Enemies HATE these customizable abilities! | Devlog

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  • Опубликовано: 24 дек 2024

Комментарии • 211

  • @ItsEssamCraft
    @ItsEssamCraft 11 месяцев назад +55

    Out of all the indie games I've seen on RUclips, this one has my full interest

  • @Sawblade-Bleh
    @Sawblade-Bleh 9 месяцев назад +3

    I Feel Like A Bestiary Would Be A Good Addition Showing The Foes Names And Weaknesses But Maybe That's Just Me.

  • @tuopi27
    @tuopi27 11 месяцев назад +60

    my favourite part is when lua said its mooning time and totally mooned all over that shire

    • @Challacade
      @Challacade  11 месяцев назад +22

      that's the true ending of the game

    • @Selrisitai
      @Selrisitai 11 месяцев назад +1

      Dude, spoilers!

    • @AkiDevelops
      @AkiDevelops 10 месяцев назад

      @@Selrisitai fr

  • @cooldude-iz6ew
    @cooldude-iz6ew 11 месяцев назад +12

    when i first saw the menu screen of the jewelry i thought "oh you have to choose if you want to use the gemstone for either the necklace or ring thats cool" but then realised you could equip a gemstone on both at the same time which is cool but i think having to choose if between two abilities would be interesting

  • @myadiah
    @myadiah 11 месяцев назад +60

    This game has always been so cool and gets better with each update!

    • @cartoonxworldz
      @cartoonxworldz 10 месяцев назад

      name of the game??

    • @myadiah
      @myadiah 10 месяцев назад

      Not sure, you might have to check the other videos

    • @lorcanzo2498
      @lorcanzo2498 7 месяцев назад

      Moonshire, for anyone interested

  • @evanchilson9829
    @evanchilson9829 11 месяцев назад +14

    Such a fun update! Also, I don't know if these have been in previous devlogs, but the flags at the village entrance seen at 3:02 look REALLY good, would love to see more decor in motion like that!

  • @RadicalRadio
    @RadicalRadio 11 месяцев назад +24

    I remember watching the recreating zelda videos. 2 weeks ago, you appeared on my recommended again (probably because I started watching a lot of devlogs). Kind of insane to see it developed into a full indie game. Looks really great so far!

  • @PipPanoma
    @PipPanoma 10 месяцев назад +2

    This is a good episode for me. You've inspired me to start making my own game and build variety will be a large aspect of it. Managing the pacing of build customization is an aspect I hadn't considered yet.

  • @marvo2773
    @marvo2773 10 месяцев назад +2

    I really like your approach of making your game lightweight, and you have a lot of creative energy despite that "limitation". Looking forward to Moonshire.

  • @Plide
    @Plide 11 месяцев назад +7

    Being able to combine the jewelry and gems kinda reminds me of the DSS (Dual Setup System) from Castlevania: Circle of the Moon, where you can equip 1 action card and 1 attribute card, then press L to get an effect based on the card combo! For example, the action card Mercury modifies the Hunter's Whip, and the attribute card Salamander is fire element, so equipping those two cards gives Nathan a fire whip! A cool idea for an effect could be a jewelry that modifies your current weapon to have an element, and the gem decides the element!

  • @geniuspig1748
    @geniuspig1748 11 месяцев назад +3

    It’s awesome what you’ve done as an indie game developer! This game definitely has a good future.

  • @Cupgray53
    @Cupgray53 11 месяцев назад +5

    I have played the demo over 30 times now and i am so excited for the game to release i love how you made a amazing rpg but kept it super simple to understand with no unnecessary mechanics

    • @2cookedbred
      @2cookedbred 11 месяцев назад

      so you're saying this could be a made a good entry game to the rpg games?

