The platform coding/problems is something we also had to have a small bout with, even though there aren't even any moving platforms in yet(but it doesn't hurt to get your movement working as intended early on). Our problem came from the spline movement, applying directional speed and that sort of stuff. Loving the music and I'd like to see blue robes in future devlogs
a good way to integrate new abilities is give them in the middle of the level and make it so that they can only complete certain puzzles with that ability
The little red dude is so adorable. I’d play and wishlist the game but I don’t have a personal computer at the moment…I hope this game gets a lot of attention because I love it.
hi! i love how your game is looking so far! here's some things I'd love to see added: - options to remove damage indicators and health bars - options to remove player HP bar and instead have an increasing black vignette effect on screen - NPCs that can give you quests, at the end of quests you could get some on game currency, maybe coins with a picture of pacman on them - shopkeeper NPCs, they could sell you stuff for your in game currency -some references to old retro games, like the pac-coins, or maybe a quest where you have to go inside a broken arcade machine to fix it!
I'm impressed by the world. having the cloud world be electric themed, vs some other element, is cool, and cohesive. I feel like cloud levels are usually like heaven themed or angels or whatever. But I like how you used electricity.
These updates are becoming the highlight of my week. Your great passion shines through in every screenshot and description. Keep up the outstanding work!
I would like to see a cloud disappearing (random tills) on the boss fight, to make it more challenging. Or boss recharging HP by consuming jellyfish/mobs
So I've been thinking this for a while, but I think you could potentially add a lot more life and vibrancy to the player character if you gave them little micro expressions-nothing fancy, but maybe something like distress over being shocked or dollar-bill eyes when an item is found. It's something that the Zelda games have been doing to great effect. I guess my touchstone for it would be the Minish Cap. I understand that this is a level of polish you might not be ready to add yet, but I figured I'd put it out there
I love the look and music! This game is really coming along well, keep it up! I aspire to do what you do, and I've already started my own dev log! My project is much simpler though.. But I hope to get more advanced like you down the road!
I've been making a game for a while now and i was just trying to find some good devlogs to motivate me to work on it, and i came across this channel, which, by the way, is super awesome, and my game is actually really similar to the legend of lua!
Awesome update! Been watching for a minute now. Wanted to jump in and suggest giving the jellyfish a more organic lighting. For example: They flicker in and out of the darkness, like when the lighting effect triggers, then they glow. More like a lightning bug effect, and less like a lit torch 🙂🤷♂️
I think it would be great to add another types of melee weapons to the game like an axe or other type of heavy weapon. Btw I love this type of game you are working on! I cant wait for the full version :D
Looks really good. Only thing I would say is that the dungeon teaches players not to attack enemies with sparks around them (sentries, jellyfish) as they will be shocked on contact with the sword. Then the boss has the same electrical sparks around her at times but is still able to be hit with the sword during those frames - players have to unlearn what youve taught them through the dungeon
That's incredible! just make sure to warn the player that you die by falling of the clouds (it seems lke something I would test lol). And I think you should also make clear that you can hit the boss with your sword even while it´s charging, otherwise it will be a bit confusing and contradictory
I've only just found your channel so I don't know how experienced you are or how long you've been working on this project but I myself am only a novice game developer and this is similar to a lot of the games I'm currently using as guidance and inspiration for game quality on my current project. Like I genuinely want to play this game, it looks like fun. Maybe I should make devlogs, document my learning process, how a novice developer attempts to create his first proper game, could be interesting... that requires learning how to make videos though :((( tbf im unemployed so i have all the time to but im just so invested in my project currently lol. Anyways, this game looks sick, i'll watch more of your content tomorrow
To compromise with the cloak abilities you could have two separate panels. Like a top panel could show the colours and then the bottom one would show abilities. Players could mix and match then!
I think you made the right choice with the coaks. I think pausing the game in-between fighting enemies would end up interrupting the fast paced game play.
