Improving my Voxel Game's Physics Engine

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  • Опубликовано: 26 ноя 2023
  • Wishlist Lay of the Land on Steam: store.steampowered.com/app/27...
    Support development and play the game early: / tooley1998
    Hey everyone here's a few updates:
    PhysX 5:
    I have upgraded the game's physics engine to use PhysX 5. I was pretty unhappy with Unreal Engine 5's default physics engine's performance, stability and simulation quality so I rolled my own PhysX 5 implementation. I am pretty happy with the results and many aspects of the game have seen performance and quality improvements.
    FYI PhysX is not Nvidia exclusive, that is a common misconception this will run fine no matter what brand of hardware you have.
    Fire Improvements:
    Some materials like grass will now turn into ash when burnt and different types of voxels now have their own burn rates (leaves will burn faster than wood).
    More to come soon :)
    linktr.ee/tooley1998
  • ИгрыИгры

Комментарии • 691

  • @Tooley1998
    @Tooley1998  5 месяцев назад +15

    Wishlist Lay of the Land on Steam :) store.steampowered.com/app/2776090
    Support development and play the game early: www.patreon.com/Tooley1998

  • @quakxy_dukx
    @quakxy_dukx 7 месяцев назад +415

    It’s coming along nicely. My one bit of feedback is the that objects lack weight and bounce too much.

    • @majordabalert
      @majordabalert 7 месяцев назад +24

      I loved the bonk on the skeletons head

    • @igam4fun
      @igam4fun 7 месяцев назад +3

      check out teardown

    • @quakxy_dukx
      @quakxy_dukx 7 месяцев назад +5

      @@igam4fun who in the voxel gaming community hasn’t heard of Teardown? I even knew about it long before it came out, before it was at all popular on RUclips

    • @wolfsmaul-ger8318
      @wolfsmaul-ger8318 7 месяцев назад +2

      i think what could also be an addition is enemies turning into physics objects after death

    • @georgejenson7402
      @georgejenson7402 7 месяцев назад +6

      make things break when they fall

  • @BoofPack69
    @BoofPack69 7 месяцев назад +807

    Very cool. Small suggestion; speed up the fire particles to make it more chaotic like actual fire. As it is it doesn't indicate danger really

    • @--Emirhan--
      @--Emirhan-- 7 месяцев назад +76

      I agree with you. It looks like a growing lava pool neither than burning fire. It still looks so awesome but not in correct way

    • @raingayming
      @raingayming 7 месяцев назад +14

      better yet, speed itup based on how many falamable objects / other fires are around it like its turning into one big fire

    • @Mavrik9000
      @Mavrik9000 7 месяцев назад +8

      May randomize the float-up speed.

    • @polybius2282
      @polybius2282 7 месяцев назад +9

      nah son, wet leaves and living trees don't burn fast. But there should be either a biome with dead trees grass/leaves, or a life cycle for plants where they can die and burn fast if they don't get water.

    • @helphelphelphelpmehelphelphelp
      @helphelphelphelpmehelphelphelp 7 месяцев назад +4

      I would also make the grass blade disappear once the grass has burnt down instead of just changing colors

  • @saltasma112
    @saltasma112 7 месяцев назад +193

    It's unbelievable how good this looks.

    • @igam4fun
      @igam4fun 7 месяцев назад

      check out teardown

  • @Tybek1
    @Tybek1 7 месяцев назад +17

    Looks like Teardown survival

  • @--Emirhan--
    @--Emirhan-- 7 месяцев назад +830

    You're going great man. But I wanna say something, don't objects have too many bounces? It doesn't feel like they're heavy objects and that's not good. I hope you work on it too. Enjoy your work 🤜🏻

    • @Tooley1998
      @Tooley1998  7 месяцев назад +337

      Thanks for the feedback. You're right they are too bouncy. I'll be fixing that 🙂

    • @UnicaLuce
      @UnicaLuce 7 месяцев назад +112

      @@Tooley1998 especially the moment you drop the wood thing on the skeleton and it bounces on top of him, it should crush him, but it's really good work, looks like teardown

    • @stefanospintilii8246
      @stefanospintilii8246 7 месяцев назад +6

      I noticed the same!In leaves for example they could maybe stick to the ground or have a very small bounce but i suppose that could be bad if you were to stand under it.Still fan of your work and I hope your project keeps amazing people!

