It's 100% a case of "omg guys we made a funny game about the heavily meme'd animal!! 😂😂😂 so FUNNY LOLZ! Epik internetz humor!!!" and expecting that to carry the game. Almost certainly made for normies who buy anything with memes in it and react channels on youtube. These games tend to have pretty piss-poor gameplay as a result.
@@bugjams ok this entire comment is just a nothing burger that completely fails on making on point critique towards this game. next time actually BE critical of a game, you just sound like you’re pulling shit out of your ass. When criticizing a game you’re talking about you’re experience with it, like how it plays, how it feels and etc; don’t just look at it and say “bad game”.
There's a pretty fun rouguelite game that my friends and I played is a game called Rogue Heroes: Ruins of Tasos. It's pretty basic as far as games go but it has pretty satisfying progression.
RogueLite not rogue like. Big difference. Kids these days don't know what a rogue like is because nobody really makes them anymore. They want lites because mindless action with low rpg elements is the way of the future. I say it's because we as a society are becoming less patient and less intelligent as time goes on. I mean we have people using the video speed up features of RUclips to make people talk faster because a 15 minute video about something you clicked on because you enjoy the topic (right?) is too long to sit through.
@@SpeakerTerenusYes absolutely. Some comments are also mentioning that the axolotl setting feels forced. Voidigo's absolutely isn't, its cursed setting is fully leaned into. The blocking and jump/stomp mechanic also fixes the issue with short-range weapons being undesirable (there's a whole set of melee) by offering a way to close the gap. There's also like 4 different bosses per stage
What the hell something like that happened?!? Dude that’s a terrible thing to happen to them. Sure their game was not well put out but I don’t think they’re deserving of something this awful.
I think the game would be better if it leaned harder into the customisable axolotl babies idea, like one of The Binding of Isaac's best parts is all the characters and how they vary in gameplay especially with the tainted characters and how extremely gimmicky they are, if you could go that level of crazy with the axolotl customisation then I think that'd really help the game stand out
I agree with this too. I was expecting something akin to the Chao garden from SA2 where they have randomized stats that you can customize, but instead it’s just… what we got lol
@@PieroMinayaRojas there were still up to like, 14-ish characters before tainted ones came in with their own HP, DMG, and sometimes entire mechanics with The Forgotten, Keeper, ???, Azazel, etc.
You made such an awesome well put video and actively deterred me from spending my money on a game on a game I hadn't realized wasn't what I had thought ir originally to be. Thank you, I have subbed, and I hope to hear/see more well made videos such as this
Obviously keep an eye on it cause it might improve over time. Like this game should have been an early access title where they can introduce new items and guns and balance them more and possibly remove them if deemed too broken or bad for the game. Seeing as this is the full release you just have to hope they do updates which add more content and improve the mechanics. Massive updates for full release games is different to early access games that can push small updates more frequently to get community feedback if it was good or bad. Like full release games get more flack and in trouble if they remove something that was introduced in update 2 just because it clashed with update 4.
u made the right choice, played the game on a friend's steam account. everything this video said was very true. emphasis on lack of variety and content, runs got stale quick. HOWEVER, i feel like by the time it has a 2.0 the game will be fantastic, i see the update roadmap and i have high hopes for it in the future, but for now, too repetitive.
I've sunk 11+ hours into AK-xolotl and I think all the points made are very valid. The game gets heavily carried by its aesthetic, music, and smooth movement. However some other problems not mentioned is the lack of seeing new stuff. Apparently a mimic chest exists in this game which I would of never known if I didn't look through the achievements as I haven't seen it spawn in my 11+ hours of game time. Some guns and items I've purchased are so extremely rare that I would buy them and never see them ever like EVER. I also find the balancing of most the guns to be atrocious and same for the items (this was in the video but it's like REALLY BAD), the order of best guns goes 1. starting sniper, 2. Ratvolver (epic pistol) and 3. nothing else because why would you use anything else besides the GREEN MOST COMMON GUNS which are better then their rarer counterparts. I found the reasoning for this poor balancing is the fact the rarer guns have a good upside but then have a downside completely negating their usefulness. The same goes for the items but it's not nearly as bad as a lot of the items do good and cool things! However some guns might be good and I wouldn't know as even though I've unlocked most the guns I haven't been able to use them sooooo take that what you will. Another problem not mentioned is just how many glitches there are, for when sl1ppey died to nothing that was because the frogs that land and leave fire and the skunks which leave a trail of acid, all have the visuals of their damaging fire and acid not match to the time the fire and acid's damage actually leave so you will see nothing but unlucky because oops you just walking into invisible fire. Another bug I found which actually helped the runs was that if you buy the left most item in the shop and then reroll, the middle option if it's an item will be free and you can reroll once more to get another free item if you're lucky which you wouldn't be able to if you just bought the middle or right options. Some others are corners break a lot of AI, chests can block doors, last stage enemies just fly into the corners, half the items which work like money equals power and less health equals more power don't scale right and buying an item even if you have 500 and spend 70 will reset your damage. Overall these critics would be unfair if the game was early access and instead could just be called points to improve but unfortunately it's 1.0. I do hope for more to be added to this game as it's got a lot of potential in it's framework and IT'S SO GOD DAMN CUTE AND HORRIFIC. Overall I have to give the game in it's current state a 4 sexy smouldering axolotls out of 10. Great video.
Thank you :D I played the game very early on and it's interesting to hear that it never managed to improve on the concerns it already had in the beginning.
I remember seeing this game's trailer and i already knew it wasn't gonna be a good game on release. It looked like it lifted literally everything from gungeon or nuclear throne and then added Axolotls and said HEY BUY THIS GAME! ITS LIKE THOSE OTHER COOL GAMES BUT WITH AXOLOTLS! And that was the entire appeal
Yeah. It’s like, I’ve got Gungeon, if I wanted Nuclear Throne I could get it but I don’t particularly because I like the game-pace of Gungeon. I don’t need your axolotl game, I’ve got Pungeon. It has guns and puns.
Great video, agree 100%. After a few hours with the game, I saw everything it had to offer and it was just Gungeon at Home. Having to run back and forth with the Axolittles every time (with the rooster screeching at you each time) really makes me wonder wtf the devs were thinking. Roadmap looks promising though so hopefully this ends up being good in a year.
I don’t plan on limiting myself to a single genre of game, however after playing a bit of Nuclear Throne and eventually Voidigo I’ll probably make a follow up to this video about a few rogues I like and why I think they work well.
As another huge fan of roguelites and roguelikes, meta progression is what always makes me lean towards the latter. Meta progression can be great when it's unlockables to ease into new gameplay mechanics, but permanent stat buffs like flat damage or health up are almost always a recipe for disaster since it's when you have scaling player skill and scaling strength it's very easy for the game to become stale as it becomes almost impossible to die without trying.
Don't you mean the former? Roguelikes never have meta-progression. You progress through roguelikes by what you learn through playing the game. Some roguelikes will incorporate a save system to let people who genuinely struggle with character permadeaths give them more chances to progress further, but there's no meta-progression.
Yeah. I think Hades managed to balance that decently by having a robust story which the power increase tied into but generally I prefer Gungeon-like metaprog where there’s a lot of stuff for me to unlock over time to add to runs. I also like that it gives me reasons to continue getting the metaprog currency afterwords where as a lot of roguelikes have it so when you are done with the metaprog, that’s it, like Slay the Spire, which also doesn’t even really have that much metaprog and honestly could have potentially even done without it in the first place
As someone who never played any roguelike game before, I'll be honest, meta progression feels like it sucks. Peopld talk about how great Cult of the Lamb's is but when I played it as my first roguelike, I was seriously disappointed. The gameplay was mechanically good - but I have experience playing colony management games like Rimworld... In the first zone, my cult was so well-developed I felt like I either had to get a BS room (traps everywhere) or actively try to die by sabotaging myself or something. I never beat the game either- I got sick of having to choose between making my cult happy by doing requests that required me to visit previous zones (making progressing & managing the cult harder) *or* choosing to progress the actual game and actually try to finish it. I chose neither. I dunno why people love fishing so much. I didn't even know it was a mechanic until the third zone - I never had to use it once until I read you needed to fish to unlock some stuff
@@VynalDerp the fishing thing is, to my knowledge, a running joke because a lot of games have weirdly elaborate fishing minigames for no reason. As far as cult of the lamb's meta progression, that's more a case of that game in particular than a flaw in the concept. Another way that sort of system is done, rather than how cult of the lamb does it, is for the meta progression to permanently add items which can possibly show up in future runs, essentially growing the variety of item drops and making things more interesting without actually improving your base power in any way.
