9 DEVS Make a GAME without COMMUNICATING (Where did it go Wrong?)

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  • Опубликовано: 20 ноя 2024

Комментарии • 1,9 тыс.

  • @Blackthornprod
    @Blackthornprod  Год назад +626

    Thanks to Milanote for sponsoring this video! Sign up for free and start your next creative project: milanote.com/blackthornprod0623

  • @josiebianchi3481
    @josiebianchi3481 Год назад +8788

    A bunch of the devs: "I wanted to add some elements that would increase cohesion, really tie the whole experience together, and of course polish the elements that the other devs had already made..."
    The second guy: "So I wanted a dancing penguin..."

    • @ZizZap4
      @ZizZap4 Год назад +616

      "So anyway, I started dancin'..."

    • @MinxHasSevereSkillIssue
      @MinxHasSevereSkillIssue Год назад +499

      and that dancing penguin actually sparked loads of ideas

    • @antonioscendrategattico2302
      @antonioscendrategattico2302 Год назад +144

      Then proceeded to waste an hour scrolling through animations and at that point I *really* understood what the Fortress Accident company in Disco Elysium meant.

    • @LIONGOD
      @LIONGOD Год назад +79

      second dev lives and breathes penguin

    • @ShadowZero21
      @ShadowZero21 Год назад +95

      Best part is: Everyone just went with it and just kept adding on it

  • @harryvpn1462
    @harryvpn1462 Год назад +11302

    Props for the second dev for doing the most random thing possible which kickstarted the entire idea for the game

    • @localcringeguy
      @localcringeguy Год назад +96

      yeah

    • @LineOfThy
      @LineOfThy Год назад +46

      Surprising low amount of comments

    • @jowrocha2448
      @jowrocha2448 Год назад +154

      Somehow it's also the one who worked in disco elysium... such a coincidence :)

    • @Md5offical
      @Md5offical Год назад +199

      he made a penguin dance which kickstarted noot noot and goofy ahh minigames 🤣

    • @roccobrandicoco
      @roccobrandicoco Год назад +11

      @@jowrocha2448 coinicidance

  • @bruhframe5604
    @bruhframe5604 Год назад +12363

    I thought the second dev would cause a mess but then it spiraled into the most creative randomly put together stuff I have ever seen

    • @amanewithjesus
      @amanewithjesus Год назад +113

      Jesus is lord follow him and you will be saved

    • @bruhframe5604
      @bruhframe5604 Год назад +382

      I never seen a Jesus bot before woah.
      Whether God is real and he actually did appear thousands of years ago or whether it's fiction twisted into reality for the benefits of selfish/greedy people to justify there actions
      (or both)
      Either way don't you think it's messed up to go around threatening people like that XD

    • @Chaos_Senpai
      @Chaos_Senpai Год назад +453

      ​@@amanewithjesusJesus isn't a game developer

    • @michaelb4415
      @michaelb4415 Год назад +69

      As soon as I saw what they made I knew this video will be a banger

    • @hw2007
      @hw2007 Год назад +69

      Ya me too, I was mad at him for a bit, but I was wrong!

  • @yeetyeet3702
    @yeetyeet3702 Год назад +3715

    This is by far the best one yet. I couldn't believe how well the second dev's "eccentricity" by adding the penguin minigame paid off bigtime through the work of the following devs. Extraordinarily impressive.

    • @brunomcleod
      @brunomcleod Год назад +106

      I agree, when an early dev comes up with a new idea - even if it doesn't necessarily match what has been done before them or where the game is potentially going to go, it gives the rest of the game so much more potential.
      That's not to say it's good if they come up with an entire new idea entirely with no account for the previous work, as I think it's best when each progression of the game builds with each game dev playing an important part in it.

    • @elilundgreen
      @elilundgreen Год назад +108

      I think the main reason he did that is because he saw that the game was a basic formula for a generic top-down enemy shooter, and it had nothing unique about it yet. He wanted to, first and foremost, establish the personality of the game before trying to polish it into a slightly better looking generic game.

    • @carlolomo8971
      @carlolomo8971 8 месяцев назад +3

      truee, the flow studio did pretty well adding up to the idea as well.

  • @bozkatinator
    @bozkatinator Год назад +5459

    Everyone seemed super careful around the work other devs had done. That was sweet.

    • @Scaryland42
      @Scaryland42 Год назад +328

      Unlike some other vids.. atleast the centipede is a running joke now

    • @MothFable
      @MothFable Год назад +284

      I remember a different one where the last dev decided that he wanted to completely rework the game because of personal opinion and I hated that man for what he djd

    • @buzzlightyearpfp7641
      @buzzlightyearpfp7641 Год назад +106

      cause one of these videos the last dev completely scrapped what the others did

    • @anamewillcomelater
      @anamewillcomelater Год назад +26

      Except the second dev who completely changed the game.

    • @LineOfThy
      @LineOfThy Год назад +2

      ​@@MothFable was that the centipede?

  • @PuddlesTW3
    @PuddlesTW3 Год назад +2465

    I love how each of the developers thinks in this video. It's never, "ugh, I don't like this let's change it." It's always, "hmm, this doesn't really fit the design. How do I make it fit?" So cool to see this play out.

    • @thelordchar1406
      @thelordchar1406 Год назад +94

      Well, except for the last dev.

    • @opposed2logic
      @opposed2logic Год назад +53

      as gentle with one another as a parent and their kid. you dont shoot down a kids idea, you think of ways to make it work. maybe thats how we should start treating ideas as adults too, at least when theres room for it, because its a pretty lovely little thing.

