Unreal 5 | Attack Drone AI | Retro FPS | Code Updates 03 | UE4 UE5.2
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- Опубликовано: 1 окт 2024
- Testing the Attack Drone code for my Retro FPS game in Unreal 5.2. The obstacle avoidance is still really basic but works pretty well for now.
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
Unreal 5 | Attack Drone AI | Retro FPS | Code Updates 03 | UE4 UE5.2
Someday, this has to be turned into a real game.
😄 I am, but working on all the game mechanics first
That looks awesome man! When you were changing to the drone view, were you also controlling it?
Also, where’s your heat seeking RPG to knock that thing outta the sky?! 😅
Hey thanks man! I don't have it set up to control it when changing to it's POV yet. For the attack version it wouldn't need it, but I do plan to make a scout version that you can control. Some kind of RPG weapon is planned!