6:39 Why do people think that tou can't criticize a game if it's in beta? The devs won't know what to improve unless they're told or play it themselves.
Dude I've had multiple people say "Chill man's it's only 1.0" like wtf are we seriously at the point where games advertised as full releases can't be criticized if its only on its day 1 build??
Hey! Not a dev for this game BUT I made a rougelite last year called Shoot Trip Die, and a lot of the problems you had with THIS game seemed to also be reflective in my game. Not so much the meta-progression and the price but more so the small pool of items, minimal bosses and non-unique characters (For reference, my game only has 1) I never played this game, I don't like rougelites with meta-progression as I feel it kinda ruins the point of the genre, but it was interesting to see your points of veiw on the genre that I may not have accounted for when making MY game. I'm working on an update for my game and feedback like this, even though not aimed at my project, helps more than you realize Great video! Very high quality!
Hey I really appreciate the comment! I’m not a game dev nor have I ever tried to create a game, but it’s cool to hear it helped you! Didn’t think my rambling could ever be so productive lol
Roguelites are with meta-prograssion. Roguelikes are without meta-prograssion. But either way I don't like such specifications to differentiate the latter.
@@ultimaxkom8728 yeah so true. at this point im so confused because games like gungeon are still considered roguelites, even tho theres no permanent progression(only unlocks in shops and what not) like deadcells forging or hades miror. at this point we might as well put all roguelikes and roguelites under the same boat
@@ultimaxkom8728 Wondering where 20XX/30XX (The only rouge games I ever really got into) fall. Sure, both have progression, but 30XX seems to be more of a "lite" with the Memoria upgrades while 20XX seems to be more of a "like" since the permanent upgrades essentially amount to "Free weapon+armor at the start of each run, unlock new items to appear, and start the game with some items."
@@thetechguy8501 That is incorrect; Gungeon has permanent progression, even if you discount item unlocks (which you totally shouldn't, because they can have very strong effects on any given run, unlike AK-xolotl). The Sorceress blesses you, for example, The Bullet That Kills The Past has to be assembled from its four parts, but after that initial run you only need pick it up from the Blacksmith. Shortcut Elevators are tied to meta-progression, too.
It'll probably get post launch support at the very least. The general consensus tends to be that the gameplay loop is a bit light on content which is something I tend to feel when playing it too, but there's definitely room to add things. I look forward to more updates dropping for it.
I remember playing the demo, and thinking "Wow, this sure makes me hope the full game will have a LOT more content". Which is kinda the exact opposite of the one that got me into roguelites back then, the original Binding of Isaac flash demo. That one had SO much content already that I needed to get the full game. Well, it is what it is.
another thing you didnt mention that i felt was noteworthy immediately upon seeing it was the artstyle, it looks way too similar to gungeon, or even nuclear throne to be a coincidence for me edit: chill, i literally stated in replying to the guy who made the video that it isnt a nitpick, just something i thought was worth noting. the artstyle isnt bad by any means, it was just another similarity i noticed
I mean there's only so many ways to make a pixel art style fitting for a game with this kind of gameplay and tone. That said- when the game doesn't seem to set itself apart in other ways either, it's more of a problem when even the artstyle is unremarkable.
@@ciciosweep I think this company is a small indie team, not those corporate AAA companies like Blizzard, they almost always ruin their games especially those that are live service, this one had a bit of a rough start. We just gotta wait and see how the devs manage this game.
Same it looks fun when it gets more content I’ll probably pick it up when it gets more updates rn it’s a bit too little in the content literally everything else is fire
As a Kickstarter backer of this game I 100% agree with everything you've said. Luckily it looks like the devs are really putting in some leg work to address the criticism with there already being a new update to fix some of the problems mentioned (specifically the food system and lasting hitboxes) but something they still haven't fixed that really gets on my nerves is the secret rooms. Whenever you go to enter one the model for the floor clips over your character when you walk in. like did no testers even try this big mechanic in the game??
i wish the devs the best and genuinely hope they can turn this ship around and make a good game, but the fact they released it like this with that much confidence is just sad.
Simply untrue. I've never fished in Gungeon 😤 I've not played Wooperlite yet but I'm really disappointed to hear that it's been received this poorly. I was really hyped for it. I'll probably wait til a sale and more content to come out before I play it.
It's not TERRIBLE, it's just not fully realized yet. As of now it's just Gungeon-lite, which is kind of ironic because it costs 4 dollars more than Gungeon.
The piano remix of City Escape was fitting since those Axolotl pets reminded me exactly of Chaos, except the charm of the Chaos was you were basically taking a break from the major progression to take care of them because they were cute and it was fun to collect different kinds and just be silly with them in between all of the chaos and action of progressing through Sonic Adventure 2/Battle. You end up artificially creating a progression route with Chaos because you just like interacting with them, they had Tomagotchi vibes.
That’s pretty much what I was anticipating as well. Maybe not as in depth as the chao garden, but at least something a little more substantial than what it is currently.
It's always a pleasure to see someone talking about Gungeon, i genuinely think it is inside the top three rougelikes of all time, along with Hades and Slay the Spire or Risk of rain 2. And it's my personal favorite.
@@SolaceCafe I haven't played risk of rain myself, I usually include it in the top because everyone says it's amazing and because how mechanically different it is from most rougelikes
@@sl1ppey most of the people I've heard say that they don't like gungeon don't really like the rougelike genre as a whole. Part of the reason I usually put Hades at #1 (objectively) is because most of the people I mentioned before make an exception and actually love the game even tho they aren't fans of the genre.
Axolotles are my favorite animals for sure and this game definitely caught my attention when i first saw it. I really hope the devs can bring this game to it's full potential because i would really hate an idea like this be wasted. I think it might have been rushed and if they spend a little more time making quality of life changes then i think this game can be so much better
My favorite animal is the axolotl and i love rogelites/rogelikes and i got so hyped about this game, it felt as the kind of thing that my game collection needed but, well, here we are.
VERY thorough, succinct, and well organized video! Well done :) I'm not sure if you plan to carve a niche for yourself after this critiquing roguelikes? But if so, I'd love to send you an early look at 'Schism'! There'd be no obligation to make a video. But hopefully you'd like what you see, and feel inspired to talk about it :)
Voidigo is waay better and is basically what this game tries to achieve but failed(voidigo was in EA a long time before AK Xolotl was even announced) You should review it (I also saw your steam review of Xolotl lol)
Very rare to see RUclips recommend me a good channel! Very nice review, I'd love to see more like these in the future on other roguelites too, like Nuclear Throne or Vampire Survivors.
Thank you so much! I don't plan on limiting myself to rogues, but I do eventually plan on making a follow up video to talk about a lot of the rogue games people have mentioned in the comments. Appreciate the kind words.
100% agree. The rogue elements suffered at the expense of the games pretty robust metaprogression, which is where I think it shines, but ultimately causes it to not really have any “legs” if that makes sense.
cult of the lamb suffers where this game does just not as bad since the city manager side I'd actually really well made and charming it carries the subpar rougelike gameplay but AK has both sides be medicore so it's just all fucked up they try and tone down the unlocks so that the meta progression isn't cruel is why I think these games end up with repetitive runs
I agree. I 100%ed the game after the latest update. I love COTL and enjoyed my time with it but the amount of runs I had to do drove me insane. To fully complete it, you have to go 10 runs per biome, plus the purgatory where a row has like 7 runs. I ended up zoning out and chilling for the most part but my god did I dread it.
The game feel’s underdeveloped tbh. You don’t really do anything impactful with the cultists. They just exist to give you unlocks that give you +1 extra dmg or something useless. Only for them to die in like 2 hours or something, sure you can revive them but eh? The game would be 100% better if you had to raise your cultists so they could go with you and fight instead of turning them into a tiny demon thing that does essentially nothing. The rougelike elements feel so dry because the weapon variety is useless because you are just going to end up with whatever gives you the highest dmg. Cult of the lamb shouldn’t have been a rougelike, imo it would’ve been cooler and longer lasting if it was an action rpg with companion raising mechanics.
Loved the video! Roguelites are my favorite genre and this video is so well constructed. All your points are valid and make perfect sense. I also appreciate that you didn't just bash on it, but you also gave praise for what the game did well. Subscribed!
