Vibrant Open Worlds: Busy Cities that Stand Out

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  • Опубликовано: 5 янв 2025

Комментарии • 1 тыс.

  • @BeeTeeKayMSM
    @BeeTeeKayMSM Месяц назад +1340

    WAKE UP BABE NEW CRITTER CROSSER DEV UPDATE DROPPED

    • @billcipher4368
      @billcipher4368 Месяц назад +6

      I have babe ! And tis great !

    • @phillipmcallister1
      @phillipmcallister1 Месяц назад +16

      I honestly forget critter crosser exists until the update drops and now it will be all that's on my mind for a solid 2 weeks again.
      Repeat the cycle

    • @carlstein9278
      @carlstein9278 Месяц назад +3

      Does this never get old? Under every video someone posts this..

    • @skysbane
      @skysbane Месяц назад +2

      @@carlstein9278 It's because every single video deserves it

    • @cuber9320
      @cuber9320 Месяц назад

      Why is everyone’s babe is always sleeping? Get that checked.

  • @fingees_YT
    @fingees_YT Месяц назад +879

    generational talent

  • @muscleboundearth
    @muscleboundearth Месяц назад +347

    I think all frog NPCs should purposefully walk through the water, that's a feature opportunity

    • @zj9583
      @zj9583 Месяц назад +23

      Custom tile costs per character could in theory be a pain to implement depending on how the current system is set up though.

    • @QwertyChavez
      @QwertyChavez Месяц назад +12

      ​@@zj9583
      Perhaps each tile could have a 'type' assigned to it, and then certain npcs just have code that says if tile is 'type,' cost is lower?

    • @Redicule_research._ridiculous
      @Redicule_research._ridiculous Месяц назад +2

      I fear you would end up with multiple flow sheets.
      Doable, absolutely
      Worth it? Almost only if youve got substantial reason to do it
      Like another village with frog culture where it isn't frowned upon to swim etc --> wet frlg infrastructure exists--> lore dictates even raccoon might swim --> we dont need to load both flow sheets and were done

    • @LuaanTi
      @LuaanTi Месяц назад +3

      Or a simple fix: give frog NPCs clothes. They wouldn't want to get their clothes wet, would they? :P

  • @Bo-kq8tn
    @Bo-kq8tn Месяц назад +46

    also, pixel portrait advice (from a graphic designer used to keeping things stylistically consistent):
    The new versions are beautiful, but are very different in tone from the rest of the game. When I look at the portraits alone, I'm getting "realistic and serious visual novel". The high level of detail, realistic color palettes using many neutral colors (beige, navy, brown, etc), and realistic anatomy/proportions and expression are all communicating that they're very grounded in reality.
    Everything else in the game is very stylized and /not/ grounded in reality. The grass is lime neon green, the world is full of silly little monsters with cartoonish proportions, the level of detail is very low and abstracted, and the color palettes are bright, saturated, and not too complex.
    advice:
    - When exploring to find a stylistic direction to go in, it's much more helpful to draw a lot of WILDLY different things at first, then analyze what were the best and worst options, and WHY they're the best and worst. Then draw some that aren't super different from your best options, and analyze those. Then draw some that only have minor changes from your best options on the last round.
    - It's also best to work roughly and quickly to do more tests and get more information faster, leaving polished work to the later rounds. What could you do to explore stylistic direction quickly? Get some screenshots of critter crosser where you WOULD put a talksprite, take them in photoshop, go on google images, and start dragging and dropping portraits of people over the background of your world and see who looks at home there. Try WILDLY different styles. Try real photos with the kuwahara filter. Try some of the most tolerable caricature style art you can find. Try some edward mucha art nouveau illustrations. Try black and white portraits of people with the most interesting faces you can find. What about childrens book illustrations of adult characters? What happens if you scrunch them all down into a blocky compressed "pixel art" and tweak the color palette? Seeing what works best/worst and asking /why/ will give you a LOT more information and a solid direction to aim for when doing the actual pixel art.
    - color pick your palette for the portraits directly from the current game assets. Add new colors to it as needed for skin/clothes/etc. Really try to keep it constrained to only a few useful colors, and make sure new colors look nice next to the old ones.
    - keep reference screenshots of the current game in the background as a reminder of what kind of world these characters would inhabit. What kind of characters would the people playing your game expect to live there?
    - Use a larger less detailed pixel grid that more closely matches the level of detail you have on the background assets.
    also, please keep those previous pixel portraits in an easily findable folder and roll them into the next game or sell them as game assets, they're gorgeous and you should def use them in the future, just not for this game :) Hope that's helpful, good luck and I look forward to seeing what you do next devlog!

