the one spell that i think looks a lot cooler in the og is the water veil, it actually makes it look like you are really bursting with water like a fountain whereas the remake just makes you look dripping wet
To me, most spells look better in the original. Not in terms of particle effects per se, but simply in terms of concepts and execution. One I think looks cooler in the Remake is Evacuate.
@@theblackbaron4119 Yeah it’s crazy the massive difference between these two. It’s disappointing that FromSoftware doesn’t invest in a new engine. They’ve been using the same outdated engine for feels like decades at this point, and often take the easy way out with animations by reusing a lot of them. I’m sure Elden Ring will be great, and at least they’re finally addressing performance issues, but it would have been nice to see the game feel like a brand new thing.
@@xikaryo6735 Yeah, also they cannot let go of their reoccurring gag characters. If you didn't know "Patches the unthethered" is going to be an optional boss in ER. From needs to let go and actually do something unique Instead of attempting to "replay their own tunes" for the nth time. DS3 was supposed to be a best off the previous souls games. Except they removed all interesting mechanics. Hollowing didn't matter, creating bonfires was taken out. It's embarrassing how often they come up with decent concepts and the upper management completely fails to slot enough time for development. Ds1 was half-assed , ds2 was downgraded because of console limitations and DS3 was gutted from its actually interesting mechanics. Let's hope they didn't half ass elden ring for once.
@@theblackbaron4119 Agreed with everything you said. Dark Souls 3 was literally a lazy retread of Dark Souls 1, but more linear. The level design was seriously lacking. I think it had good bosses and great OST, but it didn’t feel so good to play, it felt cheap. They tried to make it feel like Bloodborne for some reason, but it was nowhere near as good for me. They’ve yet to do something as legendary as the Tower of Latria again. Bloodborne was the only one that truly hooked me after Demon’s Souls. Even Boletaria 1-1 outclasses everything they did for Dark Souls. Anor Londo looked pretty, but I never found it interesting. I don’t think making Elden Ring open world was a good decision. Open world games tend to lack immersion, and they feel more random than anything. I played the beta. Same animations, same movement, sound design isn’t so good, boring designs for regular enemies.. Meeting a dragon used to require actual progression and work, and now it’s like oh, there’s the random dragon boss on the map. Exploration doesn’t feel rewarding in Elden Ring. Everything feels randomly placed, which is the problem I have with open world design. I’ve played so many open world games, and Elden Ring hardly feels like it’s doing anything new. The level design is part of what made the Soulsborne games special.
@@theblackbaron4119 I didn’t know about the Patches thing either. It doesn’t really make sense for him to be in Elden Ring, I’m really over the fan service. How’d they even convince GRRM to put that character into this world? They act like they can’t come up with a new character to take Patches’ place for the Elden Ring games. But I guess in a way, Patches is that weird mysterious character that somehow just finds a way to end up in every fantasy world FromSoftware makes, due to all the knowledge he has gathered about everything. I just don’t like that this also basically confirms Elden Ring exists in the same universe as the Souls games and Bloodborne, which already creates tons of nonsensical implications and major plot holes.
@@omegawario7479 They opted for more of a sigh of anguish and I genuinely prefer that. I’ve been poisoned b4 and I’ve unfortunately had people close to me poisoned as well, it’s a pain that makes you shrink into yourself not shrill at the top of your lunges.
@@omegawario7479 It’s right after the cast sound effect, for Poison Cloud it’s the long echoing sound. For Acid Cloud it sounds more like a hiss, and Death Cloud it’s incredibly low volume but there’s another hiss and sigh. You only mentioned poison but I figured pointing out the sounds in the other two might be relevant since they’re so similar in the original.
Wont say the new sounds are bad but there was this ethereal feel to the original's sound design I feel kind of got lost in this remake. Like the remake still looks amazing, but I think I still prefer the old Music and sound effects overall.
@@user-sy3uo4ki6v but how? It seems that everyone loves to parrot opinions whenever a remake/remaster comes out. Let's be honest it was even worse in the original
it was most likely sony not fromsoftware who wanted to make bluepoint deal with the remake, so gonna be honest this is one of those times im glad sony intervened
@@granthefato340 there's a whole documentary about it. Fromsoft were also involved in deciding who did the remake. Bluepoint did so well with Shadow of the colossus that it was a no brainer.2
@@granthefato340 yeah Sony had a big hand in it, they are likely to have pushed for it but Fromsoft were involved too. The documentary tells you how they shared all the data with them and worked with them after seeing the work they did remaking previous games. It's a great watch. Here's a link... ruclips.net/video/hCBJ2fiiUXk/видео.html
which sucks, because the spell doesn't make you invisible, makes you silent and harder to see FROM FAR AWAY. the original had the right idea executed crudely (misty aura). in high fidelity the same idea would be faint wisps of smoke obscuring your form or losing the edges around the character's silhouette. remake went "nuh-uh, you're fully transparent"
@@shinluisI don't think these devs know a remake works, they always destroy the original art style and have no idea about mechanics. Even don't care about the input lag they add
I had NO IDEA the game had so much magic. Played as a knight with a strength/dexterity build with enchantment spell, now I feel like I missed something by not going with a magic build.
The real reason I got into the souls series in 2009 was God's Wrath (6:56.) In this incredibly realistic, medieval game where every action took stamina, being a knight was weighty and challenging. I saw gameplay and thought it was so grounded. Weapons bounced off walls. Movement was slow and methodical. Healing itself was a struggle. And it all had dull colors very uncharacteristic of a fantasy game. But then, I saw a video of someone using a miracle in this incredibly realistic world. In an invasion, a player knelt down to pray, and then a loud shockwave of invisible force destroyed every object in the room and killed both of his opponents. In a world where everything was grounded, someone broke the rules and did something no realistic knight ever could. Even rolling and blocking took valuable stamina, but this guy obliterated everything without touching it. It was fantastic. It was abstract. And I loved it. So I got Demon's Souls, and since then, everytime I play a new souls game my first character uses miracles lmao
It's interesting how a decent chunk of miracles in the original have the same start up Meaning that you can bait a punish with wrath of the gods Which you can't do in the new one
I wonder if the developers of the new version at least sat down and discussed things before they made the changes. For example, the miracles in the original have these bell/gong sounds that you can refer to oriental temples, why did the remake developers decide it was a good idea to replace these sound effects with things they found in the generic "high-tech machinery" library?