    • @AlexiosTheSixth
      @AlexiosTheSixth 7 месяцев назад +22

      @@UnicaLuce yeah I think enemy ragdolls would make fights like that look many times better, especially if certain enemies like skeletons broke into bones when killed
      Imagine slaying a skeleton and the faint glow in it's eyes vanishing as the entire skeleton fell apart, the forces binding it no longer there

    • @Krarilotus
      @Krarilotus 7 месяцев назад +3

      i think bouncy could be more fun

  • @jamesjesus1828
    @jamesjesus1828 7 месяцев назад +21

    I was NOT expecting the wood to just bounce off of the skeletons head.

  • @CodeNeonMC
    @CodeNeonMC 7 месяцев назад +143

    This game is slowly going from "wow this is interesting to watch the development" to "whoa i actually cant wait to play it!"
    You've done a great job. Im excited to see where it goes! Please add some more fauna, the world is beautiful but i feels a bit dead.

    • @igam4fun
      @igam4fun 7 месяцев назад +8

      check out teardown

    • @pawelk411
      @pawelk411 5 месяцев назад

      Wanted to say same thing. This is teardown ripoff.

    • @johnzockt6338
      @johnzockt6338 5 месяцев назад +5

      This is not a ripoff. This takes hige inspiration on it and maby even the basic engine(?) But its a whole other game. Like teardown is a bit of a letdown for me, as its gameplay is quiet little. I expected a sort of GTA style game or something. And here we get a medieval fantasy RPG with voxel physics. This is realy cool imo

  • @HorrorForge
    @HorrorForge 7 месяцев назад +25

    Looks awesome! Can't wait to see the final product.

  • @benjamindeneu5292
    @benjamindeneu5292 7 месяцев назад +34

    It looks great and very promising ! I have a small suggestion on combat, it seems very slow, i would suggest speeding a lot the animation and improving a little bit the feedback when you hit. Fresh and dynamic combat is something very important in the game feeling to keep player involved ;)

  • @taylorcordell8708
    @taylorcordell8708 6 месяцев назад +2

    Accidently stumbled on one of your year old videos showing the crafting system, glad to see you're still working and improving on the game. Looks much much better! Keep up the good work

  • @atomisgray
    @atomisgray 7 месяцев назад +7

    Is that a freaking boss! I'm loving this journey, so glad I found your videos

  • @mr.zer0773
    @mr.zer0773 7 месяцев назад +14

    Damn, this looks exactly like the type of game that I wished for since I first played teardown! Amazing job, mate!

  • @gugu5285
    @gugu5285 7 месяцев назад

    These are so exciting to watch! The work is coming along great, I hope you're having lots of fun making this

  • @alexsemm816
    @alexsemm816 7 месяцев назад

    I always love to see one of your update videos pop up in my timeline :D

  • @delphicdescant
    @delphicdescant 7 месяцев назад

    It's exciting to see how far you've gotten with this project. I'm glad you've stuck with it. It's starting to look polished.

  • @fashionablebloodfallen6867
    @fashionablebloodfallen6867 7 месяцев назад +3

    honestly cant wait to see the final results of what is essentially teardown RPG mode, you're killing it, keep up the good work.

  • @Atri4
    @Atri4 7 месяцев назад +18

    Looking amazing, the progress you've made is insane.

    • @igam4fun
      @igam4fun 7 месяцев назад +1

      check out teardown

    • @ZombieChicken-X
      @ZombieChicken-X 7 месяцев назад +3

      why r u spamming this @@igam4fun

    • @igam4fun
      @igam4fun 7 месяцев назад

      @@ZombieChicken-X why are you creeing in the comments

  • @bluebowser3347
    @bluebowser3347 7 месяцев назад +4

    It's nice to see a Hytale dev who actually cares about showing us what we wanna see.

  • @notnominal7013
    @notnominal7013 7 месяцев назад +16

    Been watching your devlogs since you first started working on your voxel engine (kinda my dream project too honestly...). Good on you man, keep at it! Would be cool to see you show off the crafting mechanics / world editing tech soon :)

    • @igam4fun
      @igam4fun 7 месяцев назад

      check out teardown

    • @Slash0mega
      @Slash0mega 7 месяцев назад +2

      @@igam4fun teardown paying your or something?