    • @DanilegoPlays
      @DanilegoPlays 10 месяцев назад +30

      Yeah, like the guy who noticed the enemies had too few pixels so he made them a tiny enemy inside a spaceship, super cool

    • @henrikledin4166
      @henrikledin4166 9 месяцев назад +32

      @@thelordchar1406the dude before literally said hope someone changes this

    • @Antherron
      @Antherron 8 месяцев назад +26

      I often get upset watching these videos because a developer will completely ditch a previous developer's ideas. In this one you see each developer look at what's going on and build on it. Other than temp art nothing was straight thrown out. And because of that, this is one of the most unique feeling games made in the pass the game challenge. Still my favorite

  • @kappakim1980
    @kappakim1980 Год назад +2979

    This game is literally something you would dream of in a fervor dream where nothing makes sense but is entertaining af

    • @azeTrom17
      @azeTrom17 Год назад +78

      The story was actually super deep and meaningful, gamers were just too dumb to understand it

    • @exos_
      @exos_ Год назад +37

      @@azeTrom17 I liked the book better

    • @BirbWhoLikesDragons
      @BirbWhoLikesDragons Год назад +4

      this is true, especially when you take into account my weird af dreams

  • @halomaniackslashcraz
    @halomaniackslashcraz Год назад +1194

    The walrus monstrosity boss developing into just a spaceship was a travesty

    • @cryptic_conman3149
      @cryptic_conman3149 11 месяцев назад +107

      You're not the only one! I was hoping for some crazy looking space zombie noot

    • @sopapopp
      @sopapopp 11 месяцев назад +303

      and an ai generated spaceship 😔 the boss looks less interesting than the regular enemies. that was the only change i didn't like

    • @darrellwillis4871
      @darrellwillis4871 10 месяцев назад +44

      Can agree but I feel like that comes from the that developer not understanding what's going on?

    • @Essiggurke-r2h
      @Essiggurke-r2h 9 месяцев назад +13

      that also really dosappointed me.

    • @put4280
      @put4280 8 месяцев назад +52

      ​@@darrellwillis4871I feel like he could've done some research instead of immediately going to shitty ai generated boss tho

  • @danilodjuric
    @danilodjuric Год назад +3348

    By far the coolest game that came from this series! All the people that participated in this one are beyond talented

    • @amanewithjesus
      @amanewithjesus Год назад +5

      Jesus is lord follow him and you will be saved

    • @user-zl1vf4me1p
      @user-zl1vf4me1p Год назад +9

      @@amanewithjesus bruh moment

    • @Sumirevins
      @Sumirevins Год назад +26

      As someone who has watched every pass the game challenge. I can confirm that this is 100% the coolest of the bunch.

    • @eggegg6448
      @eggegg6448 Год назад +1

      ​@@Sumirevinsyup the lore and the connections

    • @zakarkgaming
      @zakarkgaming Год назад +7

      @@Sumirevins probably because blackthornprod didn't get to redo everything to fit his own style

  • @littledewdroplets
    @littledewdroplets Год назад +2068

    One thing that really stood out to me about this is how many devs kept feeling the game was "too easy" and ramping up difficulty, just for other devs to not be able to make it to the end. As someone who gets frustrated at games that don't consider/adjust for people's differing skill levels, it's like... I got to see exactly how that kind of thing happens.

    • @nosouprice6309
      @nosouprice6309 Год назад +252

      Sorry if I'm wrong, but I think that was the point of the game. It was a never-ending point-based arcade game where you get as much points as possible instead of trying to beat it, so it wouldn't make sense for the game to get easier the farther you get. Then again this is just my assumption after watching the video.

    • @clu691
      @clu691 Год назад +113

      yeah! i think if they had made the "options" button have adjustable difficulty levels (and possibly accessibility -- the last dev's flashing effects could cause so many issues!), it would've worked a lot better.

    • @maxleveladventures
      @maxleveladventures Год назад +60

      Also, you don’t necessarily want your game to be hard when you’re just testing mechanics. So turning on invincibility actually has a totally valid function when you’re tweaking certain features.

    • @reznovvazileski3193
      @reznovvazileski3193 Год назад +57

      @@nosouprice6309 Especially if it's never-ending you need to scale difficulty up, not down, as you go. What's the point in having 2 billion points if all it tells people is that you could sit on your PC for that long? If it gets gradually easier and there's no end then you might as well remove the score board and replace it with a stopwatch because that'd be all it's worth if time limit is the only failstate.

    • @epicmanpog7846
      @epicmanpog7846 Год назад +10

      skill issue

  • @dzejnaszdzejnasz6199
    @dzejnaszdzejnasz6199 Год назад +8136

    looking forward to 100 devs make a game without comunicating

    • @ElijahForLong
      @ElijahForLong Год назад +1297

      That's just Bethesda

    • @zenleek2129
      @zenleek2129 Год назад +88

      ​@@ElijahForLong🤣🤣🤣🤣

    • @Speed.Neo1120
      @Speed.Neo1120 Год назад +194

      They each get 5 mins💀

    • @quinslayer8142
      @quinslayer8142 Год назад +164

      I honestly feel like 100 devs making a game while communicating would be even better due to pure chaos.

    • @daforkgaming3320
      @daforkgaming3320 Год назад +65

      Twitch plays JavaScript

  • @drag0natlas
    @drag0natlas Год назад +832

    god this is fantastic. the only thing i didnt love was the ai generated boss sprite - the first one was crazy, and another dev could’ve done some really creative stuff with it, but replacing it with a random ship sprite just took the spirit out of it. idk ik im biased but i wouldve loved to see what that funny boss character could have become!! anyway amazing work to everyone!! ❤

    • @greenhound
      @greenhound Год назад +53

      i think it's the total lack of communication. the next guy probably assumed the boss art was meant to be a total placeholder rather than inspiration for something similar but better

    • @Cathowl
      @Cathowl Год назад +96

      Yeah it's like, emblematic of everything I dislike about the Artificial Art Generation movement. It doesn't really mix well with the rest of the game art, and it doesn't really fit the Pingu theme that the previous dev at least tried to match with the terrible previous artwork. I feel like it's a lost opportunity for some real art. It's doesn't feel like an intentional art choice. Just. Random pixel spaceship. Okay.

    • @ItsHotdogFred
      @ItsHotdogFred 10 месяцев назад +33

      I honestly think that he made the game worse. Like he also changed the background to some plain thing and removed some good polish like the star. He even broke the options menu

  • @taylorfisdboss5200
    @taylorfisdboss5200 Год назад +1965

    This one was fantastic!
    having one of the deves actually be a whole studio was interesting. I love how that turned out. I wonder if a pass the game challenge with all studios would be as entertaining to watch

    • @rkhannahstudios6500
      @rkhannahstudios6500 Год назад +106

      I would certainly be interesting as they could do a lot more in each segment.