I remember thinking the same thing, but I wouldn't be surprised if Bluepoint was just following the instructions in the design documents, which probably said "make the spells sound like they do in the Harry Potter movies."
Maybe I just have dark souls nostalgia (even though I only first played it in 2020) but the new magic sounds almost sound like they should be in a futuristic First Person shooter like doom or destiny or something It doesn’t sound like magic it sounds like a space gun but then again who actually knows what magic sounds like
At the time I loved the pvp when it came out, and casting miracles to punish mid fight was more effective since they didn’t have unique anims. Your opponent had no idea what you were doing
In the original everything sounds like bad sound effects made in 1980s its all "woosh" and the remake actually sounds like ur casting something powerful
@@saikyue4462half of these don’t even sound like magic. The whole soundfont of sorceries is more akin to a SCI-FI movie than a fantasy one. Sure the quality of sound may be better, but the direction is completely lacking
@@MATasaltatore I dont really see that, cuz magic doesnt just mean swoosh sounds. Fire magic is just fire, lightning magic is just lightning, same with any other element, the only thing thats really magic magic is arcane stuff and sorceries in general so while i can understand that the sound direction on the "soul" spells is a little off cuz that little magic sound in the beginning is important to depict its strictly sorcery without any element. The rest of the stuff fits perfectly imo
@@MATasaltatore It sounds way more like complex, intricate, wispy but powerful magic than Sci-Fi. I’m starting to feel like everyone in these comments is just repeating each other.
Because it's a PS3 and PS3 games are all beautiful graphically and aged pretty well there are some PS3 games that are better than most PS4 games it shows that the PS3 is a powerful console the year that it came out has nothing to do with quality what really matters is the power of the console/consoles ppl say "woow this game was so ahead of it's time" no it wasn't it was supposed to look like that on the console the game/games were released
@@Maximus20778 killzone 2 , 3 god of war 3 , ascension , infamous 2 ratchet and clank into the nexus and ratchet and clank a crack in time , the batman arkham games , uncharted 2 , 3 and many others
@@samfisher9661 I've played those games and their not even close to looking like PS4 game especially the batman and uncharted games. Maybe the only contender would be last of us
All the new animations add so much character to everything. The only thing I wish they kept were the cloud screams. I see people saying fire in the remake doesn't sound like fire, but you gotta think, if fire were to hit something and dissipate immediately, there wouldn't be any sound, only if something actually catches fire. And I guess screams from clouds don't make any sense either. So the remake is much more immersive, and I gotta say I did enjoy this version much more than Demon's Souls when it originally came out. Bluepoint was such a good pickup for Sony
Funny! I was about to write a comment regarding the cloud sound . I also prefer the original one. It has some creepy take to it with these screams and noise. Very authentic
Is it just me or the poison/acid/death cloud in the O.G version of the game sounds almost exactly the same as the scream you hear when you fight against Nito in DS1?
I don’t know where y’all are hearing these laser guns. Heck, old flame burst sounds like a star wars blaster. The new sounds sound powerful, wispy, and complex, like I would imagine magic to be.
Ture, the downside being they ruined the music and soundtrack for the remake and made it more generic. Also didn't appreciate the roman influenced architecture being replaced with medieval designs that just looked like dark souls instead of demon's souls. Besides that the remake is beautiful
AHAHAHA, WHAT IS THAT SOUND DESIGN? Holy SHIT, I'm dying. edit: oh my god he even makes little grunts when casting fire sorceries. jesus christ i'm crying from laughter.
I really don't like the "too perfect" sound design of the remake... It feels impactless... I found this absolutely not satisfying Edit : the graphics are mind-blowing btw
I think it's definitelly a 50/50 for me. Some look and sound better in the original, some do in the Remake. Also, I don't know why, but the original Demon's Souls was always my favourite Miracle sound effects out of ANY Souls game. It just sound so ethereal!
@@lostsoul5385 Not really, they picked it and added a lot of new effects to it to make it unique, also altered the tone of the sound effect. Personally, the way it sounded in Demon's Souls will always be my favourite. Because it sounded so surreal, so ethereal... like it didn't necessarily had its origins in something really "holy".
None of them look better in the original...not even close. The particle and lighting effects in the remake are all far superior. You might prefer the older ones but the remake versions are objectively better looking.
That's litteraly something nobody can argue about. It's just the magical Nostalgia feeling Demon's souls and especially DS1 players have when they tend to play reworked versions. I can totally agree and at the same time i could disagree. :D Cheers
OG Demon's Souls Curse Weapon: Embues the sword with dark magic Demon's Souls Remake Curse Weapon: Cuts your hand with the sword and that's what curses the blade. 10/10 on my epicness scale. Not Remake's Protection looks like an anime or d&d buff
The anti magic field in the original was never used because it would always make the PS3 version drop to less than a single fps over its 4 second cast time in most levels. Also the area of effect was bigger than the particle effect. I'm pretty sure this was an emulated ps3 version.
No, i played demons souls on my PS3 with a cleric and the frame rate never droped when i used this miracle, only drops in the world 2-2 when the Bear bugs appear or when i break boxes
LoL such bullshit, I was literally playing the game today and I used this spell and didn't have my fps dropped at all. Honestly I didn't experience fps dropping anywhere besides all bosses on world 2 and that's about it
I think the my biggest problem with the remake's spells is that their sound effects don't match up with the rest of the games anymore. You could cast a spell/miracle in Demon's Souls, and then its equivalent in Elden Ring, and it would have a similar sound. Feels like Bluepoint thought they "knew better" when it came to the remake, rather than respecting the original. This isn't even the worst thing about the remake, but it's a good example
I much prefer the audio of the cloud spells in the original. That sort of scream sound has a lot more character. Also seems very apt for something called 'Death Cloud' 😂
May I ask, I have all the move sets for the weapons on PS3, would you want that video as well for doing a moveset comparison? All I ask is credit for the PS3 footage.
