7 DEVS Make a GAME without COMMUNICATING! (RIDICULOUS end result)

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  • Опубликовано: 5 фев 2025

Комментарии • 718

  • @Blackthornprod
    @Blackthornprod  Год назад +246

    If you also want to become a PRO game developer, check out our course - GAME DEV ROCKET: www.gamedevrocket.com/

  • @dennisitis8749
    @dennisitis8749 Год назад +4487

    I like the idea of having completely independent *dev teams* make a game without communication

    • @BBoxy11
      @BBoxy11 Год назад +33

      I think that's actually unfair in dome way but maybe it's just me

    • @JollySpider
      @JollySpider Год назад +219

      ​@tboimoment how can it be unfair when it's not a competition?

    • @BBoxy11
      @BBoxy11 Год назад +12

      @@JollySpider again it's my opinion but they making game without communicating with eachother so it would be not very fair at point when they

    • @timmygilbert4102
      @timmygilbert4102 Год назад +96

      Technically each dev is a studio, so that's already the case 😂

    • @Pablov.castao
      @Pablov.castao Год назад +61

      ​@@BBoxy11are you having a stroke?

  • @fl3x11
    @fl3x11 Год назад +2475

    I love how the only concrete thing the first dev added was ragdoll physics, which the second dev instantly removed because the movements were not "precise enought"

    • @prenomnom2253
      @prenomnom2253 Год назад +391

      Yeah the second dev didn’t understand the concept. He pretty much threw everything the first dev did out of the window, except for the character model

    • @fl3x11
      @fl3x11 Год назад +292

      @@prenomnom2253 Well that's partially true, he did not change the character model, but he modifyed it from a potato to a frog

    • @glenbaker8593
      @glenbaker8593 Год назад +199

      Yeah, was really looking forward to the active ragdoll game too. Zaba turned it into just another boring platformer instead

    • @bielknife
      @bielknife Год назад +412

      @@glenbaker8593 well the only thing the first dev did for the ragdoll game was add the ragdoll and then add some random stuff in hope that the next dev would come up with the actual gameplay, so it's not surprising the ragdoll got dropped

    • @Rad_Roxxi_Music
      @Rad_Roxxi_Music Год назад +175

      that's what it's like making games, except you yourself are both the first dev and the second dev lol

  • @luvley5323
    @luvley5323 Год назад +329

    Dev 1: so basically I wanted to make a potato ragdoll
    Dev 2: i turned the potato into a frog. Also I removed the ragdoll physics entirely

    • @unemilifleur
      @unemilifleur 11 месяцев назад +56

      Sadly that’s what happens when you remove communication. If dev 1 told that sentence to dev 2 it certainly would have changed his actions.

  • @AnonymouslyForgotten
    @AnonymouslyForgotten Год назад +7161

    Personally, I’m perfectly fine with flow studio being considered one dev like last time. 😅 In fact, I’d prefer it.

    • @Sneaky_Snek
      @Sneaky_Snek Год назад +149

      Seconded !

    • @Valerescence
      @Valerescence Год назад +113

      and third!

    • @theomann1534
      @theomann1534 Год назад +95

      In this the three devs from flow studio counted as three different devs
      oh wait I misunderstood your comment 😂😂

    • @SnapoGman
      @SnapoGman Год назад +143

      PETITION TO MAKE THEM ONE DEV

    • @gametimewitharyan6665
      @gametimewitharyan6665 Год назад +96

      Yes it allows the game to be more polished

  • @slobbymonk
    @slobbymonk Год назад +2627

    I had an absolute blast working on this! Thank goodness the other devs were able to salvage my starting game.

    • @Abypar
      @Abypar Год назад +14

      My boy

    • @nicolasarvati
      @nicolasarvati Год назад +107

      I love the way you started the project! Ragdoll Platform was a great ideia, if the ragdoll was better used the game would be way better! Pretty sad it wasn't in the final game.

    • @kabrownie
      @kabrownie Год назад +10

      i like your jokes

    • @slobbymonk
      @slobbymonk Год назад +34

      @@BannyTheMan Thanks mate, I'm actually working on a video right now. I've been busy with college so I have a whole bunch of games I never made a video for. So I'll definitely start uploading again.

