Creating Creature Combat

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  • Опубликовано: 3 янв 2025

Комментарии • 1,9 тыс.

  • @AdjectiveBlazkowicz
    @AdjectiveBlazkowicz 9 месяцев назад +67

    This game has the the "Spore" level of potential. Amazing concept and mechanics and the ability to appeal to a large portion of people. I can imagine wheezing when playing this with friends as my slug-giraffe gets slapped by a crocodile.

    • @notoriousgamer6080
      @notoriousgamer6080 3 месяца назад +3

      my same exact tht about spore, it gives me a feeling i only had wen i was younger if tht makes sense

  • @Jameskii
    @Jameskii 10 месяцев назад +1918

    just performed the fastest wishlist in the west

  • @CntrldChaos
    @CntrldChaos 10 месяцев назад +2527

    There are few channels where I get so excited when notified of a new post.

    • @lexplosifprogrammeur2484
      @lexplosifprogrammeur2484 10 месяцев назад +11

      Yeah it took me a few second to understand what was going on before jumping on my chair!

    • @luigisopa
      @luigisopa 10 месяцев назад +6

      Honestly I forgot who this was but then I saw the monsters . Good luck 👍

    • @luigisopa
      @luigisopa 10 месяцев назад +1

      Honestly I forgot who this was but then I saw the monsters . Good luck 👍

    • @liammcgovern5027
      @liammcgovern5027 10 месяцев назад +1

      yeah same

    • @Mongaloose
      @Mongaloose 10 месяцев назад +4

      For real, I thought the exact same thing.
      When he said "zero wish lists" I said "say no more".

  • @17abcdgh
    @17abcdgh 10 месяцев назад +438

    7:34
    The “stuck in dodge mode” glitch feels like a fun taunt. If the enemy held its arms out to the side while doing it, it’d be even better

    • @GageHerrmann
      @GageHerrmann 10 месяцев назад +29

      "Come at me bro!"

    • @OmniCroissant
      @OmniCroissant 10 месяцев назад +17

      It's not a bug, it's a feature.

    • @prophetzarquon
      @prophetzarquon 9 месяцев назад +4

      That's a really great idea

    • @NedInYaHead
      @NedInYaHead 8 месяцев назад +8

      Definitely this. A goofy game means goofy enemies, and if you've got the systems already, exploring their possibilities in fun, trivial ways makes the game so much more endearing.

  • @Jollyjollyjollyjolly
    @Jollyjollyjollyjolly 10 месяцев назад +1155

    FASTEST WISHLIST IN MY LIFE

    • @drakesayshi3321
      @drakesayshi3321 10 месяцев назад +12

      same

    • @ThePharphis
      @ThePharphis 10 месяцев назад +17

      I even clicked 'follow' for the first time.

    • @kkrup5395
      @kkrup5395 10 месяцев назад +4

      This is truly remarkable game

    • @turtley8581
      @turtley8581 10 месяцев назад +7

      literally. the second i heard the fucking word wishlist i loaded up steam

    • @justaguy6437
      @justaguy6437 10 месяцев назад

      same

  • @5dimensionlog
    @5dimensionlog 9 месяцев назад +31

    If you give up on this project I will never forgive you this is the best game I've seen ever.

  • @juror12
    @juror12 10 месяцев назад +1072

    That guy is single-handedly creating our childhood dream game

    • @unsanspassifrisk6370
      @unsanspassifrisk6370 10 месяцев назад +9

      Basically, yes

    • @JuhoSprite
      @JuhoSprite 10 месяцев назад +28

      I remember having this exact idea but with pokemon, but my friends told me it could never happen because it would be way to much work to create all the 3d models.

    • @anonanonymous9670
      @anonanonymous9670 10 месяцев назад +3

      @@JuhoSprite Wouldn't the Pokemon version basically just be Pokken but with a far larger roster?

    • @JuhoSprite
      @JuhoSprite 10 месяцев назад

      Im not talking about the fighting part, I am referring to the fact that the creatures can cross breed and it leading to basically infinite creatures.@@anonanonymous9670

    • @at1laztheaveragefurry
      @at1laztheaveragefurry 10 месяцев назад +1

      ​@@anonanonymous9670pokemon with procedurally generated pokemons is just pokemon with a large roster?

  • @Mr.Galleom
    @Mr.Galleom 10 месяцев назад +87

    Just a small suggestion: For the small critters maybe make a small HP Bar over their heads? The huge HP bar could work for bosses and the such.