@@1stguard541 I recorded all the weapons that had a distinct standing, rolling, or backstep/running r1 to r2 transitions on the ps3 version. Some in the remake are added (like the katana 1h and 2h standing r1-r2 or ultra gs 2h standing r1-r2) but removed others (like all rolling and backstep/running r1-r2). If you need me to record certain ones even if they don’t have unique animations I can do so. I will email you the link in a few hours when I get off work.
You should have done this comparison where there was grass in the ground. One of the best improvements made to the visuals of the spells are is that they project actual physical force out into the world. Like the grass will be blown away from the spells affects.
Absolutely great graphics but I have to say I dislike the new spell sounds. The fire doesn't even sound like fire it just sounds like another spell, also the spells in ps3 demons souls sound similar to ds1 2 and 3 spells but still have their own sound but ps5 demons souls spells just sound like a pulse rifle from cod or something.
@@catarro8045 that wasn't the point genius. Point is that they sound similar to the other games whereas the new demons souls sounds more like call of duty. I'm not braindead. You didn't need to say which games come first.
Imagine playing pvp against a miracle build in the original, you could rarely even tell what spell is being casted, whether it’s a buff that you can punish, or god’s wrath.
Anyone else likes the original better? The og effects seem like you poured oil in your hand and set it on fire, which in turn makes the effect blend in with the game, meanwhile remastered looks like you're using an invisible sci-fi gun, if you look at the fire on the background, it's much less wild, the spells are way too fantastical and bright.
You can notice DS Remake wasn't make by FromSoft 'cause: 1) the character moans while casting 2) the sound effects are different (and even the originial ones are still used in Elden Ring) 3) The cast animations are different and there's variety
If we make a comparison between DeS and DeSR, then in many ways they go 50/50. This mainly concerns auras, because in the remake the effect is almost not noticeable, and somewhere it is completely absent, such as with Second Chance, which is confusing in PVP. Also, many effects in DeSR have been reduced in size, as in the case of "Firestorm". However, in all the effects associated with the treatment, the remake is definitely 7-8 heads higher, as it is closer to the later parts of the series, such as Dark Souls. DeSR also breaks out very strongly on invisibility effects. For the rest, somewhere for an amateur, somewhere BOTH are bad, but somewhere both did very well. It is impossible to say unequivocally that somewhere is better or worse, they are different and that says it all
I do enjoy the look of the magic and fire spells though those look cool as hell and I enjoy watching enemies literally disintegrate after blasting them with a soul arrow.
Most effects have improved in the remake. I don't mean graphically, but when it comes to their tells to the player. They have more distinct animations and plenty of them have clearer effects that the original didn't have. But I do have 2 nitpicks. Firstly, i think it's a shame that the remake removes colour of the weapon effect spells such as curse weapon and light weapon. Like yeah, they still have an effect on them in the remake, but those are far less clear. In pvp situations those clear purples, yellows and what not give you a great indicator of what someone is using. The new effects simply aren't as clear. That sucks. It could even be solved if, for example, the remake cursed weapon left behind a purple trail effect when you walk with it and swing it. The best of both worlds. My second nitpick is the removal of some sound effects. Poison, acid and death cloud have so much character in the original. The screams made it clear those spells were deadly. They really shouldn't have removed that sound. Additionally, the effects are now less clear too. In a way I like that poison cloud is now green instead of purple. But they shouldn't have made acid cloud green too. Now they are difficult to distinguish.
Sound design is way better and distinct in the old one imo. Its especially good pvp wise that you know what has been cast based on the sound. I'd have no idea in the remake.
I kinda dont get why some ppl think like: Demon Souls : DeS Remake Is the same equivalent as Dark souls 3 : Elden Ring Like, the demon souls remake, well, is a remake. And it's not like elden ring is an overhaul of ds3. Plus, the animations for DeS were not of quality compared to ds3. So basically, there's little to change in ds3 animations compared to DeS. And from what I've heard, different ppl made the remake.
I know that the sound effects they used for the original were especially stock sound effects, but why did they make the spells in the remake sound like basey sci-fi sounds?
I miss the golden glow for magic/light weapon and the violet glow for curse weapon. I kind of feel like changing that effect takes away a bit of the uniqueness the game had compared to Dark Souls
a lot of the upgrades here are better in a technical sense but aren't very faithful to the og game, namely with the audio. something about the sound effects in the remake just don't do it for me, they sound overdone for what the effect actually is. same with the music, it's not bad by any means but a lot of the original atmosphere and charm of the original tracks was lost in favor of making everything epic and grandiose
@@melb3mel I personally love all the vicious sounds you make when getting the parry and backstab animations the Daggers back stab in particular I can swear I hear the enemy spine cracking.
All those weapon buffs in the og look like the same glow effect with different colors which is also the case in Dark Souls series so I don't see how that made DeS unique. I personally think the light weapon effects that actually lights up everything around and curse weapon blood effect that the character gets by cutting his hand makes each one much more unique and really cool to look at in the remake.
Honestly love the Animations for Magic in Demon Souls (Admittedly more so the Remake) WAY more than the rest of the Souls Saga. It has this... Sort of nonchalant simplicity to it that just makes it feel like Magic is... just a LOT less ceremonious in the world of Demon Souls. Like the way we just TOSS UP the Homing Souls Arrow like throwing a catch ball! It's a lot more otherworldly imo... like anyone can do Magic very easily & it is commonplace ya know? More so than the rest of Souls at least.
Love the fact that every single animation are different while in the original its all the same especially that enchanted spells Also i wish every single soulsgame from ds1 to ER to have this kind of graphics and and engine
Hell no, so that they can butcher the artstyle and soundtracks? Dark Souls Remastered is great where it's at, HD visuals and animations aren't everything in games.
@ödīñ ŵïlšøń Bluepoint is well equipped with tech for a great remake, but they got no talent at making changes of their own to anything they remake. I don't want them anywhere near Dark Souls unless they remake the source material 1:1 without altering the artstyle or music. And while DS:R is barely a remaster, it's at least the 1:1 version of original game with better optimization, players who missed playing the PTDE can have the exact same experience but better with the remaster. Demon's Souls Remake on the other hand is a wildely different experience than the PS3 version. You simply can't have that original DeS experience with this Remake. No matter how visually stunning, they just butchered too many designs and ruined the entire soundtrack for it to be worth the visual upgrade.