    • @Robyamdam
      @Robyamdam Год назад +7

      make a tutorial on your ragdoll plz

  • @perttihakala9847
    @perttihakala9847 Год назад +848

    we need a bigger climax in the end of these videos! devs talking to each other about the experience and their thoughts, more gameplay and stuff. now it falls a little flat. otherwise this is a fantastic concept that I've loved to see develop in the past months! :)

    • @souls.7033
      @souls.7033 Год назад +7

      Agreed, would love that! And since they don't like longer video, they can simply add those tidbits in a second channel!

    • @bombaila9442
      @bombaila9442 Год назад +5

      Yea I always want more game play

    • @bombaila9442
      @bombaila9442 Год назад +3

      Wish they had time to add the boss

  • @FlowStudio
    @FlowStudio Год назад +2224

    Was a pleasure to be a part of this! I think Zaba carried this one 💪

    • @mhr_code
      @mhr_code Год назад +65

      As a programmer I really like the vibe of your studio, feels like home

    • @fv4202x
      @fv4202x Год назад +4

      Blooprint

    • @zaba_dev
      @zaba_dev Год назад +25

      Thanks team! You guys did great, loved seeing the behind the scenes of your game studio

    • @sanguinepub
      @sanguinepub Год назад +8

      Hope to see more of your studio in these, though I hope that next time they don't put you as separate devs. It kinda breaks the "no communicating" aspect. You all communicated so it's more, "First four don't communicate, last three do."

    • @stickguy9109
      @stickguy9109 Год назад +3

      ​@@mhr_codeIt's like corridor crew but gamedev edition

  • @tonyhawk6360
    @tonyhawk6360 Год назад +649

    I love having a studio working on it! It makes it possible to have a much more polished experience

    • @KidGamingFTW
      @KidGamingFTW Год назад +3

      Kinda ruins it if the studio only affect the end result. The whole point is multiple devs with no communication and here comes a studio with multiple devs who all communicate.

  • @fropsta
    @fropsta Год назад +258

    I love how all the Devs did their own thing and tried their best with their part

  • @DemonKing19951
    @DemonKing19951 Год назад +548

    To be honest Flow Studio being the last or middle dev to get the game honestly feels best. When they're the last dev they get the chance to see the direction the game took and polish everything up with a full man team. When they're in the middle they can provide some good infrastructure for every other dev to build off of without too much guess work. My vote is keep them working as a team because these games work out awesome with the extra man power for polishing.

    • @sarowie
      @sarowie Год назад +17

      it is not just man power, it is also the communication. It is funny that in a challenge based around not communicating shows how powerful a core team is.

    • @plugshirt1762
      @plugshirt1762 Год назад +2

      @@sarowie I mean in the last video they were great but here they barely improved anything all they did was add a terrible looking well and rising water.

  • @thunderwarrior2459
    @thunderwarrior2459 Год назад +668

    I think you could really make a cool segment at the end and getting the devs together to tak about how they felt when they got it what they liked etc

    • @ZeroTsar
      @ZeroTsar Год назад +23

      it's probably difficult getting them all together at the same time, I'm pretty sure many of them live in different time zones. It would make the ending feel complete

    • @PleaseDontLeaveMeHangingReply
      @PleaseDontLeaveMeHangingReply Год назад +5

      @@ZeroTsardiscord

    • @MimicOfSol
      @MimicOfSol Год назад +42

      ​@@PleaseDontLeaveMeHangingReply I think I forgot to update my Discord for it to transcend the time zones... 🤔

    • @ZeroTsar
      @ZeroTsar Год назад +2

      @@PleaseDontLeaveMeHangingReply 🤡

    • @serenacula3256
      @serenacula3256 Год назад +9

      Blackthorn is allergic to making his videos longer than 15 minutes, so I think that bit at the end actually IS supposed to be their thoughts on the games. xD

  • @zaba_dev
    @zaba_dev Год назад +168

    This was awesome to work on! I had a ton of fun doing my part. Good job to every dev, great to have a final game in the end :D