All I will say is, in shovel knight even though there's lots of armor with abilities, I always use the golden armor that does nothing but sparkle and give you a fancy jump animation.
honestly the rng dungeon is still my favourite part of the game (not to discredit the new content, i just really like the whole dungeon mechanics and possible layouts)
I like the idea for the dyes but I think adding extra perks to the colors would be better due to it giving more incentives for the player to actively look for them. OR, what if instead turn the dyes into some sort of amulets and let the players change their color in the home screen or when they start a new game
I do think that if the angle of the cloud platforms, the cloud background, and the direction in which the player falls were more closely aligned, it would have a more powerful effect on the player. You would feel like you're somewhere way up high.
3:15 No, I don't disagree, I think that's a wonderful thing to do, it's sad when following the META makes even the cosmetics monotonous, an example of this is Mario Kart, you just see mostly the same character and bike, so people who use the character they like and vehicle they like get punished for not using the best ones. I really like the approach that Ratchet and Clank: Rift Apart took with this, every time you unlock a cosmetic, they have bonuses, like dealing 5% more melee damage, but you don't have to equip them, you just have to unlock them. Another approach is what Terraria does, which is one slot for cosmetics and one slot for stat-changing items.
This looks awesome! I hope the game will have lots of secrets too? Like the game Tunic for example, different ways to discover secrets Like in this video at 3:09, if you were to wait/hide behind that tree next to the bridge for 20 seconds without moving, a chest would appear next to the tree. Just a thought! I'd love to play this game when it's released 😄
while watching the video, to me it was a little weird that the boss seems to have some electric effects, but attacking it doesn't damages the player like the jellyfishes do, feeling a little incosistent. The game is looking great btw
Omitted from the video is a key item that allows you to hit past electrified enemies, including the jellies, sentries, and this boss. There are parts of the boss fight where her electricity dies down, and only then is she vulnerable without the key item - just wanting to keep some of the mystery, but you're right that probably looks odd in the video!
Hey! Im hoping to make my own rpg game very soon in C or python, firstly if you could maybe let me know what your language is and how its been for you, and secondly the camera movment, have you made everything but the pllayer move to make the illusion of movement or is your character moving and youve made a camera? Either or tips would be greatly appreciated thanks 😊
I like that you can change the color of the cloak. But imo it would be more interesting if the player unlocks an actual cloak instead of a color. I also think that instead of the cloak being named "yellow" or "blue", each cloak has a unique name that´s associated with were it was found. For example, the cloak found in the sky could be called "Sky cloak" and be a light blue.
I think it’ll be better if you add something that can warn players about bosses incoming attacks, by footage I couldn’t tell which attack the boss was gonna use :P
The game lacks in meaningful upgrades. I'd definitely add some effects for the cloaks. I'm 100% playing this game once it releases! Also, is the combat really just you dodge then the boss just stands still for you to hit them? I feel like the mechanics can be improved a notch.
I rally love the look of the game! However I’d recommend maybe updating the players sprite, since the style of everything doesn’t match much, mainly just cause of the shading. Otherwise everything looks super cool!
what if the colors also unlock the ability? you unlock orange dye = unlock fire resistance and you can mix match them? anyways, its so cool to see the progress of your game!
Will it be realesed for mobile too??? Its just that the game doesnt look very hard for a mobile to handle, but for the mecanics and controls could be a problem
Attaching abilities to cosmetics is something that I think is a good idea but at the same time it takes away the point of cosmetics in the first place. I really like what Terraria does where you where armor for the abilities but you can put other things on around it that have no abilities so that you don’t have to see the armor on your character. So maybe instead of the blue cloak making you swim faster it could be something else that you don’t even necessarily see on your character like a blue ring. Just a suggestion!
Hi! This looks amazing! I don’t know if you’ll see this, but if you do, could you tell me what you made your game with? I’m thinking about making a game and was wondering what you made your game with. Please try to answer
I think if its just a color swap on the cloak its going to feel really underwhelming as a reward. Either just let the player choose any color when they make a new file or add gameplay mechanics to each other, but inbetween is going to feel bad.
If you want to make games, start with very small projects that you could finish in a few days or a week. Make a bunch of those until you feel a bit more confident before moving to something a little bit bigger
3:56 I love that “oooouuuuuuu” before she flies away
wow very cool game, and i like how the protagonist looks for no specific reason
Seeing you make so much progress as a single developer is really impressive. Looking forward to future updates.
its almost demoralizing to the rest of us 😂
jk, its motivation! thanks for sharing your journey
that boss theme is awesome
The platform coding/problems is something we also had to have a small bout with, even though there aren't even any moving platforms in yet(but it doesn't hurt to get your movement working as intended early on).
