You basically render the object at a lower resolution to a texture, then stretch the texture back up to the size you want (make sure any antialiasing or interpolation is disabled). He's also using a "toon" shader to limit the palette (hundreds of videos on RUclips on this). I can't tell if the spikes are just 2d sprites, or have a black border shader (renders the object at 1 pixel offsets in black behind the full color object), or if it just happened to look like that after the scaling...
@@baraksmash If you search RUclips for "outline shader" there's lots of examples, both for a 3D model and a 2D sprite. For 2D it's offsetting the pixels by 1 in each direction and rendering them black behind the sprite, for 3D it's a similar approach but instead of offsetting the sprite, it moves verts outward on the normals and proceeds to render it in black.
I love that you can still use the half evolutions, I'd love to see a mechanic like Axolotls irl where they don't evolve fully if certain conditions aren't met, this game is really charming, can't wait to see what's next for Cross Breeding X
Okay so at 2:48 when you were trying to figure out how to code wings, you made a cool looking "failure" feature for the legs that made it look like a pterodactyl walking with its winged legs folded up. You could use that same feature for creatures like mantis and other folded arm creatures either with wings or with pincers of some kind. Hopefully you still can recreate it and maybe use it in the future.
The evolution and limb development is absolutely fascinating, but I couldn't stop watching the little frog that keeps walking towards the monster, getting startled, and powerwalking away in the opposite direction. Amazing
Despite knowing fairly little about programming myself (Im the 2d artist friend in a group of programmers and 3d artists) I surprisingly understood most if not everything here and that is already a big achievement for a video, but not just that, I was cracking up most of the time because your editing is perfect. Not just that, but the game AND the evolution ideas mentioned cater to me and especially to what child me would've wanted as the big pokemon fan i was (still kinda am, but only getting back to it know thanks to legends of arceus and scarlet/violet, the second one mostly bc it takes place in spain and hey, not many games remember we exist)
Imagine if the morphing was so gradual that you wouldn't notice it was happening, but then at some point you would realize you have a different creature than what you had at first?
Looks like you’ve got a typo there 🧐 Were you trying to say… 🤾🏼♀️🤾🏻♀️🤾🏽♀️ FINISH. THIS. GAME. OR. ELSE. DEV. 🤺🤺🤺🤺 …? 👼🏼🤭👼🏼 hoping I understood correctly! 👼🏼🤭👼🏼
if the creatures had food requirements hence hunting and fleeing and environmental factors leading for them to evolve a certain way that would be neat. i would love if there was a survival mode u made where i can choose a certain creature and survive kinda like spore. but idk what ur idea is for the future of this game as a final product
After stumbling across your must recent videos I went back to the start to watch them all. You are making this quality stuff and on top of that producing very well edited videos with great explanations. Bonus: You know Flight of the Conchords!
Man, this is awesome! Your videos are super underrated. I would expect videos like that to have at least a million views. I've really enjoyed every second. Also the mechanic turned out fantastic, I was mezmorized by the movement of the creatures. I really want to implement something like that myself. You've got yourself a subscriber! Hope you didn't abandon the project!
This video is incredible. I think, having a few basic mons isn’t a bad thing tho, that first snake was awesome! I also think them having similar palettes that just get darker or lighter with age makes them seem really organic and alive, like real critters!
I really like some of the babies. Can we also have an item that permanently de-ages a creature? Or keeps it as it is at that moment? Like an everstone in Pokémon
Bro this concept for a game spunds cool as hell and also this procedual evolution sistem is so original and well done. Congrats man and much respect for you because this game is looking real nice!!!!
Would like to see an evolution mechanic in which the monster evolves after passing a certain condition or given an item such as food or an upgrade item (think Pokemon or Digimon).
OK, this is also awesome. So my suggestion this time would : WHAT IF, each player controls only 1 monster (which they can clone / fuse / breed however they want), but each terrain/puzzle has them traverse some kind of environment where the different "evolution stages" (wings VS small snakey body) are all necessary to reach the goal ? Also, thinking about having teams where everybody each has their own favorite monster with precise evolution path (which can be reversed / go back up & down at will), and they're challenged with an interesting terrain / fight / ... #endlessPossibilites
Okay hear me out, I came up with a potential plot: Everyday after school, you and your friends play a pokemon-like game in your town; befriending and training animals. But as the seasons change, stranger and worse things begin to happen. Shadows in the forest, secret societies, and serial kidnapping; could they all really be related to the strange blinking in the sky? Shortly after your brother/sister is kidnapped the player and their friends take it upon themselves to unravel the mysteries of just who their small town was really built for.
