David N Goodman
David N Goodman
  • Видео 149
  • Просмотров 165 108
Unreal 5 | Zombie Hordes (Update) | Testing FX | Retro FPS UE4 UE5
Testing BallisticsFX and some zombie mocap animations from the Unreal Marketplace. I think I'm going to have to upgrade the zombie models as these are a bit meh. Also thinking of getting the Mocap Central zombie pro pack. The VFX look good except for color and texture of the spray. Anyway, still a work in progress - no optimizations yet.
Unreal 5 | Zombie Hordes (Update) | Testing FX | Retro FPS UE4 UE5
Просмотров: 854

Видео

Unreal 5 | Zombie/Horde AI testing | LIDAR Landscape | UE4 UE5
Просмотров 1,2 тыс.16 часов назад
Not yet optimized, first tests of behavior. Testing some zombie horde AI for my retro gameplay FPS in Unreal. I like slow zombies, but they need to horde to be fun. I can have 25 on the map with no drop in FPS. 50 on the map give a 15-20 fps drop. 100 drop it to around 25-35 FPS. Of course I can tighten up the playable areas of the map and lower the number of zombies in the horde. Unreal 5 | Zo...
Unreal 5 | Water Physics and Boats | LIDAR Landscape | UE4 UE5
Просмотров 51819 часов назад
Adding watercraft to my retro style fps game in Unreal. This was a test of the Vigilante LCAC model in UE 5.3. I need to reset the pivot on the LCAC static mesh so I can use it directly in the water physics blueprint. For now, it's literally sitting on top of the speedboat hull (that's why it rocks and leans a bit in turns). Fun stuff :)
Unreal 5 | 4K game map testing | LIDAR Landscape | UE4 UE5
Просмотров 1,1 тыс.День назад
Day 2 on this map, added trees with foliage painter and more interactive vehicles and enemies to test some gameplay ideas. Not optimized yet (obviously) but when not recording, get around 30-40 FPS on average. Unreal 5 | 4K game map testing | LIDAR Landscape | UE4 UE5
Unreal 5 | Retro FPS 4K game map | LIDAR Landscape | UE4 UE5
Просмотров 295День назад
This 4K sq map is still too big I think. I like it, but I think I need to go even smaller. It's not optimized at all yet. Update 1: ruclips.net/video/9uOXOScYnsk/видео.htmlsi=J8FE3BjbHPy2hGLi Unreal 5 | Retro FPS 4K game map | LIDAR Landscape | UE4 UE5
Unreal 5 | Industrial Alley asset | Assault AI | Companion AI | UE4 UE5
Просмотров 202День назад
Testing a few AI features in the "Industrial Alley" asset from the marketplace. (Which I'm really starting to love) Unreal 5 | Industrial Alley asset | Assault AI | Companion AI | UE4 UE5
Unreal 5 | Game Cinematic | Retro FPS | UE4 UE5
Просмотров 65514 дней назад
Testing ideas for game cinematics in Unreal 5 for my retro fps game. Unreal 5 | Game Cinematic | Retro FPS | UE4 UE5
Unreal 5 | Physics Puzzles & Traps with Radial Damage (Tests) | Retro FPS | UE4 UE5
Просмотров 16614 дней назад
Physics tests for my retro FPS game. Getting really close to being able to start proper production of my game. Setting up physics puzzles and traps is next on the list. Unreal 5 | Physics Puzzles & Traps with Radial Damage (Tests) | Retro FPS | UE4 UE5
Unreal 5 | Basic Locomotion System (BLS) + Inventory/Mantle | UE4 UE5
Просмотров 223Месяц назад
BLS with Inventory and Mantle put into a little gameplay test level using Dynamic Combat System (DCS) shooter AI and my homegrown "crab" AI. BLS and the inventory system (by the same dev) work really well but are quite basic (which is a good thing) Unreal 5 | Basic Locomotion System (BLS) Inventory/Mantle | UE4 UE5
Unreal 5 | Modular Brutalist Levelscapes | Retro FPS | UE4 UE5
Просмотров 1 тыс.Месяц назад
Modular Brutalist Levelscapes map test in my retro fps game in Unreal 5. This is a really nice asset. Kinda small demo map, but very easy to expand. Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. Except for the weapon system, the rest of the code (Save and Load System, AI, Music manager, level manager, land mine/remote mine system, healt...
Unreal 5 | Level Design play testing with ALC + DCS | UE5 Island Map
Просмотров 6172 месяца назад
Nothing special, just testing a level design. The player character controller is from Advanced Locomotion Component (ALC) and the AI is from Dynamic Combat System - Guns (DCS). Unreal 5 | Level Design play testing | UE5 Island Map
