Unity Developer Creates a First Person Shooter in Unreal

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  • Опубликовано: 6 янв 2025

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  • @lewisjosephevans
    @lewisjosephevans  Год назад +28

    Check out my brothers video where he creates a platformer in Godot ruclips.net/video/zDzaWDDRamo/видео.html

    • @kelihhhhh3092
      @kelihhhhh3092 Год назад

      I dont like the ultra shiny granade launcher with weird stylized hands you should prob get substance painter

    • @culan_SCP
      @culan_SCP Год назад

      @@kelihhhhh3092id like to see you model better than his 😂

    • @Montogoronto
      @Montogoronto Год назад +1

      Got a new subscriber

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      @@Montogoronto Thanks man!

  • @VoidDevel0per
    @VoidDevel0per Год назад +122

    As a UE developer myself, We will always welcome people coming from unity to Unreal

    • @lewisjosephevans
      @lewisjosephevans  Год назад +6

      Sweet! Thanks man :)

    • @jimmyding335
      @jimmyding335 Год назад +2

      I'm that one person who switched from UE to Unity ;(((((( I appreciate how some of the features are convenient, but holly shit when it doesn't... life just doesn't enjoy you at all

    • @Mosopia
      @Mosopia Год назад +1

      @@jimmyding335 People see all of these fancy high quality graphics advertisements from Unreal they thought they will do the same as indie developer imao :(

    • @jimmyding335
      @jimmyding335 Год назад +1

      @@Mosopia yep, pretty much sums that up

    • @jaydavidson9364
      @jaydavidson9364 9 месяцев назад

      I've just started UE too

  • @ابراهيم-ز7ذ6غ
    @ابراهيم-ز7ذ6غ Год назад +141

    Welcome to unreal dawg

  • @jmvr
    @jmvr Год назад +110

    From what I understand about Nanite, it's basically just a more advanced LoD system, so if you have the gun in your face all the time, it's always going to be at the highest amount of detail, so the vertex count would matter.
    Nanite isn't a simple fix that will completely eliminate the need to optimize your meshes, but for larger models it should be great

    • @chopsuey4698
      @chopsuey4698 Год назад +6

      It also seems to me (maybe I'm wrong or it's not the case anymore) that nanite only works on static objects.

    • @jmvr
      @jmvr Год назад +15

      @@chopsuey4698 that's what they say, but I disagree with the words chosen. Static means unmoving, but Nanite supports moving, rotating, and scaling like any other mesh. It just doesn't support deformation.

    • @chopsuey4698
      @chopsuey4698 Год назад +2

      @@jmvr oh yes I see

    • @Tracenji
      @Tracenji Год назад +9

      @@jmvr i'm pretty sure they updated it in 5.1, not sure if it can do cars and things like that but it can supposedly do things like trees that sway and move in the wind now

    • @lewisjosephevans
      @lewisjosephevans  Год назад +3

      Oh interesting...

  • @Lzaggy
    @Lzaggy Год назад +56

    This is a shockingly well editied video, i'm suprised youre channel isnt bigger

    • @lewisjosephevans
      @lewisjosephevans  Год назад +4

      Thanks mannn!

    • @MiniBiskuit
      @MiniBiskuit Год назад +5

      that is what I was thinking I thought when he said he had 20 subs was a joke but it wasnt

    • @ae-co5ue
      @ae-co5ue Год назад +1

      Because the channel has been uploading for 1 month and has only 4 videos

    • @Lzaggy
      @Lzaggy Год назад

      Man this channel has grown a shit ton since I comented

  • @23hundred
    @23hundred Год назад +1

    Nice video, I subscribed 🤙

  • @KDSBestGameDev
    @KDSBestGameDev Год назад +26

    We switched too and are beyond impressed with unreal. We regret that we didn't move earlier.
    There is a IgnoreActor on Movement where you can add the shooting player.

    • @MonsterJuiced
      @MonsterJuiced Год назад

      Out of curiosity, why was it that you went with Unity in the first place?

    • @hyper_channel
      @hyper_channel Год назад +4

      @@MonsterJuiced not him but I got to an amateur level with both and Unity is certainly more accessible to get something going. UE is more powerful and also a bit more complex, but totally doable ofc.