@ödīñ ŵïlšøń factsss nostalgic people will literally always take the old version no matter how drastically better the new one is. And they always use the excuse of "It doesn't have the same charm" Or some bullshit like that
@ödīñ ŵïlšøń I wouldn't call bluepoint's redesign of fat officials knocking it out of the park. It's up to each person's preference but it's funny when someone prefers the original games it's always the "you're nostalgic". God forbid someone not liking a different studio's take on a beloved game. The only thing that is objectively better in the remake is the loading times and graphics, everything else is up to a person's preferance. I agree that they should also include a port of the original games with remakes, or something like the diablo 2 resurrected where you can seamlessly switch to the old game on the fly.
Original: Magic
Remake: Let me fire my "Blaster Cannon Annihilator 3 000"
The audio is definitely super over the top, I don't hate it but it's worse for sure.
Original: PEW
Remake: BOOM
'MURICA BABY!
magic*
Yeah the remake has more of a sci-fi sound to it
every spell in the remake sounds like a plasma gun pew pew
Well at least it doesn't backfire if you fail at casting it
It sounds like what magic might sound like, it sounds more anime-fied if anything
@@andreamaral9725 Sounds like a lazer gun
That was first thought. Visually the remake is better, but the spells sound terrible.
@@andreamaral9725wtf lmao
Original Demon Slayer: **silently casting spells**
Remake Demon Slayer: *Ugh!! Ah!! Mmm!!*
that's how you know casting spells sounds good
Crazy that even though it was technically outdated in 2009 it’s still holds up perfectly thanks to that eerie atmosphere and lights.
that's called soul, which you can't find in the remake one
@@hiroparadise8152 gross... a channer
@@Darkslayer1534 ???
@@Darkslayer1534 what does that even mean
@@hiroparadise8152 the only morons who say shit like this are just too poor to get a ps5, go cry about it
I didn’t realise the poison spells had a scream
Some of the new sounds effects are cool but that change was for the worse. Really adds to the pain you inflict when you hear that scream
That same scream before Nito hits you with gravelord sword dance
@@polskillz exactly.
I had instant flashbacks when I heard em again
I forgot lol shit sounds way better
cutting your hand to cast curse weapon is so cool
One of the only improvements honestly
@@malikoniousjoeLMAO, play OG DS and stop complaining goofball
@@jey1115 Sorry my opinion upset you kiddo, I’ll be gentler with my mild criticisms in the future so as not to cause such distress.
@@malikoniousjoe yeah the company who did the "upgrades" did too much of their own creative liberties to the point of making things tacky.
@@jey1115 i will actually because that is the better version
the one spell that i think looks a lot cooler in the og is the water veil, it actually makes it look like you are really bursting with water like a fountain whereas the remake just makes you look dripping wet
not to forget the last spell, which has this scribble video filter that looks like rain with some lighting sparks in between
To me, most spells look better in the original. Not in terms of particle effects per se, but simply in terms of concepts and execution. One I think looks cooler in the Remake is Evacuate.
@sharavy6851 Same, magic in the souls game has more natural feeling
The OG sound effects are just classic. I especially like Soul Arrow, the sword enchanting sounds and the poison/acid/death cloud sounds.
Except for miracles, OG miracle effects all sound the same lol
My thoughts exactly.
Yeah the new sound effects sound too fortnite
@@MrAncaits meant to look like prayer. so yeah its gonna look the same
The new one sounds so weird and metallic
The most gigantic graphical upgrade ever.
Too bad Elden ring is not going to have beautiful animations like that. :/ Just some re used ds3 animations.
@@theblackbaron4119 Yeah it’s crazy the massive difference between these two. It’s disappointing that FromSoftware doesn’t invest in a new engine. They’ve been using the same outdated engine for feels like decades at this point, and often take the easy way out with animations by reusing a lot of them. I’m sure Elden Ring will be great, and at least they’re finally addressing performance issues, but it would have been nice to see the game feel like a brand new thing.
@@xikaryo6735 Yeah, also they cannot let go of their reoccurring gag characters. If you didn't know "Patches the unthethered" is going to be an optional boss in ER. From needs to let go and actually do something unique Instead of attempting to "replay their own tunes" for the nth time. DS3 was supposed to be a best off the previous souls games. Except they removed all interesting mechanics. Hollowing didn't matter, creating bonfires was taken out. It's embarrassing how often they come up with decent concepts and the upper management completely fails to slot enough time for development. Ds1 was half-assed , ds2 was downgraded because of console limitations and DS3 was gutted from its actually interesting mechanics. Let's hope they didn't half ass elden ring for once.
@@theblackbaron4119 Agreed with everything you said. Dark Souls 3 was literally a lazy retread of Dark Souls 1, but more linear. The level design was seriously lacking. I think it had good bosses and great OST, but it didn’t feel so good to play, it felt cheap. They tried to make it feel like Bloodborne for some reason, but it was nowhere near as good for me. They’ve yet to do something as legendary as the Tower of Latria again. Bloodborne was the only one that truly hooked me after Demon’s Souls. Even Boletaria 1-1 outclasses everything they did for Dark Souls. Anor Londo looked pretty, but I never found it interesting.
I don’t think making Elden Ring open world was a good decision. Open world games tend to lack immersion, and they feel more random than anything. I played the beta. Same animations, same movement, sound design isn’t so good, boring designs for regular enemies..
Meeting a dragon used to require actual progression and work, and now it’s like oh, there’s the random dragon boss on the map. Exploration doesn’t feel rewarding in Elden Ring. Everything feels randomly placed, which is the problem I have with open world design. I’ve played so many open world games, and Elden Ring hardly feels like it’s doing anything new. The level design is part of what made the Soulsborne games special.
@@theblackbaron4119 I didn’t know about the Patches thing either. It doesn’t really make sense for him to be in Elden Ring, I’m really over the fan service. How’d they even convince GRRM to put that character into this world? They act like they can’t come up with a new character to take Patches’ place for the Elden Ring games. But I guess in a way, Patches is that weird mysterious character that somehow just finds a way to end up in every fantasy world FromSoftware makes, due to all the knowledge he has gathered about everything. I just don’t like that this also basically confirms Elden Ring exists in the same universe as the Souls games and Bloodborne, which already creates tons of nonsensical implications and major plot holes.