Unreal 5 | Advanced Locomotion Component + Dynamic Combat System
Просмотров 2952 месяца назад
ALC has superior locomotion and DCS has amazing shooter AI. They work well together but connecting them is a bit of a pain to figure out. Advanced Locomotion Component (ALC) Dynamic Combat System (DCS) combined but not really "integrated". Unreal 5 | Advanced Locomotion Component Dynamic Combat System
Unreal 5 | UE4 "Action RPG" Project upgraded to UE5.3 | Unreal GAS (Links In Description)
Просмотров 5382 месяца назад
I'm learning GAS, so I upgraded the UE4 Action RPG to UE5.3, changed the player character mesh, and put it all in the Lordenfel environment. Pretty cool :D (Epic Download links below) Epic Sample Project (UE4): www.unrealengine.com/marketplace/en-US/product/action-rpg-01 Action RPG UE4 Documentation: docs.unrealengine.com/4.27/en-US/Resources/SampleGames/ARPG/ Update to UE5 tutorial: dev.epicga...
Unreal 5 | Character Interaction plugin | Multiplayer test | UE5.3
Просмотров 1,1 тыс.3 месяца назад
Unreal Marketplace asset. I didn't make it, I'm just showing it working in multiplayer (out of the box). BLUF: I love the way it looks. I'm on the fence about how it works. It uses Gameplay Tags and the interaction objects are skeletal meshes with animations. The interaction system sets a new state (e.g. open vs closed) in the ABP and plays the appropriate character and object animations. I sup...
Unreal 5 | Easy Building System + Swimming Component (Yummy) | UE4 | UE5
Просмотров 1,1 тыс.3 месяца назад
Testing the integration of Easy Building System and the Swimming Component from Yummy Games. Funny leg flapping on high dives, but otherwise a great swimming component for Unreal. Unreal 5 | Easy Building System Swimming Component (Yummy) | UE4 | UE5
Unreal 5 | Narrative 3 Plugin | First Test project | Easy Quests & Dialogue
Просмотров 5984 месяца назад
Unreal 5 | Narrative 3 Plugin | First Test project | Easy Quests & Dialogue
Unreal 5 | Fall Damage Component | No Tick (Free Download)
Просмотров 6814 месяца назад
Unreal 5 | Fall Damage Component | No Tick (Free Download)
Unreal 5 | Flexible Combat System + ARLS//Flight/Mantle | UE4 UE5
Просмотров 1 тыс.4 месяца назад
Unreal 5 | Flexible Combat System ARLS//Flight/Mantle | UE4 UE5
Unreal 5 | LPSP Integration Game Play | Retro FPS | UE4 UE5
Просмотров 1,1 тыс.4 месяца назад
Unreal 5 | LPSP Integration Game Play | Retro FPS | UE4 UE5
Unreal 5 | Ragdoll on Save and Load | Retro FPS Code Update (08) | UE4 UE5
Просмотров 1,6 тыс.5 месяцев назад
Unreal 5 | Ragdoll on Save and Load | Retro FPS Code Update (08) | UE4 UE5
Uneal 5 | Blueprint Save System | Retro FPS Code Update (07) | UE4 UE5
Просмотров 1,5 тыс.5 месяцев назад
Uneal 5 | Blueprint Save System | Retro FPS Code Update (07) | UE4 UE5
Unreal 5 | Retro FPS Dev Trailer | UE4 UE5
Просмотров 1,3 тыс.5 месяцев назад
Unreal 5 | Retro FPS Dev Trailer | UE4 UE5
Unreal 5 | Retro FPS | Code Update (06) | Smooth LookAt | UE5
Просмотров 1,1 тыс.5 месяцев назад
Unreal 5 | Retro FPS | Code Update (06) | Smooth LookAt | UE5
Unreal 5 Unpredictable but really cool game Physics | UE5.2
Просмотров 5 тыс.6 месяцев назад
Unreal 5 Unpredictable but really cool game Physics | UE5.2
Unreal 5 | Retro FPS Code Update (05) and AI Tests | UE4 UE5
Просмотров 5616 месяцев назад
Unreal 5 | Retro FPS Code Update (05) and AI Tests | UE4 UE5
Unreal 5 | Next AI Stress Test (94 AIs) | UE4 UE5
Просмотров 1,1 тыс.6 месяцев назад
Unreal 5 | Next AI Stress Test (94 AIs) | UE4 UE5
Unreal 5 | AI Stress Test | Retro FPS Code Tests | UE4 UE5
Просмотров 2,1 тыс.6 месяцев назад
Unreal 5 | AI Stress Test | Retro FPS Code Tests | UE4 UE5
Unreal 5 | Auto Turret Sentry | Retro FPS | Code Updates 04 | UE4 UE5.2
Просмотров 3856 месяцев назад
Unreal 5 | Auto Turret Sentry | Retro FPS | Code Updates 04 | UE4 UE5.2
Unreal 5 | Attack Drone AI | Retro FPS | Code Updates 03 | UE4 UE5.2
Просмотров 1,4 тыс.6 месяцев назад
Unreal 5 | Attack Drone AI | Retro FPS | Code Updates 03 | UE4 UE5.2
Unreal 5 | Retro FPS | Code Updates 02 | UE4 UE5.2
Просмотров 1,2 тыс.7 месяцев назад
Unreal 5 | Retro FPS | Code Updates 02 | UE4 UE5.2

