Vibrant Open Worlds: Busy Cities that Stand Out

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  • Опубликовано: 15 ноя 2024

Комментарии • 839

  • @BeeTeeKayMSM
    @BeeTeeKayMSM День назад +975

    WAKE UP BABE NEW CRITTER CROSSER DEV UPDATE DROPPED

    • @billcipher4368
      @billcipher4368 День назад +3

      I have babe ! And tis great !

    • @phillipmcallister1
      @phillipmcallister1 День назад +12

      I honestly forget critter crosser exists until the update drops and now it will be all that's on my mind for a solid 2 weeks again.
      Repeat the cycle

    • @carlstein9278
      @carlstein9278 День назад +2

      Does this never get old? Under every video someone posts this..

    • @skysbane
      @skysbane День назад +1

      @@carlstein9278 It's because every single video deserves it

    • @cuber9320
      @cuber9320 19 часов назад

      Why is everyone’s babe is always sleeping? Get that checked.

  • @fingees_YT
    @fingees_YT День назад +607

    generational talent

  • @lavilish
    @lavilish День назад +650

    I think the more realistic art style is interesting, tho I feel like it can get boring very quickly when the designs all look very similar. I would suggest playing a lot with facial features to make them all look very distinct.

    • @BagOfButtons
      @BagOfButtons День назад +44

      Yeah i agree, they look kinda similar

    • @gajspalt
      @gajspalt День назад +47

      Something closer to Stardew Valley perhaps.

    • @RobinUrGenda
      @RobinUrGenda День назад +20

      yeah definitely, visual distinction will really help keep players longer. for me is the npcs all look to similar i find it harder to remember their story

    • @Kilomylesco
      @Kilomylesco День назад

      The portraits are WAY too sweaty, like its a game about monster hybrids but the portraits are supermodels with huge tits lol

    • @Poetax
      @Poetax День назад +23

      What about mostly realistic but with like a small % stylization, usually in the eyes. Something maybe like a pixel version of the characters from Mouthwashing? The current raster you showed off kinda looks like the same base girl with different hair and clothing.

  • @polecat3
    @polecat3 День назад +340

    All good changes. Personally, I think having the portraits be even more cartoonish would be even better, though the current ones are probably fine

    • @forrestgrfoster
      @forrestgrfoster День назад +53

      I agree - there's still a sort of seriousness in these portraits that's really not visually represented elsewhere in the game. AKA critters are cute and funny looking

    • @averageartist10
      @averageartist10 День назад +3

      @@forrestgrfoster i was about to comment that

    • @amoliski
      @amoliski 22 часа назад +2

      Agreed, cartoony portraits fit the art style much better, the realistic ones look too much like he used AI to generate a picture of an attractive woman, then threw it into a photoshop pixel filter.

    • @Nairolf0007
      @Nairolf0007 16 часов назад +2

      i want serious portraits for humans and super funky ones for animals or objects

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts 15 часов назад

      Shut up, no one cares what you think, the realistic portraits are awesome.

  • @muscleboundearth
    @muscleboundearth День назад +60

    I think all frog NPCs should purposefully walk through the water, that's a feature opportunity

    • @zj9583
      @zj9583 20 часов назад +5

      Custom tile costs per character could in theory be a pain to implement depending on how the current system is set up though.

    • @QwertyChavez
      @QwertyChavez 7 часов назад +1

      ​@@zj9583
      Perhaps each tile could have a 'type' assigned to it, and then certain npcs just have code that says if tile is 'type,' cost is lower?

  • @anthonybernard7196
    @anthonybernard7196 День назад +269

    the portraits look like pixelated photos. I think simplifying them while keeping the facial and body proportions might fit better with the games style and stop them from looking childish

    • @drakesword5214
      @drakesword5214 День назад +12

      Yeah, like I think something Stardew Valley-esque would fit perfectly.