It physically hurts me that they removed the scream from -cloud magic
Im glad they did it it’s cringe
@@hussien04 ....
@@hussien04 ...
…..
@@hussien04 ....
The sound design is fantastic for both. The PS3 version has an otherworldly feel to it, while the PS5 version has this deep, powerful feel to it.
Only bad part is they got rid of the poison screams
@@omegawario7479 They opted for more of a sigh of anguish and I genuinely prefer that. I’ve been poisoned b4 and I’ve unfortunately had people close to me poisoned as well, it’s a pain that makes you shrink into yourself not shrill at the top of your lunges.
@@alabasterindigo I can’t hear anything that even resembles a sigh
@@omegawario7479 It’s right after the cast sound effect, for Poison Cloud it’s the long echoing sound. For Acid Cloud it sounds more like a hiss, and Death Cloud it’s incredibly low volume but there’s another hiss and sigh. You only mentioned poison but I figured pointing out the sounds in the other two might be relevant since they’re so similar in the original.
Ngl the hiss to Acid Cloud is scary
Wont say the new sounds are bad but there was this ethereal feel to the original's sound design I feel kind of got lost in this remake.
Like the remake still looks amazing, but I think I still prefer the old Music and sound effects overall.
I completely agre with you. I don't undrestand why developers desided to change boss fight music and sound effects.
@@user-sy3uo4ki6vbecause it's a remake and not a remaster? How is this hard to understand?
@@Maximus20778 they made it worse than it was
@@user-sy3uo4ki6v but how? It seems that everyone loves to parrot opinions whenever a remake/remaster comes out. Let's be honest it was even worse in the original
@@user-sy3uo4ki6vtrue, remake usually sounds like some generic stuff, I feel like it lacks taste
This is the best looking game I've ever played graphics-wise. Still my favorite PS5 game. Sony picking up Bluepoint was a smart move
it was most likely sony not fromsoftware who wanted to make bluepoint deal with the remake, so gonna be honest this is one of those times im glad sony intervened
@@granthefato340 there's a whole documentary about it. Fromsoft were also involved in deciding who did the remake. Bluepoint did so well with Shadow of the colossus that it was a no brainer.2
@@Nomanspie waaaaat for real? I thought it was sony. Also any idea on what this document is called i wanna watch
@@granthefato340 yeah Sony had a big hand in it, they are likely to have pushed for it but Fromsoft were involved too. The documentary tells you how they shared all the data with them and worked with them after seeing the work they did remaking previous games. It's a great watch. Here's a link...
ruclips.net/video/hCBJ2fiiUXk/видео.html
ONE of the best...not the best because there's a bunch of other games that look as good if not better
Wow the clouds lost a lot in the sound design, those originals are awesome
Remake Cloak : Invisibility
Original Cloak : *FART*
which sucks, because the spell doesn't make you invisible, makes you silent and harder to see FROM FAR AWAY.
the original had the right idea executed crudely (misty aura). in high fidelity the same idea would be faint wisps of smoke obscuring your form or losing the edges around the character's silhouette.
remake went "nuh-uh, you're fully transparent"
@@shinluisI don't think these devs know a remake works, they always destroy the original art style and have no idea about mechanics. Even don't care about the input lag they add
I had NO IDEA the game had so much magic. Played as a knight with a strength/dexterity build with enchantment spell, now I feel like I missed something by not going with a magic build.
Magic was busted in demons souls
same
Magic is borderline cheating in this game, you should try it out
(Faith build is also pretty good imo)
Apparently I've heard Magic is literally easy mode for the entire souls franchise in which you can chesse through so many stuff.
@@jaysanj152 kinda is, but Demon's Souls was the absolute peak of it, then less and less with each installment
The real reason I got into the souls series in 2009 was God's Wrath (6:56.) In this incredibly realistic, medieval game where every action took stamina, being a knight was weighty and challenging. I saw gameplay and thought it was so grounded. Weapons bounced off walls. Movement was slow and methodical. Healing itself was a struggle. And it all had dull colors very uncharacteristic of a fantasy game.
But then, I saw a video of someone using a miracle in this incredibly realistic world. In an invasion, a player knelt down to pray, and then a loud shockwave of invisible force destroyed every object in the room and killed both of his opponents. In a world where everything was grounded, someone broke the rules and did something no realistic knight ever could. Even rolling and blocking took valuable stamina, but this guy obliterated everything without touching it. It was fantastic. It was abstract. And I loved it.
So I got Demon's Souls, and since then, everytime I play a new souls game my first character uses miracles lmao
7:04 this is absolutely stunning, and the cherry on top is the candle died and re lit again
Looks so mid
@@unpunkmugroso1056it’s far better than whatever 6:58 is..
The animations are also slightly different depending on which hand the wand is in.
It's interesting how a decent chunk of miracles in the original have the same start up
Meaning that you can bait a punish with wrath of the gods
Which you can't do in the new one
In the remake if you wear the ring that boosts miracle power they all have the same startup animation. But Gods Wrath is slower now.
@@elgringosupremo i saw that but it's only the ending animation
The start up is the same
I feel like that was less a design for baiting and more so rushed development since new animations are hard.
@@SuperDavi5 well I never said it was designed to be that way
Just that it was similar
The new one's animation is pretty slick though ngl, good style points 😎
Original: loading screen
Remake: we don't do that here
prog0
Gotta admit though it is a pretty smooth transition. You barely realize your loading into a new enviroment.
I am more akin to the old version, many new spell's sounds feel like Doom plasma gun
Thats how magic sounds ✨️
fantastic comparison, i love watching these kind of stuff
I wonder if the developers of the new version at least sat down and discussed things before they made the changes.
For example, the miracles in the original have these bell/gong sounds that you can refer to oriental temples, why did the remake developers decide it was a good idea to replace these sound effects with things they found in the generic "high-tech machinery" library?
As for me sound in the remake more suitable for Sci-Fi, especially for magic. Dunno why they changed all sound effects I think that’s was a mistake
I remember thinking the same thing, but I wouldn't be surprised if Bluepoint was just following the instructions in the design documents, which probably said "make the spells sound like they do in the Harry Potter movies."
@@BurstVessels Make them dumb/acessible for the masses.
the old one sounds very magical and enchanting, the new one sounds very cybernetic/future sci-fi/back to the future. XP
Call me crazy, but I prefer a good 90% of the old ones compared to the new ones.