Комментарии

  • @CommanderColson
    @CommanderColson 15 часов назад

    you yeeted a grenade in when youre own people where in there, the apocolypse makes us do crazy things

    • @DavidNGoodman
      @DavidNGoodman 10 часов назад

      Yeah they were supposed to fall back but were too headstrong.

  • @SaucyCross
    @SaucyCross День назад

    this is awesome!!!!

  • @deadreadygames
    @deadreadygames 2 дня назад

    So awesome! Very inspiring as well, I’m curious about the weapons system - been looking for a scoped rifle, how does the hit trace for that work differently than the other ADS rifles, if at all?

    • @DavidNGoodman
      @DavidNGoodman 10 часов назад

      The ranged weapons all use projectiles in this system. The shotgun uses a hit trace (it fires one per pellet). I don't think the scope does anything in this case other than magnify but I can check bro.

  • @SaucyCross
    @SaucyCross 4 дня назад

    this looks awesome! i wish you did videos on how to make this kind of stuff!

    • @DavidNGoodman
      @DavidNGoodman 4 дня назад

      Thank you :) A couple things prevent me from making tutorials - My office is shared with my wife, so we have to coordinate meetings so that we don't interrupt each other. The other thing is that I'm learning, so although my code works well for me, I don't want to pretend that I'm an expert at this stuff. When both of those things change, I'll try to make some. BUT, if you have specific questions about how I did something, please ask in my Discord and we'll chat about it all day 😁

  • @kubavrabec8736
    @kubavrabec8736 6 дней назад

    Did you make an integeration of the Enemy Ai into hurricane by yourself? It only has an integeration for EmeraldAi, I wanna use Enemy Ai in my game, but I dont know how to make the guns deal damage to the enemies. Could you please share the script?

    • @DavidNGoodman
      @DavidNGoodman 6 дней назад

      Yes, I did the integration with Enemy AI and HurricaneVR. That was around 4 years ago and I moved to Unreal 2 years ago. I can try to find the project code, but it's on an archived drive somewhere in my studio. LOL But in a nutshell, go to the projectile fired by the HVR gun and on hit send a message to the enemyAI agent to lower health.

  • @chrisd9590
    @chrisd9590 7 дней назад

    If 25 is your sweet spot, after each kill do you have a new zombie spawn out of player sight to give the illusion there are more?

    • @DavidNGoodman
      @DavidNGoodman 7 дней назад

      Sort of. 50 has good performance as well and around 25 land mines spawn in the same zone (if enabled) which thins them out a bit :D I do plan to spawn in more out of sight as the numbers dwindle.