Our problem came from the spline movement, applying directional speed and that sort of stuff.
Loving the music and I'd like to see blue robes in future devlogs
I love how this is becoming a full-fledged game! The devlog videos for the implementations are informational as always! Good job!
a good way to integrate new abilities is give them in the middle of the level and make it so that they can only complete certain puzzles with that ability
And then implementing the puzzles into the boss-fight mechanics like legend of zelda!
I’ve started watching your videos I gotta say that I love your character designs
Same!
That boss music reminds me of Streets of Rage on the Megadrive/Genesis systems. Great job!
legend of peak fr fr 🔥🔥🔥🔥🔥🔥🔥🔥
The little red dude is so adorable. I’d play and wishlist the game but I don’t have a personal computer at the moment…I hope this game gets a lot of attention because I love it.
hi! i love how your game is looking so far! here's some things I'd love to see added:
- options to remove damage indicators and health bars
- options to remove player HP bar and instead have an increasing black vignette effect on screen
- NPCs that can give you quests, at the end of quests you could get some on game currency, maybe coins with a picture of pacman on them
- shopkeeper NPCs, they could sell you stuff for your in game currency
-some references to old retro games, like the pac-coins, or maybe a quest where you have to go inside a broken arcade machine to fix it!
this looks amazing. also grateful for all the open source stuff. ive spent hours looking through cavern's code.
It's SHOCKING to see all of this new content! I love it!
I'm impressed by the world. having the cloud world be electric themed, vs some other element, is cool, and cohesive. I feel like cloud levels are usually like heaven themed or angels or whatever. But I like how you used electricity.
Dude, I love how big progress you have made!
Im shocked😲
These updates are becoming the highlight of my week. Your great passion shines through in every screenshot and description. Keep up the outstanding work!
I can't wait to finally be able to play the new update, keep up the great work
I would like to see a cloud disappearing (random tills) on the boss fight, to make it more challenging. Or boss recharging HP by consuming jellyfish/mobs
what in the world... your dev logs blow me away! You are progressing so unbelievably fast on this game and the quality is insanely high!
This game looks awesome! The walk animation is super smooth and the effects are all really cool.
So I've been thinking this for a while, but I think you could potentially add a lot more life and vibrancy to the player character if you gave them little micro expressions-nothing fancy, but maybe something like distress over being shocked or dollar-bill eyes when an item is found. It's something that the Zelda games have been doing to great effect. I guess my touchstone for it would be the Minish Cap. I understand that this is a level of polish you might not be ready to add yet, but I figured I'd put it out there
This is so sick!
I love the look and music! This game is really coming along well, keep it up! I aspire to do what you do, and I've already started my own dev log! My project is much simpler though.. But I hope to get more advanced like you down the road!
I've been making a game for a while now and i was just trying to find some good devlogs to motivate me to work on it, and i came across this channel, which, by the way, is super awesome, and my game is actually really similar to the legend of lua!
Awesome update! Been watching for a minute now.
Wanted to jump in and suggest giving the jellyfish a more organic lighting. For example:
They flicker in and out of the darkness, like when the lighting effect triggers, then they glow. More like a lightning bug effect, and less like a lit torch 🙂🤷♂️
Amazing I started watching your tutorials like 2 years ago and I've improved so much on love2d thanks for everything underrated work
I think it would be great to add another types of melee weapons to the game like an axe or other type of heavy weapon. Btw I love this type of game you are working on! I cant wait for the full version :D
I love the art in your game!
Great work, better to allow the player to pick his own color theme instead of choosing for them. you should try to make underwater dungeon!
The game so far is pretty good! Nice job! 💓⭐⭐⭐⭐⭐
basic colours should be unlocked default, brighter and sillier colours, and maybe even patterns should be unlocks
Looks really good. Only thing I would say is that the dungeon teaches players not to attack enemies with sparks around them (sentries, jellyfish) as they will be shocked on contact with the sword. Then the boss has the same electrical sparks around her at times but is still able to be hit with the sword during those frames - players have to unlearn what youve taught them through the dungeon
That's incredible! just make sure to warn the player that you die by falling of the clouds (it seems lke something I would test lol). And I think you should also make clear that you can hit the boss with your sword even while it´s charging, otherwise it will be a bit confusing and contradictory
This video got randomly recemmended to me and i enjoyed it so now I'm watching your series and I'm enjoying it so far!
