There is a rogue-lite dragon survival game for PSP, where player roams the map, eating knights and stealing princesses. It is really dated now and requires emulator, so yours could have been a massive success on Steam and phones.
Hey! I've noticed the transparent plane thingy in your current game that helps you see with which blocks your actual build is aligned, what if, in addition to this, you add a raycast in all 3 directions, 6 vectors, that slightly change the color of the blocks it touches, so you can more precisely understand the alignement of your current build? Just my two cents! Nice video, will keep watching
Hey, great to see you back! Also, you're very observant - this was a recent addition to help with the raycasting (I've basically refactored the building system once again). Going to be covering it more in my next devlog. Also, that is a great idea. I think this could help a lot, especially in aligning with other blocks. I will add this onto my backlog and see if I can get it added as part of this iteration. Thank you for the feedback. It's always greatly appreciated.
That LibGDX project looked really cool. Looked like a mix of Realm of the mad God and RuneScape. I wanted to subscribe to your channel but turns out I already was!
Thank you, I think those styles of games have aged well. Something always remains appealing to me about the classic RPG style. Also glad to see you back!
You have done so much and I wonder how you managed to survive through this journey and keep on going and while having a job. I admit I wouldn't be able to do what you have done. Good job! I am also learning game development but 2d.
Aha, thank you. The indie community here on RUclips has been a big motivator for me, and it's one of those things where the more you do it, the more motivated for it you become. Also 2D is great fun, keep going with it.
Awesome Journey Bro! I've been focusing on my Game Art.. I've always made my own GFX so I'm on a mission to polish my pixel skills :D I've never really concentrated on making sprites, I'm not bad but always found it the hardest part of GameDev.. drawing Hundreds of items/characters/GUIs. Now I'm finding the process easier and quicker (Thanks to ppl like Reece Geofroy and other RUclipsr Devs) I've never used GUI based programs to make games (i.e Unity, GoDot etc.. ) but seeing your Minecraft clone has made me think :D Thanks for sharing ! Good luck and God speed!!
Thank you! I admire great pixel art. It’s great to see! And yeah, sometimes having a GUI is great, other times I prefer on just writing the code without any new GUI to learn. Depends on the project. Wishing you the best with your journey also!
Thank you! It certainly would be fun to go back and finish it with models and better graphics. I also want to make a mobile game at some point, so perhaps I'll revisit this.
@wheezyworks It would definitely present a lot of unique issues as a mobile game but it's a really cool concept. I always wanted to try my hand at making simple games but never started the learning process. Any place you would recommend just to step into the area? I have experience with servers and maintaining them but nothing like this
add movement to attacks when you create a combat system, movement makes combat not boring or tedious... either use root motion or just add a move and slide vector3 to the attacks.
You have a lot of stuff. Finish one and release it. Doesn't matter if it's popular or successful at this point. That too will be learning. A lot of people don't finish games for various reasons like wanting it to be the best it can be but will stop before it gets there or because they can't. Forget that just finish something and put it out there learn from it. If you wanted the games to be perfect or "the greatest" whatever before putting it out there, forget that... Let that good and release the game
I think that’s good advice. For me it’s different as I’ve mostly been doing this for fun whilst working full time as a software engineer. I’ve just dabbled with things that interest me. The past year I’ve started working on my first commercial project that I’m documenting on the channel.
Hah, fair point. In my first video, it was the opposite (music was too loud), so I switched it up. I like the calming music, I think it adds ambience and it's easy to voiceover. But yeah, maybe this one was a little emotional.
There is a rogue-lite dragon survival game for PSP, where player roams the map, eating knights and stealing princesses. It is really dated now and requires emulator, so yours could have been a massive success on Steam and phones.
Interesting to know! I will have to do some digging. Always thought it would be fun as it’s not something I’ve seen done yet.