    • @MonsterJuiced
      @MonsterJuiced Год назад

      @hyperofficialchan I see, what particular obstacles do you remember facing while trying to do something in Unreal?

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      Ohhh cool! will try it next time XD

    • @lewisjosephevans
      @lewisjosephevans  Год назад +2

      For me I knew c# before I started creating games, and it just has the most documentation, assets, and tutorials on the internet :)
      Plus it's easier to port for lower performance devices.

  • @neenaw
    @neenaw Год назад +2

    This video is like a checklist on how to get something of quality up and running in Unreal. Great job! Subscribed.

  • @spacemuffin361
    @spacemuffin361 Год назад +18

    Its really cool to see that even if you know how to code very well learning a completely new game engine still takes time getting used to

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Yea I agree 100 percent!

    • @nicekeyboardalan6972
      @nicekeyboardalan6972 Год назад

      Sucks unreal is about to charge you too!

    • @HexaCrownwastaken
      @HexaCrownwastaken Год назад

      ​@@nicekeyboardalan6972only if you use it for animation and shit but if you use it to make games it'll still be the same

  • @SmartPoly
    @SmartPoly Год назад +1

    Nice work man! Welcome aboard the Unreal Engine community!

  • @AstraPlayzRobloX
    @AstraPlayzRobloX Год назад +5

    Don't stop making these types of videos. You got the potential ❤

  • @joelizak6772
    @joelizak6772 Год назад

    hey, it was a no-brainer to subscribe! Awesome video! And yeah, I think this is a pretty hot topic right now, please continue with a series! Thanks again!

  • @zynxos
    @zynxos Год назад +12

    i have recently switched from Unity to Godot to develop my 2D platformer. I am happy to see others have taken similar steps. Also I am suprised that you only have 122 subscribers, you really deserve a lot more.

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      Yea I think everyone is trying out different engines right now. And thanks man, I appreciate it :)

    • @truerandomchannel
      @truerandomchannel Год назад

      @@lewisjosephevansi've got only a few hours of game dev total, what engine would you recommend personally? im thinking of trying again

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      @@truerandomchannel if you don't how to code I would lean towards unreal, but honestly either option is great :)

  • @coolfool3000
    @coolfool3000 Год назад

    dam from 21 subscribers to over 1.2k in 13 days, not bad bro. excited to see more of your work!

  • @capnc4ke
    @capnc4ke Год назад +4

    To fix your projectile colliding with the player, there's a pretty simple way to fix it. I've used it on all the projectiles in my FPS game
    First, when spawning the projects, make sure you plug in a "self" node into the instigator pin on the "Spawn Actor from Class" node.
    Then, on the begin play of the projectile, right click, and type "Get Instigator", and select that node.
    Then right click again and type "Ignore Actor when moving". Plug your mesh into the "Target" pin, and plug the Instigator node into the "Actor" pin.
    Last but not least, check the "Should Ignore" check box.
    Now when spawning the projectile, it'll ignore your player, but still collide with everything else! This should work way better than the delay! Hope this helps!

  • @TheUselessOven
    @TheUselessOven Год назад +2

    This is what I hate about RUclips, creators who are underrated rarely get recognition. Keep it up man

  • @HeartcoreMitRA
    @HeartcoreMitRA Год назад +2

    Nice one! It's good to see how much easier it is to do things like these in UE. And comparing how much effort it would take to do the same in unity. And you haven't got to any complicated stuf yet, such as destructible enviroments, adding vehicle or strategy or any kind of extra gameplay. That's where the real fun is. And what's most awesome - is that built-in toolkit is flexible and sufficient for almost any task imaginable. Keep up the great job!

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Couldn't agree more! Thanks :)

    • @rockeyplayz8477
      @rockeyplayz8477 Год назад

      ​@@lewisjosephevansfrom where you learned blueprints can u tell some name or give me some links please

    • @ThatguyYouknow-d5p
      @ThatguyYouknow-d5p Год назад

      ​​@@rockeyplayz8477smart poly hes a good yt

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      I honestly just followed a lot of tutorials, this guys YT is great @MattAspland

  • @Grainory
    @Grainory Год назад

    This is the real quality video. You got a new sub right here

  • @snowyy304
    @snowyy304 Год назад +17

    I love the modelling part a lot. Can you add more of this in the next video? :)

  • @DiegoSynth
    @DiegoSynth Год назад +1

    4:00 yes! Shoot the Alza guy please!!