    • @Cupgray53
      @Cupgray53 11 месяцев назад

      Yes its the perfect game for beginners due to being so simple but it is also perfect for skilled players

  • @LethalChicken77
    @LethalChicken77 11 месяцев назад +2

    I'm implementing a similar charm system in my metroidvania game. What I'm doing is I have 3 slots. There are 3 types of boards that can be placed in the slots: combat, exploration, and movement. These boards each have some number of sockets for augmentations, some requiring 2 slots. Then there are the augmentations themselves. These fit in the sockets on the boards, but only of the appropriate type. They can also have different sizes, so some might take up an entire board or not fit at all. Some of them will also have another socket on them which modifies their effects, at the cost of more energy.

  • @owdoogames
    @owdoogames 11 месяцев назад +3

    I have 71 games on my Steam wishlist, and the majority are small indie games made in favourite game engines (mostly Godot) and/or by favourite devs on RUclips… as far as I know yours is the only one being made in LÖVE, and it’s right up there at the top.

  • @renkel8514
    @renkel8514 11 месяцев назад +3

    idk its just always so cool and interesting to watch your videos. love your work

  • @erikdulac6245
    @erikdulac6245 11 месяцев назад +2

    I really like the concept of the jewelry, and i think that with all the other gameplay and combat elements the game will attract a lot of speedrunners.

  • @classified9651
    @classified9651 11 месяцев назад +3

    When I was doing the scaling for my game I made it care about whichever of the two dimensions was smaller. That way it didn't matter if players were playing on a horizontal or vertical screen. Before that change rotating my phone would cause the camera to zoom in and cut off important information about the game world.

  • @E_Fig05
    @E_Fig05 11 месяцев назад +2

    I don't know if this is already the plan, but a crown could be a cool jewelry piece.

  • @ibrabdo
    @ibrabdo 11 месяцев назад +2

    I love how dynamic your inventory and equipment system is! great Devlog 😊

  • @Diamonddrake
    @Diamonddrake 11 месяцев назад +1

    I wondered by the demo title screen looked so amazing on my 32:9 screen, you have one too!

  • @erdemkurt7148
    @erdemkurt7148 11 месяцев назад +4

    Soo hyped that i secretly watch this in 00:46 am lol

  • @KalinGames526
    @KalinGames526 11 месяцев назад +2

    The gems sound like Resident Evil 4 where you get jewelry that you can slot with gems and sell for more money.

  • @S8uLError
    @S8uLError 9 месяцев назад +1

    #BUGS when u get to the challenge of getting a new throwable weapon which is rang there is a bug that after crossing the time limit there is 1 second more extra given in which u can throw your weapon to destroy the last balloon even though u lost the challenge because of time out u can still receive new weapon as you destroyed all the balloons but the NPC tells u to try again and ask u the same thing until u beat the challenge in the given time limit after which he praises u but there is no point because u already have the reward

  • @tomatejaune902
    @tomatejaune902 11 месяцев назад +2

    Your game is super cool ! Love the art style !

  • @marblerun2732
    @marblerun2732 11 месяцев назад +2

    This is such a cool concept! Could you add a few late-game jewels that have no strategic purpose but maybe change some sounds or add a funny shader or retexture the character?

  • @robot7338
    @robot7338 11 месяцев назад +2

    amazing as always! maybe to further develop the jewelry system you could have special variants of necklaces and rings and such that add additional features/modify how the jewels behave. maybe a "ring of the wind" gives the same buffs but weaker than a normal ring, but with the additional effect of moving faster? I feel like adding new variants of items shouldn't make previous ones obsolete, like in hollow knight many old charms remain useful, each one simply adheres to a different niche.

  • @kentakyw1376
    @kentakyw1376 11 месяцев назад +1

    There is a bug in the demo where if you change from fullscreen in the first menu, the options disappear, just pointing out. I love this game.

    • @Challacade
      @Challacade  11 месяцев назад +1

      Will fix this; thanks!

    • @kentakyw1376
      @kentakyw1376 11 месяцев назад

      ​@@ChallacadeI have played some of the Demo and found some more bugs; The keyboard option at least doesn't change when selected from the first menu. Also, when you enter the memory from the tea, the sage can't heal you if you get hit twice, it gets stuck healing but without effect.

  • @pre3mium
    @pre3mium 11 месяцев назад +2

    I am taking inspiration from your game for my own!

