Autodesk Maya 2019, Zbrush, Substance Painter - Stylized Minecart

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  • Опубликовано: 21 окт 2024
  • Autodesk Maya 2019 - Stylized Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019.
    Modular Building Tutorial : gum.co/Modular...
    Learn how to Make an Outdoor Environment: gum.co/Outdoor...
    Learn how to make the Stylized Material here : gumroad.com/l/...
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Zbrush Tools : gumroad.com/a/...
    ------------------------------------------------------------------------------------------------------------
    Computer I use : amzn.to/2HBoE8y
    Drawing Tablet I recommend : amzn.to/2YjrwMr
    __
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
    Isabella de la hoz /Steven Zhu /Joran Vergoessen
    Chuck McGee /Matei Giurgiu /Ruben Dandrea
    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    Miami Nights 1984-Sunset Cruise
    vangelis spirit with korg prologue 16 - by graal7
    Miami Nights 1984 - The Getaway
    --------------------------------------------------------------------------------------------------------------------
    #Maya2019
    #SubstancePainter
    #Stylized

Комментарии • 131

  • @3dextrude
    @3dextrude  5 лет назад +5

    Thank you to Huỳnh Đức Tiến , evaxe, Hoang Nguyen, randomguy, Swat. , plus116, David Ladomerszky, Martyn Dowsett, for joining the Patreon group this week!
    To join the group: www.patreon.com/3dEx

    • @3dextrude
      @3dextrude  5 лет назад

      I don't think I would call it perfect :) , but I started in late 2011 when I took my first intro to 3d class. I have been doing 3d since then, Maya and Zbrush, and for a while photoshop for textures. Susbtance Painter wasn't a thing back then and I think I started using it in late 2016.

    • @3dextrude
      @3dextrude  2 года назад

      @@VeiledInsider I mostly use the orb brush pack orb.gumroad.com/l/nOkHw ; others I sometimes use are ones I made 3dex.gumroad.com/l/stylizedbrushes

  • @PolorX25
    @PolorX25 5 лет назад

    I am currently taking a class in 3d modeling and i understood the first quarter of it! Yay.

  • @mithluinluis
    @mithluinluis 4 года назад +1

    This looks so much to Clash of Clans art work, this is beyond awesome!!

  • @Iris3dcg
    @Iris3dcg 4 года назад +1

    Zblush is magic. Amazing cool

  • @mainbrainart
    @mainbrainart 5 лет назад +7

    Dude, your work is inspiring, Huge Fan Here! xD Awesome work as always. :D

  • @moldysann7083
    @moldysann7083 5 лет назад +3

    Amazing as always man! Thank you for sharing your process. Truly inspiring what you do, Keep doing your thing!!

  • @bearwolffish
    @bearwolffish 5 лет назад

    Ah man, the design on this one is superb dude.

  • @rikovladimir8655
    @rikovladimir8655 5 лет назад +1

    I'm not a fan of Autodesk, But I respect the art and craft well done

  • @yggrassildigital8483
    @yggrassildigital8483 5 лет назад +1

    great Master! thank you!
    i want to learn your mirroring technique in the UVs.. superb

  • @ИльяЦвилий
    @ИльяЦвилий 5 лет назад

    Hey Dude, I am pretty happy to see you`r finished work, & I like You`r delightful textures.

  • @ak497
    @ak497 4 года назад +1

    I love your videos and good work and i learnt alot from your videos❤️. please show unwrapping also

  • @Yardyknowwhoitis
    @Yardyknowwhoitis 5 лет назад +2

    hey i love your work! Im sure you’ve said it before but I wanted to ask what you use to do the final render?

    • @3dextrude
      @3dextrude  5 лет назад +3

      No worries, That's Marmoset Toolbag

  • @kapilsinghrawat4481
    @kapilsinghrawat4481 4 года назад +1

    hii bro your work is amazing how you convert high polly to low polly please make a video on this topic please

  • @pwhite102
    @pwhite102 5 лет назад +1

    The first song reminds me of America 2 by the midnight

  • @ashwanipanwar3621
    @ashwanipanwar3621 5 лет назад

    Favourite tutorial

  • @bearwolffish
    @bearwolffish 5 лет назад

    What process did you use to make the 3dex Surface brush alpha, was it a modified polish? The effect is like a softer Orb Mallet, really nice.