    • @danqzq
      @danqzq Год назад +6

      You're a gigachad for using Leaderboard Creator 😎

    • @zaba_dev
      @zaba_dev Год назад +6

      @@danqzq your leaderboard plugin is FIRE! I'll be adding leaderboards to everything now, doing god's work dude

    • @DkKobaADV
      @DkKobaADV Год назад

      żaba

  • @lewted6617
    @lewted6617 Год назад +204

    *First dev*: I really hope this doesn’t just turn into a platformer game…
    *Second dev*: …So I’m going to be making a platformer game

    • @ApinofArc
      @ApinofArc Год назад +35

      First Dev: I really want active ragdoll!
      Second dev: so I'm gonna remove active ragdoll.
      Me: xD kinda just, fucked over the first Dev.

    • @red3y3z
      @red3y3z Год назад +18

      First dev did a terrible job. He didn't lay a good foundation of a game, just some ragdoll model.

    • @3000-DEN
      @3000-DEN Год назад +28

      ​@@red3y3zwell, i mean he made the ragdoll pysics, hoping the other dev would work around that and add things, i dont think its a "bad Foundation" its just your interpretation of a Foundation for a game is widely different than what the first dev did,

    • @waswat
      @waswat 9 месяцев назад +2

      @@ApinofArc first dev had a terrible idea, second dev improved on it by trashing that idea

  • @TheDownSmasher
    @TheDownSmasher Год назад +116

    Did they delete 3bomb's sound effects?? those were amazing! Also not sure if a well (or just the rocks they used in the well) is the best idea for a slinging mechanic, I kind of liked the open space with the gates. But can't be too critical, end result was freaking amazing for the amount of time they had

    • @mikew466
      @mikew466 Год назад +24

      Yeah I don't get it. Sounded great with the frog sound effects. I hope it wasn't an ego thing.

  • @Xograch
    @Xograch Год назад +104

    As fun as Flow studio devs are, being part of this. It does make the whole no communication goal of the challenge fall apart in the end. It was fun to see them transform a great idea into something more fully fletched.

    • @EmyN
      @EmyN 7 месяцев назад +3

      Yeah, it would be best if they acted as “one dev” and preferably in the middle so that they can do some heavy work but still pass it to someone else

  • @Qudi19
    @Qudi19 Год назад +133

    i would love to see a project where each dev do a specific part of the game like one works on the gameplay and another on audio ,art, world building, characters,UI etc and all of em works independently and the only thing they all know is the basic idea of the game

  • @King_crimsone
    @King_crimsone Год назад +436

    We need 15 Developers to make a game without communication

  • @twintailfox2692
    @twintailfox2692 Год назад +129

    lol Flow Studio had a communication meeting so much for without communicating still gave me a good laugh

    • @zacharynguyen7286
      @zacharynguyen7286 Год назад +2

      @twintailfox2692 Hope you’re doing good.Sending support and hearts! ❤️❤️❤️ Stay safe

    • @JaguarPanda
      @JaguarPanda Год назад +20

      they're considered as 1 developper, so i guess it's technicaly ok ^^

    • @PanGuy_
      @PanGuy_ Год назад +19

      @@JaguarPanda Not this time, they were listed as Dev 5,6 and 7

    • @sain1536
      @sain1536 Год назад +6

      @@JaguarPanda They took all 3 final spots.

  • @hugogetthebag9972
    @hugogetthebag9972 Год назад +125

    This game would've been so much more complete if he had two move devs working on it at the end instead of counting the team as the last 3 people

  • @Billz_Blaze
    @Billz_Blaze Год назад +105

    Felt like flow studio completely reworked the game and made it their own instead of bits from everyone

    • @Vivi-wi4ef
      @Vivi-wi4ef Год назад +57

      They really changed the whole vibe of the game. And besides that they even deleted 3Bombs sound effects :/

    • @Billz_Blaze
      @Billz_Blaze Год назад +13

      @@Vivi-wi4ef exactly

    • @hogdogged
      @hogdogged Год назад +12

      ​@@Vivi-wi4efthat was the part that made me the most upset (for lack of a better word) 😭😭 like dude what?? it felt really weird to me for them to just completely remove them- especially when they were so integral to the atmosphere-
      like i know it's not that deep but huhh??