  • @Immow
    @Immow 11 месяцев назад +3

    Really coming together!

  • @aneskatzaev9152
    @aneskatzaev9152 9 месяцев назад

    I remember seeing a devlog a a year ago and now it popped back up into my feed and I impressed keep up the good work

  • @GuyllianVanRixtel
    @GuyllianVanRixtel 11 месяцев назад +1

    Add a saphire that makes you move faster. Also pls add slimes and spiders if you havn't already.

  • @jafsterlordbib
    @jafsterlordbib 11 месяцев назад +1

    great job so far. It looks zelda enough for my wife to wanna play it when its done

  • @rowgerz3466
    @rowgerz3466 11 месяцев назад +1

    Are you going to add a monster, area, and NPC journal to read lore about them and the world.

  • @Connman07
    @Connman07 11 месяцев назад +2

    I love everything about this game. I prefer a a fixed difficulty but the one you have is still good. The jewelry is really cool!

    • @Challacade
      @Challacade  11 месяцев назад

      I've gotten lots of feedback about the scaling difficulty, I have new options planned that should make more folks happy

  • @siidaf
    @siidaf 11 месяцев назад

    I love the look and animations of the main character in your game, they were made with great care

  • @RohanDaDev
    @RohanDaDev 11 месяцев назад +4

    I'd love to know how the enemies work, that's very interesting design.

  • @MagicalFishy
    @MagicalFishy 5 месяцев назад

    3:54 THANK YOU! I’m always so worried about playing new games on my Odyssey G9.

  • @SLSat
    @SLSat 4 месяца назад

    6:24 dunno if u implemnted this, but i think itd be neat having the boss spawn a bunch of these flowers, only for it to be secretly one of them and come out from the ground toward the player

  • @Suavemente_Enjoyer
    @Suavemente_Enjoyer 11 месяцев назад

    The game is looking great, you’ve come so far!

  • @filippogiulietti3836
    @filippogiulietti3836 11 месяцев назад +1

    Create a player sprite that rummage through his backpack while you're using the inventory, that would be a nice touch.

  • @Trollycat1822
    @Trollycat1822 10 месяцев назад

    This guy is such an inspiration to learn lua and love most people don’t like Lua it is really dead but still seeing people make good games with it is great hopefully this will encourage more to use lua

  • @rowgerz3466
    @rowgerz3466 11 месяцев назад

    A idea for the jewels is the abilty to attach them to magic items to unlock new abilties. A example would be the fan being able to hold and release a thunder wave.

  • @Ambitioness
    @Ambitioness 11 месяцев назад +2

    Huh, I'm pretty early this time!? Very nice solution! Love your vids!

  • @YokaiSkye
    @YokaiSkye 10 месяцев назад +1

    Loving the Free Beta on Steam! lots of fun changes not sure if youre aware but you can exploit the economy of the game with the gem slot that generates money upon destroying a weapon. as well as I can seem the get the actual Mini map to load. not trying to be annoying the discord no long exists and just wanted to give feed back! loving the game over all cannot wait for the full release.

    • @Challacade
      @Challacade  10 месяцев назад +1

      Thank you for playing it, and for the feedback!

    • @YokaiSkye
      @YokaiSkye 10 месяцев назад

      @@Challacade of course dude thank you for your hard work looking forward to release!

  • @stephen5070
    @stephen5070 11 месяцев назад +8

    How about creating a Gem where it lowers your max HP by 1, it'll increase your attacking speed, the more enemies you kill the higher chances of negating damage, it resets each time the ability is triggered. Think outside the box Challacade, and your game will blow up in popularity. Be Simple and Complicated at the same time, find the balance.

  • @Bomber-ry69bs
    @Bomber-ry69bs 11 месяцев назад +1

    I cant wait to play this game!

  • @davidlange1000
    @davidlange1000 10 месяцев назад +1

    It might be cool if you could craft higher level gems by combining lower level gems of the same kind together, like the gems in shadow of war.

  • @Dommy610
    @Dommy610 11 месяцев назад +5

    GOOD LORD DUDE. You're monitor is very wide.