    • @bastel_art
      @bastel_art Месяц назад +1

      Stellar advice and critique 👍

  • @anthonybernard7196
    @anthonybernard7196 Месяц назад +421

    the portraits look like pixelated photos. I think simplifying them while keeping the facial and body proportions might fit better with the games style and stop them from looking childish

    • @drakesword5214
      @drakesword5214 Месяц назад +22

      Yeah, like I think something Stardew Valley-esque would fit perfectly.

    • @cheddargt
      @cheddargt Месяц назад +12

      @@drakesword5214 +1, the NPCs just need to have some odd "irregularities" to it, as actual human people do. Like this one NPC is handsome AF but they have an unusual nose, or this other one has their eyes a bit further away from each other than the rest of them. You know, like actual humans heh

    • @Lucifronz
      @Lucifronz Месяц назад +1

      @@drakesword5214 I think there's probably a middle-ground between Stardew Valley and something more realistic that he seems to want.
      He should look towards Japanese games. Anime has always had a good blend between realism and cartoonish designs and while I don't necessarily think he should try to recreate an anime style for his characters (that wouldn't look good or fit his game), there are probably some tips he could take from there that would help.
      Maybe just aiming for a Stardew Valley art style for portraits and then stylizing it less (or more in his own tastes) would be the solution, but I don't know. I'm not an artist, myself.

    • @inhalemusic8926
      @inhalemusic8926 Месяц назад +7

      Absolutely.
      There's a middle-ground between childish and realistic. Hands down a realistic aesthetic will always clash with the rest of the aesthetic of the game, I think he has to come to terms with that. Chef RPG or Stardew are places I think he should look to for inspiration on how to make stylized characters in that vein.

  • @lavilish
    @lavilish Месяц назад +835

    I think the more realistic art style is interesting, tho I feel like it can get boring very quickly when the designs all look very similar. I would suggest playing a lot with facial features to make them all look very distinct.

    • @BagOfButtons
      @BagOfButtons Месяц назад +61

      Yeah i agree, they look kinda similar

    • @gajspalt
      @gajspalt Месяц назад +66

      Something closer to Stardew Valley perhaps.

    • @RobinUrGenda
      @RobinUrGenda Месяц назад +33

      yeah definitely, visual distinction will really help keep players longer. for me is the npcs all look to similar i find it harder to remember their story

    • @Kilomylesco
      @Kilomylesco Месяц назад +1

      The portraits are WAY too sweaty, like its a game about monster hybrids but the portraits are supermodels with huge tits lol

    • @Poetax
      @Poetax Месяц назад +27

      What about mostly realistic but with like a small % stylization, usually in the eyes. Something maybe like a pixel version of the characters from Mouthwashing? The current raster you showed off kinda looks like the same base girl with different hair and clothing.

  • @polecat3
    @polecat3 Месяц назад +498

    All good changes. Personally, I think having the portraits be even more cartoonish would be even better, though the current ones are probably fine

    • @forrestseabk
      @forrestseabk Месяц назад +76

      I agree - there's still a sort of seriousness in these portraits that's really not visually represented elsewhere in the game. AKA critters are cute and funny looking

    • @averageartist10
      @averageartist10 Месяц назад +5

      @@forrestseabk i was about to comment that

    • @amoliski
      @amoliski Месяц назад +12

      Agreed, cartoony portraits fit the art style much better, the realistic ones look too much like he used AI to generate a picture of an attractive woman, then threw it into a photoshop pixel filter.

    • @Nairolf0007
      @Nairolf0007 Месяц назад +6

      i want serious portraits for humans and super funky ones for animals or objects

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts Месяц назад

      Shut up, no one cares what you think, the realistic portraits are awesome.

  • @GeoW-c9b
    @GeoW-c9b Месяц назад +412

    First thing's first. I absolute adore the game you are making, and wish nothing more than it becomes a wonderful thing that many can enjoy; chiefly you :)
    I like the new character portraits. If I was forced to nit pick, I think the reason character portraits kind of stand out so much is the palette complexity. Your in world npcs are very simple in their palettes, often having 3-5 maybe 9 colors at most. While the portraits are vastly more complexed with hundreds of colors at the least. Again I do like the new portraits, but if I had to pick out why they stand out so much I'd say this.