The algorithm you described is not IK (not the classic IK at least) but rather a soft body with 2 targets/pinned vertices. Which is probably a better fit for something like wings. Also this explains why you had trouble with mammal feet on the other video. Your solution of pulling each joint in each direction kind of emulated the behavior of classic IK (which doesn't move anything, it only rotates).
As an IT student I'm currently at war with arrays. (it might be an issue with my microcontroller but the damn arrays are refusing to do what they are supposed to)
It might be interesting to have random elements, if not from a gameplay standpoint, then artistically. I think it would be funny if you just got a barf-colored lizard with super long legs.
So cool !! Ik its just conceptual rn but I think gameplay should affect the evolutionary paths, which would feel both organic and personable. Just like IRL evolution something that the monster would need to do would make it need the trait but ... thats all for when the time comes huh ;D
I love the Dev videos! Don't care for the new name so much, I think 'Socket Monsters' as a play on 'Pocket Monsters' has a better ring to it but that's just me.
hey i really like this kind of content. Can you try something like crossing 2 hybrids so it comes out something more hybrid-ish ? would be fun to see at least
This is sick! Your game has so much potential, can’t wait to play it!
me too
Omori pfp
Same
shut up sunny
My question is what the game us called
2:47
This would actually look really good for a winged tetrapodal dragon.
I would really appreciate if you can talk about the shader that pixelates and "cartoonifies" the asthetics of your game
You basically render the object at a lower resolution to a texture, then stretch the texture back up to the size you want (make sure any antialiasing or interpolation is disabled). He's also using a "toon" shader to limit the palette (hundreds of videos on RUclips on this). I can't tell if the spikes are just 2d sprites, or have a black border shader (renders the object at 1 pixel offsets in black behind the full color object), or if it just happened to look like that after the scaling...
@@gogokowai Thanks!
Though I wish I could known for certain how he implements the outlines
@@baraksmash If you search RUclips for "outline shader" there's lots of examples, both for a 3D model and a 2D sprite. For 2D it's offsetting the pixels by 1 in each direction and rendering them black behind the sprite, for 3D it's a similar approach but instead of offsetting the sprite, it moves verts outward on the normals and proceeds to render it in black.
I love that you can still use the half evolutions, I'd love to see a mechanic like Axolotls irl where they don't evolve fully if certain conditions aren't met, this game is really charming, can't wait to see what's next for Cross Breeding X
You could make an item that adds wings early and the earlier the wongs develop, the larger they will be once it fully reaches adulthood
The Wongs 😳
@@hipjoeroflmto4764 yes, the wongs
@@MrCool-lo3ls ayo 📸🤨
@@hipjoeroflmto4764 a game where your dragon can have wongs.. starting to sound like a different type of game ;)
@@saisusato2871 maybe it is that kind of game 🤨📸
Okay so at 2:48 when you were trying to figure out how to code wings, you made a cool looking "failure" feature for the legs that made it look like a pterodactyl walking with its winged legs folded up. You could use that same feature for creatures like mantis and other folded arm creatures either with wings or with pincers of some kind. Hopefully you still can recreate it and maybe use it in the future.
The evolution and limb development is absolutely fascinating, but I couldn't stop watching the little frog that keeps walking towards the monster, getting startled, and powerwalking away in the opposite direction. Amazing
This is like earthbound combined with pokemon. I'd buy it.
This is genius, procedural evolution should be a thing since always
Same thing with procedural breeding
And procedural terrain
I cant describe how much i love your creations!! They are sooo organic and cute!! Love love love this
My god. He’s doing everything kid’s dream that no fucking game company got right
Despite knowing fairly little about programming myself (Im the 2d artist friend in a group of programmers and 3d artists) I surprisingly understood most if not everything here and that is already a big achievement for a video, but not just that, I was cracking up most of the time because your editing is perfect. Not just that, but the game AND the evolution ideas mentioned cater to me and especially to what child me would've wanted as the big pokemon fan i was (still kinda am, but only getting back to it know thanks to legends of arceus and scarlet/violet, the second one mostly bc it takes place in spain and hey, not many games remember we exist)
This is some interesting good techical stuff to make pixel art,really gives it the pokemon style haha!
