Unreal 5 | Attack Drone AI | Retro FPS | Code Updates 03 | UE4 UE5.2

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  • Опубликовано: 1 окт 2024
  • Testing the Attack Drone code for my Retro FPS game in Unreal 5.2. The obstacle avoidance is still really basic but works pretty well for now.
    Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
    Unreal 5 | Attack Drone AI | Retro FPS | Code Updates 03 | UE4 UE5.2

Комментарии • 4

  • @Task_FV
    @Task_FV 9 месяцев назад +3

    Someday, this has to be turned into a real game.

    • @DavidNGoodman
      @DavidNGoodman  9 месяцев назад +2

      😄 I am, but working on all the game mechanics first

  • @deadreadygames
    @deadreadygames 9 месяцев назад +1

    That looks awesome man! When you were changing to the drone view, were you also controlling it?
    Also, where’s your heat seeking RPG to knock that thing outta the sky?! 😅

    • @DavidNGoodman
      @DavidNGoodman  9 месяцев назад +1

      Hey thanks man! I don't have it set up to control it when changing to it's POV yet. For the attack version it wouldn't need it, but I do plan to make a scout version that you can control. Some kind of RPG weapon is planned!