  • @JustinPBarnett
    @JustinPBarnett Год назад +43

    Seeing the dichotomy between solo devs and the studio is super interesting. Makes you appreciate working as a cohesive team and how much progress can be made.

    • @plugshirt1762
      @plugshirt1762 Год назад +3

      lol it really showed how even one dev alone can make better improvements than a whole studio

  • @sethwilliams888
    @sethwilliams888 Год назад +19

    “What happens when 7 developers make a game without communicating” *shows two of the four devs that communicated*

  • @prof.dexample6238
    @prof.dexample6238 Год назад +109

    Point of video: No communication between devs
    End of video: The last three devs brainstorm and overhaul everything 😅

    • @wolfyhachi
      @wolfyhachi 11 месяцев назад +3

      Thank you! There are too many positive comments about this. They are losing the point...

  • @mikado_m
    @mikado_m Год назад +52

    Well i cant say the whole well idea was very convincing.. i wouldve much prefered a 'collect flower and heal pond' thing over a 'the floor is lava and you will die'

    • @greatbriton8425
      @greatbriton8425 19 дней назад

      Well, collect the flower hid the flowers so no one saw the flower after that.

  • @escorpiwall
    @escorpiwall Год назад +36

    I really like Flow Studio being here, but I feel like the members should all work without communication with each other
    that'd make things even more chaotic and fun

  • @mikaerehodgetts
    @mikaerehodgetts Год назад +23

    Man I love how this turned out. It was like only up but with frogs, you chould tell that it needed some bunch of polish here and there but for the limited amount of time it turned out amazing!

  • @SanitelTheSanitiser
    @SanitelTheSanitiser Год назад +53

    Good job to all the devs that took part of this

  • @plat6667
    @plat6667 Год назад +27

    Love this series and love flow but I think it’s definitely the play to count them as 1 dev. Especially since they communicate 😂
    Keep up the great work!

    • @YoungusChungus
      @YoungusChungus Год назад +1

      Yeah the title is literally wrong the way they had this done lmao

  • @callmemicahh4105
    @callmemicahh4105 Год назад +17

    just because flow studio can communicate, they should be counted as one dev. definitely keep them in for other projects though!

  • @samfrodo
    @samfrodo Год назад +48

    I feel like the well ruined it a little bit, not because it doesn't look fun but just with how different the game immediately look with such a change.

  • @Xerobound
    @Xerobound Год назад +6

    I sort of loved that nobody even touched the controls or camera, or tried to smooth the gameplay, they all went straight for surface polish :D :D :D

  • @homppo2508
    @homppo2508 Год назад +28

    I wanna see an episode where every dev has a whole day to work on the game

  • @cryolumia
    @cryolumia Год назад +25

    I love the idea of the second or third “developer” being a team to really solidify the game direction!
    Having the first and last devs being individual adds the necessary spice in my opinion though!!

  • @ReplicateReality
    @ReplicateReality Год назад +5

    Just finishes making a serene landscape,next guy proceeds to fill it with radioactive sludge barrels😂

  • @elios972
    @elios972 Год назад +22

    This time didn’t like how flow studio just made the grappling mechanic buggy and just changed the new game, they need to go in like first or seconds to give a stable base and make the others devs work around, I also think someone debugging and making the code easier to understand is needed

  • @ianh3385
    @ianh3385 Год назад +225

    Not going to lie - I think the dev team actually did the worst in regards to continuing the style/feel of the game 😂

    • @Trew_p
      @Trew_p Год назад +53

      Yes!!!! It was so pretty and I loved the putside world feel buy then it became so dark. It was fine before. Speed shouldn't be a part of a whole game. Take your time. Make new level ls for the game not making a big cylinder with acid.

    • @guilhermesavian5445
      @guilhermesavian5445 Год назад +21

      they absolutely killed the game vibe

    • @mikaelastefkova
      @mikaelastefkova Год назад +24

      I liked the water rising aspect, but I much prefer the way this game looked before too, I'm sorry 🙈

    • @jessenthebenezer
      @jessenthebenezer Год назад

      hell no, freug was ass.

    • @h3lblad3
      @h3lblad3 Год назад +10

      My sadness was that I thought the well was going to encompass the entire area, but then they showed it from outside and they had just isolated a huge chunk of it away.