  • @Kaedahara
    @Kaedahara Год назад

    Well
    Congratulations on 1.29k subs now
    From 21
    Keep it up!

  • @IndieScapeGames
    @IndieScapeGames Год назад +2

    Hey great video Lewis, I also switched from Unity to Unreal and loving it. Your editing is top-notch man

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Thanks man! Yea the engine is beautiful :)

    • @Zero-One1593
      @Zero-One1593 Год назад

      Hi bro, welcome to unreal
      I am using only unreal since 2021 and never went to other engine because unreal Engine is very beautiful
      I think it is a gift for us from epic games.

  • @Pergamentaceous
    @Pergamentaceous 8 месяцев назад +2

    bit late to the show, im currently learning UE5 and tbh its great but you should make the same thing, side by side in both unity and UE to show people exactly why one is better than the other

  • @Atharv0812
    @Atharv0812 Год назад +1

    Welcome to the big leagues🤜🤛

  • @EveBatStudios
    @EveBatStudios Год назад +2

    Very enjoyable watching your journey into unreal! I hope you stick with it.

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Thank you! Definitely want to learn it more in the future :))

  • @Seaje21
    @Seaje21 Год назад +1

    YESS lemme see more how you created the game!!

  • @S0Nerdi
    @S0Nerdi Год назад

    Awesome! Just found this channel from my recommended tab, probably because of unreal in the title since i'm also trying to learn unreal engine from udemy courses. instant sub! cant wait to see your progress with the engine and also to gauge my own progress since i don't have any previous experience with game development. Best of luck to you sir!

  • @Rustyclub1
    @Rustyclub1 Год назад

    Pretty Good Video, Your Moddeling is very well done also, You are my inspiration To Build Such Games, Keep Going!

  • @pedinky293
    @pedinky293 Год назад

    20 subs 9 days ago, 1 great video later n ur at 350.keep it up n you will have 10k in no time

  • @kibibytecompany
    @kibibytecompany Год назад +6

    For the projectile exploding when shot: Just change the player to not collide with the projectile/ the projectile to not collide with the player.

  • @Babalous
    @Babalous Год назад

    This video is incredibly inspiring for getting into Unreal!

  • @benaihara
    @benaihara Год назад

    It's okay to have very big vertex count, if you look at the Quixel Bridge megascan library, those rocks have... well, just look at them.
    Nice video btw, surprised you only have 2.4K subs

  • @GameOnBudget
    @GameOnBudget Год назад

    Loved It ❤

  • @joedanger4541
    @joedanger4541 Год назад +1

    Personaly we use nanite on static meshes. Guns and character are still baked. Guns that are just laying on the floor are static meshes nanite. If the asset is rigged its better to keep it low poly. The nanite assets should be Decimated (modifier menu in Zbrush but you can use smth else) to 500k-2mil tris because nanites strugles with long triangles Its better too keep only the necessery details.
    Other than that, welcome to Unreal :D

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Oh cool man! Will take note of that next time. Thanks !

  • @Swishy.123
    @Swishy.123 Год назад +1

    wow! you earned a sub! great work!

  • @KhroMcKrakken
    @KhroMcKrakken Год назад

    Welcome to Unreal, friend!!
    About nanite, just wanted to share something I learned about it recently. You might know this by now, but it doesn't work on skeletal meshes, so if you make a skeletal mesh make sure it has a decent poly count.
    HOWEVER, you can bypass some of that by attaching nanite static meshes to a skeletal mesh. That's what Epic did with their Valley of the Ancients short, the big giant monster guy was a skeletal mesh covered in a bunch of nanite static meshes.

  • @cheesymcnuggets
    @cheesymcnuggets Год назад +2

    I opened up UE5, felt overwhelmed and then immediately closed it

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Yea it can be a bit daunting in the beginning :),

    • @K3rhos
      @K3rhos Год назад +1

      Yeah and trust me even after 3 weeks of learning Unreal on my side, I'm still overwhelmed and feel like a tons of features are way too complicated for nothing. Moved back to Unity personnaly but I'm thinking about trying Godot.