    • @nightbrand8016
      @nightbrand8016 Месяц назад +38

      Yeah, I like the half-colored-in version of the girl at 5:57 almost more than the fully-colored-in version

    • @Laymann311
      @Laymann311 Месяц назад +2

      Yeah, this is exactly it with the portraits

    • @nanda_gamedev
      @nanda_gamedev Месяц назад +2

      Yeah totally! Realistic proportions are great but the color difference really makes it feel mismatched

    • @xalibermods4363
      @xalibermods4363 Месяц назад +2

      great point, the half-colored version does look better. maybe add a few shading.

    • @quorryraphael9980
      @quorryraphael9980 Месяц назад +2

      Damn you're right the cel shading look makes it pop

  • @e-ee-ee-e
    @e-ee-ee-e Месяц назад +416

    The portraits feel like they are for an entirely different game. They’re not bad, just jarring when put with the rest of the game’s art style

    • @DryCombee
      @DryCombee Месяц назад +9

      agreed

    • @styxrakash4639
      @styxrakash4639 Месяц назад +1

      nah you're addicted to hentai pal

    • @hyaato2820
      @hyaato2820 Месяц назад +15

      Exactly! the critters are not that detailed too, probably it's best to go with a simplified design

    • @landlockedamphibian3823
      @landlockedamphibian3823 Месяц назад +24

      the portraits look honestly stunning but i agree that they're a little jarring. I wonder if having a portrait at all is necessary. someone else brought up the idea of stardew valley-esque portraits but I personally think having no portrait at all would work fine (like Terraria?). I guess this would mean the sprites of the characters would have to be more individualised so that each npc still can be told apart.

    • @INTCUWUSIUA
      @INTCUWUSIUA Месяц назад +22

      This is gonna sound harsh and kinda cruel but the portraits look a bit like they're AI generated. They're of course not actually AI generated, we see the WIPs in the video, but they have a lot of the same problems that AI generated art has.
      Like an AI generated image, I cannot tell what the intent behind the image is. The characters are sort of generically pretty and quarter stylized, three quarters realistic, but I could not tell you anything about what sort of person the characters depicted in those portraits are supposed to be. And sure they're probably just supposed to be generic NPCs, but you can make someone look generic in a way that feels intentional, but these designs feel accidentally generic.

  • @flauschke
    @flauschke Месяц назад +85

    The little frog guy playing fetch with their dog is so cool

  • @Some_Awe
    @Some_Awe Месяц назад +183

    3:58 i think itd be fun if some npcs have a chance to favour expensive tiles on occassion, jaywalking, desire paths, tripping over bushes, getting agitated if someone in front of them walks too slowly

    • @mogaming163
      @mogaming163 Месяц назад +11

      like preferring to walk on the road, grass, etc?

    • @Fannerable
      @Fannerable Месяц назад +43

      Or critters not caring if they run on grass, while humans prefer sidewalks. Or amphibians not caring about wet tiles unlike other critters.

    • @Trazel_Apeally
      @Trazel_Apeally Месяц назад +7

      @@Fannerable This could potentially also get used to classify movement for your creatures too, though I'm not the visionary so my opinion comes with a free grain of salt.

    • @heintz223
      @heintz223 Месяц назад +9

      or depending on who they are. a working man would always follow crosswalks while a child would be more open to jaywalking. the only thing that needs to change is the values of the pathfinding squares

    • @thomasrosebrough9062
      @thomasrosebrough9062 Месяц назад +1

      This idea doesn't work with flow fields. All decisions are pre-baked into the field, there's no way to have a random decision to ignore or change it. You would need another pre-generated field for each and every time you wanted an NPC to make a different decision than the regular one.

  • @tenix6698
    @tenix6698 Месяц назад +6

    4:37 you could make different NPCs have different costs for walking over tiles. So one npc could be a chaotic maniac jumping over any obstacles, running through the roads while others are behaving normally.

  • @HenryPinches
    @HenryPinches Месяц назад +138

    I like the art style of the characters and think you're an amazing artist and creative genius! My personal take is that it's the designs that don't match, not the style. Since the game is so wacky and vibrant and fun I think the characters should match that by being a bunch of crazy aliens/ animals/ wizards/ whatever- just something as colourful as the rest of the game so far! (I can't WAIT for this game to come out!!!)

    • @lucylazes4885
      @lucylazes4885 Месяц назад +10

      I agree! I think the portraits from Chef RPG are fairly similar in style but match better because of the funky character design so maybe more in that direction?