    • @game4us_Splatuber
      @game4us_Splatuber Год назад +86

      That would go crazy, having so much be pollished. But also we need the small devs to give personality and originality!

    • @cenfer9962
      @cenfer9962 Год назад +55

      @@game4us_Splatuber yeah i would say dev, studio, dev, studio, dev would be good

    • @lunaponta594
      @lunaponta594 Год назад +3

      i also thought of this right away!

  • @squedlly
    @squedlly Год назад +237

    The auto "noot?" bar use was what seemed to kill it for me. The lack of the "panic burst option" and the bar opening at the end of a wave, where there are no enemies, despite murdering enemies neutralizes its power.

    • @sopapopp
      @sopapopp 11 месяцев назад +17

      that could be a good option toggle, auto noot or space to noot

  • @BakaXen
    @BakaXen Год назад +4526

    “Is that the final boss and why is it not a centipede?” they need to just make a centipede game at this point😂

    • @Primus_075
      @Primus_075 Год назад +290

      I laughed so hard at that, I was waiting for Noa to Come at the end and replace the end boss with the centipede 😂😂

    • @iamnotbrucewayne-r9v
      @iamnotbrucewayne-r9v Год назад +25

      they already did

    • @findot777
      @findot777 Год назад +42

      @@iamnotbrucewayne-r9v noa already did lol

    • @ARandomEliatrope
      @ARandomEliatrope Год назад +49

      they already did, over 3 times now lol

    • @victorcash158
      @victorcash158 Год назад +33

      I love how this is a running joke now lol

  • @UsernameTheName
    @UsernameTheName Год назад +159

    “I’m gonna slow the charge time so that you have to save your mini game for an important time” the next dev: “so I made it automatically activate”

  • @MrGhettoGurke
    @MrGhettoGurke Год назад +544

    At first i was like "wtf is the second def doing" but this idea pusht the game in a really nice direction :D i like the end result

  • @Pinkstarclan
    @Pinkstarclan Год назад +31

    Shoutout to the polishers! I appreciate the polishers so much. bug-fixing, improving UI/art/etc, other tweaks, all SO important to making a good game. not everything done can (or should) be a New Innovative Big Addition & taking the time to improve what other people made is crucial!

  • @FlowStudio
    @FlowStudio Год назад +1193

    It was a blast to be a part of this game jam! Thanks for the awesome opportunity 😁

    • @Blackthornprod
      @Blackthornprod  Год назад +101

      Thanks for joining man! Insane contribution!

    • @raincastmusic
      @raincastmusic Год назад +22

      You guys knocked it out of the park! Insane work!

    • @someone8206
      @someone8206 Год назад +6

      The music you added was fire

    • @clonkex
      @clonkex Год назад +1

      You guys would be in Melbourne, right? Don't suppose you're looking for a programmer who doesn't want to move to Melbourne, are you? I'm so sick of web dev haha.

    • @kry0cera962
      @kry0cera962 Год назад +1

      @flowstudio get my man @clonkex a job frfr

  • @MaluuhLive
    @MaluuhLive Год назад +361

    Really not a fan of the AI boss (it doesnt fit the game aesthetics at all) and taking the noot from reddit (although I can see why it happened) but the rest of the ideas were so cool and unhinged. This is like a weird mix of old school browser games with an actual bullet hell which is so quirky, amazing series.

    • @omoriiboy_
      @omoriiboy_ Год назад +132

      using the ai thing was sooo lazy. and it looked so terrible and boring

    • @regneva1957
      @regneva1957 Год назад +69

      taking noot was fine, that's a famous image that's been used waaay too many times.
      AI though...

    • @Tudas
      @Tudas 10 месяцев назад +5

      ​@@omoriiboy_But that's not because its AI art, but because he choose a bad one.

    • @xXthevenomousXx
      @xXthevenomousXx 8 месяцев назад +38

      ​@@Tudas No, it was bad because it was AI generated. It could have been better, sure, but it could never have been good.

    • @meowmew444
      @meowmew444 4 месяца назад

      What's wrong with using the noot meme?

  • @squidpickle
    @squidpickle Год назад +1569

    This is so epic. You should get more studios to participate like flow studio!

    • @beanpwnz
      @beanpwnz Год назад +122

      A video of 5 studios make a game without communicating would be awesome!

    • @squidpickle
      @squidpickle Год назад +5

      @@beanpwnz It totally would!!

    • @amanewithjesus
      @amanewithjesus Год назад +2

      Jesus is lord follow him and you will be saved

    • @amanewithjesus
      @amanewithjesus Год назад +1

      @@beanpwnz Jesus is lord follow him and you will be saved

    • @amanewithjesus
      @amanewithjesus Год назад +1

      @@squidpickle Jesus is lord follow him and you will be saved

  • @ioi_xox
    @ioi_xox Год назад +1040

    I honestly like the 8th devs boss compared to the ai generated one

    • @oliverjones2275
      @oliverjones2275 Год назад +230

      I agree it lost a lot of the charm for ai which bothers me a lot

    • @poggestfrog
      @poggestfrog Год назад +131

      the ai one looks very scuffed

    • @LoafAround
      @LoafAround Год назад +222

      yea using AI for game art is extremely lame

    • @poggestfrog
      @poggestfrog Год назад +162

      ​@@LoafAround The weirdest part is that the AI one was WAY worse and he didn't even try to find a good equivalent

    • @tiacool7978
      @tiacool7978 Год назад +42

      I wish the 8th dev would have had enough time to make it fit better, like with the ships.

