Something not a lot of people remember: the king and queen statues teleport NPCs to their location. That means a single switch wired to a timer wired to these statues creates an NPC panic room, so you can send them elsewhere while you handle the threat in and around your (fortified) base!
The unfortunate side to this is it selects one male or female npc randomly per activation of the statue, so even if you use multiple statues, there is a chance you summon the same npcs multiple times, and not save the npcs you'd like to. A more reliable, but time consuming method would be to use teleporters.
Correcting a slight mistake in the video: pylons take two npcs, not three. This is why I shouldn't record vocals at 5am! Hahaha. Sorry about the confusion! Edit: Correcting a bigger mistake! While true that harpies cannot show up above spawn, this only applies until wall of flesh is killed. So that tip is only useful early game. Sorry about the mistake, folks!
For Blood Moon and Goblin/Pirate events... I use a door adjacent to a door. Players can run right through the double door, as one opens towards you and the other away. But for Meanies.. .they cannot push a door open into another. Makes for smooth movement with no need to use a tool or a switch. ( Plus, adds in double door creativity options .. :) )
Been a while since I’ve had an invasion near a base, but don’t goblins break doors? Or do they just open them now? I remember losing alot of blue dungeon doors back in the day because I didn’t pick them all up after an invasion.
another solution i often use: make the ground floor void of NPCs. That way even if enemies enter the house, they will be unable to reach anything they could kill
You can also use the actuated door option. Place three actuators on a wall (three solid blocks) with player-activated pressure plates on either side, then wire it all together.
I’m totally with you on the universal pylon, and I have a few suggestions as to how they could do it. A: The universal pylon unlocks after all other pylons have been built and powered somewhere in your world. Or B: The universal pylon unlocks after you’ve gotten the bestiary of every town NPC specifically. I really don’t think it’s a fitting reward for getting every last entry in the bestiary. I’m not sure what would’ve been better, but I honestly don’t think this was it. On a different question, i actually would love to build a base in hell, but my question then becomes what biome does the NPCs treat it as? If it’s treated the same as the underground biome, that would be incredibly convenient if I needed to do something in hell and didn’t want to fall 5,000 blocks everytime I wanted to do that haha
Some great ideas here. My son and I play in a shared world all the time and we use actuated blocks that block all doors which we can turn on and off with a switch. Also, not as attractive but all our bases are floating islands with a lava pool underneath. We love collecting the money from these ;)
Also, your builds are so cool. A few years into the game (I know....) I'm just beginning to build houses that aren't wooden boxes. I've built an amazing wizard's castle nestled in the Hallow and a frost castle for the Goblin Tinkerer and Mechanic in the snow biome. It's so fun playing with different walls and blocks.
I can't imagine what a build that you spend months or even a year on would look like, it would be almost mesmerizing to see the amount of skill that was put into it. You truly are the architect of the cosmos.
For the door, I'm actually a big fan of using actuated blocks for it! It's something I've been doing since 1.3 so I use either pressure plates (the ones activated only by players to prevent NPCs from escaping) or a player logic sensor and hook those up to 5 actuated blocks (5-block tall doors for easy access even with mounts) so I can easily just run in and out of the base and never have to worry about enemies opening or breaking any actual doors! For invasions, I generally build my base higher up in the sky and build an AFK farm right below it on the surface. That way I can easily fight against invasions, events like blood moon and solar eclipse, have lots of space to leave spiky ball traps, and never worry about monsters spawning in my NPC housing to wipe them out. It's very practical for me, I just have no sense for making it look aesthetic xD
What did wonders for my creative spirit was just building something. like without really thinking just going for it, refining it a little more, not giving up and just seeing how it goes. It can give you a ton of inspiration, plus its unique.
I tried this today and you’re so right. It helped a lot to not overthink it. I’m working on my base right now and I had a simple standard: don’t make it a boring box! 😂 It’s best when I work intuitively because if I overthink it I get fear of failure
I just recently started making a graveyard biome in my main world. It's my first build that uses wiring and statues as the main obstacles and has a large catacombs underneath. I'm planning on putting the clothier at the end of the maze in a large tomb where you fight Skeletron in. It would be a fun alternative to the dungeon. Instead of killing skeletron to enter the dungeon, this alternative requires you to explore it to find and fight skeletron or if modded, a new boss for a replacement. I only got far enough to finish the surface biome and entrance to the catacombs. This is my first build with actual effort put in it. The rest of the world currently is bland compared to the graveyard. I hope I have the will to change that and build better houses and make some biomes look a little better. Without knowing how to use TEdit, all of this will have to be by hand.