  • @deepelements
    @deepelements Год назад

    I used Unity for over 10 years and once I started using Unreal I never looked back it's fucking amazing and I've used just about every engine out there.

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Yea I could see that happening. It is such a great engine!

  • @TommysNC
    @TommysNC Год назад

    Keep going, nice video :) But more impressive are your socialblade stats from the last 2 weeks 🤙

  • @ItsTheOfficialDH
    @ItsTheOfficialDH Год назад

    this actually has so much potential, this could actually be an fps shooter game

  • @IIStaffyII
    @IIStaffyII Год назад +2

    Instead of hardcoding if the projectile is hitting the player you can check if it is hitting the instigator but don't forget to set the instigator when spawning the actor :)
    Depending on your needs you can also create a new collision type.
    Also when making AI you can checkout EQS, its probably not nessassary when using only zombies but for other types of AI its great.

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      Oh awesome thanks I'll keep that stuff in mind next time :)

  • @yojan69
    @yojan69 Год назад

    I also switched to Unreal and even though I haven't gone too deep into it, I'm just in love with Unreal, it just feels like so easier than Unity, I wanted to try Unreal out already a while ago but I would shame myself when thinking that cus "Unity is and has all I need", so this Unity Fee was the perfect excuse to test Unreal out, and I'm not going back to Unity ever again
    Btw great video, I really enjoyed it, I see you're an starting channel, and I can tell you, you're really onto a good start, keep up the work man

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      Yea i'm still going to carry on making my current game in unity, but I agree Unreal is superior to unity right now :) and Thanks XD

  • @TheRealRym
    @TheRealRym Год назад +1

    Why does the GERNADE launcher have a muzzle flash 💀

  • @captinkermit12
    @captinkermit12 Год назад

    Damn your good at this

  • @dandush3020
    @dandush3020 Год назад

    wow you are very underrated! Subbed.

  • @KeelanCrotty
    @KeelanCrotty Год назад

    I'm so glad to be your 100th sub good luck bro❤

  • @sideeffectstudios7236
    @sideeffectstudios7236 Год назад

    Wow... New subscriber
    Unreal is just the best

  • @Techmatico
    @Techmatico Год назад +3

    For collision on 4:25 I think the "correct" way doing it would be to make the ammo collision not include the player if this happened because the ammo spawned inside the character. You can make presets in the project settings so for different ammo you just need to drop in the correct collision preset.

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Oh interesting, good to know!

    • @MoisesConejo
      @MoisesConejo Год назад

      @@lewisjosephevans yep it is be couse collide with the capsule collider, create a chanel and you can choze with what collide and what not.

    • @tomclanys
      @tomclanys Год назад

      There are many ways, including checking if the collision is happening on spawn, a tiny delay in detection after spawn, a "safe" radius. Real grenades don't detonate instantly on inpact, they have a safety fuse which means they won't explode if you shoot beneath your feet. Well, most of them won't.

  • @CodyDreams
    @CodyDreams Год назад +2

    1.40 okay what the hell . nanite is realtime lod system . what in the hell do you think an gun always near and front of player use lod.. btw looking good

  • @amirhossein_alimirzaei
    @amirhossein_alimirzaei Год назад

    I'm a unity developer for almost 7 years and I've been working on casual mobile games - i like lighting, post-processing in unreal engine especially if it mixed with this low poly style. wow this is amazing! i think I have to switch to UE for these kind of personal projects 🤩
    It was great, keep it up 💪👏👏

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      Thanks man! Yea I agree with all that, it is very easy to achieve amazing graphics with unreal. I'm still using unity though for my current project.

  • @mjzcreations8571
    @mjzcreations8571 Год назад

    Part 2 Please, Subscribed, I love these kinds of videos

  • @noelsalander7965
    @noelsalander7965 Год назад

    Keep up that great work!❤

  • @hemingttv
    @hemingttv Год назад

    This absolutely unreal bro

  • @archer_0079
    @archer_0079 Год назад

    Really underrated RUclipsr

  • @SemadOfficial
    @SemadOfficial Год назад

    Subbed man, video was cool

  • @mb.3d671
    @mb.3d671 Год назад

    No need to worry with nanite, lumen though might want to learn about that and it’s fps

  • @shadzsta
    @shadzsta Год назад

    Nice work there :)