    • @cheddargt
      @cheddargt 22 часа назад +6

      @@drakesword5214 +1, the NPCs just need to have some odd "irregularities" to it, as actual human people do. Like this one NPC is handsome AF but they have an unusual nose, or this other one has their eyes a bit further away from each other than the rest of them. You know, like actual humans heh

    • @Lucifronz
      @Lucifronz 8 часов назад

      @@drakesword5214 I think there's probably a middle-ground between Stardew Valley and something more realistic that he seems to want.
      He should look towards Japanese games. Anime has always had a good blend between realism and cartoonish designs and while I don't necessarily think he should try to recreate an anime style for his characters (that wouldn't look good or fit his game), there are probably some tips he could take from there that would help.
      Maybe just aiming for a Stardew Valley art style for portraits and then stylizing it less (or more in his own tastes) would be the solution, but I don't know. I'm not an artist, myself.

    • @inhalemusic8926
      @inhalemusic8926 5 часов назад

      Absolutely.
      There's a middle-ground between childish and realistic. Hands down a realistic aesthetic will always clash with the rest of the aesthetic of the game, I think he has to come to terms with that. Chef RPG or Stardew are places I think he should look to for inspiration on how to make stylized characters in that vein.

  • @GeoW-c9b
    @GeoW-c9b День назад +343

    First thing's first. I absolute adore the game you are making, and wish nothing more than it becomes a wonderful thing that many can enjoy; chiefly you :)
    I like the new character portraits. If I was forced to nit pick, I think the reason character portraits kind of stand out so much is the palette complexity. Your in world npcs are very simple in their palettes, often having 3-5 maybe 9 colors at most. While the portraits are vastly more complexed with hundreds of colors at the least. Again I do like the new portraits, but if I had to pick out why they stand out so much I'd say this.

    • @nightbrand8016
      @nightbrand8016 День назад +31

      Yeah, I like the half-colored-in version of the girl at 5:57 almost more than the fully-colored-in version

    • @Laymann311
      @Laymann311 День назад +2

      Yeah, this is exactly it with the portraits

    • @nanda_gamedev
      @nanda_gamedev 12 часов назад +1

      Yeah totally! Realistic proportions are great but the color difference really makes it feel mismatched

    • @xalibermods4363
      @xalibermods4363 8 часов назад +1

      great point, the half-colored version does look better. maybe add a few shading.

    • @quorryraphael9980
      @quorryraphael9980 7 часов назад +1

      Damn you're right the cel shading look makes it pop

  • @ee-es2kj
    @ee-es2kj День назад +275

    The portraits feel like they are for an entirely different game. They’re not bad, just jarring when put with the rest of the game’s art style

    • @DryCombee
      @DryCombee 23 часа назад +5

      agreed

    • @styxrakash4639
      @styxrakash4639 23 часа назад +1

      nah you're addicted to hentai pal

    • @hyaato2820
      @hyaato2820 23 часа назад +8

      Exactly! the critters are not that detailed too, probably it's best to go with a simplified design

    • @landlockedamphibian3823
      @landlockedamphibian3823 21 час назад +14

      the portraits look honestly stunning but i agree that they're a little jarring. I wonder if having a portrait at all is necessary. someone else brought up the idea of stardew valley-esque portraits but I personally think having no portrait at all would work fine (like Terraria?). I guess this would mean the sprites of the characters would have to be more individualised so that each npc still can be told apart.

    • @INTCUWUSIUA
      @INTCUWUSIUA 17 часов назад +8

      This is gonna sound harsh and kinda cruel but the portraits look a bit like they're AI generated. They're of course not actually AI generated, we see the WIPs in the video, but they have a lot of the same problems that AI generated art has.
      Like an AI generated image, I cannot tell what the intent behind the image is. The characters are sort of generically pretty and quarter stylized, three quarters realistic, but I could not tell you anything about what sort of person the characters depicted in those portraits are supposed to be. And sure they're probably just supposed to be generic NPCs, but you can make someone look generic in a way that feels intentional, but these designs feel accidentally generic.

  • @commenturthegreat2915
    @commenturthegreat2915 14 часов назад +8

    An interesting thing you could do is have the tile costs change per-character (or per a type of character if that's too costly). So rebellious teens would be jaywalking, jumping fences and swimming, while older folk would be using sidewalks only.
    Edit: Someone else pointed out that this can be creature-dependent, so frogs would be more likely to cross water. That can add a lot of personality!

  • @Some_Awe
    @Some_Awe День назад +154

    3:58 i think itd be fun if some npcs have a chance to favour expensive tiles on occassion, jaywalking, desire paths, tripping over bushes, getting agitated if someone in front of them walks too slowly

    • @mogaming163
      @mogaming163 День назад +9

      like preferring to walk on the road, grass, etc?