    • @igam4fun
      @igam4fun 7 месяцев назад +1

      @@Slash0mega nope, just replying to people saying stuff like "this is my dream project", I figured they haven't heard of teardown, btw teardown has a lot of resources to make a similar game, + they look *very* similar

    • @questionable_live
      @questionable_live 6 месяцев назад +2

      @@igam4fun in what universe is a voxel rpg similar to teardown which is just a classic voxel sandbox. You're comparing two different genres of games you're better off comparing this to Minecraft or Hytale

  • @sleepingfox3460
    @sleepingfox3460 Месяц назад

    so happy to follow this project from her start :D So hyped to see the official release on steam !

  • @maickelvieira1014
    @maickelvieira1014 7 месяцев назад +3

    i am amazed on how far and how quickly u have come, realy impressive, pls continue the great work you are doing

    • @igam4fun
      @igam4fun 7 месяцев назад

      check out teardown

  • @blackbyte_10
    @blackbyte_10 6 месяцев назад

    just saw a video of your physicalised crafting system from two years ago, keep it up!

  • @DevilsMenace
    @DevilsMenace 7 месяцев назад

    this looks very promising, excited for what you bring next!

  • @CouchLock
    @CouchLock 7 месяцев назад

    Im in love with this aesthetic. Looks amazing!

  • @tetrastral
    @tetrastral 7 месяцев назад +1

    I just found about this channel but I wanna say that I really love the cozy medieval aesthetic that it gives. Can't wait to play it when its finished

  • @Hikabashi
    @Hikabashi 7 месяцев назад

    I love that when I think of a game I want/wanna learn how to make I find someone making it!
    Keep up the epic work!

  • @ced5552
    @ced5552 7 месяцев назад

    the destruction is so satisfying, keep on going! it's butter smooth!

  • @finnbacon
    @finnbacon 6 месяцев назад

    Once again you’ve absolutely nailed a certain vibe with this game! Could see myself wandering around quite a bit!

  • @BodhiDon
    @BodhiDon 7 месяцев назад +1

    Looks amazing! would love to try it out!

  • @LazyLash
    @LazyLash 7 месяцев назад

    Man! I really like the sound design on everything.

  • @Holyshiet46
    @Holyshiet46 7 месяцев назад

    This is one of the most enjoyable indie game development videos i've ever seen. It has no commentary, it isn't extremelly fast paced, and it's just relaxing to watch. I'm excited to see how this game evolves in the future!

  • @Timmysteve
    @Timmysteve 6 месяцев назад

    You're doing amazing work! This looks fantastic.

  • @Deathington.
    @Deathington. 7 месяцев назад +13

    I love how this is coming out!
    I'd love to see the world feel more dynamic by adding more dynamic physics systems, like the chains that hold up the wooden platform could be individual chains and react to physics more dynamically.
    I'll definitely be purchasing this game, I can't wait to see the game on release!

    • @igam4fun
      @igam4fun 7 месяцев назад +1

      check out teardown

  • @loopering9422
    @loopering9422 6 месяцев назад +1

    I'm a new subscriber and I'm really impressed by what you've created over the last couple of years, really amazing how well this looks. I'm already hyped for the game although I know it'll probably take a while before it gets released.

  • @AmAzInGdOmDoM
    @AmAzInGdOmDoM 7 месяцев назад

    Wow, I love this, the attention to detail (like burning leaves that end up falling) reaaaaaally gives life to the world. You just gained a very curious sub. ➕1⃣

  • @Gwilo
    @Gwilo 7 месяцев назад +1

    so excited for this game to be released, been following it for a few months now

  • @EpicVideoGamer7771
    @EpicVideoGamer7771 7 месяцев назад +1

    I really like the 'use the environment to your advantage' part, opens up exciting dynamic combat possibilities

  • @thetinmanrusts
    @thetinmanrusts 7 месяцев назад +3

    Love the progress on this title. 1 thing I should mention, I noticed a lot of people talked about the physics objects themselves, and how they're "bouncy". I personally think that it might be a good idea to rework the hammer/break method of said blocks. I noticed when you were swinging at that tower, that the hammer impacts were offset from the camera, and that the swings were coming from different directions. In addition to this, when swinging the hammer, it seemed like the swing itself looked a little slow.
    I'd say narrow down the hammer animations to one that centers on the camera. In addition to this, I'd increase the swing speed (from windup to impact), and use the cooldown (from impact to return to normal state) to control the balancing regarding the rate in which the player can use the hammer. That way, I feel the player is less likely to get frustrated, as the singular point of impact will remove any inconsistency between swings, and increasing the swingspeed will reduce what may feel to the player as "input delay", and make the hits feel a bit harder.