Dude i cant, honestly your designs are phenomenal , like i cant understand how someone is capable of thinking and building designs like this . it really boggles my mind
Whenever I see a video of yours I'm always so impressed by how clever the designs for some of these houses are. The painted over teleporters is just so damn cool.
One trick I always liked doing was placing a layer of actuated blocks in front of my doors that you link to a switch, that way you can completely lock down your base in case of emergencies, nothing gets in or out unless they can move through blocks
Here's another build tip; if you put slanted platforms next to a single block, you can go straight through it like it was a platform from the sides (you'll still bump into them from the top/bottom though). Great for hanging lanterns and banners around your arenas. I recommend doing this with 2x1 pools of honey so you can get the health regen buff when jumping into it or running over it with minimal slowdown. I suggest making the bottom of the pool into an upside-down pyramid so you don't get stopped if you miss the jump.
I just repair and upgrade an underground cabin when I explore in early game and use it as a panic room (using the pylon system obv) and house for the underground npcs like the goblin, bomb seller and the clothier, it also allows me to have a easy access to the underground in hardmode, also the digging molecart is usefull for making a minecart network starting from the underground base
One could use Day & Night logic sensors to operate actuator blocks in front of NPC housing to keep them zombies & bloodmoons enemies at bay. The validation of NPC housing don't care about what's outside the housing. Of course a Player logic sensor would also be nice to toggle the actuators but then the whole system needs some spaghetti wiring to function properly.
I like actually drawing attention to it. In my current playthrough, I built a lockdown system where, by flicking a lever, all the doors become automatically barricaded by actuators. It even also turns off all the lights and turns on some red torches!
My door solution uses actuators and pressure plates to make any size wall a player only door, and I throw some enemy only pressure plate hooked up to some nasty traps
I always forget about traps and their uses. Thanks for the reminder! I always like to play as if I'm an invader from another dimension - an alien of sorts. And thus, I build my worlds into martian invasions a lot. Space ship houses among the clouds and what-not with futuristic technology holding them afloat. Even better on tModLoader these days. Autism got me in a loop at this point lol
That UFO idea and the castle house with the teleporter to the second level are such genius ways to use teleporters. I've never even thought to use teleporters for asthetics!
I periodically make floating Ice Castles (complete with cloud blocks) just above spawn. Sometimes my builds get a little tall for these, but it's generally always the safest of my builds
the fact that you can block doors with furniture is why I always put the standing lamps of whatever material type of building the house out of next to the doors on every build I do
a cool trick i did to make my house safe from invasions is to put a lever, switch or something near your house. place a block two blocks away from your door and place and actuator on that block do this for every door except the inside doors and hook all the actuators up to that lever so when a event happens simply flip the lever and now enemies cant kill your npcs (sorry for the bird dookie grammer and spelling)
I have actually made a house at ground level with no doors but actuators and pressure plates that only trigger when a player steps on them. They are to the side of the walls and make it passable for a second if you run through, but are otherwise just like normal blocks.
I use a mod that gives you a large base at the beginning of your world at spawn. One style you can choose puts your beginner base just below the surface with a wired trap door on top for entry/exit. Even if you make more doors to either side, almost nothing gets in, even during blood moon.
I have been trying to find your channel for a year I lost my old account and also lost the channel but I just say you while looking up "Terraria" and I'm so happy your channel popped up
I quit Terraria about 3-4 years ago after making it into Hardmode and having a pirate invasion destroy me completely. Killed all my NPCs and left tombstones all over my base as I couldn't last for more than a minute at a time. Everything up until then had been pretty manageable, but when I found I was only getting like 1% progress a minute on the pirate invasion, I had to give it a rest. Don't want that to happen again - going to give it another try soon. Thanks for the tips.
@@Jerrycourtney I have it reinstalled and started a new character/world again. I searched for a couple of days on a definitive way to build that would last into hard mode and specifically the invasion that killed me, but I couldn't figure out if I should go with an arena to draw all the pirates there, build underground, or build in the air. After that, I just kind of put the whole game on the back burner and went onto other games. Would you happen to have any ideas on it? That single invasion was so game breaking for me after I thought I had accomplished a lot and had a lot of decent loot going into hardmode.
