Unreal 5 | Retro FPS | Code Updates 02 | UE4 UE5.2
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- Опубликовано: 1 окт 2024
- Testing the code base for my Retro FPS game in Unreal 5.2. This update has a lot going on including:
1) Light manager to dynamically enable/disable moveable lights by Zone
2) Blueprint-based AI (Unreal behavior trees are very difficult to work with)
3) Bi-directional doors that detect which side you're on with 1 trigger. These doors can be locked/unlocked and can be activated by overlap or BPI call
4) Lift doors that can be locked/unlocked and can be activated by overlap or BPI calls
5) Global sound manager
6) AI/Player sound manager for voice and "HEV" alerts
7) Actor and Character spawn system
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
Unreal 5 | Retro FPS | Code Updates 02 | UE4 UE5.2
SO COOL!!!
I love HL2. Awesome
Best game ever :). Thanks for watching, Matthew
Nice Level design, feels like a level design made for an AAA game
Needs a lot of works bro keep going ( Pistol Shadow Probably , you are using first person template you need to add a character mesh in your class, If we talk about AI, When AI shooting to you , AI must find a spot wich them shoot. Also when you are interacting door you must add add interaction anim using with motion warping
Thanks for watching
Great level design! Very moody.
Thanks! The sewers are still stock from the mp but the exit rooms are all my layout.