  • @DualWielded
    @DualWielded Год назад +1656

    Maybe I shouldn't have spent 4 of my 6 hours on some dude talking to Pingu

    • @ichokeonnoodles
      @ichokeonnoodles Год назад +1

      maybe

    • @TonsOfHunStudios
      @TonsOfHunStudios Год назад +119

      noot

    • @elflynnperez2129
      @elflynnperez2129 Год назад +469

      Bro you just made the game 500% better, and your video editing skills are sick! I'm amazed

    • @onepixelline
      @onepixelline Год назад +78

      nah, imo the stuff you added was amazing :)

    • @Scaryland42
      @Scaryland42 Год назад +77

      The joke might be old but I audibly laughed at every goddamn centipede joke

  • @cypher2498
    @cypher2498 10 месяцев назад +14

    So thankful for dev 4 who did insane work to just completely polish the game make it 10x better

  • @suedempress
    @suedempress Год назад +190

    I think this is one of the best ones, as they just kept on building in a way that made the game maybe a little chaotic, but it flows together very well. Also getting a group of people together for one phase is cool, maybe we could have a video where it is all teams instead of just 1 person

  • @enzomedina3118
    @enzomedina3118 Год назад +52

    A lot of people already said it but yeah, Flow studio made a huuge job and having 4/5 indie studios could be a very very fun video.

  • @dypsloom
    @dypsloom Год назад +256

    This was sooo much fun to work on!! Thank you for having me :)
    I'm so glad they kept the penguin idea throughout the development, that noot noot is legendary!!!
    Good job to all the devs you guys rock!
    (and also damn the whack a mole mini game, I had it almost 20 times before I finally got to play the dancing penguin after playing for 1 hour XD)

    • @RenderingUser
      @RenderingUser Год назад +25

      bro i think you single-handedly upped the variation in gameplay there

    • @Jaco97
      @Jaco97 Год назад +8

      Honestly, your part in this video has changed my outlook on designing anything. Something so random ended up being the exact curve ball needed to make this game distinct from any other similar game. Instead of trying to stick to a core idea, I'm going to embrace going down some random rabbit hole and see where I end up.

  • @Grandalf3004
    @Grandalf3004 2 месяца назад +2

    This by far one of the best ones. these Devs should actually consider making a full game together. This level of coordination while not communicating is crazy and one of the more valuable skills thats rarely considered in software development.

  • @hugogetthebag9972
    @hugogetthebag9972 Год назад +78

    I liked how that one dude got his whole team on it, I feel myself feeling like the games are incomplete sometimes and that’s the whole point ik but I like seeing more finished projects and his team really advanced the game

  • @6root91
    @6root91 Год назад +56

    I just wish the walrus art had been retained but improved, xD. Would've tied everything together indeed. In fact, the whack a moles could've been mini walruses too, like how the actual one pops out in Pingu's dream.

  • @MarkIsAsleep
    @MarkIsAsleep Год назад +360

    Dualwielded final addition was perfect to tie the mini games with the main game thad added more sense to the entire game. Great job dude

    • @envitaly
      @envitaly Год назад +24

      I wish that he hadn’t made it automatic though. I liked the idea of saving a minigames for a stressful situation.

  • @joppemin
    @joppemin Год назад +27

    Really shows how the second dev worked on Disco Elysium, seemingly adding something random is exactly what gets the ball rolling on some cool experimental stuff

  • @javiermaldonado7120
    @javiermaldonado7120 Год назад +593

    Can we just acknowledge how the third dev saved this game HARD

    • @boterham5
      @boterham5 Год назад +6

      frr

    • @VeryPeeved
      @VeryPeeved 11 месяцев назад +127

      That second dev is really lucky the one right after him was a whole team of guys, otherwise it would have been a mad dash to salvage anything.

    • @mishnugget
      @mishnugget 10 месяцев назад +8

      *devs

    • @cypher2498
      @cypher2498 10 месяцев назад +12

      3rd devs lmaoo

    • @greatbriton8425
      @greatbriton8425 9 месяцев назад +7

      Isto was so bad I've made a mental note to avoid any of his content in future.
      DualWield was fantastic. Made the whole game interesting.

  • @burntbeanies7886
    @burntbeanies7886 Год назад +310

    The AI and tracing was disappointing,,, but everything else was fantastic!!! Best one yet BY far! Such a unique game!

    • @war2theren227
      @war2theren227 Год назад +38

      Considering they only had 6 hours to do what they wanted to do I think it gets a pass. Definitely not something a full fledged studio should ever do tho

    • @brayermoth
      @brayermoth Год назад +71

      ​@@war2theren227nah it's beyond lazy and ruins this project imo

    • @war2theren227
      @war2theren227 Год назад +33

      @@brayermoth It is lazy, but I don't think it ruins the project

    • @aki-senkinn
      @aki-senkinn Год назад +23

      @@brayermoth I like to think it's a placeholder that works "enough", because the last person was a non-artist and had to produce something for that also placeholder art. If it was a properly made game with communicating devs and dedicated artists i would hate it too, it is a lazy mess of pixels vomited by some machine, but what else do you do in this situation. Especially if you are a programmer-only dev queued after so many other artsy devs and have to match the style and quality, or try to at least.
      Not a fan of AI in general, I think this was a (barely) acceptable use for it.

    • @alchemysaga3745
      @alchemysaga3745 Год назад +46

      ​​@aki-senkinn It would have been slightly more forgivable if he hadn't turned his segment into an advertisement. Because as the product he used? *Is his own product.*
      That's just scummy and undermines the point of the entire project because he made it about _him,_ NOT the game.
      He also made the game *COMPLETELY UNPLAYABLE* for anyone who is even slightly photosensitive, which is a complete and utter failure as a game developer.
      _He literally made the game worse._

  • @f0kes32
    @f0kes32 Год назад +303

    This one amazes me. The boss should've been a centipede however.

  • @mmmmmmmmmmm10
    @mmmmmmmmmmm10 11 месяцев назад +8

    Well done guys. Loved the minigame idea and the intro. Wanted to see more minigames. Last guy was quite rude and clearly didnt appreciate the previous devs idea.

  • @stateflower3213
    @stateflower3213 Год назад +385

    This was epic, flow studio brought a lot to the table

  • @mr.maccaman2
    @mr.maccaman2 Год назад +89

    I think it would be absolutely CRAZY to see you guys do a Pass the Game challenge, but with a studio to polish it fully at the end. Everyone gets six hours like normal, and the studio gets all the time they need. No creating or destroying, just there to make everything consistent.