    • @BananaBotanists
      @BananaBotanists 7 месяцев назад +2

      Replying so this comment gets boosted🎉

    • @BananaBotanists
      @BananaBotanists 7 месяцев назад +2

      Replying so this comment gets boosted🎉

  • @joaomesomo8156
    @joaomesomo8156 10 месяцев назад +410

    This game just has a "vibe" that no other game has, and I love it

    • @shubhod9569
      @shubhod9569 10 месяцев назад +19

      It has the vibe of old mini clip games but as a full sized game haha

    • @garpuffyfish
      @garpuffyfish 10 месяцев назад +1

      True @@shubhod9569 My favorite mini clip games were awesome pirates and Moby dick good to know this guy is caring on Mini Clips legacy

    • @123TeeMee
      @123TeeMee 9 месяцев назад

      @@shubhod9569 haha

    • @Kogarana1
      @Kogarana1 7 месяцев назад

      ​@@shubhod9569 Mini clip? :/

  • @WayFinder42
    @WayFinder42 10 месяцев назад +13

    Your portraits look great and you're like "nah this sucks"
    True artist grindset right here

  • @VCheesey
    @VCheesey 10 месяцев назад +377

    The portraits are beautiful, and they would fit in amazingly in a retro murder mystery, but they do seem kinda hyper-realistic and intense compared to the rest of the game. My creatures are pre-emptively filing a restraining order against Hank From Accounting.

    • @Cryin98
      @Cryin98 10 месяцев назад +32

      I also agree. Love the art but doesn’t suit the game (still love it tho art and game)

    • @SiffrinISAT
      @SiffrinISAT 10 месяцев назад +18

      I gotta agree. As much as they look awesome, it's a bit of whiplash to see the two styles interact

    • @DanSutherland
      @DanSutherland 10 месяцев назад +12

      Tbh I like the charm of having such a bizarre contrast. Let people make crazy theories about it.

    • @jesusimpersonator1648
      @jesusimpersonator1648 10 месяцев назад +11

      I disagree it perfectly captures the vibe that the old pixelated titanic games had, where the sprites were goofy but the portraits were elegant and good. Its also like stardew valley

    • @Allister_1
      @Allister_1 10 месяцев назад +6

      I like it. please dont change them.

  • @XavIsOnline
    @XavIsOnline 9 месяцев назад +9

    The second you said "Real Time" I sat up in my seat and said "Oh I'm actually getting this game"

  • @EpochFlame
    @EpochFlame 10 месяцев назад +332

    heck yeah we’re back

  • @DougSalad
    @DougSalad 2 месяца назад +7

    coming back to watch this again because the game looks so charming and the video is good and I'm excited for whenever the next devlog comes :)

  • @koi_dragon
    @koi_dragon 10 месяцев назад +677

    I’m very excited for this game, I personally believe that procedural animation and generation is sickeningly underused in games, not only that, but I’ve always been a fan of using breeding in games to make something stronger, so this game is basically made for me
    Can’t wait for it to release! Take your time tho, don’t wanna rush

    • @lexplosifprogrammeur2484
      @lexplosifprogrammeur2484 10 месяцев назад +2

      Yeah but i have a "little" project around that and minecraft, was inspired by the channel. Just may took time

    • @niggo9366
      @niggo9366 10 месяцев назад +2

      go and play Dragon Quest Monsters Joker (3) or the new The Dark Prince, its very good monster breeding games

    • @ultimaxkom8728
      @ultimaxkom8728 10 месяцев назад +7

      Years ETA aside.
      It seems like this has almost the same if not greater concept potential to Pokemon and Palworld.

    • @aarepelaa1142
      @aarepelaa1142 10 месяцев назад +7

      Yeah, i was thinking when looking at the title about how rainworlds creatures fight eachother. And was pretty surprised the animations are actually procedural like in Rw.

    • @mattpace1026
      @mattpace1026 10 месяцев назад +1

      Because procedural generation leads to boring, same-y bullshit.

  • @Zhiloaxeman
    @Zhiloaxeman 10 месяцев назад +354

    my 2 cents is that your portraits are very realistic and your creatures are super goofy. When put together it's gonna look like Who Framed Roger Rabbit. Living in the same world but feeling like creatures of different realities altogether. Ultimately, you should create the game that you feel the most proud of, so do as you will with this comment.

    • @ginguu2490
      @ginguu2490 10 месяцев назад +42

      He mentioned it, but the portraits are for practice.

    • @ThatGuy-st2ow
      @ThatGuy-st2ow 10 месяцев назад +2

      I agree

    • @lechking941
      @lechking941 10 месяцев назад +3

      @@ginguu2490ye, but real good practus.

  • @ABoojumSnark
    @ABoojumSnark 10 месяцев назад +137

    "Pretty long" - man I literally watched it twice in a row because I love your presentation and dev process insights. This could be the first game I would ever buy early access, and that's coming from someone who has very strong feelings on that.