@@mayonnaiseeee I’m at work right now, but if you’d like, I can make a short tour of my base/mob farm. I’ve been using it since mid-2015 and it works for 85% of invasions/events.
@@Jerrycourtney I really appreciate that offer. I couldn't ask you to put the effort into it, in case I decide to never truly give Terraria another go. If you do, please don't spend more than a few minutes on it lol. I'd definitely give it a watch and see what makes your base so defensible if you made it though. You're a boss just for offering!
I love Khaios so much and his videos. It terrifies me not knowing how things will go with the twilight of Terraria, and the possibility of losing his content.
3:50 What I do to make my housing Invasion Proof is making actuated pillars outside of the doors connected to a switch that I toggle to completely block off my housing from anything that can enter or exit, I then have a extra actuated door or a teleporter to leave the building and fight the invasion while keeping all my NPCs safe (from things that can collide with blocks that is)
I like to actuate walls and link them up with pressure plates that respond only to a player. Conversely there will be traps set to NPC pressure plates. It's the first thing I do after looting the dungeon.
This is a good tips since I'm playing a modded terraria with difficulty set on Eternity Mode. In the process of harvesting Hellstone Ores and Obsidians, I accidentally fought and killed the WoF when I'm not completely prepared for the Hardmode, now I'm currently trying to upgrade my equipment since although my armor and weapon is ok for Post-WoF, it still not a preferred sets since there is a better weapons and armors open to me. I'll still need to grind some XP to level them up, but that's easy enough if I just finish making an afk farm for it.
I build all my bases with giant one-way traps on both sides of the base, that way the enemies get trapped inside and build up until they fully occupy the mob cap. This strategy is completely safe, even from the martian madness, because once the enemies that phase through walls die they can never spawn more.
But... you have to seek out the martian probe to spawn martian madness, so presumably aren't AFK for that event... and the UFO's which have all the important drop shoot through ceiling blocks to wherever you're standing. Similar deal with halloween and frost moon...
@@ahmataevo yes, this is true. It is not 100% safe from martian saucers, however the one-way traps can usually collect enough enemies to fully spawnblock before one spawns.
Oh man, love these videos, i suffer from a rare sickness called : wtf do i do now, it affect me in games like terraria so when i watch those video it gives me ideas
Cool stuff! I didn't actually know harpies don't spawn in the middle of the map! For the next video, how about making tips on how to make boss arenas be better looking? (Heck, maybe even better optimized, too!)
Harpies and wyverns can both spawn in the middle of the map. I think because NPCs are often housed at spawn and they lower spawn rates this results in people thinking this.
if u are a professional box builder, just add 6 blocks high and then add 4 blocks horizontally (like an opposite L) on each side so the zombies or slimes cant go inside ur boxes on early game
I use acuated blocks for doors, it makes it where my door is a wall and I can make my walls like 3 blocks thick and they look nice and are 100% safe from physical enemy attacks
i wish terraria creators could add an npc that sells simple blueprint design for houses so if ur lazy to make one just make it appear with the right blueprint and materials. would be cool.
One time in 1.2 I just kept spawning at the edge of the worlds I make And one time I manage to spawn above a floating island at the edge of the world which was cool
I remember spawning in the junle surrounded by 2 block tall water on both side,like stuck on an island while jungle bats and piranhas melted me,you bet i switched to use my end game char and melted the place before deleting
I'm not the most ambitious builder, but what I tend to do is just place a platform next to the door. that's not especially interesting, but what's weird is if the platform is in the centre of the door, the goblins jump onto it, and they're stuck. this can be useful, and pesky.
I usually just make bunkers accessible by trap doors, as zombies cant break trap doors. By the time I start getting things that can fly through the walls I tend to have summons to kill them.
Also, enemies do not normally spawn in front of player-placed walls in normal conditions. While a panic room in space is normally safe, this does not include world events that have flying enemies such as the Pumpkin Moon or Frost Moon. For those cases, a panic room underground surrounded by lots of player placed walls makes for a panic room that is virtually impenetrable. Just don’t bring the nasties with you.
It seems like the safest place to build is in midair, far enough away from any blocks that there's no place for enemies to spawn, but also below where harpies spawn (since they do spawn in the center of the world after killing the Wall of Flesh). I think this also has the caveat that the entire base needs to fit onscreen, and if any of it is ever offscreen then enemies will be able to spawn there. Most enemy spawns will be suppressed by the presence of town NPCs, but invasion spawns, blood moons, and solar eclipses will not. Of course, if you want to use pylons then this isn't really an option. I guess you could always build the base out of enough biome blocks to make the requisite biome, but that's boring.