    • @Challacade
      @Challacade  11 месяцев назад +4

      I wish it was wider

  • @NoahTheRobinson
    @NoahTheRobinson 11 месяцев назад +1

    When the exploding flowers are spawning directly on top of you, I think it would be neat if at the end it did a big circle around you so that you have to switch to standing still. So then you have to pay attention instead of just walking whichever way until the attack is over.
    If this idea is terrible then feel free to yell at me.

    • @Challacade
      @Challacade  11 месяцев назад +1

      I love this idea!

  • @Spider66613
    @Spider66613 11 месяцев назад

    I love how your game is become BIGGER AND BIGGER! I hope you can made it very good! I support your making. And i making a game too. I think your game is good.

  • @Th3IronLlama
    @Th3IronLlama 11 месяцев назад

    I can't wait for this game to release. It looks amazing!

  • @MagikBased
    @MagikBased 11 месяцев назад +1

    If you want to reduce the pause time even more an idea would be to have some preset loadouts for your jewelry.

  • @Thorfinn_123
    @Thorfinn_123 11 месяцев назад +4

    I have an idea instead of the jewerly part in the inventory lik we see.how about u do something like a quik side bar on the right of the screen activated with a button on keyboard .it would be better that having a jewrly section full of empty inv slots.unless u wanna add more of em

  • @WDGKuurama
    @WDGKuurama 11 месяцев назад +1

    Does it mean 16:10 monitors get the least horizontal screen space?

  • @ItzNovayt
    @ItzNovayt 10 месяцев назад

    ive never been more excited for a game in my life

  • @RohanDaDev
    @RohanDaDev 11 месяцев назад +1

    That's super cool! So if I were to get a new gem or jewelry that means I now have that many x gems or jewelry new build options. nice!

  • @vladi3862
    @vladi3862 11 месяцев назад +1

    2:26 invincibility while healing souls like it's way too overpowered, that is basically just infinite heal if you have enough items to destory which i guess you will have, since this game doesn't seem like it's supposed to be as hard and punishing as dark souls. maybe it should allow you toheal faster? but not too fast since quick focus in hollow knight is way too good for it's cost of 3 notches, it's without a doubt the best charm for any new players which means it's not well balanced
    btw this new boss looks super fun to play! and i really hope this game will have bosses as challenging and fun as nightmareking grimm or pure vessel xD

  • @classified9651
    @classified9651 11 месяцев назад +4

    I like the jewelry idea. Is there anything that prevents the player from pausing and swapping gems mid-fight? It'd be a bit strange if players could generally stick to the Necklace of Evasion but pause and swap to the Necklace of Safety before every heal and the Necklace of Salvage before throwing their weapon. It's why I prefer Hollow Knight and Bloodborne's Charms/Runes over Dark Souls and Elden Ring's Rings/Talismans. The limitations on the former mean they can be stronger and more interesting without incentivizing even more menuing.

    • @Challacade
      @Challacade  11 месяцев назад +1

      Mid-flight switching is something that's possible currently, but I agree that a limitation would make this system better

  • @NickRick-rc3to
    @NickRick-rc3to 11 месяцев назад +4

    So cool keep it up🙏🙏

  • @pre3mium
    @pre3mium 11 месяцев назад +1

    I kinda have a jewellery system like you but my game has enchantments you can put on weapons

  • @JackRook
    @JackRook 10 месяцев назад

    This actually reminds me of my idea to make an armor and weapons enchantment system using gems. I should definitely take notes 📝

  • @metawarp7446
    @metawarp7446 10 месяцев назад

    Very good choices IMO :)
    I think you should experiment with having players drop and spread all the items on the ground and having the players select items from the ground, and just saving others
    Could work. It works for OG Zombotron games, although their item system is very simple

  • @shabbyyyy
    @shabbyyyy 11 месяцев назад +21

    Hey I’m an indie video game music producer! I found out about this game today and I’d love to make a song for it!