    • @elliottwithtwotees8883
      @elliottwithtwotees8883 10 месяцев назад +5

      I actually love rewatching these videos. This is the only channel I do that with

  • @DoggletPug
    @DoggletPug 8 месяцев назад +3

    My friend... I have never loved a game idea more. I have thought about this type of thing since I was a kid, and have constantly thought about how to improve the IP's like Pokemon that the creators unfortunately do not utilize to their fullest. Your combination of perspectives, innovative ideas, style, design, speed, it's all just spectacular. I applaud you not only as another aspiring developer, but as a person who would be thrilled to play your game as soon as it's released!
    This project clearly has passion behind it, and I hope you go so very far my friend. Take the time you need for breaks, do not overwork yourself, I know all the hype is very encouraging but do not allow it to burn you out. You're one in a million my friend.

  • @fnytnqsladcgqlefzcqxlzlcgj9220
    @fnytnqsladcgqlefzcqxlzlcgj9220 10 месяцев назад +37

    WOW when you switched from the creature being nose-point based to being able to face different directions, they made a huge difference to making this look way way more polished

  • @LeoLuttinen
    @LeoLuttinen 8 месяцев назад +9

    Wishlisted. As a small suggestion, I think adding a subtle hitstop effect to attacks when they land could make the combat feel a bit less floaty.

    • @gusvega4372
      @gusvega4372 Месяц назад

      Absolutely! I'm a sucker for those combat things, so a hitstop and maybe slash effects from a sword would look great also.

  • @bungercolumbus
    @bungercolumbus 10 месяцев назад +116

    When I saw palworld explode on the game market I was like: "wait a second wasn't there someone who also worked on a really cool pokemon like game". Here you are lol. Hope your game explodes as much as palworld because your idea deserves it. It's fricking amazing.

    • @anonanonymous9670
      @anonanonymous9670 10 месяцев назад +14

      Pal World is an Ark-like, not a Pokemon-like

    • @SiffrinISAT
      @SiffrinISAT 10 месяцев назад

      ​@@anonanonymous9670it's a monster catching game with survival sandbox gameplay mixed in. It's a blend of both

    • @0freeicecream956
      @0freeicecream956 10 месяцев назад +3

      @@anonanonymous9670 It's that weird case where their genre list has one or two in common (mon games, maybe JRPG), but not much else (turn-based vs third person shooter, old-school JRPG vs open world survival craft with light settlement sim elements). Truly a game where it's premise (pokermans with boolit) belies its actual gameplay.

    • @daredeviledoa
      @daredeviledoa 10 месяцев назад

      This game is dragon warrior monster like not Pokemon like

    • @fartyfat6539
      @fartyfat6539 10 месяцев назад

      palword is just ark with ai fakemons

  • @Arikadou
    @Arikadou 10 месяцев назад +1

    fastest Wishlist ever. Always a treat to
    watch these!

  • @SeventhQuark
    @SeventhQuark 10 месяцев назад +321

    "i didn't like the portraits i drew" in reference to some of the best pixel art portraits i've ever seen

    • @GastonGock
      @GastonGock 10 месяцев назад +22

      Probably used ai so I wouldn’t trust their artistic involvement

    • @Allister_1
      @Allister_1 10 месяцев назад +33

      @@GastonGock he specifically said "I drew" and even if you take the most pessimistic and antagonistic view possible who cares if he used AI. Ai art has opened up the field so anyone can create. all these weirdoes whining about how ai makes better art then them deeply confuse me. quit being salty I can make beautiful art at a fraction of the time and come join me. its fun.

    • @vt4c
      @vt4c 10 месяцев назад +28

      @@Allister_1nah they look very boring, thats the real issue with ai art, not that it can replicate technical skill (there are some other issues aswell)

    • @diadetediotedio6918
      @diadetediotedio6918 10 месяцев назад

      @@vt4c
      Sure, would bet your life that he drew with AI?
      Because I followed his tweeter, I know he's drawing art for at least 5 years before AI was ever a thing, but shitty people like you are so much involved in accusing people instead of presuming their innocence that maybe you know better.

    • @richardwhite6062
      @richardwhite6062 10 месяцев назад +15

      AI art is high floor, low cieling.
      But the floor has holes

  • @KoeK_oe
    @KoeK_oe 10 месяцев назад +4

    this is impressive. You can't imagine my joy when you said you're doing real time combat instead of turn based. This is a W for someone who isn't a fan of turn based combat

  • @momiko934
    @momiko934 10 месяцев назад +155

    Honestly, when i see your notification, my heart just skip a beat from the enjoyment and exitation that i have will watching your video,the advencements that you have made from the begining is pretty imprecive ! I love the feeling of the game so keep it up!

  • @Elementroar
    @Elementroar 10 месяцев назад +7

    Honestly I think it should be titled simply as“Critter Cross” and not “crosser”, feels more catchy and more emphasis on the critters then the ‘crosser’ that you play as. Also this is inspirational man, hope this does well when it’s done!