    • @Nairolf0007
      @Nairolf0007 Месяц назад +3

      that sounds sweet

  • @SwitchyWitch_
    @SwitchyWitch_ Месяц назад +76

    for the portraits, really the only idea I have in terms of making them fit more is to make the resolution slightly lower, as currently they basically have the same detail than some older games could fit on an entire screen, half might be too much of a cut, so cuttin it to just 3/4th or 2/3rd resolution might be a sweetspot? experiment around I guess!

  • @bloke7938
    @bloke7938 Месяц назад +74

    He's alive !!!!!!

    • @pkonneker
      @pkonneker Месяц назад +2

      And so is his game world

    • @billcipher4368
      @billcipher4368 Месяц назад +1

      Welp ,he's going back to his coffin to finish his game ... at least we know he's semi alive unlike other game devs ...*COUGH COUGH* *DANI* *COUGH COUGH*

  • @commenturthegreat2915
    @commenturthegreat2915 Месяц назад +22

    An interesting thing you could do is have the tile costs change per-character (or per a type of character if that's too costly). So rebellious teens would be jaywalking, jumping fences and swimming, while older folk would be using sidewalks only.
    Edit: Someone else pointed out that this can be creature-dependent, so frogs would be more likely to cross water. That can add a lot of personality!

  • @MercurySteel
    @MercurySteel Месяц назад +36

    The open world design of your game is very unique. I can't find words to describe it but it gives pretty nice vibes.

    • @prismaturtle8457
      @prismaturtle8457 Месяц назад +4

      Reminds me of the megaman battle network GBA art style. And I adore it.

    • @Rietto
      @Rietto Месяц назад

      Honestly that mechanic, and how he seems to know how to get it to work the way he wants, is what got me to wishlist this. It sounds really cool!

    • @randomfellow27
      @randomfellow27 Месяц назад

      I know! I think this feels especially true about the bushes

  • @fluffiestbug
    @fluffiestbug Месяц назад +19

    The portrait faces have very similar proportions in terms of lips, eyes, noses, ears and makes many of the faces look super similar. Going in and manually resizing the nose, eyes, ears, etc with the lasso tool during the early drafting would probably help with practicing that and/or finding a good variety of references of unfiltered human faces. I really like the use of solid black line art in first new portrait, it really helps the character pop from the background plus it matches the black outline the in-game charters have so it looks similar without sacrificing realism, the other characters blend with the background of their portraits without it. I hope these are tips that will work with your natural drawing style, I find it obnoxious when people give me critique that's essentially "draw completely different from the way you normally draw". Your style looks quite nice and reminds me of the way many older games would style character portraits, which is pretty cool imo.
    Edit: Perlin Noise

    • @reanimatedmagpie
      @reanimatedmagpie 5 часов назад

      yeah the 'attractive woman from google' character designs can be Really rough for clarity esp for people with face blindness [if you told me it were the same person in different colors id believe you bc i have it] its probably better to pick more different reference materials for your characters to avoid that issue

  • @ДмитрийЛопатин-д9ю
    @ДмитрийЛопатин-д9ю Месяц назад +25

    Just yesterday I was remembering about Critter Crosser for some reason, and now a new video!
    I was skeptical about wishful thinking before, but seems that it works

    • @Ittybritty196
      @Ittybritty196 Месяц назад +4

      Thank you for your metaphysical service

  • @skelecore3111
    @skelecore3111 Месяц назад +13

    the slightly more cartoonish style lands really well! you should try playing around with different face shapes and facial features, to make the portraits and characters stand out from each other more.

  • @SZvenM
    @SZvenM Месяц назад +17

    Looks great! The pixel art of your characters is super cute. Flow fields are super cool technology. Quite overshadowed by A* in gamedev, so it's cool to see it here!

  • @aiaiai2981
    @aiaiai2981 Месяц назад +1

    Away from the portraits i would love to comment that the persistent NPCs are amazing. The flow field programming section really got me excited to try something similar, and making them leave small indicators of where they’ve been around is genius. Also, this video is hilarious in just the right places, and i love the editing style.

  • @atomicbanana55
    @atomicbanana55 Месяц назад +9

    If your development update videos are this fun to watch, I can only imagine how much fun the game will be to play lol. Had the game wishlisted for quite some time, so glad it isn't likely to fade into obscurity!

  • @TheRealDerohneNick
    @TheRealDerohneNick Месяц назад +2

    Really insightful. I added Critter Crosser to my wishlist, because the concept itself looks interesting as well!