I was playing on master mode just beat the wall of flesh. When I got back to my base a goblin army instantly invaded and then I was spawn killed over and over by the goblin sorcerer.
I remember i was about to go fight WoF, but the goblins came at the same time. I said screw it and killed WoF. This was my first time playing a version that had this new enemy. I had a graveyard consisting of like 31 gravestones.
Sounds like half the issues to make your house safer are take care of by my four pillar-platform Zuzu-Corn style arena with a 150 block gap between my base and the top of the arena... followed by five blocks of dirt, one row torches, another dirt block and then a 2x2 cube set until I reach my fishing base 'floor' and the one block raise wood platform floor for the fishing home that the player resides in..
I experienced a blood moon with the merchant the nurse the zoologist and the guide and it was insane even my merchant died and I had to guard some people but I couldve just placed a torch by the doors and nothing wouldvd happened
I am genuinely jealous about how good your builds are. I find it hard to make more than a simple wooden box.
try seeing it like painting(irl) but with digital blocks
Thanks for the tip man! I meant this as kind of a joke but I appreciate the advice.
* Cries in luiafk prison builder *
me too, no matter what game I am in, I am bad at building
dude saaame
Something not a lot of people remember: the king and queen statues teleport NPCs to their location. That means a single switch wired to a timer wired to these statues creates an NPC panic room, so you can send them elsewhere while you handle the threat in and around your (fortified) base!
The unfortunate side to this is it selects one male or female npc randomly per activation of the statue, so even if you use multiple statues, there is a chance you summon the same npcs multiple times, and not save the npcs you'd like to. A more reliable, but time consuming method would be to use teleporters.
@@Khaios What if i use a repeating timer to constantly activate the statues?
@@Drone_21 ahahhahahaha
@@Drone_21 it has a long delay between teleports so it may be too late
@@Goose_Bomb even if you use multiple statues linked to different timers?
Nah the safest house is a wood box with a dirt block next to the door
I believe you are lost. Chippy's channel is in the other direction
@@Khaios :00
@@Khaios Yeah it seems like i went right and not left on the 3rd turn
youre not wrong
@@Khaios lmaooo
Correcting a slight mistake in the video: pylons take two npcs, not three. This is why I shouldn't record vocals at 5am! Hahaha. Sorry about the confusion!
Edit: Correcting a bigger mistake! While true that harpies cannot show up above spawn, this only applies until wall of flesh is killed. So that tip is only useful early game. Sorry about the mistake, folks!
np, it can happen to everyone
I was gonna mention this, but you got it!
This one time me and my friend played terraria and spawned in a jungle
:0
Pylons won't work when you need the panic room though; i.e. invasions and bosses.
That's a bigger problem than getting the NPC count wrong, haha
For Blood Moon and Goblin/Pirate events... I use a door adjacent to a door. Players can run right through the double door, as one opens towards you and the other away. But for Meanies.. .they cannot push a door open into another. Makes for smooth movement with no need to use a tool or a switch. ( Plus, adds in double door creativity options .. :) )
I've seen enemies open the good ol' double-door.. really annoyed me, especially on Console versions.
In calamity, they break the doors. It's fucking bullshit
Been a while since I’ve had an invasion near a base, but don’t goblins break doors? Or do they just open them now? I remember losing alot of blue dungeon doors back in the day because I didn’t pick them all up after an invasion.
another solution i often use: make the ground floor void of NPCs. That way even if enemies enter the house, they will be unable to reach anything they could kill
You can also use the actuated door option. Place three actuators on a wall (three solid blocks) with player-activated pressure plates on either side, then wire it all together.
I’m totally with you on the universal pylon, and I have a few suggestions as to how they could do it.
A: The universal pylon unlocks after all other pylons have been built and powered somewhere in your world.
Or
B: The universal pylon unlocks after you’ve gotten the bestiary of every town NPC specifically.
I really don’t think it’s a fitting reward for getting every last entry in the bestiary. I’m not sure what would’ve been better, but I honestly don’t think this was it.