  • @Shaovv
    @Shaovv Год назад +2

    3:30 Żaba made a character into a frog huh 💀 i didn't expect that at all ngl 💀💀

  • @3bomb
    @3bomb Год назад +4

    Yo thanks for letting me work on this it was a blast!

    • @QUBIQUBED
      @QUBIQUBED Год назад

      No centipede, One Morbillion out of -10

  • @nuggy9597
    @nuggy9597 Год назад +64

    I think it would be interesting to make an additive version of this
    So if a dev makes something significant, for example the active ragdoll, the next dev cannot CHANGE that mechanic, but instead must add to it and work with the mechanic
    I think it would create some interesting games since the direction is set pretty much from the first dev
    And it would give the games a lot more polish as they’re working to build instead of change

    • @_IcyCube_
      @_IcyCube_ Год назад +16

      Yeah I second this, that's the one thing most of these types of videos do that annoy me.
      Usually there's at least one person who takes the game and completely changes everything, which then the next person has to clean up that mess instead of improving the game with their own ideas.
      In this video that didn't happen which surprised me, but the original direction this game could have taken was immediately removed once the active ragdoll physics were taken out.

  • @toxic_cowZ
    @toxic_cowZ Год назад +4

    not sure if its fair that the last guys had a professional motivator on there team but i guess its all for fun anyway.

  • @diolion1082
    @diolion1082 Год назад +4

    The whole point of the challenge is for the devs to have ZERO COMMUNICATION and yet the last team literally had a brainstorming session. Kinda disappointed.

  • @IamZukes
    @IamZukes Год назад +8

    @Blackthornprod it would be amazing if there was a longer segment at the end where we get more play through footage from each of the Devs with their commentary on the game from each person's perspective.
    It would be really interesting to see where they saw the game going Vs what it turned out as. Maybe also a summary from you guys to see what you were expecting.
    I love seeing the process and changes made but it would also be great to hear more from each dwv at the end.
    Thanks for the great videos!

  • @CarbonDev
    @CarbonDev Год назад +1

    Next up
    100 devs make a game without communicating (gone portugese) (3am)

    • @CarbonDev
      @CarbonDev Год назад +1

      what a cool comment

  • @Zane12ai
    @Zane12ai Год назад +4

    Dev 1: makes game about ragdoll physics
    Dev 2:
    *Gets rid of ragdoll physics*

    • @jeremymontasser6182
      @jeremymontasser6182 Год назад +1

      Yeah but bro tried to make a parkour active rag doll game that shut is impossible with the amount of time they have lol

  • @poluefemus
    @poluefemus Год назад +2

    i like how after the frog character was made,the frog dev worked on the game

  • @henryborba5921
    @henryborba5921 Год назад +2

    Last devs really ruined it by changing the map breaking the mechanics and removing the frog sounds

    • @stellamariefanboy.6768
      @stellamariefanboy.6768 7 месяцев назад

      For real. And it took a whole team of them needing to have a coffee break just to come up with that idea? Im kinda concerned.

  • @dagunna3
    @dagunna3 Год назад +3

    the only problem is that the dev studio clearly communicated with eachother, which broke the rule of the video

  • @CartoonCoffee
    @CartoonCoffee Год назад +3

    This was so cool! FlowStudio coming in clutch at the end there was so awesome, great work to all the devs.

  • @tlc9800
    @tlc9800 Год назад +2

    “Guide me brother. For frog nation!” The beginning of an epic story.

  • @river7048
    @river7048 Год назад +4

    the chemicals in the water are turning the freakin frogs gay!!

  • @Chaos706
    @Chaos706 Год назад +1

    Blackthornpod: Without communicating .
    Last three devs: NO

  • @finncreatesshorts
    @finncreatesshorts Год назад +22

    It would be so cool if Luke Muscat (he helped making Fruit Ninja) would be one of the devs! And as always, great Video!

  • @MadManiac36
    @MadManiac36 Месяц назад

    I actually LOVE this idea of dev teams finishing off a PtG proj or being the half-time show of sorts, really crams a lot of polish in situations where it usually isn't available

  • @msterofficial
    @msterofficial Год назад +3

    Wohoo, more flow studio, love to see them work together and see them achieve large amount of progress with a different take on many things.