  • @Chironyx
    @Chironyx 10 месяцев назад +71

    The final fighting scene looks terrific, it actually looks fun to play and actively makes me want to try it for myself, meaning you absolutely delivered with this mechanic, awesome job!

  • @puntley6097
    @puntley6097 8 месяцев назад +1

    I heard that Arx Fatalis noise at 3:10! This game looks incredible btw. I hope you're able to take your time with it and really make the game you're envisioning. Regardless of how long it takes it will be a day 1 purchase for me for sure.

  • @parttimewarrior5789
    @parttimewarrior5789 10 месяцев назад +60

    Babe wake up, new Critter Crosser devlog just dropped

  • @gerritbeamesderfer5274
    @gerritbeamesderfer5274 9 месяцев назад +1

    this looks great! If you're still considering putting floppy/limbless fish in your game, you could place a wave of water underneath them, letting them "surf" around.

  • @tik5091
    @tik5091 10 месяцев назад +63

    And when we needed him the most, he returned!

  • @DesignFrameCaseStudies
    @DesignFrameCaseStudies 9 месяцев назад +1

    Very impressive work! I can't imagine having the technical prowess of programming all that procedural stuff, even though that's exactly what I have to do myself lol.

  • @NighttimeNubbs
    @NighttimeNubbs 10 месяцев назад +77

    Had to wishlist but one suggestion I would make is have the health deplete from outside->in instead of inside->out.
    I remember a fighting channel pointing out bad UI design in fighting games and that having it go towards the middle makes it easier to read when someone is low on health. Very minor issue to me and not sure if the end version of this game will attract the more hardcore crowd that will care much more.
    Hopefully you're having fun as you make this!

    • @k_otey
      @k_otey 10 месяцев назад

      that’s cool

    • @Ernestiqus
      @Ernestiqus 10 месяцев назад +16

      Never thought about it but it does make sense, as both bars go down to go to the middle means you're focusing on one part in the middle of the screen rather than spliting focus between the two ends.

    • @k_otey
      @k_otey 10 месяцев назад +4

      @@Ernestiqus just diverge your eyes smh my head 😒

    • @tazepatates4805
      @tazepatates4805 10 месяцев назад

      No, that looks disgusting for me. He could add an option to change how ui looks.

    • @Allister_1
      @Allister_1 10 месяцев назад

      please dont change the ui. or provide multiple options.

  • @animesapex
    @animesapex 19 дней назад +1

    I seen a video one time that said you’ll look at every game different when you actually start coding…I understand it now you’re a genius Props to you 🙏❤️

  • @Tarquinn2049
    @Tarquinn2049 10 месяцев назад +22

    This is literally the only channel where I rang the bell. I like the way you dev. Always happy to see a new video come up, and very ok with how long it takes to do so. I'll wait patiently til you ding the bell on your end.
    Looking forward to trying the game too, but mostly just happy to watch you make it, lol.
    It's hard to throw out old work, and I'm sure it wasn't as easy as you made it look in the video to get rid of the old walking style, there are certainly some tradeoffs. But the new style will make a more fun game, so hard to really be too upset about losing the cool critter walk animations. I wonder if it might be worth having a "fighting stance" and a non-combat walk animation where they still follow their nose.

  • @osmoke51able
    @osmoke51able 8 месяцев назад +1

    Twin stick is an incredible upgrade IMO! Keep up the great work, this is already looking so good.

  • @nobones_art
    @nobones_art 10 месяцев назад +10

    Your technical ability within Gamemaker is absolutely flooring. Combine that with your artistic ability and it is so inspirational!

  • @thwomp1542
    @thwomp1542 9 месяцев назад +1

    Something about this editing style is reminding me of a youtube channel I watched in the 2010s but I can't quite place it. and I mean this in a good way.

  • @MQWalkman
    @MQWalkman 10 месяцев назад +4

    Everything about this game is PHENOMENALLY impressive. The pixel art portraits is the best I've ever seen, the animation is the most fluid I've ever seen - you've succeeded where so many other game developers have languished!!!

  • @imoenokeu4835
    @imoenokeu4835 4 месяца назад +2

    i saw your videos a while back and i was searching so hard to find it again and I DID IT! i feel so relieved, i love your work!

  • @pelipur3864
    @pelipur3864 10 месяцев назад +17

    I audibly cried out in joy at the mere sight of this video...

  • @infiniwaffle1214
    @infiniwaffle1214 2 месяца назад +1

    No pressure or anything, I just got reccomended this video again, and remembered how cool this project is. Take your time , and Keep up the great work.

  • @GameMakeMan
    @GameMakeMan 10 месяцев назад +21

    The art for the game looks so good, I can't wait to see this fully released! Keep up the good work!

  • @AnFonE
    @AnFonE 4 месяца назад +1

    I normally don't subscribe to channels that put out so little content, but your work, from a technical level, leaves me in awe, so you're the exception to the rule. Great work, can't wait for the next video and wishlisted.