  • @Ben-rc9br
    @Ben-rc9br 2 месяца назад

    The gemstone mechanic reminds me of Castlevania: Circle of the Moon, where you could combine multiple cards for a combined effect. I recommend checking it out if you want ideas for your game!

  • @Limestoneowl
    @Limestoneowl 11 месяцев назад +1

    I think you need a bigger monitor lol
    Love the progress of this game :D

  • @voltron77
    @voltron77 9 месяцев назад

    It could be cool if one of the jewels gave you the ability to see the enemies and bosses’s health bars when paired with a specific material.

  • @Aidiot565
    @Aidiot565 10 месяцев назад

    Can’t wait for dis to come out on steam

  • @nikitos-mw9nb
    @nikitos-mw9nb 11 месяцев назад +1

    I love your video’s!

  • @mist_itsme
    @mist_itsme 10 месяцев назад +1

    PLEASE make it so you can use your dye on the mouse cursor but can be different color from clothes for different combinations

  • @Itg3GungaBunga
    @Itg3GungaBunga 11 месяцев назад +1

    I started playing this game at your last video and it has been a lot of fun! Exited for the full release. also I found a bug not sure if it's just me but i'm bit seeing the map when I click on it in the inventory.

  • @Thedoggeboy
    @Thedoggeboy 11 месяцев назад +1

    I love the jewelry! But one question, are you going to add more options for jewelry? bracelets, etc.

  • @harold098
    @harold098 11 месяцев назад

    I think i found a bug in the demo that when there's the tutorial for the space button and lose all ur health other than 1 it doesn't heal u and repeatedly does the healing animation but does nothing also very good game and i like how everything has turned out so far

  • @scaw1499
    @scaw1499 11 месяцев назад +1

    It would be cool is there was a gem that would give one or two more hearts because I cannot beat the boss in the sky place, it would also be good to know where you have to go next

  • @matute08
    @matute08 10 месяцев назад

    I recommend to you making tge bossfight rooms more similar to the bosses, making them unique. For example: In the flower boss you can create a room loke a garden, long and dark grass, flowers in tge walls etc.. like making tge rooms unique but more or less with tthe same topic of the location/dangueon the boss is located

  • @TheCoolestCrocodileEver
    @TheCoolestCrocodileEver 11 месяцев назад +1

    Me still waiting for swimming:💀

    • @Cupgray53
      @Cupgray53 11 месяцев назад

      I cant speak for him but im pretty sure he isnt planning on adding swimming but dont take my word as truth he could easily add some sort of swimming jewel or something

    • @TheCoolestCrocodileEver
      @TheCoolestCrocodileEver 11 месяцев назад

      @@Cupgray53 he said he’s gonna add it, on discord

  • @DavidToussaint-o1l
    @DavidToussaint-o1l 11 месяцев назад +3

    Omg I love your videos ❤❤

  • @TheSnufking
    @TheSnufking 11 месяцев назад +1

    I like the jewelry system, but I don't think it fits the character/game. Like, why would a character covered in cloth have jewelry if it's always hidden?
    Next, how many players do you think actually care about finding and manually dyeing their character's appearance?
    Have you tried making the cloth parts change colors based on the power ups? You can even add trim colors.

  • @S4MI_ISART
    @S4MI_ISART 11 месяцев назад +1

    Yes you uploaded

  • @manticorethe2nd582
    @manticorethe2nd582 11 месяцев назад +1

    I love all these changes but pleade tell me the hidden chest of the village is now reachable !!

    • @Challacade
      @Challacade  11 месяцев назад

      It's reachable using glitches!

    • @manticorethe2nd582
      @manticorethe2nd582 11 месяцев назад

      @@Challacade imma get on work for sure

    • @manticorethe2nd582
      @manticorethe2nd582 10 месяцев назад

      @@Challacade Any hint ? i've been stuggling since then. I tried windows glitching and collision exploits but nothing worked smh (altho im not the best at it and idk much of them)

  • @sonic-fr2jh
    @sonic-fr2jh 11 месяцев назад

    Have a great day your games are awesome and also I am downloading moonshire

  • @tyler_liwan5
    @tyler_liwan5 11 месяцев назад +2

    What if you added an accessory that can hold two jewels and won’t work until both slots are filled, afterwards the effect is kind of a hyper combo of the two’s effect on other accessories. Just a thought, keep working. This game looks better every vid.