  • @sunbathingsquirel3339
    @sunbathingsquirel3339 7 дней назад

    Did you make the animations your self? They’re so clean!

    • @DavidNGoodman
      @DavidNGoodman 7 дней назад

      No, they're from Rib(?) on the marketplace? But yeah, most of the coding I did on this AI was to get the motions and montage transitions as clean as possible. TBH, they don't look as good on these characters as they do on the UE4 manny character. I hope better zombie models will deform better at the shoulders at least.

  • @crazyguy7585
    @crazyguy7585 7 дней назад

    i use this thing on 4.26 years ago i used this for weapon Reload magazine hide and show according reload animation.

    • @DavidNGoodman
      @DavidNGoodman 7 дней назад

      Yeah it's a good feature for things like this.

  • @DavidNGoodman
    @DavidNGoodman 8 дней назад

    As I said in the description, I haven't done any optimization yet.

  • @chrisd9590
    @chrisd9590 9 дней назад

    Glad to see you're still at it man, hope you're doing well!

    • @DavidNGoodman
      @DavidNGoodman 9 дней назад

      Yes sir, doing well and still learning this stuff :)

  • @ianburke5867
    @ianburke5867 9 дней назад

    Adding the trees really helped! Its looking great and a lot of progress since the last video.

  • @ianburke5867
    @ianburke5867 9 дней назад

    I always like watching your progress and development. You have some cool stuff here.

    • @DavidNGoodman
      @DavidNGoodman 9 дней назад

      Thanks, Ian! I appreciate you watching and letting me know :)

  • @bjulyjayjr
    @bjulyjayjr 9 дней назад

    This is looking really good!! Love the scale of it. I love watching these videos.

    • @DavidNGoodman
      @DavidNGoodman 9 дней назад

      Thank you! Funny how the perception of scale changes once you start flying. I'm on the fence about using flight in my FPS games because of scale and other things, but it's fun to explore and just fly :D

  • @j1studio-oz5hc
    @j1studio-oz5hc 10 дней назад

    Wow that some progress you put in there

    • @DavidNGoodman
      @DavidNGoodman 10 дней назад

      Yeah, I got on a roll :D Thanks for watching!

  • @SaucyCross
    @SaucyCross 10 дней назад

    love your videos i use this pack for my projects and youve shown me alot

    • @DavidNGoodman
      @DavidNGoodman 10 дней назад

      Thanks for letting me know! I'm glad I can be of some help :)

  • @dvogiatzis
    @dvogiatzis 10 дней назад

    Very nice and inspiring work! Thanks for sharing. I'm more curious about your lidar workflow. I got data from photogrammetry for an area and trying to figure the best way to import it into Unreal. I've seen some workflows with Gaea and World Creator but not sure about the results.

    • @DavidNGoodman
      @DavidNGoodman 10 дней назад

      Thank you! My LIDAR workflow is pretty straightforward. I pull DTM data from public sites (mostly in my home state of WA) and use the "Landscaping" and "Mapbox" plugins to define and bring the terrain data into Unreal. Depending on the size of the area, the process takes just a few minutes. From there, I work with the landscape normally using UE tools.

    • @dvogiatzis
      @dvogiatzis 10 дней назад

      @@DavidNGoodman Thank you.

  • @peterwey3571
    @peterwey3571 11 дней назад

    What environmental asset packs are you using? And what do you think of the FPS Animation Framework? I also purchased that recently and am not sure how I feel about it.

    • @DavidNGoodman
      @DavidNGoodman 11 дней назад

      Hi Peter. Are you talking about the Procedural FPS Framework (plugin I think). I'm using FPS Animation Blueprint for the controller and weapon system. Most of the rest of the code systems are home brew. As far as asset packs, I'm using the "Railway System with IC Train", "Driveable Vehicle : DPV-Buggy", Military Airport (Freshcan), Factory, Port, and Brick Factory (Volodymyr Stepaniuk), M4 for landscape biome/painting. And a bunch of character packs from Maksim and others.

  • @gunterstunter
    @gunterstunter 11 дней назад

    Amazing! What plugins are you using?