Hey! I've noticed the transparent plane thingy in your current game that helps you see with which blocks your actual build is aligned, what if, in addition to this, you add a raycast in all 3 directions, 6 vectors, that slightly change the color of the blocks it touches, so you can more precisely understand the alignement of your current build? Just my two cents! Nice video, will keep watching
Hey, great to see you back! Also, you're very observant - this was a recent addition to help with the raycasting (I've basically refactored the building system once again). Going to be covering it more in my next devlog.
Also, that is a great idea. I think this could help a lot, especially in aligning with other blocks. I will add this onto my backlog and see if I can get it added as part of this iteration. Thank you for the feedback. It's always greatly appreciated.
Great video, I love to see the progression :)
Thank you!
Love your current game. It looks really nice
Thank you!
That LibGDX project looked really cool. Looked like a mix of Realm of the mad God and RuneScape.
I wanted to subscribe to your channel but turns out I already was!
Thank you, I think those styles of games have aged well. Something always remains appealing to me about the classic RPG style.
Also glad to see you back!
Looks great, I'll be waiting for your release :)
Thank you!
You have done so much and I wonder how you managed to survive through this journey and keep on going and while having a job. I admit I wouldn't be able to do what you have done. Good job! I am also learning game development but 2d.
Aha, thank you. The indie community here on RUclips has been a big motivator for me, and it's one of those things where the more you do it, the more motivated for it you become. Also 2D is great fun, keep going with it.
Awesome Journey Bro! I've been focusing on my Game Art.. I've always made my own GFX so I'm on a mission to polish my pixel skills :D I've never really concentrated on making sprites, I'm not bad but always found it the hardest part of GameDev.. drawing Hundreds of items/characters/GUIs. Now I'm finding the process easier and quicker (Thanks to ppl like Reece Geofroy and other RUclipsr Devs)
I've never used GUI based programs to make games (i.e Unity, GoDot etc.. ) but seeing your Minecraft clone has made me think :D Thanks for sharing ! Good luck and God speed!!
Thank you! I admire great pixel art. It’s great to see! And yeah, sometimes having a GUI is great, other times I prefer on just writing the code without any new GUI to learn. Depends on the project. Wishing you the best with your journey also!
Super cool video i would love to see that space game full fledged i loved the idea of it and it was like no other game i have really seen
Thank you! It certainly would be fun to go back and finish it with models and better graphics. I also want to make a mobile game at some point, so perhaps I'll revisit this.
@wheezyworks It would definitely present a lot of unique issues as a mobile game but it's a really cool concept. I always wanted to try my hand at making simple games but never started the learning process. Any place you would recommend just to step into the area? I have experience with servers and maintaining them but nothing like this
add movement to attacks when you create a combat system, movement makes combat not boring or tedious... either use root motion or just add a move and slide vector3 to the attacks.
Ah! Interesting, I will keep this in mind when I next work on this. Thanks for the suggestion!
That dragon was pretty sweet. Surely you could find a place for it in some game.
Now that you say it, perhaps I will try and incorporate it somehow.
Like to see it!
You have a lot of stuff. Finish one and release it. Doesn't matter if it's popular or successful at this point. That too will be learning. A lot of people don't finish games for various reasons like wanting it to be the best it can be but will stop before it gets there or because they can't. Forget that just finish something and put it out there learn from it. If you wanted the games to be perfect or "the greatest" whatever before putting it out there, forget that... Let that good and release the game
I think that’s good advice. For me it’s different as I’ve mostly been doing this for fun whilst working full time as a software engineer. I’ve just dabbled with things that interest me. The past year I’ve started working on my first commercial project that I’m documenting on the channel.
@@wheezyworks cool
Guys, I think he likes voxels.
🤷♂
Bro what’s up with the music in the background you looking at your old games or the final photos of grandma 0:43
Hah, fair point. In my first video, it was the opposite (music was too loud), so I switched it up. I like the calming music, I think it adds ambience and it's easy to voiceover. But yeah, maybe this one was a little emotional.