Also, Banish and Resurrection are missing.
Maybe I just have dark souls nostalgia (even though I only first played it in 2020) but the new magic sounds almost sound like they should be in a futuristic First Person shooter like doom or destiny or something
It doesn’t sound like magic it sounds like a space gun but then again who actually knows what magic sounds like
Really like the different animations for the miracles instead of always the same
At the time I loved the pvp when it came out, and casting miracles to punish mid fight was more effective since they didn’t have unique anims. Your opponent had no idea what you were doing
Graphics: excellent
Sound design?
Why does everything that weird transformers crunching sound?
In the original everything sounds like bad sound effects made in 1980s its all "woosh" and the remake actually sounds like ur casting something powerful
@@saikyue4462half of these don’t even sound like magic. The whole soundfont of sorceries is more akin to a SCI-FI movie than a fantasy one. Sure the quality of sound may be better, but the direction is completely lacking
@@MATasaltatore I dont really see that, cuz magic doesnt just mean swoosh sounds. Fire magic is just fire, lightning magic is just lightning, same with any other element, the only thing thats really magic magic is arcane stuff and sorceries in general so while i can understand that the sound direction on the "soul" spells is a little off cuz that little magic sound in the beginning is important to depict its strictly sorcery without any element. The rest of the stuff fits perfectly imo
@@saikyue4462Just listen to poison cloud, why does it sound like you enter a portal in the remake? The character is literally throwing poison up.
@@MATasaltatore It sounds way more like complex, intricate, wispy but powerful magic than Sci-Fi. I’m starting to feel like everyone in these comments is just repeating each other.
The remake looks amazing but wtf are those sound fx? Some sound like a freaking laser gun
To say the og came out so long ago it really doesnt look bad at all
Because it's a PS3 and PS3 games are all beautiful graphically and aged pretty well there are some PS3 games that are better than most PS4 games it shows that the PS3 is a powerful console the year that it came out has nothing to do with quality what really matters is the power of the console/consoles ppl say "woow this game was so ahead of it's time" no it wasn't it was supposed to look like that on the console the game/games were released
@@samfisher9661tell us what ps3 games look better than ps4😂 I'll wait
@@Maximus20778 killzone 2 , 3 god of war 3 , ascension , infamous 2 ratchet and clank into the nexus and ratchet and clank a crack in time , the batman arkham games , uncharted 2 , 3 and many others
@@samfisher9661 I've played those games and NONE of them come close to PS4 games🤣 maybe you should look at ps4 more
@@samfisher9661 I've played those games and their not even close to looking like PS4 game especially the batman and uncharted games. Maybe the only contender would be last of us
Oh DS poison cloud sound effects were so good! Sounded like a screaming soul
All the new animations add so much character to everything. The only thing I wish they kept were the cloud screams. I see people saying fire in the remake doesn't sound like fire, but you gotta think, if fire were to hit something and dissipate immediately, there wouldn't be any sound, only if something actually catches fire. And I guess screams from clouds don't make any sense either.
So the remake is much more immersive, and I gotta say I did enjoy this version much more than Demon's Souls when it originally came out. Bluepoint was such a good pickup for Sony
i guess you could imagine the death cloud screams are like death screams,
Funny! I was about to write a comment regarding the cloud sound . I also prefer the original one. It has some creepy take to it with these screams and noise. Very authentic
I also wish they kept that, and I can’t even play the demon’s souls remake! (As much as I want to)
the graphics are fantastic and some of the qol changes, but many decisions were terrible
Llego el cientifico, cuidado
Is it just me or the poison/acid/death cloud in the O.G version of the game sounds almost exactly the same as the scream you hear when you fight against Nito in DS1?
I’m all about weapon and self buffing so seeing the new animation for those was a special treat for me
I forgot about DeS and DS1's cloud attack SFX... so iconic and creepy
The remake sounds kinda sound too mechanical. Like the same sound you'd hear in doom eternal while using the bfg
Wow, the old sounds were better, the new sounds like very futuristic, as a laser gun or something like that
Yeah dude felt right the same. Like you are deploying a drone or smth.
I don’t know where y’all are hearing these laser guns. Heck, old flame burst sounds like a star wars blaster. The new sounds sound powerful, wispy, and complex, like I would imagine magic to be.
The remake spells sound like robotic movements I preferred how they sounded in the OG.
Much as a game is more about the gameplay than the graphics, there's no denying that the graphics definitely enhanced the experience here.
Ture, the downside being they ruined the music and soundtrack for the remake and made it more generic. Also didn't appreciate the roman influenced architecture being replaced with medieval designs that just looked like dark souls instead of demon's souls. Besides that the remake is beautiful
Several quality of life improvements made the gameplay better as well
OG is better
Art style > graphics
@@bonsquire6294 Norman/Medieval/Roman
I think it's hilarious how Miyazaki didn't even bother to make the character model transparent for the cloak spell.
its hilarious that you think Miyazaki did everything in this game lol
@@hoferlg Some Soulsbourne fans think myazaki is god. The feet lord or something.
@@UnseenHitman-1932 Ikr he is only the DIRECTOR of the game what was he supposed to do direct the game's development?
AHAHAHA, WHAT IS THAT SOUND DESIGN? Holy SHIT, I'm dying.
edit: oh my god he even makes little grunts when casting fire sorceries. jesus christ i'm crying from laughter.
I really don't like the "too perfect" sound design of the remake... It feels impactless... I found this absolutely not satisfying
Edit : the graphics are mind-blowing btw
I think it's definitelly a 50/50 for me. Some look and sound better in the original, some do in the Remake.
Also, I don't know why, but the original Demon's Souls was always my favourite Miracle sound effects out of ANY Souls game. It just sound so ethereal!
Dark souls 1 has the same sounds too
@@lostsoul5385 Not really, they picked it and added a lot of new effects to it to make it unique, also altered the tone of the sound effect.
Personally, the way it sounded in Demon's Souls will always be my favourite. Because it sounded so surreal, so ethereal... like it didn't necessarily had its origins in something really "holy".
None of them look better in the original...not even close. The particle and lighting effects in the remake are all far superior. You might prefer the older ones but the remake versions are objectively better looking.