  • @theplantlol9968
    @theplantlol9968 Год назад +1

    Amazing how good a game can be even if it looks kind of silly, I love it

  • @abocwsg2328
    @abocwsg2328 Год назад +3

    Can't wait for 700 devs make a game without communicating!

  • @Poulpe-Barbu
    @Poulpe-Barbu Год назад +7

    I still feel like a full dev team communicating is breaking the concept of this challenge. I like them and their work, but it feel unfare to the others

  • @woodgoldfish9124
    @woodgoldfish9124 Год назад +7

    I’d love to see like 3 dev teams do this so one team passes it to the next

  • @christianholland
    @christianholland Год назад +10

    I love the game and I think Flow Studio does a fantastic job, but I also feel that having them in it kind of removes the spirit of the challenge. It was cool the first time since it was a game full of mini games and they kinda all did their own thing, but this time it was like the first 4 devs couldn't communicate but the last 3 could and like I said, it feels like it removes the point of the challenge. But nonetheless, amazing job and the game looks very fun!

  • @nonormies
    @nonormies Год назад +3

    last devs took all of the soul out

  • @xavieraustin2160
    @xavieraustin2160 Год назад +1

    I love how it looked like that old frog game you play on web browser in school, the good old days

  • @yaegerism8834
    @yaegerism8834 Год назад +1

    Love watching 10 minutes of development, just for the dev team to make their own game.

  • @apex1171_
    @apex1171_ Год назад +2

    5:40 if anyone doesn't know what game he's talking about, it's Only Up, a Foddyian platformer like Getting Over It where you have to make it to the top and there are no checkpoints. Hope this helps :)

  • @emmsabbidge2612
    @emmsabbidge2612 Год назад +6

    Dude, the dev who got arm surgery and still worked on this game is epic. Same for the one who got minor oral surgery, a crazy amount of dedication to this project ❤

    • @pheartehgrimace
      @pheartehgrimace Год назад +1

      Yeah sure that all happened in a few hours plus they got pizza

  • @qbdf
    @qbdf Год назад +2

    The last devs took out the "no communicating" aspect. Tho they still cool but it just took out the concept

  • @Will_Forge
    @Will_Forge 11 месяцев назад +1

    Can I just say that I'm terribly impressed with how much work they get done with in just 1 hour. I don't even make my maps on Halo's Forge mode this fast. 😅

  • @thuglifecat4266
    @thuglifecat4266 Год назад +2

    The key and door design were so epic idk why he removed it

  • @ffrusik
    @ffrusik Год назад +2

    1:20 Film name: The Ballad of Buster Scruggs

    • @Fp3rulez
      @Fp3rulez 5 месяцев назад

      Why are you to comment on mine 😭

  • @hyarin9460
    @hyarin9460 Год назад +5

    You should do this challenge with a story-based game, it would be much more interesting to see how each person continues the story

  • @thataytay
    @thataytay Год назад +1

    These are honestly incredible videos! :D I love the twist with Flow Studio again, it's great. I'm sure seeing a whole team collaborate and work together helps developers/other teams in seeing their workflow, and it's motivating \o/ Keep up the amazing work!

  • @timm2396
    @timm2396 9 месяцев назад

    "sometimes its a disaster...but only when i participate" fixed your statement for you

  • @aniruddha1117
    @aniruddha1117 Год назад +1

    Flow Studio's Approach and Work was freakin' Great!
    Love them
    Make them "make a game in their own studio only but in different rooms~ WIthout communicating"
    IT WOULD BE A GREAT ONE!