@@sl1ppey it was dark, cold, and filled with moss Yet it was preferable than to pass 1 minute more giving the generic cutesy journalist bait game another chance
@@jazzuccivod whatever i concider to be "lazy quirky" games, Its purely personal but this game to me only existed to cash-in on that and how well it did in game news sites proves it to me Another example would be skatebird that game disapointed me so hard idk what did they messup for the full game to be worse than the early demo
3:05 As someone who studies birds of prey, it fills me with fucking rage that they made vultures an enemy for this game. There are not scary, gross, creatures, they are a keystone species that eat dead bodies to remove pathogens and even reduce carbon emissions. This is especially bad because half of the vulture species right now are being threatened with extinction. The developers of this game will never understand how important they are. 🦅
If anyone want's to play this, but an actually good Roguelike, try playing Voidigo. Similar art style, but actually full of content, neat mechanics, and lots of wacky and fun moments. Probably my favorite roguelike of 2023, hands down.
You should review it again after all these updates its alot better and seems like they're really passionate about this, so it seems they care about this game Up there with one my favorites beside Enter the gungeon being number 1
I love roguelites too, so when I saw the word "bad" in a thumbnail with Isaac and Gungeon, I was angry, but curious. I'll admit it, you got me. Good video.
I’d love to see a review of nuclear throne, an absolutely incredible rougelite. Another thing is that the community has some great mods too. It’s a small game, but it’s really fun.
Ive had this in my wishlist forever, cause it looked really cute and i adore roguelites.. disappointing that it doesnt have a lot of replayability....the 1 thing a roguelite really needs. Thanks for the informative video :)
youtube recommended this one randomly, great video and very surprised to see you didn't already have at least 100k subscribers - good stuff (and yes I've seen content creation SUCKS ;)
Excessive metaprogression in a roguelite always hurts them way too much. I always hate when I start a new roguelite and I get barely any items aside from a handful of the same ones until I lose a few runs, it's kinda what killed Dead Cells for me. Then sometimes the opposite issue happens later on, where all of the stuff you've unlocked makes the early game way too easy and it might as well be skipped. Sidenote, try Barony and Nuclear Throne for very low metaprogression games, they're some of my favorite in the genre.
It was on my wishlist but after watching this video, I might wait some time until things are polished and/or the price drops. Thanks for the video and the heads-up!
This is pretty much exactly how I feel. I've completed every ounce of Enter the Gungeon and Nuclear Throne and after just a few runs I could tell that this game just was not for me.
I think this is one of those games that can and probably will be good in the future. It has a lot of potential, and what it does have is a lot of style. It'll probably be great in the next year or so, but my problem is that it should be good enough on release. I know it's an indie title, but why do we have to wait for it to be better then just okay after its release?
I was about to type some longwinded criticism essay about how you clearly haven't played Nuclear Throne but I happened to see the community tab where you just did that exact thing and now I have no criticisms for this video because everything you missed was only because you hadn't done that yet (especially when you mentioned only being able to hold two guns, my immediate response was "But Nuclear Throne???"). Having put decent hours into NT it's obvious this game really looks like it has heavy NT inspiration, and manages to get some of it right, but it doesn't manage to capture that essence of simplicity and mostly comes off as unfinished/repetitive, at least not in its current form. With that out of the way, great video! Glad you're enjoying Nuclear Throne as well!
not gonna lie this video made me want to actually play the game, I think a lot of roguelikes can be really overwhelming and one with a more digestible amount of content sounds nice for a more casual experience even if it leaves more hardcore roguelite fans wanting more
If you’re looking for a simple “bite sized” rogue type game, I’d highly recommend Tiny Rogues. It’s probably the most simplified game I’ve played of its kind while being pretty forgiving with difficulty. It’s only in early access but it’s also just $6. I’ve put about 50 hours into it so it was definitely a good value for me lol. Also Voidigo is, quite frankly, fucking incredible and has several difficulty options that make it much more accessible.
I was so excited for this game, I played for 6 hours and I enjoyed my time but I’m already so bored with it. It has sooooo much potential. The road map looks cool and I’m excited for future content. I have high hopes it will become a great game, but for now it’s just not ready and shouldn’t have been released yet.
I thought I was insane for having the exact same opinion as you when all the steam reviews claimed this was the "ultimate roguelike". Thank you for reassuring me im not crazy
As a newbie to Rougelites (only seen gameplay of Gungeon and Issac) Ak-xolotl seems to be a more newbie friendly version of the genre.. the issue is it introduces a lot of the wrong parts of rougelites to new players (ie repeat runs for the random currency to get a new unlock vs repeat runs to just play and test your skills) instead of lightening those aspects to show off the more fun part of them (ie the builds you can pull off with bit of RNG and skill)
Honestly it's a shame to hear this. I've been looking forward to trying this game. But thank you for the honest review! I think I might put it towards Hades or Cult of the Lamb instead.
What are your thoughts on Nuclear Throne. A lot of these criticisms also apply to that game. (Lack of Weapon and enemy variety, you can only carry two weapons, same boss every floor, upgrades that sometimes don’t feel impactful)
I know that game was a big inspiration for this one, but I purposefully didn't mention it because I haven't played it myself. I know it's regarded as being really good, but I'd have to play it myself to give an opinion on it. Also thanks for watching!
I finished both NT and ETG so when i saw this i bought it at day 0. It strongly remind of NT but as the problem that is progression is relay slow if we compare the two games, also NT does not have a lot of enemy but as a lot of different characters that make the game completely different to play from a run to an other. I think the biggest problem with this game is the fact that the meta progression is slow but not rewording... You spend 3 / 4 runs to unlock a new weapon and it barely as that wow effect.
Nuclear Throne has over 100 weapons. It also has much shorter levels, and a good amount of bosses, meaning you'll be quickly fighting new bosses. And yes, the game has actual balanced upgrades which might seem underwhelming compared to Gungeon, but that's because Gungeon is hilariously unbalanced. (Not bashing Gungeon or anything, I actually really like that game. Just sharing my opinion).
i think nuclear throne is everything akxolotl wants to be u have access to all the weapons, they just drop the further you get into the run even if its lacking in weapons atleast compared to gungeon (which isnt a fair comparison), what its lacking in, it makes up for with its characters unique abilites, crown modifiers, and the mutation system the mobs are way better than akxolotl, and its insanely chaotic, while somehow being fair
Two things: 1st. This is a really well made video, I'm gonna sub because you're a surprisingly enjoyable reviewer. 2nd. I think they basically ripped TBOI's Brimstone and they rely a little too much on item references...
@@sl1ppey Take your time, some people find what clicks to them more than 5 years down the line so never feel like you gotta rush it. Also, I share the love for fishing in non-fishing games too, my partner showed me Warframe and 60 out of my first 100 hours was spent fishing.
@@englishmailbox8830 Yeah like the Pea shooter card, but that still applies to what I said, they're relying too hard on references rather than unique things, the beer item for example is actually a reference to a risk of rain mod that references another game, in the mod it's literally just a beer mug that makes you shoot 2 projectiles and one of the projectiles has only 60% damage with a +20 degree angle. So even items that could have been unique by using any object or words is just a direct reference.
Many would probably think you are too hard on the game but like you showed, they called themselves the ULTIMATE roguelike. Kinda asking for a critical review.
Something I like about _Star of Providence_ (aka Monolith) is that most meta options don't make you stronger; they're just additions to the game. You still have to put in the effort and thought into gittin' gud, whether you just broke all four seals, or unlocked everything long ago (like I did).
Nuclear throne at 480p 30 fps stomps on this game legit 2 secs into me seeing its trailer I thought “this is nuclear throne but trying to be cute and whimsy” nuclear throne soundtrack too gawwwwwdayummm shit is amazing
I love the ideas about raising axolotls that you eventually play as with differing stats based off of how you raise them, I think there's something there that has potential.
There being no alternative bosses is the main thing that kept me from coming back to the game after a few hours of play throughout three days. The lack of gun variety was a close second.
Ak-xolotl reminds me a lot of Nuclear Throne in a lot of ways, the devs clearly really wanted to put a lot of love and effort into the game but by the end kinda just... didnt do so at least Ak-xolotl managed to avoid copying NT's horrendous mechanic of making weapons always drop in the same order making every run the exact same
Nuclear Throne had been sitting in my inventory for years and I never touched it because I'm a gungeon loyalist, I finally tried it out the other day and it was just...not fun? like I was really surprised, it had everything I assumed I liked but it just felt like a slightly better flash game without any of the love. Also way too loud, which I felt was like a basic thing to fix.
nuclear throne is way better imo, extremely chaotic , the characters change up the game a ton, mutations, etc, tons of enemy variety and ways to change up your run, the looping going absolutely crazy, general variety of guns, etc. and the fact that the game is actually fun. most people go into it expecting it to be like gungeon and they get mad when the mechanics arent similar or its too easy for them to die etc, this game just looks like a mishmash of gungeon and NT without any of the things that make them both individually good
For real though… you put to words exactly what I was trying to figure out with which roguelikes I love. It comes down to variety, and telling a unique story every run!
i was so hyped for akolotl, im disappointed that it doesnt seem that great but thank you for letting people know ill be waiting to buy till they add/change some things
Same here. I'm so burned by awful games this year, like the Calisto protocol, that I need to be careful where I'm putting my money towards. Even indie games. But if this game gets more enemies I'll buy it.
these pixel sprites and general control scheme look... almost exactly like nuclear throne? i dunno if anyone else has played that, but i was obsessed with it when i was younger, so i recognized it almost immediately. this is straight up, like, nuclear throne with more meta-progression and axolotls
Cult of the Lamb was great, but it set a bad trend of "roguelike + other genre". Games that do that leave the roguelike park half-baked at best, which ruins the whole game for me. Meta progression also sucks, but to a lesser extent. I feel like nowadays roguelikes are made by people who say "I wanna make a roguelike game" rather than "I wanna make a fun new game." Most devs fall back on copying Enter the Gungeon, and don't leave room for new or unique ideas (besides the stuff I just complaned about not liking). It's not just this game, but all newer action roguelikes.