    • @DavidNGoodman
      @DavidNGoodman 11 дней назад

      Plugins? Narrative Navigator, Water Plugin, Easy Footsteps, Achievements, Async Loading Screen, and possibly a couple more that I can't think of at the moment :D

    • @gunterstunter
      @gunterstunter 11 дней назад

      @@DavidNGoodman very cool! It works incredibly well One of the best showcases I've seen in a while! Is the fps a framework too?

    • @DavidNGoodman
      @DavidNGoodman 11 дней назад

      @@gunterstunter Thank you :) Yes, this project is using "FPS Animation Blueprint v2" from the marketplace.

    • @gunterstunter
      @gunterstunter 11 дней назад

      @@DavidNGoodman you could release this as a demo with a bit more content and I'm sure people would be keen to play. It looks AA level already

    • @DavidNGoodman
      @DavidNGoodman 11 дней назад

      @@gunterstunter Heh that's possible. Would be a while though. This level is so big I need to figure out some ways to make gameplay interesting for single player.

  • @wyvern779
    @wyvern779 11 дней назад

    very cool

  • @Niall96
    @Niall96 13 дней назад

    Awesome work David!

  • @shivangipriya4153
    @shivangipriya4153 15 дней назад

    Thank you. I have an question: how we make the character have tear on her/him face? I could not find one person explain this well.

    • @DavidNGoodman
      @DavidNGoodman 15 дней назад

      Like a tear drop from crying?

    • @shivangipriya4153
      @shivangipriya4153 14 дней назад

      Yes please. How can do this. I cannot find source for this.. any video from your side to help. Thank you

    • @DavidNGoodman
      @DavidNGoodman 14 дней назад

      @@shivangipriya4153 I don't have any video for that. I've never tried to make tears, but I'd research how to do it with materials. Search for a rain shader (like on window glass). That's where I'd start looking.

    • @shivangipriya4153
      @shivangipriya4153 14 дней назад

      Ok, thank you so much

    • @DavidNGoodman
      @DavidNGoodman 14 дней назад

      @@shivangipriya4153 You're welcome. GL

  • @shivangipriya4153
    @shivangipriya4153 15 дней назад

    How you did this??4

    • @DavidNGoodman
      @DavidNGoodman 15 дней назад

      What part? There's a lot to it.

    • @shivangipriya4153
      @shivangipriya4153 15 дней назад

      Thank you for your reply.. I I mean The Talking between two characters?

    • @DavidNGoodman
      @DavidNGoodman 15 дней назад

      @@shivangipriya4153 It's not something I can explain in a comment. But basically you need to created systems for interaction, driving morph targets, and/or using morph animations that are driven in the animation blueprint at runtime or in a level sequence. How you do it depends on the character type, how you created the lipsync animations, etc. LOTs under the hood.

  • @JieDu-yj2vd
    @JieDu-yj2vd 17 дней назад

    3rd Person Character and First person camera Did you add it yourself or did the plugin come with it?

  • @JieDu-yj2vd
    @JieDu-yj2vd 17 дней назад

    Are all the props demonstrated in the video available? Can the ship inside be driven and operated?

    • @DavidNGoodman
      @DavidNGoodman 15 дней назад

      The boat comes with the plugin and is driveable. I put the character in the boat myself though.

  • @deadreadygames
    @deadreadygames 18 дней назад

    Whoah... ok, I'm into this... this environment is completely legit, cinematics really captured the mood, well done bro! 'where it all began'

    • @DavidNGoodman
      @DavidNGoodman 18 дней назад

      Thanks brother! Yeah you know the lore 😇

  • @DavidNGoodman
    @DavidNGoodman 18 дней назад

    I don't like the walk anim. I don't know why you can't find a decent female walk animation on the marketplace, but I haven't. Male for female walks look better IMO. Especially if the female hero isn't a runway model. heh

    • @judasthepious1499
      @judasthepious1499 18 дней назад

      why didn't you try it with the new unreal free animation set?

    • @DavidNGoodman
      @DavidNGoodman 18 дней назад

      @@judasthepious1499 I haven't downloaded 5.4 yet

  • @ryanjdevlin87
    @ryanjdevlin87 18 дней назад

    Hmm maybe im wrong looking at it again, its just a very large strut and hip throws shes doing that makes it look abit off the feet arent sliding

    • @DavidNGoodman
      @DavidNGoodman 18 дней назад

      It could be a bit. The translation is animated not rm. Another thing I'll fix later if I use this concept.

