the items I'm adding so I don't end up wasting time making unused icons. I will also make the compass smaller when I over hall the compass icons.

  • @niacinsoupbowl
    @niacinsoupbowl 11 месяцев назад +1

    /googles "drinking sounds".

  • @Alexandros11
    @Alexandros11 11 месяцев назад +2

    Hey,

    I just want to get in contact with you. I'm an audio director and composer, and I'd love to offer you custom SFX and a soundtrack for the game. Whatever sound you're after I can do no worries, whether it's real-life samples of pistols, sub-machine guns, shotguns, or pickaxes and swords! Of course, I'd be happy to send over samples of both music and SFX - let me know what you think.

    Best,

    Alex

    • @thegooberator
      @thegooberator  11 месяцев назад

      Thanks for the interest - email me at vividoasisstudios@gmail.com with some more info.

    • @Alexandros11
      @Alexandros11 11 месяцев назад

      Sent!@@thegooberator