I think the popularity of Hades also plays into the direction roguelites are going, generally, in that they lean more toward vertical progression rather than horizontal progression like Isaac + Gungeon
Glad i got your video recommended, mate. I agree that when i tried the demo it felt it wasn´t that much content that the finished game but wanna see it improve eventually. Would love to see you cover more overlooked rougelike titles!
I mean if your main selling point is using a funny quirky animal then I’m not surprised it’s not actually a good game. It’s like something designed to hop on a trend
This reminds me of Enter the Gungeon before all the updates made it good. Lack of guns and lack of synergy being two big ones that they managed to fix and now Gungeon is great
Despite the flaws,i do see some shine in it and i feel like it may improve over time but yes this should have been a early access. Would love to hear your thoughts on other similar titles like Gunfire reborn and Nightmare Reaper,both i really enjoy and now unfortunately in the whole unity situation.
…oh, my god, this isn’t early access. I was somehow laboring under the thought that it was, and that the game had ‘potential’, but…no, that’s it, that’s the entirety of the content. I am glad I held off, and I’m glad I found a new creator to subscribe to.
Having a small item pool in a Roguelike isn't inherently bad. Star of Providence (formally Monolith) has a small pool of Weapons and other items. But they all feel different. In fact, the Weapons come with modifiers that change their properties and they're random.
I've had Cosmo Canyon stuck in my head all day even more so then usual because of Smooth Mcgroove's cover of it so it took me 3 minutes into this video with the theme bouncing around in my head to realize that I was actually *listening* to it the whole time
I got this game and played several hours of it and it was so fun that I suddenly decided to go back to enter the gungeon and forget the game existed. I am not hating but honestly I have been chasing the feeling that etg gives me and no twin stick has really compared
ETG was lightning in a bottle, honestly. I can see why those devs kept making updates for it, saying “this is the last one” and then kept making new updates anyway lol
Haven’t watched the video yet, but my immediate dislikes for a roguelite: - high randomness, as in most of your runs die because you simply weren’t given the right equipment to make a kit - blatant power difference between items, having “miss” and “jackpot” items - linear progression system, the game being unwinnable at first and having to unlock permanent upgrades before you’re allowed to make “actual attempts” All of these feel like ways to pad out the playtime of the game and make it so you have to sink more attempts in to get anywhere. The only exception to this is Hades, and that’s only because it has so much story it throws at you to the point that I didn’t run into a single line of looping dialogue for 30-40 hours so I was sufficiently distracted. Most early (2000s-2015ish) roguelites are games I dislike because these ideas were the predominant design philosophy at the time (eg. Rogue Legacy, Nuclear Throne, yes Enter the Gungeon too, etc.) But I feel like the genre is headed more towards horizontal progression and giving you more control over the randomness of selection so you can more easily build a functional kit, mostly in deck builders like Slay the Spire, and ever since that’s been a thing I’ve started to enjoy them more
Honestly I sont really pay attention to early access anymore. So so many games release in "early access" and I szill have to pay full prize and then either the game is in a slightly better than beta state or the game is practically finished. I mean hell Satisfactory has been in early access for several years now and recieved multiple massive updates already. "Early access" doesnt mean anything anymore. Its just a shield to hide behind when it turns out the game is unplayable but had to be released anyways to meet income quotas
This one goin viral, I'm calling it, here at under 1k veiws but this hitting at least 500k
If this comment is correct I’ll eat my sock.
EDIT: sock eating will be present in tiny rogues video.
@@sl1ppey so?
@@sl1ppey proof or ban
@@sl1ppeyWe're waiting
@@sl1ppey Eat it
This 100% could be a great game if it found its identity. I’m surprised it wasn’t in early access. They need more content stat.
Yea to me it looks too much like Blazing Beaks
It's 100% a case of "omg guys we made a funny game about the heavily meme'd animal!! 😂😂😂 so FUNNY LOLZ! Epik internetz humor!!!" and expecting that to carry the game. Almost certainly made for normies who buy anything with memes in it and react channels on youtube.
These games tend to have pretty piss-poor gameplay as a result.
it had a demo
@@bugjamsreddit humour pissed on my wife
@@bugjams ok this entire comment is just a nothing burger that completely fails on making on point critique towards this game. next time actually BE critical of a game, you just sound like you’re pulling shit out of your ass. When criticizing a game you’re talking about you’re experience with it, like how it plays, how it feels and etc; don’t just look at it and say “bad game”.
Maybe the beer item being bad was the devs' way of telling me to stop drinking
based
Nah
Ha
There's a pretty fun rouguelite game that my friends and I played is a game called Rogue Heroes: Ruins of Tasos. It's pretty basic as far as games go but it has pretty satisfying progression.
Like the ciggarettes in Gungeon.
Exept those could synergy with weapons so...
If replay-ability wasn’t your top priority for a roguelike, you shouldn’t be making a roguelike.
I think they were TRYING to go for replay-ability, they just kinda fumbled it up.
Cult of the Lamb has left the chat*
This isn't a roguelike
@@RushWheelerCult of the Lamb is a farming simulator, not an action roguelike
RogueLite not rogue like. Big difference. Kids these days don't know what a rogue like is because nobody really makes them anymore. They want lites because mindless action with low rpg elements is the way of the future. I say it's because we as a society are becoming less patient and less intelligent as time goes on. I mean we have people using the video speed up features of RUclips to make people talk faster because a 15 minute video about something you clicked on because you enjoy the topic (right?) is too long to sit through.
couldve just said no fishing at the beginning and saved me 7 minute
fr
Enter the Gungeon doesn't have fishing though
@@RushWheelerthere is a fish gun though
Now if they made the baby axolotls GUNS you could shoot and use...
this is actually a million dollar idea holy shit
@@skapaloka222Try Voidigo!
@@SpeakerTerenusYes absolutely. Some comments are also mentioning that the axolotl setting feels forced. Voidigo's absolutely isn't, its cursed setting is fully leaned into. The blocking and jump/stomp mechanic also fixes the issue with short-range weapons being undesirable (there's a whole set of melee) by offering a way to close the gap. There's also like 4 different bosses per stage
Enter the Gungeon's Bubble Blaster?
they would literally be AKxolotls then
The Devs getting their #1 Indie Game Prize stolen maybe was foreshadowing
Wait that was a thing that happened??
EDIT: oh my god it is. Just google “ak-xolotl prize stolen” for anyone wondering.
Cant find anything about that. i just get links to key sites when i google it
@@sl1ppey Hilariously, that's how I first heard of the Game.
What the hell something like that happened?!? Dude that’s a terrible thing to happen to them. Sure their game was not well put out but I don’t think they’re deserving of something this awful.
That’s hilarious
I think the game would be better if it leaned harder into the customisable axolotl babies idea, like one of The Binding of Isaac's best parts is all the characters and how they vary in gameplay especially with the tainted characters and how extremely gimmicky they are, if you could go that level of crazy with the axolotl customisation then I think that'd really help the game stand out
I agree with this too. I was expecting something akin to the Chao garden from SA2 where they have randomized stats that you can customize, but instead it’s just… what we got lol
Tainted characters were only a thing in Repentance
@@PieroMinayaRojas there were still up to like, 14-ish characters before tainted ones came in with their own HP, DMG, and sometimes entire mechanics with The Forgotten, Keeper, ???, Azazel, etc.
You made such an awesome well put video and actively deterred me from spending my money on a game on a game I hadn't realized wasn't what I had thought ir originally to be. Thank you, I have subbed, and I hope to hear/see more well made videos such as this
Thank you a bunch dude. Means a lot.