  • @ChazzBurger
    @ChazzBurger 10 месяцев назад +10

    Its amazing how far this game has come over the past few years and its turning out so good! Keep it up man cant wait to see how the game continues to evolve!

  • @Cyranek
    @Cyranek 10 месяцев назад +1

    put this in my wishlist so hard

  • @achicken21
    @achicken21 10 месяцев назад +4

    Ran so fast to wishlist it before I even watched the video lol I'm so excited for you reaching this stage!! It's amazing to be able to follow along with the development and know how much effort you're putting into this game. Thank you for the update post!!

    • @HiAdrian
      @HiAdrian 10 месяцев назад +1

      Did you run _so_ fast that your arms couldn't keep up? 4:52

    • @achicken21
      @achicken21 10 месяцев назад +1

      @HiAdrian yeah and my legs too weirdly enough

  • @timetonic
    @timetonic 10 месяцев назад +1

    ahhh LMFAO!! there's so much polish here i'm greatly humbled by the level of skill and dedication. And the audio... this video is loaded! This game is looking decent with potential. i'll check it out

  • @pabstitecritter
    @pabstitecritter 10 месяцев назад +11

    Defiantly wish listed when i spotted the description, love seeing the progress of this game!

  • @diskoBonez
    @diskoBonez 10 месяцев назад +1

    I am very much enjoying the direction you are taking this project, I remember when you first shared this project on youtube, I was absolutely blown away by your coding wizardry and I love seeing you polish this game to perfection

  • @jossypoo
    @jossypoo 10 месяцев назад +5

    I really like the second to last logo with the purple.
    The tone really fits the game and sets off the orange.
    Blue and Green has been done to death these days

  • @Diivoniis
    @Diivoniis 7 месяцев назад +1

    Bro this is the game I never knew I wanted until now! Now I’m invested! Can’t wait to see the next upload in a year :)!

  • @jamiekabzinski6910
    @jamiekabzinski6910 10 месяцев назад +6

    I would just call this game "Breed"

  • @BoolahBoosh
    @BoolahBoosh 24 дня назад +1

    I just finished watching all the dev logs! This game is looking very good! I have wish listed it. I look Forward to Playing!

  • @xelus_gg
    @xelus_gg 10 месяцев назад +9

    Literally yesterday I thought to myself: "Huh, its been a year! since the last vid. We must be due for a new one

  • @wipsywoodsy
    @wipsywoodsy 9 месяцев назад +1

    this is so cool! I just found one of your earlier logs and I love the progress thats Ive seen in between all of them! quick wishlist for me! also I entirely relate about the want for collecting but also wanting slightly different creatures for creature breeding and I'm excited about this game!

  • @Hgkbukk
    @Hgkbukk 8 месяцев назад +8

    You don't need a AAA studio when you ARE a AAA studio!

  • @Jbum26
    @Jbum26 9 месяцев назад +1

    Game looks pretty cool, added it to my steam wishlist. Excited to see where you take the game!

  • @polecat3
    @polecat3 10 месяцев назад +7

    I love your work! My only comment on the new art style is that it's kinda jarring how realistic it is when compared to the rest of the game.

    • @GramGramAnimations
      @GramGramAnimations 10 месяцев назад +5

      Looks like AI, sadly. Probably RD pixel art, or pixelized and color quantized AI art. His whole process is that of an AI “artist”. Kinda gross that he says he draws them himself imo

    • @DavidOBravo
      @DavidOBravo 10 месяцев назад

      @@GramGramAnimations u mad?

    • @polecat3
      @polecat3 10 месяцев назад +1

      ​@@GramGramAnimationsI don't think it looks like AI at all

    • @hanj.b.
      @hanj.b. 10 месяцев назад +3

      ⁠@@polecat3 I think they are definitely AI generated. AI “prefer” specific angles and lighting and they are quite noticeable on these portraits. Not sure if he said he “drew” them just because or he was actively trying to deceive people tho.

    • @ar6543
      @ar6543 10 месяцев назад +4

      I agree with the sentiment that the portraits don’t match. I’d also say that the people the portraits are depicting look really generic and not like fully realized characters, which is also a problem considering what they’re going to be used for. My gut instinct as an artist myself is that they’re AI generated, which would explain the genericness, plus another possible red flag is that he has multiple portraits of characters with vaguely similar but slightly different clothes and hair and faces, which is a hallmark of prompt generation, but I do feel bad just accusing him of that because it is entirely possible that he just has a very specific style and a rather bland taste in subjects. If they are actually drawn by him I’d suggest either redrawing the portraits in a more cartoony style or hiring another artist who’s experienced with that style, and I’d suggest he redesign the characters themselves to be more individualized and to fit the rest of the game better. hope that I’m just being paranoid because I really enjoy this guy’s videos and passing off AI art as your own is pretty disrespectful.