  • @AaronValacircaVT
    @AaronValacircaVT Месяц назад +12

    I think the art looks really good, but the style of the game really does give off a more cartoony feel rather than semi-realistic

  • @AlphaNumericKey
    @AlphaNumericKey Месяц назад +1

    The new style of portraits seems excellent. Well done!

  • @kaasbaas2607
    @kaasbaas2607 Месяц назад +3

    this is one of those rare games, that where you simple cant not see all the ambition and charm poured into it. this man has the og dev mindset

    • @kaasbaas2607
      @kaasbaas2607 Месяц назад +1

      also, i wish i could wishlist this game twice

  • @kiinii-pixel
    @kiinii-pixel Месяц назад +2

    I'm so obsessed with this project, every time a new video comes out i watch the entire series and then i watch the new video a few times

  • @dud3655
    @dud3655 Месяц назад +4

    I honestly already love this game, the fact that I can literally just watch how it is made and how it works just makes me like it more, feels like one of those games that's not too fancy or dramatic but one you will remember for a long time.

  • @BombOmbBuddy
    @BombOmbBuddy Месяц назад +1

    Really rad stuff dude, just wishlisted the game. Keep going, you got this!

  • @Ryhon
    @Ryhon Месяц назад +5

    1:17 Unexpected Gothic 2 music. Fitting for the segment about NPC schedules

  • @behemoth1099
    @behemoth1099 Месяц назад +1

    WISHLISTED! KEEP GOING!!!! It looks sooooooo good!

  • @alfonzo_
    @alfonzo_ Месяц назад +48

    wait hold up, what is that program that looks like MSPaint but seems to have modern features, at 0:11?

    • @RujiKtheComatose
      @RujiKtheComatose  Месяц назад +15

      I'm kind of a control freak, so I made my own art program. It's nothing special, but you can try it if you want. If you google "MrPaint gamemaker" it should be the first result from the gamemaker forum. It's about a 2 megabytes download, but windows usually flags it as a virus. (It's not though,) Since I made it for myself, it fits my workflow perfectly and I use it for 99% of my pixel art.

    • @theloststarbounder
      @theloststarbounder Месяц назад

      Also interested to know, seems neat.

    • @checkyourbatteryboi6916
      @checkyourbatteryboi6916 Месяц назад +14

      ⁠@@RujiKtheComatosebro made an entire paint app 😭 my kind of procrastination

  • @lebirb9097
    @lebirb9097 Месяц назад +1

    One thing you could definitely add to the map is maybe certain areas being locked away, unless you have a creature with a certain ability!
    Such as needing an critter that can swim (or has a parent that could swim) being able to traverse a rapid river or dive into an underwater cavern/city :D

  • @Jo-de3st
    @Jo-de3st Месяц назад +7

    It's been 84 years...
    Jokes aside im super happy you're back with more lovely stuff.

  • @axivy4684
    @axivy4684 Месяц назад +1

    I am so glad you uploaded again!!

  • @tempestthegoat
    @tempestthegoat Месяц назад +5

    Holy shit this day couldn’t get any better!

  • @BoolahBoosh
    @BoolahBoosh 27 дней назад +1

    I just finished watching all the dev logs! This game is looking very good! I have wish listed it. I look Forward to Playing!

  • @Hugh_Jas
    @Hugh_Jas Месяц назад +24

    I think the new portraits are an improvement, but I would maybe narrow the colour palettes a little to make them higher contrast like the rest of the game. Someone else mentioned that the not-quite finished version of the portrait at ~5:58 as being pretty close to what would suit the overall style better, and I agree. Fewer colours, and maybe brighter colours. They can look like adults but also be colourful and/or quirky! Like Spike from Cowboy Beebop.

  • @Mayhamsdead
    @Mayhamsdead Месяц назад +2

    I watch all of your videos with my girlfriend. Reason being: I appreciate all games, no matter the art style or poly-count, meanwhile she distinctly likes "cozy" games with a similar aesthetic to yours (big Stardew Valley fan).
    We are both going to wishlist your game (we didn't even know we could do that THIS early, so we never checked on Steam).
    The way you describe problems you encounter, and the solutions you come up with, are very interesting and entertaining.
    We can't wait to see the final results!