On a different question, i actually would love to build a base in hell, but my question then becomes what biome does the NPCs treat it as? If it’s treated the same as the underground biome, that would be incredibly convenient if I needed to do something in hell and didn’t want to fall 5,000 blocks everytime I wanted to do that haha
hell counts as cavern for pylons
I just want one for the evil biomes lol
I like to put my cavern pylon just above hell for easy access :)
ya hell is a really nice place to make home, espically once ya get into late hardmode
If you don’t want to fall every time you need to go to hell, you could do some lava fishing and get a demon conch.
For the “ugly looking floating house” you could use the alien saucer design with gemspark walls to make it look like its abducting you
6 videos in 1 month????!!!!! WERE SO BLESSED I LOVE IT!
Now that house sitting is done, I'm going to be able to get them out a lot more frequently :D
Mythicalwater will sure like it too 😂
He’s got his eyes on the bag
@@forg3214 hell yeah i do!
I uploaded over 100 videos a MONTH Idk how long I can keep it up...
Some great ideas here. My son and I play in a shared world all the time and we use actuated blocks that block all doors which we can turn on and off with a switch. Also, not as attractive but all our bases are floating islands with a lava pool underneath. We love collecting the money from these ;)
Also, your builds are so cool. A few years into the game (I know....) I'm just beginning to build houses that aren't wooden boxes. I've built an amazing wizard's castle nestled in the Hallow and a frost castle for the Goblin Tinkerer and Mechanic in the snow biome. It's so fun playing with different walls and blocks.
I can't imagine what a build that you spend months or even a year on would look like, it would be almost mesmerizing to see the amount of skill that was put into it. You truly are the architect of the cosmos.
For the door, I'm actually a big fan of using actuated blocks for it! It's something I've been doing since 1.3 so I use either pressure plates (the ones activated only by players to prevent NPCs from escaping) or a player logic sensor and hook those up to 5 actuated blocks (5-block tall doors for easy access even with mounts) so I can easily just run in and out of the base and never have to worry about enemies opening or breaking any actual doors!
For invasions, I generally build my base higher up in the sky and build an AFK farm right below it on the surface. That way I can easily fight against invasions, events like blood moon and solar eclipse, have lots of space to leave spiky ball traps, and never worry about monsters spawning in my NPC housing to wipe them out. It's very practical for me, I just have no sense for making it look aesthetic xD
What did wonders for my creative spirit was just building something. like without really thinking just going for it, refining it a little more, not giving up and just seeing how it goes. It can give you a ton of inspiration, plus its unique.
I tried this today and you’re so right. It helped a lot to not overthink it. I’m working on my base right now and I had a simple standard: don’t make it a boring box! 😂 It’s best when I work intuitively because if I overthink it I get fear of failure
Awesome build tips as always! And i even learned some facts about biomes too!
I just recently started making a graveyard biome in my main world. It's my first build that uses wiring and statues as the main obstacles and has a large catacombs underneath. I'm planning on putting the clothier at the end of the maze in a large tomb where you fight Skeletron in. It would be a fun alternative to the dungeon.
Instead of killing skeletron to enter the dungeon, this alternative requires you to explore it to find and fight skeletron or if modded, a new boss for a replacement.
I only got far enough to finish the surface biome and entrance to the catacombs.
This is my first build with actual effort put in it. The rest of the world currently is bland compared to the graveyard. I hope I have the will to change that and build better houses and make some biomes look a little better. Without knowing how to use TEdit, all of this will have to be by hand.
You can do it, I believe in you
Dude i cant, honestly your designs are phenomenal , like i cant understand how someone is capable of thinking and building designs like this . it really boggles my mind
Whenever I see a video of yours I'm always so impressed by how clever the designs for some of these houses are. The painted over teleporters is just so damn cool.
I'm on a Journey playthrough focused on building and this vid will help me immensely. Thank you for the hard work Khaios!
One trick I always liked doing was placing a layer of actuated blocks in front of my doors that you link to a switch, that way you can completely lock down your base in case of emergencies, nothing gets in or out unless they can move through blocks
the mechanical trio and the first 3 bosses:Allow us to introduce ourselves
Here's another build tip; if you put slanted platforms next to a single block, you can go straight through it like it was a platform from the sides (you'll still bump into them from the top/bottom though). Great for hanging lanterns and banners around your arenas. I recommend doing this with 2x1 pools of honey so you can get the health regen buff when jumping into it or running over it with minimal slowdown. I suggest making the bottom of the pool into an upside-down pyramid so you don't get stopped if you miss the jump.
