Improving my Voxel Game's Physics Engine
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- Опубликовано: 26 ноя 2023
- Wishlist Lay of the Land on Steam: store.steampowered.com/app/27...
Support development and play the game early: / tooley1998
Hey everyone here's a few updates:
PhysX 5:
I have upgraded the game's physics engine to use PhysX 5. I was pretty unhappy with Unreal Engine 5's default physics engine's performance, stability and simulation quality so I rolled my own PhysX 5 implementation. I am pretty happy with the results and many aspects of the game have seen performance and quality improvements.
FYI PhysX is not Nvidia exclusive, that is a common misconception this will run fine no matter what brand of hardware you have.
Fire Improvements:
Some materials like grass will now turn into ash when burnt and different types of voxels now have their own burn rates (leaves will burn faster than wood).
More to come soon :)
linktr.ee/tooley1998 Игры
Wishlist Lay of the Land on Steam :) store.steampowered.com/app/2776090
Support development and play the game early: www.patreon.com/Tooley1998
It’s coming along nicely. My one bit of feedback is the that objects lack weight and bounce too much.
I loved the bonk on the skeletons head
check out teardown
@@igam4fun who in the voxel gaming community hasn’t heard of Teardown? I even knew about it long before it came out, before it was at all popular on RUclips
i think what could also be an addition is enemies turning into physics objects after death
make things break when they fall
Very cool. Small suggestion; speed up the fire particles to make it more chaotic like actual fire. As it is it doesn't indicate danger really
I agree with you. It looks like a growing lava pool neither than burning fire. It still looks so awesome but not in correct way
better yet, speed itup based on how many falamable objects / other fires are around it like its turning into one big fire
May randomize the float-up speed.
nah son, wet leaves and living trees don't burn fast. But there should be either a biome with dead trees grass/leaves, or a life cycle for plants where they can die and burn fast if they don't get water.
I would also make the grass blade disappear once the grass has burnt down instead of just changing colors
It's unbelievable how good this looks.
check out teardown
Looks like Teardown survival
You're going great man. But I wanna say something, don't objects have too many bounces? It doesn't feel like they're heavy objects and that's not good. I hope you work on it too. Enjoy your work 🤜🏻
Thanks for the feedback. You're right they are too bouncy. I'll be fixing that 🙂
@@Tooley1998 especially the moment you drop the wood thing on the skeleton and it bounces on top of him, it should crush him, but it's really good work, looks like teardown
I noticed the same!In leaves for example they could maybe stick to the ground or have a very small bounce but i suppose that could be bad if you were to stand under it.Still fan of your work and I hope your project keeps amazing people!
@@UnicaLuce yeah I think enemy ragdolls would make fights like that look many times better, especially if certain enemies like skeletons broke into bones when killed
Imagine slaying a skeleton and the faint glow in it's eyes vanishing as the entire skeleton fell apart, the forces binding it no longer there
i think bouncy could be more fun
I was NOT expecting the wood to just bounce off of the skeletons head.
This game is slowly going from "wow this is interesting to watch the development" to "whoa i actually cant wait to play it!"
You've done a great job. Im excited to see where it goes! Please add some more fauna, the world is beautiful but i feels a bit dead.
check out teardown
Wanted to say same thing. This is teardown ripoff.
This is not a ripoff. This takes hige inspiration on it and maby even the basic engine(?) But its a whole other game. Like teardown is a bit of a letdown for me, as its gameplay is quiet little. I expected a sort of GTA style game or something. And here we get a medieval fantasy RPG with voxel physics. This is realy cool imo
Looks awesome! Can't wait to see the final product.
It looks great and very promising ! I have a small suggestion on combat, it seems very slow, i would suggest speeding a lot the animation and improving a little bit the feedback when you hit. Fresh and dynamic combat is something very important in the game feeling to keep player involved ;)
Accidently stumbled on one of your year old videos showing the crafting system, glad to see you're still working and improving on the game. Looks much much better! Keep up the good work
Is that a freaking boss! I'm loving this journey, so glad I found your videos
Damn, this looks exactly like the type of game that I wished for since I first played teardown! Amazing job, mate!
These are so exciting to watch! The work is coming along great, I hope you're having lots of fun making this
I always love to see one of your update videos pop up in my timeline :D
It's exciting to see how far you've gotten with this project. I'm glad you've stuck with it. It's starting to look polished.
honestly cant wait to see the final results of what is essentially teardown RPG mode, you're killing it, keep up the good work.
Looking amazing, the progress you've made is insane.
check out teardown
why r u spamming this @@igam4fun
@@ZombieChicken-X why are you creeing in the comments
It's nice to see a Hytale dev who actually cares about showing us what we wanna see.
Been watching your devlogs since you first started working on your voxel engine (kinda my dream project too honestly...). Good on you man, keep at it! Would be cool to see you show off the crafting mechanics / world editing tech soon :)
check out teardown
@@igam4fun teardown paying your or something?