  • @valk_real
    @valk_real 10 месяцев назад +1

    amazing work, I just stumbled upon your video from a year ago and watched this sequel right after, easiest wishlist of my life

  • @aelsontakeshihfranca1970
    @aelsontakeshihfranca1970 10 месяцев назад +4

    I opened the video and INSTA wishlisted your game, dood. You don't know how much I was waiting for ur game. So excited, pls open a Kickstarterrrr

  • @tictackywacky9445
    @tictackywacky9445 9 месяцев назад +1

    I love seeing these little glimpses into the programming world. Very neat

  • @randomlibrarian7028
    @randomlibrarian7028 10 месяцев назад +4

    LOVE what we're getting so far. The combat has loads of potential! Personally, I feel that the different spells could be tweaked a bit more to differentiate between them. Fireball and waterball seem to function very similarly and lightning/magic could be very broken due to being hard to dodge.
    I think giving each spell type a unique charge attack would do wonders for the combat system. For example, perhaps charging up a fireball results in a short-range large continuous burst of fire breath that can light grass and enemies on fire. In contrast, perhaps charging up a waterball turns it into an ice shard that has a small hitbox but does sizeable damage if it hits its target. I think something along these lines would make the current fire and water spells more different from each other and function as direct opposites, with charged fireball functioning more like a short-range large AOE attack and charged waterball functioning more like a long-range precision sniping attack.
    To balance out the brokenness of the charged attacks, perhaps make it so that being attacked while charging up interrupts the charge.
    As for the lightning and magic spells, I think creating another spell type to counter them could work. Perhaps an Earth element spell that allows the player's critter to conjure up Earth walls from the ground within a short radius from the player's critter like Earthbenders from Avatar. These destructible walls could then provide an adequate shield against homing attacks that are tricky to dodge for a short period of time before being destroyed or disappearing.
    To prevent players from camping and hiding, I think implementing a charged magic type spell that acts as a vortex that pulls other critters and objects towards the player's critter could work.
    Those are just my two cents though. Regardless, I have faith that the combat in this game is going to end up good. Keep up the good work! I hope future development goes well.

  • @kamrenwood6793
    @kamrenwood6793 8 месяцев назад +1

    I know the video is old but I wish listed it! Looks good I love small passion projects. Graphics are always secondary to good mechanics and fun gameplay, nobody ever said damn i hate such and such game it sucks... but the graphics are good time to fire it up! So the fact you remake entire sections of your code to account for better gameplay speaks volumes about your work ethic. I'm dropping a sub so I can follow the progress!

  • @w1zo1d
    @w1zo1d 8 месяцев назад +3

    CATS:
    Actually there were 5 of them
    1 - 0:06 (top left, NPC)
    2 - 0:16
    3 - 0:57
    4 - 2:49
    5 - 4:02

  • @Davidbiscou
    @Davidbiscou 9 месяцев назад +2

    This is what i wanted since i was a kid, can't wait to buy it, looks amazing.

  • @RottenFishbone
    @RottenFishbone 2 месяца назад +3

    The most impressive part, coming from a programmer dabbling in art, is those pixel-art portraits.
    Seriously looks like a paid artist. I actually thought it was a joke when you said they were terrible.

  • @pennyblush98
    @pennyblush98 7 месяцев назад +1

    I'd say keep how the animation used to look like for "wandering" or just normal exploration, but if you encounter an enemy/get into combat, it can switch to the twin sticks control scheme.
    That way, you still get the nice animalistic animations with everything following the head but the functionality of the twin sticks when you need it.
    I'm not unaware of how much that could be to code, but it's something to consider if you don't want the game to change so drastically ❤ Best wishes on thus, you've inspired me to make my own art

  • @Mantosasto
    @Mantosasto 10 месяцев назад +10

    Dude used The Three Stooges footage. I have a new favorite person in this platform.
    I remember previous videos of this, I'm happy to see you've continued and how much progress you've made :D
    And with this video... oh you don't have 0 wishlists in Steam, no you don't, haha

  • @FloorManiac
    @FloorManiac 7 месяцев назад +2

    There, I wishlisted. But im not the first to wishlist, so I dont feel as important as I should.
    Your game looks great. I like the little frog dude who walks down the sidewalk. His gait is joyful, but his face cannot hide his trepidation. ....I hope he is ok.

  • @Sirfy
    @Sirfy 4 месяца назад +4

    "perlin" has been living rent free in my head for 6 months

  • @denisshulakov
    @denisshulakov 6 месяцев назад +2

    Emmm.. I found your channel just now and you are genius? Like pixel art is beautiful but I can see people doing that. This game though.. It’s really unique both in ideas and technically, keep going man

  • @rygktransrights
    @rygktransrights 9 месяцев назад +3

    In summary: Perlin.
    Perlin

  • @razorblaze4522
    @razorblaze4522 9 месяцев назад +1

    I found this video after I'd already wishlisted the game on steam, so when i saw the style i was like "hang on this looks familiar" cant wait to see the game release!