I just repair and upgrade an underground cabin when I explore in early game and use it as a panic room (using the pylon system obv) and house for the underground npcs like the goblin, bomb seller and the clothier, it also allows me to have a easy access to the underground in hardmode, also the digging molecart is usefull for making a minecart network starting from the underground base
How to make your houses safer: Me placing an dirt block at the door😶
One could use Day & Night logic sensors to operate actuator blocks in front of NPC housing to keep them zombies & bloodmoons enemies at bay.
The validation of NPC housing don't care about what's outside the housing.
Of course a Player logic sensor would also be nice to toggle the actuators but then the whole system needs some spaghetti wiring to function properly.
Khaios: town NPCs will happily move there
Khaios in terracorps: makes an automatic wall of flesh spawner
@@Shrekd125 he also just murked the guide within the first few seconds of the vid completely unprovoked 😭😭😭😭
I like actually drawing attention to it. In my current playthrough, I built a lockdown system where, by flicking a lever, all the doors become automatically barricaded by actuators. It even also turns off all the lights and turns on some red torches!
My door solution uses actuators and pressure plates to make any size wall a player only door, and I throw some enemy only pressure plate hooked up to some nasty traps
Good builds as ever! Tnx for the tips
Ngl the drone idea was some next level, thanks mate
I always forget about traps and their uses. Thanks for the reminder! I always like to play as if I'm an invader from another dimension - an alien of sorts. And thus, I build my worlds into martian invasions a lot. Space ship houses among the clouds and what-not with futuristic technology holding them afloat. Even better on tModLoader these days. Autism got me in a loop at this point lol
That UFO idea and the castle house with the teleporter to the second level are such genius ways to use teleporters. I've never even thought to use teleporters for asthetics!
I periodically make floating Ice Castles (complete with cloud blocks) just above spawn. Sometimes my builds get a little tall for these, but it's generally always the safest of my builds
I just started playing terraria and this tutorial is a lifesaver. It's astonishing just how good it is - I haven't died once since I watched this.
"I am fortifying this position"
-Rogal Dorn
Somehow, I have never noticed that the sky in the middle of the map is free from flying critters. :O Thank you, Khaios! Marvelous builds, as always.
I'm not sure if that is true. I've built above spawn in one world, and I still get harpy and dragon spawns
@@cakeyeater7392 It's been a long time since I played, but I feel like my experiences are the same....
A year later but it's because it's only free from mobs prehardmode. In hardmode you get them regardless.
@@sugoistalin7809 My understanding was that we *were* talking about pre-hardmode....
@@splenetic_sylph the other guy mentioned dragon spawns, which I suspect he meant wyvern, which is hardmode.
What in the world- You're absolutely insane at building. I lost my mind when I saw your drones, I'm still sat around thinking gray brick is cool.
the fact that you can block doors with furniture is why I always put the standing lamps of whatever material type of building the house out of next to the doors on every build I do
i love the little shino subscribe ad thing
ok the flying drone boulder holders is mint! good inspiration.
Nah, bring the danger to me!!
yes
yes
Then jump to the trap section of the video, and just don't turn them off, duh
@@Khaios I shall do it boss
a cool trick i did to make my house safe from invasions is to put a lever, switch or something near your house. place a block two blocks away from your door and place and actuator on that block do this for every door except the inside doors and hook all the actuators up to that lever so when a event happens simply flip the lever and now enemies cant kill your npcs (sorry for the bird dookie grammer and spelling)
I have actually made a house at ground level with no doors but actuators and pressure plates that only trigger when a player steps on them.
They are to the side of the walls and make it passable for a second if you run through, but are otherwise just like normal blocks.
I use a mod that gives you a large base at the beginning of your world at spawn. One style you can choose puts your beginner base just below the surface with a wired trap door on top for entry/exit. Even if you make more doors to either side, almost nothing gets in, even during blood moon.
I have been trying to find your channel for a year I lost my old account and also lost the channel but I just say you while looking up "Terraria" and I'm so happy your channel popped up
Love the video my guy! Glad to see you back making content!
I quit Terraria about 3-4 years ago after making it into Hardmode and having a pirate invasion destroy me completely. Killed all my NPCs and left tombstones all over my base as I couldn't last for more than a minute at a time. Everything up until then had been pretty manageable, but when I found I was only getting like 1% progress a minute on the pirate invasion, I had to give it a rest. Don't want that to happen again - going to give it another try soon. Thanks for the tips.