@@Slash0mega nope, just replying to people saying stuff like "this is my dream project", I figured they haven't heard of teardown, btw teardown has a lot of resources to make a similar game, + they look *very* similar
@@igam4fun in what universe is a voxel rpg similar to teardown which is just a classic voxel sandbox. You're comparing two different genres of games you're better off comparing this to Minecraft or Hytale
so happy to follow this project from her start :D So hyped to see the official release on steam !
i am amazed on how far and how quickly u have come, realy impressive, pls continue the great work you are doing
check out teardown
just saw a video of your physicalised crafting system from two years ago, keep it up!
this looks very promising, excited for what you bring next!
Im in love with this aesthetic. Looks amazing!
I just found about this channel but I wanna say that I really love the cozy medieval aesthetic that it gives. Can't wait to play it when its finished
I love that when I think of a game I want/wanna learn how to make I find someone making it!
Keep up the epic work!
the destruction is so satisfying, keep on going! it's butter smooth!
Once again you’ve absolutely nailed a certain vibe with this game! Could see myself wandering around quite a bit!
Looks amazing! would love to try it out!
Man! I really like the sound design on everything.
This is one of the most enjoyable indie game development videos i've ever seen. It has no commentary, it isn't extremelly fast paced, and it's just relaxing to watch. I'm excited to see how this game evolves in the future!
You're doing amazing work! This looks fantastic.
I love how this is coming out!
I'd love to see the world feel more dynamic by adding more dynamic physics systems, like the chains that hold up the wooden platform could be individual chains and react to physics more dynamically.
I'll definitely be purchasing this game, I can't wait to see the game on release!
check out teardown
I'm a new subscriber and I'm really impressed by what you've created over the last couple of years, really amazing how well this looks. I'm already hyped for the game although I know it'll probably take a while before it gets released.
Wow, I love this, the attention to detail (like burning leaves that end up falling) reaaaaaally gives life to the world. You just gained a very curious sub. ➕1⃣
so excited for this game to be released, been following it for a few months now
I really like the 'use the environment to your advantage' part, opens up exciting dynamic combat possibilities
Love the progress on this title. 1 thing I should mention, I noticed a lot of people talked about the physics objects themselves, and how they're "bouncy". I personally think that it might be a good idea to rework the hammer/break method of said blocks. I noticed when you were swinging at that tower, that the hammer impacts were offset from the camera, and that the swings were coming from different directions. In addition to this, when swinging the hammer, it seemed like the swing itself looked a little slow.
I'd say narrow down the hammer animations to one that centers on the camera. In addition to this, I'd increase the swing speed (from windup to impact), and use the cooldown (from impact to return to normal state) to control the balancing regarding the rate in which the player can use the hammer. That way, I feel the player is less likely to get frustrated, as the singular point of impact will remove any inconsistency between swings, and increasing the swingspeed will reduce what may feel to the player as "input delay", and make the hits feel a bit harder.
Looks amazing, well done!
Looking forward to future updates!
check out teardown
Looks incredible as always, love to see the progress!
check out teardown
Looks amazing! Havent felt awe in a voxel game like this since Cube World alpha. Love the spreading of fire physics!
We're all rooting for you man keep it up!
This is looking more amazing every video!
Looks amazing! I would love to see heavy objects crumble better. For instance at 0:57 the palette drops and could break from the force of hitting the ground, showing the forcefulness of the impact, which cements the idea that it can kill enemies.
This is really cool, I havent seen this game on my reccomended for a while, but im glad it showed up
looks great so far, i feel like a few stray voxels coming off on impact would sell the feeling of damage, as currently it seems like what you're swinging just eats the matter, but i like the direction
Time control, absolutely needed.
It would be really cool to see the rope actually function as rope. Maybe create a non-voxel rope like Teardown, but make it invisible and make an algorithm to simulate voxels inside of it so it still looks like it’s made of voxels.
This is awesome!! Thank you sooo much for sharing this!
this is one of the most interesting and exciting games im following right now, i wish you the best of luck in your continued development! im so excited to see what comes next!
check out teardown
@@igam4funim aware of the game, its awesome. the fact this game shares the similar base destructible voxel concept is super cool
Great project man ! You got great dev skills !
Wow this is beautiful! The fire looks so nice
Woah this is looking amazing! One suggestion though: for the chains / Rope maybe have them not as firm so they can be moved ever so slightly by the wind or player interactions so then objects feel a bit more interactive when attached to chains or ropes. This could be great for swinging blade traps or a gate mechanism somehow
This looks amazing! keep going!
Heeee's baaaaack! And with a cool update, love it ^^
really cool, I love the granularity of the slopes, feels much more real. I don't love how visually noisy the grass is. Each blade being 3 feet tall and 6 inches in diameter with a light side and a shaded side really clutters the screen
Damn impressive work man, this game gonna be very fun!
It's super cool how you and John Lin both have voxel engines with different vibes and dynamics. Super neat! :]
check out teardown
Loved those bonks on the skeletons! :D Looks like a very interesting game and I really like the voxel style!