  • @ryanjdevlin87
    @ryanjdevlin87 18 дней назад

    Sick great job. One small thing though the walking animations root motion was abit off. She seemed to b walking in place abit.

    • @DavidNGoodman
      @DavidNGoodman 18 дней назад

      Yeah not thrilled with the walk anim. I'll change it later.

  • @Grigga
    @Grigga 18 дней назад

    Would you consider collaborating to make a game?

    • @DavidNGoodman
      @DavidNGoodman 18 дней назад

      Msg me on discord and tell me what you have in mind.

  • @WavemStudios
    @WavemStudios 19 дней назад

    Your videos always give me extra ideas - keep them coming - cheers

    • @bjulyjayjr
      @bjulyjayjr 19 дней назад

      That's exactly how I feel about them too lol

    • @DavidNGoodman
      @DavidNGoodman 19 дней назад

      Hey thanks man. My FPS game is highly inspired by HL2 so my goal with these is to set up some cool physics-based puzzles and traps. 😁

    • @DavidNGoodman
      @DavidNGoodman 19 дней назад

      @@bjulyjayjr I'm glad to hear that! Thanks for taking a look :)

  • @Dremsamarifan
    @Dremsamarifan 26 дней назад

    Very nice. What specs do you need to run UE5? I can only use ue4, godot, and unity.

    • @DavidNGoodman
      @DavidNGoodman 26 дней назад

      Thank you. Well the more the better of course. My laptop is 5 years old, but at least has an nVidia Quatro 4000 (8Gb) which is equivalent to an RTX 2060. It's still doing okay, even with Lumen/Nanite, but my FPS is usually around 40 in a more complex scene.

    • @Dremsamarifan
      @Dremsamarifan 26 дней назад

      @@DavidNGoodman I have a rtx 3050. Why won’t it run?

    • @DavidNGoodman
      @DavidNGoodman 26 дней назад

      @@Dremsamarifan No idea. What are the symptoms?

  • @mrconcept
    @mrconcept 28 дней назад

    lol

  • @Dremsamarifan
    @Dremsamarifan Месяц назад

    Good stuff man 👍

  • @MercGyver
    @MercGyver Месяц назад

    Nice to see the BLS by NativeCoder. I had not seen anyone use it yet, interesting. How easy was it to implement compared to say ALC?

    • @DavidNGoodman
      @DavidNGoodman Месяц назад

      Oh BLS is way easier to work with than ALC. It's not as good visually, but much leaner and performs better. It's def a few steps above the current UE5 template locomotion but has room to improve for sure.

  • @andyspeirs4809
    @andyspeirs4809 Месяц назад

    looks great david

  • @GidrAL
    @GidrAL Месяц назад

    This is amazing! Just published Brutalist Levelscapes and it's already in the game!

    • @DavidNGoodman
      @DavidNGoodman Месяц назад

      It's fantastic! I was looking for this type of asset for a long time, so it's great to be available. I hope more like it are coming 😁

  • @WavemStudios
    @WavemStudios Месяц назад

    Looking great David, plus soundscape is also coming on - good work...

    • @DavidNGoodman
      @DavidNGoodman Месяц назад

      Thanks man! Still working on the soundscape. I sound designer reached out recently to work on the game, so hope to show some cool SFX and music some time this year.

    • @WavemStudios
      @WavemStudios Месяц назад

      @@DavidNGoodman Nice, you are keeping the dev and the dream alive - not easy but very rewarding buddy...

  • @semantics.
    @semantics. Месяц назад

    I do like how you've tagged HL2 as the vibes are really close. Nice David :D

    • @DavidNGoodman
      @DavidNGoodman Месяц назад

      Thank you! Yeah, HL2 is definitely my inspiration here. I'm glad you can tell :D

    • @semantics.
      @semantics. Месяц назад

      @@DavidNGoodman A massive inspiration to me too 😉

    • @MrAmazingpunk
      @MrAmazingpunk Месяц назад

      I was gonna say this is giving me HL2 vibes, awesome stuff.