  • @skyLine666
    @skyLine666 Год назад

    Welcome to the next generation of engines

  • @bahaaeldin2656
    @bahaaeldin2656 Год назад

    I am the 602 subscriber
    You gonna have 20k by the end of this year

  • @pogsterplays
    @pogsterplays Год назад

    Unreal: In the latest update you'll be able to...
    Unity: We're going to *commit* *DIE*

  • @MichaelNobleMusic
    @MichaelNobleMusic Год назад

    This was cozy

  • @turtleking2536
    @turtleking2536 Год назад +1

    Hope the unreal community treats you well❤

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Honestly still going to be making games in unity but will try make a proper game in the future in Unreal

  • @nqgames2954
    @nqgames2954 Год назад

    Pro tip: 40mm grenade shells are like bullets . They don't shoot the whole thing, just the tip. The case stays in the barrel.

  • @zomakblah7804
    @zomakblah7804 Год назад

    Enjoy UNreal and welcome! Yes unreal has tool sets for you... GL friend!

  • @nesnalica
    @nesnalica Год назад

    hey i have no idea what you are talking about but it was genuinely a goodwatch and video :)

  • @Theotheskycreator
    @Theotheskycreator Год назад

    Nice video bro u got my sub

  • @realyuk
    @realyuk Год назад

    i am about to move to unreal, cool to see what you can do!

  • @sumeeth05
    @sumeeth05 Год назад

    Great video man

  • @BooneyTune
    @BooneyTune Год назад

    Nice work. Picking it up quick

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Thanks man!

    • @BooneyTune
      @BooneyTune Год назад +1

      @lewisjosephevans For the bullet/grenade hitting yourself,, you can use the Collision Preset Panel to adjust the collision settings

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Oh awesome :)

  • @zae33247
    @zae33247 Год назад

    Man I have just noticed how underrated you holy shit

  • @lary266
    @lary266 Год назад

    UNDERATED KING

  • @alexanderalikin1210
    @alexanderalikin1210 Год назад

    Welcome to Unreal homie

  • @mateop607
    @mateop607 Год назад

    Awesome video!!

  • @therandomgamer3268
    @therandomgamer3268 Год назад

    This is really underrated

  • @reaperzx3ify
    @reaperzx3ify Год назад +2

    Welcome to unreal mate

  • @jhjgjghjjgjhjgj
    @jhjgjghjjgjhjgj Год назад

    you deserve more subs

  • @Pearest
    @Pearest Год назад

    I was an Unreal Engine 4(since 2019), 5(switched in 2022 around May) developer, but I switched to Godot, I prefer Godot myself.
    I have had a wonder full journey in Unreal engine, and I am having a wonder full journey in Godot!
    I wish you the best journey possible with Unreal Engine!

  • @denkdlseko3453
    @denkdlseko3453 Год назад

    awesome video!

  • @toniilola
    @toniilola Год назад +1

    I would like a tutorial on how you actually got the model working in UE. I started learning UE5 yesterday and made my first gun model in blender today and i've been trying to get it to work in UE, but it's only a static mesh and i'm not sure since i've never used any other game engines before, but i think that's might be the problem. Couldn't find any other useful tutorials so you might be my last change since i do not think i have the attention span needed for a 5 hour tutorial....

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      It can be hard when starting out, just keep pushing :) Check out @MattAspland his tutorials are great

  • @stephgamedev
    @stephgamedev Год назад

    Amazing work with unreal. I am developing an FPS in unity too and I was wondering if for my next project I should switch to unreal

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      Ahhhh that is a tricky one... I'm still going to carry on creating my FPS in unity but will try to learn more unreal after that :)

  • @topcodm2994
    @topcodm2994 Год назад

    You Just Earned A Sub❤

  • @NAMELESS_213
    @NAMELESS_213 Год назад

    Bro from 20 subscribers to 1.5K in only 2 weeks 😮
    Also please part2

  • @Guitartube25
    @Guitartube25 Год назад

    So weird that you use W instead of R on some words.
    But interesting video! :)

  • @2Banticheat
    @2Banticheat Год назад

    He literally just created demoman from tf2. That's fucking amazing.

