Autodesk 3ds Max, Zbrush , Substance Painter. Stylized Barrel
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- Опубликовано: 23 авг 2024
- #3dsMax, #Zbrush, #SubstancePainter
MY PATREON: / rem118
Modeling a stylized barrel in Autodesk 3ds max, Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 3 was used for final rendering.
Brushes Pack for Zbrush - crack: cubebrush.co/r...
CRACKED EDGE: cbr.sh/2p5tft
Графический планшет XP-Pen Deco Pro M: ali.pub/57blhv
Графический планшет GAOMON PD2200 21,5 дюйма: ali.pub/57fckx
Интерактивный дисплей XP-PEN Artist 22E Pro: ya.cc/DpPLM
great tutorial, please more stylized stuff. Maybe pirate houses
That was awesome
Its fast but. very good video. While working on 3ds max files, why should we use that "Smoothing groups" option, what is the use of it ?
brother, have you done unwrap 3dsmax?
He made smoothing groups.
Donkey Kong Barrel yeah!!
Круто :)
Do you have complete Tutorial with complete detail?
hey man great tutorial! what program did you use to extract normal map and ambient occulusion??
im asking this cos when i use 3ds max to extract normal map, it doesn't do clean job
Hi !!! Normal map, AO bake in Marmoset Toolbag 3
@@REM118 thank you so much for the reply! keep up the great work!