Yeah me 2. I was gonna get it.
Obviously keep an eye on it cause it might improve over time. Like this game should have been an early access title where they can introduce new items and guns and balance them more and possibly remove them if deemed too broken or bad for the game. Seeing as this is the full release you just have to hope they do updates which add more content and improve the mechanics. Massive updates for full release games is different to early access games that can push small updates more frequently to get community feedback if it was good or bad. Like full release games get more flack and in trouble if they remove something that was introduced in update 2 just because it clashed with update 4.
A very similar game to this is Soul Knight a free mobile game
u made the right choice, played the game on a friend's steam account. everything this video said was very true. emphasis on lack of variety and content, runs got stale quick. HOWEVER, i feel like by the time it has a 2.0 the game will be fantastic, i see the update roadmap and i have high hopes for it in the future, but for now, too repetitive.
I've sunk 11+ hours into AK-xolotl and I think all the points made are very valid. The game gets heavily carried by its aesthetic, music, and smooth movement. However some other problems not mentioned is the lack of seeing new stuff. Apparently a mimic chest exists in this game which I would of never known if I didn't look through the achievements as I haven't seen it spawn in my 11+ hours of game time. Some guns and items I've purchased are so extremely rare that I would buy them and never see them ever like EVER. I also find the balancing of most the guns to be atrocious and same for the items (this was in the video but it's like REALLY BAD), the order of best guns goes 1. starting sniper, 2. Ratvolver (epic pistol) and 3. nothing else because why would you use anything else besides the GREEN MOST COMMON GUNS which are better then their rarer counterparts. I found the reasoning for this poor balancing is the fact the rarer guns have a good upside but then have a downside completely negating their usefulness. The same goes for the items but it's not nearly as bad as a lot of the items do good and cool things! However some guns might be good and I wouldn't know as even though I've unlocked most the guns I haven't been able to use them sooooo take that what you will. Another problem not mentioned is just how many glitches there are, for when sl1ppey died to nothing that was because the frogs that land and leave fire and the skunks which leave a trail of acid, all have the visuals of their damaging fire and acid not match to the time the fire and acid's damage actually leave so you will see nothing but unlucky because oops you just walking into invisible fire. Another bug I found which actually helped the runs was that if you buy the left most item in the shop and then reroll, the middle option if it's an item will be free and you can reroll once more to get another free item if you're lucky which you wouldn't be able to if you just bought the middle or right options. Some others are corners break a lot of AI, chests can block doors, last stage enemies just fly into the corners, half the items which work like money equals power and less health equals more power don't scale right and buying an item even if you have 500 and spend 70 will reset your damage. Overall these critics would be unfair if the game was early access and instead could just be called points to improve but unfortunately it's 1.0. I do hope for more to be added to this game as it's got a lot of potential in it's framework and IT'S SO GOD DAMN CUTE AND HORRIFIC. Overall I have to give the game in it's current state a 4 sexy smouldering axolotls out of 10. Great video.
i ain't readin' allat
@@i.minpayne2561I did
@@i.minpayne2561well I am 🧌🧌🧌
@@i.minpayne2561I read all at
Thank you :D I played the game very early on and it's interesting to hear that it never managed to improve on the concerns it already had in the beginning.
I remember seeing this game's trailer and i already knew it wasn't gonna be a good game on release. It looked like it lifted literally everything from gungeon or nuclear throne and then added Axolotls and said HEY BUY THIS GAME! ITS LIKE THOSE OTHER COOL GAMES BUT WITH AXOLOTLS! And that was the entire appeal
Yeah. It’s like, I’ve got Gungeon, if I wanted Nuclear Throne I could get it but I don’t particularly because I like the game-pace of Gungeon. I don’t need your axolotl game, I’ve got Pungeon. It has guns and puns.
I’ve never been a fan of games where it’s like: woah, guys! Look at these quirky, cute animals. Now they’re shooting guns! Isn’t the super quirky?!?
tbf that's literally every single top down shooter nowadays
As an axolotl lover it worked on me
Its absollutely charming, its inspired but ir wanted to be diferent, too bad ir couldnt
Great video, agree 100%. After a few hours with the game, I saw everything it had to offer and it was just Gungeon at Home. Having to run back and forth with the Axolittles every time (with the rooster screeching at you each time) really makes me wonder wtf the devs were thinking.
Roadmap looks promising though so hopefully this ends up being good in a year.
As an aspiring dev triying to make a rogue-lite, this video was pretty useful and educative, thanks!
this channel has potential and I wana stick around to see what it will become
Same here!! Excitedly waiting for more
@@WangleLine as a huge rogue like nerd I hope he does more content on that
I don’t plan on limiting myself to a single genre of game, however after playing a bit of Nuclear Throne and eventually Voidigo I’ll probably make a follow up to this video about a few rogues I like and why I think they work well.
@@sl1ppey is it just top down shooters rogue likes that you enjoy or is it the genre
@@sl1ppey Haven't played it but heard good things about it: Skul The Hero Slayer
As another huge fan of roguelites and roguelikes, meta progression is what always makes me lean towards the latter. Meta progression can be great when it's unlockables to ease into new gameplay mechanics, but permanent stat buffs like flat damage or health up are almost always a recipe for disaster since it's when you have scaling player skill and scaling strength it's very easy for the game to become stale as it becomes almost impossible to die without trying.
Don't you mean the former? Roguelikes never have meta-progression. You progress through roguelikes by what you learn through playing the game. Some roguelikes will incorporate a save system to let people who genuinely struggle with character permadeaths give them more chances to progress further, but there's no meta-progression.
Yeah. I think Hades managed to balance that decently by having a robust story which the power increase tied into but generally I prefer Gungeon-like metaprog where there’s a lot of stuff for me to unlock over time to add to runs. I also like that it gives me reasons to continue getting the metaprog currency afterwords where as a lot of roguelikes have it so when you are done with the metaprog, that’s it, like Slay the Spire, which also doesn’t even really have that much metaprog and honestly could have potentially even done without it in the first place
@@FaitalRyuui think they were saying that their dislike of meta progression is what steers them towards the games that lack it
As someone who never played any roguelike game before, I'll be honest, meta progression feels like it sucks. Peopld talk about how great Cult of the Lamb's is but when I played it as my first roguelike, I was seriously disappointed. The gameplay was mechanically good - but I have experience playing colony management games like Rimworld... In the first zone, my cult was so well-developed I felt like I either had to get a BS room (traps everywhere) or actively try to die by sabotaging myself or something.
I never beat the game either- I got sick of having to choose between making my cult happy by doing requests that required me to visit previous zones (making progressing & managing the cult harder) *or* choosing to progress the actual game and actually try to finish it. I chose neither.
I dunno why people love fishing so much. I didn't even know it was a mechanic until the third zone - I never had to use it once until I read you needed to fish to unlock some stuff
@@VynalDerp the fishing thing is, to my knowledge, a running joke because a lot of games have weirdly elaborate fishing minigames for no reason. As far as cult of the lamb's meta progression, that's more a case of that game in particular than a flaw in the concept. Another way that sort of system is done, rather than how cult of the lamb does it, is for the meta progression to permanently add items which can possibly show up in future runs, essentially growing the variety of item drops and making things more interesting without actually improving your base power in any way.
6:39 Why do people think that tou can't criticize a game if it's in beta? The devs won't know what to improve unless they're told or play it themselves.
Dude I've had multiple people say "Chill man's it's only 1.0" like wtf are we seriously at the point where games advertised as full releases can't be criticized if its only on its day 1 build??
Hey! Not a dev for this game BUT I made a rougelite last year called Shoot Trip Die, and a lot of the problems you had with THIS game seemed to also be reflective in my game. Not so much the meta-progression and the price but more so the small pool of items, minimal bosses and non-unique characters (For reference, my game only has 1)
I never played this game, I don't like rougelites with meta-progression as I feel it kinda ruins the point of the genre, but it was interesting to see your points of veiw on the genre that I may not have accounted for when making MY game. I'm working on an update for my game and feedback like this, even though not aimed at my project, helps more than you realize
Great video! Very high quality!
Hey I really appreciate the comment! I’m not a game dev nor have I ever tried to create a game, but it’s cool to hear it helped you! Didn’t think my rambling could ever be so productive lol
Roguelites are with meta-prograssion.
Roguelikes are without meta-prograssion.
But either way I don't like such specifications to differentiate the latter.