    • @Fannerable
      @Fannerable День назад +37

      Or critters not caring if they run on grass, while humans prefer sidewalks. Or amphibians not caring about wet tiles unlike other critters.

    • @Trazel_Apeally
      @Trazel_Apeally День назад +5

      @@Fannerable This could potentially also get used to classify movement for your creatures too, though I'm not the visionary so my opinion comes with a free grain of salt.

    • @heintz223
      @heintz223 День назад +7

      or depending on who they are. a working man would always follow crosswalks while a child would be more open to jaywalking. the only thing that needs to change is the values of the pathfinding squares

  • @flauschke
    @flauschke День назад +64

    The little frog guy playing fetch with their dog is so cool

  • @Dalauan_Sparrow
    @Dalauan_Sparrow День назад +18

    the portrait style has gotta be cartoony in some way man its the only thing that fits

  • @MegaGingerWizard
    @MegaGingerWizard День назад +99

    I like the art style of the characters and think you're an amazing artist and creative genius! My personal take is that it's the designs that don't match, not the style. Since the game is so wacky and vibrant and fun I think the characters should match that by being a bunch of crazy aliens/ animals/ wizards/ whatever- just something as colourful as the rest of the game so far! (I can't WAIT for this game to come out!!!)

    • @lucylazes4885
      @lucylazes4885 23 часа назад +3

      I agree! I think the portraits from Chef RPG are fairly similar in style but match better because of the funky character design so maybe more in that direction?

    • @Nairolf0007
      @Nairolf0007 11 часов назад

      that sounds sweet

  • @SwitchyWitch_
    @SwitchyWitch_ День назад +63

    for the portraits, really the only idea I have in terms of making them fit more is to make the resolution slightly lower, as currently they basically have the same detail than some older games could fit on an entire screen, half might be too much of a cut, so cuttin it to just 3/4th or 2/3rd resolution might be a sweetspot? experiment around I guess!

  • @alfonzo_
    @alfonzo_ День назад +25

    wait hold up, what is that program that looks like MSPaint but seems to have modern features, at 0:11?

  • @fluffiestbug
    @fluffiestbug День назад +9

    The portrait faces have very similar proportions in terms of lips, eyes, noses, ears and makes many of the faces look super similar. Going in and manually resizing the nose, eyes, ears, etc with the lasso tool during the early drafting would probably help with practicing that and/or finding a good variety of references of unfiltered human faces. I really like the use of solid black line art in first new portrait, it really helps the character pop from the background plus it matches the black outline the in-game charters have so it looks similar without sacrificing realism, the other characters blend with the background of their portraits without it. I hope these are tips that will work with your natural drawing style, I find it obnoxious when people give me critique that's essentially "draw completely different from the way you normally draw". Your style looks quite nice and reminds me of the way many older games would style character portraits, which is pretty cool imo.
    Edit: Perlin Noise

  • @Hugh_Jas
    @Hugh_Jas День назад +17

    I think the new portraits are an improvement, but I would maybe narrow the colour palettes a little to make them higher contrast like the rest of the game. Someone else mentioned that the not-quite finished version of the portrait at ~5:58 as being pretty close to what would suit the overall style better, and I agree. Fewer colours, and maybe brighter colours. They can look like adults but also be colourful and/or quirky! Like Spike from Cowboy Beebop.

  • @AaronValacircaVT
    @AaronValacircaVT День назад +8

    I think the art looks really good, but the style of the game really does give off a more cartoony feel rather than semi-realistic

  • @bloke7938
    @bloke7938 День назад +69

    He's alive !!!!!!

    • @pkonneker
      @pkonneker День назад +2

      And so is his game world

    • @billcipher4368
      @billcipher4368 День назад +1

      Welp ,he's going back to his coffin to finish his game ... at least we know he's semi alive unlike other game devs ...*COUGH COUGH* *DANI* *COUGH COUGH*

  • @skelecore3111
    @skelecore3111 День назад +11

    the slightly more cartoonish style lands really well! you should try playing around with different face shapes and facial features, to make the portraits and characters stand out from each other more.