  • @hadak5088
    @hadak5088 Год назад +1

    7 devs and one of them has a team, that's more than 7 devs no

  • @macks3658
    @macks3658 Год назад +7

    flow studios turned it from a bright and colourful game to a dark and dingy one, i thought the idea was to improve the game :| not a complete overhaul

  • @Donchan1
    @Donchan1 Год назад +1

    Can’t wait for 100 devs to get 1 minute each to make a game with no communication

  • @centric3862
    @centric3862 Год назад +3

    Damn, I was really excited for something different with the ragdolling and NON platforming

  • @niemandit
    @niemandit Год назад +2

    first time i have seen the "wow" meme in a video unironically in a decade

  • @mrdrunkuk4907
    @mrdrunkuk4907 Год назад +2

    I think often the devs try to polish the game where the core mechanics are nowhere near done, id much rather the devs actually try to make a fun game with no sounds that a game that looks jank with a cool menu

  • @KeshKe
    @KeshKe Год назад +2

    this quickly went from karlson to only up

  • @LuizMoratelli
    @LuizMoratelli Год назад +2

    Unfortunately, even with a discount, the course costs months of wages in my country. Maybe in the future.

  • @Soapbox81
    @Soapbox81 Год назад +1

    I feel the last few devs may have communicated

  • @ilovequiktrip3110
    @ilovequiktrip3110 Год назад +5

    The last team was honestly pretty disrespectful. They took away the cute art the previous person had made and just...they just erased it all? That's not cool.

  • @AliceYobby
    @AliceYobby Год назад +4

    Funny that there literally wasn’t a game until the very end

  • @THAMNOS
    @THAMNOS 11 месяцев назад

    Fun fact: Żaba means Frog in polish. So a guy called Zaba making a frog model is coincidentally very fitting lol

  • @inserttanjiromeme5496
    @inserttanjiromeme5496 10 месяцев назад +1

    Zaba made his own game, he restructured it

  • @lucariette
    @lucariette Год назад +6

    I really like this videos but I feel like there should be an agreement to not just delete something major. Sometimes one of the devs entire work just gets deleted because the next dev felt like it

  • @thedouble1269
    @thedouble1269 Год назад

    first dev: spends all his time making an active rag doll. second dev: gets rid of the active rag doll because of preconceived ideas

  • @MikeScottAnimation
    @MikeScottAnimation Год назад +5

    Hmm… last studio kind of messed it up with the well, imo

  • @Manhattan_Marty
    @Manhattan_Marty Год назад

    I love having as many devs working on it tbh. I don't mind an entire studio being counted as one developer. I also think all the challenges should see developers getting more time. Would be really cool to see more polished games come from these!

  • @Bricklemore
    @Bricklemore Год назад +4

    I feel like having a team adding polish kind of diminishes the work the solo devs put in

  • @Karuu21
    @Karuu21 Год назад +6

    I wish they didn't delete so much art from previous creators :(

  • @mnoelis
    @mnoelis Год назад +3

    I feel like Flow Studio should be classified as 1 developer. Honestly very disappointed at the removal of the active ragdoll

  • @Tshepo__
    @Tshepo__ Год назад

    1:17 I sure do love the ballad of buster scruggs

  • @Simmlex
    @Simmlex Год назад +6

    Not my favorite end result so far. Felt like everyone scrapped half the game they got.

  • @sebinohoo2979
    @sebinohoo2979 Год назад +3

    Think there needs to be some constrictions on what follow-up devs can do. I really liked the active ragdoll idea but that was scrapped. Would be cool if features can only be added and not removed.

  • @The907g
    @The907g Год назад

    I appreciate the FATE soundFX 😭1:01 Real OG❤💯

  • @bathtubanarchy
    @bathtubanarchy Год назад +3

    I don't mean this as a slight at all to the team as they are lovely people and do good work, but having a team work is kind of unfair to the devs who work alone, and goes against the point of not communicating.
    The team has a much bigger impact on the final product, way more than the others could, because they pool their effort towards to one cohesive vision. There's no disconnect between the team of devs, no reinterpretations of each other's ideas because they couldn't communicate and had to work one after the other.
    Like they are making the final product look very polished and cohesive, but it also takes away a lot of magic. If they had the first turn in a challenge, the game would be pretty much set in stone after they're done unless they intentionally left it rough.
    Idk, I would either let the other devs form their own teams to increase their impact on the project, or have the team take individual turns at different times, but I understand that might not be half as fun for the team.

  • @tesscrelli783
    @tesscrelli783 Год назад +1

    I love the frog character design, it looks perfectly goofy 🐸

  • @gamingperson2526
    @gamingperson2526 Год назад +4

    I absolutely LOVE these videos. Keep up the great work!