    • @3dextrude
      @3dextrude  5 лет назад

      I believe I made the shape in photoshop and it's applied on a standard brush. I think orb made a pdf tutorial a while back on how to do it. Am sure its still floating on the internet somewhere :)

  • @bugoosoogoo
    @bugoosoogoo 5 лет назад +3

    How did you do the mine cart light? Post effects on an emissive? 🤔

    • @ChocolateMilkMonster
      @ChocolateMilkMonster 5 лет назад +5

      For something like that I usually just add geometry for where I want the light shafts to be, for this a cylinder around the light. To texture it use a color to transparent gradient with the color of your light shaft. You also add the emissive to both light and light shafts. I hope that makes sense.

    • @3dextrude
      @3dextrude  5 лет назад +4

      Yeah, that's how I did it here.

  • @polyamilo7752
    @polyamilo7752 5 лет назад

    Wonderful! By the way, could you tell me which program do you use for presenting a model at the end of the video? Is this Marmoset?

  • @amjadahdab
    @amjadahdab 4 года назад

    nice work

  • @hellohell321
    @hellohell321 2 года назад

    Could you make detailed tutorial for this model! Lots of tool we can't understand.. This tutorial too fast... And I've to say great work...amazing professional.😈

  • @yati8575
    @yati8575 4 года назад

    Thanks for the tutorials. Can you plz tell which software are you using for the final 360° sping render.

  • @manolomaru
    @manolomaru 5 лет назад

    Wow!!! Fantastic ✨👌😎👍

  • @RazvanLuta
    @RazvanLuta 5 лет назад

    gorgeous work!

  • @gabro766
    @gabro766 5 лет назад

    really cool man, looks really dope !

  • @vanthulla
    @vanthulla 4 года назад

    Cool and useful, I like it!

  • @MetalxLicaxPP
    @MetalxLicaxPP 5 лет назад +2

    How long do pieces like this usually take you? I feel like making these kinda videos too but then realise I take 3 hours to do simple things lol

    • @Ossie_Gaming
      @Ossie_Gaming 5 лет назад

      lmao same as me

    • @ΛΞΟ
      @ΛΞΟ 5 лет назад

      it will definitely take you hours, or even days/weeks depends on what you want to model.

    • @3dextrude
      @3dextrude  5 лет назад +1

      I purposely make things I know I can make in less than 2 hours here on the channel. So it really depends, if you are making something complex it's normal for it to take many hours or days.

  • @ImJordy
    @ImJordy 5 лет назад +1

    Hey! I realy love your work :) Do you have maya in "Smooth shading all" or "Flat shading all" ?

    • @3dextrude
      @3dextrude  5 лет назад

      Flat shade

    • @ImJordy
      @ImJordy 5 лет назад

      @@3dextrude okay ty :D

    • @ImJordy
      @ImJordy 5 лет назад

      @@3dextrude i have another question tho ^^ When i use the stylized smart material, and i want to change the "Base_color", the color wont change, but when i change the "occlusion_color" it changes the color of the model. Only when i drag the "base_color" above the "occlusion_color" it affects the model. What am i doing wrong, because in your videos, when you change the "base_color" it changes the color of the model

  • @darkknight4353
    @darkknight4353 5 лет назад +1

    Do you use graphics tablet for zbrush?

    • @prezadent1
      @prezadent1 5 лет назад

      That's like asking someone if they use spoon to eat cereal.

    • @3dextrude
      @3dextrude  5 лет назад

      Yes, I use a tablet

    • @DisgruntledPigumon
      @DisgruntledPigumon 5 лет назад +2

      @@prezadent1 You'd be surprised how many people still use napkins to eat cereal.

  • @firnekburg4990
    @firnekburg4990 4 года назад

    Nice work !
    Is Maya really inferior for modelling as some people say ?
    Maya's interface looks cleaner.

    • @3dextrude
      @3dextrude  4 года назад

      It doesn't have as many modeling tools as other programs, but you can still make models just fine.

    • @firnekburg4990
      @firnekburg4990 4 года назад

      @@3dextrudeThanks for replay ; ) Love your work so much

  • @gomidasodabasioglu
    @gomidasodabasioglu 4 года назад

    I do models but I do not have tablet to add details in zbrush. Should I get one ?

    • @3dextrude
      @3dextrude  4 года назад

      For sculpting in Zbrush, yes. It's doable with a mouse, but a lot harder and there is no pen pressure with a mouse.

  • @MaDmonkey3311
    @MaDmonkey3311 2 года назад

    How did u bake inside of minecart? I always have to do the explode bake, move it aside with it to bake it properly but it seems that u did not have to do that

    • @3dextrude
      @3dextrude  2 года назад +1

      You can use bake by mesh name in Substance this way substance essentially explodes your mesh automatically. The key to have _low and _high for each piece so the names between the low and high match.