@@ultimaxkom8728 yeah so true. at this point im so confused because games like gungeon are still considered roguelites, even tho theres no permanent progression(only unlocks in shops and what not) like deadcells forging or hades miror. at this point we might as well put all roguelikes and roguelites under the same boat
@@ultimaxkom8728 Wondering where 20XX/30XX (The only rouge games I ever really got into) fall. Sure, both have progression, but 30XX seems to be more of a "lite" with the Memoria upgrades while 20XX seems to be more of a "like" since the permanent upgrades essentially amount to "Free weapon+armor at the start of each run, unlock new items to appear, and start the game with some items."
@@thetechguy8501 That is incorrect; Gungeon has permanent progression, even if you discount item unlocks (which you totally shouldn't, because they can have very strong effects on any given run, unlike AK-xolotl). The Sorceress blesses you, for example, The Bullet That Kills The Past has to be assembled from its four parts, but after that initial run you only need pick it up from the Blacksmith. Shortcut Elevators are tied to meta-progression, too.
It'll probably get post launch support at the very least. The general consensus tends to be that the gameplay loop is a bit light on content which is something I tend to feel when playing it too, but there's definitely room to add things. I look forward to more updates dropping for it.
One of the best negative reviews I've seen in a good while, good video.
Thanks m8
I remember playing the demo, and thinking "Wow, this sure makes me hope the full game will have a LOT more content".
Which is kinda the exact opposite of the one that got me into roguelites back then, the original Binding of Isaac flash demo. That one had SO much content already that I needed to get the full game.
Well, it is what it is.
another thing you didnt mention that i felt was noteworthy immediately upon seeing it was the artstyle, it looks way too similar to gungeon, or even nuclear throne to be a coincidence for me
edit: chill, i literally stated in replying to the guy who made the video that it isnt a nitpick, just something i thought was worth noting. the artstyle isnt bad by any means, it was just another similarity i noticed
I thought about including how the dodge animation looks exactly the same but I didn’t want to come off as too nebby lol
@@sl1ppey a fair point, and i didnt really mean what i mentioned as a nitpick, just something i thought was interesting
@@sl1ppey I can let that one slide personally, there are only so many ways to animate a dodge roll in this kinda style tbh.
I mean there's only so many ways to make a pixel art style fitting for a game with this kind of gameplay and tone. That said- when the game doesn't seem to set itself apart in other ways either, it's more of a problem when even the artstyle is unremarkable.
the art style is literally gungeon but with the axolotl follower from cotl LMFAO
Welp it wasn’t the best but I’m looking forward to the roadmap they’ve got planned.
Right, I'd rather have post launch support than none at all.
I just wanna fish man.
Everytime i see "Roadmap" i remember Overwatch2, and i'm hopping i'm wrong with this company, bc we love Axolots
@@ciciosweepthink about dead cells
@@ciciosweep I think this company is a small indie team, not those corporate AAA companies like Blizzard, they almost always ruin their games especially those that are live service, this one had a bit of a rough start. We just gotta wait and see how the devs manage this game.
Same it looks fun when it gets more content I’ll probably pick it up when it gets more updates rn it’s a bit too little in the content literally everything else is fire
As a Kickstarter backer of this game I 100% agree with everything you've said. Luckily it looks like the devs are really putting in some leg work to address the criticism with there already being a new update to fix some of the problems mentioned (specifically the food system and lasting hitboxes) but something they still haven't fixed that really gets on my nerves is the secret rooms. Whenever you go to enter one the model for the floor clips over your character when you walk in. like did no testers even try this big mechanic in the game??
I feel stupid because I didn’t even know secret rooms were a thing in this
holy fuck- that's fucked up
What they have to fix, is being original not a scrap of what Enter the Gungeon is.
did this get any better since then ? I don't care if it's not being original. I just wanna know if it's good on it's own.
It's been 9 months how's it going?
i wish the devs the best and genuinely hope they can turn this ship around and make a good game, but the fact they released it like this with that much confidence is just sad.
Simply untrue. I've never fished in Gungeon 😤
I've not played Wooperlite yet but I'm really disappointed to hear that it's been received this poorly. I was really hyped for it. I'll probably wait til a sale and more content to come out before I play it.
It's not TERRIBLE, it's just not fully realized yet. As of now it's just Gungeon-lite, which is kind of ironic because it costs 4 dollars more than Gungeon.
The piano remix of City Escape was fitting since those Axolotl pets reminded me exactly of Chaos, except the charm of the Chaos was you were basically taking a break from the major progression to take care of them because they were cute and it was fun to collect different kinds and just be silly with them in between all of the chaos and action of progressing through Sonic Adventure 2/Battle. You end up artificially creating a progression route with Chaos because you just like interacting with them, they had Tomagotchi vibes.
That’s pretty much what I was anticipating as well. Maybe not as in depth as the chao garden, but at least something a little more substantial than what it is currently.
It's always a pleasure to see someone talking about Gungeon, i genuinely think it is inside the top three rougelikes of all time, along with Hades and Slay the Spire or Risk of rain 2. And it's my personal favorite.
Only after making this video did I realize how many people out there aren’t fond of Gungeon. Just goes to show no game is for everyone.
I feel like every risk of rain 2 run feels the same for me due to lack of weapon variety. I'm basically playing the same build every run.
@@SolaceCafe I haven't played risk of rain myself, I usually include it in the top because everyone says it's amazing and because how mechanically different it is from most rougelikes
@@sl1ppey most of the people I've heard say that they don't like gungeon don't really like the rougelike genre as a whole. Part of the reason I usually put Hades at #1 (objectively) is because most of the people I mentioned before make an exception and actually love the game even tho they aren't fans of the genre.
you try Undermine. It's really good.
Axolotles are my favorite animals for sure and this game definitely caught my attention when i first saw it. I really hope the devs can bring this game to it's full potential because i would really hate an idea like this be wasted. I think it might have been rushed and if they spend a little more time making quality of life changes then i think this game can be so much better
My favorite animal is the axolotl and i love rogelites/rogelikes and i got so hyped about this game, it felt as the kind of thing that my game collection needed but, well, here we are.
VERY thorough, succinct, and well organized video! Well done :)
I'm not sure if you plan to carve a niche for yourself after this critiquing roguelikes? But if so, I'd love to send you an early look at 'Schism'! There'd be no obligation to make a video. But hopefully you'd like what you see, and feel inspired to talk about it :)
Holy Molly, mr. 2leftthumbs.
6:13 TBF, dying to literally nothing is a core part of the general roguelike experience
Very true
4:48 "Let's you carry 2 secondary weapons"
I ended up refunding the game when I bought it. Lack of variety and the unnecessary weapon restrictions kinda killed it for me.
Voidigo is waay better and is basically what this game tries to achieve but failed(voidigo was in EA a long time before AK Xolotl was even announced) You should review it (I also saw your steam review of Xolotl lol)
Voidigo is great, can confirm. (Although the levels can drag on and on, especially post-loop which is a shame, but it's still fun)
Very rare to see RUclips recommend me a good channel! Very nice review, I'd love to see more like these in the future on other roguelites too, like Nuclear Throne or Vampire Survivors.
Thank you so much! I don't plan on limiting myself to rogues, but I do eventually plan on making a follow up video to talk about a lot of the rogue games people have mentioned in the comments. Appreciate the kind words.
i must say i had a similar thing with cult of the lamb, the runs felt too similar with too little items. ITs very frustrateing
fr, i'm sorry cotl fans but that game kinda sucked ass
100% agree. The rogue elements suffered at the expense of the games pretty robust metaprogression, which is where I think it shines, but ultimately causes it to not really have any “legs” if that makes sense.
cult of the lamb suffers where this game does
just not as bad
since the city manager side I'd actually really well made and charming
it carries the subpar rougelike gameplay
but AK has both sides be medicore so it's just all fucked up
they try and tone down the unlocks so that the meta progression isn't cruel is why I think these games end up with repetitive runs
I agree. I 100%ed the game after the latest update. I love COTL and enjoyed my time with it but the amount of runs I had to do drove me insane. To fully complete it, you have to go 10 runs per biome, plus the purgatory where a row has like 7 runs. I ended up zoning out and chilling for the most part but my god did I dread it.
The game feel’s underdeveloped tbh. You don’t really do anything impactful with the cultists. They just exist to give you unlocks that give you +1 extra dmg or something useless. Only for them to die in like 2 hours or something, sure you can revive them but eh?
The game would be 100% better if you had to raise your cultists so they could go with you and fight instead of turning them into a tiny demon thing that does essentially nothing.
The rougelike elements feel so dry because the weapon variety is useless because you are just going to end up with whatever gives you the highest dmg.
Cult of the lamb shouldn’t have been a rougelike, imo it would’ve been cooler and longer lasting if it was an action rpg with companion raising mechanics.
you should try it again, they updated it and now its actually pretty good
Axolotl is just that one person who forgot that the internets axolotl phase emded in 2021
Loved the video! Roguelites are my favorite genre and this video is so well constructed. All your points are valid and make perfect sense. I also appreciate that you didn't just bash on it, but you also gave praise for what the game did well. Subscribed!