  • @BoosterGames
    @BoosterGames 7 месяцев назад

    Looks amazing, well done!
    Looking forward to future updates!

    • @igam4fun
      @igam4fun 7 месяцев назад

      check out teardown

  • @SuperRed001
    @SuperRed001 7 месяцев назад

    Looks incredible as always, love to see the progress!

    • @igam4fun
      @igam4fun 7 месяцев назад

      check out teardown

  • @SomeRandomGuyPlaying
    @SomeRandomGuyPlaying 7 месяцев назад

    Looks amazing! Havent felt awe in a voxel game like this since Cube World alpha. Love the spreading of fire physics!

  • @jareththeron9441
    @jareththeron9441 7 месяцев назад

    We're all rooting for you man keep it up!

  • @rangergilan
    @rangergilan 7 месяцев назад

    This is looking more amazing every video!

  • @Zappr
    @Zappr 7 месяцев назад +2

    Looks amazing! I would love to see heavy objects crumble better. For instance at 0:57 the palette drops and could break from the force of hitting the ground, showing the forcefulness of the impact, which cements the idea that it can kill enemies.

  • @mufradr
    @mufradr 7 месяцев назад

    This is really cool, I havent seen this game on my reccomended for a while, but im glad it showed up

  • @ultima_littera
    @ultima_littera 7 месяцев назад +5

    looks great so far, i feel like a few stray voxels coming off on impact would sell the feeling of damage, as currently it seems like what you're swinging just eats the matter, but i like the direction

  • @Carlos-Perez
    @Carlos-Perez 7 месяцев назад +1

    Time control, absolutely needed.

  • @smayjay62
    @smayjay62 17 дней назад +1

    It would be really cool to see the rope actually function as rope. Maybe create a non-voxel rope like Teardown, but make it invisible and make an algorithm to simulate voxels inside of it so it still looks like it’s made of voxels.

  • @theashbot4097
    @theashbot4097 7 месяцев назад

    This is awesome!! Thank you sooo much for sharing this!

  • @robot7338
    @robot7338 7 месяцев назад

    this is one of the most interesting and exciting games im following right now, i wish you the best of luck in your continued development! im so excited to see what comes next!

    • @igam4fun
      @igam4fun 7 месяцев назад

      check out teardown

    • @robot7338
      @robot7338 7 месяцев назад

      ​@@igam4funim aware of the game, its awesome. the fact this game shares the similar base destructible voxel concept is super cool

  • @Aven0x
    @Aven0x 7 месяцев назад

    Great project man ! You got great dev skills !

  • @ProfessorThock
    @ProfessorThock 7 месяцев назад

    Wow this is beautiful! The fire looks so nice

  • @DakotaJams
    @DakotaJams 7 месяцев назад

    Woah this is looking amazing! One suggestion though: for the chains / Rope maybe have them not as firm so they can be moved ever so slightly by the wind or player interactions so then objects feel a bit more interactive when attached to chains or ropes. This could be great for swinging blade traps or a gate mechanism somehow

  • @haiku8
    @haiku8 7 месяцев назад

    This looks amazing! keep going!

  • @Someone-wg3pv
    @Someone-wg3pv 7 месяцев назад +1

    Heeee's baaaaack! And with a cool update, love it ^^

  • @crimsonhawk52
    @crimsonhawk52 7 месяцев назад

    really cool, I love the granularity of the slopes, feels much more real. I don't love how visually noisy the grass is. Each blade being 3 feet tall and 6 inches in diameter with a light side and a shaded side really clutters the screen

  • @USBEN.
    @USBEN. 7 месяцев назад

    Damn impressive work man, this game gonna be very fun!