  • @RavenBrood
    @RavenBrood 11 месяцев назад

    You should definitely add names to each boss

  • @vrajved
    @vrajved 11 месяцев назад

    I would love a system in which you could have a staff and then use the rubies to change the powers
    Example
    Red: fire spell

  • @DoozyDak
    @DoozyDak 11 месяцев назад +1

    Is there anyway I can play this on a Chromebook? However it is too old to have beta steam still

  • @snuffy_tv
    @snuffy_tv 11 месяцев назад +1

    WOOOOOOOOOOO WE FUCKIN LOVE RUNESCAPE LFG!!!!

  • @Yummm531
    @Yummm531 11 месяцев назад +1

    I was wondering what the estimate release date of the game would be from your side and also i would like if u add con support, i really like indie games and i love the artstyle of the game so im very exicted for it

    • @Challacade
      @Challacade  11 месяцев назад

      The game currently supports all controllers, and the estimated release is end of 2024

    • @Yummm531
      @Yummm531 11 месяцев назад

      @@Challacade oh its coming out before silksong then- jokes aside i wish you luck on this project! the game is honestly very amazing

  • @davidlange1000
    @davidlange1000 10 месяцев назад

    I'm playing this when it comes out

  • @eboatwright_
    @eboatwright_ 11 месяцев назад +1

    Very cool!

    • @Challacade
      @Challacade  11 месяцев назад +1

      Thank you for continuing to watch the channel after all these years!

    • @eboatwright_
      @eboatwright_ 11 месяцев назад

      @@Challacade Of course! This game is shaping up to be really cool, although I do kinda miss the bird platformer / speedrunning game

  • @PaahtimoGames
    @PaahtimoGames 11 месяцев назад

    Boss and badge system seems cool! Maybe I should copy badges to my game as well. I have been wondering ways to add some customization and that could be cool way to do it!

  • @vvntic
    @vvntic 11 месяцев назад +1

    As much as I like the boss fight, I think it’s too easy. You should make it more chaotic and random. Maybe the boss should dash at random time intervals rather than jt being periodic.

  • @Negreb25
    @Negreb25 11 месяцев назад +1

    Great idea

  • @joshinils
    @joshinils 10 месяцев назад

    i think the width to the right of the menu should not be fixed. i.e. the ui should not be sticking to the edge, but to the center of the window. then the character moves to the left and a window appears to the right, but still in the center. some games introduce dead zones on the edge, where no text or ui will appear for this reason

  • @Matheus-el1dc
    @Matheus-el1dc 9 месяцев назад

    Man that looks good

  • @the1stCadester
    @the1stCadester 10 месяцев назад

    Definitely gonna try help you out, massive respect!
    I have a question though: how's the lore and how long would it take to finish the game once you've beaten it ten times already?

  • @zarekthompson5071
    @zarekthompson5071 10 месяцев назад

    IDK if this is a bug but
    When I reentered the boss room after defeating it reappearered (note: I left the "room" and went to the village before heading back into the room)

  • @Haro_Hald
    @Haro_Hald 10 месяцев назад

    I love it, although it would be fun if there was like a class system in the game

  • @avacado4706
    @avacado4706 11 месяцев назад

    "necklace of salvage" should be "necklace of vanity" :D
    also great update!!!
    edit: I'm loving the look of that plant boss!! would be cool if there was a plant-based upgrade or weapon-
    one critique is that the cyclops-look is a bit similar to that original floating boss?

  • @sonicrocks2007
    @sonicrocks2007 3 месяца назад

    You should make armor destructable. Ie finding easy and cheep armlr that doesnt last long vs one that lasts longer but maybe doesnt block as much damage

  • @Kajorz
    @Kajorz 11 месяцев назад +1

    what is that mouse

  • @neasasa
    @neasasa 10 месяцев назад

    theory: the character eats the weapons to heal