I've only just found your channel so I don't know how experienced you are or how long you've been working on this project but I myself am only a novice game developer and this is similar to a lot of the games I'm currently using as guidance and inspiration for game quality on my current project. Like I genuinely want to play this game, it looks like fun. Maybe I should make devlogs, document my learning process, how a novice developer attempts to create his first proper game, could be interesting... that requires learning how to make videos though :((( tbf im unemployed so i have all the time to but im just so invested in my project currently lol. Anyways, this game looks sick, i'll watch more of your content tomorrow
Your game is gonna be awesome man. Keepp on the good work
I love this project. The boss tune slaps man. Great work all around.
Whoa! Just started watching your dev logs…I’m genuinely excited!
This game looks so cool!! Being a newbie developer and a gamer, this intrigues and inspires me a lot.
To compromise with the cloak abilities you could have two separate panels. Like a top panel could show the colours and then the bottom one would show abilities. Players could mix and match then!
Great game. Your pixel art is beautifull. Great Job!
I think you made the right choice with the coaks. I think pausing the game in-between fighting enemies would end up interrupting the fast paced game play.
Love your musics composition, youre doing such a nice work
I like the art and effects! They're nice.
I love watching devlogs even if I won't play the game
All I will say is, in shovel knight even though there's lots of armor with abilities, I always use the golden armor that does nothing but sparkle and give you a fancy jump animation.
That was my favorite armor too! I played that on 3DS back when it first released, I should revisit it with all the updates...
@@Challacade if you haven't played treasure trove, it's basically three entire new games, and each one has a fancy armor 😁
wow... am amazed by how you do all this stuff ...... so cool
Your game looks so inspirational! Love your content and how you share your development 🔥🔥👍
your game is just awsome, it inspiring me as a rookie game dev
Love the music, great job!
I can't wait for this game get released!
honestly the rng dungeon is still my favourite part of the game (not to discredit the new content, i just really like the whole dungeon mechanics and possible layouts)
I appreciate the feedback!
You inspire me Challacade ✨
I like the idea for the dyes but I think adding extra perks to the colors would be better due to it giving more incentives for the player to actively look for them. OR, what if instead turn the dyes into some sort of amulets and let the players change their color in the home screen or when they start a new game
Just stumbled upon this game, gotta say I love the visuals!
I do think that if the angle of the cloud platforms, the cloud background, and the direction in which the player falls were more closely aligned, it would have a more powerful effect on the player. You would feel like you're somewhere way up high.
keep going that is so cool and that looks so goood
Very cool man Keep going!
I tried the demo and it was a very good experience
Damn this game went from a Kinda cool Zelda like rpg and then it turned into a Indie game I would actually play and really enjoy lol
3:15 No, I don't disagree, I think that's a wonderful thing to do, it's sad when following the META makes even the cosmetics monotonous, an example of this is Mario Kart, you just see mostly the same character and bike, so people who use the character they like and vehicle they like get punished for not using the best ones.
I really like the approach that Ratchet and Clank: Rift Apart took with this, every time you unlock a cosmetic, they have bonuses, like dealing 5% more melee damage, but you don't have to equip them, you just have to unlock them. Another approach is what Terraria does, which is one slot for cosmetics and one slot for stat-changing items.
This is game is looking awesome
I like your choice not to couple the dyes to abilities. But maybe a puzzle where chosing a color would make guards not notice you or whatever.
This looks awesome! I hope the game will have lots of secrets too?
Like the game Tunic for example, different ways to discover secrets
Like in this video at 3:09, if you were to wait/hide behind that tree next to the bridge for 20 seconds without moving, a chest would appear next to the tree. Just a thought! I'd love to play this game when it's released 😄
this is so fire
great progress!!