  • @fooblkey7092
    @fooblkey7092 Месяц назад +4

    Absolutely love your style of pixel art for portraits! Commenting to get more engagement on this vid
    Also those new trees look very similar to Stardew. Personally I prefer the blocky ones over them

  • @FioreFire
    @FioreFire Месяц назад +2

    My favorite example of lively cities in an indie game is Wuppo. Even though it's a metroidvania with combat mechanics, it focuses on populated areas where hanging out and doing things just for the sake of experiencing them is a major theme, with NPCs doing those same things along with you, and even the areas that aren't friendly towns will have some neutral or hostile NPCs going about their business

  • @tiagogarcia4900
    @tiagogarcia4900 Месяц назад +7

    6:00 Rujik flexing his godly pixel art skills over us.

  • @xalibermods4363
    @xalibermods4363 Месяц назад +1

    Thank you for considering modding from the get go! Always love it when dev does that.

  • @BlackNWhit3Wut
    @BlackNWhit3Wut Месяц назад +3

    I've been following your progress since your first video, I don't even remember how I found it, but I've stayed ever since.
    Your portraits are intricate, I personally feel they kind of don't match the game still but they *are* appealing to look at. Gives me a nostalgic feeling.

  • @kerrermanisNL
    @kerrermanisNL Месяц назад +1

    I think the readable waypoint file is pretty neat too! Also kind the visuals when showing pathfinding! Good job and keep it up

  • @ewenglasziou1155
    @ewenglasziou1155 Месяц назад +3

    This is such a beginner friendly video to explain pathfinding. It's excellent

  • @Dythronix
    @Dythronix Месяц назад +2

    WOOOOOH my favorite dev logs.

  • @3fimer0
    @3fimer0 Месяц назад +3

    you are DOING the BEST in ALL no matter the time, YOU ARE PRECIOUS

  • @SirBork
    @SirBork Месяц назад +1

    Your approach on character design/style has not gone unnoticed and is greatly enjoyed.
    I can’t exactly put words into it (this is terribly helpful I know) but I feel it’s almost there in caching the right look for your game.

  • @atlow3812
    @atlow3812 Месяц назад +3

    So good to see a new vid. You're organic render vid actually got me into SDF's and made me pay attention in uni for once. Love to see your great world design work too, they were just casually in the bg of you're older vids.

  • @calisipher8855
    @calisipher8855 Месяц назад +1

    The chalk drawings being left by npc's is a really nice touch

  • @SketchyCosmos
    @SketchyCosmos Месяц назад +93

    I love everything about this game except your push against the cartoony portraits. Personally I really think that's the only thing that would properly fit in with the art style of the rest of the game. Again though, everything else is looking fantastic!

    • @oddheart940
      @oddheart940 Месяц назад +42

      I agree. With how exaggerated and cartoony the sprites are, the portraits just look so jarring. There's nothing bad with either of these styles, but expecting them to mesh without it being surprising is gonna be a hard path to take.

    • @monstrts
      @monstrts Месяц назад +22

      His portraits are waaaay too realistic. He also doesn't need to go full anime. Adults can exist, look like grown adults, and still hold tons of stylization. Look at stardew valley's portaits for example, they don't look like kids at all. Like it's not bad, but it's super jarring and the colors are way off for the type of game hes making

    • @ultimaxkom8728
      @ultimaxkom8728 Месяц назад +2

      Less a push against and more of it simply being his personal pref. Well, my additive advice here is reducing its color palette to match the game more.

    • @INTCUWUSIUA
      @INTCUWUSIUA Месяц назад +14

      @@ultimaxkom8728 A preference that potentially game ruining if I'm being honest. A game like this desperately needs quirky and colorful characters, so not including caricatured characters is just shooting yourself in the foot.

    • @Nairolf0007
      @Nairolf0007 Месяц назад

      i like that he's doin his own style

  • @ytoon3031
    @ytoon3031 Месяц назад +2

    not only are you making an awesome game you invest a ton of time to make these videos pedagogic and fun to watch for dumdums like us
    Awesome work, keep it up !

  • @Palkia614
    @Palkia614 Месяц назад +7

    I really love the art style! I hope even nonhuman NPCs get the same treatment. Something of a 'cute from afar, kinda weird looking up close' vibe.

  • @satel2650
    @satel2650 Месяц назад +1

    Not only you explain everything in a way that casual audience (like myself) can understand or grasp what you are talking about but also your ideas and video style are just so fun!
    This is going to go far man keep it up!

  • @bobvella7228
    @bobvella7228 Месяц назад +3

    Neat to get an update on this, the realistic portraits are jarring. Do one for Mario

  • @fergarram
    @fergarram Месяц назад +1

    I love that both your game and devlog series are great.