Imagine if the morphing was so gradual that you wouldn't notice it was happening, but then at some point you would realize you have a different creature than what you had at first?
I wanted to make a game like this for a long time and you're basically making it exactly how I envisioned it! I can't WAIT to see how it evolves 😏
That “SNAKE 🐍” caught me off guard 🤣
This is the coolest devlog I eve rseen
this is my favorite content on RUclips rn
this video has simultaneously reignited my passion to learn code things and made me laugh my ass off please never stop
Have toxic mutation vats that usually end the monster but sometimes unlocks kaiju. Mostly it just extrapolates instead of interpolates.
man this video just unlocked a part of my memory lmao
completely forgot about B.O.B until the start of the video
Ohhh my gosh, I want this game so bad. I love the high variance of possible monsters, I've wanted something like this for years.
You are literally the coolest person on RUclips
Dude! A slow evolution each level you go up sounds like a great hook! I imagine I'd be trying to go up a level nonstop just to see the end result
Please don't stop the project, I need this game
Looks like you’ve got a typo there 🧐 Were you trying to say…
🤾🏼♀️🤾🏻♀️🤾🏽♀️ FINISH. THIS. GAME. OR. ELSE. DEV. 🤺🤺🤺🤺
…?
👼🏼🤭👼🏼 hoping I understood correctly! 👼🏼🤭👼🏼
if the creatures had food requirements hence hunting and fleeing and environmental factors leading for them to evolve a certain way that would be neat. i would love if there was a survival mode u made where i can choose a certain creature and survive kinda like spore. but idk what ur idea is for the future of this game as a final product
Dude if your game has eggs in it i will literally buy it twice
I remember seeing this on r/ProceduralGeneration a while back
This is the coolest system i've seen in a while. Good luck on dev
man this is manin me HYPED, this is so much like rainworld and i love it
After stumbling across your must recent videos I went back to the start to watch them all. You are making this quality stuff and on top of that producing very well edited videos with great explanations. Bonus: You know Flight of the Conchords!
Man, this is awesome! Your videos are super underrated. I would expect videos like that to have at least a million views. I've really enjoyed every second. Also the mechanic turned out fantastic, I was mezmorized by the movement of the creatures. I really want to implement something like that myself. You've got yourself a subscriber! Hope you didn't abandon the project!
Glad I found this channel. Your game looks super interesting to me as a big monster taming game fan. Your commentary is also great. 👌
LOL. "If you can't learn something in 2 minutes, it's not worth knowing" Later closes several pages worth of information on that something.
3:09 this was done in GAMEMAKER???? HOW?? I DESPERATELY NEED MORE IN DEPTH EXPLANATION OF THIS GAME
this is so unbelievably cool omg i love this too much!!!
man i love ur videos, great job!
you are that rare content that mix fun and incredible talented knowledge. Yes sir, fantastic
This video is incredible. I think, having a few basic mons isn’t a bad thing tho, that first snake was awesome! I also think them having similar palettes that just get darker or lighter with age makes them seem really organic and alive, like real critters!
When power rangers soundtrack started, that was the moment when i knew that i should subscribe
I really like some of the babies. Can we also have an item that permanently de-ages a creature? Or keeps it as it is at that moment? Like an everstone in Pokémon
i just can't look away from this sick ass lil lizard dino with epic wings. this style is like epic and cool. so cool. you are a genius
Bro this concept for a game spunds cool as hell and also this procedual evolution sistem is so original and well done. Congrats man and much respect for you because this game is looking real nice!!!!
Would like to see an evolution mechanic in which the monster evolves after passing a certain condition or given an item such as food or an upgrade item (think Pokemon or Digimon).
That was so cool!
this bro is a genus.
Watching this without sound or captions is like an acid trip
Bro are telling me you made those procedural walking and foot placements on those creatures without IK? Respect
They kind of look like the rainworld lizards! very comfy
Sprite 0 appendages are actually really unsettling
OK, this is also awesome.