    • @DavidNGoodman
      @DavidNGoodman Месяц назад

      @@MrAmazingpunk Thanks man, I'm so glad people are getting the vibe. It's giving me the vibe for sure when testing. Need to work on some AI capabilities, but overall that will be way more simple than modern games. Thanks for watching :)

  • @seijianderson8462
    @seijianderson8462 Месяц назад

    thank you so much for this, simple, effective solution! :)

  • @lorenzogarbin8990
    @lorenzogarbin8990 Месяц назад

    Are you using alc included animations? If yes may I ask you if you noticed the left hand adjustment on pistol that happen from moving to idle.. Only on female char... I hate it

    • @DavidNGoodman
      @DavidNGoodman Месяц назад

      Yeah this is pretty much "stock" ALC. I've not noticed that with the weapon. I'll have to pay more attention.

    • @lorenzogarbin8990
      @lorenzogarbin8990 Месяц назад

      @@DavidNGoodman you know once I spotted it now I always see it and drive me crazy.. Not on male only on female

    • @DavidNGoodman
      @DavidNGoodman Месяц назад

      @@lorenzogarbin8990 I can't remember offhand, but I think the female in this video is actually using the Manny ABP. I don't like any of the female locomotion animations available on the mp. Too super-model feminine for a female hero IMO. LOL

    • @lorenzogarbin8990
      @lorenzogarbin8990 Месяц назад

      @@DavidNGoodman ah ok I'm using the female datatable included I'll try to switch to male and see how it look on my female character

    • @DavidNGoodman
      @DavidNGoodman Месяц назад

      @@lorenzogarbin8990 Nice. I'm interested in the results, so let me know (here or on my Discord) :)

  • @piecrazyplays
    @piecrazyplays Месяц назад

    Fantastic work as always!

    • @DavidNGoodman
      @DavidNGoodman Месяц назад

      Thank you! That's a pretty fun little level that may go into the final version - I'm thinking about creating an underground bunker with access from this little island. ;)

  • @WavemStudios
    @WavemStudios 2 месяца назад

    nice 🎮

  • @WavemStudios
    @WavemStudios 2 месяца назад

    looking great as always 👍

  • @MrAmazingpunk
    @MrAmazingpunk 2 месяца назад

    Looking really good 😊

  • @coulterjb22
    @coulterjb22 2 месяца назад

    Can the neck be removed so I have just a talking head? No neck shown in my assets so not sure if Im looking at the thing wrong.

    • @DavidNGoodman
      @DavidNGoodman 2 месяца назад

      It's based on the material boundaries. So if the next and head are on the same material then it won't work. Open your Skeletal Mesh editor for the character and toggle the material visibility and you'll see what parts will hide/show as one section.

    • @coulterjb22
      @coulterjb22 2 месяца назад

      @@DavidNGoodman Thanks for the response. i tried what I thought was everything but there are so many moving parts to this software I didn't want to give up. I hope Armor Paint works for me. Thanks again!

  • @matelovas4165
    @matelovas4165 2 месяца назад

    Hi, where can I get this?

    • @DavidNGoodman
      @DavidNGoodman 2 месяца назад

      discord.com/channels/1111838168283627531/1233490568898805801

  • @coulterjb22
    @coulterjb22 2 месяца назад

    Best vid ever! Hopefully, I can figure this out in 5.4

  • @nemesiser89
    @nemesiser89 2 месяца назад

    When I use this method - i have an issue where the overall character has odd and obvious cuts where the material/body was sliced. Any idea why this happens?

    • @DavidNGoodman
      @DavidNGoodman 2 месяца назад

      That usually means that the UVs aren't "tight" enough at the seams. You can try the transparent material method instead and it may work better if the material settings clamp the texture all the way to the seams.

  • @alexpeters354
    @alexpeters354 2 месяца назад

    Hey could you link me a video on how to do this? Or a look at your BPs?

    • @DavidNGoodman
      @DavidNGoodman 2 месяца назад

      I don't know of a specific video that covers it all, but it's pretty simple. On overlap, move the pieces using set relative transform. You can use a timeline for this or in an actor component you'd use one of the Interp methods. I'll see if I have the project from this example laying around.