That's litteraly something nobody can argue about. It's just the magical Nostalgia feeling Demon's souls and especially DS1 players have when they tend to play reworked versions. I can totally agree and at the same time i could disagree. :D Cheers
im kinda upset they removed the awesome scream sound at poison/acid/death spells
The remake is all teal and orange
The oringal one had better sound effects
the sfx on the original poison cloud is nuts
Really like the og soundeffects better
The lighting work and reflections in the remake are just incredible.
OG Demon's Souls Curse Weapon: Embues the sword with dark magic
Demon's Souls Remake Curse Weapon: Cuts your hand with the sword and that's what curses the blade.
10/10 on my epicness scale.
Not Remake's Protection looks like an anime or d&d buff
Meanwhile in the remake: CRAWLING IN MY SKIN…
I don’t like the new sound effects
Should have kept some of the classic sounds. It's iconic to souls, even today.
What the fvck happened to the lighting of the game after God's Wrath on the remake
sound effects are way too sci-fi in the remake
At 2:38
Am I crazy or am I hearing the ‘scream’ from Nito’s boss fight?
It is, taking that Demon Souls came first, they most probably just reused the cloud scream for Nito's attack.
The anti magic field in the original was never used because it would always make the PS3 version drop to less than a single fps over its 4 second cast time in most levels. Also the area of effect was bigger than the particle effect. I'm pretty sure this was an emulated ps3 version.
No, i played demons souls on my PS3 with a cleric and the frame rate never droped when i used this miracle, only drops in the world 2-2 when the Bear bugs appear or when i break boxes
LoL such bullshit, I was literally playing the game today and I used this spell and didn't have my fps dropped at all. Honestly I didn't experience fps dropping anywhere besides all bosses on world 2 and that's about it
I think the my biggest problem with the remake's spells is that their sound effects don't match up with the rest of the games anymore. You could cast a spell/miracle in Demon's Souls, and then its equivalent in Elden Ring, and it would have a similar sound. Feels like Bluepoint thought they "knew better" when it came to the remake, rather than respecting the original. This isn't even the worst thing about the remake, but it's a good example
They tried too hard to make them sound "cool"
Cloak in the original Demons Souls is like when the villain miraculously fails to “disappear” in old cartoons
I much prefer the audio of the cloud spells in the original. That sort of scream sound has a lot more character. Also seems very apt for something called 'Death Cloud' 😂
I think it's the same scream Nito uses
Lol what are the sound effects in the new game. It sounds like Halo not a souls game.
May I ask, I have all the move sets for the weapons on PS3, would you want that video as well for doing a moveset comparison? All I ask is credit for the PS3 footage.
Yes, thank you very much. Of course I will put the source
Can you record R1->R2 ? Because in remake some weapons like katana R2 and R1 after R2 has different moveset
@@1stguard541 I recorded all the weapons that had a distinct standing, rolling, or backstep/running r1 to r2 transitions on the ps3 version. Some in the remake are added (like the katana 1h and 2h standing r1-r2 or ultra gs 2h standing r1-r2) but removed others (like all rolling and backstep/running r1-r2). If you need me to record certain ones even if they don’t have unique animations I can do so. I will email you the link in a few hours when I get off work.
I think just R1, R2, roiling R1, backstep R1, Normal R1 and R2 is fine. Oh when you record R1,R2 can you do 2 swing?
@@KirkWilliams300 oh man i forgot great axe R1 has 3 swing moveset sorry
Sounds like iron man, or a transformer. Do they use nanomachines to cast spells?
You should have done this comparison where there was grass in the ground. One of the best improvements made to the visuals of the spells are is that they project actual physical force out into the world. Like the grass will be blown away from the spells affects.
Absolutely great graphics but I have to say I dislike the new spell sounds. The fire doesn't even sound like fire it just sounds like another spell, also the spells in ps3 demons souls sound similar to ds1 2 and 3 spells but still have their own sound but ps5 demons souls spells just sound like a pulse rifle from cod or something.
Ds1 2 and 3 spells sound like demons souls spells, demons came First*
Seu moleque
Você vota no Bolsonaro
@@catarro8045 that wasn't the point genius. Point is that they sound similar to the other games whereas the new demons souls sounds more like call of duty. I'm not braindead. You didn't need to say which games come first.
@@doc1439 tá tá, seu Bolsonarista, Bolsonaro nem é gente, seu comunista
Why do you hate that wall so much
Imagine playing pvp against a miracle build in the original, you could rarely even tell what spell is being casted, whether it’s a buff that you can punish, or god’s wrath.
why does the ps5 one sounds like halo
Anyone else likes the original better?
The og effects seem like you poured oil in your hand and set it on fire, which in turn makes the effect blend in with the game, meanwhile remastered looks like you're using an invisible sci-fi gun, if you look at the fire on the background, it's much less wild, the spells are way too fantastical and bright.
I prefer the original.
The ps5 anti-magic field was so good, looked like palpatine or starkiller from force unleashed
You can notice DS Remake wasn't make by FromSoft 'cause:
1) the character moans while casting
2) the sound effects are different (and even the originial ones are still used in Elden Ring)
3) The cast animations are different and there's variety
If we make a comparison between DeS and DeSR, then in many ways they go 50/50. This mainly concerns auras, because in the remake the effect is almost not noticeable, and somewhere it is completely absent, such as with Second Chance, which is confusing in PVP. Also, many effects in DeSR have been reduced in size, as in the case of "Firestorm". However, in all the effects associated with the treatment, the remake is definitely 7-8 heads higher, as it is closer to the later parts of the series, such as Dark Souls. DeSR also breaks out very strongly on invisibility effects. For the rest, somewhere for an amateur, somewhere BOTH are bad, but somewhere both did very well. It is impossible to say unequivocally that somewhere is better or worse, they are different and that says it all
I do enjoy the look of the magic and fire spells though those look cool as hell and I enjoy watching enemies literally disintegrate after blasting them with a soul arrow.
You forget that on PS5 you have the haptics from the dual sense controller that vibrate differently for each kind of magic.