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      haha not quite but yea with Unreal you really could do that quite quickly :)

  • @glenn3646
    @glenn3646 Год назад

    well let me get back to the donut tutorial need to catch up

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Haha honestly I never did the donut tutorial, learnt most my basics in blender from Imphenzia YT channel, But good luck have fun :)

  • @sabiszu8676
    @sabiszu8676 Год назад

    Good job !

  • @DiamondV311
    @DiamondV311 18 дней назад

    first of all, breaking the exactly 420 comments mark, cry about it, and secondly you are definitely an underrated youtuber good video

  • @metedev
    @metedev Год назад

    Well, welcome! I hope you having fun! :)

  • @Ry.-.
    @Ry.-. Год назад

    u so talented

  • @raccoon_05
    @raccoon_05 Год назад

    Around 4:41 if you wanna damage only zombies and not the player but also destroy the projectile whatever it hits, you can make a blueprint interface and add a function in there to apply damage. Then add the interface to the zombie bp (and any other bp that should receive damage) and implement the damage applying function in those bps. Then once the hit event is called in projectile bp, add a sequence node. On the first pin, check if the other actor implements the interface you created (there's a built in function called Does Implement Interface) and if so, call the damage applying function in the interface. On the second pin of the sequence, play the particle effect and destroy the projectile actor. That way you'll apply damage only if the hit actor should receive damage, play the particle effect and destroy the projectile whatever it hits and also avoid casting (which as far as I know isn't a great practice). Also set the initial life span on the projectile bp to something no too long (you'll find it in the class defaults of the bp) so that the projectile will auto destroy if it doesn't hit anything (good for performance)
    Edit: Welcome to UE and the vid was great! You earned a new subscriber 👍👍

    • @lewisjosephevans
      @lewisjosephevans  Год назад +1

      Oh sweet! I'll 100 percent try this out next time XD. Thanks for the sub!!!

    • @raccoon_05
      @raccoon_05 Год назад

      @lewisjosephevans Just figured you'll get the same result by just connecting the cast failed pin of the cast node to where you have connected the delay node coming from the beginplay. But still would recommend using blueprint interfaces as much as possible because they are so much better than casting

  • @joantonio6331
    @joantonio6331 Год назад

    Once you start implementing GAS (Gameplay ability system), Mass AI (if you make an open world game), processor, mass processor, state tree ect... there the real fun start... If you have not give up by then

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Yea agreed :) The game definitely needs more mechanics

  • @furkannarin2844
    @furkannarin2844 Год назад

    Nanite is a culling optimization. It renders the visible faces of a mesh but it does not work on all kinds of textures. Also, welcome to UE but most of the stuff you've done in BP's are probably the worst things you could do. So, if you are a beginner, do not stick to these practices. You will have scalability and performance issues in the long run.

  • @OperatorMax1993
    @OperatorMax1993 Год назад

    Welcome to UE
    there's also Road To Vostok which the dev Antti moved to Godot (which I think is great and could show godot's capabilities of 3d shooters, same with Cruelty Squad despite that it's just Half Life / Rainbow Six / System Shock in a LSD fever dream)

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Thanks and Oh yes I did see that Road To Vostok is moving to Godot!

    • @OperatorMax1993
      @OperatorMax1993 Год назад

      @@lewisjosephevans you're welcome, and cool!

  • @samuelmatos6125
    @samuelmatos6125 Год назад

    First, how can I not subscribe if you ask so nicely.
    And second, welcome to heaven, I mean the future, I mean unreal.

  • @HappyGhetto
    @HappyGhetto Год назад

    Nanite doesn't work on skeletal meshes, only for static.

  • @drewgamerkid1157
    @drewgamerkid1157 Год назад

    yes you need to make a part two

  • @Certez2
    @Certez2 Год назад +1

    I hate camera shakes, I hate camera shakes, I hate camera shakes, I hate camera shakes, I hate camera shakes.

  • @swagmaster399
    @swagmaster399 Год назад

    lovely video

  • @smol.TomatenSuppe
    @smol.TomatenSuppe Год назад

    how the fk is ur channel this small?
    RUclips. What are you doing? give this man some algorithm!

  • @FisherTPS
    @FisherTPS Год назад

    you make it seem so easy lol

    • @lewisjosephevans
      @lewisjosephevans  Год назад

      Just many tutorials and looking through Unreal docs :)