This is so hype for me. I love the look of your trees.
I _was_ planning on making my own voxel game some time ago but my ambitions feel like Hello, World compared to what we see in this video, this is actually amazing
check out teardown
This actually looks pretty darn good. My personal suggestions would be find ways to make physics objects / falling chunks feel a little heavier, they seem to bounce a lot across the board and while it might be an ache to determine what is leaf vs what is a big hunk of stone I think it would help with the feel. That and some tweaks to stone breaking, maybe some particles to cover up the cookie cutter bite transition so it feels a bit more natural. Very interesting stuff though, I'm at least interested to see what this becomes.
Always looking so cool!
0:20 I love the way physics sounds in real life, can't wait to see it finally reflected in interactive media for once. Just wish that you'd turn up the sound on gravity a bit more.
i still remember the first posts on twitter about a developer toying around in a engine written by himself
that turned later into teardown
cant wait were this project will be heading
Incredible! A suggestion I have is a way to sort of, drag a zone and select it to fill it in with a block. I think it would speed up building a bit because the blocks are really small and it looks a bit tedious sometimes to build. Also I think making it it so that instead of enemies just dying and falling to the side, I think it would be a lot more satisfying if they exploding into voxels. Besides that, great work!
Daaaaaamn, you are going places :D
Good job
If this is something akin to 3d noita I'm real excited! Anyway, amazing work friend, keep it up
Looks so fun! Good job
Awesome game! It would be breathtaking to see procedural animation added to entities
Can’t wait to see what’s next for this game! Keep it up 👊🏻
check out teardown
Awesome dev log!
I loved the bonk to the head!
Beautiful work
That's wonderful, it just became one of my favorite games already
Cool project! All I'd say is maybe add some effects to the weapons/enviorement that when you break things it feels like there's more strenght behind the attacks
Pretty cool! One suggestion I would make is change the sound of the hammer when it hits from "Dink" to "Donk" or "Bamp", it would fit much more nicely with the crunchy sounds of the stone being smashed that you've already chosen.
Man from all of the people who tried to be next better MC u re the closest one, keep goin. I cant wait for some demo :D for feedback i would say to change the ,,death,, of the enemy when u hit them with heavy or high speed objects to some instant disapearing and particles from every direction. But its only sugestion :)
i was impressed when you got hit by the fallen branch and took damage, looks good
Looks so great ! Keep it up !
Isn't it the right time to make a steam page for this masterpiece ? 🎉
You need those wishlists ✨
Looks really fucking good. Only thing that would bother me is the screen shaking when moving up/down hill. The Boss at the end and the room its in looks amazing
Looks amazing, definitely something I would play, but I do want to say, it would be a great idea to add animations when changing held items instead of making it instantaneous it would be much more immersive
damn bro you are the same age as me and have created something iv always wanted to make, love to see someone my generation making big moves
I was just talking with my friends about how I would love an RPG where I could break down walls to get into buildings and now this shows up in my feed. Definitely following your progress!
Google is always listenimg
cant't wait for it, looks amazing
Got recommened one of your old videos and looking at the progress this seems amazing, great job. My only gripes with things shown in this video is the bouncy physics (which others have pointed out), and the grass/fauna. The grass/fauna feels way to noisy and too cluttery on the screen, i dont really know a good fix for it but my first thought was to higher the camera a bit. Though this is all my opinion from just watching a couple of videos.
This game is sick! good work man!
This game look beautiful, can't wait to see more
New compition to teardown? It looks awesome, the creatute deaths are the only things that would need work now and it's perfect!
The wand looks so fun!!!
At 1:11 when you are dragging around a barrel, it is very cool that it feels like it has weight, but annoying that it lags behind the pointer. If you want the best of both worlds, you can implement a PID controller for the forces on the barrel, which will account for the acceleration and constant velocity of your person, and make it look neater!
Excellent work, keep it up !
i was hoping the skeleton would be crushed bit by bit almost in a cartoony fashion, this looks amazing! cant wait to see what more you can add
EPIC!!!!!!!!! I can't wait until these voxel games start coming out onto consoles so I can play
Aside from the really nice looking physics, this games visual style is awesome. Keep it up
First time seeing this, looks awesome!
i hope this is like the next vintage story, it looks SO COOL!
Keep it up man! This looks great!
I know it's hard to read a lot of comments with suggestions and things to improve, but remember that tradeoffs are really important to make your game come true.
Some developers decide to have a unrealistic physics engine to accomplish a more enjoyable gameplay, while other games have incredible physics but are not fun at all.
I think your game has all the potential in the world to become a really fun experience for everyone, and it's not a bouncy rock or slow animation that would make it bad.
Focus on the pace of the game and the overall gameplay and all these details will just be.... details
DANM teardown clone NICE cant wait to play it very cool mate keep up the good work!
This is all really awesome looking. I'm super stoked. Like Teardown, except the open-world survival sandbox I wish it was.