    • @MaDmonkey3311
      @MaDmonkey3311 2 года назад +1

      @@3dextrude That's great! Thank you so much. I will try that out! :)

  • @ZahaX
    @ZahaX 3 года назад

    Awesome

  • @diantheegames5186
    @diantheegames5186 5 лет назад

    Hi, I love your tutorials and I follow them often, I only have one doubt and that is how you can make different atlases of uv's in Maya?, I mean, when I make a room and deploy the uv's I can put them in different uv's (eg: U1V1) and when exporting it to texturize in the substance the bake does it correctly.
    I'm sorry for the text and thank you for that.

    • @3dextrude
      @3dextrude  5 лет назад

      Search for a tutorial on how to use udims in Substance Painter as that explains how that works, so yes you can do that

    • @diantheegames5186
      @diantheegames5186 5 лет назад

      @@3dextrude Omg, thanks so much!!, Lov u :D

  • @movetronics
    @movetronics 4 года назад

    I love you work, where do you find your concepts?

    • @3dextrude
      @3dextrude  4 года назад +1

      Work is based on concept I pay people to do for me or I just make up the model as I go.

  • @kwondilla8592
    @kwondilla8592 5 лет назад

    I haven't noticed, how do you make the hard edges? Do u bevel all the edges?

    • @3dextrude
      @3dextrude  5 лет назад

      When dividing? Yes I beveled them to keep the shape.

  • @darkknight4353
    @darkknight4353 5 лет назад

    what is the polycount in the end? in zbrush. the polycounts really get high. i haven't seen you retopologized it either

    • @MetalxLicaxPP
      @MetalxLicaxPP 5 лет назад +2

      He doesn't need to retopo. He bakes it down onto the low mesh he makes at the start

    • @bearwolffish
      @bearwolffish 5 лет назад +1

      Yea as long as the changes aren't huge you can get a nice bake easily. Retopo is usually done when you start with high res, or you change the low res geo too much.

  • @AssesinCrit
    @AssesinCrit 5 лет назад

    I have a question, how you subdivide in zbrush without losing the shape and still get the smooth in the edges? Your job is great, i learn a lot from your gumroad tutorials!

    • @bearwolffish
      @bearwolffish 5 лет назад +2

      Looks like here he just chamfered the edges, and then chamfered the chamfered edges again (at least for the wheel).
      You could use the zmodeler brush to crease the edges then subdivide, or you can go to the Geomotry Tab > Creases.. and set the angle at which to crease edges automatically before dividing.
      Finally there, is that little "smt" (smooth) button next to "Divide". Depending on the geo and what you need from it, you can uncheck that, divide a couple of times, re check it and then divide some more to get a nice effect..

    • @3dextrude
      @3dextrude  5 лет назад +2

      Yeah what Bear Wolf said :)

    • @AssesinCrit
      @AssesinCrit 5 лет назад

      @@bearwolffish allright thanks!

    • @AssesinCrit
      @AssesinCrit 5 лет назад

      @@3dextrude great :)

  • @이러다구독하겠네
    @이러다구독하겠네 5 лет назад

    9:38 What program did you use to render?

  • @aber6441
    @aber6441 3 года назад

    your mesh have UV Unwrapping issues

  • @lyledalgleish2430
    @lyledalgleish2430 5 лет назад

    @3DEx Can i ask where can i find the Artomatic3Dtools zplugin. I Googled it with no luck. Am i correct in thinking there is a _suffix feature?

  • @KSAIKSSS
    @KSAIKSSS 5 лет назад

    Тепежка классная☺️😉🙌😎

  • @lionpeach8130
    @lionpeach8130 5 лет назад

    Does anyone know what's the name of this art style? Really cool!

    • @3dextrude
      @3dextrude  5 лет назад

      I think it's just stylized art

  • @ak497
    @ak497 3 года назад

    How to move object after duplicating in zbrush ? i couldn't move if i try to move mesh is stretching, plz can anyone help me ?

    • @3dextrude
      @3dextrude  3 года назад +1

      make sure symmetry if off before moving and make sure the object is not masked.

  • @131Sensi
    @131Sensi 5 лет назад

    Ты мегакрут!!!

  • @sunsakelly1647
    @sunsakelly1647 5 лет назад

    This is amazing can u give me download link of normal speed video ? i want to learn step by step

    • @3dextrude
      @3dextrude  5 лет назад

      the regular speed videos are posted on Patreon, but they are not narrated. Link in description

  • @sylo8372
    @sylo8372 5 лет назад

    Very Good ,dood

  • @ludmilaleb5051
    @ludmilaleb5051 5 лет назад

    How much cost this??