  • @ДмитрийЛопатин-д9ю
    @ДмитрийЛопатин-д9ю День назад +24

    Just yesterday I was remembering about Critter Crosser for some reason, and now a new video!
    I was skeptical about wishful thinking before, but seems that it works

    • @Ittybritty196
      @Ittybritty196 День назад +4

      Thank you for your metaphysical service

  • @MercurySteel
    @MercurySteel День назад +31

    The open world design of your game is very unique. I can't find words to describe it but it gives pretty nice vibes.

    • @prismaturtle8457
      @prismaturtle8457 День назад +3

      Reminds me of the megaman battle network GBA art style. And I adore it.

    • @Rietto
      @Rietto День назад

      Honestly that mechanic, and how he seems to know how to get it to work the way he wants, is what got me to wishlist this. It sounds really cool!

  • @Palkia614
    @Palkia614 День назад +7

    I really love the art style! I hope even nonhuman NPCs get the same treatment. Something of a 'cute from afar, kinda weird looking up close' vibe.

  • @SZvenM
    @SZvenM День назад +14

    Looks great! The pixel art of your characters is super cute. Flow fields are super cool technology. Quite overshadowed by A* in gamedev, so it's cool to see it here!

  • @atomicbanana55
    @atomicbanana55 День назад +9

    If your development update videos are this fun to watch, I can only imagine how much fun the game will be to play lol. Had the game wishlisted for quite some time, so glad it isn't likely to fade into obscurity!

  • @kaasbaas2607
    @kaasbaas2607 12 часов назад +2

    this is one of those rare games, that where you simple cant not see all the ambition and charm poured into it. this man has the og dev mindset

    • @kaasbaas2607
      @kaasbaas2607 12 часов назад +1

      also, i wish i could wishlist this game twice

  • @tenix6698
    @tenix6698 5 часов назад +1

    4:37 you could make different NPCs have different costs for walking over tiles. So one npc could be a chaotic maniac jumping over any obstacles, running through the roads while others are behaving normally.

  • @dragondonk8595
    @dragondonk8595 День назад +8

    I always love seeing another video from you, I have super high hopes for your game!! My only critique atm is that I think the pixel art for the human portraits is still too detailed for the style of the game

  • @SketchyCosmos
    @SketchyCosmos День назад +73

    I love everything about this game except your push against the cartoony portraits. Personally I really think that's the only thing that would properly fit in with the art style of the rest of the game. Again though, everything else is looking fantastic!

    • @oddheart940
      @oddheart940 День назад +33

      I agree. With how exaggerated and cartoony the sprites are, the portraits just look so jarring. There's nothing bad with either of these styles, but expecting them to mesh without it being surprising is gonna be a hard path to take.

    • @monstrts
      @monstrts День назад +13

      His portraits are waaaay too realistic. He also doesn't need to go full anime. Adults can exist, look like grown adults, and still hold tons of stylization. Look at stardew valley's portaits for example, they don't look like kids at all. Like it's not bad, but it's super jarring and the colors are way off for the type of game hes making

    • @ultimaxkom8728
      @ultimaxkom8728 День назад +2

      Less a push against and more of it simply being his personal pref. Well, my additive advice here is reducing its color palette to match the game more.

    • @INTCUWUSIUA
      @INTCUWUSIUA 17 часов назад +8

      @@ultimaxkom8728 A preference that potentially game ruining if I'm being honest. A game like this desperately needs quirky and colorful characters, so not including caricatured characters is just shooting yourself in the foot.

    • @Nairolf0007
      @Nairolf0007 11 часов назад

      i like that he's doin his own style

  • @TheRealDerohneNick
    @TheRealDerohneNick 4 часа назад +1

    Really insightful. I added Critter Crosser to my wishlist, because the concept itself looks interesting as well!

  • @xalibermods4363
    @xalibermods4363 8 часов назад +1

    Thank you for considering modding from the get go! Always love it when dev does that.

  • @FioreFire
    @FioreFire День назад +2

    My favorite example of lively cities in an indie game is Wuppo. Even though it's a metroidvania with combat mechanics, it focuses on populated areas where hanging out and doing things just for the sake of experiencing them is a major theme, with NPCs doing those same things along with you, and even the areas that aren't friendly towns will have some neutral or hostile NPCs going about their business

  • @dud3655
    @dud3655 День назад +4

    I honestly already love this game, the fact that I can literally just watch how it is made and how it works just makes me like it more, feels like one of those games that's not too fancy or dramatic but one you will remember for a long time.