  • @koi_dragon
    @koi_dragon Месяц назад +8

    I’m always so excited to see updates on this game, I think procedural generation and animation are critically underutilized in games.
    Also, a few things about this update
    1.
    I greatly appreciate you adding daily routines for NPCs along with things they can do, little detail like this go a long way in video games
    2.
    I know you said you don’t like cartoony styles much, but as it stands, the current portraits don’t fit the NPCs at all. You might just have to resort making the character portraits more cartoonish to fit the style of the game. At the same time however, the sheer whiplash of interacting with a tiny little pixelated NPC and seeing a beautifully rendered, realistic character portrait pop up is incredibly hilarious, and I kinda love that.

  • @stopdropPANIC
    @stopdropPANIC Месяц назад +1

    Those portraits are gorgeous!

  • @jupCoffee
    @jupCoffee Месяц назад +5

    I literally cannot wait for this game

  • @ruggedkoala3958
    @ruggedkoala3958 Месяц назад +1

    I thought the art looked familiar in the thumbnail! U have no idea how stoked about this game I am!
    wishin u literally ALL of the success!

  • @cowboyslime3615
    @cowboyslime3615 Месяц назад +4

    Im so happy you're still hard at work in the game

  • @william7809
    @william7809 Месяц назад +1

    man i love your devlogs, they're sooo fun :p

  • @Dalauan_Sparrow
    @Dalauan_Sparrow Месяц назад +27

    the portrait style has gotta be cartoony in some way man its the only thing that fits

  • @chadtorero7113
    @chadtorero7113 Месяц назад +2

    nice video, now we wait another year

  • @dragondonk8595
    @dragondonk8595 Месяц назад +8

    I always love seeing another video from you, I have super high hopes for your game!! My only critique atm is that I think the pixel art for the human portraits is still too detailed for the style of the game

  • @TheTingcat
    @TheTingcat Месяц назад +1

    This is one of the things on my feed that when they pop up, I have to drop everything to watch. I can't wait to buy this game.

  • @michaelkindt3288
    @michaelkindt3288 Месяц назад +3

    I'll be honest, I tend to prefer stylistics styles way more than more grounded styles, so I don't really like either portrait style. But even regardless of that, I feel on an objective (for lack of a better word) level, I still feel like it's clashes. I feel if you're dead set on a more grounded style, then you might need to just bite the bullet and make the overworld sprite spaceless. Though that may make them clash with the critters, who's overall sprites probably need A face in order to look good.
    I don't envy your position right now. But my taste don't align enough with yours to give anything helpful unfortunately. Maybe make it even more comic-like?

  • @jacobusburger
    @jacobusburger Месяц назад +1

    RujiK woke up from a coma to drop a total banger, and I dropped everything to watch it! I love this channel.

  • @LarvaLamplight
    @LarvaLamplight Месяц назад +3

    I hope we get a vending machine room Easter egg

  • @papercut7141
    @papercut7141 17 дней назад +1

    Love your work man, can't wait for this game

  • @SZvenM
    @SZvenM Месяц назад +3

    I think your character portraits would fit the style a lot better with fewer colors. Other than that, they look great!

  • @Archos777
    @Archos777 Месяц назад +1

    you are creating art man, this is gorgeous!

  • @clowndraco
    @clowndraco Месяц назад +3

    YOOO NEW VID LETS GOO

  • @JuniperDev
    @JuniperDev Месяц назад +1

    this is the greatest channel ever wtf love the editing style and vibe, great vid

  • @ottomay6834
    @ottomay6834 Месяц назад +4

    The pixel art characters look a little too perfect in my opinion

  • @Imaginos4
    @Imaginos4 Месяц назад +1

    I cant believe its been four years already yet not a single week go by when i think about your project. Never change your humor man

  • @thelittldragon8886
    @thelittldragon8886 Месяц назад +5

    I'm crying rn everything you make is just so peak

  • @hahahehehohoho
    @hahahehehohoho Месяц назад +1

    gorgeous design, inspired premise. i need this to be a thing

  • @Herp0
    @Herp0 Месяц назад +4

    Yesssssssss!!

  • @TheMC404
    @TheMC404 Месяц назад +2

    The in-world NPC designs look good, especially with the extra attitude! You should take a look at Starbound- very similar style, artistically, so it might be some good inspiration!

  • @v84l42
    @v84l42 Месяц назад +3

    yooo you remembered your password! lets goo!