    • @TheTorseHumtunja
      @TheTorseHumtunja Год назад +3

      YESSSS

    • @groynin
      @groynin Год назад +1

      Yeah I like the idea of having them either around the start like this, to give a lot of initial ideas and directions the others can go with or at the very end to polish everything too.

  • @xanthmardon584
    @xanthmardon584 Год назад +193

    the first minigame was such a weird choice but the dev right after made it work so well

    • @Jaymbaty
      @Jaymbaty Год назад +52

      The first mini game may of been a weird choice but it literally made the basis for a huge part of the game

  • @Dioxazine_Stars
    @Dioxazine_Stars Год назад +8

    I totally wanna play this now! And I love that everyone stuck to the improv rule (never say “no” to another’s idea, only “yes and”)

  • @yararinamiil
    @yararinamiil Год назад +686

    Really sad the last dev changed the boss art to an AI generated sprite that is much more generic design-wise and doesn't even fit the pixel measures or style of the other sprites... Sure the previous boss was a little off in style as well, but at least it was original

    • @paulshelkov7956
      @paulshelkov7956 Год назад +230

      Totally agree... I thought the boss art just needed a touch-up. It fit the chaotic nature of the game.

    • @TheGioguy
      @TheGioguy Год назад +168

      Yeah it felt like a complete waste of what was already there, not to mention it was one of the worst looking parts of the game

    • @ItsDavo08
      @ItsDavo08 Год назад +193

      Completely agree, doesn´t fit at all with the existing pixel art, the colors, the art style.. So lazy and out of place. Come to find that it is one of his products, so he is just promoting this after tons of inspiring work form the other devs, even on min 18:34 you can see that it's clearly not pixel art at all.
      Also, the shader implemented is lowkey seizure inducing

    • @dan445678
      @dan445678 Год назад +68

      Yep agreed. AI tools like that are impressive but still don't have much place in actual development. It just felt very out of place and generic. I supposed you could use it as a "base" but then at that point you've unnecessarily constrained yourself to a base that has nothing to do with the desired art direction in the first place.

    • @HeadRedShot
      @HeadRedShot Год назад +123

      only dev that actively reduced the quality of the game

  • @JaxonxGaming
    @JaxonxGaming Год назад +141

    Man it really sucked seeing the 9th dev make the boss AI generated, I was excited for some creativity. But overall this game was so cool and I was so excited to see what the next dev would add

    • @HeimTarch
      @HeimTarch 8 месяцев назад +6

      It's clear that he was not an artist, the AI art was lazy for sure as it didn't even match the pixel density but the art that he was handed is not good for a final product.
      It's meh but i understand.

  • @RugbugRedfern
    @RugbugRedfern Год назад +95

    The quality of the final game is absolutely bonkers! Really cool to see what an entire studio can crank out in 6 hours too!

  • @professorsypher6174
    @professorsypher6174 Год назад +4

    That was awesome! The only thing I didn't like is how the last dev just replaced the boss instead of trying to improve it.

  • @bobgoodstudent
    @bobgoodstudent Год назад +1178

    I really don't like the final boss, the walrus was a cool reference, but the final version was literally ai generated!

    • @kelpstorm
      @kelpstorm Год назад +425

      fr it seemed like such a copout? i get not being great at pixel art of course, but theres free assets you could use- or even just a recoloured, powered up version of the bigger enemies from before. its a shame cuz theres a lot of other things they coulda done :c

    • @mint1114
      @mint1114 Год назад +226

      Yeah I was really disappointed in that

    • @benLXIX
      @benLXIX Год назад +156

      yeah that was really disappointing :(

    • @aWhileTotodile
      @aWhileTotodile Год назад +210

      Yeah the ai generated final boss and traced over sidebar was reallt dissapointing

    • @beelzemobabbity
      @beelzemobabbity Год назад +75

      To be fair, he was hoping someone would refine it, but considering there was only 1 more person..

  • @angeloid_
    @angeloid_ Год назад +7

    This was by far the best video in this series! I really loved how the developers were careful of each others' work, it made the project come together much more cleanly (and prevented me from screaming at my computer lol)

  • @DreadKyller
    @DreadKyller Год назад +194

    I think that The indie accord kind of messed with the game's feel in a negative way. The point of the super ability would be to clear large portions of the screen when overwhelmed, it's a rare resource you build up and save until you need it. By forcing it to go off automatically it recontextualizes everything. If you'd normally use it when you're being overwhelmed, the associated minigame would be played under much higher stress, as there's an intensity knowing that how well you do here immediately impacts your ability to continue. Now that it just goes off whenever it fills up means that same level of pressure isn't present. Rather than being an intentional choice and an intense moment of focus, it becomes a random thing that occurs without you wanting it (it might even go off when there's little to no enemies on the screen, rendering it far less useful) and takes you out of the flow of the primary game. I feel that one decision removed much of the core design behind the game's various systems at that point. In fact it resulted in other devs thinking the minigames had little to no purpose and adding in the different weapons bound to each minigame. And while that is a neat idea, the fact the devs thought the minigames were more or less pointless after the change shows how much that difference in execution made.
    Without communication it's to be expected that the intents and reasons behind why things were done a certain way can get lost, so I don't blame the dev at all for their choices, but I do feel that the product would have been better without this choice. This is one thing about game design, changing something in a simple and seemingly innocent way can completely alter the feel and flow of the game.
    Also DualWielded's final addition, many are praising it for adding cohesiveness, and it works quite well, but I wish simply to offer a different perspective. The minigames (at least the first few) were designed where the positioning of the elements in the minigame were based on the actual position of the enemies in the game, from this it's heavily implied that what was happening is that the camera zooms into the player and their perspective changes, to a different representation of the same arena. Having the minigame contextualized as being on a console now creates a separation between the minigame and the core game, where before they were meant to represent the same thing, just differently. It wasn't a "The better you do at the minigame the more enemies you defeat" It was a "the enemies in the minigame ARE the enemies in the core game and defeating one in the minigame means you also defeated that enemy in the core game.