  • @tiagogarcia4900
    @tiagogarcia4900 День назад +7

    6:00 Rujik flexing his godly pixel art skills over us.

  • @fooblkey7092
    @fooblkey7092 День назад +3

    Absolutely love your style of pixel art for portraits! Commenting to get more engagement on this vid
    Also those new trees look very similar to Stardew. Personally I prefer the blocky ones over them

  • @BlackNWhit3Wut
    @BlackNWhit3Wut День назад +3

    I've been following your progress since your first video, I don't even remember how I found it, but I've stayed ever since.
    Your portraits are intricate, I personally feel they kind of don't match the game still but they *are* appealing to look at. Gives me a nostalgic feeling.

  • @ChiralLegioN
    @ChiralLegioN 16 часов назад +1

    GODDAMN this game looks better and better each video. its so unbelievably charming and it fills me with a sense of "I MUST GET MY HANDS ON THIS NOW"
    This is beyond unreal. keep up the great work!

  • @neopiru7904
    @neopiru7904 4 часа назад +1

    You are doing some fenomenal development progress ! Can't wait to have hands on your game !

  • @chadtorero7113
    @chadtorero7113 4 часа назад +2

    nice video, now we wait another year

  • @Ryhon
    @Ryhon День назад +4

    1:17 Unexpected Gothic 2 music. Fitting for the segment about NPC schedules

  • @koi_dragon
    @koi_dragon День назад +8

    I’m always so excited to see updates on this game, I think procedural generation and animation are critically underutilized in games.
    Also, a few things about this update
    1.
    I greatly appreciate you adding daily routines for NPCs along with things they can do, little detail like this go a long way in video games
    2.
    I know you said you don’t like cartoony styles much, but as it stands, the current portraits don’t fit the NPCs at all. You might just have to resort making the character portraits more cartoonish to fit the style of the game. At the same time however, the sheer whiplash of interacting with a tiny little pixelated NPC and seeing a beautifully rendered, realistic character portrait pop up is incredibly hilarious, and I kinda love that.

  • @ricotoet8707
    @ricotoet8707 День назад +1

    Please start adding Critter Crosser into your titles I ALMOST OVERLOOKED THIS DROP!! Love it, need more fast

  • @flarefrog
    @flarefrog День назад +2

    something that would be cool would be if some npcs gathered around when you battle, and others just ran away

  • @ewenglasziou1155
    @ewenglasziou1155 День назад +3

    This is such a beginner friendly video to explain pathfinding. It's excellent

  • @stopdropPANIC
    @stopdropPANIC 5 часов назад +1

    Those portraits are gorgeous!

  • @Jo-de3st
    @Jo-de3st День назад +6

    It's been 84 years...
    Jokes aside im super happy you're back with more lovely stuff.

  • @Irrelevant210
    @Irrelevant210 День назад +1

    Your videos are genuinely so good and interesting. You cover things nice and quickly but with enough information to let us know what it does and some of how it works without getting too technical. Also, the game looks amazing and the new portraits in my opinion match a lot more and look amazing too!

  • @jupCoffee
    @jupCoffee День назад +5

    I literally cannot wait for this game

  • @ytoon3031
    @ytoon3031 День назад +2

    not only are you making an awesome game you invest a ton of time to make these videos pedagogic and fun to watch for dumdums like us
    Awesome work, keep it up !

  • @DamianBrownIsCool
    @DamianBrownIsCool День назад +1

    The pathing flow was super interesting, and your animation was really helpful in understanding how it worked. I also think it is neat to see you taking the time to make your character calendar files readable. Like you said, that is always helpful for the community and long term survival of the game.
    I just had a thought, have you talked to Big Mode Games about perhaps working a publishing deal out with them? They released Animal Well which I think personally was one of the most revolutionary pixel art games of the last few years, and I think you might be a good fit with them. It is the game studio started by the RUclipsr videogamedunkey. Something to look into, though you might just be content to go full indie.
    So excited for the game.

  • @lebirb9097
    @lebirb9097 День назад +1

    OOOO I would really love to see more of that Blue Crocodile critter towards the end of the video!

  • @jankster
    @jankster День назад +2

    very excited for this game. cant wait to play it on my channel!