  • @L-Kroko
    @L-Kroko 10 месяцев назад +8

    "hey its me"
    Me: IT'S YOU

  • @seabedoasis
    @seabedoasis 6 месяцев назад +1

    This is some serious talent. Super excited for the full game to be released.

  • @isabeloliveira5230
    @isabeloliveira5230 10 месяцев назад +6

    This video feels like it was made for adhd people. I love it.

    • @hypno5690
      @hypno5690 10 месяцев назад

      DiD I MenTiOn I haVe AdHd AutIsm anD CliNicaL DeprEsSioN?!

    • @isabeloliveira5230
      @isabeloliveira5230 10 месяцев назад +1

      @@hypno5690 This is not what I meant, sorry for the misunderstanding. I just have a little sister that has ADHD and this video reminds me the way she talks and the videos the laughs of. And I really love my little sister.

    • @Luukaar
      @Luukaar 9 месяцев назад +1

      ​@@isabeloliveira5230that is super wholesome

    • @Luukaar
      @Luukaar 9 месяцев назад

      ​@@isabeloliveira5230that is super wholesome

  • @gonzalot.605
    @gonzalot.605 8 месяцев назад +1

    Not a fan of Pokémon-like games, but this looks like a very much needed breath of fresh air in today's industry.

  • @ansdor
    @ansdor 10 месяцев назад +4

    this is my favorite devlog channel, very nice

  • @RaonakDM
    @RaonakDM 10 месяцев назад +1

    I can't imagine the amount of work this takes. Kudos, this looks AMAZING

  • @nanolathesteel
    @nanolathesteel 10 месяцев назад +6

    Your background music choices are impeccable 🤌

  • @HaHAjax
    @HaHAjax 9 месяцев назад +1

    I remember watching a video of yours a while back, back when I didn't know much of anything about game development (but still had an interest). There are few things that enter my ADHD-autism mind that get me hyperfixated nearly as much as games such as Rain World, Terraria and Deep Rock Galactic have, yet here we are, with another thing I can't wait to play.
    There's someone named FinalsForEach that remade the core of Minecraft, but super optimized, and is now turning the direction of development into his own thing. That and this are two devlogs I cannot wait to watch another of. The development of these things are just too exciting, especially when I keep seeing more and more of it!
    Onto suggestions (if you are taking any), I feel like multiplayer is a must-have for this sort of game. Because it's real-time combat, there could be up to 4 (or even more!) players at the same time, maybe even in its own party-like modes. I remember you saying you had a creature character in a previous devlog, and making and sharing creatures you made could be a neat thing that you could maybe add Steam Workshop support for. I don't know everything you're going to add to this game, but mod support would definitely increase the lifespan of Critter Crosser and the community. Mods could add/change things like campaigns, areas, shops, textures, music, and pretty much anything in the game, as long as it's not hard-coded. Again, I don't know what your entire scope is for the game, so if some of these suggestions *are* planned, this might add further incentive to add them, but I do apologize if I am instead making the development process worse in any way.
    I know adding suggestions/requests is difficult in a lot of ways, but I'm sure there is *at least* one person out there who could be of great help when developing different aspects of the game. I would volunteer myself, but I have little to no experience so I feel I would make things worse rather than better lol. There are a lot of talented people out there who I'm sure are willing to contribute in many ways, because this project feels really cool as a concept, and from what we're seeing, as an actual game.
    I want to say more, but I know I would just repeat myself, which wouldn't be very fun to read. Like I've said, there are many people similar to me who I'm very confident will absolutely love this.

  • @Kaleiope
    @Kaleiope 10 месяцев назад +4

    I absolutely love perlin noise for abstract art!

  • @TheRavenx
    @TheRavenx 6 месяцев назад +1

    I just added the game to my wishlist, you're doing an amazing job, I really like this concept, the art and monster design. The only thing that I would change is the portraits as I feel like they do not merge very well with the game art style, but it's just my opinion.

  • @Hgkbukk
    @Hgkbukk 8 месяцев назад +3

    When you realize its going to be another year until next video 🗿

  • @drilkus1312
    @drilkus1312 5 месяцев назад +1

    The animations on these things are truly incredible. Hopefully theres some tutorials out there to get something similar!

  • @Mayhamsdead
    @Mayhamsdead 10 месяцев назад +3

    You have no idea just how long my girlfriend and I have been waiting for this to be playable!
    WE WERE STILL IN LOCKDOWN WHEN I FIRST SHOWED HER YOUR FIRST VIDEO!

