Dani, we miss you , your mom jokes, your milk and your Unity Particle System, thx for this great reference. Btw, great video, the game looks really promising, hope it does well
The grass and the bush are samples from The Visual Engine, and the rest was from Synty's POLYGON - Nature Pack. assetstore.unity.com/packages/tools/utilities/the-visual-engine-286827 syntystore.com/products/polygon-nature-pack?_pos=8&_sid=e8a76257d&_ss=r
I think it'd make sense if your max health would permanently decrease when you get infected rather than being able to recover that when you cure infection levels.
@@thegooberator I mean with how it is now yeah that'd be way too punishing, but maybe you have more bars of health (that maybe are just worth a bit less) and you only loose a bar when all 3 infection fill up. Maybe after getting all 3 infection full (and then getting hit one more time) it applies the health cut and then resets to 1 bar. Still urging you to take medicine, but not like on the edge of losing another bar?
@HerSheKiss I was going to make it slowly remove max hp after hitting an infection bar and after using meds it would also slowly give back max hp. But I will still experiment more when I do a UI overhaul.
@@thegooberatorIt would be punishing, but there's nothing wrong with that! It depends on the game you want to make and the audience you're looking for. There's many people who like more methodical and punishing games.
@alvin_row I agree. You'll just have to stay tuned to see what I have in store for the player in the coming weeks. Because I plan on hordes being hard enough.
theres a free asset that does outlines and i turn it on when im looking at it and turn off when i look away(turn on when raycast enter and turn off when raycast exit). asset link: assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488
@@thegooberator it might not be the case, but in the video it feels like the reverb is also being applied to sound sources outside the room, like the ambient sounds of birds and the wind, which would be physically incorrect and feels off.
@@bernatrosello4375 oh I understand now. That’s just because every sound you hear when in a building is revered, a bit of an over sight. I will fix that in my next video. Sorry for being mean in my other comment.
Thanks for the feedback. And yes I do plan on having icons but I'm going to wait until I know all of the items I'm adding so I don't end up wasting time making unused icons. I will also make the compass smaller when I over hall the compass icons.
I just want to get in contact with you. I'm an audio director and composer, and I'd love to offer you custom SFX and a soundtrack for the game. Whatever sound you're after I can do no worries, whether it's real-life samples of pistols, sub-machine guns, shotguns, or pickaxes and swords! Of course, I'd be happy to send over samples of both music and SFX - let me know what you think.
door.
Door door.
Door door door.
Dani, we miss you , your mom jokes, your milk and your Unity Particle System, thx for this great reference. Btw, great video, the game looks really promising, hope it does well
The game looks really polished already!
good job bro you got this!
Looks great dude!
Finished game abt to go so hard
Man you are so cool this game is great don't beat your self up your doing great
Nice project!
Subbed :3
Where did you get that 3D grass and vegetation models from?
The grass and the bush are samples from The Visual Engine, and the rest was from Synty's POLYGON - Nature Pack. assetstore.unity.com/packages/tools/utilities/the-visual-engine-286827 syntystore.com/products/polygon-nature-pack?_pos=8&_sid=e8a76257d&_ss=r
Can't wait for the finished game
Looks great!
I think it'd make sense if your max health would permanently decrease when you get infected rather than being able to recover that when you cure infection levels.
I do feel like it needs to change but I feel like that would be very punishing because a full run where you win will take 1-2 hours.
@@thegooberator I mean with how it is now yeah that'd be way too punishing, but maybe you have more bars of health (that maybe are just worth a bit less) and you only loose a bar when all 3 infection fill up. Maybe after getting all 3 infection full (and then getting hit one more time) it applies the health cut and then resets to 1 bar. Still urging you to take medicine, but not like on the edge of losing another bar?
@HerSheKiss I was going to make it slowly remove max hp after hitting an infection bar and after using meds it would also slowly give back max hp. But I will still experiment more when I do a UI overhaul.
@@thegooberatorIt would be punishing, but there's nothing wrong with that! It depends on the game you want to make and the audience you're looking for. There's many people who like more methodical and punishing games.
@alvin_row I agree. You'll just have to stay tuned to see what I have in store for the player in the coming weeks. Because I plan on hordes being hard enough.
I liked the reverbe idea.
Plez tell me this game is gonna have a building mechanic
Yep
I Goob to this Video every day.
how did you implement the focus outline when looking at items?
theres a free asset that does outlines and i turn it on when im looking at it and turn off when i look away(turn on when raycast enter and turn off when raycast exit). asset link: assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488
@@thegooberator fantastic, exactly what I’m looking for! Thank you!
Looking forward to seeing more of your game.
✌️
amazing job
+1 sub
Thanks 🔥
You're quite productive :)
Interesting.
Someone told me to check out your game then posted an angry cat
pls did you use the new ui system for your hud
yes lol. I use all of the new packages. Edit: apparently not.
Are you talking about the ui toolkit or tmp because I didn’t know ui toolkit existed till 5 minutes ago
sounds outside rooms having reverb makes no sense...
Caves. Also there is no reverb outside of a room.
@@thegooberator it might not be the case, but in the video it feels like the reverb is also being applied to sound sources outside the room, like the ambient sounds of birds and the wind, which would be physically incorrect and feels off.
@@bernatrosello4375 oh I understand now. That’s just because every sound you hear when in a building is revered, a bit of an over sight. I will fix that in my next video. Sorry for being mean in my other comment.
@@thegooberator You're all good, happy to provide feedback! Sorry if was a bit unclear and harsh with my first comment.
Mark Rober ahh player model
How come I haven't seen that until now XD
Compass are great, but too big
Btw, instead words in wear buttons use icons
Thanks for the feedback. And yes I do plan on having icons but I'm going to wait until I know all of the items I'm adding so I don't end up wasting time making unused icons. I will also make the compass smaller when I over hall the compass icons.
/googles "drinking sounds".
NOOOOOOOOOOOO
Hey,
I just want to get in contact with you. I'm an audio director and composer, and I'd love to offer you custom SFX and a soundtrack for the game. Whatever sound you're after I can do no worries, whether it's real-life samples of pistols, sub-machine guns, shotguns, or pickaxes and swords! Of course, I'd be happy to send over samples of both music and SFX - let me know what you think.
Best,
Alex
Thanks for the interest - email me at vividoasisstudios@gmail.com with some more info.
Sent!@@thegooberator