Just want to say I agree with not tying colours to abilities/perks, as railroading player choice is sort of against the player having a preference.
while watching the video, to me it was a little weird that the boss seems to have some electric effects, but attacking it doesn't damages the player like the jellyfishes do, feeling a little incosistent. The game is looking great btw
Omitted from the video is a key item that allows you to hit past electrified enemies, including the jellies, sentries, and this boss. There are parts of the boss fight where her electricity dies down, and only then is she vulnerable without the key item - just wanting to keep some of the mystery, but you're right that probably looks odd in the video!
Very cool! 👍
Thanks! 👍
@Challacade I know the demo works on Mac but does that also mean I can play the demo on Imac?
3:42
This Music Hit Harder Than The Belt
This looks amazing, I would really love if you made an underwater area, maybe with some movement changes due to the setting
Hey! Im hoping to make my own rpg game very soon in C or python, firstly if you could maybe let me know what your language is and how its been for you, and secondly the camera movment, have you made everything but the pllayer move to make the illusion of movement or is your character moving and youve made a camera? Either or tips would be greatly appreciated thanks 😊
game looks great! let me know if you need any sound effects.
Would look cool if you could see a blurred world you left behind below the clouds and the clouds parallax about the world later which is static.
I like that you can change the color of the cloak. But imo it would be more interesting if the player unlocks an actual cloak instead of a color. I also think that instead of the cloak being named "yellow" or "blue", each cloak has a unique name that´s associated with were it was found. For example, the cloak found in the sky could be called "Sky cloak" and be a light blue.
nice work
I think it’ll be better if you add something that can warn players about bosses incoming attacks, by footage I couldn’t tell which attack the boss was gonna use :P
She has two different poses, one for each attack 😁
Hello
Many thanks for share this.
The game lacks in meaningful upgrades. I'd definitely add some effects for the cloaks. I'm 100% playing this game once it releases! Also, is the combat really just you dodge then the boss just stands still for you to hit them? I feel like the mechanics can be improved a notch.
I appreciate the feedback!
Saw your secret cave
Is really cool
I rally love the look of the game! However I’d recommend maybe updating the players sprite, since the style of everything doesn’t match much, mainly just cause of the shading. Otherwise everything looks super cool!
Thanks for the feedback!
3:25
what you could do is make the abilety seperate from the color (games like xenoblade do this)
what if the colors also unlock the ability? you unlock orange dye = unlock fire resistance and you can mix match them? anyways, its so cool to see the progress of your game!
Will it be realesed for mobile too???
Its just that the game doesnt look very hard for a mobile to handle, but for the mecanics and controls could be a problem
Will this game be open source? I am in 3DS and PS Vita homebrewing circles and would be interested in potentially porting your game to those systems.
Looks alot like the old Zelda game, Terraria but with some feel for D2 with the spells, love to see what the future brings 😃
Attaching abilities to cosmetics is something that I think is a good idea but at the same time it takes away the point of cosmetics in the first place. I really like what Terraria does where you where armor for the abilities but you can put other things on around it that have no abilities so that you don’t have to see the armor on your character. So maybe instead of the blue cloak making you swim faster it could be something else that you don’t even necessarily see on your character like a blue ring. Just a suggestion!
If you want a unique experience Every time Evrey color could a a small benefit
Hi! This looks amazing! I don’t know if you’ll see this, but if you do, could you tell me what you made your game with? I’m thinking about making a game and was wondering what you made your game with. Please try to answer
keep it up❤❤❤
Based on the name, this game is made in Lua, right?
Yep! And a game framework called Love2D
I think if its just a color swap on the cloak its going to feel really underwhelming as a reward. Either just let the player choose any color when they make a new file or add gameplay mechanics to each other, but inbetween is going to feel bad.
I appreciate the feedback!
The outline colors are incosnsistent.
Other than that, I LOVE the progress you are making here.
i wish i could code but i am constantly losing interest and whatnot. Any suggestions to help my problem? nice work on the boss btw
If you want to make games, start with very small projects that you could finish in a few days or a week. Make a bunch of those until you feel a bit more confident before moving to something a little bit bigger
What software are you using to make this game? It looks incredible so far!
I don't think the lightning boss should be the first. It looks too cool. Maybe the eyeball cave boss?
I’m intrigued, does this game have a story?
You should add post processing
Can you make a hidden boss. A cloud golem that use it size, lighting, and cloud form to defeat you.