  • @ZielonyZaginiony
    @ZielonyZaginiony 10 месяцев назад +1

    First time here. I don't know much about generating structures in games, but the way you made 2/3D version of avatars? I can't even compare how impressive it is! Very cool project!

  • @eimyforero1626
    @eimyforero1626 2 месяца назад +4

    still waiting for the next RujiK vid to release

  • @TheWeirdArteest
    @TheWeirdArteest 6 месяцев назад +1

    It’s been a while since I checked in, but I am so happy that I can wishlist this on steam now
    When I first found out, I was trying to wishlist it desperately so I wouldn’t forget, but it didn’t exist. I am so happy to have it as my #1 now for anticipation
    Keep at it man, this is the only ever thing I followed for so long on ❤ Appreciate the dedication

  • @griffinhunter3206
    @griffinhunter3206 10 месяцев назад +7

    RETURN OF THE KING

  • @citrinesanimations
    @citrinesanimations 10 месяцев назад

    Man I can't wait for this game, the tech is so cool!!

  • @CrossfacePanda
    @CrossfacePanda 7 месяцев назад +3

    That Naruto runs isn’t a bug; that’s a feature in search of a purpose. Including the advanced one.

  • @omegaminoseer4539
    @omegaminoseer4539 10 месяцев назад +1

    This is the first time I'm hearing about this game. However, I can say that it has my attention. I will wishlist this game on steam and I will continue to await how it progresses in the future!

  • @THE_ONLY_REAL_WAFFLE
    @THE_ONLY_REAL_WAFFLE 10 месяцев назад +10

    ANOTHER VIDEO, YAY!

  • @thisnameistaken
    @thisnameistaken 10 месяцев назад +2

    Everything you're doing with the game is incredibly interesting. Not enough games use procedural animations, and to me they look vastly superior to traditional animation. The only other game that comes to mind is Rain World. I feel like traditional animation has a lot of constraints, and implementing more code to inform HOW a thing can animate, as opposed to just having static frames of animation that always look the same no matter what and can't be altered (or at least not much) depending on other variables is very limiting.
    My biggest critique with the lack of progress in the gaming industry isn't graphics or anything like that. It is and always has been animations in both 2d and 3d games. More so 3d, though. They way characters always just collide and clip through the environment had always bugged me. In Skyrim when you sneak up for an assassination, when the animation plays nearly every time your blade is not where near the characters throat, and your character doesn't even grab or interact with the other character properly, and it all just looks janky as fuck, and I'm no programmer but I always thought couldn't you apply some properties to the blade of the knife and the throat of the guy and program the blade of the knife to travel to the throat before doing the slashing part of the animation? And kind of apply that logic to other parts of the animations where it would have the most organic looking results? Obviously it would be more work, but it would immensely better
    I don't know. This is a bit of a rant but I just feel like develops don't even really TRY different techniques or to try to push this area of game development forward, and if they did really dedicate themselves to it we'd end up seeing a LOT more really impressive animations with some even more impressive programming behind it.
    Anyway, I love what you're doing here. Keep it up!

  • @xraidev
    @xraidev 10 месяцев назад +3

    With the explosion of palworld I imagine people will be hungry for a creature collecting game with more fresh twists and this might just be it! Excited for more!

  • @LucasMacedoAlbuquerque
    @LucasMacedoAlbuquerque 8 месяцев назад +1

    This is absolutely amazing, i whislisted this so goddamn fast
    keep up the amazing work!

  • @FTotox
    @FTotox 10 месяцев назад +14

    Dude, I think it's about time you launch a kickstarter campaing, I think there's so many of us willing to back this project ❤

    • @Needkey.
      @Needkey. 10 месяцев назад

      Yea, no kidding.

    • @nitricswight
      @nitricswight 10 месяцев назад +1

      Game dev here, there are also a lot of reasons not to do a kickstarter. For one, you'd have to take at least a few months off to organise everything, design all the rewards, contact manufacturers , distributors etc, which takes away from development. There's also all the stress that comes from being entrusted with a large sum of money out of nowhere. Crowdfunding can be incredibly daunting to even consider, so I understand why many developers don't go down this route.

    • @FTotox
      @FTotox 10 месяцев назад

      @@nitricswight yep, I know if I ever say this (I've said it like 2 times in my life I think) is always thinking that I would not even dare to pressure a creator in any way just for money. I don't expect them to fulfill my wish, I just want them to do what they want and have the resources they need. I'm aware people is not like this at all, so... Yeah, I only spoke on my behalf when I said it. But thx for pointing that out, not many people know about that.

    • @Needkey.
      @Needkey. 10 месяцев назад

      @@nitricswight It is also possible to run a kickstarter with zero physical rewards. It's the most sane thing to do, and one not many devs seem to consider.

  • @YorgenTheViking
    @YorgenTheViking 8 месяцев назад +1

    Please upload AT LEAST once a month!!! I love your videos.