Thanks! Appreciate it a lot.
3:15 sounds like they turned gatling gull into a common enemy then
Horaay my unpopular opinion is no longer unpopular i can exit the cave
what was the cave like
@@sl1ppey it was dark, cold, and filled with moss
Yet it was preferable than to pass 1 minute more giving the generic cutesy journalist bait game another chance
@@jazzuccivod whatever i concider to be "lazy quirky" games,
Its purely personal but this game to me only existed to cash-in on that and how well it did in game news sites proves it to me
Another example would be skatebird that game disapointed me so hard idk what did they messup for the full game to be worse than the early demo
@@jazzuccivod its fair if you like them, i just dont, and im some rando on the internet you dont know so dont worry much about it
3:05 As someone who studies birds of prey, it fills me with fucking rage that they made vultures an enemy for this game. There are not scary, gross, creatures, they are a keystone species that eat dead bodies to remove pathogens and even reduce carbon emissions. This is especially bad because half of the vulture species right now are being threatened with extinction. The developers of this game will never understand how important they are. 🦅
If anyone want's to play this, but an actually good Roguelike, try playing Voidigo. Similar art style, but actually full of content, neat mechanics, and lots of wacky and fun moments. Probably my favorite roguelike of 2023, hands down.
Nuclear throne the goat exists
FINALLY SOMEONE MENTIONS VOIDIGO I CANT BELIEVE HOW CRIMINALLY UNDERRATED IT IS
@@prophecyfulfiller Voidigo slaps hard
5:05 pls I need an adult -- great video, though! I hope they make some adjustments bc this aesthetic is super cute, and it has a lot of potential!
You should review it again after all these updates its alot better and seems like they're really passionate about this, so it seems they care about this game
Up there with one my favorites beside Enter the gungeon being number 1
I love roguelites too, so when I saw the word "bad" in a thumbnail with Isaac and Gungeon, I was angry, but curious.
I'll admit it, you got me. Good video.
I’d love to see a review of nuclear throne, an absolutely incredible rougelite. Another thing is that the community has some great mods too. It’s a small game, but it’s really fun.
Small creators like this are the backbone of youtube. I hope your channel gets big and strong one day, so eat your greens
I wish there were more simpler roguelikes but are super replayable like Balatro
mate who are you i've seen you in like a gazzilion comment sections
Ive had this in my wishlist forever, cause it looked really cute and i adore roguelites.. disappointing that it doesnt have a lot of replayability....the 1 thing a roguelite really needs. Thanks for the informative video :)
I just encountered you for the first time and want to thank you for good time. I even took some notes on progression systems, keep it up!:)
youtube recommended this one randomly, great video and very surprised to see you didn't already have at least 100k subscribers - good stuff (and yes I've seen content creation SUCKS ;)
Hey I really appreciate that. Also glad you agree lol. Thank you for the flattering words.
Excessive metaprogression in a roguelite always hurts them way too much. I always hate when I start a new roguelite and I get barely any items aside from a handful of the same ones until I lose a few runs, it's kinda what killed Dead Cells for me. Then sometimes the opposite issue happens later on, where all of the stuff you've unlocked makes the early game way too easy and it might as well be skipped.
Sidenote, try Barony and Nuclear Throne for very low metaprogression games, they're some of my favorite in the genre.
It was on my wishlist but after watching this video, I might wait some time until things are polished and/or the price drops. Thanks for the video and the heads-up!
I really want this to become good, the industry is really lacking in Axolotl based games and I think that's a shame
because axolotl based games are CRUCIAL for the industry?
@@spacebar-vx7ck of course!!!
@@spacebar-vx7ckyes.
@@spacebar-vx7ckyes they are.
This is pretty much exactly how I feel. I've completed every ounce of Enter the Gungeon and Nuclear Throne and after just a few runs I could tell that this game just was not for me.
I think this is one of those games that can and probably will be good in the future. It has a lot of potential, and what it does have is a lot of style. It'll probably be great in the next year or so, but my problem is that it should be good enough on release. I know it's an indie title, but why do we have to wait for it to be better then just okay after its release?
I was about to type some longwinded criticism essay about how you clearly haven't played Nuclear Throne but I happened to see the community tab where you just did that exact thing and now I have no criticisms for this video because everything you missed was only because you hadn't done that yet (especially when you mentioned only being able to hold two guns, my immediate response was "But Nuclear Throne???"). Having put decent hours into NT it's obvious this game really looks like it has heavy NT inspiration, and manages to get some of it right, but it doesn't manage to capture that essence of simplicity and mostly comes off as unfinished/repetitive, at least not in its current form.
With that out of the way, great video! Glad you're enjoying Nuclear Throne as well!
Isaac has become such a staple in rpgs, that isaac in thumbnails is just "oh this is roguelike"
not gonna lie this video made me want to actually play the game, I think a lot of roguelikes can be really overwhelming and one with a more digestible amount of content sounds nice for a more casual experience even if it leaves more hardcore roguelite fans wanting more
If you’re looking for a simple “bite sized” rogue type game, I’d highly recommend Tiny Rogues. It’s probably the most simplified game I’ve played of its kind while being pretty forgiving with difficulty. It’s only in early access but it’s also just $6. I’ve put about 50 hours into it so it was definitely a good value for me lol.
Also Voidigo is, quite frankly, fucking incredible and has several difficulty options that make it much more accessible.
I've played Going Under, it's a great game.@Harryhaidao
I was so excited for this game, I played for 6 hours and I enjoyed my time but I’m already so bored with it.
It has sooooo much potential. The road map looks cool and I’m excited for future content. I have high hopes it will become a great game, but for now it’s just not ready and shouldn’t have been released yet.
I thought I was insane for having the exact same opinion as you when all the steam reviews claimed this was the "ultimate roguelike". Thank you for reassuring me im not crazy
As a newbie to Rougelites (only seen gameplay of Gungeon and Issac) Ak-xolotl seems to be a more newbie friendly version of the genre.. the issue is it introduces a lot of the wrong parts of rougelites to new players (ie repeat runs for the random currency to get a new unlock vs repeat runs to just play and test your skills) instead of lightening those aspects to show off the more fun part of them (ie the builds you can pull off with bit of RNG and skill)
Honestly it's a shame to hear this. I've been looking forward to trying this game. But thank you for the honest review! I think I might put it towards Hades or Cult of the Lamb instead.
Quick, concise, but well-reviewed. Things you don’t see regularly on RUclips now, and most reviewers struggle with. Great video man.
Thanks for the kind comment. Really appreciate it.
What are your thoughts on Nuclear Throne. A lot of these criticisms also apply to that game. (Lack of Weapon and enemy variety, you can only carry two weapons, same boss every floor, upgrades that sometimes don’t feel impactful)
I know that game was a big inspiration for this one, but I purposefully didn't mention it because I haven't played it myself. I know it's regarded as being really good, but I'd have to play it myself to give an opinion on it.
Also thanks for watching!
I finished both NT and ETG so when i saw this i bought it at day 0. It strongly remind of NT but as the problem that is progression is relay slow if we compare the two games, also NT does not have a lot of enemy but as a lot of different characters that make the game completely different to play from a run to an other. I think the biggest problem with this game is the fact that the meta progression is slow but not rewording... You spend 3 / 4 runs to unlock a new weapon and it barely as that wow effect.
@Error_-rt9mw That’s really helpful, thanks for your take on things! I was also reminded of NT so I was curious to hear how it held up in comparison.
Nuclear Throne has over 100 weapons. It also has much shorter levels, and a good amount of bosses, meaning you'll be quickly fighting new bosses. And yes, the game has actual balanced upgrades which might seem underwhelming compared to Gungeon, but that's because Gungeon is hilariously unbalanced.
(Not bashing Gungeon or anything, I actually really like that game. Just sharing my opinion).
i think nuclear throne is everything akxolotl wants to be
u have access to all the weapons, they just drop the further you get into the run
even if its lacking in weapons atleast compared to gungeon (which isnt a fair comparison), what its lacking in, it makes up for with its characters unique abilites, crown modifiers, and the mutation system
the mobs are way better than akxolotl, and its insanely chaotic, while somehow being fair
you really hit it big with this one, looks like its back in the algorithm once again, wont stop showing up in my feed
Lol, I still don't quite understand it, but hey, I'll take it.
Two things:
1st. This is a really well made video, I'm gonna sub because you're a surprisingly enjoyable reviewer.