Did you give it another chance? :)
@@Jerrycourtney I have it reinstalled and started a new character/world again. I searched for a couple of days on a definitive way to build that would last into hard mode and specifically the invasion that killed me, but I couldn't figure out if I should go with an arena to draw all the pirates there, build underground, or build in the air. After that, I just kind of put the whole game on the back burner and went onto other games. Would you happen to have any ideas on it? That single invasion was so game breaking for me after I thought I had accomplished a lot and had a lot of decent loot going into hardmode.
@@mayonnaiseeee I’m at work right now, but if you’d like, I can make a short tour of my base/mob farm. I’ve been using it since mid-2015 and it works for 85% of invasions/events.
@@Jerrycourtney I really appreciate that offer. I couldn't ask you to put the effort into it, in case I decide to never truly give Terraria another go. If you do, please don't spend more than a few minutes on it lol. I'd definitely give it a watch and see what makes your base so defensible if you made it though. You're a boss just for offering!
Those drones just gave me an idea of a minigame you can make where it’s raining boulders and ya gotta survive till you’re the last one standing lol
khaios always finds a way to make everything 10450891x more amazing and we all love him for it, no exceptions.
I love Khaios so much and his videos. It terrifies me not knowing how things will go with the twilight of Terraria, and the possibility of losing his content.
3:50 What I do to make my housing Invasion Proof is making actuated pillars outside of the doors connected to a switch that I toggle to completely block off my housing from anything that can enter or exit, I then have a extra actuated door or a teleporter to leave the building and fight the invasion while keeping all my NPCs safe (from things that can collide with blocks that is)
What I did in one world was set up a 60+ dart trap defense system and actuated blocks to keep the doors locked
I like to actuate walls and link them up with pressure plates that respond only to a player. Conversely there will be traps set to NPC pressure plates. It's the first thing I do after looting the dungeon.
This is a good tips since I'm playing a modded terraria with difficulty set on Eternity Mode. In the process of harvesting Hellstone Ores and Obsidians, I accidentally fought and killed the WoF when I'm not completely prepared for the Hardmode, now I'm currently trying to upgrade my equipment since although my armor and weapon is ok for Post-WoF, it still not a preferred sets since there is a better weapons and armors open to me. I'll still need to grind some XP to level them up, but that's easy enough if I just finish making an afk farm for it.
Love the 8 bit opening! Keep up the great build vids. Always love them
I play terraria since 2016 and quit at 2018 as i remember. This video motivates me to come back thank you!!!
I build all my bases with giant one-way traps on both sides of the base, that way the enemies get trapped inside and build up until they fully occupy the mob cap. This strategy is completely safe, even from the martian madness, because once the enemies that phase through walls die they can never spawn more.
But... you have to seek out the martian probe to spawn martian madness, so presumably aren't AFK for that event... and the UFO's which have all the important drop shoot through ceiling blocks to wherever you're standing. Similar deal with halloween and frost moon...
@@ahmataevo yes, this is true. It is not 100% safe from martian saucers, however the one-way traps can usually collect enough enemies to fully spawnblock before one spawns.
I haven't played Terraria in like a year and I don't even LIKE the building mechanics very much but this makes me want to play again haha
Oh man, love these videos, i suffer from a rare sickness called : wtf do i do now, it affect me in games like terraria so when i watch those video it gives me ideas
10:15 I think you just gave me an idea of where to put my angler npc
The video was great it has really help me make better builds and keep my NPCs safe plus the intro and outro were great. Consider me subbed
3:33 this house is so sexy! Happy to see your build video again
ah finally. the classic khaios intro music is so good
Cool stuff! I didn't actually know harpies don't spawn in the middle of the map! For the next video, how about making tips on how to make boss arenas be better looking? (Heck, maybe even better optimized, too!)
Harpies and wyverns can both spawn in the middle of the map. I think because NPCs are often housed at spawn and they lower spawn rates this results in people thinking this.
The subscribe dog is very cute!
Thanks m8 I’ve been building a bunker and these helped
if u are a professional box builder, just add 6 blocks high and then add 4 blocks horizontally (like an opposite L) on each side so the zombies or slimes cant go inside ur boxes
on early game
I use acuated blocks for doors, it makes it where my door is a wall and I can make my walls like 3 blocks thick and they look nice and are 100% safe from physical enemy attacks
i wish terraria creators could add an npc that sells simple blueprint design for houses so if ur lazy to make one just make it appear with the right blueprint and materials. would be cool.