    • @Scaryland42
      @Scaryland42 Год назад +16

      I agree with pretty much everything you said

    • @HaosiYT
      @HaosiYT Год назад +70

      how did I just find the perfect comment which expresses all my thoughts.
      also didn't enjoy last dev's non pixel art addition and epilepsy for 0 reason

    • @jeremiahtaylor8337
      @jeremiahtaylor8337 Год назад +24

      I understood that the bomb/minigame thing was supposed to be used in a tough situation but because the cartridges have to spin and we were trying to avoid destroying previous work it made the minigame activate like 3 seconds after pressing the noot button so it couldn't be used as a bomb when it was tough unless you pre-planned to press it. We wanted to make all power ups useful which only multiple bullets were and add a curve to difficulty so one gun was better and others were less good to switch up the difficulty/gameplay and force aiming and not spam the center with your gun that hit everything. We knew one gun would be preferred and they wouldn't switch off it if they weren't forced to do that's why we forced the activation so the gun rotation has to happen and minigames wouldn't be ignored. Overall your correct we lost the ability to bomb as a secret weapon which was a bummer but felt it was a necessary evil to make the game work.

    • @DreadKyller
      @DreadKyller Год назад +26

      @@jeremiahtaylor8337 Thanks for the response. And That makes sense, yet the ability could have paused time for a moment while the wheel spun (which would add more dramatic effect) before going into the game, or the spinning could be done after each minigame to choose the next one ahead of time to solve that problem. In the end the game still looks great, but if I was playing I would really dislike focusing on the enemies and then suddenly be ripped into a minigame and breaking my focus.
      I have no issue with tying the weapons to the minigame, if anything I feel that had a player been given choice when to use it it would have also worked, as it'd be a risk reward system. Using the powerup to help in a situation would necessitate you risking getting a worse weapon, and switching weapons if you have one you dislike would require using it for a while and then possibly throwing away your safety net with no guarantee the weapon would be good, it would add a risk management aspect to it, is it better to spend your special now to possibly get a better weapon, or to save it for a difficult moment. Is it worth using in a difficult moment if it means you risk losing a good weapon.

    • @jeremiahtaylor8337
      @jeremiahtaylor8337 Год назад +14

      @@DreadKyller pausing time would work I didn't think about that I'm not super familiar with unity code on how to do that so I didn't but I agree that would make the bomb work that's a great idea. But the problem would remain that certain guns are just better and to play optimally would be just get the best gun then never play any minigames because the best gun was worth giving up bombing for. You can see this in the video... Another way to fix this issue was making more enemies or more tanky enemies but doing that seemed a little generic. All in all I think your idea would work and bombing to clear the screen is satisfying but we were trying to make the player aim and change how the power ups worked and making sure people played the minigames. Maybe a system were you could noot bomb but had to use it in the next 30 seconds or it auto went off would have been better so you can wait for the enemies to stack up and use it but not ignore it completely or it would force it. Thanks for the feedback I feel it genuinely would have been better with a system like that. Something to note I didn't realize the enemies and the minigames were linked in anyway other than play the minigames and a bomb goes off. I got it after dual wield and just thought it would kill all enemies after playing the minigames.

  • @JordanMetroidManiac
    @JordanMetroidManiac Год назад +9

    “Our little problem with him is what? Over.”

  • @aspermwhalespontaneouslyca8938
    @aspermwhalespontaneouslyca8938 Год назад +197

    I was sold at the second dev, but the third honestly made me actively want to play this.

  • @guidobassohernandez6410
    @guidobassohernandez6410 Год назад +66

    Amazing episode of the series as per usual! This game is the less polished thanks to being the biggest in scope (not just because of the amount of developers but also the amount of mechanics) but that's just a reminder of the importance of communication in a team. Of course that if this game ended up working is thanks to the experience and abilities that everyone brought to the table.
    I'm excited to see the next episode!!

  • @BloodDripss
    @BloodDripss Год назад +11

    i love that literally none of the devs decided to check and see if the options button actually did anything xD

  • @lazypanda5063
    @lazypanda5063 Год назад +46

    I like how even the devs are wondering where the centipede boss is

  • @HeadRedShot
    @HeadRedShot Год назад +154

    the last dev could honestly just be replaced by a robot at this point

  • @dublindark7945
    @dublindark7945 Год назад +160

    This is the best game ever to come from this series. Period.

  • @nicholasbacu489
    @nicholasbacu489 Год назад +13

    I decided to play the game cause it sounded fun. The biggest problem is a combination of 2 things
    A. you don't choose when you use the noot noot minigame thing, meaning that if the last enemy you killed filled it up, you still had to do it. (most of the time it isn't a problem, because most aren't on a timer, except whack a mole, but it still takes you out of the game)
    B. It fills up way way way way way too quickly, by the time you reach 15k points, your in the minigames more often then not
    This causes you to be in the minigame part way too much and sometimes it doesn't even help you
    Another problem is that the random gun selection ruins every strategy you can go with except a ton of firespeed and shield so there aren't any real choices.
    edit: I died because the minigame bar filled up too quickly causing the minigames to play simultaneously and ending the invulnerability your supposed to have when playing the minigame

  • @NotSoMelancholy
    @NotSoMelancholy Год назад +78

    This was super cool. I really loved the direction it went and am glad it still kept the “warrior-ware” aspect. My favourite parts were DialWielded’s addition with the cutscene, and Indie Accord tying the minigames to the main game through the weapon rewards

    • @corrupie
      @corrupie 4 месяца назад

      warrior-ware us such a good term

    • @NotSoMelancholy
      @NotSoMelancholy 4 месяца назад

      @@corrupie whoops auto correct gor that one was meant to be wario ware

    • @corrupie
      @corrupie 4 месяца назад

      @@NotSoMelancholy i feel like it fit since this was a space shooting game

  • @Varler_
    @Varler_ 11 месяцев назад +1

    I really like how The Indie Accord was so respectful of the other devs work.