2nd. I think they basically ripped TBOI's Brimstone and they rely a little too much on item references...
Appreciate that a lot! Still new to the game and trying to find the type of content that clicks with me.
@@sl1ppey Take your time, some people find what clicks to them more than 5 years down the line so never feel like you gotta rush it.
Also, I share the love for fishing in non-fishing games too, my partner showed me Warframe and 60 out of my first 100 hours was spent fishing.
Tbf I think the brimstone item here is just a direct reference to boi.
@@englishmailbox8830 Yeah like the Pea shooter card, but that still applies to what I said, they're relying too hard on references rather than unique things, the beer item for example is actually a reference to a risk of rain mod that references another game, in the mod it's literally just a beer mug that makes you shoot 2 projectiles and one of the projectiles has only 60% damage with a +20 degree angle.
So even items that could have been unique by using any object or words is just a direct reference.
the beer effect reminds me of the wiz from isaac@@Sulferlines
Dear rogue-lite loving stranger, Voidigo. Voidigo 's the one you want.
Many would probably think you are too hard on the game but like you showed, they called themselves the ULTIMATE roguelike. Kinda asking for a critical review.
Something I like about _Star of Providence_ (aka Monolith) is that most meta options don't make you stronger; they're just additions to the game. You still have to put in the effort and thought into gittin' gud, whether you just broke all four seals, or unlocked everything long ago (like I did).
Nice video. As a fan of rouge likes it’s pity to hear this one didn’t stick the landing, but alas, not every game can be a winner I guess.
It's overwhelmingly similar to Gungeon & Nuclear Throne whilst ultimately having very little new to offer
It seems like a good game that needs to be fleshed out. A lot.
Nuclear throne at 480p 30 fps stomps on this game legit 2 secs into me seeing its trailer I thought “this is nuclear throne but trying to be cute and whimsy” nuclear throne soundtrack too gawwwwwdayummm shit is amazing
I love the ideas about raising axolotls that you eventually play as with differing stats based off of how you raise them, I think there's something there that has potential.
There being no alternative bosses is the main thing that kept me from coming back to the game after a few hours of play throughout three days. The lack of gun variety was a close second.
Ak-xolotl reminds me a lot of Nuclear Throne in a lot of ways, the devs clearly really wanted to put a lot of love and effort into the game but by the end kinda just... didnt do so
at least Ak-xolotl managed to avoid copying NT's horrendous mechanic of making weapons always drop in the same order making every run the exact same
Nuclear Throne had been sitting in my inventory for years and I never touched it because I'm a gungeon loyalist, I finally tried it out the other day and it was just...not fun? like I was really surprised, it had everything I assumed I liked but it just felt like a slightly better flash game without any of the love. Also way too loud, which I felt was like a basic thing to fix.
nuclear throne is way better imo, extremely chaotic , the characters change up the game a ton, mutations, etc, tons of enemy variety and ways to change up your run, the looping going absolutely crazy, general variety of guns, etc. and the fact that the game is actually fun. most people go into it expecting it to be like gungeon and they get mad when the mechanics arent similar or its too easy for them to die etc, this game just looks like a mishmash of gungeon and NT without any of the things that make them both individually good
Try it again, now, with all the updates, and the new ones (together update) its REALLY better than before, trust me
Have you played soul knight?
For real though… you put to words exactly what I was trying to figure out with which roguelikes I love. It comes down to variety, and telling a unique story every run!
i was so hyped for akolotl, im disappointed that it doesnt seem that great but thank you for letting people know
ill be waiting to buy till they add/change some things
Same here. I'm so burned by awful games this year, like the Calisto protocol, that I need to be careful where I'm putting my money towards. Even indie games.
But if this game gets more enemies I'll buy it.
these pixel sprites and general control scheme look... almost exactly like nuclear throne? i dunno if anyone else has played that, but i was obsessed with it when i was younger, so i recognized it almost immediately. this is straight up, like, nuclear throne with more meta-progression and axolotls
5:05 The joke is porn addiction 😂😂😂😹😹😹
Indie devs that pull the "we will update the game later" is not something i want to see.
Cult of the Lamb was great, but it set a bad trend of "roguelike + other genre". Games that do that leave the roguelike park half-baked at best, which ruins the whole game for me. Meta progression also sucks, but to a lesser extent.
I feel like nowadays roguelikes are made by people who say "I wanna make a roguelike game" rather than "I wanna make a fun new game." Most devs fall back on copying Enter the Gungeon, and don't leave room for new or unique ideas (besides the stuff I just complaned about not liking). It's not just this game, but all newer action roguelikes.
I think the popularity of Hades also plays into the direction roguelites are going, generally, in that they lean more toward vertical progression rather than horizontal progression like Isaac + Gungeon
Glad i got your video recommended, mate. I agree that when i tried the demo it felt it wasn´t that much content that the finished game but wanna see it improve eventually. Would love to see you cover more overlooked rougelike titles!
I'm sorry but 120 hours is pathetically low
pin of shame, he clearly said "stand by games"
True
Is there an acceptable amount of hours to have in a rouguelike?
banger pin
@@KWBR1123 the only acceptable mount of hours you can have in a roguelike is not enough.
I mean if your main selling point is using a funny quirky animal then I’m not surprised it’s not actually a good game. It’s like something designed to hop on a trend
2:19 yo how tf do you miss those
aim assist on controller is kinda fucky
@@sl1ppey mb
Congrats on winning the algo lottery. It's extra credits without their baggage. Love hearing more game design discussion
this is a bit of a shame cause i love a good pixel art style game 😭 hopefully they can turn it around
This reminds me of Enter the Gungeon before all the updates made it good.
Lack of guns and lack of synergy being two big ones that they managed to fix and now Gungeon is great
Despite the flaws,i do see some shine in it and i feel like it may improve over time but yes this should have been a early access.
Would love to hear your thoughts on other similar titles like Gunfire reborn and Nightmare Reaper,both i really enjoy and now unfortunately in the whole unity situation.
Those are two I still need to play, with Nightmare Reaper still on my wishlist I think. There’s just too many good games to play man 😩
…oh, my god, this isn’t early access.
I was somehow laboring under the thought that it was, and that the game had ‘potential’, but…no, that’s it, that’s the entirety of the content.
I am glad I held off, and I’m glad I found a new creator to subscribe to.
Having a small item pool in a Roguelike isn't inherently bad. Star of Providence (formally Monolith) has a small pool of Weapons and other items. But they all feel different. In fact, the Weapons come with modifiers that change their properties and they're random.
I've had Cosmo Canyon stuck in my head all day even more so then usual because of Smooth Mcgroove's cover of it so it took me 3 minutes into this video with the theme bouncing around in my head to realize that I was actually *listening* to it the whole time
I got this game and played several hours of it and it was so fun that I suddenly decided to go back to enter the gungeon and forget the game existed. I am not hating but honestly I have been chasing the feeling that etg gives me and no twin stick has really compared
ETG was lightning in a bottle, honestly. I can see why those devs kept making updates for it, saying “this is the last one” and then kept making new updates anyway lol
@@sl1ppey I keep hoping for an etg 2. It would be so nice to get that or an equivalent. Exit the gungeon really just didn’t hit for me.
Haven’t watched the video yet, but my immediate dislikes for a roguelite:
- high randomness, as in most of your runs die because you simply weren’t given the right equipment to make a kit
- blatant power difference between items, having “miss” and “jackpot” items
- linear progression system, the game being unwinnable at first and having to unlock permanent upgrades before you’re allowed to make “actual attempts”
All of these feel like ways to pad out the playtime of the game and make it so you have to sink more attempts in to get anywhere. The only exception to this is Hades, and that’s only because it has so much story it throws at you to the point that I didn’t run into a single line of looping dialogue for 30-40 hours so I was sufficiently distracted. Most early (2000s-2015ish) roguelites are games I dislike because these ideas were the predominant design philosophy at the time (eg. Rogue Legacy, Nuclear Throne, yes Enter the Gungeon too, etc.) But I feel like the genre is headed more towards horizontal progression and giving you more control over the randomness of selection so you can more easily build a functional kit, mostly in deck builders like Slay the Spire, and ever since that’s been a thing I’ve started to enjoy them more
Honestly I sont really pay attention to early access anymore. So so many games release in "early access" and I szill have to pay full prize and then either the game is in a slightly better than beta state or the game is practically finished. I mean hell Satisfactory has been in early access for several years now and recieved multiple massive updates already.
"Early access" doesnt mean anything anymore. Its just a shield to hide behind when it turns out the game is unplayable but had to be released anyways to meet income quotas
youtube shoved your channel into my feed and I enjoyed this a lot; subbed!