0:32 Khaios casually killing the guide with a sniper rifle
Guide: *casually wandering through the woods*
Khaios: “So anyway I started blastin’”
the examples...just wow those are tops. OOOOFT
nice! keep up the great work
Fantastic tips! And love your building style
"The safest biome is the one you spawn in"
Me spawning in the ice biome: "Guess i`ll die"
Someone spawned in the Crimson once (They told me in the Terraria Discord)
One time in 1.2 I just kept spawning at the edge of the worlds I make
And one time I manage to spawn above a floating island at the edge of the world which was cool
I remember spawning in the junle surrounded by 2 block tall water on both side,like stuck on an island while jungle bats and piranhas melted me,you bet i switched to use my end game char and melted the place before deleting
hey khaios I just wanted to say I really enjoy your content and you got me really interested in terraria. Keep up the good work dude!
I'm not the most ambitious builder, but what I tend to do is just place a platform next to the door. that's not especially interesting, but what's weird is if the platform is in the centre of the door, the goblins jump onto it, and they're stuck. this can be useful, and pesky.
I just set up houses WELL away from dangerous areas like boss arenas and event spawns.
Your builds are so impressive.
Hell yes, that is exactly what i needed
10:20 universal pylons can be sold by the traveling merchant
A bit tip from me :use the peace candle and put some sunflower around the houses
Khaios giving us the important videos as
ye
I usually just make bunkers accessible by trap doors, as zombies cant break trap doors. By the time I start getting things that can fly through the walls I tend to have summons to kill them.
The safest house is the house where stardust dragon is present) There are no threat outside the house if the biggest one is inside)
Also, enemies do not normally spawn in front of player-placed walls in normal conditions.
While a panic room in space is normally safe, this does not include world events that have flying enemies such as the Pumpkin Moon or Frost Moon. For those cases, a panic room underground surrounded by lots of player placed walls makes for a panic room that is virtually impenetrable. Just don’t bring the nasties with you.
It seems like the safest place to build is in midair, far enough away from any blocks that there's no place for enemies to spawn, but also below where harpies spawn (since they do spawn in the center of the world after killing the Wall of Flesh). I think this also has the caveat that the entire base needs to fit onscreen, and if any of it is ever offscreen then enemies will be able to spawn there. Most enemy spawns will be suppressed by the presence of town NPCs, but invasion spawns, blood moons, and solar eclipses will not.
Of course, if you want to use pylons then this isn't really an option. I guess you could always build the base out of enough biome blocks to make the requisite biome, but that's boring.
the 1 block before the door and the furniture one are a long time ones for veterans :p
very neat, i definitely needed these tips x'D
I find a good trick to avoid having zombies break into your house is to put two doors on all the exits to the outside of your base
I was playing on master mode just beat the wall of flesh. When I got back to my base a goblin army instantly invaded and then I was spawn killed over and over by the goblin sorcerer.
I remember how I settled in the desert, and later, with the transition to hard mode, there was an infection.
I remember i was about to go fight WoF, but the goblins came at the same time. I said screw it and killed WoF. This was my first time playing a version that had this new enemy. I had a graveyard consisting of like 31 gravestones.
as always your builds are as perfecto as ever really learning a lot but damn that guide kill tho......
He's just lucky I'm keeping him safe during the hippie let's play!
Using teleporter pads to simulate doors is one of my favorite things I never do 😂
I love your art and MythicalWater's is art. ☺️ I hope you have a great day. 🌄✌️💚
Sounds like half the issues to make your house safer are take care of by my four pillar-platform Zuzu-Corn style arena with a 150 block gap between my base and the top of the arena... followed by five blocks of dirt, one row torches, another dirt block and then a 2x2 cube set until I reach my fishing base 'floor' and the one block raise wood platform floor for the fishing home that the player resides in..
I experienced a blood moon with the merchant the nurse the zoologist and the guide and it was insane even my merchant died and I had to guard some people but I couldve just placed a torch by the doors and nothing wouldvd happened
Place doors higher so guide don't die in 3 seconds after invasion started.
The wyvern spawns in the center for me
The underworld doesn't get new enemies until you kill a mechanical boss, not from Wall of Flesh (besides tax collector)