  • @ryanmardell4884
    @ryanmardell4884 16 часов назад +1

    Commander Keen soundtrack spotted in the wild
    Great update! Ever more excited for the game (:

  • @NoomStuff
    @NoomStuff День назад +1

    I literally found this channel because of a reddit post about water and im so interested in it now

  • @atlow3812
    @atlow3812 День назад +3

    So good to see a new vid. You're organic render vid actually got me into SDF's and made me pay attention in uni for once. Love to see your great world design work too, they were just casually in the bg of you're older vids.

  • @TheMC404
    @TheMC404 День назад +1

    The in-world NPC designs look good, especially with the extra attitude! You should take a look at Starbound- very similar style, artistically, so it might be some good inspiration!

  • @aloeTevi
    @aloeTevi День назад +1

    I'm so hyped for this game. Maybe you could aim for a Stardew Valley kind of portrait? Definetly use less colors, just a plain color for the background, and try and make the characters more cartoonish.

  • @Barquevious_Jackson
    @Barquevious_Jackson День назад +1

    I like how they look without eyes, it matches the style of the portraits more.
    A good middle ground might be a shadow to imply where their brow is.
    Also the portraits are sick.
    I would totally play a Visual Novel or Adventure Mystery Horror game with that art style. The blonde woman made me think of a Delta Green agent or Tabitha from Scarlet Hollow.

  • @LarvaLamplight
    @LarvaLamplight День назад +3

    I hope we get a vending machine room Easter egg

  • @BirbIrl
    @BirbIrl День назад +1

    LETS GOOO NEW RUJIK UPLOAD

  • @fergarram
    @fergarram День назад +1

    I love that both your game and devlog series are great.

  • @bobvella7228
    @bobvella7228 День назад +2

    Neat to get an update on this, the realistic portraits are jarring. Do one for Mario

  • @Rietto
    @Rietto День назад +1

    This looks really neat! I love how you explain your processes, it's fascinating! *wishlisted*

  • @william7809
    @william7809 День назад +1

    man i love your devlogs, they're sooo fun :p

  • @tempestthegoat
    @tempestthegoat День назад +5

    Holy shit this day couldn’t get any better!

  • @conradharris8167
    @conradharris8167 День назад +2

    I LOVE INTERACTING WITH THIS VIDEO

  • @dilberthigh
    @dilberthigh День назад +1

    I love the Seyda Neen shout out. I compare all intro areas to it.

  • @dudesuh
    @dudesuh День назад +1

    Critter crosser has me sooooo hyped!

  • @UgyBoogie
    @UgyBoogie День назад +2

    What a great day to be both a Subscriber and a Wishlister. Trust me and join us.

  • @TheTingcat
    @TheTingcat День назад +1

    This is one of the things on my feed that when they pop up, I have to drop everything to watch. I can't wait to buy this game.

  • @jonathanaspeling9535
    @jonathanaspeling9535 День назад +1

    Besides the awesome game in the works it's really amazing to hear your reasoning and techniques! Great display of intelligence

  • @jacobusburger
    @jacobusburger День назад +1

    RujiK woke up from a coma to drop a total banger, and I dropped everything to watch it! I love this channel.

  • @ottomay6834
    @ottomay6834 День назад +4

    The pixel art characters look a little too perfect in my opinion

  • @Wildstag
    @Wildstag День назад +2

    You and Vedal987 are the most interesting devs online. Thanks for documenting the journey.

  • @philippe3487
    @philippe3487 День назад +2

    love u bro when i grow up im gonna be like u

  • @Karabuu34
    @Karabuu34 День назад +2

    Heyy I'm gonna send the steam link everywhere I could! would be amazing to see your game released one day, I loved your video where you animate the bred animals 💚💚🐸

  • @96Grayman
    @96Grayman День назад +1

    Always a treat seeing one of these posted!

  • @ShOwOba
    @ShOwOba День назад +1

    this is genuinely awe-inspiring to look at

  • @SlippyLegJones
    @SlippyLegJones День назад +1

    The visuals for these videos are in a league of their own.