Most effects have improved in the remake. I don't mean graphically, but when it comes to their tells to the player. They have more distinct animations and plenty of them have clearer effects that the original didn't have. But I do have 2 nitpicks. Firstly, i think it's a shame that the remake removes colour of the weapon effect spells such as curse weapon and light weapon. Like yeah, they still have an effect on them in the remake, but those are far less clear. In pvp situations those clear purples, yellows and what not give you a great indicator of what someone is using. The new effects simply aren't as clear. That sucks. It could even be solved if, for example, the remake cursed weapon left behind a purple trail effect when you walk with it and swing it. The best of both worlds. My second nitpick is the removal of some sound effects. Poison, acid and death cloud have so much character in the original. The screams made it clear those spells were deadly. They really shouldn't have removed that sound. Additionally, the effects are now less clear too. In a way I like that poison cloud is now green instead of purple. But they shouldn't have made acid cloud green too. Now they are difficult to distinguish.
Props to the audio team on both versions.
Some of the spells sound so otherworldly.
Insane how I come back 3 years later and the graphics on this game are still top tier
I like the og sound effects a bit more
If you think the new game sounds annoying, you're not alone: ruclips.net/video/T14Er_xHRRo/видео.html
Sound design is way better and distinct in the old one imo. Its especially good pvp wise that you know what has been cast based on the sound. I'd have no idea in the remake.
I kinda dont get why some ppl think like:
Demon Souls : DeS Remake
Is the same equivalent as
Dark souls 3 : Elden Ring
Like, the demon souls remake, well, is a remake. And it's not like elden ring is an overhaul of ds3. Plus, the animations for DeS were not of quality compared to ds3. So basically, there's little to change in ds3 animations compared to DeS. And from what I've heard, different ppl made the remake.
the new ones sound like science fiction sound effects not magical ones
i hate what bluepoint did to the sound design.
I know that the sound effects they used for the original were especially stock sound effects, but why did they make the spells in the remake sound like basey sci-fi sounds?
Over the graphical improvements, I honestly like the addition of the extra voice acting more tbh.
all the sound effects in the remake sound tinny and compressed like they were recorded through a podcaster's microphone
I miss the golden glow for magic/light weapon and the violet glow for curse weapon. I kind of feel like changing that effect takes away a bit of the uniqueness the game had compared to Dark Souls
a lot of the upgrades here are better in a technical sense but aren't very faithful to the og game, namely with the audio. something about the sound effects in the remake just don't do it for me, they sound overdone for what the effect actually is. same with the music, it's not bad by any means but a lot of the original atmosphere and charm of the original tracks was lost in favor of making everything epic and grandiose
@@melb3mel I personally love all the vicious sounds you make when getting the parry and backstab animations the Daggers back stab in particular I can swear I hear the enemy spine cracking.
All those weapon buffs in the og look like the same glow effect with different colors which is also the case in Dark Souls series so I don't see how that made DeS unique. I personally think the light weapon effects that actually lights up everything around and curse weapon blood effect that the character gets by cutting his hand makes each one much more unique and really cool to look at in the remake.
The new sounds sound like Star Wars sound effects lol
love the cloud cast on ps3, those screams are awesome
Anyone else think fire storm kinda weak compared to original?
flames look like a stove
@@GiantDad_ 😭 fr
Honestly love the Animations for Magic in Demon Souls (Admittedly more so the Remake) WAY more than the rest of the Souls Saga. It has this... Sort of nonchalant simplicity to it that just makes it feel like Magic is... just a LOT less ceremonious in the world of Demon Souls. Like the way we just TOSS UP the Homing Souls Arrow like throwing a catch ball!
It's a lot more otherworldly imo... like anyone can do Magic very easily & it is commonplace ya know? More so than the rest of Souls at least.
Which makes sense lore wise, as that was what basically happened when Allant stole and unlocked the soul arts. Made it possible to easily learn magic.
tf is demon souls? I only know demon's souls
@@Bsmv712 It's easier to just say Demon Souls than trynna remember there's an " 's " EVERY goddamn time so calm down!
Firestorm lights the room up in the OG but not in the Bluepoint ver, lmao
Love the fact that every single animation are different while in the original its all the same especially that enchanted spells
Also i wish every single soulsgame from ds1 to ER to have this kind of graphics and and engine
Why do spells sound like alien rifles from HALO? What is wrong with western developers?
This game is visual heroin…They really need a Dark Souls Remastered Remastered.
Hell no, so that they can butcher the artstyle and soundtracks? Dark Souls Remastered is great where it's at, HD visuals and animations aren't everything in games.
@ödīñ ŵïlšøń Bluepoint is well equipped with tech for a great remake, but they got no talent at making changes of their own to anything they remake. I don't want them anywhere near Dark Souls unless they remake the source material 1:1 without altering the artstyle or music. And while DS:R is barely a remaster, it's at least the 1:1 version of original game with better optimization, players who missed playing the PTDE can have the exact same experience but better with the remaster. Demon's Souls Remake on the other hand is a wildely different experience than the PS3 version. You simply can't have that original DeS experience with this Remake. No matter how visually stunning, they just butchered too many designs and ruined the entire soundtrack for it to be worth the visual upgrade.
@ödīñ ŵïlšøń factsss nostalgic people will literally always take the old version no matter how drastically better the new one is. And they always use the excuse of "It doesn't have the same charm" Or some bullshit like that
@ödīñ ŵïlšøń I wouldn't call bluepoint's redesign of fat officials knocking it out of the park. It's up to each person's preference but it's funny when someone prefers the original games it's always the "you're nostalgic". God forbid someone not liking a different studio's take on a beloved game. The only thing that is objectively better in the remake is the loading times and graphics, everything else is up to a person's preferance.
I agree that they should also include a port of the original games with remakes, or something like the diablo 2 resurrected where you can seamlessly switch to the old game on the fly.
@ödīñ ŵïlšøń og designs were a masterpiece, remake is a generic glowing wowlike westernised trash
If they remade Dark Souls I'd die.
Magic has come a LOOOONG way in Elden Ring. You can actually have a faith build good for killing stuff
The sound of the cloud spells are better in the og
is it just me or most PS5 SFX sounds like charging laser gun weapon in Sci-Fi game?
anyway, this is some really great upgrade
The sounds of the poison cloud sounds scarier in the ps3 version. I like it scary in souls games
Ever since Elden Ring came out, I completely forgot Demon's Soul Remake existed.