So my suggestion this time would :
WHAT IF, each player controls only 1 monster (which they can clone / fuse / breed however they want), but each terrain/puzzle has them traverse some kind of environment where the different "evolution stages" (wings VS small snakey body) are all necessary to reach the goal ?
Also, thinking about having teams where everybody each has their own favorite monster with precise evolution path (which can be reversed / go back up & down at will), and they're challenged with an interesting terrain / fight / ... #endlessPossibilites
Okay hear me out, I came up with a potential plot:
Everyday after school, you and your friends play a pokemon-like game in your town; befriending and training animals. But as the seasons change, stranger and worse things begin to happen. Shadows in the forest, secret societies, and serial kidnapping; could they all really be related to the strange blinking in the sky? Shortly after your brother/sister is kidnapped the player and their friends take it upon themselves to unravel the mysteries of just who their small town was really built for.
this is so really cool and i adore this please keep uploading you inspire me to make a game!
Seems more like they mutate, and very quickly too.
I'm in love with that frog dude.
The glitchy color parts actually might make a cool creature
Just once in this game i wanna get a pretty decently sized monster and go wait... THAT'S a baby?!
this is my favorite era
please come back dude, these two videos are already the best indie gamedev videos I've ever seen
This is really cool. Metamorphosis though, not evolution. I blame pokemon for that misconception.
Your work is really impressive! Love it.
I just LOVE your editing style!
Cool beans! You also created some "features", sprite 0 looks neat, white and black dragon, noodley arms. Great success!
the entertainment here is so funny hahaha
you had me at dragon! I'll be patiently waiting for this to release :D
Goddamn I am gonna spend so much money on this game someday
This project is so cool! I can't wait to buy it
saw this on reddit pixel art
Would be cool if the wings would have no planes, so just the wing skeletal frame without the in between stuff joining it.
7:00 is fucking slick! Great job. I wish i knew how to do this too
I didn’t eat any vegetables today and I don’t think i will. Thats probably why I’m not evolving instantly
It's like if Evo Search for Eden was good 👍🏻👍🏻
I love that procedural animation. Also, can you make it so that like it can fly or like fly short distances
5:50 How to train your dragon 1
6:01 How to train your dragon 3
lerp() is a elbow punch
the gentlemen, cos() and sin()
The algorithm you described is not IK (not the classic IK at least) but rather a soft body with 2 targets/pinned vertices. Which is probably a better fit for something like wings. Also this explains why you had trouble with mammal feet on the other video. Your solution of pulling each joint in each direction kind of emulated the behavior of classic IK (which doesn't move anything, it only rotates).
As an IT student I'm currently at war with arrays.
(it might be an issue with my microcontroller but the damn arrays are refusing to do what they are supposed to)
The variable colors are awesome
item wing inhibitor will stop the growth of wings so big lizard will have small wings
From coding point of view. This is truly amazing
What's the music from the "maybe I should use my brain?" segment?
It might be interesting to have random elements, if not from a gameplay standpoint, then artistically. I think it would be funny if you just got a barf-colored lizard with super long legs.
Did I spot that right, is that the B.O.B. soundtrack used in the end there? Did not expect that blast from the past
So cool !! Ik its just conceptual rn but I think gameplay should affect the evolutionary paths, which would feel both organic and personable. Just like IRL evolution something that the monster would need to do would make it need the trait but ... thats all for when the time comes huh ;D
I love the Dev videos!
Don't care for the new name so much, I think 'Socket Monsters' as a play on 'Pocket Monsters' has a better ring to it but that's just me.
Awesome!! I'm a big fan of monster taming games and this looks amazing!! keep it up and upload more videos!!
hey i really like this kind of content. Can you try something like crossing 2 hybrids so it comes out something more hybrid-ish ? would be fun to see at least
this is really interesting, I smell a big youtuber coming a mile away
I'm so proud of you! This one is going on the fridge
makes pedestrians that you can attack them 😂
I like how you can influence the evo path by manipulating the creature. With items, sure, but how about also food, treatment & environment?
Ah another FABRIK enjoier a kindred spirit
I'm so excited to play this game
Anyone else recognize the music from BioMenace? 8-]
yeah i was looking for this a few days ago
Bruh why do I do the same thing when researching
Evolution is great in theory
game maker studio?!?!?! you makin games on hardmode????? what a fuckin' legend
looks great
the game looks great keep up the work I Love the edits also