  • @cowboyslime3615
    @cowboyslime3615 День назад +4

    Im so happy you're still hard at work in the game

  • @eclipsezito4515
    @eclipsezito4515 День назад +1

    I think that for the "portraits don't fit the rest of the visuals" issue is to add more instances of a contrasting realistic style, making the player used to seeing the second visual identity of the game frequently enough for the two clashing art styles to become the unified visual identity of the game. Basically, making the player accustomed to that inconsistency. Just an idea though, might be too much work depending on the approach.
    game looks sick btw, love the way the critters move.

  • @pedrobartolomei1383
    @pedrobartolomei1383 День назад +1

    just binge watched all devlogs this morning hoping for a new one, best timing ever

  • @SirBork
    @SirBork 22 часа назад +1

    Your approach on character design/style has not gone unnoticed and is greatly enjoyed.
    I can’t exactly put words into it (this is terribly helpful I know) but I feel it’s almost there in caching the right look for your game.

  • @Archos777
    @Archos777 День назад +1

    you are creating art man, this is gorgeous!

  • @Skyblade22
    @Skyblade22 День назад +1

    ahhh so cool, I love when these videos come out

  • @pembertr0n
    @pembertr0n День назад +2

    I have a question that might help you with your portraits: What is it you don't like about the "cartoon" examples you showed? Is it the proportions, the colors, the shading, all of it, or something else? To me, all of the examples of what you don't like appear childish mainly because of their facial proportions (huge eyes/forehead, small nose/mouth) and their body proportions (real people are 7-8 heads tall, cartoons are anywhere from 2-6). I think the American Comic style is a good approach, to me it still feels a bit over-detailed compared to the rest of the game. I think there's some very nice qualities in your process montage that get lost in the final, particularly the lineart and some of the blockier/more abstract shading.

  • @trentondryden1366
    @trentondryden1366 День назад +1

    Dude, you are frick'n brilliant, I love your art, your style, and your solutions to your problems are fantastic! Keep it up, big man. We can't wait to see this masterpiece you release

  • @hx0ad5
    @hx0ad5 6 часов назад

    the excitement i have for the eventual release of this game is obviously immense, but this is the first time i've been so hyped to just sit down and listen to a dev explaining how they're making their game. these videos are so fun, so well-edited, and while obviously it's not feasible for all devs to do this kind of thing this is the best example i know of how to keep people happy and engaged while waiting for a game to be finished

  • @HauntedPicnic2d6
    @HauntedPicnic2d6 День назад +1

    I'm so pumped for this to come out. It's so good to see it develop AND be an awesome game idea/concept!

  • @jakebrooks3415
    @jakebrooks3415 День назад +1

    YOOOOOOO always thrilled to see you upload!

  • @N9TN9
    @N9TN9 День назад +2

    YES, YOU ARE BACK AND IT MADE MY DAY

  • @desu38
    @desu38 День назад +1

    I don't know what to tell you, man, super serious realistic faces are going to clash a bit with a cute little cartoon world with cute little cartoon critters wearing little cartoon hats. There's really no getting around that, I'm afraid.

  • @GooeyGremlin
    @GooeyGremlin День назад +1

    God I can't wait to see more!!!

  • @SZvenM
    @SZvenM День назад +2

    I think your character portraits would fit the style a lot better with fewer colors. Other than that, they look great!

  • @dannmcdan2185
    @dannmcdan2185 День назад +2

    I think that Stardew Valleys portrait style would work for this game. Honestly the more realistic pixel art portraits dont fit this game or kinda dont look good at all. Im an artist too so I know they were hand made but they could very easily be confused to pixalated photos or even worse AI

  • @DJOFGOOD
    @DJOFGOOD 15 часов назад +1

    oh boy if Im wishlisting it. The older I get the fewer games I buy because life. But there are exceptions, and this is a shiny one.

  • @Hannah-co9bv
    @Hannah-co9bv 16 часов назад +2

    Beautiful. And this video had swiss cheese. 10/10.

  • @mvrtin3682
    @mvrtin3682 День назад +1

    You could use a pixel font in dialogues to keep the visual coherence of the game. If you still want to use a sans you could use a humanist sans instead of a geometric sans since the last one tends to be less legible (harder to read)

  • @kkrup5395
    @kkrup5395 День назад +1

    It's hard to find words to describe the euphory I feel when new devlog of this game drops!

  • @GameJam230
    @GameJam230 День назад +1

    I keep forgetting this is made in GameMaker with how dynamic the animations and visuals are