  • @explodingninja7897
    @explodingninja7897 Год назад +56

    DUALWIELDED! Glad to see you in one of these man, as always your editing was beautiful 😁
    11:58 idk if it's something you were going for, but that slow mo effect gave me sandevistan vibes from cyberpunk edgerunners

    • @gamebarlang2193
      @gamebarlang2193 Год назад

      Glad I'm not the only one to notice

    • @DualWielded
      @DualWielded Год назад +7

      Yeah, I watched Edgerunners like a month prior and I really really liked the visualisation of the sandevistan, so I had to. Originally I had a bit about that in my part of this video, but I had to cut it as my part was already way longer than anybody else's lol

  • @coolnoobalert
    @coolnoobalert Год назад +14

    I’m sad they got rid of the boss idea , made me laugh so hard bro . But enough being upset about that, THIS IS IMPRESSIVE AF?

  • @zenleek2129
    @zenleek2129 Год назад +15

    Hey @Blackthornprod !
    Related idea : sort of a game jam, but it's basically this series.
    When you enter, you have X hours to work on a game. If there are games no one is working on right now, you are put to work on one of them at random.
    If every game is locked by someone, you create a new one. So on and so forth until the end of the jam (or X developers worked on this game)

  • @darealdovahkiin3652
    @darealdovahkiin3652 10 месяцев назад +2

    Dual wielded is awesome, most impressive I’ve found in my exploration of the series so far. Props to everyone else too, this came out great

  • @s4nikra
    @s4nikra Год назад +45

    Thankfully, a new video of this series. As a toddler in game dev, this is always helpful! Thank you guys!

    • @IdentifiantE.S
      @IdentifiantE.S Год назад +5

      Good luck, I hope one day to discover one of your games 😄

  • @Keamsy
    @Keamsy Год назад +11

    the only unfortunate thing about the game is that the minigame bar charges waaay too quickly and doesnt scale with how much damage you deal, so that at a certain point you're only playing forced minigames since they automatically play once the bar is filled up

  • @zaba_dev
    @zaba_dev Год назад +30

    This game is so impressive, what! Amazing job by every dev. Love the personality put into this one

  • @benLXIX
    @benLXIX Год назад +47

    Really loved this! Seeing how everyone tied together the different ideas to make such an original concept was really cool! That did make it extra disappointing to see the use of AI-generated assets in the very last stage though.

  • @LarsErikFjsne
    @LarsErikFjsne Год назад +5

    Was fun making music on this! Great work to every developer! 🎉🎉🎉

  • @luwakdoesart1244
    @luwakdoesart1244 Год назад +12

    This is really so cool. I just wish the final boss design was better, it doesn't really feel like a final boss. Also points taken away for it being AI-generated it so different from the rest of the artstyle, color palette, pixel density... Could have been much better really.

  • @surpreemleadernoot
    @surpreemleadernoot Год назад +99

    I wanna see multiple game studios make a game with no communication

    • @quito0567
      @quito0567 Год назад +5

      NOOT

    • @aredhanush2300
      @aredhanush2300 Год назад +1

      theyd fail even with communication unless indie

    • @coolrat3816
      @coolrat3816 Год назад

      not sure about game studios but this is the entire movie production industry

  • @kittycas6507
    @kittycas6507 Год назад +20

    Cool game minus the fact that the last dev added light flashes and camera shakes under the idea that sensory overload is an important part of game enjoyability. Lacking toggles for those is really inaccessible and also a dealbreaker in my opinion for an otherwise really creative game. Like I don't have photosensitivity issues nor do I know if this would be substantially an issue for photosensitive players? But I can tell you that I definitely wouldn't be able to play it just because it would hurt my eyes too much to enjoy the game. Unfortunate imo. I won't complain about the ai generated boss or the fact that it wasn't as interesting of a design because a lot of other people in the comments have brought that up. but yeah

    • @aki-senkinn
      @aki-senkinn Год назад +3

      Yes, it is very much a problem for us. Even the video not having a warning sucked. I get massive migraines and eye pain from flashes like these :(

    • @ДюсековИльяс
      @ДюсековИльяс 10 месяцев назад

      Uhhhhh, but its actually more fun? And its not actually meant to be played?

  • @Xerobound
    @Xerobound Год назад +8

    I think it would be a really cool series for the devs to take turns as the "hotseat", a dev who both starts AND finishes the project. This could be really cool for them to have to adjust to how the project pivoted/changed throughout the process and have a cool moment where they get to be the ones to finish what they started.

  • @brandiepop
    @brandiepop Год назад +1

    this is really interesting because it shows why having many unique perspectives and ideas need to come together to make a great game but also how if those devs dont communicate certain aspects are worse than they could be

  • @acardboardbucket2502
    @acardboardbucket2502 Год назад +4

    Hands down the best one so far. It’s separated from the rest by the fact no one took things away from the game and only added to create a genuinely good. Fun. And polished game. Amazing video. Thank you. I love your content

  • @thestellarvoid7077
    @thestellarvoid7077 10 месяцев назад +1

    The Guitar Hero segment with the frogs is straight up ACE. Like the fact that upgrades are tied to universe-breaking minigames is just such a genius idea.

  • @dillonb5841
    @dillonb5841 Год назад +28

    I'd argue this is the best game yet, video was very enjoyable to watch. So many different ideas but the consistent polish kept it together

  • @PureNrGG
    @PureNrGG Год назад +4

    Jesus, this one was absolute madness!! Such a fun and unique change to an over saturated genre.
    I wanted to add, i know first hand that editing sucks and is super time consuming, however due to having footage from multiple people, the volume is so inconsistent in your videos. I find one moment my volume is basically maxed, then the next i blow out my ears!!
    It would be super appreciated to have the volumes balanced with each other!! 😊
    Cant wait for the next vid!!

  • @williammiketon5413
    @williammiketon5413 Год назад +5

    wow this was amazing, I love the way they respected changes that dev's made but also weren't afraid to make some changes and overall just improved upon the first persons idea

  • @alessandro9609
    @alessandro9609 Год назад +23

    The guys from Flow Studio were incredibly wholesome and talented. Need more studios!!

  • @thomassynths
    @thomassynths Год назад +70

    Corrected title: 8 devs make a game without communicating along with another 8 devs who did communicate and work together.