  • @john.dough.
    @john.dough. 7 месяцев назад

    It's super cool how you and John Lin both have voxel engines with different vibes and dynamics. Super neat! :]

    • @igam4fun
      @igam4fun 7 месяцев назад

      check out teardown

  • @SharkySSharkington
    @SharkySSharkington 7 месяцев назад

    Loved those bonks on the skeletons! :D Looks like a very interesting game and I really like the voxel style!

  • @thephoenixsystem6765
    @thephoenixsystem6765 7 месяцев назад

    This is so hype for me. I love the look of your trees.
    I _was_ planning on making my own voxel game some time ago but my ambitions feel like Hello, World compared to what we see in this video, this is actually amazing

    • @igam4fun
      @igam4fun 7 месяцев назад

      check out teardown

  • @Tyrinath
    @Tyrinath 7 месяцев назад +1

    This actually looks pretty darn good. My personal suggestions would be find ways to make physics objects / falling chunks feel a little heavier, they seem to bounce a lot across the board and while it might be an ache to determine what is leaf vs what is a big hunk of stone I think it would help with the feel. That and some tweaks to stone breaking, maybe some particles to cover up the cookie cutter bite transition so it feels a bit more natural. Very interesting stuff though, I'm at least interested to see what this becomes.

  • @SuperLlama88888
    @SuperLlama88888 7 месяцев назад

    Always looking so cool!

  • @gammaboy4568
    @gammaboy4568 6 месяцев назад +2

    0:20 I love the way physics sounds in real life, can't wait to see it finally reflected in interactive media for once. Just wish that you'd turn up the sound on gravity a bit more.

  • @mr.m2675
    @mr.m2675 7 месяцев назад

    i still remember the first posts on twitter about a developer toying around in a engine written by himself
    that turned later into teardown
    cant wait were this project will be heading

  • @DanstarProject
    @DanstarProject 6 месяцев назад +1

    Incredible! A suggestion I have is a way to sort of, drag a zone and select it to fill it in with a block. I think it would speed up building a bit because the blocks are really small and it looks a bit tedious sometimes to build. Also I think making it it so that instead of enemies just dying and falling to the side, I think it would be a lot more satisfying if they exploding into voxels. Besides that, great work!

  • @Raccoon5
    @Raccoon5 7 месяцев назад

    Daaaaaamn, you are going places :D
    Good job

  • @bo2_435
    @bo2_435 7 месяцев назад

    If this is something akin to 3d noita I'm real excited! Anyway, amazing work friend, keep it up

  • @mikotalik
    @mikotalik 7 месяцев назад +1

    Looks so fun! Good job

  • @Sincuttiere
    @Sincuttiere Месяц назад

    Awesome game! It would be breathtaking to see procedural animation added to entities

  • @Bonk2027
    @Bonk2027 7 месяцев назад

    Can’t wait to see what’s next for this game! Keep it up 👊🏻

    • @igam4fun
      @igam4fun 7 месяцев назад

      check out teardown

  • @Azenethi
    @Azenethi 7 месяцев назад +1

    Awesome dev log!
    I loved the bonk to the head!

  • @kairu_b
    @kairu_b 7 месяцев назад

    Beautiful work

  • @aldintanvor3706
    @aldintanvor3706 5 месяцев назад

    That's wonderful, it just became one of my favorite games already

  • @Kaleb-wu6hg
    @Kaleb-wu6hg 7 месяцев назад

    Cool project! All I'd say is maybe add some effects to the weapons/enviorement that when you break things it feels like there's more strenght behind the attacks

  • @jonisjon_
    @jonisjon_ 7 месяцев назад

    Pretty cool! One suggestion I would make is change the sound of the hammer when it hits from "Dink" to "Donk" or "Bamp", it would fit much more nicely with the crunchy sounds of the stone being smashed that you've already chosen.

  • @ErZu_
    @ErZu_ 7 месяцев назад

    Man from all of the people who tried to be next better MC u re the closest one, keep goin. I cant wait for some demo :D for feedback i would say to change the ,,death,, of the enemy when u hit them with heavy or high speed objects to some instant disapearing and particles from every direction. But its only sugestion :)

  • @justdont_lol
    @justdont_lol 7 месяцев назад

    i was impressed when you got hit by the fallen branch and took damage, looks good

  • @RedNighT-eXe
    @RedNighT-eXe 7 месяцев назад

    Looks so great ! Keep it up !