  • @psychogenie6991
    @psychogenie6991 5 лет назад

    How did you make the holes in the wheel see through in the final output ?

    • @JustDecentArt
      @JustDecentArt 5 лет назад +2

      Opacity. Renderers don't render flipped normals so it allows you to see through the wheel rather than inside it.

    • @psychogenie6991
      @psychogenie6991 5 лет назад

      @@JustDecentArt Thank you for the info,everyday i learn something new.

    • @Xerahim
      @Xerahim 5 лет назад

      Yeah that last flipped normal transparency was a pro move, nice

  • @andriicgi
    @andriicgi 5 лет назад

    I like it!

  • @Earthless188
    @Earthless188 4 года назад

    perfect...

  • @찌아오디앤
    @찌아오디앤 5 лет назад

    Very nice 😉 😍 good

  • @Тимофій-ф8з
    @Тимофій-ф8з 5 лет назад +1

    Incredible work, I look forward to a new video. Can someone tell me how to save the project in ZBrush with undo history ?)

    • @GrEeNdAyrULEs1000
      @GrEeNdAyrULEs1000 4 года назад

      So when you go in "File" under "Save As" you should have a button with "UndoHistory" make sure that that button is on when you save and you'll have it :)

    • @Тимофій-ф8з
      @Тимофій-ф8з 4 года назад

      @@GrEeNdAyrULEs1000 Thanks you very much :)

  • @cr0131
    @cr0131 2 года назад

    9:38 how you add the light beam in the front?

    • @3dextrude
      @3dextrude  2 года назад

      That's a cylinder with a texture and alpha, not the ideal way to do it, but good enough for presentation

    • @cr0131
      @cr0131 2 года назад

      @@3dextrude Thanks for your swift reply. I need 3dex Stylized brush pack V1, Can I get it for free? I am your Patreon member from last 3-4 months

  • @jamesforry1832
    @jamesforry1832 5 лет назад

    Do you have any videos on your retopology?

    • @3dextrude
      @3dextrude  5 лет назад

      Not currently

    • @jamesforry1832
      @jamesforry1832 5 лет назад

      @@3dextrude do you retop all of your models? Would love to see your workflow in the retopology. Loving your skills. Thanks for the reply!

  • @gabrielguevara8436
    @gabrielguevara8436 4 года назад

    how did you do the light effect

    • @gabrielguevara8436
      @gabrielguevara8436 4 года назад

      I mean how did you do the headlight light effect

    • @3dextrude
      @3dextrude  4 года назад +1

      That was just a cylinder with emissive texture and transparency on the ends.

  • @sudheeshgreenleaf
    @sudheeshgreenleaf 5 лет назад

    there is a mistake in big wheels (9:36_to) otherwhice Ausm work............!!!!

  • @rkturimella8953
    @rkturimella8953 4 года назад

    Ur giving so many good tutorials to us... But, they are little bit fast which doesn't help freshers/beginners to learn i guess.

    • @philipbristow8243
      @philipbristow8243 4 года назад

      I had the same problem this is what I do for all speeded up videos on youtube I downloaded a programme called 4K Video downloader to download the videos from youtube and then I use a editing programme called Movavi Video Suite to slow down the video and delete the music in the background I lower it to 10% so it is the same speed as a normal video.

  • @zanerTEEVEE
    @zanerTEEVEE 5 лет назад

    Can you make a tutorial on UVing please

    • @3dextrude
      @3dextrude  4 года назад +1

      Maybe :)

    • @zanerTEEVEE
      @zanerTEEVEE 4 года назад

      @@3dextrude don't maybe me BRO I NEED THIS

  • @betzabethcabello5004
    @betzabethcabello5004 4 года назад

    1:40
    what?

  • @eugenbondarev4086
    @eugenbondarev4086 4 года назад

    Wiederholung führt zur Vollendung

  • @tree1177
    @tree1177 5 лет назад

    이거하고싶다 ㅠㅠ

  • @mizumono3720
    @mizumono3720 5 лет назад

    Whenever I watch MAYA videos and people hide the top part of the HUD, I always wonder if they're actually using the student version instead of a paid version, as if they're making money off these vids or anything else commercial, they're breaking the rules of terms of usage. But anyhow, amazing video as always!

    • @3dextrude
      @3dextrude  5 лет назад +1

      I do that because I switch to Zbrush which shows your name at the top( I haven't revealed my name that's why) and I don't want to stop the recording to change the crop.

    • @mizumono3720
      @mizumono3720 5 лет назад

      @@3dextrude Ah, makes sense now!

  • @amitsrivastava5911
    @amitsrivastava5911 4 года назад

    Awesome