    • @AnonymouslyForgotten
      @AnonymouslyForgotten Год назад +53

      Ngl, I think that made it way better lol. I wouldn’t mind if it became a 8 teams of devs thing.

    • @rachelcookie321
      @rachelcookie321 Год назад +2

      When I first started reading this comment I thought it was going to be hate for one of the devs lol. Like “8 devs make a game and 1 dev ruins it”. I’m glad it wasn’t.

  • @shiny_girl_loves_dragons1022
    @shiny_girl_loves_dragons1022 10 месяцев назад +1

    Love how it took just one of the devs to do something silly with the game and then it turns into a really funny, yet creative and fun idea. The game looks sick

  • @MattWyndham
    @MattWyndham Год назад +4

    Honestly this series makes game dev seem so much more accessible while also making it fun, I love these videos!!!

  • @abdulwilliams9995
    @abdulwilliams9995 Год назад +2

    Very glad to have seen the other developers mostly oppose Flow Studios advice actually. Their method in this video was truly out of touch. Seeing each individual developers unique soul in each segment was amazing! Just like The Indie Accord had made mention. It was very inspiring to see the game continue to develop how each dev saw fit, devs work as individual creators (big or small), and not fall into the attempt to Pidgeon hold a project ❤ Great outcome y'all!

  • @ilPrinni
    @ilPrinni Год назад +22

    Is no one gonna talk about 6:40? Where they litterally just, Steal assets? Like I feel like I'm missing something here.

    • @alicethetransdalek7333
      @alicethetransdalek7333 Год назад +9

      @@zerounderscore they may not be selling it, but not only would it still be asset theft, but they're still directly profiting from it (not only through youtube ad revenue, but also because every single one of the developers used this video to advertise a paid product), they're using stolen art in a very much commercial project

    • @Glace-gone
      @Glace-gone Год назад +3

      ​@@zerounderscore "i know its literal copyright infringement but pffff"

  • @Lu_Cidtrip
    @Lu_Cidtrip Год назад +3

    best one yet, the guy deciding to let his team help was an awesome idea

  • @hemanthshankar9350
    @hemanthshankar9350 Год назад +81

    This is cool but it breaks every rule i just imagined existed lmao, using other art, AI generated art, using a whole studio for one dev

    • @treerover5376
      @treerover5376 Год назад +11

      that's small studio game dev in a nutshell. as long as it isnt sold for $$ I think using other assets is fine.

  • @aloe-aurora
    @aloe-aurora Год назад +3

    16:25 I legitimately screamed "YESS!!" upon seeing the cursed Walrus from Pingu as the final boss 😅

    • @plugshirt1762
      @plugshirt1762 Год назад +8

      And then the final guy ruined it completely lol

  • @cheesymcnuggets
    @cheesymcnuggets Год назад +8

    I really wasn’t expecting all the devs to be so respectful with each other’s work. They are amazing aswell! Not sure this can be topped… This is a game i would genuinely buy on steam if it was like $5

  • @Valain
    @Valain Год назад +9

    I honestly find it a bit irritating that the fourth dev took a whole UI element from Rival Megagun and, let alone actually credit it somewhere, does not even give the proper recognition by naming the game since it was just an "amazing gif online"

  • @oDrashiao
    @oDrashiao Год назад +5

    This series really improves each time :) I love that there was more "keeping the ideas, but expanding and polishing" than at other times

  • @JaharNarishma
    @JaharNarishma Год назад +1

    Great process!
    It looks like the devs have become more aware of the concept, making decisions that improve the whole game instead of some random stuff. The early devs are experimental while the later are polishing.
    Bravo! This channel seems to have perfected the concept.

  • @FrostyYaku
    @FrostyYaku Год назад +4

    Dualwielded! Can't believe you guys got hold of the best gamedev on RUclips! Great entry!

  • @dyn9726
    @dyn9726 Год назад +2

    dude i love dualwielded addition, keeps it fresh with the new dialogue

  • @RealPolyCube
    @RealPolyCube Год назад +11

    Dual Wielded. Finally. Yes. The hero. The legend. The savior. Talent. God bless him.

  • @mayonnaisesandwich9509
    @mayonnaisesandwich9509 Год назад +2

    Okay, straight up, a mechanical space centipede would fit awesomely with this. Like the destroyer from Terraria, the more you damage it the more enemies spawn from it. and you could break it into tiny pieces and then use a Noot and destroy them all. Or just fight the head of the centipede and and deal with the massive boss.
    This was defiantly a more cohesive game than the previous ones since its direction was established so early on, made it much more enjoyable to see the people build upon the game, rather than hoping someone doesn't ruin it.

  • @kawakami_idv
    @kawakami_idv Год назад +5

    Omg the whole concept and the amount of effort is truly amazing! You rock guys!

  • @thatoneasianweeb6692
    @thatoneasianweeb6692 Год назад

    What I love most about this series is not just how the developers come together and make amazing games but also how the video itself is made. You can clearly see how the way the video proceeds changes based on the developer and maybe it’s just because of their personality but I loves this!

  • @banditodog
    @banditodog Год назад +5

    The best one yet! Can’t believe how you guys keep improving the series and making great videos! 😄

  • @remi2531
    @remi2531 Год назад

    By far the best one, loved how everyone kept building on others ideas rather than getting rid of them.

  • @kormai1501
    @kormai1501 Год назад +5

    Amazingly done. looked really great and love the concept of all those minigames inside the game
    Maybe next time have each developer decide a theme beforehand and they have to try to intigrate all themes?

  • @CottonCandyCrisis17
    @CottonCandyCrisis17 Год назад +132

    You ai generated the boss? damn, thats not a "labor" of "love" thats a "lack of effort" of "meh"

    • @outfromtheleft546
      @outfromtheleft546 9 месяцев назад +55

      I audibly booed, that was offensive to remove human work with AI imitation by their personal limitations; if you cannot improve it yourself, don't.

    • @realElo.2
      @realElo.2 9 месяцев назад +26

      plus it kinda just looks bad? they didn't even recreate it as actual pixel art, just this weird, mixelated mess