  • @Irrelevant210
    @Irrelevant210 Месяц назад +1

    Your videos are genuinely so good and interesting. You cover things nice and quickly but with enough information to let us know what it does and some of how it works without getting too technical. Also, the game looks amazing and the new portraits in my opinion match a lot more and look amazing too!

  • @jackthompson9029
    @jackthompson9029 Месяц назад +3

    No way new vid

  • @dilberthigh
    @dilberthigh Месяц назад +1

    I love the Seyda Neen shout out. I compare all intro areas to it.

  • @mmmmello6964
    @mmmmello6964 Месяц назад +3

    I think the character portraits is an interesting art problem without a good answer. Like you said it can be difficult to take cartoonish adult designs seriously, however that might just be the intended affect of the characters design. It could be helpful to consider what kind of story you wish to tell with these characters before settling on a style for the portrait. Since the portrait is how we better relate and understand these characters it could help to consider what you want to relate to the audience with the characters first.
    The level of exaggeration allotted with a more cartoonish style allows for more obvious characterization while realistic is inherently more subtle. So deciding on a style before knowing the characters might be putting the horse before the cart. You're viewers, me included, are all going to want a more cartoonish style because it matches the expected aesthetic but I honestly trust whatever vision you have for the character portraits, I would just take a step back and consider what kind of characters do you need to capture in a portrait and what style is best used to display them.

  • @jankster
    @jankster Месяц назад +2

    very excited for this game. cant wait to play it on my channel!

  • @peperoni_pepino
    @peperoni_pepino Месяц назад +3

    You punished 'jaywalking' in the pathfinding algorithm?
    Fantasy world, but still American-pilled. Poor critters.
    4:39 I would absolutely take the orange path.

  • @Bo-kq8tn
    @Bo-kq8tn Месяц назад

    I was JUST thinking about this game today, omg!! glad to see you're still working on it, love how it's looking so far, especially the part about character movement schedules by just, writing a text file! Also extremely enjoy the busytown reference and the little actions that npcs do, just seeing people actually /doing/ things aside from standing and walking around is refreshing. The little chalk drawings critter brings me extreme joy

  • @Elkku_TV
    @Elkku_TV Месяц назад +5

    What's the song at 3:20?

    • @gexsalomon7925
      @gexsalomon7925 Месяц назад

      Unplugged. From the contraptions game

  • @pedrobartolomei1383
    @pedrobartolomei1383 Месяц назад +1

    just binge watched all devlogs this morning hoping for a new one, best timing ever

  • @grainthe2nd71
    @grainthe2nd71 Месяц назад +3

    The people art is still too realistic, looks cringey since they're all supermodels so it just feels like a horney dev that has to shoehorn attractive women into their game. I'd go for something closer to stardew valley's characters.

  • @Rietto
    @Rietto Месяц назад +1

    This looks really neat! I love how you explain your processes, it's fascinating! *wishlisted*

  • @tev5040
    @tev5040 Месяц назад +3

    I'm not a fan of the portraits at all. Especially not the realistic style that you chose. I honestly think that for this game's style cartoony fits farrrr more, or personally I'd prefer no portraits at all.

  • @mrsjillian83
    @mrsjillian83 Месяц назад

    I'm waiting so hard to give you my money and support. I can really tell you're going the extra mile to do everything in what you see is the best, efficient way possible and it's amazing the way you're documenting this entire process for everyone. Thank you

  • @pkaoshi
    @pkaoshi Месяц назад +3

    The portraits almost look AI-generated, I think it's because of the completely dissonant and uncontextualized realistic artstyle, color palette and vibe.
    Also doesn't help that all of your portraits are the most generic-looking conventionally attractive white women to ever exist but I guess that's just your thing.

  • @hx0ad5
    @hx0ad5 Месяц назад

    the excitement i have for the eventual release of this game is obviously immense, but this is the first time i've been so hyped to just sit down and listen to a dev explaining how they're making their game. these videos are so fun, so well-edited, and while obviously it's not feasible for all devs to do this kind of thing this is the best example i know of how to keep people happy and engaged while waiting for a game to be finished

  • @thelilmilkman
    @thelilmilkman Месяц назад +3

    Umm... I don't know how to say this without it coming off mean... The portrait style you're going for feels very... NSFW gamey...
    They just REALLY don't fit the vibe.

  • @jonathanaspeling9535
    @jonathanaspeling9535 Месяц назад +1

    Besides the awesome game in the works it's really amazing to hear your reasoning and techniques! Great display of intelligence