Unreal 5 | Retro FPS | Code Updates 02 | UE4 UE5.2

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  • Опубликовано: 1 окт 2024
  • Testing the code base for my Retro FPS game in Unreal 5.2. This update has a lot going on including:
    1) Light manager to dynamically enable/disable moveable lights by Zone
    2) Blueprint-based AI (Unreal behavior trees are very difficult to work with)
    3) Bi-directional doors that detect which side you're on with 1 trigger. These doors can be locked/unlocked and can be activated by overlap or BPI call
    4) Lift doors that can be locked/unlocked and can be activated by overlap or BPI calls
    5) Global sound manager
    6) AI/Player sound manager for voice and "HEV" alerts
    7) Actor and Character spawn system
    Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
    Unreal 5 | Retro FPS | Code Updates 02 | UE4 UE5.2

Комментарии • 8

  • @angusmccall3400
    @angusmccall3400 10 месяцев назад +3

    SO COOL!!!

  • @MatthewKindja
    @MatthewKindja 10 месяцев назад +4

    I love HL2. Awesome

    • @DavidNGoodman
      @DavidNGoodman  10 месяцев назад

      Best game ever :). Thanks for watching, Matthew

  • @SkullNippStudios-ms8sv
    @SkullNippStudios-ms8sv 10 месяцев назад +3

    Nice Level design, feels like a level design made for an AAA game

  • @AykutAkdag-ep7tl
    @AykutAkdag-ep7tl 10 месяцев назад +3

    Needs a lot of works bro keep going ( Pistol Shadow Probably , you are using first person template you need to add a character mesh in your class, If we talk about AI, When AI shooting to you , AI must find a spot wich them shoot. Also when you are interacting door you must add add interaction anim using with motion warping

  • @AaronBynum
    @AaronBynum 10 месяцев назад +3

    Great level design! Very moody.

    • @DavidNGoodman
      @DavidNGoodman  10 месяцев назад

      Thanks! The sewers are still stock from the mp but the exit rooms are all my layout.