  • @DenysShust
    @DenysShust 6 месяцев назад +5

    Isn't it the right time to make a steam page for this masterpiece ? 🎉
    You need those wishlists ✨

  • @myHEXOR
    @myHEXOR 7 месяцев назад

    Looks really fucking good. Only thing that would bother me is the screen shaking when moving up/down hill. The Boss at the end and the room its in looks amazing

  • @samoth167
    @samoth167 6 месяцев назад

    Looks amazing, definitely something I would play, but I do want to say, it would be a great idea to add animations when changing held items instead of making it instantaneous it would be much more immersive

  • @Stong1337
    @Stong1337 5 месяцев назад

    damn bro you are the same age as me and have created something iv always wanted to make, love to see someone my generation making big moves

  • @PlainSquiffy
    @PlainSquiffy 6 месяцев назад

    I was just talking with my friends about how I would love an RPG where I could break down walls to get into buildings and now this shows up in my feed. Definitely following your progress!

    • @mikk.t.7824
      @mikk.t.7824 5 месяцев назад

      Google is always listenimg

  • @Osamabob69
    @Osamabob69 6 месяцев назад

    cant't wait for it, looks amazing

  • @Castona
    @Castona 6 месяцев назад

    Got recommened one of your old videos and looking at the progress this seems amazing, great job. My only gripes with things shown in this video is the bouncy physics (which others have pointed out), and the grass/fauna. The grass/fauna feels way to noisy and too cluttery on the screen, i dont really know a good fix for it but my first thought was to higher the camera a bit. Though this is all my opinion from just watching a couple of videos.

  • @Sam_Hyde_Apologist
    @Sam_Hyde_Apologist Месяц назад

    This game is sick! good work man!

  • @Fleck5995
    @Fleck5995 6 месяцев назад

    This game look beautiful, can't wait to see more

  • @henkolsonpietersen2242
    @henkolsonpietersen2242 7 месяцев назад

    New compition to teardown? It looks awesome, the creatute deaths are the only things that would need work now and it's perfect!

  • @budnrobots2968
    @budnrobots2968 9 дней назад

    The wand looks so fun!!!

  • @7axel7
    @7axel7 6 месяцев назад

    At 1:11 when you are dragging around a barrel, it is very cool that it feels like it has weight, but annoying that it lags behind the pointer. If you want the best of both worlds, you can implement a PID controller for the forces on the barrel, which will account for the acceleration and constant velocity of your person, and make it look neater!

  • @emperormonke5190
    @emperormonke5190 7 месяцев назад

    Excellent work, keep it up !

  • @gameboyjacks
    @gameboyjacks 7 месяцев назад

    i was hoping the skeleton would be crushed bit by bit almost in a cartoony fashion, this looks amazing! cant wait to see what more you can add

  • @thesunman
    @thesunman 6 месяцев назад

    EPIC!!!!!!!!! I can't wait until these voxel games start coming out onto consoles so I can play

  • @UwU-rn8xo
    @UwU-rn8xo 5 месяцев назад

    Aside from the really nice looking physics, this games visual style is awesome. Keep it up

  • @bigbuckey7687
    @bigbuckey7687 7 месяцев назад

    First time seeing this, looks awesome!

  • @z7gu3
    @z7gu3 7 месяцев назад

    i hope this is like the next vintage story, it looks SO COOL!

  • @patrezze9370
    @patrezze9370 7 месяцев назад

    Keep it up man! This looks great!
    I know it's hard to read a lot of comments with suggestions and things to improve, but remember that tradeoffs are really important to make your game come true.
    Some developers decide to have a unrealistic physics engine to accomplish a more enjoyable gameplay, while other games have incredible physics but are not fun at all.
    I think your game has all the potential in the world to become a really fun experience for everyone, and it's not a bouncy rock or slow animation that would make it bad.
    Focus on the pace of the game and the overall gameplay and all these details will just be.... details

  • @TheDevastatedOfficial
    @TheDevastatedOfficial 7 месяцев назад

    DANM teardown clone NICE cant wait to play it very cool mate keep up the good work!

  • @Hirotechnics
    @Hirotechnics 7 месяцев назад

    This is all really awesome looking. I'm super stoked. Like Teardown, except the open-world survival sandbox I wish it was.