Autodesk 3ds Max, Zbrush , Substance Painter. Stylized Barrel

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  • Опубликовано: 23 авг 2024
  • #3dsMax, #Zbrush, #SubstancePainter
    MY PATREON: / rem118
    Modeling a stylized barrel in Autodesk 3ds max, Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 3 was used for final rendering.
    Brushes Pack for Zbrush - crack: cubebrush.co/r...
    CRACKED EDGE: cbr.sh/2p5tft
    Графический планшет XP-Pen Deco Pro M: ali.pub/57blhv
    Графический планшет GAOMON PD2200 21,5 дюйма: ali.pub/57fckx
    Интерактивный дисплей XP-PEN Artist 22E Pro: ya.cc/DpPLM

Комментарии • 12

  • @silviohauptmann7080
    @silviohauptmann7080 5 лет назад +2

    great tutorial, please more stylized stuff. Maybe pirate houses

  • @akitano26
    @akitano26 3 года назад

    That was awesome

  • @balaturimella8953
    @balaturimella8953 4 года назад

    Its fast but. very good video. While working on 3ds max files, why should we use that "Smoothing groups" option, what is the use of it ?

  • @vlknozdemir
    @vlknozdemir 3 года назад +1

    brother, have you done unwrap 3dsmax?

    • @geo_tzas
      @geo_tzas 3 года назад

      He made smoothing groups.

  • @luisserranox
    @luisserranox 4 года назад

    Donkey Kong Barrel yeah!!

  • @ValeGoG
    @ValeGoG 4 года назад

    Круто :)

  • @usmannaseer5823
    @usmannaseer5823 4 года назад

    Do you have complete Tutorial with complete detail?

  • @jungh93
    @jungh93 4 года назад

    hey man great tutorial! what program did you use to extract normal map and ambient occulusion??
    im asking this cos when i use 3ds max to extract normal map, it doesn't do clean job

    • @REM118
      @REM118  4 года назад

      Hi !!! Normal map, AO bake in Marmoset Toolbag 3

    • @jungh93
      @jungh93 4 года назад

      @@REM118 thank you so much for the reply! keep up the great work!